/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file fios_gui.cpp GUIs for loading/saving games, scenarios, heightmaps, ... */ #include "stdafx.h" #include "saveload/saveload.h" #include "error.h" #include "gui.h" #include "gfx_func.h" #include "command_func.h" #include "network/network.h" #include "network/network_content.h" #include "strings_func.h" #include "fileio_func.h" #include "fios.h" #include "window_func.h" #include "tilehighlight_func.h" #include "querystring_gui.h" #include "engine_func.h" #include "landscape_type.h" #include "date_func.h" #include "core/geometry_func.hpp" #include "gamelog.h" #include "stringfilter_type.h" #include "widgets/fios_widget.h" #include "table/sprites.h" #include "table/strings.h" #include "safeguards.h" LoadCheckData _load_check_data; ///< Data loaded from save during SL_LOAD_CHECK. static bool _fios_path_changed; static bool _savegame_sort_dirty; /** * Reset read data. */ void LoadCheckData::Clear() { this->checkable = false; this->error = INVALID_STRING_ID; free(this->error_data); this->error_data = nullptr; this->map_size_x = this->map_size_y = 256; // Default for old savegames which do not store mapsize. this->current_date = 0; memset(&this->settings, 0, sizeof(this->settings)); for (auto &pair : this->companies) { delete pair.second; } companies.clear(); GamelogFree(this->gamelog_action, this->gamelog_actions); this->gamelog_action = nullptr; this->gamelog_actions = 0; ClearGRFConfigList(&this->grfconfig); this->debug_log_data.clear(); this->debug_config_data.clear(); } /** Load game/scenario with optional content download */ static const NWidgetPart _nested_load_dialog_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY), NWidget(WWT_CAPTION, COLOUR_GREY, WID_SL_CAPTION), NWidget(WWT_DEFSIZEBOX, COLOUR_GREY), EndContainer(), /* Current directory and free space */ NWidget(WWT_PANEL, COLOUR_GREY, WID_SL_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), /* Left side : filter box and available files */ NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), SetResize(1, 1), /* Filter box with label */ NWidget(NWID_HORIZONTAL), SetPadding(WD_FRAMERECT_TOP, 0, WD_FRAMERECT_BOTTOM, 0), SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, 0), NWidget(WWT_TEXT, COLOUR_GREY), SetFill(0, 1), SetDataTip(STR_SAVELOAD_FILTER_TITLE , STR_NULL), NWidget(WWT_EDITBOX, COLOUR_GREY, WID_SL_FILTER), SetFill(1, 0), SetMinimalSize(50, 12), SetResize(1, 0), SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP), EndContainer(), /* Sort buttons */ NWidget(NWID_HORIZONTAL), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0), EndContainer(), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_SL_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON), EndContainer(), /* Files */ NWidget(WWT_PANEL, COLOUR_GREY, WID_SL_FILE_BACKGROUND), NWidget(NWID_HORIZONTAL), NWidget(WWT_INSET, COLOUR_GREY, WID_SL_DRIVES_DIRECTORIES_LIST), SetFill(1, 1), SetPadding(2, 1, 2, 2), SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), SetScrollbar(WID_SL_SCROLLBAR), EndContainer(), NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_SL_SCROLLBAR), EndContainer(), NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SL_CONTENT_DOWNLOAD_SEL), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_CONTENT_DOWNLOAD), SetResize(1, 0), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), EndContainer(), EndContainer(), EndContainer(), /* Right side : game details */ NWidget(WWT_PANEL, COLOUR_GREY), NWidget(WWT_EMPTY, INVALID_COLOUR, WID_SL_DETAILS), SetResize(1, 1), SetFill(1, 1), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_MISSING_NEWGRFS), SetDataTip(STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON, STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP), SetFill(1, 0), SetResize(1, 