/* $Id$ */ #include "stdafx.h" #include "openttd.h" #include "heightmap.h" #include "currency.h" #include "functions.h" #include "spritecache.h" #include "station.h" #include "strings.h" #include "table/sprites.h" #include "table/strings.h" #include "map.h" #include "tile.h" #include "window.h" #include "gui.h" #include "viewport.h" #include "gfx.h" #include "player.h" #include "command.h" #include "news.h" #include "town.h" #include "vehicle.h" #include "console.h" #include "sound.h" #include "network.h" #include "signs.h" #include "waypoint.h" #include "variables.h" #include "train.h" #include "unmovable_map.h" #include "string.h" #include "screenshot.h" #include "genworld.h" #include "settings.h" #include "date.h" #include "vehicle_gui.h" #include "network_data.h" #include "network_client.h" #include "network_server.h" #include "network_gui.h" #include "industry.h" static int _rename_id; static int _rename_what; static byte _terraform_size = 1; RailType _last_built_railtype; static int _scengen_town_size = 2; // depress medium-sized towns per default extern void GenerateIndustries(void); extern bool GenerateTowns(void); void HandleOnEditText(WindowEvent *e) { const char *b = e->we.edittext.str; int id; _cmd_text = b; id = _rename_id; switch (_rename_what) { case 0: /* Rename a s sign, if string is empty, delete sign */ DoCommandP(0, id, 0, NULL, CMD_RENAME_SIGN | CMD_MSG(STR_280C_CAN_T_CHANGE_SIGN_NAME)); break; case 1: /* Rename a waypoint */ if (*b == '\0') return; DoCommandP(0, id, 0, NULL, CMD_RENAME_WAYPOINT | CMD_MSG(STR_CANT_CHANGE_WAYPOINT_NAME)); break; #ifdef ENABLE_NETWORK case 3: { /* Give money, you can only give money in excess of loan */ const Player *p = GetPlayer(_current_player); int32 money = min(p->money64 - p->current_loan, atoi(e->we.edittext.str) / _currency->rate); char msg[20]; money = clamp(money, 0, 20000000); // Clamp between 20 million and 0 // Give 'id' the money, and substract it from ourself if (!DoCommandP(0, money, id, NULL, CMD_GIVE_MONEY | CMD_MSG(STR_INSUFFICIENT_FUNDS))) break; // Inform the player of this action snprintf(msg, sizeof(msg), "%d", money); if (!_network_server) { SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, id + 1, msg); } else { NetworkServer_HandleChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, id + 1, msg, NETWORK_SERVER_INDEX); } break; } #endif /* ENABLE_NETWORK */ } } /** * This code is shared for the majority of the pushbuttons. * Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters * * @param w Window which called the function * @param widget ID of the widget (=button) that called this function * @param cursor How should the cursor image change? E.g. cursor with depot image in it * @param mode Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground * @param placeproc Procedure which will be called when someone clicks on the map * @return true if the button is clicked, false if it's unclicked */ bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, int mode, PlaceProc *placeproc) { if (IsWindowWidgetDisabled(w, widget)) return false; SndPlayFx(SND_15_BEEP); SetWindowDirty(w); if (IsWindowWidgetLowered(w, widget)) { ResetObjectToPlace(); return false; } SetObjectToPlace(cursor, mode, w->window_class, w->window_number); LowerWindowWidget(w, widget); _place_proc = placeproc; return true; } void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2) { if (success) SndPlayTileFx(SND_12_EXPLOSION, tile); } static void ToolbarPauseClick(Window *w) { if (_networking && !_network_server) return; // only server can pause the game if (DoCommandP(0, _pause ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP); } static void ToolbarFastForwardClick(Window *w) { _fast_forward ^= true; SndPlayFx(SND_15_BEEP); } static void MenuClickSettings(int index) { switch (index) { case 0: ShowGameOptions(); return; case 1: ShowGameDifficulty(); return; case 2: ShowPatchesSelection(); return; case 3: ShowNewgrf(); return; case 5: _display_opt ^= DO_SHOW_TOWN_NAMES; break; case 6: _display_opt ^= DO_SHOW_STATION_NAMES; break; case 7: _display_opt ^= DO_SHOW_SIGNS; break; case 8: _display_opt ^= DO_WAYPOINTS; break; case 9: _display_opt ^= DO_FULL_ANIMATION; break; case 10: _display_opt ^= DO_FULL_DETAIL; break; case 11: _display_opt ^= DO_TRANS_BUILDINGS; break; case 12: _display_opt ^= DO_TRANS_SIGNS; break; } MarkWholeScreenDirty(); } static void MenuClickSaveLoad(int index) { if (_game_mode == GM_EDITOR) { switch (index) { case 0: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break; case 1: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; case 2: AskExitToGameMenu(); break; case 4: HandleExitGameRequest(); break; } } else { switch (index) { case 0: ShowSaveLoadDialog(SLD_SAVE_GAME); break; case 1: ShowSaveLoadDialog(SLD_LOAD_GAME); break; case 2: AskExitToGameMenu(); break; case 3: HandleExitGameRequest(); break; } } } static void MenuClickMap(int index) { switch (index) { case 0: ShowSmallMap(); break; case 1: ShowExtraViewPortWindow(); break; case 2: ShowSignList(); break; } } static void MenuClickTown(int index) { ShowTownDirectory(); } static void MenuClickScenMap(int index) { switch (index) { case 0: ShowSmallMap(); break; case 1: ShowExtraViewPortWindow(); break; case 2: ShowSignList(); break; case 3: ShowTownDirectory(); break; } } static void MenuClickSubsidies(int index) { ShowSubsidiesList(); } static void MenuClickStations(int index) { ShowPlayerStations(index); } static void MenuClickFinances(int index) { ShowPlayerFinances(index); } static void MenuClickCompany(int index) { if (_networking && index == 0) { ShowClientList(); } else { if (_networking) index--; ShowPlayerCompany(index); } } static void MenuClickGraphs(int index) { switch (index) { case 0: ShowOperatingProfitGraph(); break; case 1: ShowIncomeGraph(); break; case 2: ShowDeliveredCargoGraph(); break; case 3: ShowPerformanceHistoryGraph(); break; case 4: ShowCompanyValueGraph(); break; case 5: ShowCargoPaymentRates(); break; } } static void MenuClickLeague(int index) { switch (index) { case 0: ShowCompanyLeagueTable(); break; case 1: ShowPerformanceRatingDetail(); break; } } static void MenuClickIndustry(int index) { switch (index) { case 0: ShowIndustryDirectory(); break; case 1: ShowBuildIndustryWindow(); break; } } static void MenuClickShowTrains(int index) { ShowVehicleListWindow(index, INVALID_STATION, VEH_Train); } static void MenuClickShowRoad(int index) { ShowVehicleListWindow(index, INVALID_STATION, VEH_Road); } static void MenuClickShowShips(int index) { ShowVehicleListWindow(index, INVALID_STATION, VEH_Ship); } static void MenuClickShowAir(int index) { ShowVehicleListWindow(index, INVALID_STATION, VEH_Aircraft); } static void MenuClickBuildRail(int index) { _last_built_railtype = index; ShowBuildRailToolbar(_last_built_railtype, -1); } static void MenuClickBuildRoad(int index) { ShowBuildRoadToolbar(); } static void MenuClickBuildWater(int index) { ShowBuildDocksToolbar(); } static void MenuClickBuildAir(int index) { ShowBuildAirToolbar(); } #ifdef ENABLE_NETWORK void ShowNetworkGiveMoneyWindow(PlayerID player) { _rename_id = player; _rename_what = 3; ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, 180, 1, 0, CS_NUMERAL); } #endif /* ENABLE_NETWORK */ void ShowRenameSignWindow(const Sign *si) { _rename_id = si->index; _rename_what = 0; ShowQueryString(si->str, STR_280B_EDIT_SIGN_TEXT, 30, 180, 1, 0, CS_ALPHANUMERAL); } void ShowRenameWaypointWindow(const Waypoint *wp) { int id = wp->index; /* Are we allowed to change the name of the waypoint? */ if (!CheckTileOwnership(wp->xy)) { ShowErrorMessage(_error_message, STR_CANT_CHANGE_WAYPOINT_NAME, TileX(wp->xy) * TILE_SIZE, TileY(wp->xy) * TILE_SIZE); return; } _rename_id = id; _rename_what = 1; SetDParam(0, id); ShowQueryString(STR_WAYPOINT_RAW, STR_EDIT_WAYPOINT_NAME, 30, 180, 1, 0, CS_ALPHANUMERAL); } static void SelectSignTool(void) { if (_cursor.sprite == SPR_CURSOR_SIGN) { ResetObjectToPlace(); } else { SetObjectToPlace(SPR_CURSOR_SIGN, 1, 1, 0); _place_proc = PlaceProc_Sign; } } static void MenuClickForest(int index) { switch (index) { case 0: ShowTerraformToolbar(); break; case 1: ShowBuildTreesToolbar(); break; case 2: SelectSignTool(); break; } } static void MenuClickMusicWindow(int index) { ShowMusicWindow(); } static void MenuClickNewspaper(int index) { switch (index) { case 0: ShowLastNewsMessage(); break; case 1: ShowMessageOptions(); break; case 2: ShowMessageHistory(); break; } } static void MenuClickSmallScreenshot(void) { SetScreenshotType(SC_VIEWPORT); } static