#include "stdafx.h" #if defined(WITH_SDL) #include "ttd.h" #include "gfx.h" #include "sound.h" #include "window.h" #include #include "player.h" #include "hal.h" #ifdef UNIX #include #endif #define DYNAMICALLY_LOADED_SDL static SDL_Surface *_sdl_screen; static int _sdl_usage; static bool _all_modes; #define MAX_DIRTY_RECTS 100 static SDL_Rect _dirty_rects[MAX_DIRTY_RECTS]; static int _num_dirty_rects; #define SDL_CALL #if defined(DYNAMICALLY_LOADED_SDL) && defined(WIN32) bool LoadLibraryList(void **proc, const char *dll); typedef struct { int (SDLCALL *SDL_Init)(Uint32); int (SDLCALL *SDL_InitSubSystem)(Uint32); char *(SDLCALL *SDL_GetError)(); void (SDLCALL *SDL_QuitSubSystem)(Uint32); void (SDLCALL *SDL_UpdateRect)(SDL_Surface *, Sint32, Sint32, Uint32, Uint32); void (SDLCALL *SDL_UpdateRects)(SDL_Surface *, int, SDL_Rect *); int (SDLCALL *SDL_SetColors)(SDL_Surface *, SDL_Color *, int, int); void (SDLCALL *SDL_WM_SetCaption)(const char *, const char *); int (SDLCALL *SDL_ShowCursor)(int); void (SDLCALL *SDL_FreeSurface)(SDL_Surface *); int (SDLCALL *SDL_PollEvent)(SDL_Event *); void (SDLCALL *SDL_WarpMouse)(Uint16, Uint16); uint32 (SDLCALL *SDL_GetTicks)(); int (SDLCALL *SDL_OpenAudio)(SDL_AudioSpec *, SDL_AudioSpec*); void (SDLCALL *SDL_PauseAudio)(int); void (SDLCALL *SDL_CloseAudio)(); int (SDLCALL *SDL_LockSurface)(SDL_Surface*); void (SDLCALL *SDL_UnlockSurface)(SDL_Surface*); SDLMod (SDLCALL *SDL_GetModState)(); void (SDLCALL *SDL_Delay)(Uint32); void (SDLCALL *SDL_Quit)(); SDL_Surface *(SDLCALL *SDL_SetVideoMode)(int, int, int, Uint32); int (SDLCALL *SDL_EnableKeyRepeat)(int, int); void (SDLCALL *SDL_EnableUNICODE)(int); void (SDLCALL *SDL_VideoDriverName)(char *, int); SDL_Rect **(SDLCALL *SDL_ListModes)(void *, int); Uint8 *(SDLCALL *SDL_GetKeyState)(int *); } SDLProcs; #define M(x) x "\0" static const char sdl_files[] = M("sdl.dll") M("SDL_Init") M("SDL_InitSubSystem") M("SDL_GetError") M("SDL_QuitSubSystem") M("SDL_UpdateRect") M("SDL_UpdateRects") M("SDL_SetColors") M("SDL_WM_SetCaption") M("SDL_ShowCursor") M("SDL_FreeSurface") M("SDL_PollEvent") M("SDL_WarpMouse") M("SDL_GetTicks") M("SDL_OpenAudio") M("SDL_PauseAudio") M("SDL_CloseAudio") M("SDL_LockSurface") M("SDL_UnlockSurface") M("SDL_GetModState") M("SDL_Delay") M("SDL_Quit") M("SDL_SetVideoMode") M("SDL_EnableKeyRepeat") M("SDL_EnableUNICODE") M("SDL_VideoDriverName") M("SDL_ListModes") M("SDL_GetKeyState") M("") ; #undef M static SDLProcs _proc; static char *LoadSdlDLL(void) { if (_proc.SDL_Init != NULL) return NULL; if (!LoadLibraryList((void**)&_proc, sdl_files)) return "Unable to load sdl.dll"; return NULL; } #undef SDL_CALL #define SDL_CALL _proc. #endif #ifdef UNIX static void SdlAbort(int sig) { /* Own hand-made parachute for the cases of failed assertions. */ SDL_CALL SDL_Quit(); } #endif static char *SdlOpen(uint32 x) { #if