##name English (US) ##ownname English (US) ##isocode en_US ##winlangid 0x0409 ##plural 0 # ##id 0x0000 STR_NULL : STR_0001_OFF_EDGE_OF_MAP :{WHITE}Off edge of map STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Too close to edge of map STR_0003_NOT_ENOUGH_CASH_REQUIRES :{WHITE}Not enough cash - requires {CURRENCY} STR_0004 :{WHITE}{CURRENCY} STR_EMPTY : STR_0007_FLAT_LAND_REQUIRED :{WHITE}Flat land required STR_0008_WAITING :{BLACK}Waiting: {WHITE}{STRING} STR_0009 :{WHITE}{CARGO} STR_EN_ROUTE_FROM :{YELLOW}({SHORTCARGO} en-route from {STATION}) STR_000C_ACCEPTS :{BLACK}Accepts: {WHITE} STR_000D_ACCEPTS :{BLACK}Accepts: {GOLD} STR_SUPPLIES :{BLACK}Supplies: {GOLD} STR_000E : STR_000F_PASSENGERS :Passengers STR_0010_COAL :Coal STR_0011_MAIL :Mail STR_0012_OIL :Oil STR_0013_LIVESTOCK :Livestock STR_0014_GOODS :Goods STR_0015_GRAIN :Grain STR_0016_WOOD :Wood STR_0017_IRON_ORE :Iron Ore STR_0018_STEEL :Steel STR_0019_VALUABLES :Valuables STR_001A_COPPER_ORE :Copper Ore STR_001B_MAIZE :Maize STR_001C_FRUIT :Fruit STR_001D_DIAMONDS :Diamonds STR_001E_FOOD :Food STR_001F_PAPER :Paper STR_0020_GOLD :Gold STR_0021_WATER :Water STR_0022_WHEAT :Wheat STR_0023_RUBBER :Rubber STR_0024_SUGAR :Sugar STR_0025_TOYS :Toys STR_0026_CANDY :Candy STR_0027_COLA :Cola STR_0028_COTTON_CANDY :Cotton Candy STR_0029_BUBBLES :Bubbles STR_002A_TOFFEE :Toffee STR_002B_BATTERIES :Batteries STR_002C_PLASTIC :Plastic STR_002D_FIZZY_DRINKS :Fizzy Drinks STR_002E : STR_002F_PASSENGER :Passenger STR_0030_COAL :Coal STR_0031_MAIL :Mail STR_0032_OIL :Oil STR_0033_LIVESTOCK :Livestock STR_0034_GOODS :Goods STR_0035_GRAIN :Grain STR_0036_WOOD :Wood STR_0037_IRON_ORE :Iron Ore STR_0038_STEEL :Steel STR_0039_VALUABLES :Valuables STR_003A_COPPER_ORE :Copper Ore STR_003B_MAIZE :Maize STR_003C_FRUIT :Fruit STR_003D_DIAMOND :Diamond STR_003E_FOOD :Food STR_003F_PAPER :Paper STR_0040_GOLD :Gold STR_0041_WATER :Water STR_0042_WHEAT :Wheat STR_0043_RUBBER :Rubber STR_0044_SUGAR :Sugar STR_0045_TOY :Toy STR_0046_CANDY :Candy STR_0047_COLA :Cola STR_0048_COTTON_CANDY :Cotton Candy STR_0049_BUBBLE :Bubble STR_004A_TOFFEE :Toffee STR_004B_BATTERY :Battery STR_004C_PLASTIC :Plastic STR_004D_FIZZY_DRINK :Fizzy Drink STR_QUANTITY_NOTHING : STR_QUANTITY_PASSENGERS :{COMMA} passenger{P "" s} STR_QUANTITY_COAL :{WEIGHT} of coal STR_QUANTITY_MAIL :{COMMA} bag{P "" s} of mail STR_QUANTITY_OIL :{VOLUME} of oil STR_QUANTITY_LIVESTOCK :{COMMA} item{P "" s} of livestock STR_QUANTITY_GOODS :{COMMA} crate{P "" s} of goods STR_QUANTITY_GRAIN :{WEIGHT} of grain STR_QUANTITY_WOOD :{WEIGHT} of wood STR_QUANTITY_IRON_ORE :{WEIGHT} of iron ore STR_QUANTITY_STEEL :{WEIGHT} of steel STR_QUANTITY_VALUABLES :{COMMA} bag{P "" s} of valuables STR_QUANTITY_COPPER_ORE :{WEIGHT} of copper ore STR_QUANTITY_MAIZE :{WEIGHT} of maize STR_QUANTITY_FRUIT :{WEIGHT} of fruit STR_QUANTITY_DIAMONDS :{COMMA} bag{P "" s} of diamonds STR_QUANTITY_FOOD :{WEIGHT} of food STR_QUANTITY_PAPER :{WEIGHT} of paper STR_QUANTITY_GOLD :{COMMA} bag{P "" s} of gold STR_QUANTITY_WATER :{VOLUME} of water STR_QUANTITY_WHEAT :{WEIGHT} of wheat STR_QUANTITY_RUBBER :{VOLUME} of rubber STR_QUANTITY_SUGAR :{WEIGHT} of sugar STR_QUANTITY_TOYS :{COMMA} toy{P "" s} STR_QUANTITY_SWEETS :{COMMA} bag{P "" s} of candy STR_QUANTITY_COLA :{VOLUME} of cola STR_QUANTITY_CANDYFLOSS :{WEIGHT} of cotton candy STR_QUANTITY_BUBBLES :{COMMA} bubble{P "" s} STR_QUANTITY_TOFFEE :{WEIGHT} of toffee STR_QUANTITY_BATTERIES :{COMMA} batter{P y ies} STR_QUANTITY_PLASTIC :{VOLUME} of plastic STR_QUANTITY_FIZZY_DRINKS :{COMMA} fizzy drink{P "" s} STR_ABBREV_NOTHING : STR_ABBREV_PASSENGERS :{TINYFONT}PS STR_ABBREV_COAL :{TINYFONT}CL STR_ABBREV_MAIL :{TINYFONT}ML STR_ABBREV_OIL :{TINYFONT}OL STR_ABBREV_LIVESTOCK :{TINYFONT}LV STR_ABBREV_GOODS :{TINYFONT}GD STR_ABBREV_GRAIN :{TINYFONT}GR STR_ABBREV_WOOD :{TINYFONT}WD STR_ABBREV_IRON_ORE :{TINYFONT}OR STR_ABBREV_STEEL :{TINYFONT}ST STR_ABBREV_VALUABLES :{TINYFONT}VL STR_ABBREV_COPPER_ORE :{TINYFONT}CO STR_ABBREV_MAIZE :{TINYFONT}MZ STR_ABBREV_FRUIT :{TINYFONT}FT STR_ABBREV_DIAMONDS :{TINYFONT}DM STR_ABBREV_FOOD :{TINYFONT}FD STR_ABBREV_PAPER :{TINYFONT}PR STR_ABBREV_GOLD :{TINYFONT}GD STR_ABBREV_WATER :{TINYFONT}WR STR_ABBREV_WHEAT :{TINYFONT}WH STR_ABBREV_RUBBER :{TINYFONT}RB STR_ABBREV_SUGAR :{TINYFONT}SG STR_ABBREV_TOYS :{TINYFONT}TY STR_ABBREV_SWEETS :{TINYFONT}SW STR_ABBREV_COLA :{TINYFONT}CL STR_ABBREV_CANDYFLOSS :{TINYFONT}CF STR_ABBREV_BUBBLES :{TINYFONT}BU STR_ABBREV_TOFFEE :{TINYFONT}TF STR_ABBREV_BATTERIES :{TINYFONT}BA STR_ABBREV_PLASTIC :{TINYFONT}PL STR_ABBREV_FIZZY_DRINKS :{TINYFONT}FZ STR_ABBREV_NONE :{TINYFONT}NO STR_ABBREV_ALL :{TINYFONT}ALL STR_00AE :{WHITE}{DATE_SHORT} STR_00AF :{WHITE}{DATE_LONG} STR_00B0_MAP :{WHITE}Map - {STRING} STR_00B1_GAME_OPTIONS :{WHITE}Game Options STR_00B2_MESSAGE :{YELLOW}Message STR_00B3_MESSAGE_FROM :{YELLOW}Message from {STRING} STR_POPUP_CAUTION_CAPTION :{WHITE}Caution! STR_00B4_CAN_T_DO_THIS :{WHITE}Can't do this.... STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Can't clear this area.... STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved STR_00B7_VERSION :{BLACK}OpenTTD version {REV} STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2009 The OpenTTD team STR_TRANSLATED_BY :{BLACK} Translator(s) - STR_00C5 :{BLACK}{CROSS} STR_00C6 :{SILVER}{CROSS} STR_00C7_QUIT :{WHITE}Quit STR_00C8_YES :{BLACK}Yes STR_00C9_NO :{BLACK}No STR_00CA_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Are you sure you want to quit OpenTTD and return to {STRING}? STR_00CB_1 :{BLACK}1 STR_00CC_2 :{BLACK}2 STR_00CD_3 :{BLACK}3 STR_00CE_4 :{BLACK}4 STR_00CF_5 :{BLACK}5 STR_00D0_NOTHING :Nothing STR_00D1_DARK_BLUE :Dark Blue STR_00D2_PALE_GREEN :Pale Green STR_00D3_PINK :Pink STR_00D4_YELLOW :Yellow STR_00D5_RED :Red STR_00D6_LIGHT_BLUE :Light Blue STR_00D7_GREEN :Green STR_00D8_DARK_GREEN :Dark Green STR_00D9_BLUE :Blue STR_00DA_CREAM :Cream STR_00DB_MAUVE :Mauve STR_00DC_PURPLE :Purple STR_00DD_ORANGE :Orange STR_00DE_BROWN :Brown STR_00DF_GREY :Gray STR_00E0_WHITE :White STR_00E1_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Too many vehicles in game STR_00E2 :{BLACK}{COMMA} STR_00E3 :{RED}{COMMA} STR_00E4_LOCATION :{BLACK}Location STR_00E5_CONTOURS :Contours STR_00E6_VEHICLES :Vehicles STR_00E7_INDUSTRIES :Industries STR_00E8_ROUTES :Routes STR_00E9_VEGETATION :Vegetation STR_00EA_OWNERS :Owners STR_00EB_ROADS :{BLACK}{TINYFONT}Roads STR_00EC_RAILROADS :{BLACK}{TINYFONT}Railroads STR_00ED_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Stations/Airports/Docks STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Buildings/Industries STR_00EF_VEHICLES :{BLACK}{TINYFONT}Vehicles STR_00F0_100M :{BLACK}{TINYFONT}100m STR_00F1_200M :{BLACK}{TINYFONT}200m STR_00F2_300M :{BLACK}{TINYFONT}300m STR_00F3_400M :{BLACK}{TINYFONT}400m STR_00F4_500M :{BLACK}{TINYFONT}500m STR_00F5_TRAINS :{BLACK}{TINYFONT}Trains STR_00F6_ROAD_VEHICLES :{BLACK}{TINYFONT}Road Vehicles STR_00F7_SHIPS :{BLACK}{TINYFONT}Ships STR_00F8_AIRCRAFT :{BLACK}{TINYFONT}Aircraft STR_00F9_TRANSPORT_ROUTES :{BLACK}{TINYFONT}Transport Routes STR_00FA_COAL_MINE :{BLACK}{TINYFONT}Coal Mine STR_00FB_POWER_STATION :{BLACK}{TINYFONT}Power Station STR_00FC_FOREST :{BLACK}{TINYFONT}Forest STR_00FD_SAWMILL :{BLACK}{TINYFONT}Sawmill STR_00FE_OIL_REFINERY :{BLACK}{TINYFONT}Oil Refinery STR_00FF_FARM :{BLACK}{TINYFONT}Farm STR_0100_FACTORY :{BLACK}{TINYFONT}Factory STR_0101_PRINTING_WORKS :{BLACK}{TINYFONT}Printing Works STR_0102_OIL_WELLS :{BLACK}{TINYFONT}Oil Wells STR_0103_IRON_ORE_MINE :{BLACK}{TINYFONT}Iron Ore Mine STR_0104_STEEL_MILL :{BLACK}{TINYFONT}Steel Mill STR_0105_BANK :{BLACK}{TINYFONT}Bank STR_0106_PAPER_MILL :{BLACK}{TINYFONT}Paper Mill STR_0107_GOLD_MINE :{BLACK}{TINYFONT}Gold Mine STR_0108_FOOD_PROCESSING_PLANT :{BLACK}{TINYFONT}Food Processing Plant STR_0109_DIAMOND_MINE :{BLACK}{TINYFONT}Diamond Mine STR_010A_COPPER_ORE_MINE :{BLACK}{TINYFONT}Copper Ore Mine STR_010B_FRUIT_PLANTATION :{BLACK}{TINYFONT}Fruit Plantation STR_010C_RUBBER_PLANTATION :{BLACK}{TINYFONT}Rubber Plantation STR_010D_WATER_SUPPLY :{BLACK}{TINYFONT}Water Supply STR_010E_WATER_TOWER :{BLACK}{TINYFONT}Water Tower STR_010F_LUMBER_MILL :{BLACK}{TINYFONT}Lumber Mill STR_0110_COTTON_CANDY_FOREST :{BLACK}{TINYFONT}Cotton Candy Forest STR_0111_CANDY_FACTORY :{BLACK}{TINYFONT}Candy Factory STR_0112_BATTERY_FARM :{BLACK}{TINYFONT}Battery Farm STR_0113_COLA_WELLS :{BLACK}{TINYFONT}Cola Wells STR_0114_TOY_SHOP :{BLACK}{TINYFONT}Toy Shop STR_0115_TOY_FACTORY :{BLACK}{TINYFONT}Toy Factory STR_0116_PLASTIC_FOUNTAINS :{BLACK}{TINYFONT}Plastic Fountains STR_0117_FIZZY_DRINK_FACTORY :{BLACK}{TINYFONT}Fizzy Drink Factory STR_0118_BUBBLE_GENERATOR :{BLACK}{TINYFONT}Bubble Generator STR_0119_TOFFEE_QUARRY :{BLACK}{TINYFONT}Toffee Quarry STR_011A_SUGAR_MINE :{BLACK}{TINYFONT}Sugar Mine STR_011B_RAILROAD_STATION :{BLACK}{TINYFONT}Railroad Station STR_011C_TRUCK_LOADING_BAY :{BLACK}{TINYFONT}Truck Loading Bay STR_011D_BUS_STATION :{BLACK}{TINYFONT}Bus Station STR_011E_AIRPORT_HELIPORT :{BLACK}{TINYFONT}Airport/Heliport STR_011F_DOCK :{BLACK}{TINYFONT}Dock STR_0120_ROUGH_LAND :{BLACK}{TINYFONT}Rough Land STR_0121_GRASS_LAND :{BLACK}{TINYFONT}Grass Land STR_0122_BARE_LAND :{BLACK}{TINYFONT}Bare Land STR_0123_FIELDS :{BLACK}{TINYFONT}Fields STR_0124_TREES :{BLACK}{TINYFONT}Trees STR_0125_ROCKS :{BLACK}{TINYFONT}Rocks STR_0126_WATER :{BLACK}{TINYFONT}Water STR_0127_NO_OWNER :{BLACK}{TINYFONT}No Owner STR_0128_TOWNS :{BLACK}{TINYFONT}Towns STR_0129_INDUSTRIES :{BLACK}{TINYFONT}Industries STR_012A_DESERT :{BLACK}{TINYFONT}Desert STR_012B_SNOW :{BLACK}{TINYFONT}Snow STR_012C_MESSAGE :{WHITE}Message STR_012D :{WHITE}{STRING} STR_DEFAULT :{BLACK}Default STR_012E_CANCEL :{BLACK}Cancel STR_012F_OK :{BLACK}OK STR_0130_RENAME :{BLACK}Rename STR_0131_TOO_MANY_NAMES_DEFINED :{WHITE}Too many names defined STR_0132_CHOSEN_NAME_IN_USE_ALREADY :{WHITE}Chosen name already in use STR_OSNAME_WINDOWS :Windows STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS X STR_OSNAME_BEOS :BeOS STR_OSNAME_MORPHOS :MorphOS STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS STR_013B_OWNED_BY :{WHITE}...owned by {STRING} STR_013C_CARGO :{BLACK}Cargo STR_013D_INFORMATION :{BLACK}Information STR_013E_CAPACITIES :{BLACK}Capacities STR_TOTAL_CARGO :{BLACK}Total Cargo STR_013F_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO} STR_CAPACITY_MULT :{BLACK}Capacity: {LTBLUE}{CARGO} (x{NUM}) STR_TOTAL_CAPACITY_TEXT :{BLACK}Total cargo (capacity) of this train: STR_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO}) STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM}) STR_0140_NEW_GAME :{BLACK}New Game STR_0141_LOAD_GAME :{BLACK}Load Game STR_SINGLE_PLAYER :{BLACK}Single player STR_MULTIPLAYER :{BLACK}Multiplayer STR_SCENARIO_EDITOR :{BLACK}Scenario Editor STR_MAPSIZE :{BLACK}Map size: STR_BY :{BLACK}* STR_0148_GAME_OPTIONS :{BLACK}Game Options STR_0150_SOMEONE :someone{SKIP}{SKIP} STR_0151_MAP_OF_WORLD :Map of world STR_0152_TOWN_DIRECTORY :Town directory STR_0153_SUBSIDIES :Subsidies STR_UNITS_IMPERIAL :Imperial STR_UNITS_METRIC :Metric STR_UNITS_SI :SI STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mph STR_UNITS_VELOCITY_METRIC :{COMMA} km/h STR_UNITS_VELOCITY_SI :{COMMA} m/s STR_UNITS_POWER_IMPERIAL :{COMMA}hp STR_UNITS_POWER_METRIC :{COMMA}hp STR_UNITS_POWER_SI :{COMMA}kW STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} ton{P "" s} STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} tonne{P "" s} STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}gal STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³ STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} gallon{P "" s} STR_UNITS_VOLUME_LONG_METRIC :{COMMA} litre{P "" s} STR_UNITS_VOLUME_LONG_SI :{COMMA} m³ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³lbf STR_UNITS_FORCE_METRIC :{COMMA} tonne force STR_UNITS_FORCE_SI :{COMMA} kN ############ range for menu starts STR_0154_OPERATING_PROFIT_GRAPH :Operating profit graph STR_0155_INCOME_GRAPH :Income graph STR_0156_DELIVERED_CARGO_GRAPH :Delivered cargo graph STR_0157_PERFORMANCE_HISTORY_GRAPH :Performance history graph STR_0158_COMPANY_VALUE_GRAPH :Company value graph STR_0159_CARGO_PAYMENT_RATES :Cargo payment rates STR_015A_COMPANY_LEAGUE_TABLE :Company league table STR_PERFORMANCE_DETAIL_MENU :Detailed performance rating ############ range for menu ends STR_015B_OPENTTD :{WHITE}OpenTTD STR_015C_SAVE_GAME :Save game STR_015D_LOAD_GAME :Load game STR_015E_QUIT_GAME :Quit game STR_015F_QUIT :Quit STR_ABANDON_GAME_QUERY :{YELLOW}Are you sure you want to quit this game ? STR_0161_QUIT_GAME :{WHITE}Quit Game STR_SORT_ORDER_TIP :{BLACK}Select sorting order (descending/ascending) STR_SORT_CRITERIA_TIP :{BLACK}Select sorting criteria STR_SORT_BY :{BLACK}Sort by STR_SORT_BY_POPULATION :{BLACK}Population STR_SORT_BY_PRODUCTION :Production STR_SORT_BY_TYPE :Type STR_SORT_BY_TRANSPORTED :Transported STR_SORT_BY_NAME :{BLACK}Name STR_SORT_BY_DROPDOWN_NAME :Name STR_SORT_BY_DATE :{BLACK}Date STR_SORT_BY_NUMBER :Number STR_SORT_BY_PROFIT_LAST_YEAR :Profit last year STR_SORT_BY_PROFIT_THIS_YEAR :Profit this year STR_SORT_BY_AGE :Age STR_SORT_BY_RELIABILITY :Reliability STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Total capacity per cargo type STR_SORT_BY_MAX_SPEED :Maximum speed STR_SORT_BY_MODEL :Model STR_SORT_BY_VALUE :Value STR_SORT_BY_LENGTH :Length STR_SORT_BY_LIFE_TIME :Remaining life time STR_SORT_BY_FACILITY :Station type STR_SORT_BY_WAITING :Waiting cargo value STR_SORT_BY_RATING_MAX :Cargo rating STR_ENGINE_SORT_ENGINE_ID :EngineID (classic sort) STR_ENGINE_SORT_COST :Cost STR_ENGINE_SORT_POWER :Power STR_ENGINE_SORT_INTRO_DATE :Introduction Date STR_ENGINE_SORT_RUNNING_COST :Running Cost STR_ENGINE_SORT_POWER_VS_RUNNING_COST :Power/Running Cost STR_ENGINE_SORT_CARGO_CAPACITY :Cargo Capacity STR_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting STR_SELECT_ALL_FACILITIES :{BLACK}Select all facilities STR_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo) STR_AVAILABLE_TRAINS :{BLACK}Available Trains STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Available Road Vehicles STR_AVAILABLE_SHIPS :{BLACK}Available Ships STR_AVAILABLE_AIRCRAFT :{BLACK}Available Aircraft STR_AVAILABLE_ENGINES_TIP :{BLACK}See a list of available engine designs for this vehicle type. STR_MANAGE_LIST :{BLACK}Manage list STR_MANAGE_LIST_TIP :{BLACK}Send instructions to all vehicles in this list STR_REPLACE_VEHICLES :Replace vehicles STR_SEND_TRAIN_TO_DEPOT :Send to Depot STR_SEND_ROAD_VEHICLE_TO_DEPOT :Send to Depot STR_SEND_SHIP_TO_DEPOT :Send to Depot STR_SEND_AIRCRAFT_TO_HANGAR :Send to Hangar STR_SEND_FOR_SERVICING :Send for Servicing ############ range for months starts STR_0162_JAN :Jan STR_0163_FEB :Feb STR_0164_MAR :Mar STR_0165_APR :Apr STR_0166_MAY :May STR_0167_JUN :Jun STR_0168_JUL :Jul STR_0169_AUG :Aug STR_016A_SEP :Sep STR_016B_OCT :Oct STR_016C_NOV :Nov STR_016D_DEC :Dec ############ range for months ends STR_016E :{TINYFONT}{STRING}{} {STRING} STR_016F :{TINYFONT}{STRING}{} {STRING}{}{NUM} STR_0170 :{TINYFONT}{STRING}- STR_0171_PAUSE_GAME :{BLACK}Pause game STR_0172_SAVE_GAME_ABANDON_GAME :{BLACK}Save game, quit game, quit STR_0173_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's stations STR_0174_DISPLAY_MAP :{BLACK}Display map STR_0175_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Display map, town directory STR_0176_DISPLAY_TOWN_DIRECTORY :{BLACK}Display town directory STR_0177_DISPLAY_COMPANY_FINANCES :{BLACK}Display company finances information STR_0178_DISPLAY_COMPANY_GENERAL :{BLACK}Display general company information STR_0179_DISPLAY_GRAPHS :{BLACK}Display graphs STR_017A_DISPLAY_COMPANY_LEAGUE :{BLACK}Display company league table STR_017B_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's trains STR_017C_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's road vehicles STR_017D_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's ships STR_017E_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's aircraft STR_017F_ZOOM_THE_VIEW_IN :{BLACK}Zoom the view in STR_0180_ZOOM_THE_VIEW_OUT :{BLACK}Zoom the view out STR_0181_BUILD_RAILROAD_TRACK :{BLACK}Build railroad track STR_0182_BUILD_ROADS :{BLACK}Build roads STR_0183_BUILD_SHIP_DOCKS :{BLACK}Build ship docks STR_0184_BUILD_AIRPORTS :{BLACK}Build airports STR_0185_PLANT_TREES_PLACE_SIGNS :{BLACK}Plant trees, place signs etc. STR_0186_LAND_BLOCK_INFORMATION :{BLACK}Land area information STR_0187_OPTIONS :{BLACK}Options STR_0188 :{BLACK}{SMALLUPARROW} STR_0189 :{BLACK}{SMALLDOWNARROW} STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}Can't change servicing interval... STR_018B_CLOSE_WINDOW :{BLACK}Close window STR_018C_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window STR_STICKY_BUTTON :{BLACK}Mark this window as uncloseable for the 'Close All Windows' key STR_RESIZE_BUTTON :{BLACK}Click and drag to resize this window STR_SAVELOAD_HOME_BUTTON :{BLACK}Click here to jump to the current default save/load directory STR_018D_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish buildings etc. on a square of land STR_018E_LOWER_A_CORNER_OF_LAND :{BLACK}Lower a corner of land STR_018F_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a corner of land STR_0190_SCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list up/down STR_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list left/right STR_0191_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Show land contours on map STR_0192_SHOW_VEHICLES_ON_MAP :{BLACK}Show vehicles on map STR_0193_SHOW_INDUSTRIES_ON_MAP :{BLACK}Show industries on map STR_0194_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Show transport routes on map STR_0195_SHOW_VEGETATION_ON_MAP :{BLACK}Show vegetation on map STR_0196_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Show land owners on map STR_0197_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Toggle town names on/off on map STR_0198_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Profit this year: {CURRENCY} (last year: {CURRENCY}) ############ range for service numbers starts STR_AGE :{COMMA} year{P "" s} ({COMMA}) STR_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA}) ############ range for service numbers ends STR_019F_TRAIN :Train STR_019C_ROAD_VEHICLE :Road vehicle STR_019E_SHIP :Ship STR_019D_AIRCRAFT :Aircraft STR_01A0_IS_GETTING_OLD :{WHITE}{VEHICLE} is getting old STR_01A1_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} is getting very old STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} is getting very old and urgently needs replacing STR_01A3_LAND_AREA_INFORMATION :{WHITE}Land Area Information STR_01A4_COST_TO_CLEAR_N_A :{BLACK}Cost to clear: {LTBLUE}N/A STR_01A5_COST_TO_CLEAR :{BLACK}Cost to clear: {RED}{CURRENCY} STR_REVENUE_WHEN_CLEARED :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY} STR_01A6_N_A :N/A STR_01A7_OWNER :{BLACK}Owner: {LTBLUE}{STRING} STR_ROAD_OWNER :{BLACK}Road owner: {LTBLUE}{STRING} STR_TRAM_OWNER :{BLACK}Streetcar track owner: {LTBLUE}{STRING} STR_RAIL_OWNER :{BLACK}Railroad owner: {LTBLUE}{STRING} STR_01A8_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING} STR_01A9_NONE :None STR_01AA_NAME :{BLACK}Name STR_01AB :{BLACK}{TINYFONT}{VEHICLE} ############ range for days starts STR_01AC_1ST :1st STR_01AD_2ND :2nd STR_01AE_3RD :3rd STR_01AF_4TH :4th STR_01B0_5TH :5th STR_01B1_6TH :6th STR_01B2_7TH :7th STR_01B3_8TH :8th STR_01B4_9TH :9th STR_01B5_10TH :10th STR_01B6_11TH :11th STR_01B7_12TH :12th STR_01B8_13TH :13th STR_01B9_14TH :14th STR_01BA_15TH :15th STR_01BB_16TH :16th STR_01BC_17TH :17th STR_01BD_18TH :18th STR_01BE_19TH :19th STR_01BF_20TH :20th STR_01C0_21ST :21st STR_01C1_22ND :22nd STR_01C2_23RD :23rd STR_01C3_24TH :24th STR_01C4_25TH :25th STR_01C5_26TH :26th STR_01C6_27TH :27th STR_01C7_28TH :28th STR_01C8_29TH :29th STR_01C9_30TH :30th STR_01CA_31ST :31st ############ range for days ends STR_01CB :{TINYFONT}{COMMA} STR_01CE_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE} STR_01D1_8 :({COMMA}/8 {STRING}) STR_01D2_JAZZ_JUKEBOX :{WHITE}Jazz Jukebox STR_01D3_SOUND_MUSIC :Sound/music STR_01D4_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Show sound/music window STR_01D5_ALL :{TINYFONT}All STR_01D6_OLD_STYLE :{TINYFONT}Old Style STR_01D7_NEW_STYLE :{TINYFONT}New Style STR_01D8_EZY_STREET :{TINYFONT}Ezy Street STR_01D9_CUSTOM_1 :{TINYFONT}Custom 1 STR_01DA_CUSTOM_2 :{TINYFONT}Custom 2 STR_01DB_MUSIC_VOLUME :{BLACK}{TINYFONT}Music Volume STR_01DC_EFFECTS_VOLUME :{BLACK}{TINYFONT}Effects Volume STR_01DD_MIN_MAX :{BLACK}{TINYFONT}MIN ' ' ' ' ' ' MAX STR_01DE_SKIP_TO_PREVIOUS_TRACK :{BLACK}Skip to previous track in selection STR_01DF_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Skip to next track in selection STR_01E0_STOP_PLAYING_MUSIC :{BLACK}Stop playing music STR_01E1_START_PLAYING_MUSIC :{BLACK}Start playing music STR_01E2_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Drag sliders to set music and sound effect volumes STR_01E3 :{DKGREEN}{TINYFONT}-- STR_01E4_0 :{DKGREEN}{TINYFONT}0{COMMA} STR_01E5 :{DKGREEN}{TINYFONT}{COMMA} STR_01E6 :{DKGREEN}{TINYFONT}------ STR_01E7 :{DKGREEN}{TINYFONT}"{STRING}" STR_01E8_TRACK_XTITLE :{BLACK}{TINYFONT}Track{SETX 88}Title STR_01E9_SHUFFLE :{TINYFONT}Shuffle STR_01EA_PROGRAM :{TINYFONT}{BLACK}Program STR_01EB_MUSIC_PROGRAM_SELECTION :{WHITE}Music Program Selection STR_01EC_0 :{TINYFONT}{LTBLUE}0{COMMA} "{STRING}" STR_01ED :{TINYFONT}{LTBLUE}{COMMA} "{STRING}" STR_01EE_TRACK_INDEX :{TINYFONT}{BLACK}Track Index STR_01EF_PROGRAM :{TINYFONT}{BLACK}Program - '{STRING}' STR_01F0_CLEAR :{TINYFONT}{BLACK}Clear STR_01F1_SAVE :{TINYFONT}{BLACK}Save STR_01F2_CURRENT_PROGRAM_OF_MUSIC :{BLACK}Current program of music tracks STR_01F3_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Select 'all tracks' program STR_01F4_SELECT_OLD_STYLE_MUSIC :{BLACK}Select 'old style music' program STR_01F5_SELECT_NEW_STYLE_MUSIC :{BLACK}Select 'new style music' program STR_01F6_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Select 'Custom 1' (user-defined) program STR_01F7_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Select 'Custom 2' (user-defined) program STR_01F8_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Clear current program (Custom1 or Custom2 only) STR_01F9_SAVE_MUSIC_SETTINGS :{BLACK}Save music settings STR_01FA_CLICK_ON_MUSIC_TRACK_TO :{BLACK}Click on music track to add to current program (Custom1 or Custom2 only) STR_CLICK_ON_TRACK_TO_REMOVE :{BLACK}Click on music track to remove it from current program (Custom1 or Custom2 only) STR_01FB_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Toggle program shuffle on/off STR_01FC_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Show music track selection window STR_01FD_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on service to center view on industry/town STR_01FE_DIFFICULTY :{BLACK}Difficulty ({STRING}) STR_01FF :{TINYFONT}{BLACK}{DATE_LONG} STR_0200_LAST_MESSAGE_NEWS_REPORT :Last message/news report STR_0201_MESSAGE_SETTINGS :Message settings STR_MESSAGE_HISTORY_MENU :Message History STR_0203_SHOW_LAST_MESSAGE_NEWS :{BLACK}Show last message/news report, show message options STR_0204_MESSAGE_OPTIONS :{WHITE}Message Options STR_0205_MESSAGE_TYPES :{BLACK}Message types: STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Arrival of first vehicle at player's station STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Arrival of first vehicle at competitor's station STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Accidents / disasters STR_0209_COMPANY_INFORMATION :{YELLOW}Company information STR_NEWS_INDUSTRY_OPEN :{YELLOW}Opening of industries STR_NEWS_INDUSTRY_CLOSE :{YELLOW}Closing of industries STR_020A_ECONOMY_CHANGES :{YELLOW}Economy changes STR_INDUSTRY_CHANGES_SERVED_BY_COMPANY :{YELLOW}Production changes of industries served by the company STR_INDUSTRY_CHANGES_SERVED_BY_OTHER :{YELLOW}Production changes of industries served by competitor(s) STR_OTHER_INDUSTRY_PRODUCTION_CHANGES :{YELLOW}Other industry production changes STR_020B_ADVICE_INFORMATION_ON_COMPANY :{YELLOW}Advice / information on company's vehicles STR_020C_NEW_VEHICLES :{YELLOW}New vehicles STR_020D_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}Changes of cargo acceptance