void MenuClickWorldScreenshot(void) { SetScreenshotType(SC_WORLD); } static void MenuClickHelp(int index) { switch (index) { case 0: PlaceLandBlockInfo(); break; case 2: IConsoleSwitch(); break; case 3: MenuClickSmallScreenshot(); break; case 4: MenuClickWorldScreenshot(); break; case 5: ShowAboutWindow(); break; } } typedef void MenuClickedProc(int index); static MenuClickedProc * const _menu_clicked_procs[] = { NULL, /* 0 */ NULL, /* 1 */ MenuClickSettings, /* 2 */ MenuClickSaveLoad, /* 3 */ MenuClickMap, /* 4 */ MenuClickTown, /* 5 */ MenuClickSubsidies, /* 6 */ MenuClickStations, /* 7 */ MenuClickFinances, /* 8 */ MenuClickCompany, /* 9 */ MenuClickGraphs, /* 10 */ MenuClickLeague, /* 11 */ MenuClickIndustry, /* 12 */ MenuClickShowTrains, /* 13 */ MenuClickShowRoad, /* 14 */ MenuClickShowShips, /* 15 */ MenuClickShowAir, /* 16 */ MenuClickScenMap, /* 17 */ NULL, /* 18 */ MenuClickBuildRail, /* 19 */ MenuClickBuildRoad, /* 20 */ MenuClickBuildWater, /* 21 */ MenuClickBuildAir, /* 22 */ MenuClickForest, /* 23 */ MenuClickMusicWindow, /* 24 */ MenuClickNewspaper, /* 25 */ MenuClickHelp, /* 26 */ }; static void MenuWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_CREATE: w->widget[0].right = w->width - 1; break; case WE_PAINT: { int x, y; byte count = WP(w, menu_d).item_count; byte sel = WP(w, menu_d).sel_index; uint16 chk = WP(w, menu_d).checked_items; StringID string = WP(w, menu_d).string_id; byte dis = WP(w, menu_d).disabled_items; DrawWindowWidgets(w); x = 1; y = 1; for (; count != 0; count--, string++, sel--) { byte color = HASBIT(dis, 0) ? 14 : (sel == 0) ? 12 : 16; if (sel == 0) GfxFillRect(x, y, x + w->width - 3, y + 9, 0); if (HASBIT(chk, 0)) DrawString(x + 2, y, STR_CHECKMARK, color); DrawString(x + 2, y, string, color); y += 10; chk >>= 1; dis >>= 1; } } break; case WE_DESTROY: { Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0); RaiseWindowWidget(v, WP(w,menu_d).main_button); SetWindowDirty(v); return; } case WE_POPUPMENU_SELECT: { int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y); int action_id; if (index < 0) { Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0); if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w,menu_d).main_button) index = WP(w,menu_d).sel_index; } action_id = WP(w,menu_d).action_id; DeleteWindow(w); if (index >= 0) { assert((uint)index <= lengthof(_menu_clicked_procs)); _menu_clicked_procs[action_id](index); } break; } case WE_POPUPMENU_OVER: { int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y); if (index == -1 || index == WP(w,menu_d).sel_index) return; WP(w,menu_d).sel_index = index; SetWindowDirty(w); return; } } } /* Dynamic widget length determined by toolbar-string length. * See PopupMainToolbMenu en MenuWndProc */ static const Widget _menu_widgets[] = { { WWT_PANEL, RESIZE_NONE, 14, 0, 0, 0, 0, 0x0, STR_NULL}, { WIDGETS_END}, }; static const Widget _player_menu_widgets[] = { { WWT_PANEL, RESIZE_NONE, 14, 0, 240, 0, 81, 0x0, STR_NULL}, { WIDGETS_END}, }; static int GetPlayerIndexFromMenu(int index) { if (index >= 0) { const Player *p; FOR_ALL_PLAYERS(p) { if (p->is_active && --index < 0) return p->index; } } return -1; } static void UpdatePlayerMenuHeight(Window *w) { byte num = ActivePlayerCount(); // Increase one to fit in PlayerList in the menu when in network if (_networking && WP(w,menu_d).main_button == 9) num++; if (WP(w,menu_d).item_count != num) { WP(w,menu_d).item_count = num; SetWindowDirty(w); num = num * 10 + 2; w->height = num; w->widget[0].bottom = w->widget[0].top + num - 1; SetWindowDirty(w); } } extern void DrawPlayerIcon(PlayerID pid, int x, int y); static void PlayerMenuWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: { int x,y; byte sel, color; Player *p; uint16 chk; UpdatePlayerMenuHeight(w); DrawWindowWidgets(w); x = 1; y = 1; sel = WP(w,menu_d).sel_index; chk = WP(w,menu_d).checked_items; // let this mean gray items. // 9 = playerlist if (_networking && WP(w,menu_d).main_button == 9) { if (sel == 0) { GfxFillRect(x, y, x + 238, y + 9, 0); } DrawString(x + 19, y, STR_NETWORK_CLIENT_LIST, 0x0); y += 10; sel--; } FOR_ALL_PLAYERS(p) { if (p->is_active) { if (p->index == sel) { GfxFillRect(x, y, x + 238, y + 9, 0); } DrawPlayerIcon(p->index, x + 2, y + 1); SetDParam(0, p->name_1); SetDParam(1, p->name_2); SetDParam(2, GetPlayerNameString(p->index, 3)); color = (p->index == sel) ? 0xC : 0x10; if (chk&1) color = 14; DrawString(x + 19, y, STR_7021, color); y += 10; } chk >>= 1; } break; } case WE_DESTROY: { Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0); RaiseWindowWidget(v, WP(w,menu_d).main_button); SetWindowDirty(v); return; } case WE_POPUPMENU_SELECT: { int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y); int action_id = WP(w,menu_d).action_id; // We have a new entry at the top of the list of menu 9 when networking // so keep that in count if (_networking && WP(w,menu_d).main_button == 9) { if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1; } else { index = GetPlayerIndexFromMenu(index); } if (index < 0) { Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0); if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w,menu_d).main_button) index = WP(w,menu_d).sel_index; } DeleteWindow(w); if (index >= 0) { assert(index >= 0 && index < 30); _menu_clicked_procs[action_id](index); } break; } case WE_POPUPMENU_OVER: { int index; UpdatePlayerMenuHeight(w); index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y); // We have a new entry at the top of the list of menu 9 when networking // so keep that in count if (_networking && WP(w,menu_d).main_button == 9) { if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1; } else { index = GetPlayerIndexFromMenu(index); } if (index == -1 || index == WP(w,menu_d).sel_index) return; WP(w,menu_d).sel_index = index; SetWindowDirty(w); return; } } } /** Get the maximum length of a given string in a string-list. This is an * implicit string-list where the ID's are consecutive * @param base_string StringID of the first string in the list * @param count amount of StringID's in the list * @return the length of the longest string */ static int GetStringListMaxWidth(StringID base_string, byte count) { char buffer[512]; int width, max_width; byte i; max_width = 0; for (i = 0; i != count; i++) { GetString(buffer, base_string + i, lastof(buffer)); width = GetStringBoundingBox(buffer).width; if (width > max_width) max_width = width; } return max_width; } /** Show a general dropdown menu. The positioning of the dropdown menu * defaults to the left side of the parent_button, eg the button that caused * this window to appear. The only exceptions are when the right side of this * dropdown would fall outside the main toolbar window, in that case it is * aligned with the toolbar's right side. * Since the disable-mask is only 8 bits right now, these dropdowns are * restricted to 8 items max if any bits of disabled_mask are active. * @param w Pointer to a window this dropdown menu belongs to. Has no effect * whatsoever, only graphically for positioning. * @param parent_button The widget identifier of the button that was clicked for * this dropdown. The created dropdown then knows what button to raise (button) on * action and whose function to execute (action). * It is possible to appoint another button for an action event by setting the * upper 8 bits of this parameter. If non is set, action is presumed to be the same * as button. So
