##override on STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}Autorenew failed on {VEHICLE}{}{STRING1} STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}The NewGRF "{RAW_STRING}" has returned a fatal error: {}{STRING7} STR_NEWGRF_ERROR_POPUP :{WHITE}The NewGRF "{RAW_STRING}" has returned an error: {}{STRING7} STR_ORDER_TEXT :{STRING6} {STRING4} {STRING} STR_TIMETABLE_TRAVEL_FOR :Travel for {STRING3} STR_TIMETABLE_TRAVEL_FOR_SPEED :Travel for {STRING3} with at most {VELOCITY} STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :Travel (for {STRING3}, not timetabled) STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :Travel (for {STRING3}, not timetabled) with at most {VELOCITY} STR_TIMETABLE_STAY_FOR_ESTIMATED :(stay for {STRING3}, not timetabled) STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(travel for {STRING3}, not timetabled) STR_TIMETABLE_STAY_FOR :and stay for {STRING3} STR_TIMETABLE_AND_TRAVEL_FOR :and travel for {STRING3} STR_TIMETABLE_TOTAL_TIME :{BLACK}This timetable will take {STRING3} to complete STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}This timetable will take at least {STRING3} to complete (not all timetabled) STR_TIMETABLE_STATUS_LATE :{BLACK}This vehicle is currently running {STRING3} late STR_TIMETABLE_STATUS_EARLY :{BLACK}This vehicle is currently running {STRING3} early ##override off ##after STR_CONFIG_SETTING_TREE_PLACER_IMPROVED STR_CONFIG_SETTING_TREE_PLACER_PERFECT :Perfect ##after STR_FINANCES_SECTION_OTHER STR_FINANCES_SECTION_INFRASTRUCTURE_COSTS :{GOLD}Infrastructure Sharing STR_FINANCES_SECTION_INFRASTRUCTURE_INCOME :{GOLD}Infrastructure Sharing ##after STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC_EQ :asymmetric (equal distribution) STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC_NEAREST :asymmetric (nearest) ##after STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X STR_CONFIG_SETTING_ZOOM_LVL_OUT_16X :16x STR_CONFIG_SETTING_ZOOM_LVL_OUT_32X :32x STR_CONFIG_SETTING_ZOOM_LVL_OUT_64X :64x STR_CONFIG_SETTING_ZOOM_LVL_OUT_128X :128x ##after STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED STR_CONFIG_SETTING_DEFAULT_ROAD_TYPE_DEFAULT :Default ##after STR_ORDER_CONDITIONAL_MAX_RELIABILITY STR_ORDER_CONDITIONAL_CARGO_WAITING :Waiting cargo STR_ORDER_CONDITIONAL_ACCEPTANCE_DROPDOWN :Accepted cargo STR_ORDER_CONDITIONAL_FREE_PLATFORMS :Free platforms STR_ORDER_CONDITIONAL_PERCENT :Percent of times STR_ORDER_CONDITIONAL_SLOT_OCCUPANCY :Slot occupancy STR_ORDER_CONDITIONAL_TRAIN_IN_SLOT :Train in slot STR_ORDER_CONDITIONAL_CARGO_LOAD_PERCENTAGE :Cargo load percentage STR_ORDER_CONDITIONAL_CARGO_WAITING_AMOUNT :Waiting cargo amount STR_ORDER_CONDITIONAL_COUNTER_VALUE :Counter value STR_ORDER_CONDITIONAL_TIME_DATE_VALUE :Current time/date STR_ORDER_CONDITIONAL_TIMETABLE_STATE :Timetable state STR_ORDER_CONDITIONAL_DISPATCH_SLOT :Dispatch slot ##after STR_ORDER_STOP_LOCATION_FAR_END STR_ORDER_STOP_LOCATION_THROUGH :[through load] ##before STR_VIEWPORT_TOWN_POP STR_VIEWPORT_TOWN_POP_VERY_POOR_RATING :{WHITE}{TOWN} {RED}({COMMA}) STR_VIEWPORT_TOWN_POP_MEDIOCRE_RATING :{WHITE}{TOWN} {ORANGE}({COMMA}) STR_VIEWPORT_TOWN_POP_GOOD_RATING :{WHITE}{TOWN} {YELLOW}({COMMA}) ##after STR_VIEWPORT_TOWN_POP STR_VIEWPORT_TOWN_POP_EXCELLENT_RATING :{WHITE}{TOWN} {GREEN}({COMMA}) ##before STR_VIEWPORT_TOWN STR_VIEWPORT_TOWN_VERY_POOR_RATING :{RED}{TOWN} STR_VIEWPORT_TOWN_MEDIOCRE_RATING :{ORANGE}{TOWN} STR_VIEWPORT_TOWN_GOOD_RATING :{YELLOW}{TOWN} ##after STR_VIEWPORT_TOWN STR_VIEWPORT_TOWN_EXCELLENT_RATING :{GREEN}{TOWN} ##before STR_VIEWPORT_TOWN_TINY_WHITE STR_VIEWPORT_TOWN_TINY_VERY_POOR_RATING :{TINY_FONT}{RED}{TOWN} STR_VIEWPORT_TOWN_TINY_MEDIOCRE_RATING :{TINY_FONT}{ORANGE}{TOWN} STR_VIEWPORT_TOWN_TINY_GOOD_RATING :{TINY_FONT}{YELLOW}{TOWN} ##after STR_VIEWPORT_TOWN_TINY_WHITE STR_VIEWPORT_TOWN_TINY_EXCELLENT_RATING :{TINY_FONT}{GREEN}{TOWN} ##before STR_CONFIG_SETTING_TOWN_GROWTH_NONE STR_CONFIG_SETTING_TOWN_GROWTH_EXTREME_SLOW :Extremely slow STR_CONFIG_SETTING_TOWN_GROWTH_VERY_SLOW :Very slow ##after STR_ABOUT_MENU_SHOW_FRAMERATE STR_ABOUT_MENU_SHOW_TOGGLE_MODIFIER_KEYS :Modifier key window ##after STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_DAYS_CUSTOM_LABEL :Custom interval (days) STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM_LABEL :Custom interval (real-time minutes) ##end-after STR_UNIT_NAME_VELOCITY_IMPERIAL :mph STR_UNIT_NAME_VELOCITY_METRIC :km/h STR_UNIT_NAME_VELOCITY_SI :m/s STR_UNIT_NAME_VELOCITY_GAMEUNITS :tiles/day STR_BUTTON_RENAME :{BLACK}Rename STR_MEASURE_DIST_HEIGHTDIFF :{BLACK}Manhattan Distance: {NUM}{}Bird Fly Distance: {NUM}{}Distance from the nearest edge: {NUM}{}Height from sea level: {HEIGHT}{}Height difference: {HEIGHT} STR_SORT_BY_PROFIT_LIFETIME :Lifetime profit STR_SORT_BY_AVG_ORDER_OCCUPANCY :Average order occupancy STR_SORT_BY_MAX_SPEED_LOADED :Maximum speed (fully loaded) STR_SORT_BY_VEHICLES_CALLING :Number of vehicles calling STR_SORT_BY_CARGO_CAPACITY_VS_RUNNING_COST :Cargo capacity/Running cost STR_SORT_BY_VEHICLE_COUNT :Vehicle count STR_SCENEDIT_TOOLBAR_PLACE_HOUSE :{BLACK}Place house STR_SETTINGS_MENU_ZONING :Zoning STR_SETTINGS_MENU_MONEY_TEXT_EFFECTS :Income/cost texts displayed STR_SETTINGS_MENU_SHOW_HIDDEN_SIGNS :Hidden signs and names displayed STR_MAP_MENU_PLAN_LIST :Plan list STR_VEHICLE_TYPE_TRAINS :Trains STR_VEHICLE_TYPE_ROAD_VEHICLES :Road Vehicles STR_VEHICLE_TYPE_SHIPS :Ships STR_VEHICLE_TYPE_AIRCRAFT :Aircraft STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL_SPEED :{TINY_FONT}{BLACK}Average transit speed ({STRING}) STR_GRAPH_CARGO_PAYMENT_RATES_TITLE_AVG_SPEED :{TINY_FONT}{BLACK}Payment for delivering 1 unit (or 1,000 litres) of cargo a distance of 200 squares STR_GRAPH_STATION_CARGO_CAPTION :{WHITE}{STATION} - Waiting Cargo History STR_GRAPH_STATION_CARGO_X_LABEL :{TINY_FONT}{BLACK}Development over the last {NUM} days STR_GRAPH_STATION_CARGO_TITLE :{TINY_FONT}{BLACK}Units of cargo waiting at the station STR_GRAPH_CARGO_DAYS_MODE :{TINY_FONT}{BLACK}Days in transit STR_GRAPH_CARGO_SPEED_MODE :{TINY_FONT}{BLACK}Average speed STR_GRAPH_CARGO_TOOLTIP_DAYS_MODE :{BLACK}Display days in transit on the x-axis of the graph STR_GRAPH_CARGO_TOOLTIP_SPEED_MODE :{BLACK}Display average transit speed on the x-axis of the graph STR_SMALLMAP_SCREENSHOT :{BLACK}Screenshot STR_NEWS_VEHICLE_NO_DEPOT_ORDER :{WHITE}{VEHICLE} does not have a depot order in its schedule STR_NEWS_TRAIN_OVERSHOT_STATION :{WHITE}{VEHICLE} failed to stop at {STRING1} due to excessive speed STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_DAYS_CUSTOM :Every {COMMA}{NBSP}days STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_DAYS_CUSTOM_SINGULAR :Every day STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM :Every {COMMA} real-time minutes STR_GAME_OPTIONS_AUTOSAVE_DAYS_QUERY_CAPT :{WHITE}Autosave interval in days STR_GAME_OPTIONS_AUTOSAVE_MINUTES_QUERY_CAPT :{WHITE}Autosave interval in real-time minutes STR_RIVERS_VERY_MANY :{RED}Very many STR_RIVERS_EXTREMELY_MANY :{RED}Extremely many STR_CONFIG_SETTING_ADVISED_LEAVE_DEFAULT :You are advised to leave this setting at the default value STR_CONFIG_SETTING_TRAIN_BRAKING_REALISTIC :Realistic {PUSH_COLOUR}{RED}(Expert){POP_COLOUR} STR_CONFIG_SETTING_TRAIN_BRAKING_ASPECT_LIMITED_ON :On {PUSH_COLOUR}{RED}(Expert, Difficult){POP_COLOUR} STR_CONFIG_SETTING_REALISTIC_BRAKING_SIGNALS_NOT_ALLOWED :{WHITE}Realistic braking can't be enabled. At least one pre-signal or two-way signal is present. STR_CONFIG_SETTING_DELIVERY_BALANCED :Balanced STR_CONFIG_SETTING_RUNNING_COSTS_IN_DEPOT :Running costs of Vehicles in Depot: {STRING2} STR_CONFIG_SETTING_RUNNING_COSTS_IN_DEPOT_HELPTEXT :Set level of maintenance and running costs of vehicles while waiting in depots (not stopped) STR_CONFIG_SETTING_RUNNING_COSTS_IN_DEPOT_VALUE :1 / {COMMA} STR_CONFIG_SETTING_RUNNING_COSTS_WHEN_STOPPED :Running costs of Stationary Vehicles: {STRING2} STR_CONFIG_SETTING_RUNNING_COSTS_WHEN_STOPPED_HELPTEXT :Set level of maintenance and running costs of vehicles while stationary and not in a depot STR_CONFIG_SETTING_RUNNING_COSTS_WHEN_STOPPED_VALUE :1 / {COMMA} STR_CONFIG_SETTING_MONEY_CHEAT_MULTIPLAYER :Allow multiplayer clients to use the money cheat: {STRING2} STR_CONFIG_SETTING_MONEY_CHEAT_MULTIPLAYER_HELPTEXT :If enabled, non-admin multiplayer clients can use the money cheat. The money cheat is always available in single-player mode, and to the multiplayer server admin. STR_CONFIG_SETTING_RENAME_TOWNS_MULTIPLAYER :Allow multiplayer clients to rename towns: {STRING2} STR_CONFIG_SETTING_RENAME_TOWNS_MULTIPLAYER_HELPTEXT :If enabled, non-admin multiplayer clients which are not spectating can rename towns. Renaming towns is always available in single-player mode, and to the multiplayer server admin. STR_CONFIG_SETTING_OVERRIDE_TOWN_SETTINGS_MULTIPLAYER :Allow multiplayer clients to override town settings: {STRING2} STR_CONFIG_SETTING_OVERRIDE_TOWN_SETTINGS_MULTIPLAYER_HELPTEXT :If enabled, non-admin multiplayer clients which are not spectating can override town settings, on a per-town basis. Overriding individual town settings is always available in single-player mode, and to the multiplayer server admin. STR_CONFIG_SETTING_CATCHMENT_INCREASE :Increase station catchment radius: {STRING2} STR_CONFIG_SETTING_CATCHMENT_INCREASE_HELPTEXT :Increase radius of station catchment areas by this many tiles STR_CONFIG_SETTING_STATION_RATING_CARGO_CLASS_WAIT_TIME :Station rating tolerance to waiting time depends on cargo class: {STRING2} STR_CONFIG_SETTING_STATION_RATING_CARGO_CLASS_WAIT_TIME_HELPTEXT:When enabled, the effect of the waiting time since the last cargo pickup on the station rating for that cargo depends on the cargo class. Passengers, mail, armoured cargo, refrigerated cargo and express cargo, are varyingly less tolerant to waiting. Bulk and liquid cargos are more tolerant. STR_CONFIG_SETTING_STATION_RATING_SIZE_CARGO_AMOUNT :Station cargo capacity and rating tolerance depend on station size: {STRING2} STR_CONFIG_SETTING_STATION_RATING_SIZE_CARGO_AMOUNT_HELPTEXT :When enabled, the cargo capacity of stations before waiting cargo is truncated and the effect of the waiting cargo amount on the station rating for that cargo depend on the size of the station. Larger stations can store more cargo and are more tolerant of large amounts of waiting cargo. STR_CONFIG_SETTING_CARGO_DELIVERY_MODE :Cargo delivery distribution mode: {STRING2} STR_CONFIG_SETTING_CARGO_DELIVERY_MODE_HELPTEXT :The method used to deliver cargo to industries surrounding a station. STR_CONFIG_SETTING_TRAIN_BRAKING_MODEL :Train braking model: {STRING2} STR_CONFIG_SETTING_TRAIN_BRAKING_MODEL_HELPTEXT :Select the physics model for train braking. The "original" model allows trains to stop instantly. In the "realistic" model, trains have a stopping distance and will reserve ahead accordingly, trains cannot stop instantly.{}{}The "realistic" model has many implications for signalling and track layout design, and is therefore an advanced feature which may not be suitable for beginners. In particular pre-signals and two-way signals are not permitted, and PBS is used for all signalling. STR_CONFIG_SETTING_REALISTIC_BRAKING_ASPECT_LIMITED :Realistic train braking is aspect limited: {STRING2} STR_CONFIG_SETTING_REALISTIC_BRAKING_ASPECT_LIMITED_HELPTEXT :In the realistic train braking model, limit the look-ahead of trains to the aspect of signals (i.e. do not allow reserving and looking ahead an unlimited number of signals).{}This requires a NewGRF which provides multi-aspect signals.{}{}This is an expert setting which will likely increase gameplay difficulty and will require additional thought about signal types and placement. STR_CONFIG_SETTING_THROUGH_LOAD_SPEED_LIMIT :Train through load maximum speed: {STRING2} STR_CONFIG_SETTING_THROUGH_LOAD_SPEED_LIMIT_HELPTEXT :The maximum permitted speed for trains when through loading at a station STR_CONFIG_SETTING_RAIL_DEPOT_SPEED_LIMIT :Rail depot maximum speed: {STRING2} STR_CONFIG_SETTING_RAIL_DEPOT_SPEED_LIMIT_HELPTEXT :The maximum permitted speed for trains when entering or exiting a rail depot STR_CONFIG_SETTING_BACK_ONE_WAY_PBS_SAFE_WAITING :Pathfind up to back of one-way path signals: {STRING2} STR_CONFIG_SETTING_BACK_ONE_WAY_PBS_SAFE_WAITING_HELPTEXT :When enabled, the YAPF train pathfinder may pathfind up to the back of a one-way path signal. STR_CONFIG_SETTING_INFLATION_FIXED_DATES :Apply inflation from 1920 to 2090: {STRING2} STR_CONFIG_SETTING_INFLATION_FIXED_DATES_HELPTEXT :If enabled, inflation is always applied from 1920 to 2090, regardless of the game start date. This is the inflation model used since OpenTTD 1.11.