struct GRFFile { char *filename; uint32 grfid; uint16 flags; uint16 sprite_offset; struct GRFFile *next; /* A sprite group contains all sprites of a given vehicle (or multiple * vehicles) when carrying given cargo. It consists of several sprite * sets. Group ids are refered as "cargo id"s by TTDPatch * documentation, contributing to the global confusion. * * A sprite set contains all sprites of a given vehicle carrying given * cargo at a given *stage* - that is usually its load stage. Ie. you * can have a spriteset for an empty wagon, wagon full of coal, * half-filled wagon etc. Each spriteset contains eight sprites (one * per direction) or four sprites if the vehicle is symmetric. */ int spriteset_start; int spriteset_numsets; int spriteset_numents; int spriteset_feature; int spritegroups_count; struct SpriteGroup *spritegroups; struct StationSpec stations[256]; }; struct GRFFile *_first_grffile; int _grffile_count;