/********************************************************************* * OpenTTD: An Open Source Transport Tycoon Deluxe clone * * Copyright (c) 2002-2004 OpenTTD Developers. All Rights Reserved. * * * * Web site: http://openttd.sourceforge.net/ * *********************************************************************/ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* DirectMusic driver for Win32 */ /* Based on dxmci from TTDPatch */ #include "stdafx.h" #ifdef WIN32_ENABLE_DIRECTMUSIC_SUPPORT // for gcc, the GUIDs are available in a library instead #ifndef __GNUC__ #define INITGUID #endif #ifdef __cplusplus extern "C" { #endif #include "ttd.h" #include "debug.h" #include "sound.h" #include "hal.h" #ifdef __cplusplus } #endif #include #include #include #include #include #include #define VARIANT int #define MSGBOX(output) DEBUG(misc, 0) ("DirectMusic driver: %s\n", output); //MessageBox(NULL, output, "dxmci",MB_OK); #define MULTI_TO_WIDE( x,y ) MultiByteToWideChar( CP_ACP,MB_PRECOMPOSED, y,-1,x,_MAX_PATH); // the performance object controls manipulation of the segments IDirectMusicPerformance *performance = NULL; // the segment object is where the MIDI data is stored for playback IDirectMusicSegment *segment = NULL; // the loader bject can load many types of DMusic related files IDirectMusicLoader *loader = NULL; // whether we've initialized COM or not (when deciding whether to shut down) int COMInitialized = 0; extern "C" bool LoadLibraryList(void **proc, const char *dll); // Use lazy linking struct ProcPtrs { unsigned long (WINAPI *CoCreateInstance)(REFCLSID rclsid, LPUNKNOWN pUnkOuter, DWORD dwClsContext, REFIID riid, LPVOID * ppv); HRESULT (WINAPI *CoInitialize)( LPVOID pvReserved ); void (WINAPI *CoUninitialize)( ); }; #define M(x) x "\0" static const char ole_files[] = M("ole32.dll") M("CoCreateInstance") M("CoInitialize") M("CoUninitialize") M("") ; #undef M static ProcPtrs _proc; static bool LoadOleDLL(void) { if (_proc.CoCreateInstance != NULL) return true; if (!LoadLibraryList((void**)&_proc, ole_files)) return false; return true; } #ifdef __cplusplus extern "C" { #endif // Initialize COM and DirectMusic bool InitDirectMusic (void) { if (NULL != performance) return true; // Initialize COM if (!COMInitialized) { if (!LoadOleDLL()) { MSGBOX("ole32.dll load failed"); return false; } _proc.CoInitialize(NULL); COMInitialized = 1; } // Create the performance object via CoCreateInstance if (FAILED(_proc.CoCreateInstance( (REFCLSID)CLSID_DirectMusicPerformance, NULL, CLSCTX_INPROC, (REFIID)IID_IDirectMusicPerformance, (LPVOID *)&performance))) { MSGBOX ("Failed to create the performance object"); return false; } // Initialize it if (FAILED(performance->Init(NULL, NULL, NULL))) { MSGBOX("Failed to initialize performance object"); return false; } // Choose default Windows synth if (FAILED(performance->AddPort (NULL))) { MSGBOX("AddPort failed"); return false; } // now we'll create the loader object. This will be used to load the // midi file for our demo. Again, we need to use CoCreateInstance // and pass the appropriate ID parameters if (FAILED(_proc.CoCreateInstance((REFCLSID)CLSID_DirectMusicLoader, NULL, CLSCTX_INPROC, (REFIID)IID_IDirectMusicLoader, (LPVOID *)&loader))) { MSGBOX("Failed to create loader object"); return false; } // that's it for initialization. If we made it this far we // were successful. return true; } // Releases memory used by all of the initialized // DirectMusic objects in the program void ReleaseSegment (void) { if (NULL != segment) { segment->Release (); segment = NULL; } } void ShutdownDirectMusic (void) { // release everything but the segment, which the performance // will release automatically (and it'll crash if it's been // released already) if (NULL != loader) { loader->Release (); loader = NULL; } if (NULL != performance) { performance->CloseDown (); performance->Release (); performance = NULL; } if (COMInitialized) { _proc.CoUninitialize(); COMInitialized = 0; } } // Load MIDI file for playing bool LoadMIDI (char *directory, char *filename) { DMUS_OBJECTDESC obj_desc; WCHAR w_directory[_MAX_PATH]; // utf-16 version of the directory name. WCHAR w_filename[_MAX_PATH]; // utf-16 version of the file name if (NULL == performance) return false; MULTI_TO_WIDE(w_directory,directory); if (FAILED(loader->SetSearchDirectory((REFGUID) GUID_DirectMusicAllTypes, w_directory, FALSE))) { MSGBOX("LoadMIDI: SetSearchDirectory failed"); return false; } // set up the loader object info ZeroMemory (&obj_desc, sizeof (obj_desc)); obj_desc.dwSize = sizeof (obj_desc); MULTI_TO_WIDE(w_filename,filename); obj_desc.guidClass = CLSID_DirectMusicSegment; wcscpy (obj_desc.wszFileName,w_filename); obj_desc.dwValidData = DMUS_OBJ_CLASS | DMUS_OBJ_FILENAME; // release the existing segment if we have any if (NULL != segment) ReleaseSegment(); // and make a new segment if (FAILED(loader->GetObject(&obj_desc, (REFIID)IID_IDirectMusicSegment, (LPVOID *) &segment))) { MSGBOX("LoadMIDI: Get object failed"); return FALSE; } // next we need to tell the segment what kind of data it contains. We do this // with the IDirectMusicSegment::SetParam function. if (FAILED(segment->SetParam((REFGUID)GUID_StandardMIDIFile, -1, 0, 0, (LPVOID)performance))) { MSGBOX("LoadMIDI: SetParam (MIDI file) failed"); return false; } // finally, we need to tell the segment to 'download' the instruments if (FAILED(segment->SetParam((REFGUID)GUID_Download, -1, 0, 0, (LPVOID)performance))) { MSGBOX("LoadMIDI: Failed to download instruments"); return false; } // at this point, the MIDI file is loaded and ready to play! return true; } // Start playing the MIDI file void PlaySegment (void) { if (NULL == performance) return; if (FAILED(performance->PlaySegment(segment, 0, 0, NULL))) { MSGBOX("PlaySegment failed"); } } // Stop playing void StopSegment (void) { if (NULL == performance || NULL == segment) return; if (FAILED(performance->Stop(segment, NULL, 0, 0))) { MSGBOX("StopSegment failed"); } } // Find out whether playing has started or stopped bool IsSegmentPlaying (void) { if (NULL == performance || NULL == segment) return FALSE; // IsPlaying return S_OK if the segment is currently playing return performance->IsPlaying(segment, NULL) == S_OK ? TRUE : FALSE; } void SetVolume(long vol) { long db; if (performance == NULL && !InitDirectMusic()) return; db = ((vol >> 21) & 0x7ff) - 1000; performance->SetGlobalParam(GUID_PerfMasterVolume, &db, sizeof(db)); } #if defined(__cplusplus) } #endif #endif /* WIN32_ENABLE_DIRECTMUSIC_SUPPORT */