{}If disabled, inflation is applied from the game start date for 170 years. This is the inflation model used until OpenTTD 1.10. STR_CONFIG_SETTING_IMPROVED_BREAKDOWNS :Enable improved breakdowns: {STRING2} STR_CONFIG_SETTING_SHIP_COLLISION_AVOIDANCE :Ships avoid collisions: {STRING2} STR_CONFIG_SETTING_SHIP_COLLISION_AVOIDANCE_HELPTEXT :When enabled, ships try to avoid passing through each other. The best results are obtained when 90° turns are forbidden. STR_CONFIG_SETTING_CHUNNEL :Allow construction of tunnels under water: {STRING2} STR_CONFIG_SETTING_CHUNNEL_HELPTEXT :When enabled, tunnels can be constructed under bodies of water at sea level. This requires the tunnel ends to be least 3 tiles away from the shore. STR_CONFIG_SETTING_NO_TRAIN_CRASH_OTHER_COMPANY :Trains from different companies may not crash into each other: {STRING2} STR_CONFIG_SETTING_NO_TRAIN_CRASH_OTHER_COMPANY_HELPTEXT :This setting is primarily to prevent untrusted players deliberately causing crashes involving other companies' trains in multi-player rail infrastructure sharing games. STR_CONFIG_SETTING_ROADVEH_ARTICULATED_OVERTAKING :Articulated road vehicles may overtake: {STRING2} STR_CONFIG_SETTING_ROADVEH_ARTICULATED_OVERTAKING_HELPTEXT :Enable articulated road vehicles to overtake other road vehicles. STR_CONFIG_SETTING_ROADVEH_CANT_QUANTUM_TUNNEL :Prevent road vehicles passing through each other when blocked: {STRING2} STR_CONFIG_SETTING_ROADVEH_CANT_QUANTUM_TUNNEL_HELPTEXT :Disable road vehicles from passing through other road vehicles when their path is blocked for an extended period of time. STR_CONFIG_SETTING_DRIVE_THROUGH_TRAIN_DEPOT :Drive-through train depots: {STRING2} STR_CONFIG_SETTING_DRIVE_THROUGH_TRAIN_DEPOT_HELPTEXT :Enable emulation of drive-through train depots. Trains can move between depots placed back to back, optionally with intermediary depots in between. Requires the YAPF pathfinder. STR_CONFIG_SETTING_WARN_RESTRICTION_WAIT_VEHICLE :Warn if train is stuck due to a routing restriction: {STRING2} STR_CONFIG_SETTING_WARN_RESTRICTION_WAIT_VEHICLE_HELPTEXT :Trigger messages about trains which are stuck waiting at a PBS signal for a long time because of a routing restriction STR_CONFIG_SETTING_WARN_NO_DEPOT_ORDER :Warn if a vehicle does not have a depot order: {STRING2} STR_CONFIG_SETTING_WARN_NO_DEPOT_ORDER_HELPTEXT :When enabled and when reviewing vehicle orders is also enabled, a news message gets sent when a train, road vehicle or ship does not have a depot order in its schedule STR_CONFIG_SETTING_WARN_NO_DEPOT_ORDER_IF_BREAKDOWNS_ON :If vehicle breakdowns enabled STR_CONFIG_SETTING_NO_EXPIRE_VEHICLES_AFTER :No vehicles expire after: {STRING2} STR_CONFIG_SETTING_NO_EXPIRE_VEHICLES_AFTER_HELPTEXT :Vehicles which would otherwise expire after this year remain available forever STR_CONFIG_SETTING_NO_EXPIRE_VEHICLES_AFTER_VALUE :{NUM} STR_CONFIG_SETTING_NO_EXPIRE_VEHICLES_AFTER_ZERO :Off STR_CONFIG_SETTING_NO_INTRODUCE_VEHICLES_AFTER :No vehicles introduced after: {STRING2} STR_CONFIG_SETTING_NO_INTRODUCE_VEHICLES_AFTER_HELPTEXT :Vehicles which would otherwise be introduced during or after this year are never introduced STR_CONFIG_SETTING_NO_INTRODUCE_VEHICLES_AFTER_VALUE :{NUM} STR_CONFIG_SETTING_NO_INTRODUCE_VEHICLES_AFTER_ZERO :Off STR_CONFIG_SETTING_SHOW_WAGON_INTRO_YEAR :Show wagon introduction year in the build vehicle window: {STRING2} STR_CONFIG_SETTING_SHOW_WAGON_INTRO_YEAR_HELPTEXT :Add a line to the build vehicle window, showing the introduction year for train wagons. STR_CONFIG_SETTING_SHOW_TRAIN_LENGTH_IN_DETAILS :Show train length in details: {STRING2} STR_CONFIG_SETTING_SHOW_TRAIN_LENGTH_IN_DETAILS_HELPTEXT :Show train length in the vehicle details window STR_CONFIG_SETTING_SHOW_VEHICLE_GROUP_IN_DETAILS :Show vehicle group in details: {STRING2} STR_CONFIG_SETTING_SHOW_VEHICLE_GROUP_IN_DETAILS_HELPTEXT :Show vehicle group name in the vehicle details window STR_CONFIG_SETTING_SHOW_TRAIN_WEIGHT_RATIOS_IN_DETAILS :Show train weight ratios in details: {STRING2} STR_CONFIG_SETTING_SHOW_TRAIN_WEIGHT_RATIOS_IN_DETAILS_HELPTEXT :Show train weight ratios in the vehicle details window STR_CONFIG_SETTING_SHOW_RESTRICTED_SIG_DEF :Show restricted electric signals using default graphics: {STRING2} STR_CONFIG_SETTING_SHOW_RESTRICTED_SIG_DEF_HELPTEXT :Show electric signals with routing restriction programs using the default signal graphics with a blue signal post, instead of using any NewGRF signal graphics. This is to make it easier to visually distinguish restricted signals. STR_CONFIG_SETTING_SHOW_ALL_SIG_DEF :Show all signals using default graphics: {STRING2} STR_CONFIG_SETTING_SHOW_ALL_SIG_DEF_HELPTEXT :Show all signals using the default signal graphics, instead of using any NewGRF signal graphics. This is to make it easier to see the state and type of signals when NewGRFs provide unclear or inaccessible signal graphics. STR_CONFIG_SETTING_SHOW_ADV_TRACE_RESTRICT_FEATURES :Show advanced routing restriction features: {STRING2} STR_CONFIG_SETTING_SHOW_ADV_TRACE_RESTRICT_FEATURES_HELPTEXT :Show advanced routing restriction features. When disabled, some advanced features are not shown in the UI, but are still available to all players. STR_CONFIG_SETTING_SHOW_PROGSIG_FEATURES :Show programmable pre-signal feature: {STRING2} STR_CONFIG_SETTING_SHOW_PROGSIG_FEATURES_HELPTEXT :Show programmable pre-signal feature. When disabled, the buttons to build and configure programmable pre-signals are not shown in the UI, but are still available to all players. STR_CONFIG_SETTING_SHOW_NOENTRYSIG_FEATURES :Show no-entry signal feature: {STRING2} STR_CONFIG_SETTING_SHOW_NOENTRYSIG_FEATURES_HELPTEXT :Show no-entry signal feature. When disabled, the buttons to build and configure no-entry signals are not shown in the UI, but are still available to all players. STR_CONFIG_SETTING_SHOW_VEH_LIST_CARGO_FILTER :Show cargo type filter in vehicle lists: {STRING2} STR_CONFIG_SETTING_SHOW_VEH_LIST_CARGO_FILTER_HELPTEXT :Show cargo type filter in vehicle lists. When enabled vehicle list windows include an additional filter dropdown. STR_CONFIG_SETTING_SHOW_ADV_LOADING_MODE_FEATURES :Show advanced loading mode features: {STRING2} STR_CONFIG_SETTING_SHOW_ADV_LOADING_MODE_FEATURES_HELPTEXT :Show advanced loading mode features (through load/unload, road vehicle direction). When disabled, some advanced loading mode features are not shown in the UI, but are still available to all players. STR_CONFIG_SETTING_DISABLE_TOP_VEH_LIST_MASS_ACTIONS :Disable mass action buttons for top-level vehicle lists: {STRING2} STR_CONFIG_SETTING_DISABLE_TOP_VEH_LIST_MASS_ACTIONS_HELPTEXT :This disables depot/service and start/stop buttons for all vehicle and all ungrouped vehicle lists. This is intended to help avoid the negative impact of accidentally pressing one of these buttons. STR_CONFIG_SETTING_SHOW_DEPOT_SELL_GUI :Show go to depot/hangar and sell feature: {STRING2} STR_CONFIG_SETTING_SHOW_DEPOT_SELL_GUI_HELPTEXT :Show go to depot/hangar and sell vehicle on arrival feature. When enabled, Ctrl+Clicking the go to depot button in the vehicle window allows changing the mode of the current depot order. STR_CONFIG_SETTING_OPEN_VEHICLE_GUI_CLONE_SHARE :Open new vehicle window when share-cloning: {STRING2} STR_CONFIG_SETTING_OPEN_VEHICLE_GUI_CLONE_SHARE_HELPTEXT :When enabled, open the newly cloned vehicle's window when cloning a vehicle with shared orders from the depot window. STR_CONFIG_SETTING_VEHICLE_NAMES :Vehicle names: {STRING2} STR_CONFIG_SETTING_VEHICLE_NAMES_HELPTEXT :Set the naming scheme used for vehicle names. This does not apply to vehicles which have a custom name. STR_CONFIG_SETTING_VEHICLE_NAMES_TRADITIONAL :Traditional STR_CONFIG_SETTING_VEHICLE_NAMES_MODERN :Modern STR_CONFIG_SETTING_VEHICLE_NAMES_LONG :Long STR_CONFIG_SETTING_SHADED_TREES_ON_SLOPES :Shade trees on slopes: {STRING2} STR_CONFIG_SETTING_SHADED_TREES_ON_SLOPES_HELPTEXT :Change brightness of trees drawn on slopes. Improves the look of tree cover in mountainous areas. STR_CONFIG_SETTING_STATION_RATING_TOOLTIP_MODE :Station rating tooltips: {STRING2} STR_CONFIG_SETTING_STATION_RATING_TOOLTIP_MODE_HELPTEXT :Set whether station rating tooltips are shown and the level of information detail. STR_CONFIG_SETTING_STATION_RATING_TOOLTIP_MODE_OFF :Off STR_CONFIG_SETTING_STATION_RATING_TOOLTIP_MODE_SIMPLE :Simple STR_CONFIG_SETTING_STATION_RATING_TOOLTIP_MODE_DETAILED :Detailed STR_CONFIG_SETTING_DEMOLISH_CONFIRM_MODE :Ask before demolishing structures: {STRING2} STR_CONFIG_SETTING_DEMOLISH_CONFIRM_MODE_HELPTEXT :Ask for confirmation before irreversibly demolishing structures. STR_CONFIG_SETTING_DEMOLISH_CONFIRM_MODE_OFF :Off STR_CONFIG_SETTING_DEMOLISH_CONFIRM_MODE_INDUSTRY :Industries STR_CONFIG_SETTING_DEMOLISH_CONFIRM_MODE_ALL :Industries and rail stations STR_CONFIG_SETTING_DUAL_PANE_TRAIN_PURCHASE_WINDOW :Separate locomotives and wagons in train purchase window: {STRING2} STR_CONFIG_SETTING_DUAL_PANE_TRAIN_PURCHASE_WINDOW_HELPTEXT :When enabled, the train purchase window shows locomotives and wagons in separate side-by-side lists. STR_CONFIG_SETTING_DUAL_PANE_TRAIN_PURCHASE_WINDOW_DUAL_BUTTONS :Show separate button sets in train purchase window: {STRING2} STR_CONFIG_SETTING_DUAL_PANE_TRAIN_PURCHASE_WINDOW_DUAL_BUTTONS_HELPTEXT:When enabled, the locomotive and wagon lists in the train purchase window each have their own set of buttons. STR_CONFIG_SETTING_ALLOW_HIDE_WAYPOINT_LABEL :Allow hiding waypoint viewport labels: {STRING2} STR_CONFIG_SETTING_ALLOW_HIDE_WAYPOINT_LABEL_HELPTEXT :When enabled, waypoints can have their viewport labels individually hidden.{}This is useful when waypoints are used decoratively or when minor waypoints do not require a label. STR_CONFIG_SETTING_DISABLE_WATER_ANIMATION :Disable water animation: {STRING2} STR_CONFIG_SETTING_DISABLE_WATER_ANIMATION_HELPTEXT :When enabled, disables water animation when the zoom level is at or more zoomed out than the specified zoom level.{}This can be useful to avoid visual artefacts with animated water at high zoom levels with some basesets. STR_CONFIG_SETTING_DISABLE_WATER_ANIMATION_8X :8x zoom and above STR_CONFIG_SETTING_DISABLE_WATER_ANIMATION_16X :16x zoom and above STR_CONFIG_SETTING_DISABLE_WATER_ANIMATION_32X :32x zoom and above STR_CONFIG_SETTING_SHOW_ORDER_OCCUPANCY_BY_DEFAULT :Show order occupancy by default: {STRING2} STR_CONFIG_SETTING_SHOW_ORDER_OCCUPANCY_BY_DEFAULT_HELPTEXT :Show detailed per-order occupancy by default when opening a vehicle's orders window STR_CONFIG_SETTING_SHOW_ORDER_MANAGEMENT_BY_DEFAULT :Show order management button: {STRING2} STR_CONFIG_SETTING_SHOW_ORDER_MANAGEMENT_BY_DEFAULT_HELPTEXT :Show a button for order management in the vehicle order window STR_CONFIG_SETTING_SHOW_GROUP_HIERARCHY_NAME :Show group hierarchy in name: {STRING2} STR_CONFIG_SETTING_SHOW_GROUP_HIERARCHY_NAME_HELPTEXT :When enabled, group names include the full hierarchy of their parent group names STR_CONFIG_SETTING_SHOW_VEHICLE_GROUP_HIERARCHY_NAME :Show group hierarchy in vehicle names: {STRING2} STR_CONFIG_SETTING_SHOW_VEHICLE_GROUP_HIERARCHY_NAME_HELPTEXT :When enabled, and show group hierarchy in name is enabled, vehicle names which include a group name use the full group name with hierarchy STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES :Enable signals on bridges/tunnels advanced modes: {STRING2} STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES_HELPTEXT :Enables use of advanced modes of signal simulation on bridges and tunnels. When disabled, bridges/tunnels which are not already in an advanced mode cannot be changed to an advanced mode, however other players may choose to enable this setting and use an advanced mode. STR_CONFIG_SETTING_SORT_TRACK_TYPES_BY_SPEED :Sort track types by speed: {STRING2} STR_CONFIG_SETTING_SORT_TRACK_TYPES_BY_SPEED_HELPTEXT :Sorts track types by compatibility and by speed instead of using the default sorting. STR_CONFIG_SETTING_MAX_SIGNAL_EVALUATIONS :Maximum number of programmable pre-signal changes permitted at once: {STRING2} STR_CONFIG_SETTING_MAX_SIGNAL_EVALUATIONS_HELPTEXT :Sets the maximum number of programmable pre-signal changes permitted at once STR_CONFIG_SETTING_RAINFORESTLINE_HEIGHT :Rainforest line height: {STRING} STR_CONFIG_SETTING_RAINFORESTLINE_HEIGHT_HELPTEXT :Control at what height rainforest starts in sub-tropic landscape. Rainforests also affect industry generation and town growth requirements STR_CONFIG_SETTING_CLIMATE_THRESHOLD_MODE :Climate threshold mode: {STRING2} STR_CONFIG_SETTING_CLIMATE_THRESHOLD_MODE_HELPTEXT :Whether the snow line and rainforest/desert line is automatically calculated from a coverage percentage or manually controlled. STR_CONFIG_SETTING_CLIMATE_THRESHOLD_COVERAGE :Coverage STR_CONFIG_SETTING_CLIMATE_THRESHOLD_MANUAL :Manual STR_CONFIG_SETTING_RIVER_MIN_LENGTH :River min length: {STRING} STR_CONFIG_SETTING_RIVER_MIN_LENGTH_HELPTEXT :Minimum length of rivers. This also controls the creation of lakes. STR_CONFIG_SETTING_RIVER_ROUTE_RANDOM :River route randomness: {STRING} STR_CONFIG_SETTING_RIVER_ROUTE_RANDOM_HELPTEXT :Choose how random a rivers path may be. STR_CONFIG_SETTING_RIVERS_TOP_OF_HILL :Rivers require their springs to generate at the top of hills: {STRING} STR_CONFIG_SETTING_RIVERS_TOP_OF_HILL_HELPTEXT :Choose whether rivers require their springs to generate towards the top of hills. STR_CONFIG_SETTING_RIVER_TROPICS_WIDTH :Tropics width around rivers: {STRING} STR_CONFIG_SETTING_RIVER_TROPICS_WIDTH_HELPTEXT :Controls the width of the tropic zone that surrounds rivers in sub-tropic landscape.