0), NWidget(NWID_HORIZONTAL), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_NEWGRF_INFO), SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_NULL), SetFill(1, 0), SetResize(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_LOAD_BUTTON), SetDataTip(STR_SAVELOAD_LOAD_BUTTON, STR_SAVELOAD_LOAD_TOOLTIP), SetFill(1, 0), SetResize(1, 0), EndContainer(), NWidget(WWT_RESIZEBOX, COLOUR_GREY), EndContainer(), EndContainer(), EndContainer(), }; /** Load heightmap with content download */ static const NWidgetPart _nested_load_heightmap_dialog_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY), NWidget(WWT_CAPTION, COLOUR_GREY, WID_SL_CAPTION), NWidget(WWT_DEFSIZEBOX, COLOUR_GREY), EndContainer(), /* Current directory and free space */ NWidget(WWT_PANEL, COLOUR_GREY, WID_SL_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), SetResize(1, 1), /* Filter box with label */ NWidget(NWID_HORIZONTAL), SetPadding(WD_FRAMERECT_TOP, 0, WD_FRAMERECT_BOTTOM, 0), SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, 0), NWidget(WWT_TEXT, COLOUR_GREY), SetFill(0, 1), SetDataTip(STR_SAVELOAD_FILTER_TITLE , STR_NULL), NWidget(WWT_EDITBOX, COLOUR_GREY, WID_SL_FILTER), SetFill(1, 0), SetMinimalSize(50, 12), SetResize(1, 0), SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP), EndContainer(), /* Sort Buttons */ NWidget(NWID_HORIZONTAL), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0), EndContainer(), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_SL_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON), EndContainer(), /* Files */ NWidget(WWT_PANEL, COLOUR_GREY, WID_SL_FILE_BACKGROUND), NWidget(NWID_HORIZONTAL), NWidget(WWT_INSET, COLOUR_GREY, WID_SL_DRIVES_DIRECTORIES_LIST), SetFill(1, 1), SetPadding(2, 1, 2, 2), SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), SetScrollbar(WID_SL_SCROLLBAR), EndContainer(), NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_SL_SCROLLBAR), EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_CONTENT_DOWNLOAD), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_LOAD_BUTTON), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_SAVELOAD_LOAD_BUTTON, STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP), NWidget(WWT_RESIZEBOX, COLOUR_GREY), EndContainer(), EndContainer(), EndContainer(), }; /** Save game/scenario */ static const NWidgetPart _nested_save_dialog_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY), NWidget(WWT_CAPTION, COLOUR_GREY, WID_SL_CAPTION), NWidget(WWT_DEFSIZEBOX, COLOUR_GREY), EndContainer(), /* Current directory and free space */ NWidget(WWT_PANEL, COLOUR_GREY, WID_SL_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), /* Left side : filter box and available files */ NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), SetResize(1, 1), /* Filter box with label */ NWidget(NWID_HORIZONTAL), SetPadding(WD_FRAMERECT_TOP, 0, WD_FRAMERECT_BOTTOM, 0), SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, 0), NWidget(WWT_TEXT, COLOUR_GREY), SetFill(0, 1), SetDataTip(STR_SAVELOAD_FILTER_TITLE , STR_NULL), NWidget(WWT_EDITBOX, COLOUR_GREY, WID_SL_FILTER), SetFill(1, 0), SetMinimalSize(50, 12), SetResize(1, 0), SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP), EndContainer(), /* Sort buttons */ NWidget(NWID_HORIZONTAL), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0), EndContainer(), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_SL_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON), EndContainer(), /* Files */ NWidget(WWT_PANEL, COLOUR_GREY, WID_SL_FILE_BACKGROUND), NWidget(NWID_HORIZONTAL), NWidget(WWT_INSET, COLOUR_GREY, WID_SL_DRIVES_DIRECTORIES_LIST), SetPadding(2, 1, 0, 2), SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), SetScrollbar(WID_SL_SCROLLBAR), EndContainer(), NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_SL_SCROLLBAR), EndContainer(), NWidget(WWT_EDITBOX, COLOUR_GREY, WID_SL_SAVE_OSK_TITLE), SetPadding(3, 