STR_020E_SUBSIDIES :{YELLOW}Subsidies STR_020F_GENERAL_INFORMATION :{YELLOW}General information STR_MESSAGES_ALL :{YELLOW}Setting for all messagetypes (off/summary/full) STR_MESSAGE_SOUND :{YELLOW}Play sound for summarized newsmessages STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO :{WHITE}...too far from previous destination STR_0211_TOP_COMPANIES_WHO_REACHED :{BIGFONT}{BLACK}Top companies who reached {NUM}{}({STRING} Level) STR_TOP_COMPANIES_NETWORK_GAME :{BIGFONT}{BLACK}Company League Table in {NUM} STR_0212 :{BIGFONT}{COMMA}. STR_0213_BUSINESSMAN :Businessman STR_0214_ENTREPRENEUR :Entrepreneur STR_0215_INDUSTRIALIST :Industrialist STR_0216_CAPITALIST :Capitalist STR_0217_MAGNATE :Magnate STR_0218_MOGUL :Mogul STR_0219_TYCOON_OF_THE_CENTURY :Tycoon of the Century STR_HIGHSCORE_NAME :{BIGFONT}{PRESIDENTNAME}, {COMPANY} STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PRESIDENTNAME} of {COMPANY} achieves '{STRING}' status! STR_021F :{BLUE}{COMMA} STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario Editor STR_0223_LAND_GENERATION :{WHITE}Land Generation STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape STR_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all player-owned property from the map STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you sure you want to remove all player-owned property? STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation STR_022F_TOWN_GENERATION :{BLACK}Town generation STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation STR_0231_ROAD_CONSTRUCTION :{BLACK}Road construction STR_0233_TOWN_GENERATION :{WHITE}Town Generation STR_0234_NEW_TOWN :{BLACK}New Town STR_0235_CONSTRUCT_NEW_TOWN :{BLACK}Construct new town STR_0236_CAN_T_BUILD_TOWN_HERE :{WHITE}Can't build town here... STR_0237_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}...too close to edge of map STR_0238_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...too close to another town STR_0239_SITE_UNSUITABLE :{WHITE}...site unsuitable STR_023A_TOO_MANY_TOWNS :{WHITE}...too many towns STR_CANNOT_GENERATE_TOWN :{WHITE}Can't build any towns STR_NO_SPACE_FOR_TOWN :{WHITE}...there is no more space on the map STR_023B_INCREASE_SIZE_OF_TOWN :{BLACK}Increase size of town STR_023C_EXPAND :{BLACK}Expand STR_023D_RANDOM_TOWN :{BLACK}Random Town STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION :{BLACK}Build town in random location STR_023F_INDUSTRY_GENERATION :{WHITE}Industry Generation STR_0240_COAL_MINE :{BLACK}Coal Mine STR_0241_POWER_STATION :{BLACK}Power Station STR_0242_SAWMILL :{BLACK}Sawmill STR_0243_FOREST :{BLACK}Forest STR_0244_OIL_REFINERY :{BLACK}Oil Refinery STR_0245_OIL_RIG :{BLACK}Oil Rig STR_0246_FACTORY :{BLACK}Factory STR_0247_STEEL_MILL :{BLACK}Steel Mill STR_0248_FARM :{BLACK}Farm STR_0249_IRON_ORE_MINE :{BLACK}Iron Ore Mine STR_024A_OIL_WELLS :{BLACK}Oil Wells STR_024B_BANK :{BLACK}Bank STR_024C_PAPER_MILL :{BLACK}Paper Mill STR_024D_FOOD_PROCESSING_PLANT :{BLACK}Food Processing Plant STR_024E_PRINTING_WORKS :{BLACK}Printing Works STR_024F_GOLD_MINE :{BLACK}Gold Mine STR_0250_LUMBER_MILL :{BLACK}Lumber Mill STR_0251_FRUIT_PLANTATION :{BLACK}Fruit Plantation STR_0252_RUBBER_PLANTATION :{BLACK}Rubber Plantation STR_0253_WATER_SUPPLY :{BLACK}Water Supply STR_0254_WATER_TOWER :{BLACK}Water Tower STR_0255_DIAMOND_MINE :{BLACK}Diamond Mine STR_0256_COPPER_ORE_MINE :{BLACK}Copper Ore Mine STR_0257_COTTON_CANDY_FOREST :{BLACK}Cotton Candy Forest STR_0258_CANDY_FACTORY :{BLACK}Candy Factory STR_0259_BATTERY_FARM :{BLACK}Battery Farm STR_025A_COLA_WELLS :{BLACK}Cola Wells STR_025B_TOY_SHOP :{BLACK}Toy Shop STR_025C_TOY_FACTORY :{BLACK}Toy Factory STR_025D_PLASTIC_FOUNTAINS :{BLACK}Plastic Fountains STR_025E_FIZZY_DRINK_FACTORY :{BLACK}Fizzy Drink Factory STR_025F_BUBBLE_GENERATOR :{BLACK}Bubble Generator STR_0260_TOFFEE_QUARRY :{BLACK}Toffee Quarry STR_0261_SUGAR_MINE :{BLACK}Sugar Mine STR_0262_CONSTRUCT_COAL_MINE :{BLACK}Construct Coal Mine STR_0263_CONSTRUCT_POWER_STATION :{BLACK}Construct Power Station STR_0264_CONSTRUCT_SAWMILL :{BLACK}Construct Sawmill STR_0265_PLANT_FOREST :{BLACK}Plant Forest STR_0266_CONSTRUCT_OIL_REFINERY :{BLACK}Construct Oil Refinery STR_0267_CONSTRUCT_OIL_RIG_CAN_ONLY :{BLACK}Construct Oil Rig (Can only be built near the edges of the map) STR_0268_CONSTRUCT_FACTORY :{BLACK}Construct Factory STR_0269_CONSTRUCT_STEEL_MILL :{BLACK}Construct Steel Mill STR_026A_CONSTRUCT_FARM :{BLACK}Construct Farm STR_026B_CONSTRUCT_IRON_ORE_MINE :{BLACK}Construct Iron Ore Mine STR_026C_CONSTRUCT_OIL_WELLS :{BLACK}Construct Oil Wells STR_026D_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Construct Bank (Can only be built in towns with a population greater than 1200) STR_026E_CONSTRUCT_PAPER_MILL :{BLACK}Construct Paper Mill STR_026F_CONSTRUCT_FOOD_PROCESSING :{BLACK}Construct Food Processing Plant STR_0270_CONSTRUCT_PRINTING_WORKS :{BLACK}Construct Printing Works STR_0271_CONSTRUCT_GOLD_MINE :{BLACK}Construct Gold Mine STR_0272_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Construct Bank (Can only be built in towns) STR_0273_CONSTRUCT_LUMBER_MILL_TO :{BLACK}Construct Lumber Mill (to clear rainforest and produce Wood) STR_0274_PLANT_FRUIT_PLANTATION :{BLACK}Plant Fruit Plantation STR_0275_PLANT_RUBBER_PLANTATION :{BLACK}Plant Rubber Plantation STR_0276_CONSTRUCT_WATER_SUPPLY :{BLACK}Construct Water Supply STR_0277_CONSTRUCT_WATER_TOWER_CAN :{BLACK}Construct Water Tower (Can only be built in towns) STR_0278_CONSTRUCT_DIAMOND_MINE :{BLACK}Construct Diamond Mine STR_0279_CONSTRUCT_COPPER_ORE_MINE :{BLACK}Construct Copper Ore Mine STR_027A_PLANT_COTTON_CANDY_FOREST :{BLACK}Plant Cotton Candy Forest STR_027B_CONSTRUCT_CANDY_FACTORY :{BLACK}Construct Candy Factory STR_027C_CONSTRUCT_BATTERY_FARM :{BLACK}Construct Battery Farm STR_027D_CONSTRUCT_COLA_WELLS :{BLACK}Construct Cola Wells STR_027E_CONSTRUCT_TOY_SHOP :{BLACK}Construct Toy Shop STR_027F_CONSTRUCT_TOY_FACTORY :{BLACK}Construct Toy Factory STR_0280_CONSTRUCT_PLASTIC_FOUNTAINS :{BLACK}Construct Plastic Fountains STR_0281_CONSTRUCT_FIZZY_DRINK_FACTORY :{BLACK}Construct Fizzy Drink Factory STR_0282_CONSTRUCT_BUBBLE_GENERATOR :{BLACK}Construct Bubble Generator STR_0283_CONSTRUCT_TOFFEE_QUARRY :{BLACK}Construct Toffee Quarry STR_0284_CONSTRUCT_SUGAR_MINE :{BLACK}Construct Sugar Mine STR_0285_CAN_T_BUILD_HERE :{WHITE}Can't build {STRING} here... STR_0286_MUST_BUILD_TOWN_FIRST :{WHITE}...must build town first STR_0287_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...only one allowed per town STR_0288_PLANT_TREES :{BLACK}Plant trees STR_0289_PLACE_SIGN :{BLACK}Place sign STR_028A_RANDOM_TREES :{BLACK}Random Trees STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Plant trees randomly over landscape STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape STR_028D_PLACE_LIGHTHOUSE :{BLACK}Place lighthouse STR_028E_PLACE_TRANSMITTER :{BLACK}Place transmitter STR_028F_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Press and hold CTRL to remove it STR_CREATE_LAKE :{BLACK}Define water area.{}Make a canal, unless CTRL is held down at sea level, when it will flood the surroundings instead STR_CREATE_RIVER :{BLACK}Place rivers. STR_0290_DELETE :{BLACK}Delete STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Delete this town completely STR_0292_SAVE_SCENARIO :Save scenario STR_0293_LOAD_SCENARIO :Load scenario STR_MENU_LOAD_HEIGHTMAP :Load heightmap STR_0294_QUIT_EDITOR :Quit editor STR_0295 : STR_0296_QUIT :Quit STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Save scenario, load scenario, abandon scenario editor, quit STR_0298_LOAD_SCENARIO :{WHITE}Load Scenario STR_0299_SAVE_SCENARIO :{WHITE}Save Scenario STR_029A_PLAY_SCENARIO :{BLACK}Play Scenario STR_PLAY_HEIGHTMAP :{BLACK}Play Heightmap STR_PLAY_HEIGHTMAP_HINT :{BLACK}Start a new game, using a heightmap as landscape STR_QUIT_SCENARIO_QUERY :{YELLOW}Are you sure you want to quit this scenario ? STR_029C_QUIT_EDITOR :{WHITE}Quit Editor STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns with a population of at least 1200 STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Move the starting date backward 1 year STR_029F_MOVE_THE_STARTING_DATE :{BLACK}Move the starting date forward 1 year STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}...ends of bridge must both be on land STR_02A1_SMALL :{BLACK}Small STR_02A2_MEDIUM :{BLACK}Medium STR_02A3_LARGE :{BLACK}Large STR_SCENARIO_EDITOR_CITY :{BLACK}City STR_02A4_SELECT_TOWN_SIZE :{BLACK}Select town size STR_02A5_TOWN_SIZE :{YELLOW}Town size: STR_02B6 :{STRING} - {STRING} STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS :{BLACK}Show last message or news report STR_OFF :Off STR_SUMMARY :Summary STR_FULL :Full STR_02BA :{SILVER}- - {COMPANY} - - STR_02BB_TOWN_DIRECTORY :Town directory STR_02BC_VEHICLE_DESIGN_NAMES :{BLACK}Vehicle design names STR_02BD :{BLACK}{STRING} STR_02BE_DEFAULT :Default STR_02BF_CUSTOM :Custom STR_02C0_SAVE_CUSTOM_NAMES :{BLACK}Save custom names STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Vehicle design names selection STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Save customized vehicle design names STR_CHECKMARK :{CHECKMARK} ############ range for menu starts STR_02C4_GAME_OPTIONS :Game options STR_02C6_DIFFICULTY_SETTINGS :Difficulty settings STR_MENU_CONFIG_PATCHES :Advanced settings STR_NEWGRF_SETTINGS :Newgrf settings STR_TRANSPARENCY_OPTIONS :Transparency options STR_GAMEOPTMENU_0A : STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Town names displayed STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Station names displayed STR_02CE_SIGNS_DISPLAYED :{SETX 12}Signs displayed STR_WAYPOINTS_DISPLAYED2 :{SETX 12}Waypoints displayed STR_02D0_FULL_ANIMATION :{SETX 12}Full animation STR_02D2_FULL_DETAIL :{SETX 12}Full detail STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Transparent buildings STR_TRANSPARENT_SIGNS :{SETX 12}Transparent station signs ############ range ends here ############ range for menu starts STR_02D5_LAND_BLOCK_INFO :Land area information STR_02D6 : STR_CONSOLE_SETTING :Toggle Console STR_AI_DEBUG_MENU :AI Debug STR_02D7_SCREENSHOT_CTRL_S :Screenshot (Ctrl-S) STR_02D8_GIANT_SCREENSHOT_CTRL_G :Giant Screenshot (Ctrl-G) STR_02D9_ABOUT_OPENTTD :About 'OpenTTD' ############ range ends here STR_02DB_OFF :{BLACK}Off STR_02DA_ON :{BLACK}On STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Display subsidies STR_02DD_SUBSIDIES :Subsidies STR_02DE_MAP_OF_WORLD :Map of world STR_EXTRA_VIEW_PORT :Extra viewport STR_SIGN_LIST :Sign list STR_02DF_TOWN_DIRECTORY :Town directory STR_TOWN_POPULATION :{BLACK}World population: {COMMA} STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Viewport {COMMA} STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Copy to viewport STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copy the location of the global view to this viewport STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Paste from viewport STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Paste the location of this viewport to the global view STR_02E0_CURRENCY_UNITS :{BLACK}Currency units STR_02E1 :{BLACK}{SKIP}{STRING} STR_02E2_CURRENCY_UNITS_SELECTION :{BLACK}Currency units selection STR_MEASURING_UNITS :{BLACK}Measuring units STR_02E4 :{BLACK}{SKIP}{SKIP}{STRING} STR_MEASURING_UNITS_SELECTION :{BLACK}Measuring units selection STR_02E6_ROAD_VEHICLES :{BLACK}Road vehicles STR_02E7 :{BLACK}{SKIP}{SKIP}{SKIP}{STRING} STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Select side of road for vehicles to drive on STR_02E9_DRIVE_ON_LEFT :Drive on left STR_02EA_DRIVE_ON_RIGHT :Drive on right STR_02EB_TOWN_NAMES :{BLACK}Town names STR_02EC :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} STR_02ED_SELECT_STYLE_OF_TOWN_NAMES :{BLACK}Select style of town names STR_02F4_AUTOSAVE :{BLACK}Autosave STR_02F5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} STR_02F6_SELECT_INTERVAL_BETWEEN :{BLACK}Select interval between automatic game saves STR_02F7_OFF :Off STR_02F8_EVERY_3_MONTHS :Every 3 months STR_02F9_EVERY_6_MONTHS :Every 6 months STR_02FA_EVERY_12_MONTHS :Every 12 months STR_02FB_START_A_NEW_GAME :{BLACK}Start a new game STR_02FC_LOAD_A_SAVED_GAME :{BLACK}Load a saved game STR_02FE_CREATE_A_CUSTOMIZED_GAME :{BLACK}Create a customized game world/scenario STR_02FF_SELECT_SINGLE_PLAYER_GAME :{BLACK}Select single-player game STR_0300_SELECT_MULTIPLAYER_GAME :{BLACK}Select multiplayer game of 2-8 players STR_0301_DISPLAY_GAME_OPTIONS :{BLACK}Display game options STR_0302_DISPLAY_DIFFICULTY_OPTIONS :{BLACK}Display difficulty options STR_0303_START_A_NEW_GAME_USING :{BLACK}Start a new game, using a customized scenario STR_0304_QUIT :{BLACK}Quit STR_0305_QUIT_OPENTTD :{BLACK}Quit 'OpenTTD' STR_0307_OPENTTD :{WHITE}OpenTTD {REV} STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns STR_030E_SELECT_TEMPERATE_LANDSCAPE :{BLACK}Select 'temperate' landscape style STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE :{BLACK}Select 'sub-arctic' landscape style STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Select 'sub-tropical' landscape style STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Select 'toyland' landscape style STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fund construction of new industry ############ range for menu starts STR_INDUSTRY_DIR :Industry Directory STR_0313_FUND_NEW_INDUSTRY :Fund new industry ############ range ends here STR_0314_FUND_NEW_INDUSTRY :{WHITE}Fund new industry STR_JUST_STRING :{STRING} STR_JUST_RAW_STRING :{STRING} STR_JUST_INT :{NUM} STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...can only be built in rainforest areas STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...can only be built in desert areas STR_0319_PAUSED :{YELLOW}* * PAUSED * * STR_031B_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{STRING}' STR_031C_SCREENSHOT_FAILED :{WHITE}Screenshot failed! STR_0329_PURCHASE_LAND_FOR_FUTURE :{BLACK}Purchase land for future use STR_032F_AUTOSAVE :{RED}AUTOSAVE STR_SAVING_GAME :{RED}* * SAVING GAME * * STR_SAVE_STILL_IN_PROGRESS :{WHITE}Saving still in progress,{}please wait until it is finished! STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Select 'Ezy Street style music' program STR_6 :{BLACK}6 STR_7 :{BLACK}7 ############ start of townname region STR_TOWNNAME_ORIGINAL_ENGLISH :English (Original) STR_TOWNNAME_FRENCH :French STR_TOWNNAME_GERMAN :German STR_TOWNNAME_ADDITIONAL_ENGLISH :English (Additional) STR_TOWNNAME_LATIN_AMERICAN :Latin-American STR_TOWNNAME_SILLY :Silly STR_TOWNNAME_SWEDISH :Swedish STR_TOWNNAME_DUTCH :Dutch STR_TOWNNAME_FINNISH :Finnish STR_TOWNNAME_POLISH :Polish STR_TOWNNAME_SLOVAKISH :Slovakish STR_TOWNNAME_NORWEGIAN :Norwegian STR_TOWNNAME_HUNGARIAN :Hungarian STR_TOWNNAME_AUSTRIAN :Austrian STR_TOWNNAME_ROMANIAN :Romanian STR_TOWNNAME_CZECH :Czech STR_TOWNNAME_SWISS :Swiss STR_TOWNNAME_DANISH :Danish STR_TOWNNAME_TURKISH :Turkish STR_TOWNNAME_ITALIAN :Italian STR_TOWNNAME_CATALAN :Catalan ############ end of townname region STR_CURR_GBP :Pounds (£) STR_CURR_USD :Dollars ($) STR_CURR_EUR :Euro (€) STR_CURR_YEN :Yen (¥) STR_CURR_ATS :Austrian Shilling (ATS) STR_CURR_BEF :Belgian Franc (BEF) STR_CURR_CHF :Swiss Franc (CHF) STR_CURR_CZK :Czech Koruna (CZK) STR_CURR_DEM :Deutschmark (DEM) STR_CURR_DKK :Danish Krone (DKK) STR_CURR_ESP :Peseta (ESP) STR_CURR_FIM :Finnish Markka (FIM) STR_CURR_FRF :Franc (FRF) STR_CURR_GRD :Greek Drachma (GRD) STR_CURR_HUF :Hungarian Forint (HUF) STR_CURR_ISK :Icelandic Krona (ISK) STR_CURR_ITL :Italian Lira (ITL) STR_CURR_NLG :Dutch Guilder (NLG) STR_CURR_NOK :Norwegian Krone (NOK) STR_CURR_PLN :Polish Zloty (PLN) STR_CURR_ROL :Romanian Leu (ROL) STR_CURR_RUR :Russian Rubel (RUR) STR_CURR_SIT :Slovenian Tolar (SIT) STR_CURR_SEK :Swedish Krona (SEK) STR_CURR_TRY :Turkish Lira (TRY) STR_CURR_SKK :Slovak Koruna (SKK) STR_CURR_BRL :Brazilian Real (BRL) STR_CURR_EEK :Estonian Krooni (EEK) STR_CURR_CUSTOM :Custom... STR_OPTIONS_LANG :{BLACK}Language STR_OPTIONS_LANG_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} STR_OPTIONS_LANG_TIP :{BLACK}Select the interface language to use STR_OPTIONS_FULLSCREEN :{BLACK}Fullscreen STR_OPTIONS_FULLSCREEN_TIP :{BLACK}Check this box to play OpenTTD fullscreen mode STR_FULLSCREEN_FAILED :{WHITE}Fullscreen mode failed STR_OPTIONS_RES :{BLACK}Screen resolution STR_OPTIONS_RES_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} STR_OPTIONS_RES_TIP :{BLACK}Select the screen resolution to use STR_OPTIONS_SCREENSHOT_FORMAT :{BLACK}Screenshot format STR_OPTIONS_SCREENSHOT_FORMAT_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} STR_OPTIONS_SCREENSHOT_FORMAT_TIP :{BLACK}Select the screenshot format to use STR_AUTOSAVE_1_MONTH :Every month STR_AUTOSAVE_FAILED :{WHITE}Autosave failed STR_MONTH_JAN :January STR_MONTH_FEB :February STR_MONTH_MAR :March STR_MONTH_APR :April STR_MONTH_MAY :May STR_MONTH_JUN :June STR_MONTH_JUL :July STR_MONTH_AUG :August STR_MONTH_SEP :September STR_MONTH_OCT :October STR_MONTH_NOV :November STR_MONTH_DEC :December STR_HEADING_FOR_STATION :{LTBLUE}Heading for {STATION} STR_HEADING_FOR_STATION_VEL :{LTBLUE}Heading for {STATION}, {VELOCITY} STR_NO_ORDERS :{LTBLUE}No orders STR_NO_ORDERS_VEL :{LTBLUE}No orders, {VELOCITY} STR_PASSENGERS :passengers STR_BAGS :bags STR_TONS :tonnes STR_LITERS :liters STR_ITEMS :items STR_CRATES :crates STR_RES_OTHER :other STR_NOTHING : STR_SMALL_RIGHT_ARROW :{TINYFONT}{RIGHTARROW} STR_CANT_SHARE_ORDER_LIST :{WHITE}Can't share order list... STR_CANT_COPY_ORDER_LIST :{WHITE}Can't copy order list... STR_END_OF_SHARED_ORDERS :{SETX 10}- - End of Shared Orders - - STR_TRAIN_IS_STUCK :{WHITE}{VEHICLE} can't find a path to continue. STR_TRAIN_IS_LOST :{WHITE}{VEHICLE} is lost. STR_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE}'s profit last year was {CURRENCY} STR_EURO_INTRODUCE :{BLACK}{BIGFONT}European Monetary Union!{}{}The Euro is introduced as the sole currency for everyday transactions in your country! # Start of order review system. # DON'T ADD OR REMOVE LINES HERE STR_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} has too few orders in the schedule STR_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} has a void order STR_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} has duplicate orders STR_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} has an invalid station in its orders # end of order system STR_VEHICLE_AUTORENEW_FAILED :{WHITE}Autorenew failed on {VEHICLE}{}{STRING} STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} is too long after replacement STR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}No autoreplace/renew rules applied. STR_AUTOREPLACE_MONEY_LIMIT :(money limit) STR_CONFIG_PATCHES :{BLACK}Advanced Settings STR_CONFIG_PATCHES_TIP :{BLACK}Display advanced settings STR_CONFIG_PATCHES_CAPTION :{WHITE}Advanced Settings STR_CONFIG_PATCHES_OFF :Off STR_CONFIG_PATCHES_ON :On STR_CONFIG_PATCHES_VEHICLESPEED :{LTBLUE}Show vehicle speed in status bar: {ORANGE}{STRING} STR_CONFIG_PATCHES_BUILDONSLOPES :{LTBLUE}Allow building on slopes and coasts: {ORANGE}{STRING} STR_CONFIG_PATCHES_AUTOSLOPE :{LTBLUE}Allow terraforming under buildings, tracks, etc. (autoslope): {ORANGE}{STRING} STR_CONFIG_PATCHES_CATCHMENT :{LTBLUE}Allow more realistically sized catchment areas: {ORANGE}{STRING} STR_CONFIG_PATCHES_EXTRADYNAMITE :{LTBLUE}Allow removal of more town-owned roads, bridges, etc: {ORANGE}{STRING} STR_CONFIG_PATCHES_MAMMOTHTRAINS :{LTBLUE}Enable building very long trains: {ORANGE}{STRING} STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Forbid trains and ships to make 90 deg turns: {ORANGE}{STRING} {LTBLUE} (requires NPF) STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Join train stations built next to each other: {ORANGE}{STRING} STR_CONFIG_PATCHES_DISTANT_JOIN_STATIONS :{LTBLUE}Allow joining stations not directly adjacent: {ORANGE}{STRING} STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Use improved loading algorithm: {ORANGE}{STRING} STR_CONFIG_PATCHES_GRADUAL_LOADING :{LTBLUE}Load vehicles gradually: {ORANGE}{STRING} STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Inflation: {ORANGE}{STRING} STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Deliver cargo to a station only when there is a demand: {ORANGE}{STRING} STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Allow building very long bridges: {ORANGE}{STRING} STR_CONFIG_PATCHES_GOTODEPOT :{LTBLUE}Allow goto depot orders: {ORANGE}{STRING} STR_CONFIG_PATCHES_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Manual primary industry construction method: {ORANGE}{STRING} STR_CONFIG_PATCHES_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :none STR_CONFIG_PATCHES_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :as other industries STR_CONFIG_PATCHES_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :prospecting STR_CONFIG_PATCHES_MULTIPINDTOWN :{LTBLUE}Allow multiple similar industries per town: {ORANGE}{STRING} STR_CONFIG_PATCHES_SAMEINDCLOSE :{LTBLUE}Industries of the same type can be built close to each other: {ORANGE}{STRING} STR_CONFIG_PATCHES_LONGDATE :{LTBLUE}Always show long date in the status bar: {ORANGE}{STRING} STR_CONFIG_PATCHES_SIGNALSIDE :{LTBLUE}Show signals on the drive side: {ORANGE}{STRING} STR_CONFIG_PATCHES_SHOWFINANCES :{LTBLUE}Show finances window at the end of the year: {ORANGE}{STRING} STR_CONFIG_PATCHES_NONSTOP_BY_DEFAULT :{LTBLUE}New orders are 'non-stop' by default: {ORANGE}{STRING} STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Road vehicle queueing (with quantum effects): {ORANGE}{STRING} STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Pan window when mouse is at the edge: {ORANGE}{STRING} STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Allow bribing of the local authority: {ORANGE}{STRING} STR_CONFIG_PATCHES_ALLOW_EXCLUSIVE :{LTBLUE}Allow buying exclusive transport rights: {ORANGE}{STRING} STR_CONFIG_PATCHES_ALLOW_GIVE_MONEY :{LTBLUE}Allow sending money to other companies: {ORANGE}{STRING} STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Nonuniform stations: {ORANGE}{STRING} STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Weight multiplier for freight to simulate heavy trains: {ORANGE}{STRING} STR_CONFIG_PATCHES_PLANE_SPEED :{LTBLUE}Plane speed factor: {ORANGE}1 / {STRING} STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD :{LTBLUE}Allow drive-through road stops on town owned roads: {ORANGE}{STRING} STR_CONFIG_PATCHES_ADJACENT_STATIONS :{LTBLUE}Allow building adjacent stations: {ORANGE}{STRING} STR_CONFIG_PATCHES_DYNAMIC_ENGINES :{LTBLUE}Enable multiple NewGRF engine sets: {ORANGE}{STRING} STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Always allow small airports: {ORANGE}{STRING} STR_CONFIG_PATCHES_WARN_LOST_TRAIN :{LTBLUE}Warn if train is lost: {ORANGE}{STRING} STR_CONFIG_PATCHES_ORDER_REVIEW :{LTBLUE}Review vehicles' orders: {ORANGE}{STRING} STR_CONFIG_PATCHES_ORDER_REVIEW_OFF :no STR_CONFIG_PATCHES_ORDER_REVIEW_EXDEPOT :yes, but exclude stopped vehicles STR_CONFIG_PATCHES_ORDER_REVIEW_ON :of all vehicles STR_CONFIG_PATCHES_WARN_INCOME_LESS :{LTBLUE}Warn if a vehicle's income is negative: {ORANGE}{STRING} STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES :{LTBLUE}Vehicles never expire: {ORANGE}{STRING} STR_CONFIG_PATCHES_AUTORENEW_VEHICLE :{LTBLUE}Autorenew vehicle when it gets old: {ORANGE}{STRING} STR_CONFIG_PATCHES_AUTORENEW_MONTHS :{LTBLUE}Autorenew when vehice is {ORANGE}{STRING}{LTBLUE} months before/after max age STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Autorenew minimum needed money for renew: {ORANGE}{STRING} STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Duration of error message: {ORANGE}{STRING} STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Show town population in the town name label: {ORANGE}{STRING} STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Land generator: {ORANGE}{STRING} STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Original STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Oil Refineries' max distance from edge of map {ORANGE}{STRING} STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Snow line height: {ORANGE}{STRING} STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Roughness of