* button bits 0 - 7 - widget clicked to get dropdown * action bits 8 - 15 - function of widget to execute on select (defaults to bits 0 - 7) * @param base_string The first StringID shown in the dropdown list. All others are * consecutive indeces from the language file. XXX - fix? Use ingame-string tables? * @param item_count Number of strings in the list, see previous parameter * @param disabled_mask Bitmask of disabled strings in the list * @return Return a pointer to the newly created dropdown window */ static Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask) { int width; int x = w->widget[GB(parent_button, 0, 8)].left; assert(disabled_mask == 0 || item_count <= 8); LowerWindowWidget(w, parent_button); InvalidateWidget(w, parent_button); DeleteWindowById(WC_TOOLBAR_MENU, 0); /* Extend the dropdown toolbar to the longest string in the list and * also make sure the dropdown is fully visible within the window. * x + w->left because x is supposed to be the offset of the toolbar-button * we clicked on and w->left the toolbar window itself. So meaning that * the default position is aligned with the left side of the clicked button */ width = max(GetStringListMaxWidth(base_string, item_count) + 6, 140); x = w->left + clamp(x, 0, w->width - width); // or alternatively '_screen.width - width' w = AllocateWindow(x, 22, width, item_count * 10 + 2, MenuWndProc, WC_TOOLBAR_MENU, _menu_widgets); w->widget[0].bottom = item_count * 10 + 1; w->flags4 &= ~WF_WHITE_BORDER_MASK; WP(w,menu_d).item_count = item_count; WP(w,menu_d).sel_index = 0; WP(w,menu_d).main_button = GB(parent_button, 0, 8); WP(w,menu_d).action_id = (GB(parent_button, 8, 8) != 0) ? GB(parent_button, 8, 8) : parent_button; WP(w,menu_d).string_id = base_string; WP(w,menu_d).checked_items = 0; WP(w,menu_d).disabled_items = disabled_mask; _popup_menu_active = true; SndPlayFx(SND_15_BEEP); return w; } static Window *PopupMainPlayerToolbMenu(Window *w, int x, int main_button, int gray) { x += w->left; LowerWindowWidget(w, main_button); InvalidateWidget(w, main_button); DeleteWindowById(WC_TOOLBAR_MENU, 0); w = AllocateWindow(x, 0x16, 0xF1, 0x52, PlayerMenuWndProc, WC_TOOLBAR_MENU, _player_menu_widgets); w->flags4 &= ~WF_WHITE_BORDER_MASK; WP(w,menu_d).item_count = 0; WP(w,menu_d).sel_index = (_local_player != PLAYER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0); if (_networking && main_button == 9) { if (_local_player != PLAYER_SPECTATOR) { WP(w,menu_d).sel_index++; } else { /* Select client list by default for spectators */ WP(w,menu_d).sel_index = 0; } } WP(w,menu_d).action_id = main_button; WP(w,menu_d).main_button = main_button; WP(w,menu_d).checked_items = gray; WP(w,menu_d).disabled_items = 0; _popup_menu_active = true; SndPlayFx(SND_15_BEEP); return w; } static void ToolbarSaveClick(Window *w) { PopupMainToolbMenu(w, 3, STR_015C_SAVE_GAME, 4, 0); } static void ToolbarMapClick(Window *w) { PopupMainToolbMenu(w, 4, STR_02DE_MAP_OF_WORLD, 3, 0); } static void ToolbarTownClick(Window *w) { PopupMainToolbMenu(w, 5, STR_02BB_TOWN_DIRECTORY, 1, 0); } static void ToolbarSubsidiesClick(Window *w) { PopupMainToolbMenu(w, 6, STR_02DD_SUBSIDIES, 1, 0); } static void ToolbarStationsClick(Window *w) { PopupMainPlayerToolbMenu(w, 162, 7, 0); } static void ToolbarMoneyClick(Window *w) { PopupMainPlayerToolbMenu(w, 191, 8, 0); } static void ToolbarPlayersClick(Window *w) { PopupMainPlayerToolbMenu(w, 213, 9, 0); } static void ToolbarGraphsClick(Window *w) { PopupMainToolbMenu(w, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6, 0); } static void ToolbarLeagueClick(Window *w) { PopupMainToolbMenu(w, 11, STR_015A_COMPANY_LEAGUE_TABLE, 2, 0); } static void ToolbarIndustryClick(Window *w) { /* Disable build-industry menu if we are a spectator */ PopupMainToolbMenu(w, 12, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? (1 << 1) : 0); } static void ToolbarTrainClick(Window *w) { const Vehicle *v; int dis = -1; FOR_ALL_VEHICLES(v) { if (v->type == VEH_Train && IsFrontEngine(v)) CLRBIT(dis, v->owner); } PopupMainPlayerToolbMenu(w, 310, 13, dis); } static void ToolbarRoadClick(Window *w) { const Vehicle *v; int dis = -1; FOR_ALL_VEHICLES(v) { if (v->type == VEH_Road) CLRBIT(dis, v->owner); } PopupMainPlayerToolbMenu(w, 332, 14, dis); } static void ToolbarShipClick(Window *w) { const Vehicle *v; int dis = -1; FOR_ALL_VEHICLES(v) { if (v->type == VEH_Ship) CLRBIT(dis, v->owner); } PopupMainPlayerToolbMenu(w, 354, 15, dis); } static void ToolbarAirClick(Window *w) { const Vehicle *v; int dis = -1; FOR_ALL_VEHICLES(v) { if (v->type == VEH_Aircraft) CLRBIT(dis, v->owner); } PopupMainPlayerToolbMenu(w, 376, 16, dis); } /* Zooms a viewport in a window in or out */ /* No button handling or what so ever */ bool DoZoomInOutWindow(int how, Window *w) { ViewPort *vp; assert(w != NULL); vp = w->viewport; switch (how) { case ZOOM_IN: if (vp->zoom == 0) return false; vp->zoom--; vp->virtual_width >>= 1; vp->virtual_height >>= 1; WP(w,vp_d).scrollpos_x += vp->virtual_width >> 1; WP(w,vp_d).scrollpos_y += vp->virtual_height >> 1; break; case ZOOM_OUT: if (vp->zoom == 2) return false; vp->zoom++; WP(w,vp_d).scrollpos_x -= vp->virtual_width >> 1; WP(w,vp_d).scrollpos_y -= vp->virtual_height >> 1; vp->virtual_width <<= 1; vp->virtual_height <<= 1; break; } if (vp != NULL) { // the vp can be null when how == ZOOM_NONE vp->virtual_left = WP(w, vp_d).scrollpos_x; vp->virtual_top = WP(w, vp_d).scrollpos_y; } SetWindowDirty(w); /* Update the windows that have zoom-buttons to perhaps disable their buttons */ SendWindowMessageClass(w->window_class, how, w->window_number, 0); return true; } static void ToolbarZoomInClick(Window *w) { if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) { HandleButtonClick(w, 17); SndPlayFx(SND_15_BEEP); } } static void ToolbarZoomOutClick(Window *w) { if (DoZoomInOutWindow(ZOOM_OUT,FindWindowById(WC_MAIN_WINDOW, 0))) { HandleButtonClick(w, 18); SndPlayFx(SND_15_BEEP); } } static void ToolbarBuildRailClick(Window *w) { const Player *p = GetPlayer(_local_player); Window *w2; w2 = PopupMainToolbMenu(w, 19, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes); WP(w2,menu_d).sel_index = _last_built_railtype; } static void ToolbarBuildRoadClick(Window *w) { PopupMainToolbMenu(w, 20, STR_180A_ROAD_CONSTRUCTION, 1, 0); } static void ToolbarBuildWaterClick(Window *w) { PopupMainToolbMenu(w, 21, STR_9800_DOCK_CONSTRUCTION, 1, 0); } static void ToolbarBuildAirClick(Window *w) { PopupMainToolbMenu(w, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1, 0); } static void ToolbarForestClick(Window *w) { PopupMainToolbMenu(w, 23, STR_LANDSCAPING, 3, 0); } static void ToolbarMusicClick(Window *w) { PopupMainToolbMenu(w, 24, STR_01D3_SOUND_MUSIC, 1, 0); } static void ToolbarNewspaperClick(Window *w) { PopupMainToolbMenu(w, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3, 0); } static void ToolbarHelpClick(Window *w) { PopupMainToolbMenu(w, 26, STR_02D5_LAND_BLOCK_INFO, 6, 0); } static void ToolbarOptionsClick(Window *w) { uint16 x = 0; w = PopupMainToolbMenu(w, 2, STR_02C3_GAME_OPTIONS, 13, 0); if (_display_opt & DO_SHOW_TOWN_NAMES) SETBIT(x, 5); if (_display_opt & DO_SHOW_STATION_NAMES) SETBIT(x, 6); if (_display_opt & DO_SHOW_SIGNS) SETBIT(x, 7); if (_display_opt & DO_WAYPOINTS) SETBIT(x, 8); if (_display_opt & DO_FULL_ANIMATION) SETBIT(x, 9); if (_display_opt & DO_FULL_DETAIL) SETBIT(x, 10); if (_display_opt & DO_TRANS_BUILDINGS) SETBIT(x, 11); if (_display_opt & DO_TRANS_SIGNS) SETBIT(x, 12); WP(w,menu_d).checked_items = x; } static void ToolbarScenSaveOrLoad(Window *w) { PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 5, 0); } static void ToolbarScenDateBackward(Window *w) { // don't allow too fast scrolling if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { HandleButtonClick(w, 6); SetWindowDirty(w); _patches_newgame.starting_year = clamp(_patches_newgame.starting_year - 1, MIN_YEAR, MAX_YEAR); SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); } _left_button_clicked = false; } static void ToolbarScenDateForward(Window *w) { // don't allow too fast scrolling if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { HandleButtonClick(w, 7); SetWindowDirty(w); _patches_newgame.starting_year = clamp(_patches_newgame.starting_year + 1, MIN_YEAR, MAX_YEAR); SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); } _left_button_clicked = false; } static void ToolbarScenMapTownDir(Window *w) { /* Scenario editor button, *hack*hack* use different button to activate */ PopupMainToolbMenu(w, 8 | (17 << 8), STR_02DE_MAP_OF_WORLD, 4, 0); } static void ToolbarScenZoomIn(Window *w) { if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) { HandleButtonClick(w, 9); SndPlayFx(SND_15_BEEP); } } static void ToolbarScenZoomOut(Window *w) { if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) { HandleButtonClick(w, 10); SndPlayFx(SND_15_BEEP); } } void ZoomInOrOutToCursorWindow(bool in, Window *w) { ViewPort *vp; Point pt; assert(w != 0); vp = w->viewport; if (_game_mode != GM_MENU) { if ((in && vp->zoom == 0) || (!in && vp->zoom == 2)) return; pt = GetTileZoomCenterWindow(in,w); if (pt.x != -1) { ScrollWindowTo(pt.x, pt.y, w); DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w); } } } // TODO - Incorporate into game itself to allow for ingame raising/lowering of // larger chunks at the same time OR remove altogether, as we have 'level land' ? /** * Raise/Lower a bigger chunk of land at the same time in the editor. When * raising get the lowest point, when lowering the highest point, and set all * tiles in the selection to that height. * @param tile The top-left tile where the terraforming will start * @param mode 1 for