2, 2, 2), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_SAVELOAD_OSKTITLE, STR_SAVELOAD_EDITBOX_TOOLTIP), EndContainer(), /* Save/delete buttons */ NWidget(NWID_HORIZONTAL), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_DELETE_SELECTION), SetDataTip(STR_SAVELOAD_DELETE_BUTTON, STR_SAVELOAD_DELETE_TOOLTIP), SetFill(1, 0), SetResize(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_SAVE_GAME), SetDataTip(STR_SAVELOAD_SAVE_BUTTON, STR_SAVELOAD_SAVE_TOOLTIP), SetFill(1, 0), SetResize(1, 0), EndContainer(), EndContainer(), /* Right side : game details */ NWidget(WWT_PANEL, COLOUR_GREY), NWidget(WWT_EMPTY, INVALID_COLOUR, WID_SL_DETAILS), SetResize(1, 1), SetFill(1, 1), NWidget(NWID_HORIZONTAL), NWidget(NWID_SPACER), SetResize(1, 0), SetFill(1, 1), NWidget(WWT_RESIZEBOX, COLOUR_GREY), EndContainer(), EndContainer(), EndContainer(), }; /** Text colours of #DetailedFileType fios entries in the window. */ static const TextColour _fios_colours[] = { TC_LIGHT_BROWN, // DFT_OLD_GAME_FILE TC_ORANGE, // DFT_GAME_FILE TC_YELLOW, // DFT_HEIGHTMAP_BMP TC_ORANGE, // DFT_HEIGHTMAP_PNG TC_LIGHT_BLUE, // DFT_FIOS_DRIVE TC_DARK_GREEN, // DFT_FIOS_PARENT TC_DARK_GREEN, // DFT_FIOS_DIR TC_ORANGE, // DFT_FIOS_DIRECT }; /** * Sort the collected list save games prior to displaying it in the save/load gui. * @param[in,out] file_list List of save game files found in the directory. */ static void SortSaveGameList(FileList &file_list) { size_t sort_start = 0; size_t sort_end = 0; /* Directories are always above the files (FIOS_TYPE_DIR) * Drives (A:\ (windows only) are always under the files (FIOS_TYPE_DRIVE) * Only sort savegames/scenarios, not directories */ for (const FiosItem *item = file_list.Begin(); item != file_list.End(); item++) { switch (item->type) { case FIOS_TYPE_DIR: sort_start++; break; case FIOS_TYPE_PARENT: sort_start++; break; case FIOS_TYPE_DRIVE: sort_end++; break; default: break; } } std::sort(file_list.files.begin() + sort_start, file_list.files.end() - sort_end); } void SaveGameConfirmationCallback(Window *w, bool confirmed); struct SaveLoadWindow : public Window { private: static const uint EDITBOX_MAX_SIZE = 50; QueryString filename_editbox; ///< Filename editbox. AbstractFileType abstract_filetype; /// Type of file to select. SaveLoadOperation fop; ///< File operation to perform. FileList fios_items; ///< Save game list. FiosItem o_dir; ///< Original dir (home dir for this browser) const FiosItem *selected; ///< Selected game in #fios_items, or \c nullptr. const FiosItem *highlighted; ///< Item in fios_items highlighted by mouse pointer, or \c nullptr. Scrollbar *vscroll; StringFilter string_filter; ///< Filter for available games. QueryString filter_editbox; ///< Filter editbox; std::vector fios_items_shown; ///< Map of the filtered out fios items static void SaveGameConfirmationCallback(Window *w, bool confirmed) { /* File name has already been written to _file_to_saveload */ if (confirmed) _switch_mode = SM_SAVE_GAME; } static void SaveHeightmapConfirmationCallback(Window *w, bool confirmed) { /* File name has already been written to _file_to_saveload */ if (confirmed) _switch_mode = SM_SAVE_HEIGHTMAP; } public: /** Generate a default save filename. */ void GenerateFileName() { GenerateDefaultSaveName(this->filename_editbox.text.buf, &this->filename_editbox.text.buf[this->filename_editbox.text.max_bytes - 1]); this->filename_editbox.text.UpdateSize(); } SaveLoadWindow(WindowDesc *desc, AbstractFileType abstract_filetype, SaveLoadOperation fop) : Window(desc), filename_editbox(64), abstract_filetype(abstract_filetype), fop(fop), filter_editbox(EDITBOX_MAX_SIZE) { assert(this->fop == SLO_SAVE || this->fop == SLO_LOAD); /* For saving, construct an initial file name. */ if (this->fop == SLO_SAVE) { switch (this->abstract_filetype) { case