terrain (TerraGenesis only) : {ORANGE}{STRING} STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH :Rough STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough STR_CONFIG_PATCHES_TREE_PLACER :{LTBLUE}Tree placer algorithm: {ORANGE}{STRING} STR_CONFIG_PATCHES_TREE_PLACER_NONE :None STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Original STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Improved STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Heightmap rotation: {ORANGE}{STRING} STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Anti-clockwise STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}The height level a flat scenario map gets: {ORANGE}{STRING} STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Max station spread: {ORANGE}{STRING} {RED}Warning: High setting slows game STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Service helicopters at helipads automatically: {ORANGE}{STRING} STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Link landscape toolbar to rail/road/water/airport toolbars: {ORANGE}{STRING} STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Reverse scroll direction: {ORANGE}{STRING} STR_CONFIG_PATCHES_SMOOTH_SCROLLING :{LTBLUE}Smooth viewport scrolling: {ORANGE}{STRING} STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Show a measurement tooltip when using various build-tools: {ORANGE}{STRING} STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Show company liveries: {ORANGE}{STRING} STR_CONFIG_PATCHES_LIVERIES_NONE :None STR_CONFIG_PATCHES_LIVERIES_OWN :Own company STR_CONFIG_PATCHES_LIVERIES_ALL :All companies STR_CONFIG_PATCHES_PREFER_TEAMCHAT :{LTBLUE}Prefer team chat with : {ORANGE}{STRING} STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLLING :{LTBLUE}Function of scrollwheel: {ORANGE}{STRING} STR_CONFIG_PATCHES_SCROLLWHEEL_ZOOM :Zoom map STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLL :Scroll map STR_CONFIG_PATCHES_SCROLLWHEEL_OFF :Off STR_CONFIG_PATCHES_SCROLLWHEEL_MULTIPLIER :{LTBLUE}Map scrollwheel speed: {ORANGE}{STRING} STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU :{LTBLUE}Right-click emulation: {ORANGE}{STRING} STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU_COMMAND :Command-click STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU_CONTROL :Control-click STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU_OFF :Off STR_CONFIG_PATCHES_LEFT_MOUSE_BTN_SCROLLING :{LTBLUE}Left-click scrolling: {ORANGE}{STRING} STR_CONFIG_PATCHES_DATE_FORMAT_IN_SAVE_NAMES :{LTBLUE}Use the {ORANGE}{STRING}{LTBLUE} date format for savegame names. STR_CONFIG_PATCHES_DATE_FORMAT_IN_SAVE_NAMES_LONG :long (31st Dec 2008) STR_CONFIG_PATCHES_DATE_FORMAT_IN_SAVE_NAMES_SHORT :short (31-12-2008) STR_CONFIG_PATCHES_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31) STR_CONFIG_PATCHES_PAUSE_ON_NEW_GAME :{LTBLUE}Automatically pause when starting a new game: {ORANGE}{STRING} STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS :{LTBLUE}Use the advanced vehicle list: {ORANGE}{STRING} STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS_OFF :Off STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS_OWN :Own company STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS_ALL :All companies STR_CONFIG_PATCHES_LOADING_INDICATORS :{LTBLUE}Use loading indicators: {ORANGE}{STRING} STR_CONFIG_PATCHES_LOADING_INDICATORS_OFF :Off STR_CONFIG_PATCHES_LOADING_INDICATORS_OWN :Own company STR_CONFIG_PATCHES_LOADING_INDICATORS_ALL :All companies STR_CONFIG_PATCHES_TIMETABLE_ALLOW :{LTBLUE}Enable timetabling for vehicles: {ORANGE}{STRING} STR_CONFIG_PATCHES_TIMETABLE_IN_TICKS :{LTBLUE}Show timetable in ticks rather than days: {ORANGE}{STRING} STR_CONFIG_PATCHES_QUICKGOTO :{LTBLUE}Quick creation of vehicle orders: {ORANGE}{STRING} STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE :{LTBLUE}Default rail type (after new game/game load): {ORANGE}{STRING} STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_RAIL :Normal Rail STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_ELRAIL :Electrified Rail STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_MONORAIL :Monorail STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_MAGLEV :Maglev STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_FIRST :First available STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_LAST :Last available STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_MOST_USED :Most used STR_CONFIG_PATCHES_SHOW_TRACK_RESERVATION :{LTBLUE}Show reserved tracks: {ORANGE}{STRING} STR_CONFIG_PATCHES_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Keep building tools active after usage: {ORANGE}{STRING} STR_CONFIG_PATCHES_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Show building tools when no suitable vehicles are available: {ORANGE}{STRING} STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Max trains per player: {ORANGE}{STRING} STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Max road vehicles per player: {ORANGE}{STRING} STR_CONFIG_PATCHES_MAX_AIRCRAFT :{LTBLUE}Max aircraft per player: {ORANGE}{STRING} STR_CONFIG_PATCHES_MAX_SHIPS :{LTBLUE}Max ships per player: {ORANGE}{STRING} STR_CONFIG_PATCHES_AI_BUILDS_TRAINS :{LTBLUE}Disable trains for computer: {ORANGE}{STRING} STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH :{LTBLUE}Disable road vehicles for computer: {ORANGE}{STRING} STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT :{LTBLUE}Disable aircraft for computer: {ORANGE}{STRING} STR_CONFIG_PATCHES_AI_BUILDS_SHIPS :{LTBLUE}Disable ships for computer: {ORANGE}{STRING} STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER :{LTBLUE}Allow AIs in multiplayer (experimental): {ORANGE}{STRING} STR_CONFIG_PATCHES_AI_MAX_OPCODES :{LTBLUE}#opcodes before AI is suspended: {ORANGE}{STRING} STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Default service interval for trains: {ORANGE}{STRING} days/% STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Default service interval for trains: {ORANGE}disabled STR_CONFIG_PATCHES_SERVINT_ROADVEH :{LTBLUE}Default service interval for road vehicles: {ORANGE}{STRING} days/% STR_CONFIG_PATCHES_SERVINT_ROADVEH_DISABLED :{LTBLUE}Default service interval for road vehicles: {ORANGE}disabled STR_CONFIG_PATCHES_SERVINT_AIRCRAFT :{LTBLUE}Default service interval for aircraft: {ORANGE}{STRING} days/% STR_CONFIG_PATCHES_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Default service interval for aircraft: {ORANGE}disabled STR_CONFIG_PATCHES_SERVINT_SHIPS :{LTBLUE}Default service interval for ships: {ORANGE}{STRING} days/% STR_CONFIG_PATCHES_SERVINT_SHIPS_DISABLED :{LTBLUE}Default service interval for ships: {ORANGE}disabled STR_CONFIG_PATCHES_NOSERVICE :{LTBLUE}Disable servicing when breakdowns set to none: {ORANGE}{STRING} STR_CONFIG_PATCHES_WAGONSPEEDLIMITS :{LTBLUE}Enable railroad car speed limits: {ORANGE}{STRING} STR_CONFIG_PATCHES_DISABLE_ELRAILS :{LTBLUE}Disable electric rails: {ORANGE}{STRING} STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}Colored news appears in: {ORANGE}{STRING} STR_CONFIG_PATCHES_STARTING_YEAR :{LTBLUE}Starting date: {ORANGE}{STRING} STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Enable smooth economy (more, smaller changes): {ORANGE}{STRING} STR_CONFIG_PATCHES_ALLOW_SHARES :{LTBLUE}Allow buying shares from other companies: {ORANGE}{STRING} STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}When dragging place signals every: {ORANGE}{STRING} tile(s) STR_CONFIG_PATCHES_SEMAPHORE_BUILD_BEFORE_DATE :{LTBLUE}Automatically build semaphores before: {ORANGE}{STRING} STR_CONFIG_PATCHES_ENABLE_SIGNAL_GUI :{LTBLUE}Enable the signal GUI: {ORANGE}{STRING} STR_CONFIG_PATCHES_DEFAULT_SIGNAL_TYPE :{LTBLUE}Signal type to build by default: {ORANGE}{STRING} STR_CONFIG_PATCHES_DEFAULT_SIGNAL_NORMAL :Block signals STR_CONFIG_PATCHES_DEFAULT_SIGNAL_PBS :Path signals STR_CONFIG_PATCHES_DEFAULT_SIGNAL_PBSOWAY :One-way path signals STR_CONFIG_PATCHES_CYCLE_SIGNAL_TYPES :{LTBLUE}Cycle through signal types: {ORANGE}{STRING} STR_CONFIG_PATCHES_CYCLE_SIGNAL_NORMAL :Block signals only STR_CONFIG_PATCHES_CYCLE_SIGNAL_PBS :Path signals only STR_CONFIG_PATCHES_CYCLE_SIGNAL_ALL :All STR_CONFIG_PATCHES_TOWN_LAYOUT_DEFAULT :original STR_CONFIG_PATCHES_TOWN_LAYOUT_BETTER_ROADS :better roads STR_CONFIG_PATCHES_TOWN_LAYOUT_2X2_GRID :2x2 grid STR_CONFIG_PATCHES_TOWN_LAYOUT_3X3_GRID :3x3 grid STR_CONFIG_PATCHES_TOWN_LAYOUT_RANDOM :random STR_CONFIG_PATCHES_TOOLBAR_POS :{LTBLUE}Position of main toolbar: {ORANGE}{STRING} STR_CONFIG_PATCHES_TOOLBAR_POS_LEFT :Left STR_CONFIG_PATCHES_TOOLBAR_POS_CENTER :Centre STR_CONFIG_PATCHES_TOOLBAR_POS_RIGHT :Right STR_CONFIG_PATCHES_SNAP_RADIUS :{LTBLUE}Window snap radius: {ORANGE}{STRING} px STR_CONFIG_PATCHES_SNAP_RADIUS_DISABLED :{LTBLUE}Window snap radius: {ORANGE}disabled STR_CONFIG_PATCHES_SOFT_LIMIT :{LTBLUE}Window soft limit (non-sticky): {ORANGE}{STRING} STR_CONFIG_PATCHES_SOFT_LIMIT_DISABLED :{LTBLUE}Window soft limit (non-sticky): {ORANGE}disabled STR_CONFIG_PATCHES_TOWN_GROWTH :{LTBLUE}Town growth speed: {ORANGE}{STRING} STR_CONFIG_PATCHES_TOWN_GROWTH_NONE :None STR_CONFIG_PATCHES_TOWN_GROWTH_SLOW :Slow STR_CONFIG_PATCHES_TOWN_GROWTH_NORMAL :Normal STR_CONFIG_PATCHES_TOWN_GROWTH_FAST :Fast STR_CONFIG_PATCHES_TOWN_GROWTH_VERY_FAST :Very fast STR_CONFIG_PATCHES_LARGER_TOWNS :{LTBLUE}Proportion of towns that will grow twice as fast: {ORANGE}1 in {STRING} STR_CONFIG_PATCHES_LARGER_TOWNS_DISABLED :{LTBLUE}Proportion of towns that will grow twice as fast: {ORANGE}None STR_CONFIG_PATCHES_CITY_SIZE_MULTIPLIER :{LTBLUE}Initial city size multiplier: {ORANGE}{STRING} STR_CONFIG_PATCHES_MODIFIED_ROAD_REBUILD :{LTBLUE}Remove absurd road-elements during the road construction: {ORANGE}{STRING} STR_CONFIG_PATCHES_GUI :{ORANGE}Interface STR_CONFIG_PATCHES_CONSTRUCTION :{ORANGE}Construction STR_CONFIG_PATCHES_VEHICLES :{ORANGE}Vehicles STR_CONFIG_PATCHES_STATIONS :{ORANGE}Stations STR_CONFIG_PATCHES_ECONOMY :{ORANGE}Economy STR_CONFIG_PATCHES_AI :{ORANGE}Competitors STR_CONFIG_PATCHES_DISPLAY_OPTIONS :{ORANGE}Display options STR_CONFIG_PATCHES_INTERACTION :{ORANGE}Interaction STR_CONFIG_PATCHES_CONSTRUCTION_SIGNALS :{ORANGE}Signals STR_CONFIG_PATCHES_STATIONS_CARGOHANDLING :{ORANGE}Cargo handling STR_CONFIG_PATCHES_AI_NPC :{ORANGE}Computer players STR_CONFIG_PATCHES_VEHICLES_AUTORENEW :{ORANGE}Autorenew STR_CONFIG_PATCHES_VEHICLES_SERVICING :{ORANGE}Servicing STR_CONFIG_PATCHES_VEHICLES_ROUTING :{ORANGE}Routing STR_CONFIG_PATCHES_VEHICLES_TRAINS :{ORANGE}Trains STR_CONFIG_PATCHES_ECONOMY_TOWNS :{ORANGE}Towns STR_CONFIG_PATCHES_ECONOMY_INDUSTRIES :{ORANGE}Industries STR_CONFIG_PATCHES_DISABLED :disabled STR_CONFIG_PATCHES_INT32 :{NUM} STR_CONFIG_PATCHES_CURRENCY :{CURRENCY} STR_CONFIG_PATCHES_QUERY_CAPT :{WHITE}Change setting value STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS :{LTBLUE}Pathfinder for trains: {ORANGE}{STRING} STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_NTP :NTP {RED}(Not recommended) STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_NPF :NPF STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Recommended) STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH :{LTBLUE}Pathfinder for road vehicles: {ORANGE}{STRING} STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_OPF :Original {RED}(Not recommended) STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_NPF :NPF STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_YAPF :YAPF {BLUE}(Recommended) STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS :{LTBLUE}Pathfinder for ships: {ORANGE}{STRING} STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE}(Recommended) STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_NPF :NPF STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Not recommended) STR_TEMPERATE_LANDSCAPE :Temperate landscape STR_SUB_ARCTIC_LANDSCAPE :Sub-arctic landscape STR_SUB_TROPICAL_LANDSCAPE :Sub-tropical landscape STR_TOYLAND_LANDSCAPE :Toyland landscape STR_CHEATS :{WHITE}Cheats STR_CHEATS_TIP :{BLACK}Checkboxes indicate if you have used this cheat before STR_CHEATS_WARNING :{BLACK}Warning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity. STR_CHEAT_MONEY :{LTBLUE}Increase money by {CURRENCY} STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Playing as company: {ORANGE}{COMMA} STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magic bulldozer (remove industries, unmovables): {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING} STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Build while in pause mode: {ORANGE}{STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE} {STRING} STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Switch climate: {ORANGE} {STRING} STR_CHEAT_CHANGE_DATE :{LTBLUE}Change date: {ORANGE} {DATE_SHORT} STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING} STR_HEADING_FOR_WAYPOINT :{LTBLUE}Heading for {WAYPOINT} STR_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY} STR_GO_TO_WAYPOINT :Go via {WAYPOINT} STR_GO_NON_STOP_TO_WAYPOINT :Go non-stop via {WAYPOINT} STR_WAYPOINTNAME_CITY :Waypoint {TOWN} STR_WAYPOINTNAME_CITY_SERIAL :Waypoint {TOWN} #{COMMA} STR_LANDINFO_WAYPOINT :Waypoint STR_WAYPOINT :{WHITE}Waypoint STR_WAYPOINT_GRAPHICS_TIP :{BLACK}Select waypoint type STR_WAYPOINT_VIEWPORT :{WHITE}{WAYPOINT} STR_WAYPOINT_VIEWPORT_LIST :{WHITE}{WAYPOINT} - {COMMA} Train{P "" s} STR_WAYPOINT_VIEWPORT_TINY :{TINYFONT}{WHITE}{WAYPOINT} STR_WAYPOINT_RAW :{WAYPOINT} STR_EDIT_WAYPOINT_NAME :{WHITE}Edit waypoint name STR_CANT_CHANGE_WAYPOINT_NAME :{WHITE}Can't change waypoint name... STR_CONVERT_RAIL_TO_WAYPOINT_TIP :{BLACK}Convert rail to waypoint STR_CANT_BUILD_TRAIN_WAYPOINT :{WHITE}Can't build train waypoint here... STR_CANT_REMOVE_TRAIN_WAYPOINT :{WHITE}Can't remove train waypoint here... STR_BUILD_AUTORAIL_TIP :{BLACK}Build railroad track using the Autorail mode STR_NO_TOWN_IN_SCENARIO :{WHITE}...there is no town in this scenario STR_GENERATE_RANDOM_LANDSCAPE :{WHITE}Are you sure you want to create a random landscape? STR_MANY_RANDOM_TOWNS :{BLACK}Many random towns STR_RANDOM_TOWNS_TIP :{BLACK}Cover the map with randomly placed towns STR_MANY_RANDOM_INDUSTRIES :Many random industries STR_RANDOM_INDUSTRIES_TIP :{BLACK}Cover the map with randomly placed industries STR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries... STR_LANDSCAPING_TOOLBAR_TIP :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc. STR_LANDSCAPING_TOOLBAR :{WHITE}Landscaping STR_LEVEL_LAND_TOOLTIP :{BLACK}Level land STR_TREES_RANDOM_TYPE :{BLACK}Trees of random type STR_TREES_RANDOM_TYPE_TIP :{BLACK}Place trees of random type STR_CANT_BUILD_CANALS :{WHITE}Can't build canals here... STR_BUILD_CANALS_TIP :{BLACK}Build canals. STR_LANDINFO_CANAL :Canal STR_CANT_BUILD_LOCKS :{WHITE}Can't build locks here... STR_BUILD_LOCKS_TIP :{BLACK}Build locks STR_LANDINFO_LOCK :Lock STR_CANT_PLACE_RIVERS :{WHITE}Can't place rivers here... STR_LANDINFO_RIVER :River STR_BUOY_IS_IN_USE :{WHITE}... buoy is in use! STR_LANDINFO_COORDS :{BLACK}Co-ordinates: {LTBLUE}{NUM}x{NUM}x{NUM} ({STRING}) STR_CANT_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station... STR_CANT_CONVERT_RAIL :{WHITE}Can't convert railtype here... STR_CONVERT_RAIL_TIP :{BLACK}Convert/Upgrade the type of the rail STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP :{BLACK}Drag train engine here to sell the whole train STR_DRAG_DROP :{BLACK}Drag & Drop STR_STATION_DRAG_DROP :{BLACK}Build a station with drag & drop STR_SELECT_STATION_CLASS_TIP :{BLACK}Select a station class to display STR_SELECT_STATION_TYPE_TIP :{BLACK}Select the station type to build STR_FAST_FORWARD :{BLACK}Fast forward the game STR_MESSAGE_HISTORY :{WHITE}Message History STR_MESSAGE_HISTORY_TIP :{BLACK}A list of the recent news messages STR_MESSAGES_DISABLE_ALL :{BLACK}Disable all STR_MESSAGES_ENABLE_ALL :{BLACK}Enable all STR_CONSTRUCT_COAL_MINE_TIP :{BLACK}Construct Coal Mine STR_CONSTRUCT_FOREST_TIP :{BLACK}Plant Forest STR_CONSTRUCT_OIL_RIG_TIP :{BLACK}Construct Oil Rig STR_CONSTRUCT_FARM_TIP :{BLACK}Fund Farm STR_CONSTRUCT_COPPER_ORE_MINE_TIP :{BLACK}Construct Copper Ore Mine STR_CONSTRUCT_OIL_WELLS_TIP :{BLACK}Drill for Oil STR_CONSTRUCT_GOLD_MINE_TIP :{BLACK}Construct Gold Mine STR_CONSTRUCT_DIAMOND_MINE_TIP :{BLACK}Construct Diamond Mine STR_CONSTRUCT_IRON_ORE_MINE_TIP :{BLACK}Construct Iron Ore Mine STR_CONSTRUCT_FRUIT_PLANTATION_TIP :{BLACK}Fund Fruit Plantation STR_CONSTRUCT_RUBBER_PLANTATION_TIP :{BLACK}Fund Rubber Plantation STR_CONSTRUCT_WATER_SUPPLY_TIP :{BLACK}Fund Water Supply STR_CONSTRUCT_COTTON_CANDY_TIP :{BLACK}Plant Cotton Candy Forest STR_CONSTRUCT_BATTERY_FARM_TIP :{BLACK}Fund Battery Farm STR_CONSTRUCT_COLA_WELLS_TIP :{BLACK}Drill for Cola STR_CONSTRUCT_PLASTIC_FOUNTAINS_TIP :{BLACK}Fund Plastic Fountains STR_CONSTRUCT_BUBBLE_GENERATOR_TIP :{BLACK}Construct Bubble Generator STR_CONSTRUCT_TOFFEE_QUARRY_TIP :{BLACK}Fund Toffee Quarry STR_CONSTRUCT_SUGAR_MINE_TIP :{BLACK}Construct Sugar Mine STR_INDUSTRYDIR_CAPTION :{WHITE}Industries STR_INDUSTRYDIR_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}){YELLOW} ({COMMA}% transported) STR_INDUSTRYDIR_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}/{CARGO}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transported) STR_INDUSTRYDIR_ITEM_NOPROD :{ORANGE}{INDUSTRY} STR_INDUSTRYDIR_LIST_CAPTION :{BLACK}Industry names - click on name to center view on industry STR_INDUSTRY_TOO_CLOSE :{WHITE}...too close to another industry STR_RAIL_REFIT_VEHICLE_TO_CARRY :{BLACK}Refit train to carry a different cargo type STR_RAIL_REFIT_VEHICLE :{BLACK}Refit train STR_RAIL_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Select type of cargo for train to carry STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED :{BLACK}Refit train to carry highlighted cargo type STR_RAIL_CAN_T_REFIT_VEHICLE :{WHITE}Can't refit train... STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Service intervals are in percents: {ORANGE}{STRING} STR_CONFIG_GAME_PRODUCTION :{WHITE}Change production ############ network gui strings STR_NETWORK_MULTIPLAYER :{WHITE}Multiplayer STR_NETWORK_PLAYER_NAME :{BLACK}Player name: STR_NETWORK_ENTER_NAME_TIP :{BLACK}This is the name other players will identify you by STR_NETWORK_PLAYER_NAME_OSKTITLE :{BLACK}Enter your name STR_NETWORK_CONNECTION :{BLACK}Connection: STR_NETWORK_CONNECTION_TIP :{BLACK}Choose between an internet game or a local area nework game STR_NETWORK_START_SERVER :{BLACK}Start server STR_NETWORK_START_SERVER_TIP :{BLACK}Start an own server STR_NETWORK_GAME_NAME :{BLACK}Name STR_NETWORK_GAME_NAME_TIP :{BLACK}Name of the game STR_NETWORK_INFO_ICONS_TIP :{BLACK}Language, server version, etc. STR_NETWORK_CLICK_GAME_TO_SELECT :{BLACK}Click a game from the list to select it STR_NETWORK_LAST_JOINED_SERVER :{BLACK}The server you joined last time: STR_NETWORK_CLICK_TO_SELECT_LAST :{BLACK}Click to select the server you played last time STR_NETWORK_FIND_SERVER :{BLACK}Find server STR_NETWORK_FIND_SERVER_TIP :{BLACK}Search network for a server STR_NETWORK_ADD_SERVER :{BLACK}Add server STR_NETWORK_ADD_SERVER_TIP :{BLACK}Adds a server to the list which will always be checked for running games. STR_NETWORK_ENTER_IP :{BLACK}Enter the IP address of the server STR_NETWORK_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA} STR_NETWORK_CLIENTS_CAPTION :{BLACK}Clients STR_NETWORK_CLIENTS_CAPTION_TIP :{BLACK}Clients online / clients max STR_NETWORK_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA} STR_NETWORK_MAP_SIZE_CAPTION :{BLACK}Map size STR_NETWORK_MAP_SIZE_CAPTION_TIP :{BLACK}Map size of the game{}Click to sort by area STR_NETWORK_DATE_CAPTION :{BLACK}Date STR_NETWORK_DATE_CAPTION_TIP :{BLACK}Current date STR_NETWORK_YEARS_CAPTION :{BLACK}Years STR_NETWORK_YEARS_CAPTION_TIP :{BLACK}Number of years{}the game is running STR_NETWORK_GAME_INFO :{SILVER}GAME INFO STR_NETWORK_CLIENTS :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA} STR_NETWORK_LANGUAGE :{SILVER}Language: {WHITE}{STRING} STR_NETWORK_TILESET :{SILVER}Tileset: {WHITE}{STRING} STR_NETWORK_MAP_SIZE :{SILVER}Map size: {WHITE}{COMMA}x{COMMA} STR_NETWORK_SERVER_VERSION :{SILVER}Server version: {WHITE}{STRING} STR_NETWORK_SERVER_ADDRESS :{SILVER}Server address: {WHITE}{STRING} : {NUM} STR_NETWORK_START_DATE :{SILVER}Start date: {WHITE}{DATE_SHORT} STR_NETWORK_CURRENT_DATE :{SILVER}Current date: {WHITE}{DATE_SHORT} STR_NETWORK_PASSWORD :{SILVER}Password protected! STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVER OFFLINE STR_NETWORK_SERVER_FULL :{SILVER}SERVER FULL STR_NETWORK_VERSION_MISMATCH :{SILVER}VERSION MISMATCH STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF MISMATCH STR_NETWORK_JOIN_GAME :{BLACK}Join game STR_NETWORK_START_GAME_WINDOW :{WHITE}Start new game STR_NETWORK_NEW_GAME_NAME :{BLACK}Game name: STR_NETWORK_NEW_GAME_NAME_TIP :{BLACK}The game name will be displayed to other players in the multiplayer game selection menu STR_NETWORK_NEW_GAME_NAME_OSKTITLE :{BLACK}Enter a name for the network game STR_NETWORK_SET_PASSWORD :{BLACK}Set password STR_NETWORK_PASSWORD_TIP :{BLACK}Protect your game with a password if you don't want other people to join it STR_NETWORK_SELECT_MAP :{BLACK}Select a map: STR_NETWORK_SELECT_MAP_TIP :{BLACK}Which map do you want to play? STR_NETWORK_LAN_INTERNET_COMBO :{BLACK}{SKIP}{STRING} STR_NETWORK_LAN :LAN STR_NETWORK_INTERNET :Internet STR_NETWORK_LAN_INTERNET :LAN / Internet STR_NETWORK_INTERNET_ADVERTISE :Internet (advertize) STR_NETWORK_CLIENTS_SELECT :{BLACK}{SKIP}{SKIP}{NUM} client{P "" s} STR_NETWORK_NUMBER_OF_CLIENTS :{BLACK}Maximum allowed clients: STR_NETWORK_NUMBER_OF_CLIENTS_TIP :{BLACK}Choose a maximum number of clients. Not all slots need to be filled. STR_NETWORK_COMPANIES_SELECT :{BLACK}{SKIP}{SKIP}{SKIP}{NUM} compan{P y ies} STR_NETWORK_NUMBER_OF_COMPANIES :{BLACK}Max companies: STR_NETWORK_NUMBER_OF_COMPANIES_TIP :{BLACK}Limit the server to a certain number of companies STR_NETWORK_SPECTATORS_SELECT :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{NUM} spectator{P "" s} STR_NETWORK_NUMBER_OF_SPECTATORS :{BLACK}Max spectators: STR_NETWORK_NUMBER_OF_SPECTATORS_TIP :{BLACK}Limit the server to a certain number of spectators STR_NETWORK_LANGUAGE_SPOKEN :{BLACK}Language spoken: STR_NETWORK_LANGUAGE_TIP :{BLACK}Other players will know which language is spoken on the server. STR_NETWORK_LANGUAGE_COMBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} STR_NETWORK_START_GAME :{BLACK}Start Game STR_NETWORK_START_GAME_TIP :{BLACK}Start a new network game from a random map, or scenario STR_NETWORK_LOAD_GAME :{BLACK}Load Game STR_NETWORK_LOAD_GAME_TIP :{BLACK}Resume an earlier saved multiplayer game (be sure to connect as the correct player) ############ Leave those lines in this order!! STR_NETWORK_LANG_ANY :Any STR_NETWORK_LANG_ENGLISH :English STR_NETWORK_LANG_GERMAN :German STR_NETWORK_LANG_FRENCH :French STR_NETWORK_LANG_BRAZILIAN :Brazilian STR_NETWORK_LANG_BULGARIAN :Bulgarian STR_NETWORK_LANG_CHINESE :Chinese STR_NETWORK_LANG_CZECH :Czech STR_NETWORK_LANG_DANISH :Danish STR_NETWORK_LANG_DUTCH :Dutch STR_NETWORK_LANG_ESPERANTO :Esperanto STR_NETWORK_LANG_FINNISH :Finnish STR_NETWORK_LANG_HUNGARIAN :Hungarian STR_NETWORK_LANG_ICELANDIC :Icelandic STR_NETWORK_LANG_ITALIAN :Italian STR_NETWORK_LANG_JAPANESE :Japanese STR_NETWORK_LANG_KOREAN :Korean STR_NETWORK_LANG_LITHUANIAN :Lithuanian STR_NETWORK_LANG_NORWEGIAN :Norwegian STR_NETWORK_LANG_POLISH :Polish STR_NETWORK_LANG_PORTUGUESE :Portuguese STR_NETWORK_LANG_ROMANIAN :Romanian STR_NETWORK_LANG_RUSSIAN :Russian STR_NETWORK_LANG_SLOVAK :Slovak STR_NETWORK_LANG_SLOVENIAN :Slovenian STR_NETWORK_LANG_SPANISH :Spanish STR_NETWORK_LANG_SWEDISH :Swedish STR_NETWORK_LANG_TURKISH :Turkish STR_NETWORK_LANG_UKRAINIAN :Ukrainian STR_NETWORK_LANG_AFRIKAANS :Afrikaans STR_NETWORK_LANG_CROATIAN :Croatian STR_NETWORK_LANG_CATALAN :Catalan STR_NETWORK_LANG_ESTONIAN :Estonian STR_NETWORK_LANG_GALICIAN :Galician STR_NETWORK_LANG_GREEK :Greek STR_NETWORK_LANG_LATVIAN :Latvian ############ End of leave-in-this-order STR_NETWORK_GAME_LOBBY :{WHITE}Multiplayer game lobby STR_NETWORK_PREPARE_TO_JOIN :{BLACK}Preparing to join: {ORANGE}{STRING} STR_NETWORK_COMPANY_LIST_TIP :{BLACK}A list of all companies currently in this game. You can either