raising, 0 for lowering land */ static void CommonRaiseLowerBigLand(TileIndex tile, int mode) { int sizex, sizey; byte h; _generating_world = true; // used to create green terraformed land if (_terraform_size == 1) { StringID msg = mode ? STR_0808_CAN_T_RAISE_LAND_HERE : STR_0809_CAN_T_LOWER_LAND_HERE; DoCommandP(tile, 8, (uint32)mode, CcTerraform, CMD_TERRAFORM_LAND | CMD_AUTO | CMD_MSG(msg)); } else { SndPlayTileFx(SND_1F_SPLAT, tile); assert(_terraform_size != 0); // check out for map overflows sizex = min(MapSizeX() - TileX(tile) - 1, _terraform_size); sizey = min(MapSizeY() - TileY(tile) - 1, _terraform_size); if (sizex == 0 || sizey == 0) return; if (mode != 0) { /* Raise land */ h = 15; // XXX - max height BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) { h = min(h, TileHeight(tile2)); } END_TILE_LOOP(tile2, sizex, sizey, tile) } else { /* Lower land */ h = 0; BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) { h = max(h, TileHeight(tile2)); } END_TILE_LOOP(tile2, sizex, sizey, tile) } BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) { if (TileHeight(tile2) == h) { DoCommandP(tile2, 8, (uint32)mode, NULL, CMD_TERRAFORM_LAND | CMD_AUTO); } } END_TILE_LOOP(tile2, sizex, sizey, tile) } _generating_world = false; } static void PlaceProc_RaiseBigLand(TileIndex tile) { CommonRaiseLowerBigLand(tile, 1); } static void PlaceProc_LowerBigLand(TileIndex tile) { CommonRaiseLowerBigLand(tile, 0); } static void PlaceProc_RockyArea(TileIndex tile) { VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_RockyArea); } static void PlaceProc_LightHouse(TileIndex tile) { if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL))) { return; } MakeLighthouse(tile); MarkTileDirtyByTile(tile); SndPlayTileFx(SND_1F_SPLAT, tile); } static void PlaceProc_Transmitter(TileIndex tile) { if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL))) { return; } MakeTransmitter(tile); MarkTileDirtyByTile(tile); SndPlayTileFx(SND_1F_SPLAT, tile); } static void PlaceProc_DesertArea(TileIndex tile) { VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_DesertArea); } static void PlaceProc_WaterArea(TileIndex tile) { VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_WaterArea); } static const Widget _scen_edit_land_gen_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_0223_LAND_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_NONE, 7, 170, 181, 0, 13, STR_NULL, STR_STICKY_BUTTON}, { WWT_PANEL, RESIZE_NONE, 7, 0, 181, 14, 95, 0x0, STR_NULL}, { WWT_IMGBTN, RESIZE_NONE, 14, 2, 23, 14, 35, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC}, { WWT_IMGBTN, RESIZE_NONE, 14, 24, 45, 14, 35, SPR_IMG_TERRAFORM_DOWN, STR_018E_LOWER_A_CORNER_OF_LAND}, { WWT_IMGBTN, RESIZE_NONE, 14, 46, 67, 14, 35, SPR_IMG_TERRAFORM_UP, STR_018F_RAISE_A_CORNER_OF_LAND}, { WWT_IMGBTN, RESIZE_NONE, 14, 68, 89, 14, 35, SPR_IMG_LEVEL_LAND, STR_LEVEL_LAND_TOOLTIP}, { WWT_IMGBTN, RESIZE_NONE, 14, 90, 111, 14, 35, SPR_IMG_BUILD_CANAL, STR_CREATE_LAKE}, { WWT_IMGBTN, RESIZE_NONE, 14, 112, 134, 14, 35, SPR_IMG_ROCKS, STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE}, { WWT_IMGBTN, RESIZE_NONE, 14, 135, 157, 14, 35, SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL}, // XXX - dynamic { WWT_IMGBTN, RESIZE_NONE, 14, 158, 179, 14, 35, SPR_IMG_TRANSMITTER, STR_028E_PLACE_TRANSMITTER}, { WWT_TEXTBTN, RESIZE_NONE, 14, 139, 149, 43, 54, STR_0224, STR_0228_INCREASE_SIZE_OF_LAND_AREA}, { WWT_TEXTBTN, RESIZE_NONE, 14, 139, 149, 56, 67, STR_0225, STR_0229_DECREASE_SIZE_OF_LAND_AREA}, { WWT_TEXTBTN, RESIZE_NONE, 14, 34, 149, 75, 86, STR_SE_NEW_WORLD, STR_022A_GENERATE_RANDOM_LAND}, { WIDGETS_END}, }; static const int8 _multi_terraform_coords[][2] = { { 0, -2}, { 4, 0}, { -4, 0}, { 0, 2}, { -8, 2}, { -4, 4}, { 0, 6}, { 4, 4}, { 8, 2}, {-12, 0}, { -8, -2}, { -4, -4}, { 0, -6}, { 4, -4}, { 8, -2}, { 12, 0}, {-16, 2}, {-12, 4}, { -8, 6}, { -4, 8}, { 0, 10}, { 4, 8}, { 8, 6}, { 12, 4}, { 16, 2}, {-20, 0}, {-16, -2}, {-12, -4}, { -8, -6}, { -4, -8}, { 0,-10}, { 4, -8}, { 8, -6}, { 12, -4}, { 16, -2}, { 20, 0}, {-24, 2}, {-20, 4}, {-16, 6}, {-12, 8}, { -8, 10}, { -4, 12}, { 0, 14}, { 4, 12}, { 8, 10}, { 12, 8}, { 16, 6}, { 20, 4}, { 24, 2}, {-28, 0}, {-24, -2}, {-20, -4}, {-16, -6}, {-12, -8}, { -8,-10}, { -4,-12}, { 0,-14}, { 4,-12}, { 8,-10}, { 12, -8}, { 16, -6}, { 20, -4}, { 24, -2}, { 28, 0}, }; // TODO - Merge with terraform_gui.c (move there) after I have cooled down at its braindeadness // and changed OnButtonClick to include the widget as well in the function decleration. Post 0.4.0 - Darkvater static void EditorTerraformClick_Dynamite(Window *w) { HandlePlacePushButton(w, 4, ANIMCURSOR_DEMOLISH, 1, PlaceProc_DemolishArea); } static void EditorTerraformClick_LowerBigLand(Window *w) { HandlePlacePushButton(w, 5, ANIMCURSOR_LOWERLAND, 2, PlaceProc_LowerBigLand); } static void EditorTerraformClick_RaiseBigLand(Window *w) { HandlePlacePushButton(w, 6, ANIMCURSOR_RAISELAND, 2, PlaceProc_RaiseBigLand); } static void EditorTerraformClick_LevelLand(Window *w) { HandlePlacePushButton(w, 7, SPR_CURSOR_LEVEL_LAND, 2, PlaceProc_LevelLand); } static void EditorTerraformClick_WaterArea(Window *w) { HandlePlacePushButton(w, 8, SPR_CURSOR_CANAL, 1, PlaceProc_WaterArea); } static void EditorTerraformClick_RockyArea(Window *w) { HandlePlacePushButton(w, 9, SPR_CURSOR_ROCKY_AREA, 1, PlaceProc_RockyArea); } static void EditorTerraformClick_DesertLightHouse(Window *w) { HandlePlacePushButton(w, 10, SPR_CURSOR_LIGHTHOUSE, 1, (_opt.landscape == LT_DESERT) ? PlaceProc_DesertArea : PlaceProc_LightHouse); } static void EditorTerraformClick_Transmitter(Window *w) { HandlePlacePushButton(w, 11, SPR_CURSOR_TRANSMITTER, 1, PlaceProc_Transmitter); } static const uint16 _editor_terraform_keycodes[] = { 'D', 'Q', 'W', 'E', 'R', 'T', 'Y', 'U' }; typedef void OnButtonClick(Window *w); static OnButtonClick * const _editor_terraform_button_proc[] = { EditorTerraformClick_Dynamite, EditorTerraformClick_LowerBigLand, EditorTerraformClick_RaiseBigLand, EditorTerraformClick_LevelLand, EditorTerraformClick_WaterArea, EditorTerraformClick_RockyArea, EditorTerraformClick_DesertLightHouse, EditorTerraformClick_Transmitter }; static void ScenEditLandGenWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_CREATE: // XXX - lighthouse button is widget 10!! Don't forget when changing w->widget[10].tooltips = (_opt.landscape == LT_DESERT) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE; break; case WE_PAINT: DrawWindowWidgets(w); { int n = _terraform_size * _terraform_size; const int8 *coords = &_multi_terraform_coords[0][0]; assert(n != 0); do { DrawSprite(SPR_WHITE_POINT, 77 + coords[0], 55 + coords[1]); coords += 2; } while (--n); } if (IsWindowWidgetLowered(w, 5) || IsWindowWidgetLowered(w, 6)) // change area-size if raise/lower corner is selected SetTileSelectSize(_terraform_size, _terraform_size); break; case WE_KEYPRESS: { uint i; for (i = 0; i != lengthof(_editor_terraform_keycodes); i++) { if (e->we.keypress.keycode == _editor_terraform_keycodes[i]) { e->we.keypress.cont = false; _editor_terraform_button_proc[i](w); break; } } } break; case WE_CLICK: switch (e->we.click.widget) { case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: _editor_terraform_button_proc[e->we.click.widget - 4](w); break; case 12: case 13: { /* Increase/Decrease terraform size */ int size = (e->we.click.widget == 12) ? 