/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file sprite.cpp Handling of sprites */ #include "stdafx.h" #include "sprite.h" #include "tile_cmd.h" #include "viewport_func.h" #include "landscape.h" #include "spritecache.h" #include "table/sprites.h" /** * Draws a tile sprite sequence. * @param ti The tile to draw on * @param dts Sprite and subsprites to draw * @param to The transparancy bit that toggles drawing of these sprites * @param orig_offset Sprite-Offset for original sprites * @param newgrf_offset Sprite-Offset for NewGRF defined sprites * @param default_palette The default recolour sprite to use (typically company colour) */ void DrawCommonTileSeq(const TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32 orig_offset, uint32 newgrf_offset, SpriteID default_palette) { const DrawTileSeqStruct *dtss; foreach_draw_tile_seq(dtss, dts->seq) { SpriteID image = dtss->image.sprite; /* Stop drawing sprite sequence once we meet a sprite that doesn't have to be opaque */ if (IsInvisibilitySet(to) && !HasBit(image, SPRITE_MODIFIER_OPAQUE)) return; if (newgrf_offset == 0 || !HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) { image += orig_offset; } else { image += newgrf_offset; } SpriteID pal = SpriteLayoutPaletteTransform(image, dtss->image.pal, default_palette); if ((byte)dtss->delta_z != 0x80) { AddSortableSpriteToDraw( image, pal, ti->x + dtss->delta_x, ti->y + dtss->delta_y, dtss->size_x, dtss->size_y, dtss->size_z, ti->z + dtss->delta_z, !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to) ); } else { /* For stations and original spritelayouts delta_x and delta_y are signed */ AddChildSpriteScreen(image, pal, dtss->delta_x, dtss->delta_y, !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to)); } } } /** * Draws a tile sprite sequence in the GUI * @param x X position to draw to * @param y Y position to draw to * @param dts Sprite and subsprites to draw * @param orig_offset Sprite-Offset for original sprites * @param newgrf_offset Sprite-Offset for NewGRF defined sprites * @param default_palette The default recolour sprite to use (typically company colour) */ void DrawCommonTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32 orig_offset, uint32 newgrf_offset, SpriteID default_palette) { const DrawTileSeqStruct *dtss; Point child_offset = {0, 0}; foreach_draw_tile_seq(dtss, dts->seq) { SpriteID image = dtss->image.sprite; if (newgrf_offset == 0 || !HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) { image += orig_offset; } else { image += newgrf_offset; } SpriteID pal = SpriteLayoutPaletteTransform(image, dtss->image.pal, default_palette); if ((byte)dtss->delta_z != 0x80) { Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z); DrawSprite(image, pal, x + pt.x, y + pt.y); const Sprite *spr = GetSprite(image & SPRITE_MASK, ST_NORMAL); child_offset.x = pt.x + spr->x_offs; child_offset.y = pt.y + spr->y_offs; } else { /* For stations and original spritelayouts delta_x and delta_y are signed */ DrawSprite(image, pal, x + child_offset.x + dtss->delta_x, y + child_offset.y + dtss->delta_y); } } }