join one or start a STR_NETWORK_NEW_COMPANY :{BLACK}New company STR_NETWORK_NEW_COMPANY_TIP :{BLACK}Open a new company STR_NETWORK_SPECTATE_GAME :{BLACK}Watch game STR_NETWORK_SPECTATE_GAME_TIP :{BLACK}Watch the game as a spectator STR_NETWORK_JOIN_COMPANY :{BLACK}Join company STR_NETWORK_JOIN_COMPANY_TIP :{BLACK}Help managing this company STR_NETWORK_REFRESH :{BLACK}Refresh server STR_NETWORK_REFRESH_TIP :{BLACK}Refresh the server info STR_NETWORK_COMPANY_INFO :{SILVER}COMPANY INFO STR_NETWORK_COMPANY_NAME :{SILVER}Company name: {WHITE}{STRING} STR_NETWORK_INAUGURATION_YEAR :{SILVER}Inauguration: {WHITE}{NUM} STR_NETWORK_VALUE :{SILVER}Company value: {WHITE}{CURRENCY} STR_NETWORK_CURRENT_BALANCE :{SILVER}Current balance: {WHITE}{CURRENCY} STR_NETWORK_LAST_YEARS_INCOME :{SILVER}Last year's income: {WHITE}{CURRENCY} STR_NETWORK_PERFORMANCE :{SILVER}Performance: {WHITE}{NUM} STR_NETWORK_VEHICLES :{SILVER}Vehicles: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP} STR_NETWORK_STATIONS :{SILVER}Stations: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP} STR_NETWORK_PLAYERS :{SILVER}Players: {WHITE}{STRING} STR_NETWORK_CONNECTING :{WHITE}Connecting... ############ Leave those lines in this order!! STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Connecting.. STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Authorizing.. STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Waiting.. STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Downloading map.. STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Processing data.. STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registering.. STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Fetching game info.. STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Fetching company info.. ############ End of leave-in-this-order STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} client{P "" s} in front of us STR_NETWORK_CONNECTING_DOWNLOADING :{BLACK}{BYTES} / {BYTES} downloaded so far STR_NETWORK_DISCONNECT :{BLACK}Disconnect STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Enter the amount of money you want to give STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server is protected. Enter password STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password STR_NETWORK_CLIENT_LIST :{WHITE}Client List STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} No network devices found or compiled without ENABLE_NETWORK STR_NETWORK_ERR_NOSERVER :{WHITE} Could not find any network games STR_NETWORK_ERR_NOCONNECTION :{WHITE} The server didn't answer the request STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Could not connect due to NewGRF mismatch STR_NETWORK_ERR_DESYNC :{WHITE} Network-Game synchronization failed. STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Network-Game connection lost. STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Could not load server-savegame. STR_NETWORK_ERR_SERVER_START :{WHITE} Could not start the server. STR_NETWORK_ERR_CLIENT_START :{WHITE} Could not connect. STR_NETWORK_ERR_TIMEOUT :{WHITE} Connection #{NUM} timed out. STR_NETWORK_ERR_SERVER_ERROR :{WHITE} We made a protocol-error and our connection is closed. STR_NETWORK_ERR_WRONG_REVISION :{WHITE} The revision of this client does not match the revision of the server. STR_NETWORK_ERR_WRONG_PASSWORD :{WHITE} Wrong password. STR_NETWORK_ERR_SERVER_FULL :{WHITE} The server is full STR_NETWORK_ERR_SERVER_BANNED :{WHITE} You are banned from this server STR_NETWORK_ERR_KICKED :{WHITE} You are kicked out of the server STR_NETWORK_ERR_CHEATER :{WHITE} Cheating is not allowed on this server ############ Leave those lines in this order!! STR_NETWORK_ERR_CLIENT_GENERAL :general error STR_NETWORK_ERR_CLIENT_DESYNC :desync error STR_NETWORK_ERR_CLIENT_SAVEGAME :could not load map STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :connection lost STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protocol error STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF mismatch STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :not authorized STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :received strange packet STR_NETWORK_ERR_CLIENT_WRONG_REVISION :wrong revision STR_NETWORK_ERR_CLIENT_NAME_IN_USE :name already in use STR_NETWORK_ERR_CLIENT_WRONG_PASSWORD :wrong game-password STR_NETWORK_ERR_CLIENT_COMPANY_MISMATCH :wrong company-id in DoCommand STR_NETWORK_ERR_CLIENT_KICKED :kicked by server STR_NETWORK_ERR_CLIENT_CHEATER :was trying to use a cheat STR_NETWORK_ERR_CLIENT_SERVER_FULL :server full ############ End of leave-in-this-order STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Game paused (not enough players) STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Game unpaused (enough players) STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Game paused (connecting client) STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Game unpaused (client connected) STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Game unpaused (client failed to connect) ############ End of leave-in-this-order STR_NETWORK_CLIENT_LEAVING :leaving STR_NETWORK_CLIENT_JOINED :*** {STRING} has joined the game STR_NETWORK_CLIENT_LEFT :*** {STRING} has left the game ({2:STRING}) STR_NETWORK_NAME_CHANGE :*** {STRING} has changed his/her name to {STRING} STR_NETWORK_GIVE_MONEY :*** {STRING} gave your company {2:CURRENCY} STR_NETWORK_GAVE_MONEY_AWAY :*** You gave {1:STRING} {2:CURRENCY} STR_NETWORK_CHAT_COMPANY_CAPTION :[Team] : STR_NETWORK_CHAT_COMPANY :[Team] {STRING}: {GRAY}{STRING} STR_NETWORK_CHAT_TO_COMPANY :[Team] To {STRING}: {GRAY}{STRING} STR_NETWORK_CHAT_CLIENT_CAPTION :[Private] : STR_NETWORK_CHAT_CLIENT :[Private] {STRING}: {GRAY}{STRING} STR_NETWORK_CHAT_TO_CLIENT :[Private] To {STRING}: {GRAY}{STRING} STR_NETWORK_CHAT_ALL_CAPTION :[All] : STR_NETWORK_CHAT_ALL :[All] {STRING}: {GRAY}{STRING} STR_NETWORK_CHAT_OSKTITLE :{BLACK}Enter text for network chat STR_NETWORK_SERVER_SHUTDOWN :{WHITE} The server closed the session STR_NETWORK_SERVER_REBOOT :{WHITE} The server is restarting...{}Please wait... STR_NETWORK_SERVER :Server STR_NETWORK_CLIENT :Client STR_NETWORK_SPECTATORS :Spectators STR_NETWORK_CLIENTLIST_NONE :(none) STR_NETWORK_CLIENTLIST_KICK :Kick STR_NETWORK_CLIENTLIST_GIVE_MONEY :Give money STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Speak to all STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Speak to company STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Private message STR_NETWORK_SEND :{BLACK}Send ############ end network gui strings STR_CONFIG_PATCHES_MAP_X :{LTBLUE}X-size of map: {ORANGE}{STRING} STR_CONFIG_PATCHES_MAP_Y :{LTBLUE}Y-size of map: {ORANGE}{STRING} ##### PNG-MAP-Loader STR_PNGMAP_ERROR :{WHITE}Cannot load landscape from PNG... STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}...file not found. STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}...could not convert image type. 8 or 24-bit PNG image needed. STR_PNGMAP_ERR_MISC :{WHITE}...something just went wrong. Sorry. (probably corrupted file) STR_BMPMAP_ERROR :{WHITE}Cannot load landscape from BMP... STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}...could not convert image type. ##id 0x0800 STR_0800_COST :{TINYFONT}{RED}Cost: {CURRENCY} STR_0801_COST :{RED}Cost: {CURRENCY} STR_0802_INCOME :{TINYFONT}{GREEN}Income: {CURRENCY} STR_0803_INCOME :{GREEN}Income: {CURRENCY} STR_FEEDER_TINY :{TINYFONT}{YELLOW}Transfer: {CURRENCY} STR_FEEDER :{YELLOW}Transfer: {CURRENCY} STR_0805_ESTIMATED_COST :{WHITE}Estimated Cost: {CURRENCY} STR_0807_ESTIMATED_INCOME :{WHITE}Estimated Income: {CURRENCY} STR_0808_CAN_T_RAISE_LAND_HERE :{WHITE}Can't raise land here... STR_0809_CAN_T_LOWER_LAND_HERE :{WHITE}Can't lower land here... STR_CAN_T_LEVEL_LAND_HERE :{WHITE}Can't level land here... STR_080A_ROCKS :Rocks STR_080B_ROUGH_LAND :Rough land STR_080C_BARE_LAND :Bare land STR_080D_GRASS :Grass STR_080E_FIELDS :Fields STR_080F_SNOW_COVERED_LAND :Snow-covered land STR_0810_DESERT :Desert ##id 0x1000 STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Land sloped in wrong direction STR_1001_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Impossible track combination STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Excavation would damage tunnel STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Already at sea-level STR_1004_TOO_HIGH :{WHITE}Too high STR_ALREADY_LEVELLED :{WHITE}... already flat STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railroad track STR_1007_ALREADY_BUILT :{WHITE}...already built STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railroad track first STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Road is one way or blocked STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Railroad Construction STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Electrified Railroad Construction STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Monorail Construction STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLev Construction STR_100D_SELECT_RAIL_BRIDGE :{WHITE}Select Rail Bridge STR_100E_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Can't build train depot here... STR_100F_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Can't build railroad station here... STR_1010_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't build signals here... STR_1011_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railroad track here... STR_1012_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railroad track from here... STR_1013_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Can't remove signals from here... STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Train Depot Orientation STR_1015_RAILROAD_CONSTRUCTION :Railroad construction STR_TOOLB_ELRAIL_CONSTRUCTION :Electrified Railroad construction STR_1016_MONORAIL_CONSTRUCTION :Monorail construction STR_1017_MAGLEV_CONSTRUCTION :MagLev construction STR_1018_BUILD_RAILROAD_TRACK :{BLACK}Build railroad track STR_1019_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Build train depot (for building and servicing trains) STR_101A_BUILD_RAILROAD_STATION :{BLACK}Build railroad station STR_101B_BUILD_RAILROAD_SIGNALS :{BLACK}Build railroad signals STR_101C_BUILD_RAILROAD_BRIDGE :{BLACK}Build railroad bridge STR_101D_BUILD_RAILROAD_TUNNEL :{BLACK}Build railroad tunnel STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for railroad track and signals STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Bridge selection - click on your prefered bridge to build it STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Select railroad depot orientation STR_1021_RAILROAD_TRACK :Railroad track STR_1023_RAILROAD_TRAIN_DEPOT :Railroad train depot STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...area is owned by another company STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Railroad track with block signals STR_RAILROAD_TRACK_WITH_PRESIGNALS :Railroad track with pre-signals STR_RAILROAD_TRACK_WITH_EXITSIGNALS :Railroad track with exit-signals STR_RAILROAD_TRACK_WITH_COMBOSIGNALS :Railroad track with combo-signals STR_RAILROAD_TRACK_WITH_PBSSIGNALS :Railroad track with path signals STR_RAILROAD_TRACK_WITH_NOENTRYSIGNALS :Railroad track with one-way path signals STR_RAILROAD_TRACK_WITH_NORMAL_PRESIGNALS :Railroad track with block and pre-signals STR_RAILROAD_TRACK_WITH_NORMAL_EXITSIGNALS :Railroad track with block and exit-signals STR_RAILROAD_TRACK_WITH_NORMAL_COMBOSIGNALS :Railroad track with block and combo-signals STR_RAILROAD_TRACK_WITH_NORMAL_PBSSIGNALS :Railroad track with block and path signals STR_RAILROAD_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Railroad track with block and one-way path signals STR_RAILROAD_TRACK_WITH_PRE_EXITSIGNALS :Railroad track with pre- and exit-signals STR_RAILROAD_TRACK_WITH_PRE_COMBOSIGNALS :Railroad track with pre- and combo-signals STR_RAILROAD_TRACK_WITH_PRE_PBSSIGNALS :Railroad track with pre- and path signals STR_RAILROAD_TRACK_WITH_PRE_NOENTRYSIGNALS :Railroad track with pre- and one-way path signals STR_RAILROAD_TRACK_WITH_EXIT_COMBOSIGNALS :Railroad track with exit- and combo-signals STR_RAILROAD_TRACK_WITH_EXIT_PBSSIGNALS :Railroad track with exit- and path signals STR_RAILROAD_TRACK_WITH_EXIT_NOENTRYSIGNALS :Railroad track with exit- and one-way path signals STR_RAILROAD_TRACK_WITH_COMBO_PBSSIGNALS :Railroad track with combo- and path signals STR_RAILROAD_TRACK_WITH_COMBO_NOENTRYSIGNALS :Railroad track with combo- and one-way path signals STR_RAILROAD_TRACK_WITH_PBS_NOENTRYSIGNALS :Railroad track with path and one-way path signals STR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Must remove railway station first STR_CREATE_SPLITTED_STATION :{YELLOW}Build a separate station STR_SELECT_STATION_TO_JOIN :{BLACK}Join station ##id 0x1800 STR_1801_MUST_REMOVE_ROAD_FIRST :{WHITE}Must remove road first STR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road works in progress STR_1802_ROAD_CONSTRUCTION :{WHITE}Road Construction STR_WHITE_TRAMWAY_CONSTRUCTION :{WHITE}Tramway Construction STR_1803_SELECT_ROAD_BRIDGE :{WHITE}Select Road Bridge STR_ERR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... one way roads can't have junctions STR_1804_CAN_T_BUILD_ROAD_HERE :{WHITE}Can't build road here... STR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Can't build tramway here... STR_1805_CAN_T_REMOVE_ROAD_FROM :{WHITE}Can't remove road from here... STR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Can't remove tramway from here... STR_1806_ROAD_DEPOT_ORIENTATION :{WHITE}Road Depot Orientation STR_TRAM_DEPOT_ORIENTATION :{WHITE}Tram Depot Orientation STR_1807_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Can't build road vehicle depot here... STR_CAN_T_BUILD_TRAM_VEHICLE :{WHITE}Can't build tram vehicle depot here... STR_1808_CAN_T_BUILD_BUS_STATION :{WHITE}Can't build bus station... STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}Can't build truck station... STR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Can't build passenger tram station... STR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Can't build freight tram station... STR_180A_ROAD_CONSTRUCTION :Road construction STR_TRAMWAY_CONSTRUCTION :Tramway construction STR_180B_BUILD_ROAD_SECTION :{BLACK}Build road section STR_BUILD_AUTOROAD_TIP :{BLACK}Build road section using the Autoroad mode STR_BUILD_TRAMWAY_SECTION :{BLACK}Build tramway section STR_BUILD_AUTOTRAM_TIP :{BLACK}Build tramway section using the Autotram mode STR_180C_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Build road vehicle depot (for building and servicing vehicles) STR_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Build tram vehicle depot (for building and servicing trams) STR_180D_BUILD_BUS_STATION :{BLACK}Build bus station STR_180E_BUILD_TRUCK_LOADING_BAY :{BLACK}Build truck loading bay STR_BUILD_PASSENGER_TRAM_STATION :{BLACK}Build passenger tram station STR_BUILD_CARGO_TRAM_STATION :{BLACK}Build freight tram station STR_180F_BUILD_ROAD_BRIDGE :{BLACK}Build road bridge STR_BUILD_TRAMWAY_BRIDGE :{BLACK}Build tramway bridge STR_1810_BUILD_ROAD_TUNNEL :{BLACK}Build road tunnel STR_BUILD_TRAMWAY_TUNNEL :{BLACK}Build tramway tunnel STR_TOGGLE_ONE_WAY_ROAD :{BLACK}Activate/Deactivate one way roads STR_1811_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for road construction STR_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Toggle build/remove for tramway construction STR_1813_SELECT_ROAD_VEHICLE_DEPOT :{BLACK}Select road vehicle depot orientation STR_SELECT_TRAM_VEHICLE_DEPOT :{BLACK}Select tram vehicle depot orientation STR_1814_ROAD :Road STR_1815_ROAD_WITH_STREETLIGHTS :Road with streetlights STR_1816_TREE_LINED_ROAD :Tree-lined road STR_1817_ROAD_VEHICLE_DEPOT :Road vehicle depot STR_1818_ROAD_RAIL_LEVEL_CROSSING :Road/rail grade crossing STR_TRAMWAY :Streetcar track STR_CAN_T_REMOVE_BUS_STATION :{WHITE}Can't remove bus station... STR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Can't remove truck station... STR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Can't remove passenger tram station... STR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Can't remove freight tram station... ##id 0x2000 STR_2000_TOWNS :{WHITE}Towns STR_TOWN_LABEL_POP :{WHITE}{TOWN} ({COMMA}) STR_TOWN_LABEL :{WHITE}{TOWN} STR_TOWN_LABEL_TINY_BLACK :{TINYFONT}{BLACK}{TOWN} STR_TOWN_LABEL_TINY_WHITE :{TINYFONT}{WHITE}{TOWN} STR_2002 :{TINYFONT}{BLACK}{SIGN} STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN} STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Building must be demolished first STR_2005 :{WHITE}{TOWN} STR_CITY :{WHITE}{TOWN} (City) STR_2006_POPULATION :{BLACK}Population: {ORANGE}{COMMA}{BLACK} Houses: {ORANGE}{COMMA} STR_2007_RENAME_TOWN :Rename Town STR_2008_CAN_T_RENAME_TOWN :{WHITE}Can't rename town... STR_2009_LOCAL_AUTHORITY_REFUSES :{WHITE}{TOWN} local authority refuses to allow this STR_200A_TOWN_NAMES_CLICK_ON_NAME :{BLACK}Town names - click on name to center view on town STR_200B_CENTER_THE_MAIN_VIEW_ON :{BLACK}Center the main view on town location STR_200C_CHANGE_TOWN_NAME :{BLACK}Change town name STR_200D_PASSENGERS_LAST_MONTH_MAX :{BLACK}Passengers last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} STR_200E_MAIL_LAST_MONTH_MAX :{BLACK}Mail last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} STR_200F_TALL_OFFICE_BLOCK :Tall office block STR_2010_OFFICE_BLOCK :Office block STR_2011_SMALL_BLOCK_OF_FLATS :Small block of apartments STR_2012_CHURCH :Church STR_2013_LARGE_OFFICE_BLOCK :Large office block STR_2014_TOWN_HOUSES :Town houses STR_2015_HOTEL :Hotel STR_2016_STATUE :Statue STR_2017_FOUNTAIN :Fountain STR_2018_PARK :Park STR_2019_OFFICE_BLOCK :Office block STR_201A_SHOPS_AND_OFFICES :Shops and offices STR_201B_MODERN_OFFICE_BUILDING :Modern office building STR_201C_WAREHOUSE :Warehouse STR_201D_OFFICE_BLOCK :Office block STR_201E_STADIUM :Stadium STR_201F_OLD_HOUSES :Old houses STR_2020_LOCAL_AUTHORITY :{BLACK}Local authority STR_2021_SHOW_INFORMATION_ON_LOCAL :{BLACK}Show information on local authority STR_2022_LOCAL_AUTHORITY :{WHITE}{TOWN} local authority STR_2023_TRANSPORT_COMPANY_RATINGS :{BLACK}Transport company ratings: STR_2024 :{YELLOW}{COMPANY} {COMPANYNUM}: {ORANGE}{STRING} STR_2025_SUBSIDIES :{WHITE}Subsidies STR_2026_SUBSIDIES_ON_OFFER_FOR :{BLACK}Subsidies on offer for services taking: STR_2027_FROM_TO :{ORANGE}{STRING} from {STRING} to {STRING} STR_2028_BY :{YELLOW} (by {DATE_SHORT}) STR_202A_NONE :{ORANGE}None STR_202B_SERVICES_ALREADY_SUBSIDISED :{BLACK}Services already subsidized: STR_202C_FROM_TO :{ORANGE}{STRING} from {STATION} to {STATION}{YELLOW} ({COMPANY} STR_202D_UNTIL :{YELLOW}, until {DATE_SHORT}) STR_202E_OFFER_OF_SUBSIDY_EXPIRED :{BLACK}{BIGFONT}Offer of subsidy expired:{}{}{STRING} from {STRING} to {STRING} will now not attract a subsidy. STR_202F_SUBSIDY_WITHDRAWN_SERVICE :{BLACK}{BIGFONT}Subsidy withdrawn:{}{}{STRING} service from {STATION} to {STATION} is no longer subsidized. STR_2030_SERVICE_SUBSIDY_OFFERED :{BLACK}{BIGFONT}Service subsidy offered:{}{}First {STRING} service from {STRING} to {STRING} will attract a year's subsidy from the local authority! STR_2031_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Service subsidy awarded to {COMPANY}!{}{}{STRING} service from {STATION} to {STATION} will pay 50% extra for the next year! STR_2032_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Service subsidy awarded to {COMPANY}!{}{}{STRING} service from {STATION} to {STATION} will pay double rates for the next year! STR_2033_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Service subsidy awarded to {COMPANY}!{}{}{STRING} service from {STATION} to {STATION} will pay triple rates for the next year! STR_2034_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Service subsidy awarded to {COMPANY}!{}{}{STRING} service from {STATION} to {STATION} will pay quadruple rates for the next year! STR_2035_LOCAL_AUTHORITY_REFUSES :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town STR_2036_COTTAGES :Cottages STR_2037_HOUSES :Houses STR_2038_FLATS :Apartments STR_2039_TALL_OFFICE_BLOCK :Tall office block STR_203A_SHOPS_AND_OFFICES :Shops and offices STR_203B_SHOPS_AND_OFFICES :Shops and offices STR_203C_THEATER :Theater STR_203D_STADIUM :Stadium STR_203E_OFFICES :Offices STR_203F_HOUSES :Houses STR_2040_CINEMA :Cinema STR_2041_SHOPPING_MALL :Shopping mall STR_2042_DO_IT :{BLACK}Do it STR_2043_LIST_OF_THINGS_TO_DO_AT :{BLACK}List of things to do at this town - click on item for more details STR_2044_CARRY_OUT_THE_HIGHLIGHTED :{BLACK}Carry out the highlighted action in the list above STR_2045_ACTIONS_AVAILABLE :{BLACK}Actions available: STR_2046_SMALL_ADVERTISING_CAMPAIGN :Small advertising campaign STR_2047_MEDIUM_ADVERTISING_CAMPAIGN :Medium advertising campaign STR_2048_LARGE_ADVERTISING_CAMPAIGN :Large advertising campaign STR_2049_FUND_LOCAL_ROAD_RECONSTRUCTION :Fund local road reconstruction STR_204A_BUILD_STATUE_OF_COMPANY :Build statue of company owner STR_204B_FUND_NEW_BUILDINGS :Fund new buildings STR_204C_BUY_EXCLUSIVE_TRANSPORT :Buy exclusive transport rights STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY :Bribe the local authority STR_204D_INITIATE_A_SMALL_LOCAL :{WHITE}{STRING}{}{YELLOW} Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{} Cost: {CURRENCY} STR_204E_INITIATE_A_MEDIUM_LOCAL :{WHITE}{STRING}{}{YELLOW} Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{} Cost: {CURRENCY} STR_204F_INITIATE_A_LARGE_LOCAL :{WHITE}{STRING}{}{YELLOW} Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{} Cost: {CURRENCY} STR_2050_FUND_THE_RECONSTRUCTION :{WHITE}{STRING}{}{YELLOW} Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.{} Cost: {CURRENCY} STR_2051_BUILD_A_STATUE_IN_HONOR :{WHITE}{STRING}{}{YELLOW} Build a statue in honor of your company.{} Cost: {CURRENCY} STR_2052_FUND_THE_CONSTRUCTION_OF :{WHITE}{STRING}{}{YELLOW} Fund the construction of new commercial buildings in the town.{} Cost: {CURRENCY} STR_2053_BUY_1_YEAR_S_EXCLUSIVE :{WHITE}{STRING}{}{YELLOW} Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{} Cost: {CURRENCY} STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY_DESC :{WHITE}{STRING}{}{YELLOW} Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{} Cost: {CURRENCY} STR_2055_TRAFFIC_CHAOS_IN_ROAD_REBUILDING :{BIGFONT}{BLACK}Traffic chaos in {TOWN}!