1 : -1; HandleButtonClick(w, e->we.click.widget); size += _terraform_size; if (!IS_INT_INSIDE(size, 1, 8 + 1)) return; _terraform_size = size; SndPlayFx(SND_15_BEEP); SetWindowDirty(w); } break; case 14: /* gen random land */ HandleButtonClick(w, 14); ShowCreateScenario(); break; } break; case WE_TIMEOUT: { uint i; for (i = 0; i < w->widget_count; i++) { if (IsWindowWidgetLowered(w, i)) { RaiseWindowWidget(w, i); InvalidateWidget(w, i); } if (i == 3) i = 11; } break; } case WE_PLACE_OBJ: _place_proc(e->we.place.tile); break; case WE_PLACE_DRAG: VpSelectTilesWithMethod(e->we.place.pt.x, e->we.place.pt.y, e->we.place.userdata & 0xF); break; case WE_PLACE_MOUSEUP: if (e->we.place.pt.x != -1) { if ((e->we.place.userdata & 0xF) == VPM_X_AND_Y) // dragged actions GUIPlaceProcDragXY(e); } break; case WE_ABORT_PLACE_OBJ: RaiseWindowButtons(w); SetWindowDirty(w); break; } } static const WindowDesc _scen_edit_land_gen_desc = { WDP_AUTO, WDP_AUTO, 182, 96, WC_SCEN_LAND_GEN,0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, _scen_edit_land_gen_widgets, ScenEditLandGenWndProc, }; static inline void ShowEditorTerraformToolBar(void) { AllocateWindowDescFront(&_scen_edit_land_gen_desc, 0); } static void ToolbarScenGenLand(Window *w) { HandleButtonClick(w, 11); SndPlayFx(SND_15_BEEP); ShowEditorTerraformToolBar(); } void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2) { if (success) { SndPlayTileFx(SND_1F_SPLAT, tile); ResetObjectToPlace(); } } static void PlaceProc_Town(TileIndex tile) { DoCommandP(tile, _scengen_town_size, 0, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE)); } static const Widget _scen_edit_town_gen_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 7, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_NONE, 7, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON}, { WWT_PANEL, RESIZE_NONE, 7, 0, 159, 14, 81, 0x0, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 16, 27, STR_0234_NEW_TOWN, STR_0235_CONSTRUCT_NEW_TOWN}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 29, 40, STR_023D_RANDOM_TOWN, STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 53, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE}, { WWT_TEXTBTN, RESIZE_NONE, 14, 54, 105, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE}, { WWT_TEXTBTN, RESIZE_NONE, 14, 106, 157, 68, 79, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE}, { WWT_LABEL, RESIZE_NONE, 7, 0, 147, 54, 67, STR_02A5_TOWN_SIZE, STR_NULL}, { WIDGETS_END}, }; static void ScenEditTownGenWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: DrawWindowWidgets(w); break; case WE_CREATE: LowerWindowWidget(w, (_scengen_town_size - 1)+ 7); break; case WE_CLICK: switch (e->we.click.widget) { case 4: /* new town */ HandlePlacePushButton(w, 4, SPR_CURSOR_TOWN, 1, PlaceProc_Town); break; case 5: {/* random town */ Town *t; HandleButtonClick(w, 5); _generating_world = true; t = CreateRandomTown(20, _scengen_town_size); _generating_world = false; if (t == NULL) { ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0); } else { ScrollMainWindowToTile(t->xy); } break; } case 6: {/* many random towns */ HandleButtonClick(w, 6); _generating_world = true; if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0); _generating_world = false; break; } case 7: case 8: case 9: RaiseWindowWidget(w, (_scengen_town_size - 1) + 7); _scengen_town_size = (e->we.click.widget - 7) + 1; LowerWindowWidget(w, (_scengen_town_size - 1) + 7); SetWindowDirty(w); break; } break; case WE_TIMEOUT: RaiseWindowWidget(w, 5); RaiseWindowWidget(w, 6); SetWindowDirty(w); break; case WE_PLACE_OBJ: _place_proc(e->we.place.tile); break; case WE_ABORT_PLACE_OBJ: RaiseWindowButtons(w); LowerWindowWidget(w, (_scengen_town_size - 1) + 7); SetWindowDirty(w); break; } } static const WindowDesc _scen_edit_town_gen_desc = { WDP_AUTO, WDP_AUTO, 160, 82, WC_SCEN_TOWN_GEN,0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, _scen_edit_town_gen_widgets, ScenEditTownGenWndProc, }; static void ToolbarScenGenTown(Window *w) { HandleButtonClick(w, 12); SndPlayFx(SND_15_BEEP); AllocateWindowDescFront(&_scen_edit_town_gen_desc, 0); } static const Widget _scenedit_industry_normal_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION, STR_NULL}, { WWT_PANEL, RESIZE_NONE, 7, 0, 169, 14, 224, 0x0, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_0240_COAL_MINE, STR_0262_CONSTRUCT_COAL_MINE}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_0241_POWER_STATION, STR_0263_CONSTRUCT_POWER_STATION}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 68, 79, STR_0242_SAWMILL, STR_0264_CONSTRUCT_SAWMILL}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 81, 92, STR_0243_FOREST, STR_0265_PLANT_FOREST}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 94, 105, STR_0244_OIL_REFINERY, STR_0266_CONSTRUCT_OIL_REFINERY}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 107, 118, STR_0245_OIL_RIG, STR_0267_CONSTRUCT_OIL_RIG_CAN_ONLY}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 120, 131, STR_0246_FACTORY, STR_0268_CONSTRUCT_FACTORY}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 133, 144, STR_0247_STEEL_MILL, STR_0269_CONSTRUCT_STEEL_MILL}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 146, 157, STR_0248_FARM, STR_026A_CONSTRUCT_FARM}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 159, 170, STR_0249_IRON_ORE_MINE, STR_026B_CONSTRUCT_IRON_ORE_MINE}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 172, 183, STR_024A_OIL_WELLS, STR_026C_CONSTRUCT_OIL_WELLS}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 185, 196, STR_024B_BANK, STR_026D_CONSTRUCT_BANK_CAN_ONLY}, { WIDGETS_END}, }; static const Widget _scenedit_industry_hilly_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION, STR_NULL}, { WWT_PANEL, RESIZE_NONE, 7, 0, 169, 14, 224, 0x0, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_0240_COAL_MINE, STR_0262_CONSTRUCT_COAL_MINE}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_0241_POWER_STATION, STR_0263_CONSTRUCT_POWER_STATION}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 68, 79, STR_024C_PAPER_MILL, STR_026E_CONSTRUCT_PAPER_MILL}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 81, 92, STR_0243_FOREST, STR_0265_PLANT_FOREST}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 94, 105, STR_0244_OIL_REFINERY, STR_0266_CONSTRUCT_OIL_REFINERY}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 107, 118, STR_024D_FOOD_PROCESSING_PLANT, STR_026F_CONSTRUCT_FOOD_PROCESSING}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 120, 131, STR_024E_PRINTING_WORKS, STR_0270_CONSTRUCT_PRINTING_WORKS}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 133, 144, STR_024F_GOLD_MINE, STR_0271_CONSTRUCT_GOLD_MINE}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 146, 157, STR_0248_FARM, STR_026A_CONSTRUCT_FARM}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 159, 170, STR_024B_BANK, STR_0272_CONSTRUCT_BANK_CAN_ONLY}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 172, 183, STR_024A_OIL_WELLS, STR_026C_CONSTRUCT_OIL_WELLS}, { WIDGETS_END}, }; static const Widget _scenedit_industry_desert_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION, STR_NULL}, { WWT_PANEL, RESIZE_NONE, 7, 0, 169, 14, 224, 0x0, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_0250_LUMBER_MILL, STR_0273_CONSTRUCT_LUMBER_MILL_TO}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_0251_FRUIT_PLANTATION, STR_0274_PLANT_FRUIT_PLANTATION}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 68, 79, STR_0252_RUBBER_PLANTATION, STR_0275_PLANT_RUBBER_PLANTATION}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 81, 92, STR_0244_OIL_REFINERY, STR_0266_CONSTRUCT_OIL_REFINERY}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 94, 105, STR_024D_FOOD_PROCESSING_PLANT, STR_026F_CONSTRUCT_FOOD_PROCESSING}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 107, 118, STR_0246_FACTORY, STR_0268_CONSTRUCT_FACTORY}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 120, 131, STR_0253_WATER_SUPPLY, STR_0276_CONSTRUCT_WATER_SUPPLY}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 133, 144, STR_0248_FARM, STR_026A_CONSTRUCT_FARM}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 146, 157, STR_0254_WATER_TOWER, STR_0277_CONSTRUCT_WATER_TOWER_CAN}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 159, 170, STR_024A_OIL_WELLS, STR_026C_CONSTRUCT_OIL_WELLS}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 172, 183, STR_024B_BANK, STR_0272_CONSTRUCT_BANK_CAN_ONLY}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 185, 196, STR_0255_DIAMOND_MINE, STR_0278_CONSTRUCT_DIAMOND_MINE}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 198, 209, STR_0256_COPPER_ORE_MINE, STR_0279_CONSTRUCT_COPPER_ORE_MINE}, { WIDGETS_END}, }; static const Widget _scenedit_industry_candy_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION, STR_NULL}, { WWT_PANEL, RESIZE_NONE, 7, 0, 169, 14, 224, 0x0, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_0257_COTTON_CANDY_FOREST, STR_027A_PLANT_COTTON_CANDY_FOREST}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_0258_CANDY_FACTORY, STR_027B_CONSTRUCT_CANDY_FACTORY}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 68, 79, STR_0259_BATTERY_FARM, STR_027C_CONSTRUCT_BATTERY_FARM}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 81, 92, STR_025A_COLA_WELLS, STR_027D_CONSTRUCT_COLA_WELLS}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 94, 105, STR_025B_TOY_SHOP, STR_027E_CONSTRUCT_TOY_SHOP}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 107, 118, STR_025C_TOY_FACTORY, STR_027F_CONSTRUCT_TOY_FACTORY}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 120, 131, STR_025D_PLASTIC_FOUNTAINS, STR_0280_CONSTRUCT_PLASTIC_FOUNTAINS}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 