defined(DYNAMICALLY_LOADED_SDL) && defined(WIN32) { char *s = LoadSdlDLL(); if (s != NULL) return s; } #endif if (_sdl_usage++ == 0) { if (SDL_CALL SDL_Init(x) == -1) return SDL_CALL SDL_GetError(); } else if (x != 0) { if (SDL_CALL SDL_InitSubSystem(x) == -1) return SDL_CALL SDL_GetError(); } #ifdef UNIX signal(SIGABRT, SdlAbort); #endif return NULL; } static void SdlClose(uint32 x) { if (x != 0) SDL_CALL SDL_QuitSubSystem(x); if (--_sdl_usage == 0) { SDL_CALL SDL_Quit(); #ifdef UNIX #ifndef __MORPHOS__ signal(SIGABRT, SIG_DFL); #else signal(SIGABRT, (void (*)(int))0); #endif #endif } } static void SdlVideoMakeDirty(int left, int top, int width, int height) { // printf("(%d,%d)-(%d,%d)\n", left, top, width, height); // _pixels_redrawn += width*height; if (_num_dirty_rects < MAX_DIRTY_RECTS) { _dirty_rects[_num_dirty_rects].x = left; _dirty_rects[_num_dirty_rects].y = top; _dirty_rects[_num_dirty_rects].w = width; _dirty_rects[_num_dirty_rects].h = height; } _num_dirty_rects++; } static SDL_Color pal[256]; static void UpdatePalette(uint start, uint end) { uint i; byte *b; for (i = start, b = _cur_palette + start * 3; i != end; i++, b += 3) { pal[i].r = b[0]; pal[i].g = b[1]; pal[i].b = b[2]; pal[i].unused = b[3]; } SDL_CALL SDL_SetColors(_sdl_screen, pal, start, end); } static void InitPalette(void) { UpdatePalette(0, 256); } static void CheckPaletteAnim(void) { if(_pal_last_dirty != -1) { UpdatePalette(_pal_first_dirty, _pal_last_dirty + 1); _pal_last_dirty = -1; } } static void DrawSurfaceToScreen(void) { int n = _num_dirty_rects; if (n != 0) { _num_dirty_rects = 0; if (n > MAX_DIRTY_RECTS) SDL_CALL SDL_UpdateRect(_sdl_screen, 0, 0, 0, 0); else SDL_CALL SDL_UpdateRects(_sdl_screen, n, _dirty_rects); } } static int CDECL compare_res(const void *pa, const void *pb) { int x = ((const uint16*)pa)[0] - ((const uint16*)pb)[0]; if (x != 0) return x; return ((const uint16*)pa)[1] - ((const uint16*)pb)[1]; } static const uint16 default_resolutions[][2] = { { 640, 480}, { 800, 600}, {1024, 768}, {1152, 864}, {1280, 960}, {1280, 1024}, {1400, 1050}, {1600, 1200} }; static void GetVideoModes(void) { int i; SDL_Rect **modes; modes = SDL_CALL SDL_ListModes(NULL, SDL_SWSURFACE + (_fullscreen ? SDL_FULLSCREEN : 0)); if (modes == NULL) error("sdl: no modes available"); _all_modes = (modes == (void*)-1); if (_all_modes) { // all modes available, put some default ones here memcpy(_resolutions, default_resolutions, sizeof(default_resolutions)); _num_resolutions = lengthof(default_resolutions); } else { int n = 0; for (i = 0; modes[i]; i++) { int w = modes[i]->w; int h = modes[i]->h; if (IS_INT_INSIDE(w, 640, MAX_SCREEN_WIDTH + 1) && IS_INT_INSIDE(h, 480, MAX_SCREEN_HEIGHT + 1)) { int j; for (j = 0; j < n; ++j) if (_resolutions[j][0] == w && _resolutions[j][1] == h) break; if (j == n) { _resolutions[n][0] = w; _resolutions[n][1] = h; if (++n == lengthof(_resolutions)) break; } } } _num_resolutions = n; qsort(_resolutions, n, sizeof(_resolutions[0]), compare_res); } } static int GetAvailableVideoMode(int *w, int *h) { int i; int best; uint delta; // all modes available? if (_all_modes) return 1; // is the wanted mode among the available modes? for (i = 0; i != _num_resolutions; i++) { if(*w == _resolutions[i][0] && *h == _resolutions[i][1]) return 1; } // use the closest possible resolution best = 0; delta = abs((_resolutions[0][0] - *w) * (_resolutions[0][1] - *h)); for (i = 1; i != _num_resolutions; ++i) { uint newdelta = abs((_resolutions[i][0] - *w) * (_resolutions[i][1] - *h)); if (newdelta < delta) { best = i; delta = newdelta; } } *w = _resolutions[best][0]; *h = _resolutions[best][1]; return 2; } static bool CreateMainSurface(int w, int h) { SDL_Surface *newscreen; GetAvailableVideoMode(&w, &h); DEBUG(misc, 0) ("sdl: using mode %dx%d", w, h); // DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK newscreen = SDL_CALL SDL_SetVideoMode(w, h, 8, SDL_SWSURFACE | SDL_HWPALETTE | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE)); if (newscreen == NULL) return false; _screen.width = newscreen->w; _screen.height = newscreen->h; _screen.pitch = newscreen->pitch; _sdl_screen = newscreen; InitPalette(); SDL_CALL SDL_WM_SetCaption("OpenTTD", "OpenTTD"); SDL_CALL SDL_ShowCursor(0); GameSizeChanged(); return true; } typedef struct VkMapping { uint16 vk_from; byte vk_count; byte map_to; } VkMapping; #define AS(x, z) {x, 0, z} #define AM(x, y, z, w) {x, y - x, z} static const VkMapping _vk_mapping[] = { // Pageup stuff + up/down AM(SDLK_PAGEUP, SDLK_PAGEDOWN, WKC_PAGEUP, WKC_PAGEDOWN), AS(SDLK_UP, WKC_UP), AS(SDLK_DOWN, WKC_DOWN), AS(SDLK_LEFT, WKC_LEFT), AS(SDLK_RIGHT, WKC_RIGHT), AS(SDLK_HOME, WKC_HOME), AS(SDLK_END, WKC_END), AS(SDLK_INSERT, WKC_INSERT), AS(SDLK_DELETE, WKC_DELETE), // Map letters & digits AM(SDLK_a, SDLK_z, 'A', 'Z'), AM(SDLK_0, SDLK_9, '0', '9'), AS(SDLK_ESCAPE, WKC_ESC), AS(SDLK_BACKSPACE, WKC_BACKSPACE), AS(SDLK_SPACE, WKC_SPACE), AS(SDLK_RETURN, WKC_RETURN), AS(SDLK_TAB, WKC_TAB), // Function keys AM(SDLK_F1, SDLK_F12, WKC_F1, WKC_F12), // Numeric part. // What is the virtual keycode for numeric enter?? AM(SDLK_KP0, SDLK_KP9, WKC_NUM_0, WKC_NUM_9), AS(SDLK_KP_DIVIDE, WKC_NUM_DIV), AS(SDLK_KP_MULTIPLY, WKC_NUM_MUL), AS(SDLK_KP_MINUS, WKC_NUM_MINUS), AS(SDLK_KP_PLUS, WKC_NUM_PLUS), AS(SDLK_KP_ENTER, WKC_NUM_ENTER), AS(SDLK_KP_PERIOD, WKC_NUM_DECIMAL) }; static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym) { const VkMapping *map; uint key = 0; for (map = _vk_mapping; map != endof(_vk_mapping); ++map) { if ((uint)(sym->sym - map->vk_from) <= map->vk_count) { key = sym->sym - map->vk_from + map->map_to; break; } } // check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards) #if defined(WIN32) if (sym->scancode == 41) key |= WKC_BACKQUOTE; #elif defined(__APPLE__) if (sym->scancode == 10) key |= WKC_BACKQUOTE; #elif defined(__MORPHOS__) if (sym->scancode == 0) key |= WKC_BACKQUOTE; // yes, that key is code '0' under MorphOS :) #else if (sym->scancode == 49) key |= WKC_BACKQUOTE; #endif // META are the command keys on mac if (sym->mod & KMOD_META) key |= WKC_META; if (sym->mod & KMOD_SHIFT) key |= WKC_SHIFT; if (sym->mod & KMOD_CTRL) key |= WKC_CTRL; if (sym->mod & KMOD_ALT) key |= WKC_ALT; // these two lines really help porting hotkey combos. Uncomment to use -- Bjarni //printf("scancode character pressed %d\n", sym->scancode); //printf("unicode character pressed %d\n", sym->unicode); return (key << 16) + sym->unicode; } static int PollEvent(void) { SDL_Event ev; if (!SDL_CALL SDL_PollEvent(&ev)) return -2; switch (ev.type) { case SDL_MOUSEMOTION: if (_cursor.fix_at) { int dx = ev.motion.x - _cursor.pos.x; int dy = ev.motion.y - _cursor.pos.y; if (dx != 0 || dy != 0) { _cursor.delta.x += dx; _cursor.delta.y += dy; SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y); } } else { _cursor.delta.x = ev.motion.x - _cursor.pos.x; _cursor.delta.y = ev.motion.y - _cursor.pos.y; _cursor.pos.x = ev.motion.x; _cursor.pos.y = ev.motion.y; _cursor.dirty = true; } break; case SDL_MOUSEBUTTONDOWN: if (_rightclick_emulate && (SDL_CALL SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL))) ev.button.button = SDL_BUTTON_RIGHT; switch (ev.button.button) { case SDL_BUTTON_LEFT: _left_button_down = true; break; case SDL_BUTTON_RIGHT: _right_button_down = true; _right_button_clicked = true; break; #if !defined(WIN32) case SDL_BUTTON_WHEELUP: _cursor.wheel--; break; case SDL_BUTTON_WHEELDOWN: _cursor.wheel++; break; #endif default: break; } break; case SDL_MOUSEBUTTONUP: if (_rightclick_emulate) { _right_button_down = false; _left_button_down = false; _left_button_clicked = false; } else if (ev.button.button == SDL_BUTTON_LEFT) { _left_button_down = false; _left_button_clicked = false; } else if (ev.button.button == SDL_BUTTON_RIGHT) { _right_button_down = false; } break; case SDL_QUIT: // do not ask to quit on the main screen if (_game_mode != GM_MENU) AskExitGame(); else return ML_QUIT; break; case SDL_KEYDOWN: if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_META)) && (ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) { _fullscreen ^= true; GetVideoModes(); CreateMainSurface(_screen.width, _screen.height); MarkWholeScreenDirty(); } else { _pressed_key = ConvertSdlKeyIntoMy(&ev.key.keysym); } break; case SDL_VIDEORESIZE: { int w = clamp(ev.resize.w, 64, MAX_SCREEN_WIDTH); int h = clamp(ev.resize.h, 64, MAX_SCREEN_HEIGHT); ChangeResInGame(w, h); break; } } return -1; } static const char *SdlVideoStart(char **parm) { char buf[30]; const char *s = SdlOpen(SDL_INIT_VIDEO); if (s != NULL) return s; SDL_CALL SDL_VideoDriverName(buf, 30); DEBUG(misc, 0) ("sdl: using driver '%s'", buf); GetVideoModes(); CreateMainSurface(_cur_resolution[0], _cur_resolution[1]); MarkWholeScreenDirty(); SDL_CALL SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); SDL_CALL SDL_EnableUNICODE(1); return NULL; } static void SdlVideoStop(void) { SdlClose(SDL_INIT_VIDEO); } static int SdlVideoMainLoop(void) { uint32 next_tick = SDL_CALL SDL_GetTicks() + 30; uint32 cur_ticks; uint32 pal_tick = 0; int i; uint32 mod; int numkeys; Uint8 *keys; for (;;) { InteractiveRandom(); // randomness while ((i = PollEvent()) == -1) {} if (i >= 0) return i; if (_exit_game) return ML_QUIT; mod = SDL_CALL SDL_GetModState(); keys = SDL_CALL SDL_GetKeyState(&numkeys); #if defined(_DEBUG) if (_shift_pressed) #else if (keys[SDLK_TAB]) #endif { if (!_networking) _fast_forward |= 2; } else if (_fast_forward & 2) { _fast_forward = 0; } cur_ticks = SDL_CALL SDL_GetTicks(); if ((_fast_forward && !_pause) || cur_ticks > next_tick) next_tick = cur_ticks; if (cur_ticks == next_tick) { next_tick += 30; _ctrl_pressed = !!(mod & (KMOD_LCTRL | KMOD_RCTRL)); _shift_pressed = !!(mod & (KMOD_LSHIFT | KMOD_RSHIFT)); _dbg_screen_rect = !!(mod & KMOD_CAPS); // determine which directional keys are down _dirkeys = (keys[SDLK_LEFT] ? 1 : 0) | (keys[SDLK_UP] ? 2 : 0) | (keys[SDLK_RIGHT] ? 4 : 0) | (keys[SDLK_DOWN] ? 8 : 0); GameLoop(); _screen.dst_ptr = _sdl_screen->pixels; UpdateWindows(); if (++pal_tick > 4) { CheckPaletteAnim(); pal_tick = 1; } DrawSurfaceToScreen(); } else { SDL_CALL SDL_Delay(1); _screen.dst_ptr = _sdl_screen->pixels; DrawMouseCursor(); DrawSurfaceToScreen(); } } } static bool SdlVideoChangeRes(int w, int h) { // see if the mode is available if (GetAvailableVideoMode(&w, &h) != 1) return false; CreateMainSurface(w, h); return true; } const HalVideoDriver _sdl_video_driver = { SdlVideoStart, SdlVideoStop, SdlVideoMakeDirty, SdlVideoMainLoop, SdlVideoChangeRes, }; static void CDECL fill_sound_buffer(void *userdata, Uint8 *stream, int len) { MxMixSamples(_mixer, stream, len / 4); } static char *SdlSoundStart(char **parm) { SDL_AudioSpec spec; char *s = SdlOpen(SDL_INIT_AUDIO); if (s != NULL) return s; spec.freq = GetDriverParamInt(parm, "hz", 11025); spec.format = AUDIO_S16SYS; spec.channels = 2; spec.samples = 512; spec.callback = fill_sound_buffer; SDL_CALL SDL_OpenAudio(&spec, &spec); SDL_CALL SDL_PauseAudio(0); return NULL; } static void SdlSoundStop(void) { SDL_CALL SDL_CloseAudio(); SdlClose(SDL_INIT_AUDIO); } const HalSoundDriver _sdl_sound_driver = { SdlSoundStart, SdlSoundStop, }; #if 0 /* XXX what the heck is that? */ #include "viewport.h" void redsq_debug(int tile) { _thd.redsq = tile; MarkWholeScreenDirty(); _screen.dst_ptr = _sdl_screen->pixels; UpdateWindows(); SdlVideoMakeDirty(0,0,_screen.width,_screen.height); DrawSurfaceToScreen(); } static void DbgRedraw() { SdlVideoMakeDirty(0,0,_screen.width,_screen.height); DrawSurfaceToScreen(); } #endif #endif // WITH_SDL