{}{}Road rebuilding program funded by {STRING} brings 6 months of misery to motorists! STR_2056 :{TINYFONT}{WHITE}{TOWN} STR_2057 :{ORANGE}{TOWN}{BLACK} ({COMMA}) STR_2058_UNDER_CONSTRUCTION :{STRING} (under construction) STR_2059_IGLOO :Igloo STR_205A_TEPEES :Tepees STR_205B_TEAPOT_HOUSE :Teapot-House STR_205C_PIGGY_BANK :Piggy-Bank STR_INDUSTRY :{INDUSTRY} STR_TOWN :{TOWN} STR_INDUSTRY_FORMAT :{TOWN} {STRING} STR_STATION :{STATION} ##id 0x2800 STR_LANDSCAPING :Landscaping STR_2800_PLANT_TREES :Plant trees STR_2801_PLACE_SIGN :Place sign STR_2802_TREES :{WHITE}Trees STR_2803_TREE_ALREADY_HERE :{WHITE}...tree already here STR_2804_SITE_UNSUITABLE :{WHITE}...site unsuitable STR_2805_CAN_T_PLANT_TREE_HERE :{WHITE}Can't plant tree here... STR_2806 :{WHITE}{SIGN} STR_2808_TOO_MANY_SIGNS :{WHITE}...too many signs STR_2809_CAN_T_PLACE_SIGN_HERE :{WHITE}Can't place sign here... STR_280A_SIGN :Sign STR_280B_EDIT_SIGN_TEXT :{WHITE}Edit sign text STR_280C_CAN_T_CHANGE_SIGN_NAME :{WHITE}Can't change sign name... STR_CAN_T_DELETE_SIGN :{WHITE}Can't delete sign... STR_280D_SELECT_TREE_TYPE_TO_PLANT :{BLACK}Select tree type to plant STR_280E_TREES :Trees STR_280F_RAINFOREST :Rainforest STR_2810_CACTUS_PLANTS :Cactuses ##id 0x3000 STR_3000_RAIL_STATION_SELECTION :{WHITE}Rail Station Selection STR_3001_AIRPORT_SELECTION :{WHITE}Airport Selection STR_3002_ORIENTATION :{BLACK}Orientation STR_3003_NUMBER_OF_TRACKS :{BLACK}Number of tracks STR_3004_PLATFORM_LENGTH :{BLACK}Platform length STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Too close to another railroad station STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing station/loading area STR_3007_TOO_MANY_STATIONS_LOADING :{WHITE}Too many stations/loading areas in this town STR_3008_TOO_MANY_STATIONS_LOADING :{WHITE}Too many stations/loading areas STR_TOO_MANY_STATION_SPECS :{WHITE}Too many railroad station parts STR_TOO_MANY_BUS_STOPS :{WHITE}Too many bus stops STR_TOO_MANY_TRUCK_STOPS :{WHITE}Too many truck stations STR_3009_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Too close to another station/loading area STR_300A_0 :{WHITE}{STATION} {STATIONFEATURES} STR_300B_MUST_DEMOLISH_RAILROAD :{WHITE}Must demolish railroad station first STR_300D_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Too close to another airport STR_300E_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Must demolish airport first STR_3030_RENAME_STATION_LOADING :Rename station/loading area STR_3031_CAN_T_RENAME_STATION :{WHITE}Can't rename station... STR_3032_RATINGS :{BLACK}Ratings STR_3033_ACCEPTS :{BLACK}Accepts STR_3034_LOCAL_RATING_OF_TRANSPORT :{BLACK}Local rating of transport service: ############ range for rating starts STR_3035_APPALLING :Appalling STR_3036_VERY_POOR :Very Poor STR_3037_POOR :Poor STR_3038_MEDIOCRE :Mediocre STR_3039_GOOD :Good STR_303A_VERY_GOOD :Very Good STR_303B_EXCELLENT :Excellent STR_303C_OUTSTANDING :Outstanding ############ range for rating ends STR_303D :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%) STR_303E_NO_LONGER_ACCEPTS :{WHITE}{STATION} no longer accepts {STRING} STR_303F_NO_LONGER_ACCEPTS_OR :{WHITE}{STATION} no longer accepts {STRING} or {STRING} STR_3040_NOW_ACCEPTS :{WHITE}{STATION} now accepts {STRING} STR_3041_NOW_ACCEPTS_AND :{WHITE}{STATION} now accepts {STRING} and {STRING} STR_3042_BUS_STATION_ORIENTATION :{WHITE}Bus Station Orientation STR_3043_TRUCK_STATION_ORIENT :{WHITE}Truck Station Orient. STR_PASSENGER_TRAM_STATION_ORIENTATION :{WHITE}Passenger Tram Orientation STR_CARGO_TRAM_STATION_ORIENT :{WHITE}Freight Tram Orientation STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Must demolish bus station first STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Must demolish truck station first STR_MUST_DEMOLISH_PASSENGER_TRAM_STATION :{WHITE}Must demolish passenger tram station first STR_MUST_DEMOLISH_CARGO_TRAM_STATION :{WHITE}Must demolish freight tram station first STR_3048_STATIONS :{WHITE}{COMPANY} - {COMMA} Station{P "" s} STR_3049_0 :{YELLOW}{STATION} {STATIONFEATURES} STR_304A_NONE :{YELLOW}- None - STR_304B_SITE_UNSUITABLE :{WHITE}...site unsuitable STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Too close to another dock STR_304D_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Must demolish dock first STR_304E_SELECT_RAILROAD_STATION :{BLACK}Select railroad station orientation STR_304F_SELECT_NUMBER_OF_PLATFORMS :{BLACK}Select number of platforms for railroad station STR_3050_SELECT_LENGTH_OF_RAILROAD :{BLACK}Select length of railroad station STR_3051_SELECT_BUS_STATION_ORIENTATION :{BLACK}Select bus station orientation STR_3052_SELECT_TRUCK_LOADING_BAY :{BLACK}Select truck loading bay orientation STR_SELECT_PASSENGER_TRAM_STATION_ORIENTATION :{BLACK}Select passenger tram station orientation STR_SELECT_CARGO_TRAM_STATION_ORIENTATION :{BLACK}Select freight tram station orientation STR_3053_CENTER_MAIN_VIEW_ON_STATION :{BLACK}Center main view on station location STR_3054_SHOW_STATION_RATINGS :{BLACK}Show station ratings STR_3055_CHANGE_NAME_OF_STATION :{BLACK}Change name of station STR_3056_SHOW_LIST_OF_ACCEPTED_CARGO :{BLACK}Show list of accepted cargo STR_3057_STATION_NAMES_CLICK_ON :{BLACK}Station names - click on name to center main view on station STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT :{BLACK}Select size/type of airport STR_305C_0 :{STATION} {STATIONFEATURES} STR_STATION_SIGN_TINY :{TINYFONT}{STATION} STR_305E_RAILROAD_STATION :Railroad station STR_305F_AIRCRAFT_HANGAR :Aircraft hangar STR_3060_AIRPORT :Airport STR_3061_TRUCK_LOADING_AREA :Truck loading area STR_3062_BUS_STATION :Bus station STR_3063_SHIP_DOCK :Ship dock STR_3064_HIGHLIGHT_COVERAGE_AREA :{BLACK}Highlight coverage area of proposed site STR_3065_DON_T_HIGHLIGHT_COVERAGE :{BLACK}Don't highlight coverage area of proposed site STR_3066_COVERAGE_AREA_HIGHLIGHT :{BLACK}Coverage area highlight STR_3068_DOCK :{WHITE}Dock STR_3069_BUOY :Buoy STR_306A_BUOY_IN_THE_WAY :{WHITE}...buoy in the way STR_306C_STATION_TOO_SPREAD_OUT :{WHITE}...station too spread out STR_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}...nonuniform stations disabled STR_USE_CTRL_TO_SELECT_MORE :{BLACK}Hold down CTRL to select more than one item STR_UNDEFINED :(undefined string) STR_STAT_CLASS_DFLT :Default station STR_STAT_CLASS_WAYP :Waypoints ##id 0x3800 STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Ship Depot Orientation STR_3801_MUST_BE_BUILT_ON_WATER :{WHITE}...must be built on water STR_3802_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Can't build ship depot here... STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}Select ship depot orientation STR_3804_WATER :Water STR_3805_COAST_OR_RIVERBANK :Coast or riverbank STR_3806_SHIP_DEPOT :Ship depot STR_AQUEDUCT :Aqueduct STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Can't build on water STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Must demolish canal first ##id 0x4000 STR_4000_SAVE_GAME :{WHITE}Save Game STR_4001_LOAD_GAME :{WHITE}Load Game STR_4002_SAVE :{BLACK}Save STR_4003_DELETE :{BLACK}Delete STR_4004 :{COMPANY}, {STRING} STR_GAME_SAVELOAD_SPECTATOR_SAVEGAME :Spectator, {SKIP}{STRING} STR_4005_BYTES_FREE :{BLACK}{BYTES} free STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Unable to read drive STR_4007_GAME_SAVE_FAILED :{WHITE}Game Save Failed{}{STRING} STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Unable to delete file STR_4009_GAME_LOAD_FAILED :{WHITE}Game Load Failed{}{STRING} STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Internal error: {STRING} STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Broken savegame - {STRING} STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Savegame is made with newer version STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :File not readable STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :File not writable STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}List of drives, directories and saved-game files STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Currently selected name for saved-game STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Delete the currently selected saved-game STR_400D_SAVE_THE_CURRENT_GAME_USING :{BLACK}Save the current game, using the selected name STR_400E_SELECT_NEW_GAME_TYPE :{WHITE}Select New Game Type STR_400F_SELECT_SCENARIO_GREEN_PRE :{BLACK}Select scenario (green), pre-set game (blue), or random new game STR_4010_GENERATE_RANDOM_NEW_GAME :Generate random new game STR_LOAD_HEIGHTMAP :{WHITE}Load Heightmap STR_SAVE_OSKTITLE :{BLACK}Enter a name for the savegame ##id 0x4800 STR_4800_IN_THE_WAY :{WHITE}{STRING} in the way STR_4801 :{WHITE}{INDUSTRY} STR_4802_COAL_MINE :Coal Mine STR_4803_POWER_STATION :Power Station STR_4804_SAWMILL :Sawmill STR_4805_FOREST :Forest STR_4806_OIL_REFINERY :Oil Refinery STR_4807_OIL_RIG :Oil Rig STR_4808_FACTORY :Factory STR_4809_PRINTING_WORKS :Printing Works STR_480A_STEEL_MILL :Steel Mill STR_480B_FARM :Farm STR_480C_COPPER_ORE_MINE :Copper Ore Mine STR_480D_OIL_WELLS :Oil Wells STR_480E_BANK :Bank STR_480F_FOOD_PROCESSING_PLANT :Food Processing Plant STR_4810_PAPER_MILL :Paper Mill STR_4811_GOLD_MINE :Gold Mine STR_4812_BANK :Bank STR_4813_DIAMOND_MINE :Diamond Mine STR_4814_IRON_ORE_MINE :Iron Ore Mine STR_4815_FRUIT_PLANTATION :Fruit Plantation STR_4816_RUBBER_PLANTATION :Rubber Plantation STR_4817_WATER_SUPPLY :Water Supply STR_4818_WATER_TOWER :Water Tower STR_4819_FACTORY :Factory STR_481A_FARM :Farm STR_481B_LUMBER_MILL :Lumber Mill STR_481C_COTTON_CANDY_FOREST :Cotton Candy Forest STR_481D_CANDY_FACTORY :Candy Factory STR_481E_BATTERY_FARM :Battery Farm STR_481F_COLA_WELLS :Cola Wells STR_4820_TOY_SHOP :Toy Shop STR_4821_TOY_FACTORY :Toy Factory STR_4822_PLASTIC_FOUNTAINS :Plastic Fountains STR_4823_FIZZY_DRINK_FACTORY :Fizzy Drink Factory STR_4824_BUBBLE_GENERATOR :Bubble Generator STR_4825_TOFFEE_QUARRY :Toffee Quarry STR_4826_SUGAR_MINE :Sugar Mine ############ range for requires starts STR_4827_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}{STRING} STR_4828_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING} STR_4829_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends ############ range for produces starts STR_INDUSTRY_WINDOW_WAITING_FOR_PROCESSING :{BLACK}Cargo waiting to be processed: STR_INDUSTRY_WINDOW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO}{STRING}{BLACK} STR_4827_PRODUCES :{BLACK}Produces: {YELLOW}{STRING}{STRING} STR_4828_PRODUCES :{BLACK}Produces: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Production last month: STR_482B_TRANSPORTED :{YELLOW}{CARGO}{STRING}{BLACK} ({COMMA}% transported) STR_482C_CENTER_THE_MAIN_VIEW_ON :{BLACK}Center the main view on industry location STR_482D_NEW_UNDER_CONSTRUCTION :{BLACK}{BIGFONT}New {STRING} under construction near {TOWN}! STR_482E_NEW_BEING_PLANTED_NEAR :{BLACK}{BIGFONT}New {STRING} being planted near {TOWN}! STR_482F_COST :{BLACK}Cost: {YELLOW}{CURRENCY} STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Can't construct this industry type here... STR_4831_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}...forest can only be planted above snow-line STR_4832_ANNOUNCES_IMMINENT_CLOSURE :{BLACK}{BIGFONT}{STRING} announces imminent closure! STR_4833_SUPPLY_PROBLEMS_CAUSE_TO :{BLACK}{BIGFONT}Supply problems cause {STRING} to announce imminent closure! STR_4834_LACK_OF_NEARBY_TREES_CAUSES :{BLACK}{BIGFONT}Lack of nearby trees causes {STRING} to announce imminent closure! STR_4835_INCREASES_PRODUCTION :{BLACK}{BIGFONT}{INDUSTRY} increases production! STR_4836_NEW_COAL_SEAM_FOUND_AT :{BLACK}{BIGFONT}New coal seam found at {INDUSTRY}!{}Production is expected to double! STR_4837_NEW_OIL_RESERVES_FOUND :{BLACK}{BIGFONT}New oil reserves found at {INDUSTRY}!{}Production is expected to double! STR_4838_IMPROVED_FARMING_METHODS :{BLACK}{BIGFONT}Improved farming methods at {INDUSTRY} are expected to double production! STR_4839_PRODUCTION_DOWN_BY_50 :{BLACK}{BIGFONT}{INDUSTRY} production down by 50% STR_483A_INSECT_INFESTATION_CAUSES :{BLACK}{BIGFONT}Insect infestation causes havoc at {INDUSTRY}!{}Production down by 50% STR_483B_CAN_ONLY_BE_POSITIONED :{WHITE}...can only be positioned near edges of map STR_INDUSTRY_PROD_GOUP :{BLACK}{BIGFONT}{STRING} production at {INDUSTRY} increases by {COMMA}%! STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT}{STRING} production at {INDUSTRY} goes down by {COMMA}%! ##id 0x5000 STR_5000_TRAIN_IN_TUNNEL :{WHITE}Train in tunnel STR_5001_ROAD_VEHICLE_IN_TUNNEL :{WHITE}Road vehicle in tunnel STR_5003_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another tunnel in the way STR_5005_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel STR_5006_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Must demolish tunnel first STR_5007_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Must demolish bridge first STR_5008_CANNOT_START_AND_END_ON :{WHITE}Cannot start and end on same position STR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Bridge heads not at the same level STR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Bridge is too low for the terrain STR_500A_START_AND_END_MUST_BE_IN :{WHITE}Start and end must be in line STR_500B_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Site unsuitable for tunnel entrance STR_500D :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY} STR_500E_SUSPENSION_STEEL :Suspension, Steel STR_500F_GIRDER_STEEL :Girder, Steel STR_5010_CANTILEVER_STEEL :Cantilever, Steel STR_5011_SUSPENSION_CONCRETE :Suspension, Concrete STR_5012_WOODEN :Wooden STR_5013_CONCRETE :Concrete STR_5014_TUBULAR_STEEL :Tubular, Steel STR_BRIDGE_TUBULAR_SILICON :Tubular, Silicon STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Can't build bridge here... STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here... STR_5017_RAILROAD_TUNNEL :Railroad tunnel STR_5018_ROAD_TUNNEL :Road tunnel STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Steel suspension rail bridge STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Steel girder rail bridge STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Steel cantilever rail bridge STR_501E_REINFORCED_CONCRETE_SUSPENSION :Reinforced concrete suspension rail bridge STR_501F_WOODEN_RAIL_BRIDGE :Wooden rail bridge STR_5020_CONCRETE_RAIL_BRIDGE :Concrete rail bridge STR_5021_STEEL_SUSPENSION_ROAD_BRIDGE :Steel suspension road bridge STR_5022_STEEL_GIRDER_ROAD_BRIDGE :Steel girder road bridge STR_5023_STEEL_CANTILEVER_ROAD_BRIDGE :Steel cantilever road bridge STR_5024_REINFORCED_CONCRETE_SUSPENSION :Reinforced concrete suspension road bridge STR_5025_WOODEN_ROAD_BRIDGE :Wooden road bridge STR_5026_CONCRETE_ROAD_BRIDGE :Concrete road bridge STR_5027_TUBULAR_RAIL_BRIDGE :Tubular rail bridge STR_5028_TUBULAR_ROAD_BRIDGE :Tubular road bridge ##id 0x5800 STR_5800_OBJECT_IN_THE_WAY :{WHITE}Object in the way STR_5801_TRANSMITTER :Transmitter STR_5802_LIGHTHOUSE :Lighthouse STR_5803_COMPANY_HEADQUARTERS :Company Headquarters STR_5804_COMPANY_HEADQUARTERS_IN :{WHITE}...company headquarters in the way STR_5805_COMPANY_OWNED_LAND :Company-owned land STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Can't purchase this land area... STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...you already own it! ############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ These strings may never get a new id, or savegames will break! ##id 0x6000 STR_SV_EMPTY : STR_SV_UNNAMED :Unnamed STR_SV_TRAIN_NAME :Train {COMMA} STR_SV_ROADVEH_NAME :Road Vehicle {COMMA} STR_SV_SHIP_NAME :Ship {COMMA} STR_SV_AIRCRAFT_NAME :Aircraft {COMMA} STR_SV_STNAME :{STRING} STR_SV_STNAME_NORTH :{STRING} North STR_SV_STNAME_SOUTH :{STRING} South STR_SV_STNAME_EAST :{STRING} East STR_SV_STNAME_WEST :{STRING} West STR_SV_STNAME_CENTRAL :{STRING} Central STR_SV_STNAME_TRANSFER :{STRING} Transfer STR_SV_STNAME_HALT :{STRING} Halt STR_SV_STNAME_VALLEY :{STRING} Valley STR_SV_STNAME_HEIGHTS :{STRING} Heights STR_SV_STNAME_WOODS :{STRING} Woods STR_SV_STNAME_LAKESIDE :{STRING} Lakeside STR_SV_STNAME_EXCHANGE :{STRING} Exchange STR_SV_STNAME_AIRPORT :{STRING} Airport STR_SV_STNAME_OILFIELD :{STRING} Oilfield STR_SV_STNAME_MINES :{STRING} Mines STR_SV_STNAME_DOCKS :{STRING} Docks STR_SV_STNAME_BUOY_1 :{STRING} Buoy 1 STR_SV_STNAME_BUOY_2 :{STRING} Buoy 2 STR_SV_STNAME_BUOY_3 :{STRING} Buoy 3 STR_SV_STNAME_BUOY_4 :{STRING} Buoy 4 STR_SV_STNAME_BUOY_5 :{STRING} Buoy 5 STR_SV_STNAME_BUOY_6 :{STRING} Buoy 6 STR_SV_STNAME_BUOY_7 :{STRING} Buoy 7 STR_SV_STNAME_BUOY_8 :{STRING} Buoy 8 STR_SV_STNAME_BUOY_9 :{STRING} Buoy 9 STR_SV_STNAME_ANNEXE :{STRING} Annexe STR_SV_STNAME_SIDINGS :{STRING} Sidings STR_SV_STNAME_BRANCH :{STRING} Branch STR_SV_STNAME_UPPER :Upper {STRING} STR_SV_STNAME_LOWER :Lower {STRING} STR_SV_STNAME_HELIPORT :{STRING} Heliport STR_SV_STNAME_FOREST :{STRING} Forest STR_SV_STNAME_FALLBACK :{STRING} Station #{NUM} ############ end of savegame specific region! ##id 0x6800 STR_6800_DIFFICULTY_LEVEL :{WHITE}Difficulty Level STR_OPTIONS_SAVE_CHANGES :{BLACK}Save ############ range for difficulty levels starts STR_6801_EASY :{BLACK}Easy STR_6802_MEDIUM :{BLACK}Medium STR_6803_HARD :{BLACK}Hard STR_6804_CUSTOM :{BLACK}Custom ############ range for difficulty levels ends ############ range for difficulty settings starts STR_6805_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA} STR_6807_NO_OF_TOWNS :{LTBLUE}No. of towns: {ORANGE}{STRING} STR_6808_NO_OF_INDUSTRIES :{LTBLUE}No. of industries: {ORANGE}{STRING} STR_6809_MAXIMUM_INITIAL_LOAN_000 :{LTBLUE}Maximum initial loan: {ORANGE}{CURRENCY} STR_680A_INITIAL_INTEREST_RATE :{LTBLUE}Initial interest rate: {ORANGE}{COMMA}% STR_680B_VEHICLE_RUNNING_COSTS :{LTBLUE}Vehicle running costs: {ORANGE}{STRING} STR_680C_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Construction speed of competitors: {ORANGE}{STRING} STR_680E_VEHICLE_BREAKDOWNS :{LTBLUE}Vehicle breakdowns: {ORANGE}{STRING} STR_680F_SUBSIDY_MULTIPLIER :{LTBLUE}Subsidy multiplier: {ORANGE}{STRING} STR_6810_COST_OF_CONSTRUCTION :{LTBLUE}Cost of construction: {ORANGE}{STRING} STR_6811_TERRAIN_TYPE :{LTBLUE}Terrain type: {ORANGE}{STRING} STR_6812_QUANTITY_OF_SEA_LAKES :{LTBLUE}Quantity of sea/lakes: {ORANGE}{STRING} STR_6813_ECONOMY :{LTBLUE}Economy: {ORANGE}{STRING} STR_6814_TRAIN_REVERSING :{LTBLUE}Train reversing: {ORANGE}{STRING} STR_6815_DISASTERS :{LTBLUE}Disasters: {ORANGE}{STRING} STR_CITY_APPROVAL :{LTBLUE}City council's attitude towards area restructuring: {ORANGE}{STRING} ############ range for difficulty settings ends STR_NONE :None STR_NUM_VERY_LOW :Very low STR_6816_LOW :Low STR_6817_NORMAL :Normal STR_6818_HIGH :High STR_6819 :{BLACK}{SMALLLEFTARROW} STR_681A :{BLACK}{SMALLRIGHTARROW} STR_681B_VERY_SLOW :Very Slow STR_681C_SLOW :Slow STR_681D_MEDIUM :Medium STR_681E_FAST :Fast STR_681F_VERY_FAST :Very Fast STR_VERY_LOW :Very Low STR_6820_LOW :Low STR_6821_MEDIUM :Medium STR_6822_HIGH :High STR_6823_NONE :None STR_6824_REDUCED :Reduced STR_6825_NORMAL :Normal STR_6826_X1_5 :x1.5 STR_6827_X2 :x2 STR_6828_X3 :x3 STR_6829_X4 :x4 STR_682A_VERY_FLAT :Very Flat STR_682B_FLAT :Flat STR_682C_HILLY :Hilly STR_682D_MOUNTAINOUS :Mountainous STR_682E_STEADY :Steady STR_682F_FLUCTUATING :Fluctuating STR_6830_IMMEDIATE :Immediate STR_6831_3_MONTHS_AFTER_PLAYER :3 months after player STR_6832_6_MONTHS_AFTER_PLAYER :6 months after player STR_6833_9_MONTHS_AFTER_PLAYER :9 months after player STR_6834_AT_END_OF_LINE_AND_AT_STATIONS :At end of line, and at stations STR_6835_AT_END_OF_LINE_ONLY :At end of line only STR_6836_OFF :Off STR_6837_ON :On STR_6838_SHOW_HI_SCORE_CHART :{BLACK}Show hi-score chart STR_PERMISSIVE :Permissive STR_TOLERANT :Tolerant STR_HOSTILE :Hostile ##id 0x7000 STR_7000 : STR_7001 :{WHITE}{COMPANY} {BLACK}{COMPANYNUM} STR_7002_COMPANY :(Company {COMMA}) STR_7004_NEW_FACE :{BLACK}New Face STR_7005_COLOR_SCHEME :{BLACK}Color Scheme STR_7006_COLOR_SCHEME :{GOLD}Color Scheme: STR_7007_NEW_COLOR_SCHEME :{WHITE}New Color Scheme STR_7008_COMPANY_NAME :{BLACK}Company Name STR_7009_PRESIDENT_NAME :{BLACK}President Name STR_700A_COMPANY_NAME :Company Name STR_700B_PRESIDENT_S_NAME :President's Name STR_700C_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Can't change company name... STR_700D_CAN_T_CHANGE_PRESIDENT :{WHITE}Can't change president's name... STR_700E_FINANCES :{WHITE}{COMPANY} Finances {BLACK}{COMPANYNUM} STR_700F_EXPENDITURE_INCOME :{WHITE}Expenditure/Income STR_7010 :{WHITE}{NUM} STR_7011_CONSTRUCTION :{GOLD}Construction STR_7012_NEW_VEHICLES :{GOLD}New Vehicles STR_7013_TRAIN_RUNNING_COSTS :{GOLD}Train Running Costs STR_7014_ROAD_VEH_RUNNING_COSTS :{GOLD}Road Veh. Running Costs STR_7015_AIRCRAFT_RUNNING_COSTS :{GOLD}Aircraft Running Costs STR_7016_SHIP_RUNNING_COSTS :{GOLD}Ship Running Costs STR_7017_PROPERTY_MAINTENANCE :{GOLD}Property Maintenance STR_7018_TRAIN_INCOME :{GOLD}Train Income STR_7019_ROAD_VEHICLES_INCOME :{GOLD}Road Vehicle Income STR_701A_AIRCRAFT_INCOME :{GOLD}Aircraft Income STR_701B_SHIP_INCOME :{GOLD}Ship Income STR_701C_LOAN_INTEREST :{GOLD}Loan Interest STR_701D_OTHER :{GOLD}Other STR_701E :{BLACK}-{CURRENCY} STR_701F :{BLACK}+{CURRENCY} STR_7020_TOTAL :{WHITE}Total: STR_7021 :{COMPANY} {COMPANYNUM} STR_7022_INCOME_GRAPH :{WHITE}Income Graph STR_CURRCOMPACT :{CURRCOMPACT} STR_7024 :{COMMA} STR_7025_OPERATING_PROFIT_GRAPH :{WHITE}Operating Profit Graph STR_7026_BANK_BALANCE :{WHITE}Bank Balance STR_7027_LOAN :{WHITE}Loan STR_MAX_LOAN :{WHITE}Max Loan: {BLACK}{CURRENCY} STR_7028 :{BLACK}{CURRENCY} STR_7029_BORROW :{BLACK}Borrow {SKIP}{SKIP}{CURRENCY} STR_702A_REPAY :{BLACK}Repay {SKIP}{SKIP}{CURRENCY} STR_702B_MAXIMUM_PERMITTED_LOAN :{WHITE}...maximum permitted loan size is {CURRENCY} STR_702C_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Can't borrow any more money... STR_702D_LOAN_ALREADY_REPAYED :{WHITE}...no loan to repay STR_702E_REQUIRED :{WHITE}...{CURRENCY} required STR_702F_CAN_T_REPAY_LOAN :{WHITE}Can't repay loan... STR_INSUFFICIENT_FUNDS :{WHITE}Can't give away money that is loaned from the bank... STR_7030_SELECT_NEW_FACE_FOR_PRESIDENT :{BLACK}Select new face for president STR_7031_CHANGE_THE_COMPANY_VEHICLE :{BLACK}Change the company vehicle livery STR_7032_CHANGE_THE_PRESIDENT_S :{BLACK}Change the president's name STR_7033_CHANGE_THE_COMPANY_NAME :{BLACK}Change the company name STR_7034_CLICK_ON_SELECTED_NEW_COLOR :{BLACK}Click on desired color scheme STR_7035_INCREASE_SIZE_OF_LOAN :{BLACK}Increase size of loan STR_7036_REPAY_PART_OF_LOAN :{BLACK}Repay part of loan STR_7037_PRESIDENT :{WHITE}{PRESIDENTNAME}{}{GOLD}(President) STR_7038_INAUGURATED :{GOLD}Inaugurated: {WHITE}{NUM} STR_7039_VEHICLES :{GOLD}Vehicles: STR_TRAINS :{WHITE}{COMMA} train{P "" s} STR_ROAD_VEHICLES :{WHITE}{COMMA} road vehicle{P "" s} STR_AIRCRAFT :{WHITE}{COMMA} aircraft STR_SHIPS :{WHITE}{COMMA} ship{P "" s} STR_7042_NONE :{WHITE}None STR_7043_FACE_SELECTION :{WHITE}Face Selection STR_7044_MALE :{BLACK}Male STR_7045_FEMALE :{BLACK}Female STR_7046_NEW_FACE :{BLACK}New Face STR_7047_CANCEL_NEW_FACE_SELECTION :{BLACK}Cancel new face selection STR_7048_ACCEPT_NEW_FACE_SELECTION :{BLACK}Accept new face selection STR_7049_SELECT_MALE_FACES :{BLACK}Select male faces STR_704A_SELECT_FEMALE_FACES :{BLACK}Select female faces STR_704B_GENERATE_RANDOM_NEW_FACE :{BLACK}Generate random new face STR_704C_KEY :{BLACK}Key STR_704D_SHOW_KEY_TO_GRAPHS :{BLACK}Show key to graphs STR_704E_KEY_TO_COMPANY_GRAPHS :{WHITE}Key to company graphs STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY :{BLACK}Click here to toggle company's entry on graph on/off STR_7050_UNITS_OF_CARGO_DELIVERED :{WHITE}Units of cargo delivered STR_7051_COMPANY_PERFORMANCE_RATINGS :{WHITE}Company performance ratings (maximum rating=1000) STR_7052_COMPANY_VALUES :{WHITE}Company values STR_7053_COMPANY_LEAGUE_TABLE :{WHITE}Company League Table STR_7054 :{WHITE}{STRING}{SETX 45}{ORANGE}{COMPANY} {BLACK}{COMPANYNUM} '{STRING}' STR_7055 :{YELLOW}{STRING}{SETX 45}{ORANGE}{COMPANY} {BLACK}{COMPANYNUM} '{STRING}' STR_7056_TRANSPORT_COMPANY_IN_TROUBLE :{BLACK}{BIGFONT}Transport company in trouble! STR_7057_WILL_BE_SOLD_OFF_OR_DECLARED :{BLACK}{BIGFONT}{STRING} will be sold off or declared bankrupt unless performance increases soon! STR_7058_PRESIDENT :{BLACK}{PRESIDENTNAME}{}(President) STR_7059_TRANSPORT_COMPANY_MERGER :{BLACK}{BIGFONT}Transport company merger! STR_705A_HAS_BEEN_SOLD_TO_FOR :{BLACK}{BIGFONT}{STRING} has been sold to {STRING} for {CURRENCY}! STR_705B_WE_ARE_LOOKING_FOR_A_TRANSPORT :{WHITE}We are looking for a transport company to take-over our company{}{}Do you want to purchase {COMPANY} for {CURRENCY}? STR_705C_BANKRUPT :{BLACK}{BIGFONT}Bankrupt! STR_705D_HAS_BEEN_CLOSED_DOWN_BY :{BLACK}{BIGFONT}{STRING} has been closed down by creditors and all assets sold off! STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED :{BLACK}{BIGFONT}New transport company launched! STR_705F_STARTS_CONSTRUCTION_NEAR :{BLACK}{BIGFONT}{STRING} starts construction near {TOWN}! STR_7060_CAN_T_BUY_COMPANY :{WHITE}Can't buy company... STR_7061_CARGO_PAYMENT_RATES :{WHITE}Cargo Payment Rates STR_7062_DAYS_IN_TRANSIT :{BLACK}{TINYFONT}Days in transit STR_7063_PAYMENT_FOR_DELIVERING :{BLACK}{TINYFONT}Payment for delivering 10 units (or 10,000 litres) of cargo a distance of 20 squares STR_7064_TOGGLE_GRAPH_FOR_CARGO :{BLACK}Toggle graph for cargo type on/off STR_7065 :{BLACK}{TINYFONT}{STRING} STR_7066_ENGINEER :Engineer STR_7067_TRAFFIC_MANAGER :Traffic Manager STR_7068_TRANSPORT_COORDINATOR :Transport Coordinator STR_7069_ROUTE_SUPERVISOR :Route Supervisor STR_706A_DIRECTOR :Director STR_706B_CHIEF_EXECUTIVE :Chief Executive STR_706C_CHAIRMAN :Chairman STR_706D_PRESIDENT :President STR_706E_TYCOON :Tycoon STR_706F_BUILD_HQ :{BLACK}Build HQ STR_7070_BUILD_COMPANY_HEADQUARTERS :{BLACK}Build company headquarters / view company headquarters STR_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Can't build company headquarters... STR_7072_VIEW_HQ :{BLACK}View HQ STR_RELOCATE_HQ :{BLACK}Relocate HQ STR_COMPANY_PASSWORD :{BLACK}Password STR_COMPANY_PASSWORD_TOOLTIP :{BLACK}Password-protect your company to prevent unauthorized users from joining. STR_SET_COMPANY_PASSWORD :{BLACK}Set company password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password STR_COMPANY_PASSWORD_OK :{BLACK}Give the company the new password STR_COMPANY_PASSWORD_CAPTION :{WHITE}Company password STR_MAKE_DEFAULT_COMPANY_PASSWORD :{BLACK}Default company password STR_MAKE_DEFAULT_COMPANY_PASSWORD_TIP :{BLACK}Use this company password as default for new companies STR_7073_WORLD_RECESSION_FINANCIAL :{BIGFONT}{BLACK}World Recession!