{}This is the total width of the zone on both sides of the river. STR_CONFIG_SETTING_LAKE_TROPICS_WIDTH :Tropics width around lakes: {STRING} STR_CONFIG_SETTING_LAKE_TROPICS_WIDTH_HELPTEXT :Controls the width of the tropic zone that surrounds lakes in sub-tropic landscape.{}This is the total width of the zone on both sides of the lake. STR_CONFIG_SETTING_COAST_TROPICS_WIDTH :Tropics width around coasts: {STRING} STR_CONFIG_SETTING_COAST_TROPICS_WIDTH_HELPTEXT :Controls the width of the tropic zone that surrounds coasts in sub-tropic landscape. ###length 4 STR_CONFIG_SETTING_COAST_TROPICS_WIDTH_DEFAULT :Default STR_CONFIG_SETTING_COAST_TROPICS_WIDTH_MEDIUM :Medium STR_CONFIG_SETTING_COAST_TROPICS_WIDTH_LARGE :Large STR_CONFIG_SETTING_COAST_TROPICS_WIDTH_EXTRALARGE :Extra Large STR_CONFIG_SETTING_LAKE_SIZE :Size of lakes: {STRING} STR_CONFIG_SETTING_LAKE_SIZE_HELPTEXT :Controls the size of lakes that are generated along rivers. STR_CONFIG_SETTING_LAKE_SIZE_VALUE :{NUM} STR_CONFIG_SETTING_LAKE_SIZE_ZERO :No lakes STR_CONFIG_SETTING_LAKES_ALLOWED_IN_DESERTS :Lakes and rivers can be generated in sub-tropic climate deserts: {STRING} STR_CONFIG_SETTING_LAKES_ALLOWED_IN_DESERTS_HELPTEXT :Choose whether lakes and rivers are allowed to spawn in sub-tropic climate deserts. STR_CONFIG_SETTING_ROCKS_AMOUNT :Size of rocky patches: {STRING} STR_CONFIG_SETTING_ROCKS_AMOUNT_HELPTEXT :Determines the size of rocky patches. High values can cover a significant portion of the map. STR_CONFIG_SETTING_HEIGHT_ROCKS :Size of rocky patches increases with height: {STRING} STR_CONFIG_SETTING_HEIGHT_ROCKS_HELPTEXT :Determines how much the size of rocky patches increases with height. This is cumulative with the size of rocky patches setting and works best when the size of rocky patches setting is set to lower values. STR_CONFIG_SETTING_NONSTOP_ORDER_ONLY :Only allow non-stop orders: {STRING2} STR_CONFIG_SETTING_NONSTOP_ORDER_ONLY_HELPTEXT :Only allow creating non-stop orders for trains and road vehicles STR_CONFIG_SETTING_SHOW_VEHICLE_ROUTE_MODE :Show route overlay of focused vehicle: {STRING2} STR_CONFIG_SETTING_SHOW_VEHICLE_ROUTE_MODE_HELPTEXT :When enabled, and a vehicle window is focused, show markers at and/or lines between the locations of the vehicle's orders.{}The station stopped at only mode only shows orders where the vehicle stops at a station (this excludes via orders, waypoints and depots). STR_CONFIG_SETTING_SHOW_VEHICLE_ROUTE_MODE_OFF :Off STR_CONFIG_SETTING_SHOW_VEHICLE_ROUTE_MODE_ALL_LOCATIONS :All order locations STR_CONFIG_SETTING_SHOW_VEHICLE_ROUTE_MODE_STATIONS_ONLY :Stations stops only STR_CONFIG_SETTING_SHOW_VEHICLE_ROUTE_STEPS :Show vehicle route overlay markers: {STRING2} STR_CONFIG_SETTING_SHOW_VEHICLE_ROUTE_STEPS_HELPTEXT :When enabled, and a vehicle window is focused, a marker with the order number and type is shown at the location of each order. STR_CONFIG_SETTING_SHOW_VEHICLE_LIST_COMPANY_COLOUR :Mark other companies' vehicles in lists with their company colour: {STRING2} STR_CONFIG_SETTING_SHOW_VEHICLE_LIST_COMPANY_COLOUR_HELPTEXT :Vehicles in a vehicle list window which are owned by a different company than the owner of the vehicle list are marked with a coloured square in the vehicle's company colour. STR_CONFIG_SETTING_ENABLE_SINGLE_VEH_SHARED_ORDER_GUI :Enable single vehicles in shared order group window: {STRING2} STR_CONFIG_SETTING_ENABLE_SINGLE_VEH_SHARED_ORDER_GUI_HELPTEXT :Allow using the shared order group window with single vehicles, without shared orders. STR_CONFIG_SETTING_VIEWPORT_MAP_SCAN_SURROUNDINGS :Scan surroundings (better for high zoom out levels): {STRING2} STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_SLOPES :Show slopes: {STRING2} STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_BRIDGES :Show bridges: {STRING2} STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_TUNNELS :Show tunnels: {STRING2} STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_SCROLLING_VP :Show scrolling viewport: {STRING2} STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_SCROLLING_VP_NOTHING :No STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_SCROLLING_VP_CONTOUR :Contour STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_SCROLLING_VP_BLEND :Blend with some white (32bpp only) STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_SCROLLING_VP_ALL :Blend + contour STR_CONFIG_SETTING_VIEWPORT_MAP_USE_OWNER_COLOUR_BRIDGE_TUNNEL :Use owner's colour for bridges and tunnels: {STRING2} STR_CONFIG_SETTING_VIEWPORT_MAP_DEFAULT_MODE :Default mode: {STRING2} STR_CONFIG_SETTING_VIEWPORT_MAP_DEFAULT_MODE_HELPTEXT :Default display mode for the main viewport and any extra viewport windows, when zoomed out into map mode. STR_CONFIG_SETTING_VIEWPORT_MAP_ACTION_DBLCLICK :Function of double-click: {STRING2} STR_CONFIG_SETTING_VIEWPORT_MAP_ACTION_DBLCLICK_DO_NOTHING :Do nothing STR_CONFIG_SETTING_VIEWPORT_MAP_ACTION_DBLCLICK_ZOOM_MAIN :Zoom in directly to 1X STR_CONFIG_SETTING_VIEWPORT_MAP_ACTION_DBLCLICK_NEW_EXTRA :Open an extra viewport STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_VEHICLE_ROUTE :Show vehicle route overlay lines: {STRING2} STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_VEHICLE_ROUTE_HELPTEXT :When enabled, and a vehicle window is focused, lines are drawn between the locations of each of the vehicle's orders. (Conditional order branches are shown using yellow lines). STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH :Drawing style of vehicle's route: {STRING} STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_VALUE :dashed lines of {COMMA} pixel{P "" s} STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_DISABLED :plain lines STR_CONFIG_SETTING_AUTOSAVE_CUSTOM_DAYS :Custom autosave interval in days: {STRING2} STR_CONFIG_SETTING_AUTOSAVE_CUSTOM_DAYS_HELPTEXT :Set custom days interval between automatic game saves STR_CONFIG_SETTING_AUTOSAVE_CUSTOM_MINUTES :Custom autosave interval in real-time minutes: {STRING2} STR_CONFIG_SETTING_AUTOSAVE_CUSTOM_MINUTES_HELPTEXT :Set custom real-time minutes of game time interval between automatic game saves STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT :Autosave on network disconnection: {STRING2} STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT_HELPTEXT :When enabled, multiplayer clients automatically save the game when disconnected from the server STR_CONFIG_SETTING_SAVEGAME_OVERWRITE_CONFIRM :Warn before overwriting an existing savegame file: {STRING} STR_CONFIG_SETTING_SAVEGAME_OVERWRITE_CONFIRM_HELPTEXT :If saving a savegame or heightmap would overwrite an existing save file, display a confirmation dialog. STR_CONFIG_SETTING_SAVEGAME_OVERWRITE_CONFIRM_DISABLED :No STR_CONFIG_SETTING_SAVEGAME_OVERWRITE_CONFIRM_DIFFERENT :Only if different STR_CONFIG_SETTING_SAVEGAME_OVERWRITE_CONFIRM_DIFFERENT_UNKNOWN :Only if different or unknown STR_CONFIG_SETTING_SAVEGAME_OVERWRITE_CONFIRM_ENABLED :Yes STR_CONFIG_SETTING_AUTO_TIMETABLE_BY_DEFAULT :Use automatic timetables by default: {STRING2} STR_CONFIG_SETTING_AUTO_TIMETABLE_BY_DEFAULT_HELPTEXT :Choose whether automatic timetables should be automatically enabled for new vehicles STR_CONFIG_SETTING_TIMETABLE_SEPARATION_BY_DEFAULT :Use timetable to ensure vehicle separation by default: {STRING2} STR_CONFIG_SETTING_TIMETABLE_SEPARATION_BY_DEFAULT_HELPTEXT :Choose whether to ensure separation of vehicles should be automatically enabled for new vehicles STR_CONFIG_SETTING_TIMETABLE_LEFTOVER_TICKS :Show leftover ticks in timetable: {STRING2} STR_CONFIG_SETTING_TIMETABLE_LEFTOVER_TICKS_HELPTEXT :When converting from ticks to days/minutes in timetables, also show any leftover ticks STR_CONFIG_SETTING_OVERRIDE_TIME_SETTINGS :Use client time settings instead of savegame time settings: {STRING2} STR_CONFIG_SETTING_OVERRIDE_TIME_SETTINGS_HELPTEXT :Select whether to use local client settings for time display, instead of the time settings in the savegame. STR_CONFIG_SETTING_TIME_IN_MINUTES :Show time in minutes rather than days: {STRING2} STR_CONFIG_SETTING_TIME_IN_MINUTES_HELPTEXT :Select whether to use hours and minutes instead of days STR_CONFIG_SETTING_TICKS_PER_MINUTE :Ticks per minute: {STRING2} STR_CONFIG_SETTING_TICKS_PER_MINUTE_HELPTEXT :The number of game ticks per minute STR_CONFIG_SETTING_DATE_WITH_TIME :Show date with time in status bar: {STRING2} STR_CONFIG_SETTING_DATE_WITH_TIME_HELPTEXT :Show the real game date in the status bar as well as the time STR_CONFIG_SETTING_CLOCK_OFFSET :Clock offset in minutes: {STRING2} STR_CONFIG_SETTING_CLOCK_OFFSET_HELPTEXT :The number of minutes the game clock is offset by STR_CONFIG_SETTING_DATE_WITH_TIME_NONE :None STR_CONFIG_SETTING_DATE_WITH_TIME_Y :Year STR_CONFIG_SETTING_DATE_WITH_TIME_YM :Month and year STR_CONFIG_SETTING_DATE_WITH_TIME_YMD :Full date STR_CONFIG_SETTING_TIMETABLE_START_TEXT_ENTRY :Enter timetable start times as text (requires time to be in minutes): {STRING2} STR_CONFIG_SETTING_TIMETABLE_START_TEXT_ENTRY_HELPTEXT :Select whether timetable start times may be entered as text if time is being shown in minutes STR_CONFIG_SETTING_TIMETABLE_SEPARATION :Use timetable to ensure vehicle separation: {STRING2} STR_CONFIG_SETTING_TIMETABLE_SEPARATION_HELPTEXT :Select whether to ensure separation of vehicles when using automatic timetables STR_CONFIG_SETTING_TIMETABLE_SEPARATION_RATE :Auto timetable vehicle separation factor: {STRING2} STR_CONFIG_SETTING_TIMETABLE_SEPARATION_RATE_HELPTEXT :How much of the vehicle separation auto timetable change to apply at each step STR_CONFIG_SETTING_TIMETABLE_AUTOFILL_ROUNDING_TICKS :Round up auto-filled timetable times to multiples of this many ticks: {STRING2} STR_CONFIG_SETTING_TIMETABLE_AUTOFILL_ROUNDING_TICKS_HELPTEXT :Timetable times adjusted by timetable automation are not rounded. A day at a day length of 1 is 74 ticks.{}By default the game ticks per minute value is used if using minutes, otherwise 74 ticks is used. STR_CONFIG_SETTING_TIMETABLE_AUTOFILL_ROUNDING_TICKS_VALUE :{COMMA}{NBSP}tick{P 0 "" s} ###setting-zero-is-special STR_CONFIG_SETTING_TIMETABLE_AUTOFILL_ROUNDING_TICKS_DEFAULT :Default STR_CONFIG_SETTING_DEFAULT_ROAD_TYPE :Default road/tram types (after new game/game load): {STRING2} STR_CONFIG_SETTING_DEFAULT_ROAD_TYPE_HELPTEXT :Road/tram types to select after starting or loading a game. 'first available' selects the oldest type of road/tram, 'last available' selects the newest type of road/tram, 'most used' selects the type which is currently most in use, and 'default' selects the default type STR_CONFIG_SETTING_ENABLE_BUILD_RIVER :Enable building rivers: {STRING2} STR_CONFIG_SETTING_ENABLE_BUILD_RIVER_HELPTEXT :Enable building rivers outside of the scenario editor STR_CONFIG_SETTING_ENABLE_REMOVE_WATER :Enable removing sea and rivers: {STRING2} STR_CONFIG_SETTING_ENABLE_REMOVE_WATER_HELPTEXT :Enable removing sea and rivers outside of the scenario editor STR_CONFIG_SETTING_SHARING_RAIL :Enable sharing of railways: {STRING2} STR_CONFIG_SETTING_SHARING_ROAD :Enable sharing of road stops and depots: {STRING2} STR_CONFIG_SETTING_SHARING_WATER :Enable sharing of docks and ship depots: {STRING2} STR_CONFIG_SETTING_SHARING_AIR :Enable sharing of airports: {STRING2} STR_CONFIG_SETTING_SHARING_FEE_RAIL :Daily track toll for trains: {STRING2} per 1000 tonnes STR_CONFIG_SETTING_SHARING_FEE_ROAD :Stopping fee for road vehicles: {STRING2} per day STR_CONFIG_SETTING_SHARING_FEE_WATER :Docking fee for ships: {STRING2} per day STR_CONFIG_SETTING_SHARING_FEE_AIR :Terminal fee for aircraft: {STRING2} per day STR_CONFIG_SETTING_SHARING_FEE_HELPTEXT :This fee is paid per unscaled day (i.e. the duration of a day at a day length of 1, this is 74 ticks). STR_CONFIG_SETTING_SHARING_PAYMENT_IN_DEBT :Allow companies in debt to pay sharing fees: {STRING2} STR_CONFIG_SETTING_SHARING_USED_BY_VEHICLES :Can't change this setting, vehicles are using shared infrastructure. STR_CONFIG_SETTING_SHARING_ORDERS_TO_OTHERS :Can't change this setting, vehicles have orders to destinations of others. STR_CONFIG_SETTING_INFRA_OTHERS_BUY_IN_DEPOT_RAIL :Enable competitors to buy and renew trains in depots: {STRING2} STR_CONFIG_SETTING_INFRA_OTHERS_BUY_IN_DEPOT_ROAD :Enable competitors to buy and renew road vehicles in depots: {STRING2} STR_CONFIG_SETTING_INFRA_OTHERS_BUY_IN_DEPOT_WATER :Enable competitors to buy and renew ships in depots: {STRING2} STR_CONFIG_SETTING_INFRA_OTHERS_BUY_IN_DEPOT_AIR :Enable competitors to buy and renew aircraft in hangars: {STRING2} STR_CONFIG_SETTING_TRAIN_SPEED_ADAPTATION :Enable train speed adaptation: {STRING2} STR_CONFIG_SETTING_TRAIN_SPEED_ADAPTATION_HELPTEXT :When enabled, faster trains adjust their speed to match slower trains in front. STR_CONFIG_SETTING_SLOW_ROAD_VEHICLES_IN_CURVES :Road vehicles slow down in curves: {STRING2} STR_CONFIG_SETTING_SLOW_ROAD_VEHICLES_IN_CURVES_HELPTEXT :When enabled, road vehicles slow down in curves. (Only with realistic acceleration) STR_CONFIG_SETTING_SIMULATE_SIGNALS :Simulate signals in tunnels, bridges every: {STRING2} STR_CONFIG_SETTING_SIMULATE_SIGNALS_HELPTEXT :This sets the target signal spacing for newly signalled bridges and tunnels. The actual spacing may slightly differ from this to avoid uneven spacing. Changing this setting does not re-signal existing signalled bridges and tunnels. STR_CONFIG_SETTING_SIMULATE_SIGNALS_VALUE :{COMMA} tile{P 0 "" s} STR_CONFIG_SETTING_DAY_LENGTH_FACTOR :Day length factor: {STRING2} STR_CONFIG_SETTING_DAY_LENGTH_FACTOR_HELPTEXT :Game pace is slowed by this factor STR_CONFIG_SETTING_TOWN_TUNNELS :Towns are allowed to build tunnels: {STRING2} STR_CONFIG_SETTING_TOWN_TUNNELS_HELPTEXT :Under what conditions are towns allowed to build road tunnels ###length 3 STR_CONFIG_SETTING_TOWN_TUNNELS_FORBIDDEN :Forbidden STR_CONFIG_SETTING_TOWN_TUNNELS_ALLOWED_OBSTRUCTION :Allowed only for small obstructions STR_CONFIG_SETTING_TOWN_TUNNELS_ALLOWED :Allowed STR_CONFIG_SETTING_TOWN_MAX_ROAD_SLOPE :Limit towns building continuous inclined roads: {STRING2} STR_CONFIG_SETTING_TOWN_MAX_ROAD_SLOPE_HELPTEXT :Limit the length of consecutive sloped road tiles which towns will build. This can be used to prevent towns from growing long straight road segments up or down mountain sides STR_CONFIG_SETTING_TOWN_MAX_ROAD_SLOPE_VALUE :{NUM} tile{P "" s} STR_CONFIG_SETTING_TOWN_MAX_ROAD_SLOPE_ZERO :No limit STR_CONFIG_SETTING_ALLOW_TOWN_BRIDGES :Towns are allowed to build bridges: {STRING2} STR_CONFIG_SETTING_ALLOW_TOWN_BRIDGES_HELPTEXT :Enabling this setting allows towns to build bridges STR_CONFIG_SETTING_TOWN_CARGO_FACTOR :Town cargo generation factor (less < 0 < more): {STRING2} STR_CONFIG_SETTING_TOWN_CARGO_FACTOR_HELPTEXT :Passenger, mail, and other town cargo production is scaled by approximately 2^factor (exponential) STR_CONFIG_SETTING_INDUSTRY_CARGO_FACTOR :Industry cargo generation factor (less < 0 < more): {STRING2} STR_CONFIG_SETTING_INDUSTRY_CARGO_FACTOR_HELPTEXT :Primary industry cargo production is scaled by approximately 2^factor (exponential). This excludes tree-cutting industries.{}This is not guaranteed to be fully compatible with all industry NewGRFs. STR_CONFIG_SETTING_TOWN_ABOVE_HEIGHT :No towns above height level: {STRING2} STR_CONFIG_SETTING_TOWN_ABOVE_HEIGHT_HELPTEXT :No towns above the specified height level are built during map creation. STR_CONFIG_SETTING_MIN_TOWN_LAND_AREA :Minimum contiguous land area for towns: {STRING2} STR_CONFIG_SETTING_MIN_TOWN_LAND_AREA_HELPTEXT :Towns can only be placed on contiguous landmasses of at least this many tiles. STR_CONFIG_SETTING_MIN_CITY_LAND_AREA :Minimum contiguous land area for cities: {STRING2} STR_CONFIG_SETTING_MIN_CITY_LAND_AREA_HELPTEXT :Cities can only be placed on contiguous landmasses of at least this many tiles. STR_CONFIG_SETTING_MIN_LAND_AREA_VALUE :{NUM} STR_CONFIG_SETTING_MIN_LAND_AREA_ZERO :Off STR_CONFIG_SETTING_TREES_AROUND_SNOWLINE :Adjusted arctic tree placement: {STRING2} STR_CONFIG_SETTING_TREES_AROUND_SNOWLINE_HELPTEXT :Adjust placement of trees around snow line in artic climate. Trees thin out above snowline. Trees are a mix of arctic and temperate just below snowline. Below that trees are temperate. STR_CONFIG_SETTING_TREES_AROUND_SNOWLINE_RANGE :Arctic tree range: {STRING2} STR_CONFIG_SETTING_TREES_AROUND_SNOWLINE_RANGE_HELPTEXT :Approximate range of arctic trees around snow line STR_CONFIG_SETTING_TREES_AROUND_SNOWLINE_DYNAMIC_RANGE :Seasonal snow line width for arctic trees: {STRING2} STR_CONFIG_SETTING_TREES_AROUND_SNOWLINE_DYNAMIC_RANGE_HELPTEXT :When using a seasonally variable snow line, what percentage of the snow line variation to use as the snow line for arctic tree placement. 0% uses the lower (winter) snow line, 100% uses the whole range between the summer and winter snow lines. STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS :Build public roads connecting towns: {STRING2} STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS_HELPTEXT :Generates public roads which connect the towns. Takes a bit of time on bigger maps. 'Build and avoid' generates roads which avoid curves and result in very grid-like connections. STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS_NONE :None (Default) STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS_WITH_CURVES :Build with curves STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS_AVOID_CURVES :Build and avoid curves STR_CONFIG_SETTING_TREE_GROWTH :Tree growth speed: {STRING2} STR_CONFIG_SETTING_TREE_GROWTH_HELPTEXT :Control rate at which trees grow during the game. This might affect industries which rely on tree growth, for example lumber mills STR_CONFIG_SETTING_TREE_GROWTH_NORMAL :Normal STR_CONFIG_SETTING_TREE_GROWTH_SLOW :Slow STR_CONFIG_SETTING_TREE_GROWTH_VERY_SLOW :Very slow STR_CONFIG_SETTING_TREE_GROWTH_EXTREMELY_SLOW :Extremely slow STR_CONFIG_SETTING_TREE_GROWTH_STATIC :None STR_CONFIG_SETTING_TOWN_ZONES :{ORANGE}Custom town zones STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE :Use custom town zone calculations: {STRING2} STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE_HELPTEXT :Allows manually configuring the size of town zones generated by towns. The default values for custom town zone settings are similar to the default town generation. Some zones only require small changes while Zone 0 in particular benefits from larger values. STR_CONFIG_SETTING_TOWN_ZONE_0_MULT :Multiplier for Town Zone 0: {STRING2} STR_CONFIG_SETTING_TOWN_ZONE_0_MULT_HELPTEXT :Multiplier for the size of Town Zone 0 (Outermost roads with no pavement). This setting can benefit from large values. STR_CONFIG_SETTING_TOWN_ZONE_1_MULT :Multiplier for Town Zone 1: {STRING2} STR_CONFIG_SETTING_TOWN_ZONE_1_MULT_HELPTEXT :Multiplier for the size of Town Zone 1 (Outer zone with pavements). This setting works best with minor alterations. STR_CONFIG_SETTING_TOWN_ZONE_2_MULT :Multiplier for Town Zone 2: {STRING2} STR_CONFIG_SETTING_TOWN_ZONE_2_MULT_HELPTEXT :Multiplier for the size of Town Zone 2 (Outer zone with pavements). This setting works best with minor alterations. STR_CONFIG_SETTING_TOWN_ZONE_3_MULT :Multiplier for Town Zone 3: {STRING2} STR_CONFIG_SETTING_TOWN_ZONE_3_MULT_HELPTEXT :Multiplier for the size of Town Zone 3 (Inner tree-lined roads). This setting works best with minor alterations. STR_CONFIG_SETTING_TOWN_ZONE_4_MULT :Multiplier for Town Zone 4: {STRING2} STR_CONFIG_SETTING_TOWN_ZONE_4_MULT_HELPTEXT :Multiplier for the size of Town Zone 4 (Innermost roads with street lights). This setting works best with minor alterations. STR_CONFIG_SETTING_CITY_ZONE_0_MULT :Multiplier for City Zone 0: {STRING2} STR_CONFIG_SETTING_CITY_ZONE_0_MULT_HELPTEXT :Multiplier for the size of City Zone 0 (Outermost roads with no pavement). This setting can benefit from large values. STR_CONFIG_SETTING_CITY_ZONE_1_MULT :Multiplier for City Zone 1: {STRING2} STR_CONFIG_SETTING_CITY_ZONE_1_MULT_HELPTEXT :Multiplier for the size of City Zone 1 (Outer zone with pavements). This setting works best with minor alterations. STR_CONFIG_SETTING_CITY_ZONE_2_MULT :Multiplier for City Zone 2: {STRING2} STR_CONFIG_SETTING_CITY_ZONE_2_MULT_HELPTEXT :Multiplier for the size of City Zone 2 (Outer zone with pavements). This setting works best with minor alterations. STR_CONFIG_SETTING_CITY_ZONE_3_MULT :Multiplier for City Zone 3: {STRING2} STR_CONFIG_SETTING_CITY_ZONE_3_MULT_HELPTEXT :Multiplier for the size of City Zone 3 (Inner tree-lined roads). This setting works best with minor alterations. STR_CONFIG_SETTING_CITY_ZONE_4_MULT :Multiplier for City Zone 4: {STRING2} STR_CONFIG_SETTING_CITY_ZONE_4_MULT_HELPTEXT :Multiplier for the size of City Zone 4 (Innermost roads with street lights). This setting works best with minor alterations. STR_CONFIG_SETTING_TOWN_GROWTH_CARGO_TRANSPORTED :Town growth speed depends on transported cargo: {STRING2} STR_CONFIG_SETTING_TOWN_GROWTH_CARGO_TRANSPORTED_HELPTEXT :Percentage of town growth speed which depends on proportion of town cargo transported in the last month.{}This percentage of the calculated town growth speed is multiplied by the fraction of passengers and mail which were transported in the last month. This setting can only decrease the town growth speed, not increase it. STR_CONFIG_SETTING_RANDOM_ROAD_RECONSTRUCTION :Probability of random town road re-construction: {STRING2} STR_CONFIG_SETTING_RANDOM_ROAD_RECONSTRUCTION_HELPTEXT :The probability of town roads randomly being re-constructed (0 = off, 1000 = max) STR_CONFIG_SETTING_CARGO_PAYMENT_ALGORITHM :Cargo payment algorithm: {STRING2} STR_CONFIG_SETTING_CARGO_PAYMENT_ALGORITHM_HELPTEXT :The algorithm to use to calculate how much money to pay for delivering cargo to its destination. STR_CONFIG_SETTING_CARGO_PAYMENT_ALGORITHM_TRADITIONAL :Traditional STR_CONFIG_SETTING_CARGO_PAYMENT_ALGORITHM_MODERN :Modern STR_CONFIG_SETTING_TOWN_MIN_DISTANCE :Minimum distance between towns: {STRING2} STR_CONFIG_SETTING_TOWN_MIN_DISTANCE_HELPTEXT :Set the minimum distance in tiles between towns for map generation and random founding STR_CONFIG_SETTING_LINKGRAPH_NOT_DAYLENGTH_SCALED :Do not scale the linkgraph days by the day length factor: {STRING2} STR_CONFIG_SETTING_LINKGRAPH_NOT_DAYLENGTH_SCALED_HELPTEXT :When enabled, the linkgraph recalculation interval and time are in units of unscaled, original days, instead of day-length scaled calendar days. STR_CONFIG_SETTING_DISTRIBUTION_PER_CARGO :Distribution mode override for this cargo: {STRING2} STR_CONFIG_SETTING_DISTRIBUTION_PER_CARGO_PARAM :Distribution mode override for {STRING}: {STRING2} STR_CONFIG_SETTING_DISTRIBUTION_PER_CARGO_HELPTEXT :"(default)" means that the distribution mode is the default for the class of this cargo. "symmetric" means that roughly the same number of cargo will go from a station A to a station B as from B to A. "asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "manual" means that no automatic distribution will take place for this cargo. STR_CONFIG_SETTING_DISTRIBUTION_PER_CARGO_DEFAULT :(default) STR_CONFIG_SETTING_DISTRIBUTION_HELPTEXT_EXTRA :{STRING}{}"asymmetric (equal distribution)" means that cargo will be distributed such that each accepting station receives approximately the same amount of cargo in total. "asymmetric (nearest)" means that cargo is sent to whichever accepting station is nearest. STR_CONFIG_SETTING_AIRCRAFT_PATH_COST :Scale distance of paths which use aircraft: {STRING2} STR_CONFIG_SETTING_AIRCRAFT_PATH_COST_HELPTEXT :This scales the cost (distance metric) of paths which use aircraft, such that they appear longer/less direct than they actually are. The reduces the tendency for direct routes using aircraft to become heavily overloaded. STR_CONFIG_SETTING_SYNC_LOCALE_SETTINGS_NETWORK_SERVER :Sync localisation settings with server in multiplayer: {STRING2} STR_CONFIG_SETTING_SYNC_LOCALE_SETTINGS_NETWORK_SERVER_HELPTEXT :When joining a multiplayer game as a network client, change the localisation settings to match the server STR_CONFIG_SETTING_INTERFACE_DEPARTUREBOARDS :{ORANGE}Departure boards STR_CONFIG_SETTING_INTERFACE_WALLCLOCK :{ORANGE}Wall clock STR_CONFIG_SETTING_INTERFACE_TIME_CLIENT :{ORANGE}Client settings STR_CONFIG_SETTING_INTERFACE_TIME_SAVEGAME :{ORANGE}Savegame settings STR_CONFIG_SETTING_INTERFACE_TIMETABLE :{ORANGE}Timetables STR_CONFIG_SETTING_INTERFACE_ADV_SIGNALS :{ORANGE}Signals (advanced) STR_CONFIG_SETTING_GENWORLD_RIVERS_LAKES :{ORANGE}Rivers & Lakes STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST_PER_CARGO_OVERRIDE :{ORANGE}Cargo distribution - per cargo overrides STR_CONFIG_SETTING_ENVIRONMENT_TREES :{ORANGE}Trees STR_CONFIG_SETTING_VIEWPORT_MAP_OPTIONS :{ORANGE}Map mode STR_CONFIG_SETTING_VIEWPORT_SIGNALS :{ORANGE}Signals STR_CONFIG_SETTING_VEHICLE_ROUTE_OVERLAY :{ORANGE}Vehicle route overlay STR_CONFIG_SETTING_SHARING :{ORANGE}Infrastructure sharing STR_CONFIG_SETTING_SCENARIO_EDITOR :{ORANGE}Scenario Editor STR_CONFIG_SETTING_REROUTE_RV_ON_LAYOUT_CHANGE :Re-route road vehicles when road layout changes: {STRING2} STR_CONFIG_SETTING_REROUTE_RV_ON_LAYOUT_CHANGE_HELPTEXT :Whether to re-route all road vehicles on the map when the road layout is changed.{}This can improve road vehicle responsiveness to a changing road layout at the expense of performance.