133, 144, STR_025E_FIZZY_DRINK_FACTORY, STR_0281_CONSTRUCT_FIZZY_DRINK_FACTORY}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 146, 157, STR_025F_BUBBLE_GENERATOR, STR_0282_CONSTRUCT_BUBBLE_GENERATOR}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 159, 170, STR_0260_TOFFEE_QUARRY, STR_0283_CONSTRUCT_TOFFEE_QUARRY}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 172, 183, STR_0261_SUGAR_MINE, STR_0284_CONSTRUCT_SUGAR_MINE}, { WIDGETS_END}, }; static bool AnyTownExists(void) { const Town *t; FOR_ALL_TOWNS(t) return true; return false; } extern Industry *CreateNewIndustry(TileIndex tile, int type); /** * Search callback function for TryBuildIndustry * @param tile to test * @param data that is passed by the caller. In this case, the type of industry been tested * @result of the operation */ static bool SearchTileForIndustry(TileIndex tile, uint32 data) { return CreateNewIndustry(tile, data) != NULL; } /** * Perform a 9*9 tiles circular search around a tile * in order to find a suitable zone to create the desired industry * @param tile to start search for * @param type of the desired industry */ static bool TryBuildIndustry(TileIndex tile, int type) { return CircularTileSearch(tile, 9, SearchTileForIndustry, type); } static const byte _industry_type_list[4][16] = { { 0, 1, 2, 3, 4, 5, 6, 8, 9, 18, 11, 12}, { 0, 1, 14, 3, 4, 13, 7, 15, 9, 16, 11, 12}, {25, 19, 20, 4, 13, 23, 21, 24, 22, 11, 16, 17, 10}, {26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36}, }; static int _industry_type_to_place; bool _ignore_restrictions; static void ScenEditIndustryWndProc(Window *w, WindowEvent *e) { int button; switch (e->event) { case WE_PAINT: DrawWindowWidgets(w); break; case WE_CLICK: if (e->we.click.widget == 3) { HandleButtonClick(w, 3); if (!AnyTownExists()) { ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_CAN_T_GENERATE_INDUSTRIES, 0, 0); return; } _generating_world = true; GenerateIndustries(); _generating_world = false; } if ((button=e->we.click.widget) >= 4) { if (HandlePlacePushButton(w, button, SPR_CURSOR_INDUSTRY, 1, NULL)) _industry_type_to_place = _industry_type_list[_opt.landscape][button - 4]; } break; case WE_PLACE_OBJ: { int type; // Show error if no town exists at all type = _industry_type_to_place; if (!AnyTownExists()) { SetDParam(0, GetIndustrySpec(type)->name); ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_0285_CAN_T_BUILD_HERE, e->we.place.pt.x, e->we.place.pt.y); return; } _current_player = OWNER_NONE; _generating_world = true; _ignore_restrictions = true; if (!TryBuildIndustry(e->we.place.tile,type)) { SetDParam(0, GetIndustrySpec(type)->name); ShowErrorMessage(_error_message, STR_0285_CAN_T_BUILD_HERE, e->we.place.pt.x, e->we.place.pt.y); } _ignore_restrictions = false; _generating_world = false; break; } case WE_ABORT_PLACE_OBJ: RaiseWindowButtons(w); SetWindowDirty(w); break; case WE_TIMEOUT: RaiseWindowWidget(w, 3); break; } } static const WindowDesc _scenedit_industry_normal_desc = { WDP_AUTO, WDP_AUTO, 170, 225, WC_SCEN_INDUSTRY,0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, _scenedit_industry_normal_widgets, ScenEditIndustryWndProc, }; static const WindowDesc _scenedit_industry_hilly_desc = { WDP_AUTO, WDP_AUTO, 170, 225, WC_SCEN_INDUSTRY,0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, _scenedit_industry_hilly_widgets, ScenEditIndustryWndProc, }; static const WindowDesc _scenedit_industry_desert_desc = { WDP_AUTO, WDP_AUTO, 170, 225, WC_SCEN_INDUSTRY,0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, _scenedit_industry_desert_widgets, ScenEditIndustryWndProc, }; static const WindowDesc _scenedit_industry_candy_desc = { WDP_AUTO, WDP_AUTO, 170, 225, WC_SCEN_INDUSTRY,0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, _scenedit_industry_candy_widgets, ScenEditIndustryWndProc, }; static const WindowDesc * const _scenedit_industry_descs[] = { &_scenedit_industry_normal_desc, &_scenedit_industry_hilly_desc, &_scenedit_industry_desert_desc, &_scenedit_industry_candy_desc, }; static void ToolbarScenGenIndustry(Window *w) { HandleButtonClick(w, 13); SndPlayFx(SND_15_BEEP); AllocateWindowDescFront(_scenedit_industry_descs[_opt.landscape],0); } static void ToolbarScenBuildRoad(Window *w) { HandleButtonClick(w, 14); SndPlayFx(SND_15_BEEP); ShowBuildRoadScenToolbar(); } static void ToolbarScenPlantTrees(Window *w) { HandleButtonClick(w, 15); SndPlayFx(SND_15_BEEP); ShowBuildTreesScenToolbar(); } static void ToolbarScenPlaceSign(Window *w) { HandleButtonClick(w, 16); SndPlayFx(SND_15_BEEP); SelectSignTool(); } static void ToolbarBtn_NULL(Window *w) { } typedef void ToolbarButtonProc(Window *w); static ToolbarButtonProc * const _toolbar_button_procs[] = { ToolbarPauseClick, ToolbarFastForwardClick, ToolbarOptionsClick, ToolbarSaveClick, ToolbarMapClick, ToolbarTownClick, ToolbarSubsidiesClick, ToolbarStationsClick, ToolbarMoneyClick, ToolbarPlayersClick, ToolbarGraphsClick, ToolbarLeagueClick, ToolbarIndustryClick, ToolbarTrainClick, ToolbarRoadClick, ToolbarShipClick, ToolbarAirClick, ToolbarZoomInClick, ToolbarZoomOutClick, ToolbarBuildRailClick, ToolbarBuildRoadClick, ToolbarBuildWaterClick, ToolbarBuildAirClick, ToolbarForestClick, ToolbarMusicClick, ToolbarNewspaperClick, ToolbarHelpClick, }; static void MainToolbarWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: // Draw brown-red toolbar bg. GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2); GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | PALETTE_MODIFIER_GREYOUT); /* If spectator, disable all construction buttons * ie : Build road, rail, ships, airports and landscaping * Since enabled state is the default, just disable when needed */ SetWindowWidgetsDisabledState(w, _current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END); /* disable company list drop downs, if there are no companies */ SetWindowWidgetsDisabledState(w, ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END); DrawWindowWidgets(w); break; case WE_CLICK: { if (_game_mode != GM_MENU && !IsWindowWidgetDisabled(w, e->we.click.widget)) _toolbar_button_procs[e->we.click.widget](w); } break; case WE_KEYPRESS: { switch (e->we.keypress.keycode) { case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break; case WKC_F2: ShowGameOptions(); break; case WKC_F3: MenuClickSaveLoad(0); break; case WKC_F4: ShowSmallMap(); break; case WKC_F5: ShowTownDirectory(); break; case WKC_F6: ShowSubsidiesList(); break; case WKC_F7: ShowPlayerStations(_local_player); break; case WKC_F8: ShowPlayerFinances(_local_player); break; case WKC_F9: ShowPlayerCompany(_local_player); break; case WKC_F10:ShowOperatingProfitGraph(); break; case WKC_F11: ShowCompanyLeagueTable(); break; case WKC_F12: ShowBuildIndustryWindow(); break; case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Train); break; case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Road); break; case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Ship); break; case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Aircraft); break; case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break; case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break; case WKC_SHIFT | WKC_F7: ShowBuildRailToolbar(_last_built_railtype, -1); break; case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(); break; case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break; case WKC_SHIFT | WKC_F10:ShowBuildAirToolbar(); break; case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break; case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break; case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break; case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break; case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break; case 'A': ShowBuildRailToolbar(_last_built_railtype, 4); break; /* Invoke Autorail */ case 'L': ShowTerraformToolbar(); break; default: return; } e->we.keypress.cont = false; } break; case WE_PLACE_OBJ: { _place_proc(e->we.place.tile); } break; case WE_ABORT_PLACE_OBJ: { RaiseWindowWidget(w, 25); SetWindowDirty(w); } break; case WE_ON_EDIT_TEXT: HandleOnEditText(e); break; case WE_MOUSELOOP: if (IsWindowWidgetLowered(w, 0) != !!_pause) { ToggleWidgetLoweredState(w, 0); SetWindowDirty(w); } if (IsWindowWidgetLowered(w, 1) != !!