{}{}Financial experts fear worst as economy slumps! STR_7074_RECESSION_OVER_UPTURN_IN :{BIGFONT}{BLACK}Recession Over!{}{}Upturn in trade gives confidence to industries as economy strengthens! STR_7075_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size STR_7076_COMPANY_VALUE :{GOLD}Company value: {WHITE}{CURRENCY} STR_7077_BUY_25_SHARE_IN_COMPANY :{BLACK}Buy 25% share in company STR_7078_SELL_25_SHARE_IN_COMPANY :{BLACK}Sell 25% share in company STR_7079_BUY_25_SHARE_IN_THIS_COMPANY :{BLACK}Buy 25% share in this company STR_707A_SELL_25_SHARE_IN_THIS_COMPANY :{BLACK}Sell 25% share in this company STR_707B_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Can't buy 25% share in this company... STR_707C_CAN_T_SELL_25_SHARE_IN :{WHITE}Can't sell 25% share in this company... STR_707D_OWNED_BY :{WHITE}({COMMA}% owned by {COMPANY}) STR_707F_HAS_BEEN_TAKEN_OVER_BY :{BLACK}{BIGFONT}{STRING} has been taken over by {STRING}! STR_PROTECTED :{WHITE}This company is not old enough to trade shares yet... STR_LIVERY_DEFAULT :Standard Livery STR_LIVERY_STEAM :Steam Engine STR_LIVERY_DIESEL :Diesel Engine STR_LIVERY_ELECTRIC :Electric Engine STR_LIVERY_MONORAIL :Monorail Engine STR_LIVERY_MAGLEV :Maglev Engine STR_LIVERY_DMU :DMU STR_LIVERY_EMU :EMU STR_LIVERY_PASSENGER_WAGON_STEAM :Passenger/Mail Car (Steam) STR_LIVERY_PASSENGER_WAGON_DIESEL :Passenger/Mail Car (Diesel) STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passenger/Mail Car (Electric) STR_LIVERY_PASSENGER_WAGON_MONORAIL :Passenger Car (Monorail) STR_LIVERY_PASSENGER_WAGON_MAGLEV :Passenger Car (Maglev) STR_LIVERY_FREIGHT_WAGON :Freight Car STR_LIVERY_BUS :Bus STR_LIVERY_TRUCK :Truck STR_LIVERY_PASSENGER_SHIP :Passenger Ship STR_LIVERY_FREIGHT_SHIP :Freight Ship STR_LIVERY_HELICOPTER :Helicopter STR_LIVERY_SMALL_PLANE :Small Airplane STR_LIVERY_LARGE_PLANE :Large Airplane STR_LIVERY_PASSENGER_TRAM :Passenger Tram STR_LIVERY_FREIGHT_TRAM :Freight Tram STR_LIVERY_GENERAL_TIP :{BLACK}Show general color schemes STR_LIVERY_TRAIN_TIP :{BLACK}Show train color schemes STR_LIVERY_ROADVEH_TIP :{BLACK}Show road vehicle color schemes STR_LIVERY_SHIP_TIP :{BLACK}Show ship color schemes STR_LIVERY_AIRCRAFT_TIP :{BLACK}Show aircraft color schemes STR_LIVERY_PRIMARY_TIP :{BLACK}Choose the primary color for the selected scheme STR_LIVERY_SECONDARY_TIP :{BLACK}Choose the secondary color for the selected scheme STR_LIVERY_PANEL_TIP :{BLACK}Select a color scheme to change, or multiple schemes with CTRL+click. Click on the box to toggle use of the scheme ##id 0x8000 STR_8000_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Steam) STR_8001_MJS_250_DIESEL :MJS 250 (Diesel) STR_8002_PLODDYPHUT_CHOO_CHOO :Ploddyphut Choo-Choo STR_8003_POWERNAUT_CHOO_CHOO :Powernaut Choo-Choo STR_8004_MIGHTYMOVER_CHOO_CHOO :Mightymover Choo-Choo STR_8005_PLODDYPHUT_DIESEL :Ploddyphut Diesel STR_8006_POWERNAUT_DIESEL :Powernaut Diesel STR_8007_WILLS_2_8_0_STEAM :Wills 2-8-0 (Steam) STR_8008_CHANEY_JUBILEE_STEAM :Chaney 'Jubilee' (Steam) STR_8009_GINZU_A4_STEAM :Ginzu 'A4' (Steam) STR_800A_SH_8P_STEAM :SH '8P' (Steam) STR_800B_MANLEY_MOREL_DMU_DIESEL :Manley-Morel DMU (Diesel) STR_800C_DASH_DIESEL :'Dash' (Diesel) STR_800D_SH_HENDRY_25_DIESEL :SH/Hendry '25' (Diesel) STR_800E_UU_37_DIESEL :UU '37' (Diesel) STR_800F_FLOSS_47_DIESEL :Floss '47' (Diesel) STR_8010_CS_4000_DIESEL :CS 4000 (Diesel) STR_8011_CS_2400_DIESEL :CS 2400 (Diesel) STR_8012_CENTENNIAL_DIESEL :Centennial (Diesel) STR_8013_KELLING_3100_DIESEL :Kelling 3100 (Diesel) STR_8014_TURNER_TURBO_DIESEL :Turner Turbo (Diesel) STR_8015_MJS_1000_DIESEL :MJS 1000 (Diesel) STR_8016_SH_125_DIESEL :SH '125' (Diesel) STR_8017_SH_30_ELECTRIC :SH '30' (Electric) STR_8018_SH_40_ELECTRIC :SH '40' (Electric) STR_8019_T_I_M_ELECTRIC :'T.I.M.' (Electric) STR_801A_ASIASTAR_ELECTRIC :'AsiaStar' (Electric) STR_801B_PASSENGER_CAR :Passenger Car STR_801C_MAIL_VAN :Mail Van STR_801D_COAL_CAR :Coal Car STR_801E_OIL_TANKER :Oil Tanker STR_801F_LIVESTOCK_VAN :Livestock Van STR_8020_GOODS_VAN :Goods Van STR_8021_GRAIN_HOPPER :Grain Hopper STR_8022_WOOD_TRUCK :Wood Truck STR_8023_IRON_ORE_HOPPER :Iron Ore Hopper STR_8024_STEEL_TRUCK :Steel Truck STR_8025_ARMORED_VAN :Armored Van STR_8026_FOOD_VAN :Food Van STR_8027_PAPER_TRUCK :Paper Truck STR_8028_COPPER_ORE_HOPPER :Copper Ore Hopper STR_8029_WATER_TANKER :Water Tanker STR_802A_FRUIT_TRUCK :Fruit Truck STR_802B_RUBBER_TRUCK :Rubber Truck STR_802C_SUGAR_TRUCK :Sugar Truck STR_802D_COTTON_CANDY_HOPPER :Cotton Candy Hopper STR_802E_TOFFEE_HOPPER :Toffee Hopper STR_802F_BUBBLE_VAN :Bubble Van STR_8030_COLA_TANKER :Cola Tanker STR_8031_CANDY_VAN :Candy Van STR_8032_TOY_VAN :Toy Van STR_8033_BATTERY_TRUCK :Battery Truck STR_8034_FIZZY_DRINK_TRUCK :Fizzy Drink Truck STR_8035_PLASTIC_TRUCK :Plastic Truck STR_8036_X2001_ELECTRIC :'X2001' (Electric) STR_8037_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Electric) STR_8038_WIZZOWOW_Z99 :Wizzowow Z99 STR_8039_PASSENGER_CAR :Passenger Car STR_803A_MAIL_VAN :Mail Van STR_803B_COAL_CAR :Coal Car STR_803C_OIL_TANKER :Oil Tanker STR_803D_LIVESTOCK_VAN :Livestock Van STR_803E_GOODS_VAN :Goods Van STR_803F_GRAIN_HOPPER :Grain Hopper STR_8040_WOOD_TRUCK :Wood Truck STR_8041_IRON_ORE_HOPPER :Iron Ore Hopper STR_8042_STEEL_TRUCK :Steel Truck STR_8043_ARMORED_VAN :Armored Van STR_8044_FOOD_VAN :Food Van STR_8045_PAPER_TRUCK :Paper Truck STR_8046_COPPER_ORE_HOPPER :Copper Ore Hopper STR_8047_WATER_TANKER :Water Tanker STR_8048_FRUIT_TRUCK :Fruit Truck STR_8049_RUBBER_TRUCK :Rubber Truck STR_804A_SUGAR_TRUCK :Sugar Truck STR_804B_COTTON_CANDY_HOPPER :Cotton Candy Hopper STR_804C_TOFFEE_HOPPER :Toffee Hopper STR_804D_BUBBLE_VAN :Bubble Van STR_804E_COLA_TANKER :Cola Tanker STR_804F_CANDY_VAN :Candy Van STR_8050_TOY_VAN :Toy Van STR_8051_BATTERY_TRUCK :Battery Truck STR_8052_FIZZY_DRINK_TRUCK :Fizzy Drink Truck STR_8053_PLASTIC_TRUCK :Plastic Truck STR_8054_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Electric) STR_8055_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (Electric) STR_8056_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Electric) STR_8057_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (Electric) STR_8058_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer STR_8059_PASSENGER_CAR :Passenger Car STR_805A_MAIL_VAN :Mail Van STR_805B_COAL_CAR :Coal Car STR_805C_OIL_TANKER :Oil Tanker STR_805D_LIVESTOCK_VAN :Livestock Van STR_805E_GOODS_VAN :Goods Van STR_805F_GRAIN_HOPPER :Grain Hopper STR_8060_WOOD_TRUCK :Wood Truck STR_8061_IRON_ORE_HOPPER :Iron Ore Hopper STR_8062_STEEL_TRUCK :Steel Truck STR_8063_ARMORED_VAN :Armored Van STR_8064_FOOD_VAN :Food Van STR_8065_PAPER_TRUCK :Paper Truck STR_8066_COPPER_ORE_HOPPER :Copper Ore Hopper STR_8067_WATER_TANKER :Water Tanker STR_8068_FRUIT_TRUCK :Fruit Truck STR_8069_RUBBER_TRUCK :Rubber Truck STR_806A_SUGAR_TRUCK :Sugar Truck STR_806B_COTTON_CANDY_HOPPER :Cotton Candy Hopper STR_806C_TOFFEE_HOPPER :Toffee Hopper STR_806D_BUBBLE_VAN :Bubble Van STR_806E_COLA_TANKER :Cola Tanker STR_806F_CANDY_VAN :Candy Van STR_8070_TOY_VAN :Toy Van STR_8071_BATTERY_TRUCK :Battery Truck STR_8072_FIZZY_DRINK_TRUCK :Fizzy Drink Truck STR_8073_PLASTIC_TRUCK :Plastic Truck STR_8074_MPS_REGAL_BUS :MPS Regal Bus STR_8075_HEREFORD_LEOPARD_BUS :Hereford Leopard Bus STR_8076_FOSTER_BUS :Foster Bus STR_8077_FOSTER_MKII_SUPERBUS :Foster MkII Superbus STR_8078_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus STR_8079_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus STR_807A_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus STR_807B_BALOGH_COAL_TRUCK :Balogh Coal Truck STR_807C_UHL_COAL_TRUCK :Uhl Coal Truck STR_807D_DW_COAL_TRUCK :DW Coal Truck STR_807E_MPS_MAIL_TRUCK :MPS Mail Truck STR_807F_REYNARD_MAIL_TRUCK :Reynard Mail Truck STR_8080_PERRY_MAIL_TRUCK :Perry Mail Truck STR_8081_MIGHTYMOVER_MAIL_TRUCK :MightyMover Mail Truck STR_8082_POWERNAUGHT_MAIL_TRUCK :Powernaught Mail Truck STR_8083_WIZZOWOW_MAIL_TRUCK :Wizzowow Mail Truck STR_8084_WITCOMBE_OIL_TANKER :Witcombe Oil Tanker STR_8085_FOSTER_OIL_TANKER :Foster Oil Tanker STR_8086_PERRY_OIL_TANKER :Perry Oil Tanker STR_8087_TALBOTT_LIVESTOCK_VAN :Talbott Livestock Van STR_8088_UHL_LIVESTOCK_VAN :Uhl Livestock Van STR_8089_FOSTER_LIVESTOCK_VAN :Foster Livestock Van STR_808A_BALOGH_GOODS_TRUCK :Balogh Goods Truck STR_808B_CRAIGHEAD_GOODS_TRUCK :Craighead Goods Truck STR_808C_GOSS_GOODS_TRUCK :Goss Goods Truck STR_808D_HEREFORD_GRAIN_TRUCK :Hereford Grain Truck STR_808E_THOMAS_GRAIN_TRUCK :Thomas Grain Truck STR_808F_GOSS_GRAIN_TRUCK :Goss Grain Truck STR_8090_WITCOMBE_WOOD_TRUCK :Witcombe Wood Truck STR_8091_FOSTER_WOOD_TRUCK :Foster Wood Truck STR_8092_MORELAND_WOOD_TRUCK :Moreland Wood Truck STR_8093_MPS_IRON_ORE_TRUCK :MPS Iron Ore Truck STR_8094_UHL_IRON_ORE_TRUCK :Uhl Iron Ore Truck STR_8095_CHIPPY_IRON_ORE_TRUCK :Chippy Iron Ore Truck STR_8096_BALOGH_STEEL_TRUCK :Balogh Steel Truck STR_8097_UHL_STEEL_TRUCK :Uhl Steel Truck STR_8098_KELLING_STEEL_TRUCK :Kelling Steel Truck STR_8099_BALOGH_ARMORED_TRUCK :Balogh Armored Truck STR_809A_UHL_ARMORED_TRUCK :Uhl Armored Truck STR_809B_FOSTER_ARMORED_TRUCK :Foster Armored Truck STR_809C_FOSTER_FOOD_VAN :Foster Food Van STR_809D_PERRY_FOOD_VAN :Perry Food Van STR_809E_CHIPPY_FOOD_VAN :Chippy Food Van STR_809F_UHL_PAPER_TRUCK :Uhl Paper Truck STR_80A0_BALOGH_PAPER_TRUCK :Balogh Paper Truck STR_80A1_MPS_PAPER_TRUCK :MPS Paper Truck STR_80A2_MPS_COPPER_ORE_TRUCK :MPS Copper Ore Truck STR_80A3_UHL_COPPER_ORE_TRUCK :Uhl Copper Ore Truck STR_80A4_GOSS_COPPER_ORE_TRUCK :Goss Copper Ore Truck STR_80A5_UHL_WATER_TANKER :Uhl Water Tanker STR_80A6_BALOGH_WATER_TANKER :Balogh Water Tanker STR_80A7_MPS_WATER_TANKER :MPS Water Tanker STR_80A8_BALOGH_FRUIT_TRUCK :Balogh Fruit Truck STR_80A9_UHL_FRUIT_TRUCK :Uhl Fruit Truck STR_80AA_KELLING_FRUIT_TRUCK :Kelling Fruit Truck STR_80AB_BALOGH_RUBBER_TRUCK :Balogh Rubber Truck STR_80AC_UHL_RUBBER_TRUCK :Uhl Rubber Truck STR_80AD_RMT_RUBBER_TRUCK :RMT Rubber Truck STR_80AE_MIGHTYMOVER_SUGAR_TRUCK :MightyMover Sugar Truck STR_80AF_POWERNAUGHT_SUGAR_TRUCK :Powernaught Sugar Truck STR_80B0_WIZZOWOW_SUGAR_TRUCK :Wizzowow Sugar Truck STR_80B1_MIGHTYMOVER_COLA_TRUCK :MightyMover Cola Truck STR_80B2_POWERNAUGHT_COLA_TRUCK :Powernaught Cola Truck STR_80B3_WIZZOWOW_COLA_TRUCK :Wizzowow Cola Truck STR_80B4_MIGHTYMOVER_COTTON_CANDY :MightyMover Cotton Candy Truck STR_80B5_POWERNAUGHT_COTTON_CANDY :Powernaught Cotton Candy Truck STR_80B6_WIZZOWOW_COTTON_CANDY_TRUCK :Wizzowow Cotton Candy Truck STR_80B7_MIGHTYMOVER_TOFFEE_TRUCK :MightyMover Toffee Truck STR_80B8_POWERNAUGHT_TOFFEE_TRUCK :Powernaught Toffee Truck STR_80B9_WIZZOWOW_TOFFEE_TRUCK :Wizzowow Toffee Truck STR_80BA_MIGHTYMOVER_TOY_VAN :MightyMover Toy Van STR_80BB_POWERNAUGHT_TOY_VAN :Powernaught Toy Van STR_80BC_WIZZOWOW_TOY_VAN :Wizzowow Toy Van STR_80BD_MIGHTYMOVER_CANDY_TRUCK :MightyMover Candy Truck STR_80BE_POWERNAUGHT_CANDY_TRUCK :Powernaught Candy Truck STR_80BF_WIZZOWOW_CANDY_TRUCK :Wizzowow Candy Truck STR_80C0_MIGHTYMOVER_BATTERY_TRUCK :MightyMover Battery Truck STR_80C1_POWERNAUGHT_BATTERY_TRUCK :Powernaught Battery Truck STR_80C2_WIZZOWOW_BATTERY_TRUCK :Wizzowow Battery Truck STR_80C3_MIGHTYMOVER_FIZZY_DRINK :MightyMover Fizzy Drink Truck STR_80C4_POWERNAUGHT_FIZZY_DRINK :Powernaught Fizzy Drink Truck STR_80C5_WIZZOWOW_FIZZY_DRINK_TRUCK :Wizzowow Fizzy Drink Truck STR_80C6_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover Plastic Truck STR_80C7_POWERNAUGHT_PLASTIC_TRUCK :Powernaught Plastic Truck STR_80C8_WIZZOWOW_PLASTIC_TRUCK :Wizzowow Plastic Truck STR_80C9_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover Bubble Truck STR_80CA_POWERNAUGHT_BUBBLE_TRUCK :Powernaught Bubble Truck STR_80CB_WIZZOWOW_BUBBLE_TRUCK :Wizzowow Bubble Truck STR_80CC_MPS_OIL_TANKER :MPS Oil Tanker STR_80CD_CS_INC_OIL_TANKER :CS-Inc. Oil Tanker STR_80CE_MPS_PASSENGER_FERRY :MPS Passenger Ferry STR_80CF_FFP_PASSENGER_FERRY :FFP Passenger Ferry STR_80D0_BAKEWELL_300_HOVERCRAFT :Bakewell 300 Hovercraft STR_80D1_CHUGGER_CHUG_PASSENGER :Chugger-Chug Passenger Ferry STR_80D2_SHIVERSHAKE_PASSENGER_FERRY :Shivershake Passenger Ferry STR_80D3_YATE_CARGO_SHIP :Yate Cargo ship STR_80D4_BAKEWELL_CARGO_SHIP :Bakewell Cargo ship STR_80D5_MIGHTYMOVER_CARGO_SHIP :Mightymover Cargo ship STR_80D6_POWERNAUT_CARGO_SHIP :Powernaut Cargo ship STR_80D7_SAMPSON_U52 :Sampson U52 STR_80D8_COLEMAN_COUNT :Coleman Count STR_80D9_FFP_DART :FFP Dart STR_80DA_YATE_HAUGAN :Yate Haugan STR_80DB_BAKEWELL_COTSWALD_LB_3 :Bakewell Cotswald LB-3 STR_80DC_BAKEWELL_LUCKETT_LB_8 :Bakewell Luckett LB-8 STR_80DD_BAKEWELL_LUCKETT_LB_9 :Bakewell Luckett LB-9 STR_80DE_BAKEWELL_LUCKETT_LB80 :Bakewell Luckett LB80 STR_80DF_BAKEWELL_LUCKETT_LB_10 :Bakewell Luckett LB-10 STR_80E0_BAKEWELL_LUCKETT_LB_11 :Bakewell Luckett LB-11 STR_80E1_YATE_AEROSPACE_YAC_1_11 :Yate Aerospace YAC 1-11 STR_80E2_DARWIN_100 :Darwin 100 STR_80E3_DARWIN_200 :Darwin 200 STR_80E4_DARWIN_300 :Darwin 300 STR_80E5_DARWIN_400 :Darwin 400 STR_80E6_DARWIN_500 :Darwin 500 STR_80E7_DARWIN_600 :Darwin 600 STR_80E8_GURU_GALAXY :Guru Galaxy STR_80E9_AIRTAXI_A21 :Airtaxi A21 STR_80EA_AIRTAXI_A31 :Airtaxi A31 STR_80EB_AIRTAXI_A32 :Airtaxi A32 STR_80EC_AIRTAXI_A33 :Airtaxi A33 STR_80ED_YATE_AEROSPACE_YAE46 :Yate Aerospace YAe46 STR_80EE_DINGER_100 :Dinger 100 STR_80EF_AIRTAXI_A34_1000 :AirTaxi A34-1000 STR_80F0_YATE_Z_SHUTTLE :Yate Z-Shuttle STR_80F1_KELLING_K1 :Kelling K1 STR_80F2_KELLING_K6 :Kelling K6 STR_80F3_KELLING_K7 :Kelling K7 STR_80F4_DARWIN_700 :Darwin 700 STR_80F5_FFP_HYPERDART_2 :FFP Hyperdart 2 STR_80F6_DINGER_200 :Dinger 200 STR_80F7_DINGER_1000 :Dinger 1000 STR_80F8_PLODDYPHUT_100 :Ploddyphut 100 STR_80F9_PLODDYPHUT_500 :Ploddyphut 500 STR_80FA_FLASHBANG_X1 :Flashbang X1 STR_80FB_JUGGERPLANE_M1 :Juggerplane M1 STR_80FC_FLASHBANG_WIZZER :Flashbang Wizzer STR_80FD_TRICARIO_HELICOPTER :Tricario Helicopter STR_80FE_GURU_X2_HELICOPTER :Guru X2 Helicopter STR_80FF_POWERNAUT_HELICOPTER :Powernaut Helicopter STR_8100_MESSAGE_FROM_VEHICLE_MANUFACTURE :{WHITE}Message from vehicle manufacturer STR_8101_WE_HAVE_JUST_DESIGNED_A :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available ? STR_8102_RAILROAD_LOCOMOTIVE :railroad locomotive STR_8103_ROAD_VEHICLE :road vehicle STR_8104_AIRCRAFT :aircraft STR_8105_SHIP :ship STR_8106_MONORAIL_LOCOMOTIVE :monorail locomotive STR_8107_MAGLEV_LOCOMOTIVE :maglev locomotive ##id 0x8800 STR_8800_TRAIN_DEPOT :{WHITE}{TOWN} Train Depot STR_8801_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First train arrives at {STATION}! STR_8802_DETAILS :{WHITE}{VEHICLE} (Details) STR_8803_TRAIN_IN_THE_WAY :{WHITE}Train in the way STR_8804 :{SETX 10}{COMMA}: {SETX 30}{STRING} {STRING} STR_8805 :{RIGHTARROW}{SETX 10}{COMMA}: {SETX 30}{STRING} {STRING} STR_ORDER_NON_STOP :{BLACK}Non-stop STR_ORDER_GO_TO :Go to STR_ORDER_GO_NON_STOP_TO :Go non-stop to STR_ORDER_GO_VIA :Go via STR_ORDER_GO_NON_STOP_VIA :Go non-stop via STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Full load any cargo STR_ORDER_DROP_LOAD_IF_POSSIBLE :Load if available STR_ORDER_DROP_FULL_LOAD_ALL :Full load all cargo STR_ORDER_DROP_FULL_LOAD_ANY :Full load any cargo STR_ORDER_DROP_NO_LOADING :No loading STR_ORDER_TOGGLE_UNLOAD :{BLACK}Unload all STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Unload if accepted STR_ORDER_DROP_UNLOAD :Unload all STR_ORDER_DROP_TRANSFER :Transfer STR_ORDER_DROP_NO_UNLOADING :No unloading STR_ORDER_FULL_LOAD :(Full load) STR_ORDER_FULL_LOAD_ANY :(Full load any cargo) STR_ORDER_NO_LOAD :(No loading) STR_ORDER_UNLOAD :(Unload and take cargo) STR_ORDER_UNLOAD_FULL_LOAD :(Unload and wait for full load) STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Unload and wait for any full load) STR_ORDER_UNLOAD_NO_LOAD :(Unload and leave empty) STR_ORDER_TRANSFER :(Transfer and take cargo) STR_ORDER_TRANSFER_FULL_LOAD :(Transfer and wait for full load) STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transfer and wait for any full load) STR_ORDER_TRANSFER_NO_LOAD :(Transfer and leave empty) STR_ORDER_NO_UNLOAD :(No unload and take cargo) STR_ORDER_NO_UNLOAD_FULL_LOAD :(No unload and wait for full load) STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(No unload and wait for any full load) STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Change the stopping behaviour of the highlighted order STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Change the loading behaviour of the highlighted order STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Change the unloading behaviour of the highlighted order STR_GO_TO_STATION :{STRING} {STATION} {STRING} STR_ORDER_GO_TO_DROPDOWN_TOOLTIP :{BLACK}Insert an advanced order STR_ORDER_GO_TO_NEAREST_DEPOT :Go to nearest depot STR_ORDER_GO_TO_NEAREST_HANGAR :Go to nearest hangar STR_ORDER_NEAREST_DEPOT :the nearest STR_ORDER_NEAREST_HANGAR :the nearest Hangar STR_ORDER_SERVICE_AT :Service at STR_ORDER_SERVICE_NON_STOP_AT :Service non-stop at STR_ORDER_TRAIN_DEPOT :Train Depot STR_ORDER_ROAD_DEPOT :Road Vehicle Depot STR_ORDER_SHIP_DEPOT :Ship Depot STR_GO_TO_DEPOT :{STRING} {TOWN} {STRING} STR_GO_TO_NEAREST_DEPOT :{STRING} {STRING} {STRING} STR_GO_TO_HANGAR :{STRING} {STATION} Hangar STR_ORDER_DROP_GO_ALWAYS_DEPOT :Always go STR_ORDER_DROP_SERVICE_DEPOT :Service if needed STR_ORDER_DROP_HALT_DEPOT :Stop STR_ORDER_CONDITIONAL :Conditional order jump STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Vehicle data to base jumping on STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}How to compare the vehicle data to the given value STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}The value to compare the vehicle data against STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Enter value to compare against STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Load percentage STR_ORDER_CONDITIONAL_RELIABILITY :Reliability STR_ORDER_CONDITIONAL_MAX_SPEED :Maximum speed STR_ORDER_CONDITIONAL_AGE :Vehicle age (years) STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Requires service STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Always STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :is equal to STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS :is not equal to STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :is less than STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :is less or equal to STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :is more than STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :is more or equal to STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :is true STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :is false STR_CONDITIONAL_VALUE :{SKIP}{BLACK}{COMMA} STR_CONDITIONAL_UNCONDITIONAL :Jump to order {COMMA} STR_CONDITIONAL_NUM :Jump to order {COMMA} when {STRING} {STRING} {COMMA} STR_CONDITIONAL_TRUE_FALSE :Jump to order {COMMA} when {STRING} {STRING} STR_TIMETABLE_NO_TRAVEL :{SETX 30}No travel STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :{SETX 30}Travel (not timetabled) STR_TIMETABLE_TRAVEL_FOR :{SETX 30}Travel for {STRING} STR_TIMETABLE_STAY_FOR :and stay for {STRING} STR_TIMETABLE_AND_TRAVEL_FOR :and travel for {STRING} STR_TIMETABLE_DAYS :{COMMA} day{P "" s} STR_TIMETABLE_TICKS :{COMMA} tick{P "" s} STR_HEADING_FOR_TRAIN_DEPOT :{ORANGE}Heading for {TOWN} Train Depot STR_HEADING_FOR_TRAIN_DEPOT_VEL :{ORANGE}Heading for {TOWN} Train Depot, {VELOCITY} STR_HEADING_FOR_TRAIN_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Train Depot STR_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Train Depot, {VELOCITY} STR_INVALID_ORDER :{RED} (Invalid Order) STR_UNKNOWN_STATION :unknown station STR_8812_EMPTY :{LTBLUE}Empty STR_8813_FROM :{LTBLUE}{CARGO} from {STATION} STR_FROM_MULT :{LTBLUE}{CARGO} from {STATION} (x{NUM}) STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}{VEHICLE} is waiting in depot STR_8815_NEW_VEHICLES :{BLACK}New Vehicles STR_8816 :{BLACK}- STR_8819_TRAIN_TOO_LONG :{WHITE}Train too long STR_881A_TRAINS_CAN_ONLY_BE_ALTERED :{WHITE}Trains can only be altered when stopped inside a depot STR_881B_TRAINS :{WHITE}{COMPANY} - {COMMA} Train{P "" s} STR_881C_NEW_RAIL_VEHICLES :{WHITE}New Rail Vehicles STR_NEW_ELRAIL_VEHICLES :{WHITE}New Electric Rail Vehicles STR_881D_NEW_MONORAIL_VEHICLES :{WHITE}New Monorail Vehicles STR_881E_NEW_MAGLEV_VEHICLES :{WHITE}New Maglev Vehicles STR_ALL_AVAIL_RAIL_VEHICLES :{WHITE}Rail Vehicles STR_881F_BUILD_VEHICLE :{BLACK}Build Vehicle STR_CLONE_ROAD_VEHICLE :{BLACK}Clone Vehicle STR_CLONE_ROAD_VEHICLE_INFO :{BLACK}This will build a copy of the road vehicle. Control-click will share the orders STR_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}This will build a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Control-click will share the orders STR_CLONE_TRAIN :{BLACK}Clone Train STR_CLONE_TRAIN_INFO :{BLACK}This will build a copy of the train including all cars. Control-click will share the orders STR_CLONE_TRAIN_DEPOT_INFO :{BLACK}This will build a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Control-click will share the orders STR_8820_RENAME :{BLACK}Rename STR_8823_SKIP :{BLACK}Skip STR_8824_DELETE :{BLACK}Delete STR_8826_GO_TO :{BLACK}Go To STR_REFIT :{BLACK}Refit STR_REFIT_TIP :{BLACK}Select what cargo type to refit to in this order. Control click to remove refit instruction STR_REFIT_ORDER :(Refit to {STRING}) STR_REFIT_STOP_ORDER :(Refit to {STRING} and stop) STR_STOP_ORDER :(Stop) STR_TIMETABLE_VIEW :{BLACK}Timetable STR_TIMETABLE_VIEW_TOOLTIP :{BLACK}Switch to the timetable view STR_ORDER_VIEW :{BLACK}Orders STR_ORDER_VIEW_TOOLTIP :{BLACK}Switch to the order view STR_8829_ORDERS :{WHITE}{VEHICLE} (Orders) STR_882A_END_OF_ORDERS :{SETX 10}- - End of Orders - - STR_SERVICE :{BLACK}Service STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE :{WHITE}Can't build railroad vehicle... STR_882C_BUILT_VALUE :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY} STR_882D_VALUE :{LTBLUE}{ENGINE}{BLACK} Value: {LTBLUE}{CURRENCY} STR_882E :{WHITE}{VEHICLE} STR_882F_LOADING_UNLOADING :{LTBLUE}Loading / Unloading STR_LEAVING :{LTBLUE}Leaving STR_TRAIN_MUST_BE_STOPPED :{WHITE}Train must be stopped inside a depot STR_8830_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Can't send train to depot... STR_8831_NO_MORE_SPACE_FOR_ORDERS :{WHITE}No more space for orders STR_8832_TOO_MANY_ORDERS :{WHITE}Too many orders STR_8833_CAN_T_INSERT_NEW_ORDER :{WHITE}Can't insert new order... STR_8834_CAN_T_DELETE_THIS_ORDER :{WHITE}Can't delete this order... STR_8835_CAN_T_MODIFY_THIS_ORDER :{WHITE}Can't modify this order... STR_CAN_T_MOVE_THIS_ORDER :{WHITE}Can't move this order... STR_CAN_T_SKIP_ORDER :{WHITE}Can't skip current order... STR_CAN_T_SKIP_TO_ORDER :{WHITE}Can't skip to selected order... STR_CAN_T_COPY_SHARE_ORDER :{WHITE}vehicle can't go to all stations STR_CAN_T_ADD_ORDER :{WHITE}vehicle can't go to that station STR_CAN_T_ADD_ORDER_SHARED :{WHITE}a vehicle sharing this order can't go to that station STR_8837_CAN_T_MOVE_VEHICLE :{WHITE}Can't move vehicle... STR_REAR_ENGINE_FOLLOW_FRONT_ERROR :{WHITE}The rear engine will always follow its front counterpart STR_8838_N_A :N/A{SKIP} STR_8839_CAN_T_SELL_RAILROAD_VEHICLE :{WHITE}Can't sell railroad vehicle... STR_883A_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Unable to find route to local depot STR_883B_CAN_T_STOP_START_TRAIN :{WHITE}Can't stop/start train... STR_883C_SERVICING_INTERVAL_DAYS :{BLACK}Servicing interval: {LTBLUE}{COMMA}days{BLACK} Last service: {LTBLUE}{DATE_LONG} STR_SERVICING_INTERVAL_PERCENT :{BLACK}Servicing interval: {LTBLUE}{COMMA}%{BLACK} Last service: {LTBLUE}{DATE_LONG} STR_883D_TRAINS_CLICK_ON_TRAIN_FOR :{BLACK}Trains - click on train for information STR_883E_BUILD_NEW_TRAINS_REQUIRES :{BLACK}Build new trains (requires train depot) STR_883F_TRAINS_CLICK_ON_TRAIN_FOR :{BLACK}Trains - click on train for info., drag vehicle to add/remove from train STR_8840_BUILD_NEW_TRAIN_VEHICLE :{BLACK}Build new train vehicle STR_8841_DRAG_TRAIN_VEHICLE_TO_HERE :{BLACK}Drag train vehicle to here to sell it STR_8842_CENTER_MAIN_VIEW_ON_TRAIN :{BLACK}Center main view on train depot location STR_8843_TRAIN_VEHICLE_SELECTION :{BLACK}Train vehicle selection list - click on vehicle for information STR_8844_BUILD_THE_HIGHLIGHTED_TRAIN :{BLACK}Build the highlighted train vehicle STR_8845_RENAME_TRAIN_VEHICLE_TYPE :{BLACK}Rename train vehicle type STR_8846_CURRENT_TRAIN_ACTION_CLICK :{BLACK}Current train action - click here to stop/start train STR_8847_SHOW_TRAIN_S_ORDERS :{BLACK}Show train's orders STR_8848_CENTER_MAIN_VIEW_ON_TRAIN :{BLACK}Center main view on train's location STR_8849_SEND_TRAIN_TO_DEPOT :{BLACK}Send train to depot STR_884A_FORCE_TRAIN_TO_PROCEED :{BLACK}Force train to proceed without waiting for signal to clear STR_884B_REVERSE_DIRECTION_OF_TRAIN :{BLACK}Reverse direction of train STR_884C_SHOW_TRAIN_DETAILS :{BLACK}Show train details STR_884D_INCREASE_SERVICING_INTERVAL :{BLACK}Increase servicing interval STR_884E_DECREASE_SERVICING_INTERVAL :{BLACK}Decrease servicing interval STR_884F_SHOW_DETAILS_OF_CARGO_CARRIED :{BLACK}Show details of cargo carried STR_8850_SHOW_DETAILS_OF_TRAIN_VEHICLES :{BLACK}Show details of train vehicles STR_8851_SHOW_CAPACITIES_OF_EACH :{BLACK}Show capacities of each vehicle STR_SHOW_TOTAL_CARGO :{BLACK}Show total capacity of train, split by cargo type STR_8852_ORDERS_LIST_CLICK_ON_ORDER :{BLACK}Orders list - click on order to highlight it STR_8853_SKIP_THE_CURRENT_ORDER :{BLACK}Skip the current order, and start the next. CTRL + click skips to the selected order) STR_8854_DELETE_THE_HIGHLIGHTED :{BLACK}Delete the highlighted order STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Insert a new order before the highlighted order, or add to end of list STR_TIMETABLE_TOOLTIP :{BLACK}Timetable - click on an order to highlight it. STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Change the amount of time that the highlighted order should take STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Clear the amount of time for the highlighted order STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reset the lateness counter, so the vehicle will be on time STR_SERVICE_HINT :{BLACK}Skip this order unless a service is needed STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY} Weight: {WEIGHT_S}{}Speed: {VELOCITY} Power: {POWER}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO} STR_885C_BROKEN_DOWN :{RED}Broken down STR_885D_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE} STR_885F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY}) STR_8860_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA} STR_8861_STOPPED :{RED}Stopped STR_8862_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Can't make train pass signal at danger... STR_8863_CRASHED :{RED}Crashed! STR_8865_NAME_TRAIN :{WHITE}Name train STR_8866_CAN_T_NAME_TRAIN :{WHITE}Can't name train... STR_8867_NAME_TRAIN :{BLACK}Name train STR_8868_TRAIN_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Train Crash!