{}Note that if this is set to "Yes", town growth can trigger re-routing of road vehicles which may cause slow-downs on large maps. STR_CONFIG_SETTING_REROUTE_RV_ON_LAYOUT_CHANGE_NO :No STR_CONFIG_SETTING_REROUTE_RV_ON_LAYOUT_CHANGE_REMOVE_ONLY :Road removal only STR_CONFIG_SETTING_REROUTE_RV_ON_LAYOUT_CHANGE_YES :Yes STR_CONFIG_SETTING_ENABLE_ROAD_CUSTOM_BRIDGE_HEADS :Enable road custom bridge heads: {STRING2} STR_CONFIG_SETTING_ENABLE_ROAD_CUSTOM_BRIDGE_HEADS_HELPTEXT :Allow road bridges to have custom, non-straight flat entry/exit tiles STR_CONFIG_SETTING_ENABLE_RAIL_CUSTOM_BRIDGE_HEADS :Enable rail custom bridge heads: {STRING2} STR_CONFIG_SETTING_ENABLE_RAIL_CUSTOM_BRIDGE_HEADS_HELPTEXT :Allow rail bridges to have custom, non-straight flat entry/exit tiles STR_CONFIG_SETTING_ALLOW_GRF_OBJECTS_UNDER_BRIDGES :Allow all NewGRF objects under bridges: {STRING2} STR_CONFIG_SETTING_ALLOW_GRF_OBJECTS_UNDER_BRIDGES_HELPTEXT :Allow all NewGRF objects to be built under bridges, even where not otherwise enabled by the GRF.{}This may result in graphical issues. STR_CONFIG_SETTING_ALLOW_GRF_STATIONS_UNDER_BRIDGES :Allow NewGRF rail stations/waypoints under bridges: {STRING2} STR_CONFIG_SETTING_ALLOW_GRF_STATIONS_UNDER_BRIDGES_HELPTEXT :If enabled, NewGRF rail stations/waypoints which do not specify whether they may be built under bridges will be allowed under bridges with no restrictions.{}This may result in graphical issues. STR_CONFIG_SETTING_ALLOW_ROAD_STATIONS_UNDER_BRIDGES :Allow road/tram stops under bridges: {STRING2} STR_CONFIG_SETTING_ALLOW_ROAD_STATIONS_UNDER_BRIDGES_HELPTEXT :Allow road/tram stops under bridges. Drive through stops require 1 height level of clearance, drive in bays require 2 height levels of clearance. STR_CONFIG_SETTING_ALLOW_ROAD_STATIONS_UNDER_BRIDGES_HELPTEXT_EXTRA :{STRING}{}{}NewGRF road/tram stops may override this setting and allow or disallow custom stops under bridges, and set custom height clearance requirements. STR_CONFIG_SETTING_ALLOW_DOCKS_UNDER_BRIDGES :Allow docks under bridges: {STRING2} STR_CONFIG_SETTING_ALLOW_DOCKS_UNDER_BRIDGES_HELPTEXT :Allow docks under bridges. Docks require 2 height levels of clearance.{}This may result in graphical issues. STR_CONFIG_SETTING_PURCHASE_LAND_PERMITTED :Permit purchasing land: {STRING2} STR_CONFIG_SETTING_PURCHASE_LAND_PERMITTED_HELPTEXT :Set whether companies are permitted to purchase tiles of land, and in what quantity STR_CONFIG_SETTING_BUILD_OBJECT_PERMITTED :Permit bulk construction of objects: {STRING2} STR_CONFIG_SETTING_BUILD_OBJECT_PERMITTED_HELPTEXT :Set whether companies are permitted to construct objects by area, instead of one at a time STR_CONFIG_SETTING_NO_EXPIRE_OBJECTS_AFTER :No objects expire after: {STRING2} STR_CONFIG_SETTING_NO_EXPIRE_OBJECTS_AFTER_HELPTEXT :Objects which would otherwise expire after this year remain available forever STR_CONFIG_SETTING_NO_EXPIRE_OBJECTS_AFTER_VALUE :{NUM} STR_CONFIG_SETTING_NO_EXPIRE_OBJECTS_AFTER_ZERO :Off STR_CONFIG_SETTING_IGNORE_OBJECT_INTRO_DATES :Ignore object introduction dates: {STRING2} STR_CONFIG_SETTING_IGNORE_OBJECT_INTRO_DATES_HELPTEXT :Set whether players are allowed to build objects before their introduction date.{}Does not apply to objects constructed during map generation. STR_PURCHASE_LAND_PERMITTED_NO :No STR_PURCHASE_LAND_PERMITTED_SINGLE :Yes, 1 tile at a time STR_PURCHASE_LAND_PERMITTED_AREA :Yes, large areas at a time STR_PURCHASE_LAND_NOT_PERMITTED :Purchasing of land is not permitted STR_PURCHASE_LAND_NOT_PERMITTED_BULK :Purchasing of large areas of land is not permitted STR_BUILD_OBJECT_NOT_PERMITTED_BULK :Building large areas of objects is not permitted STR_CONFIG_SETTING_ADJACENT_CROSSINGS :Close adjacent level crossings: {STRING2} STR_CONFIG_SETTING_ADJACENT_CROSSINGS_HELPTEXT :Closes all adjacent level crossings on parallel tracks whenever one or more is occupied STR_CONFIG_SETTING_SAFER_CROSSINGS :Safer level crossings: {STRING2} STR_CONFIG_SETTING_SAFER_CROSSINGS_HELPTEXT :Changes to level crossings to improve road vehicle safety STR_CONFIG_SETTING_PAY_FOR_REPAIR_VEHICLE :Pay for repairing vehicles: {STRING2} STR_CONFIG_SETTING_PAY_FOR_REPAIR_VEHICLE_HELPTEXT :Pay for repairing vehicles which have broken down STR_CONFIG_SETTING_REPAIR_COST :Cost of repairing vehicles: 1/{STRING2} of vehicle cost STR_CONFIG_SETTING_REPAIR_COST_HELPTEXT :Cost of repairing vehicles which have broken down, as a fraction of the current purchase cost of the vehicle. The cost is doubled if the vehicle is older than its maximum age. STR_CONFIG_OCCUPANCY_SMOOTHNESS :Smoothness of order occupancy measurement: {STRING2} STR_CONFIG_OCCUPANCY_SMOOTHNESS_HELPTEXT :0% sets the measurement to the most recent value, 100% leaves it unchanged STR_CONFIG_SETTING_ADVANCE_ORDER_ON_CLONE :Advance order after cloning/copying/sharing: {STRING2} STR_CONFIG_SETTING_ADVANCE_ORDER_ON_CLONE_HELPTEXT :After cloning a vehicle or copying/sharing orders from an existing vehicle.{}For trains, road vehicles and ships: if the vehicle is in a depot which is in the order list, skip to the order which follows one of the orders for that depot.{}For aircraft: if the aircraft is in a hangar and the associated airport is in the order list, skip to one of the orders for that airport. STR_CONFIG_SETTING_COPY_CLONE_ADD_TO_GROUP :Add vehicle to group on copy-clone: {STRING2} STR_CONFIG_SETTING_COPY_CLONE_ADD_TO_GROUP_HELPTEXT :Set whether cloned vehicles which do not share orders are added to the copied vehicle's group. STR_CONFIG_SETTING_REMAIN_IF_NEXT_ORDER_SAME_STATION :Remain in station if next order is for same station: {STRING2} STR_CONFIG_SETTING_REMAIN_IF_NEXT_ORDER_SAME_STATION_HELPTEXT :If a vehicle's next order is for the same station it would be about to leave, start loading/unloading again instead of leaving. STR_CONFIG_SETTING_SCENARIO_MULTIPLE_BUILDINGS :Allow multiple churches/stadiums: {STRING2} STR_CONFIG_SETTING_SCENARIO_MULTIPLE_BUILDINGS_HELPTEXT :Allow manually adding churches and stadiums when there is already one present in the town. STR_CONFIG_SETTING_SCENARIO_HOUSE_IGNORE_DATES :Ignore house year restrictions: {STRING2} STR_CONFIG_SETTING_SCENARIO_HOUSE_IGNORE_DATES_HELPTEXT :Allow manually adding houses which are not available for the current date. STR_CONFIG_SETTING_SCENARIO_HOUSE_IGNORE_ZONES :Ignore house zone restrictions: {STRING2} STR_CONFIG_SETTING_SCENARIO_HOUSE_IGNORE_ZONES_HELPTEXT :Allow manually adding houses which are not suitable for the target town zone. STR_CONFIG_SETTING_SCENARIO_HOUSE_IGNORE_GRF :Ignore house GRF restrictions: {STRING2} STR_CONFIG_SETTING_SCENARIO_HOUSE_IGNORE_GRF_HELPTEXT :Allow manually adding houses even if this is not permitted by the house GRF. STR_CONFIG_SETTING_SCENARIO_HOUSE_IGNORE_ZONES_OFF :Off STR_CONFIG_SETTING_SCENARIO_HOUSE_IGNORE_ZONES_WITHIN_TOWN :Within town STR_CONFIG_SETTING_SCENARIO_HOUSE_IGNORE_ZONES_ANYWHERE :Anywhere STR_CONFIG_SETTING_NETWORK_CHANGE_NOT_ALLOWED :{WHITE}Can't change setting... STR_CONFIG_SETTING_NETWORK_CHANGE_NOT_ALLOWED_NEWGRF :{WHITE}...setting is observed by a NewGRF STR_CHEAT_EDIT_MONEY_QUERY_CAPT :{WHITE}Increase or decrease money STR_CHEAT_INFLATION_COST :{LTBLUE}Change inflation cost factor: {ORANGE}{DECIMAL} STR_CHEAT_INFLATION_COST_QUERY_CAPT :{WHITE}Change inflation cost factor STR_CHEAT_INFLATION_INCOME :{LTBLUE}Change inflation income factor: {ORANGE}{DECIMAL} STR_CHEAT_INFLATION_INCOME_QUERY_CAPT :{WHITE}Change inflation income factor STR_CHEAT_STATION_RATING :{LTBLUE}Stations ratings fixed at 100%: {ORANGE}{STRING1} STR_CHEAT_TOWN_RATING :{LTBLUE}Town local authority ratings fixed at Outstanding: {ORANGE}{STRING1} STR_NETWORK_MESSAGE_GIVE_MONEY_RECEIVE :*** {RAW_STRING} gave your company {2:CURRENCY_LONG} STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** You gave {1:RAW_STRING} {2:CURRENCY_LONG} STR_NETWORK_MESSAGE_MONEY_GIVE_SRC_DESCRIPTION :{RAW_STRING} ({COMPANY}) STR_TRANSPARENT_TUNNELS_TOOLTIP :{BLACK}Toggle transparency for vehicles in tunnels. Ctrl+Click to lock. STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION_GENERAL :{}Average travel time: {STRING1} STR_LINKGRAPH_STATS_TOOLTIP_CAPACITY :{}Capacity: {CARGO_LONG} STR_RAIL_TOOLBAR_TOOLTIP_BUILD_POLYRAIL :{BLACK}Build railway track using the Polyline mode. Ctrl toggles build/remove for railway construction. Shift toggles building/showing cost estimate STR_BUILD_SIGNAL_SEMAPHORE_PROG_TOOLTIP :{BLACK}Programmable Pre-Signal (semaphore){}The programmable pre-signal is a combo-signal which can be programmed to behave in complex ways. STR_BUILD_SIGNAL_SEMAPHORE_NO_ENTRY_TOOLTIP :{BLACK}No-Entry Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. No-entry signals can't be passed from the front side STR_BUILD_SIGNAL_ELECTRIC_PROG_TOOLTIP :{BLACK}Programmable Pre-Signal (electric){}The programmable pre-signal is a combo-signal which can be programmed to behave in complex ways. STR_BUILD_SIGNAL_ELECTRIC_NO_ENTRY_TOOLTIP :{BLACK}No-Entry Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. No-entry signals can't be passed from the front side STR_BUILD_SIGNAL_DEFAULT_STYLE :Default STR_BUILD_SIGNAL_STYLE_TOOLTIP :{BLACK}Select signal style # Tracerestrict GUI STR_TRACE_RESTRICT_CONDITIONAL_COMPARATOR_EQUALS :is STR_TRACE_RESTRICT_CONDITIONAL_COMPARATOR_NOT_EQUALS :is not STR_TRACE_RESTRICT_CONDITIONAL_COMPARATOR_LESS_THAN :< STR_TRACE_RESTRICT_CONDITIONAL_COMPARATOR_LESS_EQUALS :<= STR_TRACE_RESTRICT_CONDITIONAL_COMPARATOR_MORE_THAN :> STR_TRACE_RESTRICT_CONDITIONAL_COMPARATOR_MORE_EQUALS :>= STR_TRACE_RESTRICT_CONDITIONAL_COMPARATOR_CARGO_EQUALS :can carry STR_TRACE_RESTRICT_CONDITIONAL_COMPARATOR_CARGO_NOT_EQUALS :can't carry STR_TRACE_RESTRICT_CONDITIONAL_COMPARATOR_HAS_STATUS :has STR_TRACE_RESTRICT_CONDITIONAL_COMPARATOR_DOESNT_HAVE_STATUS :doesn't have STR_TRACE_RESTRICT_CONDITIONAL_COMPARATOR_PASS :passes through STR_TRACE_RESTRICT_CONDITIONAL_COMPARATOR_DOESNT_PASS :doesn't pass through STR_TRACE_RESTRICT_CONDITIONAL_IF :If STR_TRACE_RESTRICT_CONDITIONAL_ELIF :Else if STR_TRACE_RESTRICT_CONDITIONAL_ORIF :Or if STR_TRACE_RESTRICT_CONDITIONAL_ELSE :Else STR_TRACE_RESTRICT_CONDITIONAL_ENDIF :End if STR_TRACE_RESTRICT_VARIABLE_TRAIN_LENGTH :train length STR_TRACE_RESTRICT_VARIABLE_MAX_SPEED :max speed STR_TRACE_RESTRICT_VARIABLE_CURRENT_ORDER :current order STR_TRACE_RESTRICT_VARIABLE_NEXT_ORDER :next order STR_TRACE_RESTRICT_VARIABLE_LAST_VISITED_STATION :last visited station STR_TRACE_RESTRICT_VARIABLE_CARGO :cargo STR_TRACE_RESTRICT_VARIABLE_LOAD_PERCENT :load percentage STR_TRACE_RESTRICT_VARIABLE_ENTRY_DIRECTION :entry direction STR_TRACE_RESTRICT_VARIABLE_PBS_ENTRY_SIGNAL :PBS entry signal STR_TRACE_RESTRICT_VARIABLE_PBS_ENTRY_SIGNAL_LONG :entered signal of PBS block STR_TRACE_RESTRICT_VARIABLE_PBS_RES_END_SIGNAL :PBS end signal STR_TRACE_RESTRICT_VARIABLE_PBS_RES_END_SIGNAL_LONG :signal at current end of PBS reservation STR_TRACE_RESTRICT_VARIABLE_PBS_RES_END_TILE :PBS reservation end tile STR_TRACE_RESTRICT_VARIABLE_PBS_RES_END_TILE_LONG :tile at end of PBS reservation from this signal STR_TRACE_RESTRICT_VARIABLE_TRAIN_GROUP :train group STR_TRACE_RESTRICT_VARIABLE_TRAIN_SLOT :train in slot STR_TRACE_RESTRICT_VARIABLE_SLOT_OCCUPANCY :slot occupancy STR_TRACE_RESTRICT_VARIABLE_SLOT_OCCUPANCY_REMAINING :slot occupancy remaining STR_TRACE_RESTRICT_VARIABLE_SLOT_OCCUPANCY_SHORT :occupancy STR_TRACE_RESTRICT_VARIABLE_SLOT_OCCUPANCY_REMAINING_SHORT :occupancy remaining STR_TRACE_RESTRICT_VARIABLE_COUNTER_VALUE :counter value STR_TRACE_RESTRICT_VARIABLE_TIME_DATE_VALUE :current time/date STR_TRACE_RESTRICT_VARIABLE_RESERVED_TILES_AHEAD :reserved tiles ahead STR_TRACE_RESTRICT_VARIABLE_TRAIN_WEIGHT :weight STR_TRACE_RESTRICT_VARIABLE_TRAIN_POWER :power STR_TRACE_RESTRICT_VARIABLE_TRAIN_MAX_TE :max T.E. STR_TRACE_RESTRICT_VARIABLE_TRAIN_POWER_WEIGHT_RATIO :power / weight ratio STR_TRACE_RESTRICT_VARIABLE_TRAIN_MAX_TE_WEIGHT_RATIO :max T.E. / weight ratio STR_TRACE_RESTRICT_VARIABLE_TRAIN_OWNER :train owner STR_TRACE_RESTRICT_VARIABLE_TRAIN_STATUS :train status STR_TRACE_RESTRICT_VARIABLE_TRAIN_ENGINE_CLASS :engine class STR_TRACE_RESTRICT_VARIABLE_ORDER_TARGET_DIRECTION :direction of order target STR_TRACE_RESTRICT_VARIABLE_RESERVATION_THROUGH :PBS reservation passes tile STR_TRACE_RESTRICT_VARIABLE_RESERVATION_THROUGH_SHORT :PBS reservation STR_TRACE_RESTRICT_VARIABLE_UNDEFINED :undefined STR_TRACE_RESTRICT_VARIABLE_UNDEFINED_RED :{PUSH_COLOUR}{RED}undefined{POP_COLOUR} STR_TRACE_RESTRICT_CONDITIONAL_COMPARE_INTEGER :{STRING} {STRING} {STRING} {COMMA} then STR_TRACE_RESTRICT_CONDITIONAL_COMPARE_SPEED :{STRING} {STRING} {STRING} {VELOCITY} then STR_TRACE_RESTRICT_CONDITIONAL_COMPARE_WEIGHT :{STRING} {STRING} {STRING} {WEIGHT_SHORT} then STR_TRACE_RESTRICT_CONDITIONAL_COMPARE_POWER :{STRING} {STRING} {STRING} {POWER} then STR_TRACE_RESTRICT_CONDITIONAL_COMPARE_FORCE :{STRING} {STRING} {STRING} {FORCE} then STR_TRACE_RESTRICT_CONDITIONAL_COMPARE_POWER_WEIGHT_RATIO :{STRING} {STRING} {STRING} {POWER_WEIGHT_RATIO} then