FT_SAVEGAME: this->GenerateFileName(); break; case FT_SCENARIO: case FT_HEIGHTMAP: this->filename_editbox.text.Assign("UNNAMED"); break; default: NOT_REACHED(); } } this->querystrings[WID_SL_SAVE_OSK_TITLE] = &this->filename_editbox; this->filename_editbox.ok_button = WID_SL_SAVE_GAME; this->CreateNestedTree(true); if (this->fop == SLO_LOAD && this->abstract_filetype == FT_SAVEGAME) { this->GetWidget(WID_SL_CONTENT_DOWNLOAD_SEL)->SetDisplayedPlane(SZSP_HORIZONTAL); } /* Select caption string of the window. */ StringID caption_string; switch (this->abstract_filetype) { case FT_SAVEGAME: caption_string = (this->fop == SLO_SAVE) ? STR_SAVELOAD_SAVE_CAPTION : STR_SAVELOAD_LOAD_CAPTION; break; case FT_SCENARIO: caption_string = (this->fop == SLO_SAVE) ? STR_SAVELOAD_SAVE_SCENARIO : STR_SAVELOAD_LOAD_SCENARIO; break; case FT_HEIGHTMAP: caption_string = (this->fop == SLO_SAVE) ? STR_SAVELOAD_SAVE_HEIGHTMAP : STR_SAVELOAD_LOAD_HEIGHTMAP; break; default: NOT_REACHED(); } this->GetWidget(WID_SL_CAPTION)->widget_data = caption_string; this->vscroll = this->GetScrollbar(WID_SL_SCROLLBAR); this->FinishInitNested(0); this->LowerWidget(WID_SL_DRIVES_DIRECTORIES_LIST); this->querystrings[WID_SL_FILTER] = &this->filter_editbox; this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR; /* pause is only used in single-player, non-editor mode, non-menu mode. It * will be unpaused in the WE_DESTROY event handler. */ if (_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) { DoCommandP(0, PM_PAUSED_SAVELOAD, 1, CMD_PAUSE); } SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0); this->OnInvalidateData(SLIWD_RESCAN_FILES); ResetObjectToPlace(); /* Select the initial directory. */ o_dir.type = FIOS_TYPE_DIRECT; std::string dir; switch (this->abstract_filetype) { case FT_SAVEGAME: dir = FioFindDirectory(SAVE_DIR); break; case FT_SCENARIO: dir = FioFindDirectory(SCENARIO_DIR); break; case FT_HEIGHTMAP: dir = FioFindDirectory(HEIGHTMAP_DIR); break; default: dir = _personal_dir; } strecpy(o_dir.name, dir.c_str(), lastof(o_dir.name)); switch (this->fop) { case SLO_SAVE: /* Focus the edit box by default in the save window */ this->SetFocusedWidget(WID_SL_SAVE_OSK_TITLE); break; default: this->SetFocusedWidget(WID_SL_FILTER); } } virtual ~SaveLoadWindow() { /* pause is only used in single-player, non-editor mode, non menu mode */ if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) { DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE); } } void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_SL_SORT_BYNAME: case WID_SL_SORT_BYDATE: if (((_savegame_sort_order & SORT_BY_NAME) != 0) == (widget == WID_SL_SORT_BYNAME)) { this->DrawSortButtonState(widget, _savegame_sort_order & SORT_DESCENDING ? SBS_DOWN : SBS_UP); } break; case WID_SL_BACKGROUND: { static const char *path = nullptr; static StringID str = STR_ERROR_UNABLE_TO_READ_DRIVE; static uint64 tot = 0; if (_fios_path_changed) { str = FiosGetDescText(&path, &tot); _fios_path_changed = false; } if (str != STR_ERROR_UNABLE_TO_READ_DRIVE) SetDParam(0, tot); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP, str); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, path, TC_BLACK); break; } case WID_SL_DRIVES_DIRECTORIES_LIST: { GfxFillRect(r.left + 1, r.top + 1, r.right, r.bottom, PC_BLACK); uint y = r.top + WD_FRAMERECT_TOP; uint scroll_pos = this->vscroll->GetPosition(); for (uint row = 0; row < this->fios_items.Length(); row++) { if (!this->fios_items_shown[row]) { /* The current item is filtered out : we do not show it */ scroll_pos++; continue; } if (row < scroll_pos) continue; const FiosItem *item = this->fios_items.Get(row); if (item == this->selected) { GfxFillRect(r.left + 1, y, r.right, y + this->resize.step_height, PC_DARK_BLUE); } else if (item == this->highlighted) { GfxFillRect(r.left + 1, y, r.right, y + this->resize.step_height, PC_VERY_DARK_BLUE); } DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, item->title, _fios_colours[GetDetailedFileType(item->type)]); y += this->resize.step_height; if (y >= this->vscroll->GetCapacity() * this->resize.step_height + r.top + WD_FRAMERECT_TOP) break; } break; } case WID_SL_DETAILS: { GfxFillRect(r.left + WD_FRAMERECT_LEFT, r.top + WD_FRAMERECT_TOP, r.right - WD_FRAMERECT_RIGHT, r.top + FONT_HEIGHT_NORMAL * 2 + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM, PC_GREY); DrawString(r.left, r.right, r.top + FONT_HEIGHT_NORMAL / 2 + WD_FRAMERECT_TOP, STR_SAVELOAD_DETAIL_CAPTION, TC_FROMSTRING, SA_HOR_CENTER); if (this->selected == nullptr) break; uint y = r.top + FONT_HEIGHT_NORMAL * 2 + WD_PAR_VSEP_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM; uint y_max = r.bottom - FONT_HEIGHT_NORMAL - WD_FRAMERECT_BOTTOM; if (y > y_max) break; if (!_load_check_data.checkable) { /* Old savegame, no information available */ DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_SAVELOAD_DETAIL_NOT_AVAILABLE); y += FONT_HEIGHT_NORMAL; } else if (_load_check_data.error != INVALID_STRING_ID) { /* Incompatible / broken savegame */ SetDParamStr(0, _load_check_data.error_data); y = DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, r.bottom - WD_FRAMERECT_BOTTOM, _load_check_data.error, TC_RED); } else { /* Warning if save unique id differ when saving */ if (this->fop == SLO_SAVE) { if (_load_check_data.settings.game_creation.generation_unique_id == 0) { DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y_max, STR_SAVELOAD_UNKNOWN_ID); y_max -= FONT_HEIGHT_NORMAL; } else if (_load_check_data.settings.game_creation.generation_unique_id != _settings_game.game_creation.generation_unique_id) { DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y_max, STR_SAVELOAD_DIFFERENT_ID); y_max -= FONT_HEIGHT_NORMAL; } } /* Mapsize */ SetDParam(0, _load_check_data.map_size_x); SetDParam(1, _load_check_data.map_size_y); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_MAP_SIZE); y += FONT_HEIGHT_NORMAL; if (y > y_max) break; /* Climate */ byte landscape = _load_check_data.settings.game_creation.landscape; if (landscape < NUM_LANDSCAPE) { SetDParam(0, STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE + landscape); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_LANDSCAPE); y += FONT_HEIGHT_NORMAL; } y += WD_PAR_VSEP_NORMAL; if (y > y_max) break; /* Start date (if available) */ if (_load_check_data.settings.game_creation.starting_year != 0) { SetDParam(0, ConvertYMDToDate(_load_check_data.settings.game_creation.starting_year, 0, 1)); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_START_DATE); y += FONT_HEIGHT_NORMAL; } if (y > y_max) break; /* Hide current date for scenarios */ if (this->abstract_filetype != FT_SCENARIO) { /* Current date */ SetDParam(0, _load_check_data.current_date); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CURRENT_DATE); y += FONT_HEIGHT_NORMAL; } /* Hide the NewGRF stuff when saving. We also hide the button. */ if (this->fop == SLO_LOAD && (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO)) { y += WD_PAR_VSEP_NORMAL; if (y > y_max) break; /* NewGrf compatibility */ SetDParam(0, _load_check_data.grfconfig == nullptr ? STR_NEWGRF_LIST_NONE : STR_NEWGRF_LIST_ALL_FOUND + _load_check_data.grf_compatibility); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_SAVELOAD_DETAIL_GRFSTATUS); y += FONT_HEIGHT_NORMAL; } if (y > y_max) break; /* Hide the company stuff for scenarios */ if (this->abstract_filetype != FT_SCENARIO) { y += FONT_HEIGHT_NORMAL; if (y > y_max) break; /* Companies / AIs */ for (auto &pair : _load_check_data.companies) { SetDParam(0, pair.first + 1); const CompanyProperties &c = *pair.second; if (!c.name.empty()) { SetDParam(1, STR_JUST_RAW_STRING); SetDParamStr(2, c.name.c_str()); } else { SetDParam(1, c.name_1); SetDParam(2, c.name_2); } DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_SAVELOAD_DETAIL_COMPANY_INDEX); y += FONT_HEIGHT_NORMAL; if (y > y_max) break; } } } break; } } } void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_SL_BACKGROUND: size->height = 2 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM; break; case WID_SL_DRIVES_DIRECTORIES_LIST: resize->height = FONT_HEIGHT_NORMAL; size->height = resize->height * 10 + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM; break; case WID_SL_SORT_BYNAME: case WID_SL_SORT_BYDATE: { Dimension d = GetStringBoundingBox(this->GetWidget(widget)->widget_data); d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better. d.height += padding.height; *size = maxdim(*size, d); break; } } } void OnPaint() override { if (_savegame_sort_dirty) { _savegame_sort_dirty = false; SortSaveGameList(this->fios_items); this->OnInvalidateData(SLIWD_FILTER_CHANGES); } this->DrawWidgets(); } void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_SL_SORT_BYNAME: // Sort save names by name _savegame_sort_order = (_savegame_sort_order == SORT_BY_NAME) ? SORT_BY_NAME | SORT_DESCENDING : SORT_BY_NAME; _savegame_sort_dirty = true; this->SetDirty(); break; case WID_SL_SORT_BYDATE: // Sort save names by date _savegame_sort_order = (_savegame_sort_order == SORT_BY_DATE) ? SORT_BY_DATE | SORT_DESCENDING : SORT_BY_DATE; _savegame_sort_dirty = true; this->SetDirty(); break; case WID_SL_HOME_BUTTON: // OpenTTD 'button', jumps to OpenTTD directory FiosBrowseTo(&o_dir); this->InvalidateData(SLIWD_RESCAN_FILES); break; case WID_SL_LOAD_BUTTON: { if (this->selected == nullptr || _load_check_data.HasErrors()) break; const char *name = FiosBrowseTo(this->selected); _file_to_saveload.SetMode(this->selected->type); _file_to_saveload.SetName(name); _file_to_saveload.SetTitle(this->selected->title); if (this->abstract_filetype == FT_HEIGHTMAP) { delete this; ShowHeightmapLoad(); } else if (!_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs()) { _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD_GAME; ClearErrorMessages(); delete this; } break; } case WID_SL_NEWGRF_INFO: if (_load_check_data.HasNewGrfs()) { ShowNewGRFSettings(false, false, false, &_load_check_data.grfconfig); } break; case WID_SL_MISSING_NEWGRFS: if (!_network_available) { ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR); } else if (_load_check_data.HasNewGrfs()) { ShowMissingContentWindow(_load_check_data.grfconfig); } break; case WID_SL_DRIVES_DIRECTORIES_LIST: { // Click the listbox int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SL_DRIVES_DIRECTORIES_LIST, WD_FRAMERECT_TOP); if (y == INT_MAX) return; /* Get the corresponding non-filtered out item from the list */ int i = 0; while (i <= y) { if (!this->fios_items_shown[i]) y++; i++; } const FiosItem *file = this->fios_items.Get(y); const char *name = FiosBrowseTo(file); if (name == nullptr) { /* Changed directory, need refresh. */ this->InvalidateData(SLIWD_RESCAN_FILES); break; } if (click_count == 1) { if (this->selected != file) { this->selected = file; _load_check_data.Clear(); if (GetDetailedFileType(file->type) == DFT_GAME_FILE) { /* Other detailed file types cannot be checked before. */ SaveOrLoad(name, SLO_CHECK, DFT_GAME_FILE, NO_DIRECTORY, false); } this->InvalidateData(SLIWD_SELECTION_CHANGES); } if (this->fop == SLO_SAVE) { /* Copy clicked name to editbox */ this->filename_editbox.text.Assign(file->title); this->SetWidgetDirty(WID_SL_SAVE_OSK_TITLE); } } else if (!_load_check_data.HasErrors()) { this->selected = file; if (this->fop == SLO_LOAD) { if (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO) { this->OnClick(pt, WID_SL_LOAD_BUTTON, 1); } else { assert(this->abstract_filetype == FT_HEIGHTMAP); _file_to_saveload.SetMode(file->type); _file_to_saveload.SetName(name); _file_to_saveload.SetTitle(file->title); delete this; ShowHeightmapLoad(); } } } break; } case WID_SL_CONTENT_DOWNLOAD: if (!