{}{COMMA} die in fireball after collision STR_8869_CAN_T_REVERSE_DIRECTION :{WHITE}Can't reverse direction of train... STR_886A_RENAME_TRAIN_VEHICLE_TYPE :{WHITE}Rename train vehicle type STR_886B_CAN_T_RENAME_TRAIN_VEHICLE :{WHITE}Can't rename train vehicle type... STR_CLEAR_TIME :{BLACK}Clear Time STR_RESET_LATENESS :{BLACK}Reset Late Counter STR_CHANGE_WAYPOINT_NAME :{BLACK}Change waypoint name STR_WAYPOINT_NAME :{WHITE}{WAYPOINT} STR_TRAIN_STOPPING :{RED}Stopping STR_TRAIN_STOPPING_VEL :{RED}Stopping, {VELOCITY} STR_INCOMPATIBLE_RAIL_TYPES :Incompatible rail types STR_TRAIN_NO_POWER :{RED}No power STR_TRAIN_START_NO_CATENARY :This track lacks catenary, so the train can't start STR_TRAIN_STUCK :{ORANGE}Waiting for free path STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}New {STRING} now available! STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{ENGINE} STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}New {STRING} now available! - {ENGINE} STR_CAN_T_SELL_DESTROYED_VEHICLE :{WHITE}Can't sell destroyed vehicle... STR_CAN_T_REFIT_DESTROYED_VEHICLE :{WHITE}Can't refit destroyed vehicle... STR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Can't timetable vehicle... STR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vehicles can only wait at stations. STR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}This vehicle is not stopping at this station. STR_TIMETABLE_CHANGE_TIME :{BLACK}Change Time STR_TIMETABLE_STATUS_ON_TIME :This vehicle is currently running on time STR_TIMETABLE_STATUS_LATE :This vehicle is currently running {STRING} late STR_TIMETABLE_STATUS_EARLY :This vehicle is currently running {STRING} early STR_TIMETABLE_TOTAL_TIME :This timetable will take {STRING} to complete STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :This timetable will take at least {STRING} to complete (not all timetabled) STR_TIMETABLE_AUTOFILL :{BLACK}Autofill STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Fill the timetable automatically with the values from the next journey (CTRL-click to try to keep waiting times) ##id 0x9000 STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Road vehicle in the way STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Road Vehicle{P "" s} STR_9002 :{WHITE}{VEHICLE} STR_9003_ROAD_VEHICLE_DEPOT :{WHITE}{TOWN} Road Vehicle Depot STR_9004_NEW_VEHICLES :{BLACK}New Vehicles STR_9006_NEW_ROAD_VEHICLES :{WHITE}New Road Vehicles STR_9007_BUILD_VEHICLE :{BLACK}Build Vehicle STR_9009_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Can't build road vehicle... STR_900C_DETAILS :{WHITE}{VEHICLE} (Details) STR_900D_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr STR_900E_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY} STR_900F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY}) STR_9010_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA} STR_9011_BUILT_VALUE :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY} STR_9012_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO} STR_9013_MUST_BE_STOPPED_INSIDE :{WHITE}...must be stopped inside a road vehicle depot STR_9014_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Can't sell road vehicle... STR_9015_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Can't stop/start road vehicle... STR_9016_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot STR_HEADING_FOR_ROAD_DEPOT :{ORANGE}Heading for {TOWN} Road Depot STR_HEADING_FOR_ROAD_DEPOT_VEL :{ORANGE}Heading for {TOWN} Road Depot, {VELOCITY} STR_HEADING_FOR_ROAD_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Road Depot STR_HEADING_FOR_ROAD_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Road Depot, {VELOCITY} STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT :{WHITE}Can't send vehicle to depot... STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Unable to find local depot STR_901A_ROAD_VEHICLES_CLICK_ON :{BLACK}Road vehicles - click on vehicle for information STR_901B_BUILD_NEW_ROAD_VEHICLES :{BLACK}Build new road vehicles (requires road vehicle depot) STR_901C_CURRENT_VEHICLE_ACTION :{BLACK}Current vehicle action - click here to stop/start vehicle STR_901D_SHOW_VEHICLE_S_ORDERS :{BLACK}Show vehicle's orders STR_901E_CENTER_MAIN_VIEW_ON_VEHICLE :{BLACK}Center main view on vehicle's location STR_901F_SEND_VEHICLE_TO_DEPOT :{BLACK}Send vehicle to depot STR_9020_FORCE_VEHICLE_TO_TURN_AROUND :{BLACK}Force vehicle to turn around STR_9021_SHOW_ROAD_VEHICLE_DETAILS :{BLACK}Show road vehicle details STR_9022_VEHICLES_CLICK_ON_VEHICLE :{BLACK}Vehicles - click on vehicle for information STR_9023_BUILD_NEW_ROAD_VEHICLE :{BLACK}Build new road vehicle STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Drag road vehicle to here to sell it STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Center main view on road vehicle depot location STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Road vehicle selection list - click on vehicle for information STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Build the highlighted road vehicle STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Cost: {CURRENCY}{}Speed: {VELOCITY}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO} STR_ARTICULATED_RV_CAPACITY :{BLACK}Capacity: {LTBLUE} STR_BARE_CARGO :{CARGO} STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING} STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vehicle{P "" s}{STRING} STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO} ({SHORTCARGO}) STR_902C_NAME_ROAD_VEHICLE :{WHITE}Name road vehicle STR_902D_CAN_T_NAME_ROAD_VEHICLE :{WHITE}Can't name road vehicle... STR_902E_NAME_ROAD_VEHICLE :{BLACK}Name road vehicle STR_902F_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First bus arrives at {STATION}! STR_9030_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First truck arrives at {STATION}! STR_CITIZENS_CELEBRATE_FIRST_PASSENGER_TRAM :{BLACK}{BIGFONT}Citizens celebrate . . .{}First passenger tram arrives at {STATION}! STR_CITIZENS_CELEBRATE_FIRST_CARGO_TRAM :{BLACK}{BIGFONT}Citizens celebrate . . .{}First freight tram arrives at {STATION}! STR_9031_ROAD_VEHICLE_CRASH_DRIVER :{BLACK}{BIGFONT}Road Vehicle Crash!{}Driver dies in fireball after collision with train STR_9032_ROAD_VEHICLE_CRASH_DIE :{BLACK}{BIGFONT}Road Vehicle Crash!{}{COMMA} die in fireball after collision with train STR_9033_CAN_T_MAKE_VEHICLE_TURN :{WHITE}Can't make vehicle turn around... STR_ONLY_TURN_SINGLE_UNIT :{WHITE}Can't turn vehicles consisting of multiple units STR_9034_RENAME :{BLACK}Rename STR_9035_RENAME_ROAD_VEHICLE_TYPE :{BLACK}Rename road vehicle type STR_9036_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Rename road vehicle type STR_9037_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Can't rename road vehicle type... STR_REFIT_ROAD_VEHICLE_TO_CARRY :{BLACK}Refit road vehicle to carry a different cargo type STR_REFIT_ROAD_VEHICLE :{BLACK}Refit road vehicle STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED :{BLACK}Refit road vehicle to carry highlighted cargo type STR_REFIT_ROAD_VEHICLE_CAN_T :{WHITE}Can't refit road vehicle... STR_ROAD_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Select type of cargo for road vehicle to carry ##id 0x9800 STR_9800_WATERWAYS_CONSTRUCTION :Waterways construction STR_9801_WATERWAYS_CONSTRUCTION :{WHITE}Waterways construction STR_9801_WATERWAYS_CONSTRUCTION_SE :{WHITE}Waterways STR_9802_CAN_T_BUILD_DOCK_HERE :{WHITE}Can't build dock here... STR_9803_SHIP_DEPOT :{WHITE}{TOWN} Ship Depot STR_9804_NEW_SHIPS :{BLACK}New Ships STR_9805_SHIPS :{WHITE}{COMPANY} - {COMMA} Ship{P "" s} STR_9808_NEW_SHIPS :{WHITE}New Ships STR_9809_BUILD_SHIP :{BLACK}Build Ship STR_CLONE_SHIP :{BLACK}Clone Ship STR_CLONE_SHIP_INFO :{BLACK}This will build a copy of the ship. Control-click will share the orders STR_CLONE_SHIP_DEPOT_INFO :{BLACK}This will build a copy of a ship. Click this button and then on a ship inside or outside the depot. Control-click will share the orders STR_980B_SHIP_MUST_BE_STOPPED_IN :{WHITE}Ship must be stopped in depot STR_980C_CAN_T_SELL_SHIP :{WHITE}Can't sell ship... STR_980D_CAN_T_BUILD_SHIP :{WHITE}Can't build ship... STR_980E_SHIP_IN_THE_WAY :{WHITE}Ship in the way STR_980F :{WHITE}{VEHICLE} STR_9811_DETAILS :{WHITE}{VEHICLE} (Details) STR_9812_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr STR_9813_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY} STR_9814_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY}) STR_9815_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA} STR_9816_BUILT_VALUE :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY} STR_9817_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO} STR_9818_CAN_T_STOP_START_SHIP :{WHITE}Can't stop/start ship... STR_9819_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Can't send ship to depot... STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Unable to find local depot STR_HEADING_FOR_SHIP_DEPOT :{ORANGE}Heading for {TOWN} Ship Depot STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Heading for {TOWN} Ship Depot, {VELOCITY} STR_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Ship Depot STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Ship Depot, {VELOCITY} STR_981C_SHIP_IS_WAITING_IN_DEPOT :{WHITE}{VEHICLE} is waiting in depot STR_981D_BUILD_SHIP_DOCK :{BLACK}Build ship dock STR_981E_BUILD_SHIP_DEPOT_FOR_BUILDING :{BLACK}Build ship depot (for building and servicing ships) STR_981F_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}Ships - click on ship for information STR_9820_BUILD_NEW_SHIP :{BLACK}Build new ship STR_9821_DRAG_SHIP_TO_HERE_TO_SELL :{BLACK}Drag ship to here to sell it STR_9822_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Center main view on ship depot location STR_9823_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}Ships - click on ship for information STR_9824_BUILD_NEW_SHIPS_REQUIRES :{BLACK}Build new ships (requires ship depot) STR_9825_SHIP_SELECTION_LIST_CLICK :{BLACK}Ship selection list - click on ship for information STR_9826_BUILD_THE_HIGHLIGHTED_SHIP :{BLACK}Build the highlighted ship STR_9827_CURRENT_SHIP_ACTION_CLICK :{BLACK}Current ship action - click here to stop/start ship STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Show ship's orders STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Center main view on ship's location STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Send ship to depot STR_982B_SHOW_SHIP_DETAILS :{BLACK}Show ship details STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}{}Running Cost: {CURRENCY}/yr STR_982F_NAME_SHIP :{BLACK}Name ship STR_9831_NAME_SHIP :{WHITE}Name ship STR_9832_CAN_T_NAME_SHIP :{WHITE}Can't name ship... STR_9833_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First ship arrives at {STATION}! STR_9834_POSITION_BUOY_WHICH_CAN :{BLACK}Place a buoy which can be used as a waypoint STR_9835_CAN_T_POSITION_BUOY_HERE :{WHITE}Can't place buoy here... STR_BUILD_AQUEDUCT :{BLACK}Build aqueduct STR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Can't build aqueduct here... STR_9836_RENAME :{BLACK}Rename STR_9837_RENAME_SHIP_TYPE :{BLACK}Rename ship type STR_9838_RENAME_SHIP_TYPE :{WHITE}Rename ship type STR_9839_CAN_T_RENAME_SHIP_TYPE :{WHITE}Can't rename ship type... STR_983A_REFIT_CARGO_SHIP_TO_CARRY :{BLACK}Refit cargo ship to carry a different cargo type STR_983B_REFIT :{WHITE}{VEHICLE} (Refit) STR_983C_REFIT_SHIP :{BLACK}Refit ship STR_983D_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Select type of cargo for ship to carry STR_983E_REFIT_SHIP_TO_CARRY_HIGHLIGHTED :{BLACK}Refit ship to carry highlighted cargo type STR_983F_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Select cargo type to carry: STR_9840_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{CARGO}{}{BLACK}Cost of refit: {GOLD}{CURRENCY} STR_9841_CAN_T_REFIT_SHIP :{WHITE}Can't refit ship... STR_9842_REFITTABLE :(refittable) ##id 0xA000 STR_A000_AIRPORTS :{WHITE}Airports STR_A001_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Can't build airport here... STR_A002_AIRCRAFT_HANGAR :{WHITE}{STATION} Aircraft Hangar STR_A003_NEW_AIRCRAFT :{BLACK}New Aircraft STR_CLONE_AIRCRAFT :{BLACK}Clone Aircraft STR_CLONE_AIRCRAFT_INFO :{BLACK}This will build a copy of the aircraft. Control-click will share the orders STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}This will build a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Control-click will share the orders STR_A005_NEW_AIRCRAFT :{WHITE}New Aircraft STR_A006_BUILD_AIRCRAFT :{BLACK}Build Aircraft STR_A008_CAN_T_BUILD_AIRCRAFT :{WHITE}Can't build aircraft... STR_A009_AIRCRAFT :{WHITE}{COMPANY} - {COMMA} Aircraft STR_A00A :{WHITE}{VEHICLE} STR_A00B_ORDERS :{WHITE}{VEHICLE} (Orders) STR_A00C_DETAILS :{WHITE}{VEHICLE} (Details) STR_A00D_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr STR_A00E_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY} STR_A00F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY}) STR_A010_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA} STR_A011_BUILT_VALUE :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY} STR_A012_CAN_T_SEND_AIRCRAFT_TO :{WHITE}Can't send aircraft to hangar... STR_HEADING_FOR_HANGAR :{ORANGE}Heading for {STATION} Hangar STR_HEADING_FOR_HANGAR_VEL :{ORANGE}Heading for {STATION} Hangar, {VELOCITY} STR_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Service at {STATION} Hangar STR_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Service at {STATION} Hangar, {VELOCITY} STR_A014_AIRCRAFT_IS_WAITING_IN :{WHITE}{VEHICLE} is waiting in the aircraft hangar STR_A015_AIRCRAFT_IN_THE_WAY :{WHITE}Aircraft in the way STR_A016_CAN_T_STOP_START_AIRCRAFT :{WHITE}Can't stop/start aircraft... STR_A017_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Aircraft is in flight STR_A019_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO}, {CARGO} STR_A01A_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO} STR_A01B_AIRCRAFT_MUST_BE_STOPPED :{WHITE}Aircraft must be stopped in hangar STR_A01C_CAN_T_SELL_AIRCRAFT :{WHITE}Can't sell aircraft... STR_A01D_AIRPORT_CONSTRUCTION :Airport construction STR_A01E_BUILD_AIRPORT :{BLACK}Build airport STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT :{BLACK}Aircraft - click on aircraft for information STR_A020_BUILD_NEW_AIRCRAFT_REQUIRES :{BLACK}Build new aircraft (requires airport with hangar) STR_A021_AIRCRAFT_CLICK_ON_AIRCRAFT :{BLACK}Aircraft - click on aircraft for information STR_A022_BUILD_NEW_AIRCRAFT :{BLACK}Build new aircraft STR_A023_DRAG_AIRCRAFT_TO_HERE_TO :{BLACK}Drag aircraft to here to sell it STR_A024_CENTER_MAIN_VIEW_ON_HANGAR :{BLACK}Center main view on hangar location STR_A025_AIRCRAFT_SELECTION_LIST :{BLACK}Aircraft selection list - click on aircraft for information STR_A026_BUILD_THE_HIGHLIGHTED_AIRCRAFT :{BLACK}Build the highlighted aircraft STR_A027_CURRENT_AIRCRAFT_ACTION :{BLACK}Current aircraft action - click here to stop/start aircraft STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Show aircraft's orders STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Center main view on aircraft's location STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Send aircraft to hangar STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Show aircraft details STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {COMMA} passengers, {COMMA} bags of mail{}Running Cost: {CURRENCY}/yr STR_A030_NAME_AIRCRAFT :{WHITE}Name aircraft STR_A031_CAN_T_NAME_AIRCRAFT :{WHITE}Can't name aircraft... STR_A032_NAME_AIRCRAFT :{BLACK}Name aircraft STR_A033_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First aircraft arrives at {STATION}! STR_A034_PLANE_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Plane Crash!{}{COMMA} die in fireball at {STATION} STR_PLANE_CRASH_OUT_OF_FUEL :{BLACK}{BIGFONT}Plane Crash!{}Aircraft ran out of fuel, {COMMA} die in fireball! STR_A036 :{TINYFONT}{BLACK}{STATION} STR_A037_RENAME :{BLACK}Rename STR_A038_RENAME_AIRCRAFT_TYPE :{BLACK}Rename aircraft type STR_A039_RENAME_AIRCRAFT_TYPE :{WHITE}Rename aircraft type STR_A03A_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Can't rename aircraft type... STR_A03B_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Refit aircraft to carry a different cargo type STR_A03C_REFIT :{WHITE}{VEHICLE} (Refit) STR_A03D_REFIT_AIRCRAFT :{BLACK}Refit aircraft STR_A03E_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Select type of cargo for aircraft to carry STR_A03F_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Refit aircraft to carry highlighted cargo type STR_A040_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Select cargo type to carry: STR_A041_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{STRING}{}{BLACK}Cost of refit: {GOLD}{CURRENCY} STR_A042_CAN_T_REFIT_AIRCRAFT :{WHITE}Can't refit aircraft... STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Timetable) ##id 0xB000 STR_B000_ZEPPELIN_DISASTER_AT :{BLACK}{BIGFONT}Zeppelin disaster at {STATION}! STR_B001_ROAD_VEHICLE_DESTROYED :{BLACK}{BIGFONT}Road vehicle destroyed in 'UFO' collision! STR_B002_OIL_REFINERY_EXPLOSION :{BLACK}{BIGFONT}Oil refinery explosion near {TOWN}! STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS :{BLACK}{BIGFONT}Factory destroyed in suspicious circumstances near {TOWN}! STR_B004_UFO_LANDS_NEAR :{BLACK}{BIGFONT}'UFO' lands near {TOWN}! STR_B005_COAL_MINE_SUBSIDENCE_LEAVES :{BLACK}{BIGFONT}Coal mine subsidence leaves trail of destruction near {TOWN}! STR_B006_FLOOD_VEHICLE_DESTROYED :{BLACK}{BIGFONT}Floods!{}At least {COMMA} missing, presumed dead after significant flooding! STR_BRIBE_FAILED :{WHITE}Your attempted bribery has been STR_BRIBE_FAILED_2 :{WHITE}discovered by a regional investigator STR_BUILD_DATE :{BLACK}Built: {LTBLUE}{DATE_LONG} STR_TILEDESC_STATION_CLASS :{BLACK}Station class: {LTBLUE}{STRING} STR_TILEDESC_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING} STR_TILEDESC_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_PERFORMANCE_DETAIL :{WHITE}Detailed performance rating STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detail STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRCOMPACT}/{CURRCOMPACT}) STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA}) STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}% SET_PERFORMANCE_DETAIL_INT :{BLACK}{NUM} ############ Those following lines need to be in this order!! STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vehicles: STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Stations: STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Min. profit: STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Min. income: STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Max. income: STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Delivered: STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Cargo: STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Money: STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Loan: STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total: ############ End of order list STR_PERFORMANCE_DETAIL_VEHICLES_TIP :{BLACK}Number of vehicles; this includes road vehicles, trains, ships and aircraft STR_PERFORMANCE_DETAIL_STATIONS_TIP :{BLACK}Number of station parts. Every part of a station (e.g. train station, bus stop, airport) is counted, even if they are connected to one station. STR_PERFORMANCE_DETAIL_MIN_PROFIT_TIP :{BLACK}The profit of the vehicle with the lowest income (of all vehicles older than 2 years) STR_PERFORMANCE_DETAIL_MIN_INCOME_TIP :{BLACK}Amount of cash made in the month with the lowest profit of the past 12 quarters STR_PERFORMANCE_DETAIL_MAX_INCOME_TIP :{BLACK}Amount of cash made in the month with the highest profit of the past 12 quarters STR_PERFORMANCE_DETAIL_DELIVERED_TIP :{BLACK}Units of cargo delivered in the past four quarters. STR_PERFORMANCE_DETAIL_CARGO_TIP :{BLACK}Number of types of cargo delivered in the past quarter. STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Amount of money this company has in the bank STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}The amount of money this company has taken on loan STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Total points out of possible points STR_NEWGRF_SETTINGS_BUTTON :{BLACK}NewGRF Settings STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Newgrf settings STR_NEWGRF_APPLY_CHANGES :{BLACK}Apply changes STR_NEWGRF_TOGGLE_PALETTE :{BLACK}Toggle palette STR_NEWGRF_TOGGLE_PALETTE_TIP :{BLACK}Toggle the palette of the selected NewGRF.{}Do this when the graphics from this NewGRF look pink in-game STR_NEWGRF_SET_PARAMETERS :{BLACK}Set parameters STR_NEWGRF_TIP :{BLACK}A list of all the Newgrf sets that you have installed. Click a set to change the settings. STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}There are currently no newgrf files installed! Please refer to the manual for instructions to install new graphics. STR_NEWGRF_FILENAME :{BLACK}Filename: {SILVER}{STRING} STR_NEWGRF_PALETTE :{BLACK}Palette: {SILVER}{STRING} STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING} STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}You are about to make changes to a running game; this can crash OpenTTD.