STR_TRACE_RESTRICT_CONDITIONAL_COMPARE_FORCE_WEIGHT_RATIO :{STRING} {STRING} {STRING} {FORCE_WEIGHT_RATIO} then STR_TRACE_RESTRICT_CONDITIONAL_COMPARE_TIME_HHMM :{STRING} {STRING} {STRING} {TIME_HHMM} then STR_TRACE_RESTRICT_CONDITIONAL_ORDER_STATION :{STRING} {STRING} {STRING} {STATION} then STR_TRACE_RESTRICT_CONDITIONAL_ORDER_WAYPOINT :{STRING} {STRING} {STRING} {WAYPOINT} then STR_TRACE_RESTRICT_CONDITIONAL_ORDER_DEPOT :{STRING} {STRING} {STRING} {DEPOT} then STR_TRACE_RESTRICT_CONDITIONAL_CARGO :{STRING} train {STRING} cargo: {STRING} then STR_TRACE_RESTRICT_CONDITIONAL_ENTRY_DIRECTION :{STRING} train {STRING} entering from {STRING} tile edge then STR_TRACE_RESTRICT_CONDITIONAL_ENTRY_SIGNAL_FACE :{STRING} train {STRING} entering from {STRING} of signal then STR_TRACE_RESTRICT_CONDITIONAL_ENTRY_SIGNAL_TYPE :{STRING} train {STRING} {STRING} then STR_TRACE_RESTRICT_CONDITIONAL_TILE_INDEX :{STRING} {STRING} {STRING} at {NUM} x {NUM} then STR_TRACE_RESTRICT_CONDITIONAL_GROUP :{STRING} train {STRING} in group: {GROUP} then STR_TRACE_RESTRICT_CONDITIONAL_GROUP_STR :{STRING} train {STRING} in group: {STRING} {BLACK}{STRING}then STR_TRACE_RESTRICT_CONDITIONAL_OWNER :{STRING} {STRING} {STRING} {COMPANY} {COMPANY_NUM} then STR_TRACE_RESTRICT_CONDITIONAL_SLOT :{STRING} train {STRING} in slot: {TRSLOT} then STR_TRACE_RESTRICT_CONDITIONAL_SLOT_STR :{STRING} train {STRING} in slot: {STRING} {BLACK}{STRING}then STR_TRACE_RESTRICT_CONDITIONAL_SLOT_OCCUPANCY :{STRING} {STRING} of slot: {TRSLOT} {STRING} {COMMA} then STR_TRACE_RESTRICT_CONDITIONAL_SLOT_OCCUPANCY_STR :{STRING} {STRING} of slot: {STRING} {BLACK}{STRING} {STRING} {COMMA} then STR_TRACE_RESTRICT_CONDITIONAL_TRAIN_STATUS :{STRING} train {STRING} status: {STRING} then STR_TRACE_RESTRICT_CONDITIONAL_COUNTER :{STRING} value of counter: {TRCOUNTER} {STRING} {COMMA} then STR_TRACE_RESTRICT_CONDITIONAL_COUNTER_STR :{STRING} value of counter: {STRING} {BLACK}{STRING} {STRING} {COMMA} then STR_TRACE_RESTRICT_CONDITIONAL_ENGINE_CLASSES :{STRING} train {STRING}: {STRING} then STR_TRACE_RESTRICT_CONDITIONAL_TARGET_DIRECTION :{STRING} tile of {STRING} {STRING} further {STRING} than this signal tile then STR_TRACE_RESTRICT_CONDITIONAL_PASSES_TILE_INDEX :{STRING} {STRING} {STRING} {NUM} x {NUM} then STR_TRACE_RESTRICT_CONDITIONAL_UNDEFINED :{STRING} {STRING} {STRING} {RED}undefined {BLACK}{STRING}then STR_TRACE_RESTRICT_CONDITIONAL_COMPARE_UNDEFINED :{STRING} {RED}undefined {BLACK}{STRING}then STR_TRACE_RESTRICT_PF_PENALTY_ITEM :Add pathfinder penalty: {COMMA} STR_TRACE_RESTRICT_PF_PENALTY_ITEM_PRESET :Add {STRING} pathfinder penalty STR_TRACE_RESTRICT_WHITE :{WHITE} STR_TRACE_RESTRICT_START :Start STR_TRACE_RESTRICT_END :End STR_TRACE_RESTRICT_PF_DENY :Deny STR_TRACE_RESTRICT_PF_ALLOW :Allow STR_TRACE_RESTRICT_PF_ALLOW_LONG :Allow (cancel previous Deny) STR_TRACE_RESTRICT_RESERVE_THROUGH :Reserve through STR_TRACE_RESTRICT_RESERVE_THROUGH_CANCEL :Cancel reserve through STR_TRACE_RESTRICT_LONG_RESERVE :Long reserve STR_TRACE_RESTRICT_LONG_RESERVE_CANCEL :Cancel long reserve STR_TRACE_RESTRICT_WAIT_AT_PBS :Wait at PBS signal STR_TRACE_RESTRICT_WAIT_AT_PBS_CANCEL :Cancel wait at PBS signal STR_TRACE_RESTRICT_PBS_RES_END_WAIT :Wait at start PBS signal for reservation ending here STR_TRACE_RESTRICT_PBS_RES_END_WAIT_CANCEL :Cancel wait at start PBS signal for reservation ending here STR_TRACE_RESTRICT_PBS_RES_END_WAIT_SHORT :Wait at start PBS... STR_TRACE_RESTRICT_PBS_RES_END_WAIT_CANCEL_SHORT :Cancel wait at start PBS... STR_TRACE_RESTRICT_PF_PENALTY :Penalty STR_TRACE_RESTRICT_PF_VALUE_SMALL :small STR_TRACE_RESTRICT_PF_VALUE_MEDIUM :medium STR_TRACE_RESTRICT_PF_VALUE_LARGE :large STR_TRACE_RESTRICT_PF_VALUE_CUSTOM :custom STR_TRACE_RESTRICT_DIRECTION_FRONT :front STR_TRACE_RESTRICT_DIRECTION_BACK :back STR_TRACE_RESTRICT_DIRECTION_NE :north-east STR_TRACE_RESTRICT_DIRECTION_SE :south-east STR_TRACE_RESTRICT_DIRECTION_SW :south-west STR_TRACE_RESTRICT_DIRECTION_NW :north-west STR_TRACE_RESTRICT_DIRECTION_TUNBRIDGE_ENTRANCE :entering tunnel/bridge STR_TRACE_RESTRICT_DIRECTION_TUNBRIDGE_EXIT :exiting tunnel/bridge STR_TRACE_RESTRICT_COMPANY :Company STR_TRACE_RESTRICT_UNDEFINED_COMPANY :Undefined company STR_TRACE_RESTRICT_SLOT_OP :Slot operation STR_TRACE_RESTRICT_REVERSE :Reverse STR_TRACE_RESTRICT_SPEED_RESTRICTION :Speed restriction STR_TRACE_RESTRICT_NEWS_CONTROL :News control STR_TRACE_RESTRICT_COUNTER_OP :Counter operation STR_TRACE_RESTRICT_PF_PENALTY_CONTROL :Penalty config STR_TRACE_RESTRICT_SPEED_ADAPTATION_CONTROL :Speed adap. control STR_TRACE_RESTRICT_SIGNAL_MODE_CONTROL :Signal mode control STR_TRACE_RESTRICT_SLOT_ACQUIRE_WAIT :Acquire or wait STR_TRACE_RESTRICT_SLOT_TRY_ACQUIRE :Try to acquire STR_TRACE_RESTRICT_SLOT_TRY_ACQUIRE_ON_RES :Try to acquire (on reserve) STR_TRACE_RESTRICT_SLOT_RELEASE_FRONT :Release (front) STR_TRACE_RESTRICT_SLOT_RELEASE_BACK :Release (back) STR_TRACE_RESTRICT_SLOT_PBS_RES_END_ACQUIRE_WAIT :PBS end: Acquire or wait STR_TRACE_RESTRICT_SLOT_PBS_RES_END_TRY_ACQUIRE :PBS end: Try to acquire STR_TRACE_RESTRICT_SLOT_PBS_RES_END_RELEASE :PBS end: Release STR_TRACE_RESTRICT_SLOT_ACQUIRE_WAIT_ITEM :Acquire slot: {STRING1}{BLACK}{STRING}, or wait at PBS signal STR_TRACE_RESTRICT_SLOT_TRY_ACQUIRE_ITEM :Try to acquire slot: {STRING1}{BLACK}{STRING}, or continue anyway STR_TRACE_RESTRICT_SLOT_TRY_ACQUIRE_ITEM_RES_ONLY :Try to acquire (on PBS reserve) slot: {STRING1}{BLACK}{STRING}, or continue anyway STR_TRACE_RESTRICT_SLOT_RELEASE_FRONT_ITEM :Release slot: {STRING1}{BLACK}{STRING} (front of train) STR_TRACE_RESTRICT_SLOT_RELEASE_BACK_ITEM :Release slot: {STRING1}{BLACK}{STRING} (back of train) STR_TRACE_RESTRICT_SLOT_PBS_RES_END_ACQUIRE_WAIT_ITEM :PBS reservation ending here: Acquire slot: {STRING1}{BLACK}{STRING}, or wait at start STR_TRACE_RESTRICT_SLOT_PBS_RES_END_TRY_ACQUIRE_ITEM :PBS reservation ending here: Acquire slot: {STRING1}{BLACK}{STRING}, or continue anyway STR_TRACE_RESTRICT_SLOT_PBS_RES_END_RELEASE_ITEM :PBS reservation ending here: Release slot: {STRING1}{BLACK}{STRING} STR_TRACE_RESTRICT_SLOT_NAME :{TRSLOT} STR_TRACE_RESTRICT_SLOT_NAME_PREFIXED :[{STRING}] {TRSLOT} STR_TRACE_RESTRICT_SLOT_LIST_HEADER :{BLACK}Slot{CONSUME_ARG}{P "" s}: {LTBLUE} STR_TRACE_RESTRICT_SLOT_LIST_SEPARATOR :{BLACK}, {LTBLUE} STR_TRACE_RESTRICT_COUNTER_NAME :{TRCOUNTER} STR_TRACE_RESTRICT_COUNTER_INCREASE :Increase STR_TRACE_RESTRICT_COUNTER_DECREASE :Decrease STR_TRACE_RESTRICT_COUNTER_SET :Set STR_TRACE_RESTRICT_COUNTER_INCREASE_ITEM :Increase counter: {STRING1} by {COMMA} STR_TRACE_RESTRICT_COUNTER_DECREASE_ITEM :Decrease counter: {STRING1} by {COMMA} STR_TRACE_RESTRICT_COUNTER_SET_ITEM :Set counter: {STRING1} to {COMMA} STR_TRACE_RESTRICT_TRAIN_STATUS_EMPTY :empty STR_TRACE_RESTRICT_TRAIN_STATUS_FULL :full STR_TRACE_RESTRICT_TRAIN_STATUS_BROKEN_DOWN :broken down STR_TRACE_RESTRICT_TRAIN_STATUS_NEEDS_REPAIR :needs repair STR_TRACE_RESTRICT_TRAIN_STATUS_REVERSING :reversing STR_TRACE_RESTRICT_TRAIN_STATUS_HEADING_TO_STATION_WAYPOINT :heading to station/waypoint STR_TRACE_RESTRICT_TRAIN_STATUS_HEADING_TO_DEPOT :heading to depot STR_TRACE_RESTRICT_TRAIN_STATUS_LOADING :loading STR_TRACE_RESTRICT_TRAIN_STATUS_WAITING :waiting STR_TRACE_RESTRICT_TRAIN_STATUS_LOST :lost STR_TRACE_RESTRICT_TRAIN_STATUS_REQUIRES_SERVICE :requires service STR_TRACE_RESTRICT_TRAIN_STATUS_STOPPING_AT_STATION_WAYPOINT :stopping at station/waypoint STR_TRACE_RESTRICT_REVERSE_SIG :Reverse behind signal STR_TRACE_RESTRICT_REVERSE_SIG_CANCEL :Cancel reverse behind signal STR_TRACE_RESTRICT_SET_SPEED_RESTRICTION :Restrict train speed to: {VELOCITY} STR_TRACE_RESTRICT_REMOVE_SPEED_RESTRICTION :Remove train speed restriction STR_TRACE_RESTRICT_TRAIN_NOT_STUCK :Train is not stuck, do not show news reports about waiting at this PBS signal STR_TRACE_RESTRICT_TRAIN_NOT_STUCK_CANCEL :Cancel train is not stuck, do not show news reports about waiting at this PBS signal STR_TRACE_RESTRICT_TRAIN_NOT_STUCK_SHORT :Train is not stuck... STR_TRACE_RESTRICT_TRAIN_NOT_STUCK_CANCEL_SHORT :Cancel train is not stuck... STR_TRACE_RESTRICT_NO_PBS_BACK_PENALTY :Do not apply the penalty for passing this PBS signal from the back STR_TRACE_RESTRICT_NO_PBS_BACK_PENALTY_CANCEL :Cancel do not apply the penalty for passing this PBS signal from the back STR_TRACE_RESTRICT_NO_PBS_BACK_PENALTY_SHORT :No PBS back penalty STR_TRACE_RESTRICT_NO_PBS_BACK_PENALTY_CANCEL_SHORT :Cancel no PBS back penalty STR_TRACE_RESTRICT_MAKE_TRAIN_SPEED_ADAPTATION_EXEMPT :Make train exempt from automatic speed adaptation STR_TRACE_RESTRICT_REMOVE_TRAIN_SPEED_ADAPTATION_EXEMPT :Remove train exemption from automatic speed adaptation STR_TRACE_RESTRICT_MAKE_TRAIN_SPEED_ADAPTATION_EXEMPT_SHORT :Make exempt STR_TRACE_RESTRICT_REMOVE_TRAIN_SPEED_ADAPTATION_EXEMPT_SHORT :Remove exemption STR_TRACE_RESTRICT_USE_NORMAL_ASPECT_MODE :Use normal signal aspect (combined normal/shunt aspect signal) STR_TRACE_RESTRICT_USE_SHUNT_ASPECT_MODE :Use shunt signal aspect (combined normal/shunt aspect signal) STR_TRACE_RESTRICT_USE_NORMAL_ASPECT_MODE_SHORT :Use normal signal aspect STR_TRACE_RESTRICT_USE_SHUNT_ASPECT_MODE_SHORT :Use shunt signal aspect STR_TRACE_RESTRICT_TIME_MINUTE :current minute (0 - 59) STR_TRACE_RESTRICT_TIME_HOUR :current hour (0 - 23) STR_TRACE_RESTRICT_TIME_HOUR_MINUTE :current hour and minute (0 - 2359) STR_TRACE_RESTRICT_TIME_DAY :current day (1 - 31) STR_TRACE_RESTRICT_TIME_MONTH :current month (1 - 12) STR_TRACE_RESTRICT_TIME_MINUTE_ITEM :current minute STR_TRACE_RESTRICT_TIME_HOUR_ITEM :current hour STR_TRACE_RESTRICT_TIME_HOUR_MINUTE_ITEM :current hour and minute STR_TRACE_RESTRICT_TIME_DAY_ITEM :current day STR_TRACE_RESTRICT_TIME_MONTH_ITEM :current month STR_TRACE_RESTRICT_TIME_MINUTE_SHORT :minute STR_TRACE_RESTRICT_TIME_HOUR_SHORT :hour STR_TRACE_RESTRICT_TIME_HOUR_MINUTE_SHORT :hour and minute STR_TRACE_RESTRICT_TIME_DAY_ITEM_SHORT :day STR_TRACE_RESTRICT_TIME_MONTH_ITEM_SHORT :month STR_TRACE_RESTRICT_TIMETABLE_LATENESS :lateness STR_TRACE_RESTRICT_TIMETABLE_EARLINESS :earliness STR_TRACE_RESTRICT_DISPATCH_SLOT_NEXT :next departure slot STR_TRACE_RESTRICT_DISPATCH_SLOT_LAST :last departure slot STR_TRACE_RESTRICT_DISPATCH_SLOT_SHORT_NEXT :next STR_TRACE_RESTRICT_DISPATCH_SLOT_SHORT_LAST :last STR_TRACE_RESTRICT_VALUE_CAPTION :{WHITE}Value STR_TRACE_RESTRICT_CAPTION :{WHITE}Routefinding restriction STR_TRACE_RESTRICT_CAPTION_SHARED :{WHITE}Routefinding restriction - shared by {COMMA} signals STR_TRACE_RESTRICT_UP_BTN_TOOLTIP :{BLACK}Move the selected instruction up{}Ctrl+Click to move conditional instruction instead of whole block STR_TRACE_RESTRICT_DOWN_BTN_TOOLTIP :{BLACK}Move the selected instruction down{}Ctrl+Click to move conditional instruction instead of whole block STR_TRACE_RESTRICT_TYPE_TOOLTIP :{BLACK}Type STR_TRACE_RESTRICT_COND_COMPARATOR_TOOLTIP :{BLACK}Comparison operator STR_TRACE_RESTRICT_COND_VALUE_TOOLTIP :{BLACK}Value STR_TRACE_RESTRICT_CONDFLAGS_TOOLTIP :{BLACK}Condition type STR_TRACE_RESTRICT_GOTO_SIGNAL_TOOLTIP :{BLACK}Go to signal STR_TRACE_RESTRICT_SLOT_OP_TOOLTIP :{BLACK}Slot operation type STR_TRACE_RESTRICT_SLOT_GUI_LIST_TOOLTIP :{BLACK}Slots - click on a slot to list all vehicles of this slot. STR_TRACE_RESTRICT_SLOT_CREATE_TOOLTIP :{BLACK}Click to create a slot STR_TRACE_RESTRICT_SLOT_DELETE_TOOLTIP :{BLACK}Delete the selected slot STR_TRACE_RESTRICT_SLOT_RENAME_TOOLTIP :{BLACK}Rename the selected slot STR_TRACE_RESTRICT_SLOT_SET_MAX_OCCUPANCY_TOOLTIP :{BLACK}Set the maximum occupancy of the selected slot STR_TRACE_RESTRICT_SLOT_CAPTION :{WHITE}Routing Restrictions - Slot Management ({STRING}) STR_TRACE_RESTRICT_SLOT_MANAGE :Manage slots STR_TRACE_RESTRICT_SLOT_MAX_OCCUPANCY :{TINY_FONT}{COMMA} / {COMMA} STR_TRACE_RESTRICT_SLOT_RENAME_CAPTION :{BLACK}Rename a slot STR_TRACE_RESTRICT_SLOT_CREATE_CAPTION :{BLACK}Create a slot STR_TRACE_RESTRICT_SLOT_SET_MAX_OCCUPANCY_CAPTION :{BLACK}Set maximum occupancy of a slot STR_TRACE_RESTRICT_SLOT_QUERY_DELETE_CAPTION :{WHITE}Delete Slot STR_TRACE_RESTRICT_SLOT_DELETE_QUERY_TEXT :{WHITE}Are you sure you want to delete this slot? STR_TRACE_RESTRICT_COUNTER_OP_TOOLTIP :{BLACK}Counter operation type STR_TRACE_RESTRICT_COUNTER_GUI_LIST_TOOLTIP :{BLACK}Counters - click on a counter to modify it. STR_TRACE_RESTRICT_COUNTER_CREATE :{BLACK}Create STR_TRACE_RESTRICT_COUNTER_DELETE :{BLACK}Delete STR_TRACE_RESTRICT_COUNTER_RENAME :{BLACK}Rename STR_TRACE_RESTRICT_COUNTER_SET_VALUE :{BLACK}Set Value STR_TRACE_RESTRICT_COUNTER_CREATE_TOOLTIP :{BLACK}Click to create a counter STR_TRACE_RESTRICT_COUNTER_DELETE_TOOLTIP :{BLACK}Delete the selected counter STR_TRACE_RESTRICT_COUNTER_RENAME_TOOLTIP :{BLACK}Rename the selected counter STR_TRACE_RESTRICT_COUNTER_SET_VALUE_TOOLTIP :{BLACK}Set the value of the selected counter STR_TRACE_RESTRICT_COUNTER_CAPTION :{WHITE}Routing Restrictions - Counter Management STR_TRACE_RESTRICT_COUNTER_MANAGE :Manage counters STR_TRACE_RESTRICT_COUNTER_RENAME_CAPTION :{BLACK}Rename a counter STR_TRACE_RESTRICT_COUNTER_CREATE_CAPTION :{BLACK}Create a counter STR_TRACE_RESTRICT_COUNTER_SET_VALUE_CAPTION :{BLACK}Set counter value STR_TRACE_RESTRICT_COUNTER_QUERY_DELETE_CAPTION :{WHITE}Delete counter STR_TRACE_RESTRICT_COUNTER_DELETE_QUERY_TEXT :{WHITE}Are you sure you want to delete this counter? STR_TRACE_RESTRICT_INSERT :{BLACK}Insert STR_TRACE_RESTRICT_REMOVE :{BLACK}Remove STR_TRACE_RESTRICT_RESET :{BLACK}Reset STR_TRACE_RESTRICT_COPY :{BLACK}Copy STR_TRACE_RESTRICT_APPEND :{BLACK}Append STR_TRACE_RESTRICT_DUPLICATE :{BLACK}Duplicate STR_TRACE_RESTRICT_SHARE :{BLACK}Share STR_TRACE_RESTRICT_UNSHARE :{BLACK}Unshare STR_TRACE_RESTRICT_SELECT_TARGET :{BLACK}Select Target STR_TRACE_RESTRICT_SELECT_SIGNAL :{BLACK}Select Signal STR_TRACE_RESTRICT_SELECT_TILE :{BLACK}Select Tile STR_TRACE_RESTRICT_INSERT_TOOLTIP :{BLACK}Insert an instruction STR_TRACE_RESTRICT_REMOVE_TOOLTIP :{BLACK}Remove the selected instruction{}Ctrl+Click to remove the selected conditional instruction but retain its contents STR_TRACE_RESTRICT_RESET_TOOLTIP :{BLACK}Reset the current signal (without affecting shared programs) STR_TRACE_RESTRICT_COPY_TOOLTIP :{BLACK}Copy program from another signal{}Ctrl+click to append program from another signal STR_TRACE_RESTRICT_DUPLICATE_TOOLTIP :{BLACK}Duplicate the selected instruction{}Ctrl+click to append program from another signal STR_TRACE_RESTRICT_SHARE_TOOLTIP :{BLACK}Share program with another signal STR_TRACE_RESTRICT_UNSHARE_TOOLTIP :{BLACK}Stop sharing program with other signals, create a copy of the program STR_TRACE_RESTRICT_SIGNAL_GUI_TOOLTIP :{BLACK}Routefinding restriction STR_TRACE_RESTRICT_INSTRUCTION_LIST_TOOLTIP :{BLACK}Click an instruction to select it{}Ctrl+Click to scroll to the instruction's target (if any) STR_TRACE_RESTRICT_HIGHLIGHT_TOOLTIP :{BLACK}Toggle highlighting all signals sharing this program STR_TRACE_RESTRICT_WARNING_REQUIRES_REALISTIC_BRAKING :{STRING} {PUSH_COLOUR}{RED}(requires realistic braking){POP_COLOUR} STR_TRACE_RESTRICT_WARNING_SIGNAL_MODE_CONTROL_ONLY :{STRING} {PUSH_COLOUR}{RED}(only for signal mode control actions){POP_COLOUR} STR_TRACE_RESTRICT_WARNING_NO_SIGNAL_MODE_CONTROL :{STRING} {PUSH_COLOUR}{RED}(not for signal mode control actions){POP_COLOUR} STR_TRACE_RESTRICT_ERROR_CAN_T_INSERT_ITEM :{WHITE}Can't insert instruction STR_TRACE_RESTRICT_ERROR_CAN_T_MODIFY_ITEM :{WHITE}Can't modify instruction STR_TRACE_RESTRICT_ERROR_CAN_T_REMOVE_ITEM :{WHITE}Can't remove instruction STR_TRACE_RESTRICT_ERROR_CAN_T_MOVE_ITEM :{WHITE}Can't move instruction STR_TRACE_RESTRICT_ERROR_CAN_T_DUPLICATE_ITEM :{WHITE}Can't duplicate instruction STR_TRACE_RESTRICT_ERROR_VALUE_TOO_LARGE :{WHITE}Value too large, maximum is {DECIMAL} STR_TRACE_RESTRICT_ERROR_NO_PROGRAM :No trace restrict program exists STR_TRACE_RESTRICT_ERROR_OFFSET_TOO_LARGE :Offset too large STR_TRACE_RESTRICT_ERROR_CAN_T_CHANGE_CONDITIONALITY :Can't change conditionality STR_TRACE_RESTRICT_ERROR_CAN_T_REMOVE_ENDIF :Can't remove an 'end if' STR_TRACE_RESTRICT_ERROR_CAN_T_SHALLOW_REMOVE_IF_ELIF :Can't shallow remove an 'if' block with one or more 'else if', 'or if' or 'else' blocks STR_TRACE_RESTRICT_ERROR_VALIDATE_END_CONDSTACK :Validation failed: condstack non-empty at exit STR_TRACE_RESTRICT_ERROR_VALIDATE_NO_IF :Validation failed: else/endif without opening if STR_TRACE_RESTRICT_ERROR_VALIDATE_DUP_ELSE :Validation failed: duplicate else STR_TRACE_RESTRICT_ERROR_VALIDATE_ELIF_NO_IF :Validation failed: else if without opening if STR_TRACE_RESTRICT_ERROR_VALIDATE_UNKNOWN_INSTRUCTION :Validation failed: unknown instruction STR_TRACE_RESTRICT_ERROR_SOURCE_SAME_AS_TARGET :Source and target signals are the same STR_TRACE_RESTRICT_ERROR_CAN_T_RESET_SIGNAL :{WHITE}Can't reset signal STR_TRACE_RESTRICT_ERROR_CAN_T_COPY_PROGRAM :{WHITE}Can't copy program STR_TRACE_RESTRICT_ERROR_CAN_T_COPY_APPEND_PROGRAM :{WHITE}Can't append program STR_TRACE_RESTRICT_ERROR_CAN_T_SHARE_PROGRAM :{WHITE}Can't share program STR_TRACE_RESTRICT_ERROR_CAN_T_UNSHARE_PROGRAM :{WHITE}Can't unshare program STR_TRACE_RESTRICT_ERROR_SLOT_CAN_T_CREATE :{WHITE}Can't create slot... STR_TRACE_RESTRICT_ERROR_SLOT_CAN_T_DELETE :{WHITE}Can't delete this slot... STR_TRACE_RESTRICT_ERROR_SLOT_CAN_T_RENAME :{WHITE}Can't rename slot... STR_TRACE_RESTRICT_ERROR_SLOT_CAN_T_ADD_VEHICLE :{WHITE}Can't add the vehicle to this slot... STR_TRACE_RESTRICT_ERROR_SLOT_CAN_T_REMOVE_VEHICLE :{WHITE}Can't remove the vehicle from this slot... STR_TRACE_RESTRICT_ERROR_SLOT_CAN_T_SET_MAX_OCCUPANCY :{WHITE}Can't set maximum occupancy of this slot... STR_TRACE_RESTRICT_ERROR_COUNTER_CAN_T_CREATE :{WHITE}Can't create counter... STR_TRACE_RESTRICT_ERROR_COUNTER_CAN_T_DELETE :{WHITE}Can't delete this counter... STR_TRACE_RESTRICT_ERROR_COUNTER_CAN_T_RENAME :{WHITE}Can't rename counter... STR_TRACE_RESTRICT_ERROR_COUNTER_CAN_T_MODIFY :{WHITE}Can't modify this counter... # Programmable Pre-Signals STR_PROGRAM_SIGNAL_TOOLTIP :{BLACK}Program pre-signal STR_ERR_PROGSIG_INVALID_INSTRUCTION :{WHITE}Cannot insert instruction after instruction with invalid ID STR_ERR_PROGSIG_INVALID_OPCODE :{WHITE}Cannot insert an instruction of that opcode STR_ERR_PROGSIG_NOT_THERE :{WHITE}There is no programmable pre-signal there STR_ERR_PROGSIG_INVALID_SIGNAL_STATE :{WHITE}That signal state is invalid STR_ERR_PROGSIG_INVALID_CONDITION :{WHITE}That condition is invalid STR_ERR_PROGSIG_INVALID_CONDITION_FIELD :{WHITE}That field is not valid for the condition STR_ERR_PROGSIG_INVALID_COMPARATOR :{WHITE}That comparator is not valid STR_ERR_PROGSIG_INVALID_SIGNAL :{WHITE}Invalid signal selected STR_PROGSIG_CAPTION :{WHITE}Programmable Pre-Signal Program STR_PROGSIG_COND_VARIABLE_TOOLTIP :{BLACK}Condition to compare upon STR_PROGSIG_COND_COMPARATOR_TOOLTIP :{BLACK}Operator to use to compare variable STR_PROGSIG_COND_VALUE_TOOLTIP :{BLACK}Value to compare variable against STR_PROGSIG_SIGNAL_STATE_TOOLTIP :{BLACK}Set signal to state STR_PROGSIG_COND_SET_SIGNAL :{BLACK}Set signal STR_PROGSIG_COND_SET_SIGNAL_TOOLTIP :{BLACK}Set the signal to be looked at STR_PROGSIG_GOTO_SIGNAL :{BLACK}Goto signal STR_PROGSIG_GOTO_SIGNAL_TOOLTIP :{BLACK}Go to this signal STR_PROGSIG_INSERT_TOOLTIP :{BLACK}Insert an instruction STR_PROGSIG_REMOVE_TOOLTIP :{BLACK}Remove the selected instruction STR_PROGSIG_REMOVE_PROGRAM_TOOLTIP :{BLACK}Remove entire program STR_PROGSIG_COPY_PROGRAM_TOOLTIP :{BLACK}Copy program from existing signal STR_PROGSIG_COND_SLOT_TOOLTIP :{BLACK}Slot to compare occupancy of STR_PROGSIG_COND_COUNTER_TOOLTIP :{BLACK}Counter to compare value of STR_PROGSIG_REMOVE_PROGRAM :{BLACK}Remove program STR_PROGSIG_COPY_PROGRAM :{BLACK}Copy program STR_PROGSIG_REMOVE :{BLACK}Remove STR_PROGSIG_INSERT :Insert STR_PROGSIG_INSERT_IF :Condition STR_PROGSIG_INSERT_SET_SIGNAL :Set signal state STR_PROGSIG_FIRST :Start STR_PROGSIG_LAST :End STR_PROGSIG_IF :If {RAW_STRING} Then STR_PROGSIG_ELSE :Else STR_PROGSIG_ENDIF :End If STR_PROGSIG_SET_SIGNAL :Make signal {STRING} STR_PROGSIG_COND_ALWAYS :always STR_PROGSIG_COND_NEVER :never STR_PROGSIG_COND_COMPARE :{STRING} {STRING} {NUM} STR_PROGSIG_COND_SLOT_COMPARE :occupancy of {TRSLOT} {STRING} {NUM} STR_PROGSIG_COND_SLOT_COMPARE_INVALID :occupancy of {PUSH_COLOUR}{RED}{STRING}{POP_COLOUR} {STRING} {NUM} STR_PROGSIG_COND_SLOT_REMAINING_COMPARE :occupancy remaining of {TRSLOT} {STRING} {NUM} STR_PROGSIG_COND_SLOT_REMAINING_COMPARE_INVALID :occupancy remaining of {PUSH_COLOUR}{RED}{STRING}{POP_COLOUR} {STRING} {NUM} STR_PROGSIG_COND_COUNTER_COMPARE :value of {TRCOUNTER} {STRING} {NUM} STR_PROGSIG_COND_COUNTER_COMPARE_INVALID :value of {PUSH_COLOUR}{RED}{STRING}{POP_COLOUR} {STRING} {NUM} STR_PROGSIG_COND_SIGNAL_STATE :signal state STR_PROGSIG_COND_SLOT :slot occupancy STR_PROGSIG_COND_SLOT_REMAINING :slot occupancy remaining STR_PROGSIG_COND_COUNTER :counter value STR_PROGSIG_CONDVAR_SIGNAL_STATE_SPECIFIED :signal at {NUM} x {NUM} is green STR_PROGSIG_CONDVAR_SIGNAL_STATE_UNSPECIFIED :{RED}unspecified signal{STRING} is green STR_PROGSIG_CONDVAR_NUM_RED :red signals STR_PROGSIG_CONDVAR_NUM_GREEN :green signals STR_PROGSIG_CONDITION_VALUE_CAPT :{WHITE}Condition value STR_ERROR_CAN_T_INSERT_INSTRUCTION :{WHITE}Can't insert instruction STR_ERROR_CAN_T_MODIFY_INSTRUCTION :{WHITE}Can't modify instruction STR_ERROR_CAN_T_REMOVE_INSTRUCTION :{WHITE}Can't remove instruction STR_ERROR_CAN_T_GOTO_UNDEFINED_SIGNAL :{WHITE}Can't go to undefined signal STR_ERROR_NOT_AN_EXIT_SIGNAL :{WHITE}Not an exit signal STR_ERROR_NOT_AN_PROG_SIGNAL :{WHITE}Not a programmable pre-signal STR_ERROR_CANNOT_USE_SELF :{WHITE}Can't copy program from myself STR_ERROR_CAN_T_DEPEND_UPON_BIDIRECTIONAL_SIGNALS :{WHITE}Cannot conditionally depend upon bidirectional signals STR_ERROR_INVALID_SIGNAL :{WHITE}Invalid signal STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD_TO_WAYPOINT :{BLACK}Convert road to waypoint. Ctrl enables joining waypoints. Shift toggles building/showing cost estimate STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_TRAM_TO_WAYPOINT :{BLACK}Convert tram to waypoint. Ctrl enables joining waypoints. Shift toggles building/showing cost estimate STR_WATERWAYS_TOOLBAR_CREATE_RIVER_IN_GAME_TOOLTIP :{BLACK}Place rivers STR_LANDSCAPING_TOOLTIP_RULER_TOOL :{BLACK}Use a virtual ruler to measure distance and height #House construction window (for SE only) STR_HOUSE_BUILD_CAPTION :{WHITE}House Selection STR_HOUSE_BUILD_CUSTOM_CAPTION :{WHITE}{RAW_STRING} STR_HOUSE_BUILD_HOUSESET_LIST_TOOLTIP :{BLACK}Select set of houses STR_HOUSE_BUILD_SELECT_HOUSE_TOOLTIP :{BLACK}Select house to build STR_HOUSE_BUILD_HOUSE_NAME :{GOLD}{STRING1} STR_HOUSE_BUILD_HISTORICAL_BUILDING :{GOLD}(historical building) STR_HOUSE_BUILD_HOUSE_POPULATION :{BLACK}Population: {GOLD}{NUM} STR_HOUSE_BUILD_HOUSE_ZONES :{BLACK}House zones: {STRING1} {STRING1} {STRING1} {STRING1} {STRING1} STR_HOUSE_BUILD_HOUSE_ZONE_DISABLED :{GRAY}{NUM} STR_HOUSE_BUILD_HOUSE_ZONE_ENABLED :{GOLD}{NUM} STR_HOUSE_BUILD_LANDSCAPE :{BLACK}Landscape: {STRING} STR_HOUSE_BUILD_LANDSCAPE_ABOVE_OR_BELOW_SNOWLINE :{GOLD}above or below snowline STR_HOUSE_BUILD_LANDSCAPE_ONLY_ABOVE_SNOWLINE :{GOLD}only above snowline STR_HOUSE_BUILD_LANDSCAPE_ONLY_BELOW_SNOWLINE :{GOLD}only below snowline STR_HOUSE_BUILD_YEARS :{BLACK}Years: {STRING1}{GOLD} - {STRING1} STR_HOUSE_BUILD_YEARS_BAD_YEAR :{RED}{NUM} STR_HOUSE_BUILD_YEARS_GOOD_YEAR :{GOLD}{NUM} STR_HOUSE_BUILD_SUPPLIED_CARGO :{BLACK}Supplies: {GOLD}{CARGO_LIST} STR_HOUSE_BUILD_ACCEPTED_CARGO :{BLACK}Accepts: {GOLD}{RAW_STRING} STR_HOUSE_BUILD_CARGO_FIRST :{STRING2} STR_HOUSE_BUILD_CARGO_SEPARATED :, {STRING2} STR_HOUSE_BUILD_CARGO_VALUE_JUST_NAME :{1:STRING} STR_HOUSE_BUILD_CARGO_VALUE_EIGHTS :({COMMA}/8 {STRING}) STR_BASIC_HOUSE_SET_NAME :Basic houses #Town select window (for SE only) STR_SELECT_TOWN_CAPTION :{WHITE}Select town STR_SELECT_TOWN_LIST_ITEM :{BLACK}{TOWN} STR_TREES_REMOVE_TREES_BUTTON :{BLACK}Remove all Trees STR_TREES_REMOVE_TREES_TOOLTIP :{BLACK}Remove all Trees over landscape STR_TERRAFORM_PUBLIC_ROADS :{BLACK}Build public roads STR_TERRAFORM_PUBLIC_ROADS_TOOLTIP :{BLACK}Build public roads between the towns on the map STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_ALL :All industries STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PROGSIGNALS :Railway track with programmable pre-signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRY2SIGNALS :Railway track with no-entry signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PROGSIGNALS :Railway track with block and programmable pre-signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRY2SIGNALS :Railway track with block and no-entry signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PROGSIGNALS :Railway track with pre- and programmable pre-signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRY2SIGNALS :Railway track with pre- and no-entry signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PROGSIGNALS :Railway track with exit- and programmable pre-signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRY2SIGNALS :Railway track with exit- and no-entry signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PROGSIGNALS :Railway track with combo- and programmable pre-signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRY2SIGNALS :Railway track with combo- and no-entry signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRY2SIGNALS :Railway track with path and no-entry signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_PROGSIGNALS :Railway track with path and programmable pre-signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRY_PROGSIGNALS :Railway track with one-way path and programmable pre-signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRY_NOENTRY2SIGNALS :Railway track with one-way path and no-entry signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PROG_NOENTRY2SIGNALS :Railway track with programmable pre- and no-entry signals STR_LAI_RAIL_DESCRIPTION_TRACK_SIGNAL_STYLE :{STRING}: ({STRING}) STR_LAI_RAIL_DESCRIPTION_TRACK_SIGNAL_STYLE2 :{STRING}: ({STRING} and {STRING}) STR_LAI_RAIL_DESCRIPTION_RESTRICTED_SIGNAL :{STRING3} (restricted) STR_LAI_TUNNEL_DESCRIPTION_RAILROAD_CHUNNEL :Railway tunnel (underwater) STR_LAI_TUNNEL_DESCRIPTION_RAILROAD_SIGNAL :Railway tunnel with signal simulation STR_LAI_TUNNEL_DESCRIPTION_RAILROAD_SIGNAL_CHUNNEL :Railway tunnel with signal simulation (underwater) STR_LAI_TUNNEL_DESCRIPTION_ROAD_CHUNNEL :Road tunnel (underwater) STR_LAI_BRIDGE_DESCRIPTION_RAILROAD_SIGNAL :Railway bridge with signal simulation STR_SAVELOAD_UNKNOWN_ID :{YELLOW}This file may be from a different game. STR_SAVELOAD_DIFFERENT_ID :{YELLOW}This file is from a different game. STR_SAVELOAD_OVERWRITE_TITLE_DIFFERENT_ID :{WHITE}Overwrite File (Different Game) STR_SAVELOAD_OVERWRITE_WARNING_DIFFERENT_ID :{YELLOW}Are you sure you want to overwrite the existing file?