_network_available) { ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR); } else { assert(this->fop == SLO_LOAD); switch (this->abstract_filetype) { default: NOT_REACHED(); case FT_SCENARIO: ShowNetworkContentListWindow(nullptr, CONTENT_TYPE_SCENARIO); break; case FT_HEIGHTMAP: ShowNetworkContentListWindow(nullptr, CONTENT_TYPE_HEIGHTMAP); break; } } break; case WID_SL_DELETE_SELECTION: // Delete break; case WID_SL_SAVE_GAME: // Save game /* Note, this is also called via the OSK; and we need to lower the button. */ this->HandleButtonClick(WID_SL_SAVE_GAME); break; } } void OnMouseLoop() override { const Point pt{ _cursor.pos.x - this->left, _cursor.pos.y - this->top }; const int widget = GetWidgetFromPos(this, pt.x, pt.y); if (widget == WID_SL_DRIVES_DIRECTORIES_LIST) { int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SL_DRIVES_DIRECTORIES_LIST, WD_FRAMERECT_TOP); if (y == INT_MAX) return; /* Get the corresponding non-filtered out item from the list */ int i = 0; while (i <= y) { if (!this->fios_items_shown[i]) y++; i++; } const FiosItem *file = this->fios_items.Get(y); if (file != this->highlighted) { this->highlighted = file; this->SetWidgetDirty(WID_SL_DRIVES_DIRECTORIES_LIST); } } else if (this->highlighted != nullptr) { this->highlighted = nullptr; this->SetWidgetDirty(WID_SL_DRIVES_DIRECTORIES_LIST); } } EventState OnKeyPress(WChar key, uint16 keycode) override { if (keycode == WKC_ESC) { delete this; return ES_HANDLED; } return ES_NOT_HANDLED; } void OnTimeout() override { /* Widgets WID_SL_DELETE_SELECTION and WID_SL_SAVE_GAME only exist when saving to a file. */ if (this->fop != SLO_SAVE) return; if (this->IsWidgetLowered(WID_SL_DELETE_SELECTION)) { // Delete button clicked if (!FiosDelete(this->filename_editbox.text.buf)) { ShowErrorMessage(STR_ERROR_UNABLE_TO_DELETE_FILE, INVALID_STRING_ID, WL_ERROR); } else { this->InvalidateData(SLIWD_RESCAN_FILES); /* Reset file name to current date on successful delete */ if (this->abstract_filetype == FT_SAVEGAME) GenerateFileName(); } } else if (this->IsWidgetLowered(WID_SL_SAVE_GAME)) { // Save button clicked if (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO) { _file_to_saveload.name = FiosMakeSavegameName(this->filename_editbox.text.buf); const bool known_id = _load_check_data.settings.game_creation.generation_unique_id != 0; const bool different_id = known_id && _load_check_data.settings.game_creation.generation_unique_id != _settings_game.game_creation.generation_unique_id; if (_settings_client.gui.savegame_overwrite_confirm >= 1 && different_id) { /* The save has a different id to the current game */ /* Show a caption box asking whether the user is sure to overwrite the save */ ShowQuery(STR_SAVELOAD_OVERWRITE_TITLE_DIFFERENT_ID, STR_SAVELOAD_OVERWRITE_WARNING_DIFFERENT_ID, this, SaveLoadWindow::SaveGameConfirmationCallback); } else if (_settings_client.gui.savegame_overwrite_confirm >= (known_id ? 3 : 2) && FioCheckFileExists(_file_to_saveload.name, Subdirectory::SAVE_DIR)) { ShowQuery(STR_SAVELOAD_OVERWRITE_TITLE, STR_SAVELOAD_OVERWRITE_WARNING, this, SaveLoadWindow::SaveGameConfirmationCallback); } else { _switch_mode = SM_SAVE_GAME; } } else { _file_to_saveload.name = FiosMakeHeightmapName(this->filename_editbox.text.buf); if (_settings_client.gui.savegame_overwrite_confirm >= 1 && FioCheckFileExists(_file_to_saveload.name, Subdirectory::SAVE_DIR)) { ShowQuery(STR_SAVELOAD_OVERWRITE_TITLE, STR_SAVELOAD_OVERWRITE_WARNING, this, SaveLoadWindow::SaveHeightmapConfirmationCallback); } else { _switch_mode = SM_SAVE_HEIGHTMAP; } } /* In the editor set up the vehicle engines correctly (date might have changed) */ if (_game_mode == GM_EDITOR) StartupEngines(); } } void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_SL_DRIVES_DIRECTORIES_LIST); } /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ void OnInvalidateData(int data = 0, bool gui_scope = true) override { switch (data) { case SLIWD_RESCAN_FILES: /* Rescan files */ this->selected = nullptr; _load_check_data.Clear(); if (!gui_scope) break; _fios_path_changed = true; this->fios_items.BuildFileList(this->abstract_filetype, this->fop); this->vscroll->SetCount((uint)this->fios_items.Length()); this->selected = nullptr; _load_check_data.Clear(); /* We reset the files filtered */ this->OnInvalidateData(SLIWD_FILTER_CHANGES); FALLTHROUGH; case SLIWD_SELECTION_CHANGES: /* Selection changes */ if (!gui_scope) break; if (this->fop != SLO_LOAD) break; switch (this->abstract_filetype) { case FT_HEIGHTMAP: this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON, this->selected == nullptr || _load_check_data.HasErrors()); break; case FT_SAVEGAME: case FT_SCENARIO: { bool disabled = this->selected == nullptr || _load_check_data.HasErrors(); if (!_settings_client.gui.UserIsAllowedToChangeNewGRFs()) { disabled |= _load_check_data.HasNewGrfs() && _load_check_data.grf_compatibility == GLC_NOT_FOUND; } this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON, disabled); this->SetWidgetDisabledState(WID_SL_NEWGRF_INFO, !_load_check_data.HasNewGrfs()); this->SetWidgetDisabledState(WID_SL_MISSING_NEWGRFS, !_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility == GLC_ALL_GOOD); break; } default: NOT_REACHED(); } break; case SLIWD_FILTER_CHANGES: /* Filter changes */ this->fios_items_shown.resize(this->fios_items.Length()); uint items_shown_count = 0; ///< The number of items shown in the list /* We pass through every fios item */ for (uint i = 0; i < this->fios_items.Length(); i++) { if (this->string_filter.IsEmpty()) { /* We don't filter anything out if the filter editbox is empty */ this->fios_items_shown[i] = true; items_shown_count++; } else { this->string_filter.ResetState(); this->string_filter.AddLine(this->fios_items[i].title); /* We set the vector to show this fios element as filtered depending on the result of the filter */ this->fios_items_shown[i] = this->string_filter.GetState(); if (this->fios_items_shown[i]) items_shown_count++; if (&(this->fios_items[i]) == this->selected && this->fios_items_shown[i] == false) { /* The selected element has been filtered out */ this->selected = nullptr; this->OnInvalidateData(SLIWD_SELECTION_CHANGES); } } } this->vscroll->SetCount(items_shown_count); break; } } void OnEditboxChanged(int wid) override { if (wid == WID_SL_FILTER) { this->string_filter.SetFilterTerm(this->filter_editbox.text.buf); this->InvalidateData(SLIWD_FILTER_CHANGES); } } }; /** Load game/scenario */ static WindowDesc _load_dialog_desc( WDP_CENTER, "load_game", 500, 294, WC_SAVELOAD, WC_NONE, 0, _nested_load_dialog_widgets, lengthof(_nested_load_dialog_widgets) ); /** Load heightmap */ static WindowDesc _load_heightmap_dialog_desc( WDP_CENTER, "load_heightmap", 257, 320, WC_SAVELOAD, WC_NONE, 0, _nested_load_heightmap_dialog_widgets, lengthof(_nested_load_heightmap_dialog_widgets) ); /** Save game/scenario */ static WindowDesc _save_dialog_desc( WDP_CENTER, "save_game", 500, 294, WC_SAVELOAD, WC_NONE, 0, _nested_save_dialog_widgets, lengthof(_nested_save_dialog_widgets) ); /** * Launch save/load dialog in the given mode. * @param abstract_filetype Kind of file to handle. * @param fop File operation to perform (load or save). */ void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop) { DeleteWindowById(WC_SAVELOAD, 0); WindowDesc *sld; if (fop == SLO_SAVE) { sld = &_save_dialog_desc; } else { /* Dialogue for loading a file. */ sld = (abstract_filetype == FT_HEIGHTMAP) ? &_load_heightmap_dialog_desc : &_load_dialog_desc; } new SaveLoadWindow(sld, abstract_filetype, fop); }