{}Are you absolutely sure about this? STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING} STR_NEWGRF_ERROR_MSG_WARNING :{RED}Warning: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Error: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{SKIP}{STRING} will not work with the TTDPatch version reported by OpenTTD. STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{SKIP}{STRING} is for the {STRING} version of TTD. STR_NEWGRF_ERROR_UNSET_SWITCH :{SKIP}{STRING} is designed to be used with {STRING} STR_NEWGRF_ERROR_INVALID_PARAMETER :{SKIP}Invalid parameter for {STRING}: parameter {STRING} ({NUM}) STR_NEWGRF_ERROR_LOAD_BEFORE :{SKIP}{STRING} must be loaded before {STRING}. STR_NEWGRF_ERROR_LOAD_AFTER :{SKIP}{STRING} must be loaded after {STRING}. STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{SKIP}{STRING} requires OpenTTD version {STRING} or better. STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :the GRF file it was designed to translate STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Too many NewGRFs are loaded. STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Loading {STRING} as static NewGRF with {STRING} could cause desyncs. STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Unexpected sprite. STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Unknown Action 0 property. STR_NEWGRF_ERROR_INVALID_ID :Attempt to use invalid ID. STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?). STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contains multiple Action 8 entries. STR_NEWGRF_PRESET_LIST_TIP :{BLACK}Load the selected preset STR_NEWGRF_PRESET_SAVE :{BLACK}Save preset STR_NEWGRF_PRESET_SAVE_TIP :{BLACK}Save the current list as a preset STR_NEWGRF_PRESET_SAVE_QUERY :{BLACK}Enter name for preset STR_NEWGRF_PRESET_DELETE :{BLACK}Delete preset STR_NEWGRF_PRESET_DELETE_TIP :{BLACK}Delete the currently selected preset STR_NEWGRF_ADD :{BLACK}Add STR_NEWGRF_ADD_TIP :{BLACK}Add a NewGRF file to the list STR_NEWGRF_REMOVE :{BLACK}Remove STR_NEWGRF_REMOVE_TIP :{BLACK}Remove the selected NewGRF file from the list STR_NEWGRF_MOVEUP :{BLACK}Move Up STR_NEWGRF_MOVEUP_TIP :{BLACK}Move the selected NewGRF file up the list STR_NEWGRF_MOVEDOWN :{BLACK}Move Down STR_NEWGRF_MOVEDOWN_TIP :{BLACK}Move the selected NewGRF file down the list STR_NEWGRF_FILE_TIP :{BLACK}A list of the NewGRF files that are installed. Click a file to change its parameters STR_NEWGRF_PARAMETER :{BLACK}Parameters: {SILVER}{STRING} STR_NEWGRF_PARAMETER_QUERY :{BLACK}Enter NewGRF parameters STR_NEWGRF_NO_INFO :{BLACK}No information available STR_NEWGRF_ADD_CAPTION :{WHITE}Available NewGRF files STR_NEWGRF_ADD_FILE :{BLACK}Add to selection STR_NEWGRF_ADD_FILE_TIP :{BLACK}Add the selected NewGRF file to your configuration STR_NEWGRF_RESCAN_FILES :{BLACK}Rescan files STR_NEWGRF_RESCAN_FILES_TIP :{BLACK}Update the list of available NewGRF files STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Cannot add file: duplicate GRF ID STR_NEWGRF_NOT_FOUND :{RED}Matching file not found STR_NEWGRF_DISABLED :{RED}Disabled STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Matching file not found (compatible GRF loaded) STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Compatible GRF(s) loaded for missing files STR_NEWGRF_DISABLED_WARNING :{WHITE}Missing GRF file(s) have been disabled STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Missing GRF file(s) to be able to load game STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Missing GRF file(s) STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes.{}Do you really want to unpause? STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{STRING}' is likely to cause desyncs and/or crashes. STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changes vehicle length for '{1:ENGINE}' when not inside a depot. STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash. STR_LOADGAME_REMOVED_TRAMS :{WHITE}Game was saved in version without streetcar support. All streetcars have been removed. STR_CURRENCY_WINDOW :{WHITE}Custom currency STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Exchange rate: {ORANGE}{CURRENCY} = £ {COMMA} STR_CURRENCY_SEPARATOR :{LTBLUE}Separator: STR_CURRENCY_PREFIX :{LTBLUE}Prefix: STR_CURRENCY_SUFFIX :{LTBLUE}Suffix: STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Switch to Euro: {ORANGE}{NUM} STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Switch to Euro: {ORANGE}never STR_CURRENCY_PREVIEW :{LTBLUE}Preview: {ORANGE}{CURRENCY} STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Change custom currency parameter STR_TRAIN :{BLACK}{TRAIN} STR_BUS :{BLACK}{BUS} STR_LORRY :{BLACK}{LORRY} STR_PLANE :{BLACK}{PLANE} STR_SHIP :{BLACK}{SHIP} STR_SCHEDULED_TRAINS :{WHITE}{STATION} - {COMMA} Train{P "" s} STR_SCHEDULED_ROAD_VEHICLES :{WHITE}{STATION} - {COMMA} Road Vehicle{P "" s} STR_SCHEDULED_AIRCRAFT :{WHITE}{STATION} - {COMMA} Aircraft STR_SCHEDULED_SHIPS :{WHITE}{STATION} - {COMMA} Ship{P "" s} STR_SCHEDULED_TRAINS_TIP :{BLACK}Show all trains which have this station on their schedule STR_SCHEDULED_ROAD_VEHICLES_TIP :{BLACK}Show all road vehicles which have this station on their schedule STR_SCHEDULED_AIRCRAFT_TIP :{BLACK}Show all aircraft which have this station on their schedule STR_SCHEDULED_SHIPS_TIP :{BLACK}Show all ships which have this station on their schedule STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}Shared orders of {COMMA} Vehicle{P "" s} STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Show all vehicles which have the same schedule ### depot strings STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure? STR_DEPOT_WRONG_DEPOT_TYPE :Wrong depot type STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Sell all trains in the depot STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Sell all road vehicles in the depot STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Sell all ships in the depot STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP :{BLACK}Sell all aircraft in the hangar STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP :{BLACK}Get a list of all trains with the current depot in their orders STR_DEPOT_VEHICLE_ORDER_LIST_ROADVEH_TIP :{BLACK}Get a list of all road vehicles with the current depot in their orders STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP :{BLACK}Get a list of all ships with the current depot in their orders STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP :{BLACK}Get a list of all aircraft with any hangar at this airport in their orders STR_DEPOT_AUTOREPLACE_TRAIN_TIP :{BLACK}Autoreplace all trains in the depot STR_DEPOT_AUTOREPLACE_ROADVEH_TIP :{BLACK}Autoreplace all road vehicles in the depot STR_DEPOT_AUTOREPLACE_SHIP_TIP :{BLACK}Autoreplace all ships in the depot STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP :{BLACK}Autoreplace all aircraft in the hangar STR_VEHICLE_LIST_TRAIN_DEPOT :{BLACK}{STRING} - {COMMA} Train{P "" s} STR_VEHICLE_LIST_ROADVEH_DEPOT :{BLACK}{STRING} - {COMMA} Road Vehicle{P "" s} STR_VEHICLE_LIST_SHIP_DEPOT :{BLACK}{STRING} - {COMMA} Ship{P "" s} STR_VEHICLE_LIST_AIRCRAFT_DEPOT :{BLACK}{STRING} - {COMMA} Aircraft STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING} STR_REPLACE_VEHICLES_START :{BLACK}Start Replacing Vehicles STR_REPLACE_VEHICLES_STOP :{BLACK}Stop Replacing Vehicles STR_NOT_REPLACING :{BLACK}Not replacing STR_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}No vehicle selected STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Select the engine type to replace STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Select the new engine type you would like to use in place of the left selected engine type STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Press to stop the replacement of the engine type selected on the left STR_REPLACE_HELP_START_BUTTON :{BLACK}Press to begin replacement of the left selected engine type with the right selected engine type STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the railtype you want to replace engines for STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any STR_REPLACE_HELP :{BLACK}This allows you to replace one engine type with another type, when trains of the original type enter a depot STR_REPLACE_REMOVE_WAGON :{BLACK}Car removal: {ORANGE}{SKIP}{STRING} STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Make autoreplace keep the length of a train the same by removing cars (starting at the front), if replacing the engine would make the train longer. STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Replacing: {ORANGE}{SKIP}{SKIP}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK} EXPERIMENTAL FEATURE {}Switch between engine and car replacement windows.{}Car replacement will only be done if the new car can be refitted into carrying the same type of cargo as the old one. This is checked for each car when the actual replacement takes place. STR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available STR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available STR_SHIP_NOT_AVAILABLE :{WHITE}Ship is not available STR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Aircraft is not available STR_ENGINES :Engines STR_WAGONS :Cars STR_MASS_STOP_DEPOT_TRAIN_TIP :{BLACK}Click to stop all trains inside the depot STR_MASS_STOP_DEPOT_ROADVEH_TIP :{BLACK}Click to stop all road vehicles inside the depot STR_MASS_STOP_DEPOT_SHIP_TIP :{BLACK}Click to stop all ships inside the depot STR_MASS_STOP_HANGAR_TIP :{BLACK}Click to stop all aircraft inside the hangar STR_MASS_START_DEPOT_TRAIN_TIP :{BLACK}Click to start all trains inside the depot STR_MASS_START_DEPOT_ROADVEH_TIP :{BLACK}Click to start all the road vehicles inside the depot STR_MASS_START_DEPOT_SHIP_TIP :{BLACK}Click to start all ships inside the depot STR_MASS_START_HANGAR_TIP :{BLACK}Click to start all aircraft inside the hangar STR_MASS_STOP_LIST_TIP :{BLACK}Click to stop all vehicles in the list STR_MASS_START_LIST_TIP :{BLACK}Click to start all listed vehicles STR_SHORT_DATE :{WHITE}{DATE_TINY} STR_SIGN_LIST_CAPTION :{WHITE}Sign List - {COMMA} Sign{P "" s} STR_ORDER_REFIT_FAILED :{WHITE}Order refit failure stopped {VEHICLE} ############ Lists rail types STR_RAIL_VEHICLES :Rail Vehicles STR_ELRAIL_VEHICLES :Electrified Rail Vehicles STR_MONORAIL_VEHICLES :Monorail Vehicles STR_MAGLEV_VEHICLES :Maglev Vehicles ############ End of list of rail types STR_TINY_BLACK :{BLACK}{TINYFONT}{COMMA} STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Weight: {GOLD}{WEIGHT_S} STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER} STR_PURCHASE_INFO_SPEED :{BLACK}Speed: {GOLD}{VELOCITY} STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Running Cost: {GOLD}{CURRENCY}/yr STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO} {STRING} STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} years STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. Reliability: {GOLD}{COMMA}% STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY} STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Weight: {GOLD}{WEIGHT_S} ({WEIGHT_S}) STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Speed: {GOLD}{VELOCITY} STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacity: {GOLD}{COMMA} passengers, {COMMA} bags of mail STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_S} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD} STR_PURCHASE_INFO_ALL_TYPES :All cargo types STR_PURCHASE_INFO_ALL_BUT :All but {GOLD} STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE} ########### For showing numbers in widgets STR_NUM_1 :{BLACK}{SKIP}{NUM} STR_NUM_2 :{BLACK}{SKIP}{SKIP}{NUM} STR_NUM_3 :{BLACK}{SKIP}{SKIP}{SKIP}{NUM} ########### String for New Landscape Generator STR_GENERATE :{WHITE}Generate STR_RANDOM :{BLACK}Randomize STR_RANDOM_HELP :{BLACK}Change the random seed used for Terrain Generation STR_WORLD_GENERATION_CAPTION :{WHITE}World generation STR_RANDOM_SEED :{BLACK}Random Seed: STR_RANDOM_SEED_HELP :{BLACK}Click to enter a random seed STR_RANDOM_SEED_OSKTITLE :{BLACK}Enter a random seed STR_LAND_GENERATOR :{BLACK}Land generator: STR_TREE_PLACER :{BLACK}Tree algorithm: STR_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation: STR_TERRAIN_TYPE :{BLACK}Terrain type: STR_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level: STR_SMOOTHNESS :{BLACK}Smoothness: STR_SNOW_LINE_HEIGHT :{BLACK}Snow line height: STR_DATE :{BLACK}Date: STR_NUMBER_OF_TOWNS :{BLACK}No. of towns: STR_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries: STR_GENERATE_DATE :{BLACK}{DATE_LONG} STR_SNOW_LINE_UP :{BLACK}Move the snow line height up one STR_SNOW_LINE_DOWN :{BLACK}Move the snow line height down one STR_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height STR_START_DATE_QUERY_CAPT :{WHITE}Change starting year STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Scale warning STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Resizing source map too much is not recommended. Continue with the generation? STR_HEIGHTMAP_NAME :{BLACK}Heightmap name: STR_HEIGHTMAP_SIZE :{BLACK}Size: {ORANGE}{NUM} x {NUM} STR_GENERATION_WORLD :{WHITE}Generating world... STR_GENERATION_ABORT :{BLACK}Cancel STR_GENERATION_ABORT_CAPTION :{WHITE}Cancel World Generation STR_GENERATION_ABORT_MESSAGE :{YELLOW}Do you really want to cancel the generation? STR_PROGRESS :{WHITE}{NUM}% complete STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM} STR_WORLD_GENERATION :{BLACK}World generation STR_TREE_GENERATION :{BLACK}Tree generation STR_UNMOVABLE_GENERATION :{BLACK}Unmovable generation STR_CLEARING_TILES :{BLACK}Rough and rocky area generation STR_SETTINGUP_GAME :{BLACK}Setting up game STR_PREPARING_TILELOOP :{BLACK}Running tile-loop STR_PREPARING_GAME :{BLACK}Preparing game STR_DIFFICULTY_TO_CUSTOM :{WHITE}This action changed the difficulty level to custom STR_SE_FLAT_WORLD :{WHITE}Flat land STR_SE_FLAT_WORLD_TIP :{BLACK}Generate a flat land STR_SE_RANDOM_LAND :{WHITE}Random land STR_SE_NEW_WORLD :{BLACK}Create new scenario STR_SE_CAPTION :{WHITE}Scenario type STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Move the height of flat land down one STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the height of flat land up one STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Change height of flat land STR_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land: STR_SMALLMAP_CENTER :{BLACK}Center the smallmap on the current position STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM}) ########### String for new airports STR_SMALL_AIRPORT :{BLACK}Small STR_CITY_AIRPORT :{BLACK}City STR_METRO_AIRPORT :{BLACK}Metropolitan airport STR_INTERNATIONAL_AIRPORT :{BLACK}International airport STR_COMMUTER_AIRPORT :{BLACK}Commuter STR_INTERCONTINENTAL_AIRPORT :{BLACK}Intercontinental STR_HELIPORT :{BLACK}Heliport STR_HELIDEPOT :{BLACK}Helidepot STR_HELISTATION :{BLACK}Helistation STR_SMALL_AIRPORTS :{BLACK}Small airports STR_LARGE_AIRPORTS :{BLACK}Large airports STR_HUB_AIRPORTS :{BLACK}Hub airports STR_HELIPORTS :{BLACK}Helicopter airports ############ Tooltip measurment STR_MEASURE_LENGTH :{BLACK}Length: {NUM} STR_MEASURE_AREA :{BLACK}Area: {NUM} x {NUM} STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Length: {NUM}{}Height difference: {NUM} m STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Area: {NUM} x {NUM}{}Height difference: {NUM} m ############ Date formatting STR_DATE_TINY :{STRING}-{STRING}-{NUM} STR_DATE_SHORT :{STRING} {NUM} STR_DATE_LONG :{STRING} {STRING} {NUM} STR_DATE_ISO :{2:NUM}-{1:STRING}-{0:STRING} STR_JUST_DATE_TINY :{DATE_TINY} STR_JUST_DATE_LONG :{DATE_LONG} STR_JUST_DATE_ISO :{DATE_ISO} ######## STR_FEEDER_CARGO_VALUE :{BLACK}Transfer Credits: {LTBLUE}{CURRENCY} STR_DRIVE_THROUGH_ERROR_ON_TOWN_ROAD :{WHITE}...this is a town owned road STR_DRIVE_THROUGH_ERROR_DIRECTION :{WHITE}...road facing in the wrong direction STR_TRANSPARENCY_TOOLB :{WHITE}Transparency Options STR_TRANSPARENT_SIGNS_DESC :{BLACK}Toggle transparency for station signs STR_TRANSPARENT_TREES_DESC :{BLACK}Toggle transparency for trees STR_TRANSPARENT_HOUSES_DESC :{BLACK}Toggle transparency for houses STR_TRANSPARENT_INDUSTRIES_DESC :{BLACK}Toggle transparency for industries STR_TRANSPARENT_BUILDINGS_DESC :{BLACK}Toggle transparency for buildables like stations, depots, waypoints and catenary STR_TRANSPARENT_BRIDGES_DESC :{BLACK}Toggle transparency for bridges STR_TRANSPARENT_STRUCTURES_DESC :{BLACK}Toggle transparency for structures like lighthouses and antennas, maybe in future for eyecandy STR_TRANSPARENT_CATENARY_DESC :{BLACK}Toggle transparency for catenary. CTRL+click to lock. STR_TRANSPARENT_LOADING_DESC :{BLACK}Toggle transparency for loading indicators STR_TRANSPARENT_INVISIBLE_DESC :{BLACK}Set objects invisible instead of transparent STR_PERCENT_UP_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW} STR_PERCENT_UP :{WHITE}{NUM}%{UPARROW} STR_PERCENT_DOWN_SMALL :{TINYFONT}{WHITE}{NUM}%{DOWNARROW} STR_PERCENT_DOWN :{WHITE}{NUM}%{DOWNARROW} STR_PERCENT_UP_DOWN_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW}{DOWNARROW} STR_PERCENT_UP_DOWN :{WHITE}{NUM}%{UPARROW}{DOWNARROW} ##### Mass Order STR_GROUP_NAME_FORMAT :Group {COMMA} STR_GROUP_TINY_NAME :{TINYFONT}{GROUP} STR_GROUP_ALL_TRAINS :All trains STR_GROUP_ALL_ROADS :All road vehicles STR_GROUP_ALL_SHIPS :All ships STR_GROUP_ALL_AIRCRAFTS :All aircraft STR_GROUP_DEFAULT_TRAINS :Ungrouped trains STR_GROUP_DEFAULT_ROADS :Ungrouped road vehicles STR_GROUP_DEFAULT_SHIPS :Ungrouped ships STR_GROUP_DEFAULT_AIRCRAFTS :Ungrouped aircraft STR_GROUP_TINY_NUM :{TINYFONT}{COMMA} STR_GROUP_ADD_SHARED_VEHICLE :Add shared vehicles STR_GROUP_REMOVE_ALL_VEHICLES :Remove all vehicles STR_GROUP_TRAINS_CAPTION :{WHITE}{GROUP} - {COMMA} Train{P "" s} STR_GROUP_ROADVEH_CAPTION :{WHITE}{GROUP} - {COMMA} Road Vehicle{P "" s} STR_GROUP_SHIPS_CAPTION :{WHITE}{GROUP} - {COMMA} Ship{P "" s} STR_GROUP_AIRCRAFTS_CAPTION :{WHITE}{GROUP} - {COMMA} Aircraft STR_GROUP_RENAME_CAPTION :{BLACK}Rename a group STR_GROUP_REPLACE_CAPTION :{WHITE}Replace Vehicles of "{GROUP}" STR_GROUP_CAN_T_CREATE :{WHITE}Can't create group... STR_GROUP_CAN_T_DELETE :{WHITE}Can't delete this group... STR_GROUP_CAN_T_RENAME :{WHITE}Can't rename group... STR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Can't remove all vehicles from this group... STR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Can't add the vehicle to this group... STR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Can't add shared vehicles to group... STR_GROUPS_CLICK_ON_GROUP_FOR_TIP :{BLACK}Groups - Click on a group to list all of its vehicles STR_GROUP_CREATE_TIP :{BLACK}Click to create a group STR_GROUP_DELETE_TIP :{BLACK}Delete the selected group STR_GROUP_RENAME_TIP :{BLACK}Rename the selected group STR_GROUP_REPLACE_PROTECTION_TIP :{BLACK}Click to protect this group from global autoreplace STR_COMPANY_NAME :{COMPANY} STR_ENGINE_NAME :{ENGINE} STR_GROUP_NAME :{GROUP} STR_PRESIDENT_NAME :{PRESIDENTNAME} STR_SIGN_NAME :{SIGN} STR_VEHICLE_NAME :{VEHICLE} STR_NAME_MUST_BE_UNIQUE :{WHITE}Name must be unique #### Improved sign GUI STR_NEXT_SIGN_TOOLTIP :{BLACK}Go to next sign STR_PREVIOUS_SIGN_TOOLTIP :{BLACK}Go to previous sign STR_SIGN_OSKTITLE :{BLACK}Enter a name for the sign ######## STR_FUND_NEW_INDUSTRY :{BLACK}Fund STR_PROSPECT_NEW_INDUSTRY :{BLACK}Prospect STR_BUILD_NEW_INDUSTRY :{BLACK}Build STR_INDUSTRY_SELECTION_HINT :{BLACK}Choose the appropriate industry from this list ############ Face formatting STR_FACE_ADVANCED :{BLACK}Advanced STR_FACE_ADVANCED_TIP :{BLACK}Advanced face selection. STR_FACE_SIMPLE :{BLACK}Simple STR_FACE_SIMPLE_TIP :{BLACK}Simple face selection. STR_FACE_LOAD :{BLACK}Load STR_FACE_LOAD_TIP :{BLACK}Load favorite face STR_FACE_LOAD_DONE :{WHITE}Your favorite face has been loaded from the OpenTTD config file. STR_FACE_FACECODE :{BLACK}Player face no. STR_FACE_FACECODE_TIP :{BLACK}View and/or set player face number STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set player face number STR_FACE_FACECODE_SET :{WHITE}New face number code has been set. STR_FACE_FACECODE_ERR :{WHITE}Couldn't set player face number - must be numeric between 0 and 4,294,967,295! STR_FACE_SAVE :{BLACK}Save STR_FACE_SAVE_TIP :{BLACK}Save favorite face STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favorite in the OpenTTD config file. STR_FACE_EUROPEAN :{BLACK}European STR_FACE_SELECT_EUROPEAN :{BLACK}Select European faces STR_FACE_AFRICAN :{BLACK}African STR_FACE_SELECT_AFRICAN :{BLACK}Select African faces STR_FACE_YES :Yes STR_FACE_NO :No STR_FACE_MOUSTACHE_EARRING_TIP :{BLACK}Enable mustache or earring STR_FACE_HAIR :Hair: STR_FACE_HAIR_TIP :{BLACK}Change hair STR_FACE_EYEBROWS :Eyebrows: STR_FACE_EYEBROWS_TIP :{BLACK}Change eyebrows STR_FACE_EYECOLOUR :Eye color: STR_FACE_EYECOLOUR_TIP :{BLACK}Change eyecolor STR_FACE_GLASSES :Glasses: STR_FACE_GLASSES_TIP :{BLACK}Enable glasses STR_FACE_GLASSES_TIP_2 :{BLACK}Change glasses STR_FACE_NOSE :Nose: STR_FACE_NOSE_TIP :{BLACK}Change nose STR_FACE_LIPS :Lips: STR_FACE_MOUSTACHE :Mustache: STR_FACE_LIPS_MOUSTACHE_TIP :{BLACK}Change lips or mustache STR_FACE_CHIN :Chin: STR_FACE_CHIN_TIP :{BLACK}Change chin STR_FACE_JACKET :Jacket: STR_FACE_JACKET_TIP :{BLACK}Change jacket STR_FACE_COLLAR :Collar: STR_FACE_COLLAR_TIP :{BLACK}Change collar STR_FACE_TIE :Tie: STR_FACE_EARRING :Earring: STR_FACE_TIE_EARRING_TIP :{BLACK}Change tie or earring ######## ############ signal GUI STR_SIGNAL_SELECTION :{WHITE}Signal Selection STR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't convert signals here... STR_BUILD_SIGNAL_SEMAPHORE_NORM_TIP :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time. STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TIP :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red. STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TIP :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct color on entry & combo pre-signals. STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TIP :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals. STR_BUILD_SIGNAL_SEMAPHORE_PBS_TIP :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side. STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TIP :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals cannot be passed from the back side. STR_BUILD_SIGNAL_ELECTRIC_NORM_TIP :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time. STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TIP :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red. STR_BUILD_SIGNAL_ELECTRIC_EXIT_TIP :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct color on entry & combo pre-signals. STR_BUILD_SIGNAL_ELECTRIC_COMBO_TIP :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals. STR_BUILD_SIGNAL_ELECTRIC_PBS_TIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side. STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals cannot be passed from the back side. STR_SIGNAL_CONVERT_TIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, CTRL-click will toggle the existing variant. STR_DRAG_SIGNALS_DENSITY_TIP :{BLACK}Dragging signal density STR_DRAG_SIGNALS_DENSITY_DECREASE_TIP :{BLACK}Decrease dragging signal density STR_DRAG_SIGNALS_DENSITY_INCREASE_TIP :{BLACK}Increase dragging signal density ######## ############ on screen keyboard STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ . STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|QWERTYUIOP{{}}ASDFGHJKL:" ZXCVBNM<>? . ######## ############ AI GUI STR_AI_DEBUG :{WHITE}AI Debug STR_AI_DEBUG_NAME_TIP :{BLACK}Name of the AI STR_AI_DEBUG_RELOAD :{BLACK}Reload AI STR_AI_DEBUG_RELOAD_TIP :{BLACK}Kill the AI, reload the script, and restart the AI STR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI Debug window is only available for the server ######## ############ town controlled noise level STR_CONFIG_PATCHES_NOISE_LEVEL :{LTBLUE}Allow town controlled noise level for airports: {ORANGE}{STRING} STR_NOISE_IN_TOWN :{BLACK}Noise limit in town: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} STR_STATION_NOISE :{BLACK}Noise generated: {GOLD}{COMMA} ########