_fast_forward) { ToggleWidgetLoweredState(w, 1); SetWindowDirty(w); } break; case WE_TIMEOUT: { uint i; for (i = 2; i < w->widget_count; i++) { if (IsWindowWidgetLowered(w, i)) { RaiseWindowWidget(w, i); InvalidateWidget(w, i); } } break; } case WE_MESSAGE: HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 17, 18); break; } } static const Widget _toolb_normal_widgets[] = { { WWT_IMGBTN, RESIZE_NONE, 14, 0, 21, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME}, { WWT_IMGBTN, RESIZE_NONE, 14, 22, 43, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD}, { WWT_IMGBTN, RESIZE_NONE, 14, 44, 65, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS}, { WWT_IMGBTN_2, RESIZE_NONE, 14, 66, 87, 0, 21, SPR_IMG_SAVE, STR_0172_SAVE_GAME_ABANDON_GAME}, { WWT_IMGBTN, RESIZE_NONE, 14, 96, 117, 0, 21, SPR_IMG_SMALLMAP, STR_0174_DISPLAY_MAP}, { WWT_IMGBTN, RESIZE_NONE, 14, 118, 139, 0, 21, SPR_IMG_TOWN, STR_0176_DISPLAY_TOWN_DIRECTORY}, { WWT_IMGBTN, RESIZE_NONE, 14, 140, 161, 0, 21, SPR_IMG_SUBSIDIES, STR_02DC_DISPLAY_SUBSIDIES}, { WWT_IMGBTN, RESIZE_NONE, 14, 162, 183, 0, 21, SPR_IMG_COMPANY_LIST, STR_0173_DISPLAY_LIST_OF_COMPANY}, { WWT_IMGBTN, RESIZE_NONE, 14, 191, 212, 0, 21, SPR_IMG_COMPANY_FINANCE, STR_0177_DISPLAY_COMPANY_FINANCES}, { WWT_IMGBTN, RESIZE_NONE, 14, 213, 235, 0, 21, SPR_IMG_COMPANY_GENERAL, STR_0178_DISPLAY_COMPANY_GENERAL}, { WWT_IMGBTN, RESIZE_NONE, 14, 236, 257, 0, 21, SPR_IMG_GRAPHS, STR_0179_DISPLAY_GRAPHS}, { WWT_IMGBTN, RESIZE_NONE, 14, 258, 279, 0, 21, SPR_IMG_COMPANY_LEAGUE, STR_017A_DISPLAY_COMPANY_LEAGUE}, { WWT_IMGBTN, RESIZE_NONE, 14, 280, 301, 0, 21, SPR_IMG_INDUSTRY, STR_0312_FUND_CONSTRUCTION_OF_NEW}, { WWT_IMGBTN, RESIZE_NONE, 14, 310, 331, 0, 21, SPR_IMG_TRAINLIST, STR_017B_DISPLAY_LIST_OF_COMPANY}, { WWT_IMGBTN, RESIZE_NONE, 14, 332, 353, 0, 21, SPR_IMG_TRUCKLIST, STR_017C_DISPLAY_LIST_OF_COMPANY}, { WWT_IMGBTN, RESIZE_NONE, 14, 354, 375, 0, 21, SPR_IMG_SHIPLIST, STR_017D_DISPLAY_LIST_OF_COMPANY}, { WWT_IMGBTN, RESIZE_NONE, 14, 376, 397, 0, 21, SPR_IMG_AIRPLANESLIST, STR_017E_DISPLAY_LIST_OF_COMPANY}, { WWT_IMGBTN, RESIZE_NONE, 14, 406, 427, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN}, { WWT_IMGBTN, RESIZE_NONE, 14, 428, 449, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT}, { WWT_IMGBTN, RESIZE_NONE, 14, 457, 478, 0, 21, SPR_IMG_BUILDRAIL, STR_0181_BUILD_RAILROAD_TRACK}, { WWT_IMGBTN, RESIZE_NONE, 14, 479, 500, 0, 21, SPR_IMG_BUILDROAD, STR_0182_BUILD_ROADS}, { WWT_IMGBTN, RESIZE_NONE, 14, 501, 522, 0, 21, SPR_IMG_BUILDWATER, STR_0183_BUILD_SHIP_DOCKS}, { WWT_IMGBTN, RESIZE_NONE, 14, 523, 544, 0, 21, SPR_IMG_BUILDAIR, STR_0184_BUILD_AIRPORTS}, { WWT_IMGBTN, RESIZE_NONE, 14, 545, 566, 0, 21, SPR_IMG_LANDSCAPING, STR_LANDSCAPING_TOOLBAR_TIP}, // tree icon is 0x2E6 { WWT_IMGBTN, RESIZE_NONE, 14, 574, 595, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW}, { WWT_IMGBTN, RESIZE_NONE, 14, 596, 617, 0, 21, SPR_IMG_MESSAGES, STR_0203_SHOW_LAST_MESSAGE_NEWS}, { WWT_IMGBTN, RESIZE_NONE, 14, 618, 639, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION}, { WIDGETS_END}, }; static const WindowDesc _toolb_normal_desc = { 0, 0, 640, 22, WC_MAIN_TOOLBAR,0, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET, _toolb_normal_widgets, MainToolbarWndProc }; static const Widget _toolb_scen_widgets[] = { { WWT_IMGBTN, RESIZE_NONE, 14, 0, 21, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME}, { WWT_IMGBTN, RESIZE_NONE, 14, 22, 43, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD}, { WWT_IMGBTN, RESIZE_NONE, 14, 44, 65, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS}, {WWT_IMGBTN_2, RESIZE_NONE, 14, 66, 87, 0, 21, SPR_IMG_SAVE, STR_0297_SAVE_SCENARIO_LOAD_SCENARIO}, { WWT_PANEL, RESIZE_NONE, 14, 96, 225, 0, 21, 0x0, STR_NULL}, { WWT_PANEL, RESIZE_NONE, 14, 233, 362, 0, 21, 0x0, STR_NULL}, { WWT_IMGBTN, RESIZE_NONE, 14, 236, 247, 5, 16, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE}, { WWT_IMGBTN, RESIZE_NONE, 14, 347, 358, 5, 16, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE}, { WWT_IMGBTN, RESIZE_NONE, 14, 371, 392, 0, 21, SPR_IMG_SMALLMAP, STR_0175_DISPLAY_MAP_TOWN_DIRECTORY}, { WWT_IMGBTN, RESIZE_NONE, 14, 400, 421, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN}, { WWT_IMGBTN, RESIZE_NONE, 14, 422, 443, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT}, { WWT_IMGBTN, RESIZE_NONE, 14, 452, 473, 0, 21, SPR_IMG_LANDSCAPING, STR_022E_LANDSCAPE_GENERATION}, { WWT_IMGBTN, RESIZE_NONE, 14, 474, 495, 0, 21, SPR_IMG_TOWN, STR_022F_TOWN_GENERATION}, { WWT_IMGBTN, RESIZE_NONE, 14, 496, 517, 0, 21, SPR_IMG_INDUSTRY, STR_0230_INDUSTRY_GENERATION}, { WWT_IMGBTN, RESIZE_NONE, 14, 518, 539, 0, 21, SPR_IMG_BUILDROAD, STR_0231_ROAD_CONSTRUCTION}, { WWT_IMGBTN, RESIZE_NONE, 14, 540, 561, 0, 21, SPR_IMG_PLANTTREES, STR_0288_PLANT_TREES}, { WWT_IMGBTN, RESIZE_NONE, 14, 562, 583, 0, 21, SPR_IMG_SIGN, STR_0289_PLACE_SIGN}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_IMGBTN, RESIZE_NONE, 14, 596, 617, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_IMGBTN, RESIZE_NONE, 14, 618, 639, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION}, {WIDGETS_END}, }; static ToolbarButtonProc * const _scen_toolbar_button_procs[] = { ToolbarPauseClick, ToolbarFastForwardClick, ToolbarOptionsClick, ToolbarScenSaveOrLoad, ToolbarBtn_NULL, ToolbarBtn_NULL, ToolbarScenDateBackward, ToolbarScenDateForward, ToolbarScenMapTownDir, ToolbarScenZoomIn, ToolbarScenZoomOut, ToolbarScenGenLand, ToolbarScenGenTown, ToolbarScenGenIndustry, ToolbarScenBuildRoad, ToolbarScenPlantTrees, ToolbarScenPlaceSign, NULL, NULL, NULL, NULL, NULL, NULL, NULL, ToolbarMusicClick, NULL, ToolbarHelpClick, }; static void ScenEditToolbarWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: SetWindowWidgetDisabledState(w, 6, _patches_newgame.starting_year <= MIN_YEAR); SetWindowWidgetDisabledState(w, 7, _patches_newgame.starting_year >= MAX_YEAR); // Draw brown-red toolbar bg. GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2); GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | PALETTE_MODIFIER_GREYOUT); DrawWindowWidgets(w); SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); DrawStringCentered(298, 6, STR_00AF, 0); SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); DrawStringCentered(161, 1, STR_0221_OPENTTD, 0); DrawStringCentered(161, 11,STR_0222_SCENARIO_EDITOR, 0); break; case WE_CLICK: { if (_game_mode == GM_MENU) return; _scen_toolbar_button_procs[e->we.click.widget](w); } break; case WE_KEYPRESS: switch (e->we.keypress.keycode) { case WKC_F1: ToolbarPauseClick(w); break; case WKC_F2: ShowGameOptions(); break; case WKC_F3: MenuClickSaveLoad(0); break; case WKC_F4: ToolbarScenGenLand(w); break; case WKC_F5: ToolbarScenGenTown(w); break; case WKC_F6: ToolbarScenGenIndustry(w); break; case WKC_F7: ToolbarScenBuildRoad(w); break; case WKC_F8: ToolbarScenPlantTrees(w); break; case WKC_F9: ToolbarScenPlaceSign(w); break; case WKC_F10: ShowMusicWindow(); break; case WKC_F11: PlaceLandBlockInfo(); break; case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break; case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break; case 'L': ShowEditorTerraformToolBar(); break; default: return; } e->we.keypress.cont = false; break; case WE_PLACE_OBJ: { _place_proc(e->we.place.tile); } break; case WE_ABORT_PLACE_OBJ: { RaiseWindowWidget(w, 25); SetWindowDirty(w); } break; case WE_ON_EDIT_TEXT: HandleOnEditText(e); break; case WE_MOUSELOOP: if (IsWindowWidgetLowered(w, 0) != !!_pause) { ToggleWidgetLoweredState(w, 0); SetWindowDirty(w); } if (IsWindowWidgetLowered(w, 1) != !!_fast_forward) { ToggleWidgetLoweredState(w, 1); SetWindowDirty(w); } break; case WE_MESSAGE: HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 9, 10); break; } } static const WindowDesc _toolb_scen_desc = { 0, 0, 640, 22, WC_MAIN_TOOLBAR,0, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _toolb_scen_widgets, ScenEditToolbarWndProc }; extern GetNewsStringCallbackProc * const _get_news_string_callback[]; static bool DrawScrollingStatusText(const NewsItem *ni, int pos) { char buf[512]; StringID str; const char *s; char *d; DrawPixelInfo tmp_dpi, *old_dpi; int x; char buffer[256]; if (ni->display_mode == 3) { str = _get_news_string_callback[ni->callback](ni); } else { COPY_IN_DPARAM(0, ni->params, lengthof(ni->params)); str = ni->string_id; } GetString(buf, str, lastof(buf)); s = buf; d = buffer; for (;;) { WChar c = Utf8Consume(&s); if (c == 0) { *d = '\0'; break; } else if (*s == 0x0D) { d[0] = d[1] = d[2] = d[3] = ' '; d += 4; } else if (IsPrintable(c)) { d += Utf8Encode(d, c); } } if (!FillDrawPixelInfo(&tmp_dpi, 141, 1, 358, 11)) return true; old_dpi = _cur_dpi; _cur_dpi = &tmp_dpi; x = DoDrawString(buffer, pos, 0, 13); _cur_dpi = old_dpi; return x > 0; } static void StatusBarWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: { const Player *p = (_local_player == PLAYER_SPECTATOR) ? NULL : GetPlayer(_local_player); DrawWindowWidgets(w); SetDParam(0, _date); DrawStringCentered( 70, 1, (_pause || _patches.status_long_date) ? STR_00AF : STR_00AE, 0 ); if (p != NULL) { // Draw player money SetDParam64(0, p->money64); DrawStringCentered(570, 1, p->player_money >= 0 ? STR_0004 : STR_0005, 0); } // Draw status bar if (w->message.msg) { // true when saving is active DrawStringCentered(320, 1, STR_SAVING_GAME, 0); } else if (_do_autosave) { DrawStringCentered(320, 1, STR_032F_AUTOSAVE, 0); } else if (_pause) { DrawStringCentered(320, 1, STR_0319_PAUSED, 0); } else if (WP(w,def_d).data_1 > -1280 && FindWindowById(WC_NEWS_WINDOW,0) == NULL && _statusbar_news_item.string_id != 0) { // Draw the scrolling news text if (!DrawScrollingStatusText(&_statusbar_news_item, WP(w,def_d).data_1)) WP(w,def_d).data_1 = -1280; } else { if (p != NULL) { // This is the default text SetDParam(0, p->name_1); SetDParam(1, p->name_2); DrawStringCentered(320, 1, STR_02BA, 0); } } if (WP(w, def_d).data_2 > 0) DrawSprite(SPR_BLOT | PALETTE_TO_RED, 489, 2); } break; case WE_MESSAGE: w->message.msg = e->we.message.msg; SetWindowDirty(w); break; case WE_CLICK: switch (e->we.click.widget) { case 1: ShowLastNewsMessage(); break; case 2: if (_local_player != PLAYER_SPECTATOR) ShowPlayerFinances(_local_player); break; default: ResetObjectToPlace(); } break; case WE_TICK: { if (_pause) return; if (WP(w, def_d).data_1 > -1280) { /* Scrolling text */ WP(w, def_d).data_1 -= 2; InvalidateWidget(w, 1); } if (WP(w, def_d).data_2 > 0) { /* Red blot to show there are new unread newsmessages */ WP(w, def_d).data_2 -= 2; } else if (WP(w, def_d).data_2 < 0) { WP(w, def_d).data_2 = 0; InvalidateWidget(w, 1); } break; } } } static const Widget _main_status_widgets[] = { { WWT_PANEL, RESIZE_NONE, 14, 0, 139, 0, 11, 0x0, STR_NULL}, { WWT_PUSHBTN, RESIZE_NONE, 14, 140, 499, 0, 11, 0x0, STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS}, { WWT_PUSHBTN, RESIZE_NONE, 14, 500, 639, 0, 11, 0x0, STR_NULL}, { WIDGETS_END}, }; static WindowDesc _main_status_desc = { WDP_CENTER, 0, 640, 12, WC_STATUS_BAR,0, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _main_status_widgets, StatusBarWndProc }; extern void UpdateAllStationVirtCoord(void); static void MainWindowWndProc(Window *w, WindowEvent *e) { int off_x; switch (e->event) { case WE_PAINT: DrawWindowViewport(w); if (_game_mode == GM_MENU) { off_x = _screen.width / 2; DrawSprite(SPR_OTTD_O, off_x - 120, 50); DrawSprite(SPR_OTTD_P, off_x - 86, 50); DrawSprite(SPR_OTTD_E, off_x - 53, 50); DrawSprite(SPR_OTTD_N, off_x - 22, 50); DrawSprite(SPR_OTTD_T, off_x + 34, 50); DrawSprite(SPR_OTTD_T, off_x + 65, 50); DrawSprite(SPR_OTTD_D, off_x + 96, 50); /* DrawSprite(SPR_OTTD_R, off_x + 119, 50); DrawSprite(SPR_OTTD_A, off_x + 148, 50); DrawSprite(SPR_OTTD_N, off_x + 181, 50); DrawSprite(SPR_OTTD_S, off_x + 215, 50); DrawSprite(SPR_OTTD_P, off_x + 246, 50); DrawSprite(SPR_OTTD_O, off_x + 275, 50); DrawSprite(SPR_OTTD_R, off_x + 307, 50); DrawSprite(SPR_OTTD_T, off_x + 337, 50); DrawSprite(SPR_OTTD_T, off_x + 390, 50); DrawSprite(SPR_OTTD_Y, off_x + 417, 50); DrawSprite(SPR_OTTD_C, off_x + 447, 50); DrawSprite(SPR_OTTD_O, off_x + 478, 50); DrawSprite(SPR_OTTD_O, off_x + 509, 50); DrawSprite(SPR_OTTD_N, off_x + 541, 50); */ } break; case WE_KEYPRESS: switch (e->we.keypress.keycode) { case 'Q' | WKC_CTRL: case 'Q' | WKC_META: HandleExitGameRequest(); break; } /* Disable all key shortcuts, except quit shortcuts when * generating the world, otherwise they create threading * problem during the generating, resulting in random * assertions that are hard to trigger and debug */ if (IsGeneratingWorld()) break; if (e->we.keypress.keycode == WKC_BACKQUOTE) { IConsoleSwitch(); e->we.keypress.cont = false; break; } if (_game_mode == GM_MENU) break; switch (e->we.keypress.keycode) { case 'C': case 'Z': { Point pt = GetTileBelowCursor(); if (pt.x != -1) { ScrollMainWindowTo(pt.x, pt.y); if (e->we.keypress.keycode == 'Z') MaxZoomInOut(ZOOM_IN, w); } break; } case WKC_ESC: ResetObjectToPlace(); break; case WKC_DELETE: DeleteNonVitalWindows(); break; case WKC_DELETE | WKC_SHIFT: DeleteAllNonVitalWindows(); break; case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break; #if defined(_DEBUG) case '0' | WKC_ALT: /* Crash the game */ *(byte*)0 = 0; break; case '1' | WKC_ALT: /* Gimme money */ /* Server can not cheat in advertise mode either! */ if (!_networking || !_network_server || !_network_advertise) DoCommandP(0, -10000000, 0, NULL, CMD_MONEY_CHEAT); break; case '2' | WKC_ALT: /* Update the coordinates of all station signs */ UpdateAllStationVirtCoord(); break; #endif case 'X': _display_opt ^= DO_TRANS_BUILDINGS; MarkWholeScreenDirty(); break; #ifdef ENABLE_NETWORK case WKC_RETURN: case 'T': // smart chat; send to team if any, otherwise to all if (_networking) { const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index); bool teamchat = false; /* Only players actually playing can speak to team. Eg spectators cannot */ if (_patches.prefer_teamchat && IsValidPlayer(cio->client_playas)) { const NetworkClientInfo *ci; FOR_ALL_ACTIVE_CLIENT_INFOS(ci) { if (ci->client_playas == cio->client_playas && ci != cio) { teamchat = true; break; } } } ShowNetworkChatQueryWindow(teamchat ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas); } break; case WKC_SHIFT | WKC_RETURN: case WKC_SHIFT | 'T': // send text message to all players if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0); break; case WKC_CTRL | WKC_RETURN: case WKC_CTRL | 'T': // send text to all team mates if (_networking) { const NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(_network_own_client_index); ShowNetworkChatQueryWindow(DESTTYPE_TEAM, ci->client_playas); } break; #endif default: return; } e->we.keypress.cont = false; break; case WE_SCROLL: { ViewPort *vp = IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y); if (vp == NULL) { _cursor.fix_at = false; _scrolling_viewport = false; } WP(w, vp_d).scrollpos_x += e->we.scroll.delta.x << vp->zoom; WP(w, vp_d).scrollpos_y += e->we.scroll.delta.y << vp->zoom; } break; case WE_MOUSEWHEEL: ZoomInOrOutToCursorWindow(e->we.wheel.wheel < 0, w); break; case WE_MESSAGE: /* Forward the message to the appropiate toolbar (ingame or scenario editor) */ SendWindowMessage(WC_MAIN_TOOLBAR, 0, e->we.message.msg, e->we.message.wparam, e->we.message.lparam); break; } } void ShowSelectGameWindow(void); extern void ShowJoinStatusWindowAfterJoin(void); void SetupColorsAndInitialWindow(void) { uint i; Window *w; int width,height; for (i = 0; i != 16; i++) { const byte *b = GetNonSprite(PALETTE_RECOLOR_START + i); assert(b); memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i])); } width = _screen.width; height = _screen.height; // XXX: these are not done switch (_game_mode) { case GM_MENU: w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL); AssignWindowViewport(w, 0, 0, width, height, TileXY(32, 32), 0); ShowSelectGameWindow(); break; case GM_NORMAL: w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL); AssignWindowViewport(w, 0, 0, width, height, TileXY(32, 32), 0); ShowVitalWindows(); /* Bring joining GUI to front till the client is really joined */ if (_networking && !_network_server) ShowJoinStatusWindowAfterJoin(); break; case GM_EDITOR: w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL); AssignWindowViewport(w, 0, 0, width, height, 0, 0); ShowVitalWindows(); break; default: NOT_REACHED(); } } void ShowVitalWindows(void) { Window *w; w = AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc); DoZoomInOutWindow(ZOOM_NONE, w); CLRBITS(w->flags4, WF_WHITE_BORDER_MASK); SetWindowWidgetDisabledState(w, 0, _networking && !_network_server); // if not server, disable pause button SetWindowWidgetDisabledState(w, 1, _networking); // if networking, disable fast-forward button /* 'w' is for sure a WC_MAIN_TOOLBAR */ PositionMainToolbar(w); /* Status bad only for normal games */ if (_game_mode == GM_EDITOR) return; _main_status_desc.top = _screen.height - 12; w = AllocateWindowDesc(&_main_status_desc); CLRBITS(w->flags4, WF_WHITE_BORDER_MASK); WP(w,def_d).data_1 = -1280; } void GameSizeChanged(void) { _cur_resolution[0] = _screen.width; _cur_resolution[1] = _screen.height; RelocateAllWindows(_screen.width, _screen.height); ScreenSizeChanged(); MarkWholeScreenDirty(); } void InitializeMainGui(void) { /* Clean old GUI values */ _last_built_railtype = 0; }