{}{}The file is from a different game. STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snow line height: STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the snow line height one up STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height one down STR_MAPGEN_RAINFOREST_LINE_HEIGHT :{BLACK}Rainforest line height: STR_MAPGEN_RAINFOREST_LINE_UP :{BLACK}Move the rainforest line height one up STR_MAPGEN_RAINFOREST_LINE_DOWN :{BLACK}Move the rainforest line height one down STR_MAPGEN_TOO_MANY_TILES_MESSAGE :{YELLOW}Too many tiles in map. Maximum number of tiles is {NUM}, you have selected {NUM} STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height STR_MAPGEN_RAINFOREST_LINE_QUERY_CAPT :{WHITE}Change rainforest line height STR_GENERATION_PUBLIC_ROADS_GENERATION :{BLACK}Public roads generation STR_NEWGRF_INSPECT_REFRESH :{BLACK}R STR_NEWGRF_INSPECT_REFRESH_TOOLTIP :{BLACK}Toggle whether to refresh the contents every frame STR_NEWGRF_INSPECT_LOG_CONSOLE :{BLACK}L STR_NEWGRF_INSPECT_LOG_CONSOLE_TOOLTIP :{BLACK}Log text content of this window to the console STR_NEWGRF_INSPECT_DUPLICATE :{BLACK}D STR_NEWGRF_INSPECT_DUPLICATE_TOOLTIP :{BLACK}Duplicate this window STR_NEWGRF_INSPECT_SPRITE_DUMP :{BLACK}S STR_NEWGRF_INSPECT_SPRITE_DUMP_TOOLTIP :{BLACK}Display current sprite chain STR_NEWGRF_INSPECT_SPRITE_DUMP_UNOPT :{BLACK}U STR_NEWGRF_INSPECT_SPRITE_DUMP_UNOPT_TOOLTIP :{BLACK}Display sprite groups without any optimisations applied.{}{}Requires reloading NewGRFs if not previously enabled (misc_debug 10). STR_NEWGRF_INSPECT_SPRITE_DUMP_GOTO :{BLACK}G STR_NEWGRF_INSPECT_SPRITE_DUMP_GOTO_TOOLTIP :{BLACK}Scroll to sprite number STR_NEWGRF_INSPECT_SPRITE_DUMP_PANEL_TOOLTIP :{BLACK}Click to highlight sprite group{}Shift+Click to collapse sprite group{}Ctrl+Click to highlight temporary storage register STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Road/tram type STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_SIGNALS :Signals STR_NEWGRF_ERROR_UNIMPLEMETED_MAPPED_FEATURE_ID :Unimplemented remapped feature ID: name: {2:RAW_STRING}, mapped to: {5:HEX} (sprite {3:NUM}) STR_NEWGRF_ERROR_UNIMPLEMETED_MAPPED_PROPERTY :Unimplemented remapped Action 0 property feature: {4:HEX}, name: {2:RAW_STRING}, mapped to: {5:HEX} (sprite {3:NUM}) STR_NEWGRF_ERROR_UNIMPLEMETED_MAPPED_ACTION5_TYPE :Unimplemented remapped Action 5 type: name: {2:RAW_STRING}, mapped to: {4:HEX} (sprite {3:NUM}) STR_NEWGRF_TOO_MANY_STRINGS :{WHITE}Not enough string IDs available for all NewGRFs. STR_NEWGRF_TOO_MANY_STRINGS_DETAIL :{WHITE}Some names and text fields may be displayed incorrectly. Try using fewer NewGRFs. STR_TOWN_VIEW_NOISE_IN_TOWN_NO_LIMIT :{BLACK}Noise limit in town: {ORANGE}{COMMA} ###length 6 STR_LOCAL_AUTHORITY_SETTING_OVERRIDE_ALLOW_ROADS :Allowed to build roads STR_LOCAL_AUTHORITY_SETTING_OVERRIDE_ALLOW_LEVEL_CROSSINGS :Allowed to build level crossings STR_LOCAL_AUTHORITY_SETTING_OVERRIDE_TUNNELS :Allowed to build tunnels STR_LOCAL_AUTHORITY_SETTING_OVERRIDE_MAX_ROAD_SLOPE :Limit building continuous inclined roads STR_LOCAL_AUTHORITY_SETTING_OVERRIDE_TOWN_GROWTH :Town growth speed STR_LOCAL_AUTHORITY_SETTING_OVERRIDE_BRIDGES :Allowed to build bridges STR_LOCAL_AUTHORITY_SETTING_OVERRIDE_DEFAULT :Default ({STRING1}) STR_LOCAL_AUTHORITY_SETTING_OVERRIDE_STR :{STRING}: {PUSH_COLOUR}{YELLOW}{STRING2}{POP_COLOUR} STR_LOCAL_AUTHORITY_SETTING_OVERRIDE_TEXT :{YELLOW}Override the following setting for this individual town:{}{STRING}{}{STRING} STR_LOCAL_AUTHORITY_SETTING_OVERRIDE_TOOLTIP :{BLACK}Change setting override STR_STATION_VIEW_DEPARTURES_BUTTON :{BLACK}Departures STR_STATION_VIEW_DEPARTURES_TOOLTIP :{BLACK}Show list of scheduled departures STR_STATION_VIEW_HISTORY_BUTTON :{BLACK}History STR_STATION_VIEW_HISTORY_TOOLTIP :{BLACK}Show waiting cargo history STR_DEPARTURES_CAPTION :{WHITE}{STATION} Live Travel Information STR_DEPARTURES_CAPTION_WAYPOINT :{WHITE}{WAYPOINT} Live Travel Information STR_DEPARTURES_PAX :{BLACK}{TINY_FONT}P STR_DEPARTURES_FREIGHT :{BLACK}{TINY_FONT}F STR_DEPARTURES_DEPARTURES :{BLACK}{TINY_FONT}D STR_DEPARTURES_ARRIVALS :{BLACK}{TINY_FONT}A STR_DEPARTURES_VIA_BUTTON :{BLACK}{TINY_FONT}via STR_DEPARTURES_PAX_TOOLTIP :{BLACK}Show passenger arrivals/departures STR_DEPARTURES_FREIGHT_TOOLTIP :{BLACK}Show freight arrivals/departures STR_DEPARTURES_DEPARTURES_TOOLTIP :{BLACK}Show timetabled departures STR_DEPARTURES_ARRIVALS_TOOLTIP :{BLACK}Show timetabled arrivals STR_DEPARTURES_VIA_TOOLTIP :{BLACK}Show timetabled vehicles that do not stop here STR_DEPARTURES_SHOW_TRAINS_TOOLTIP :{BLACK}Show upcoming trains on this station's timetable STR_DEPARTURES_SHOW_ROAD_VEHICLES_TOOLTIP :{BLACK}Show upcoming road vehicles on this station's timetable STR_DEPARTURES_SHOW_SHIPS_TOOLTIP :{BLACK}Show upcoming ships on this station's timetable STR_DEPARTURES_SHOW_AIRCRAFT_TOOLTIP :{BLACK}Show upcoming aircraft on this station's timetable STR_DEPARTURES_SHOW_TYPE_TOOLTIP_CTRL_SUFFIX :{BLACK}{STRING}. Ctrl+Click to show exclusively. STR_DEPARTURES_EMPTY :{ORANGE}No vehicles are currently timetabled for this station. STR_DEPARTURES_NONE_SELECTED :{ORANGE}No timetable information has been requested. STR_DEPARTURES_TIME :{ORANGE}{DATE_WALLCLOCK_TINY} STR_DEPARTURES_TIME_DEP :{ORANGE}{DATE_WALLCLOCK_TINY} {GREEN}{UP_ARROW} STR_DEPARTURES_TIME_ARR :{ORANGE}{DATE_WALLCLOCK_TINY} {RED}{DOWN_ARROW} STR_DEPARTURES_TIME_BOTH :{ORANGE}{1:DATE_WALLCLOCK_TINY} {RED}{DOWN_ARROW} {ORANGE}{0:DATE_WALLCLOCK_TINY} {GREEN}{UP_ARROW} STR_DEPARTURES_TERMINUS :{ORANGE}{STATION}{STRING} STR_DEPARTURES_TERMINUS_VIA_STATION :{ORANGE}{STATION}{STRING} via {STRING} STR_DEPARTURES_TERMINUS_VIA :{ORANGE}{STATION}{STRING} via STR_DEPARTURES_VIA :{ORANGE}via {STRING} STR_DEPARTURES_TOC :{ORANGE}{COMPANY} STR_DEPARTURES_GROUP :{ORANGE}{GROUP} STR_DEPARTURES_VEH :{ORANGE}{VEHICLE} STR_DEPARTURES_CALLING_AT :{ORANGE}Calling at: STR_DEPARTURES_CALLING_AT_FIRST_STATION :{STATION} STR_DEPARTURES_CALLING_AT_STATION :{RAW_STRING}, {STATION} STR_DEPARTURES_CALLING_AT_LAST_STATION :{RAW_STRING} and {STATION} STR_DEPARTURES_CALLING_AT_LIST :{ORANGE}{RAW_STRING}. STR_DEPARTURES_CALLING_AT_LIST_SMART_TERMINUS :{ORANGE}{RAW_STRING}. This service continues to {STATION}. STR_DEPARTURES_TINY :{TINY_FONT}{STRING2} STR_DEPARTURES_VIA_DESCRIPTOR :{STRING1}{STRING} STR_DEPARTURES_VIA_AND :{STRING} and {STRING} STR_DEPARTURES_TYPE_TRAIN :{ORANGE}{TRAIN} STR_DEPARTURES_TYPE_TRAIN_SILVER :{SILVER}{TRAIN} STR_DEPARTURES_TYPE_BUS :{ORANGE}{BUS} STR_DEPARTURES_TYPE_BUS_SILVER :{SILVER}{BUS} STR_DEPARTURES_TYPE_LORRY :{ORANGE}{LORRY} STR_DEPARTURES_TYPE_LORRY_SILVER :{SILVER}{LORRY} STR_DEPARTURES_TYPE_PLANE :{ORANGE}{PLANE} STR_DEPARTURES_TYPE_PLANE_SILVER :{SILVER}{PLANE} STR_DEPARTURES_TYPE_SHIP :{ORANGE}{SHIP} STR_DEPARTURES_TYPE_SHIP_SILVER :{SILVER}{SHIP} STR_DEPARTURES_STATION_NONE : STR_DEPARTURES_STATION_PORT :{ORANGE} {SHIP} STR_DEPARTURES_STATION_AIRPORT :{ORANGE} {PLANE} STR_DEPARTURES_STATION_PORTAIRPORT :{ORANGE} {SHIP} {PLANE} STR_DEPARTURES_ON_TIME :{GREEN}On time STR_DEPARTURES_ARRIVED :{GREEN}Arrived STR_DEPARTURES_DELAYED :{YELLOW}Delayed STR_DEPARTURES_EXPECTED :{YELLOW}Expt {DATE_WALLCLOCK_TINY} STR_DEPARTURES_CANCELLED :{RED}Cancelled STR_CONFIG_SETTING_DEPARTUREBOARDS :{ORANGE}Departure boards STR_CONFIG_MAX_DEPARTURES :Show at most {STRING2} departure board entries for each station STR_CONFIG_MAX_DEPARTURES_HELPTEXT :The maximum number of entries to show on a departure board STR_CONFIG_MAX_DEPARTURE_TIME :Show arrivals/departures at most {STRING2} days in advance STR_CONFIG_MAX_DEPARTURE_TIME_HELPTEXT :How far in advance to show arrivals and departures, in days STR_CONFIG_DEPARTURE_CALC_FREQUENCY :Calculate departure board entries every {STRING2} ticks STR_CONFIG_DEPARTURE_CALC_FREQUENCY_HELPTEXT :How frequently to refresh a list of arrivals/departures, in ticks STR_CONFIG_DEPARTURE_VEHICLE_NAME :Show vehicle name in entries: {STRING2} STR_CONFIG_DEPARTURE_VEHICLE_NAME_HELPTEXT :Whether to show vehicle names in their departure board entries STR_CONFIG_DEPARTURE_GROUP_NAME :Show group name in entries: {STRING2} STR_CONFIG_DEPARTURE_GROUP_NAME_HELPTEXT :Whether to show names of groups that a vehicle belongs to in its departure board entries STR_CONFIG_DEPARTURE_COMPANY_NAME :Show company name in entries: {STRING2} STR_CONFIG_DEPARTURE_COMPANY_NAME_HELPTEXT :Whether to show a company's name in its vehicles' departure board entries STR_CONFIG_DEPARTURE_VEHICLE_TYPE :Show vehicle type icon in entries: {STRING2} STR_CONFIG_DEPARTURE_VEHICLE_TYPE_HELPTEXT :Whether to show a vehicle's type as an icon in its departure board entries STR_CONFIG_DEPARTURE_VEHICLE_COLOR :Show vehicle type icon in silver: {STRING2} STR_CONFIG_DEPARTURE_VEHICLE_COLOR_HELPTEXT :Whether to show vehicle type icons in silver STR_CONFIG_DEPARTURE_LARGER_FONT :Use larger font for stations called at on departure boards: {STRING2} STR_CONFIG_DEPARTURE_LARGER_FONT_HELPTEXT :Whether to use a larger font for lists of stations called at STR_CONFIG_DEPARTURE_DESTINATION_TYPE :Show icons for destinations that are docks or airports: {STRING2} STR_CONFIG_DEPARTURE_DESTINATION_TYPE_HELPTEXT :Whether to show icons next to destinations that are docks or airports STR_CONFIG_DEPARTURE_SHOW_BOTH :Show arrival and departure times on the same line: {STRING2} STR_CONFIG_DEPARTURE_SHOW_BOTH_HELPTEXT :Whether arrival and departure times for a vehicle are combined into a single entry instead of being listed separately STR_CONFIG_DEPARTURE_ONLY_PASSENGERS :Only show entries for vehicles that can carry passengers: {STRING2} STR_CONFIG_DEPARTURE_ONLY_PASSENGERS_HELPTEXT :Whether to only show arrivals and departures of vehicles that can carry passengers STR_CONFIG_DEPARTURE_SMART_TERMINUS :Don't show termini that can be reached sooner on a later vehicle: {STRING2} STR_CONFIG_DEPARTURE_SMART_TERMINUS_HELPTEXT :Whether to show termini that can be reached sooner on another vehicle that departs later STR_CONFIG_DEPARTURE_CONDITIONALS :Handle conditional order jumps by: {STRING2} STR_CONFIG_DEPARTURE_CONDITIONALS_HELPTEXT :How conditional orders should be dealt with when calculating departure board entries STR_CONFIG_DEPARTURE_CONDITIONALS_1 :giving up STR_CONFIG_DEPARTURE_CONDITIONALS_2 :assuming they will be taken STR_CONFIG_DEPARTURE_CONDITIONALS_3 :assuming they will not be taken STR_CONFIG_DEPARTURE_SHOW_ALL_STOPS :Show all stations called at regardless of loading/unloading: {STRING2} STR_CONFIG_DEPARTURE_SHOW_ALL_STOPS_HELPTEXT :Whether stations that a vehicle only loads from will be shown in the calling at list STR_CONFIG_DEPARTURE_MERGE_IDENTICAL :Merge identical entries: {STRING2} STR_CONFIG_DEPARTURE_MERGE_IDENTICAL_HELPTEXT :Whether identical departure board entries should be merged into a single one STR_WAYPOINT_VIEW_HIDE_VIEWPORT_LABEL :{BLACK}Hide the name label for this waypoint STR_FINANCES_BORROW_TOOLTIP_EXTRA :{BLACK}{STRING}. Shift+Click to enter an amount to borrow STR_FINANCES_REPAY_TOOLTIP_EXTRA :{BLACK}{STRING}. Shift+Click to enter an amount to repay STR_FINANCES_BORROW_QUERY_CAPT :{WHITE}Enter the amount of money to borrow STR_FINANCES_REPAY_QUERY_CAPT :{WHITE}Enter the amount of money to repay STR_INDUSTRY_VIEW_TRANSPORTED_TOOLTIP :{BLACK}{STRING}{RAW_STRING} STR_INDUSTRY_VIEW_TRANSPORTED_TOOLTIP_EXTENSION :{}{BLACK}{CARGO_LONG} ({COMMA}%) # Town tooltip STR_TOWN_NAME_TOOLTIP :{BLACK}{TOWN} STR_VEHICLE_LIST_AGE :{STRING2}, Age: {COMMA} year{P "" s} ({COMMA}) STR_VEHICLE_LIST_AGE_RED :{STRING2}, Age: {RED}{COMMA} {BLACK}year{P "" s} ({COMMA}) STR_VEHICLE_LIST_CARGO_LIST :{STRING2}, Cargoes: {CARGO_LIST} STR_VEHICLE_LIST_RELIABILITY :{STRING2}, Reliability: {COMMA}% STR_VEHICLE_LIST_RELIABILITY_RED :{STRING2}, Reliability: {RED}{COMMA}% STR_VEHICLE_LIST_MAX_SPEED :{STRING2}, Max. speed: {VELOCITY} STR_VEHICLE_LIST_ENGINE_BUILT :{STRING2}, Model: {ENGINE}, Built: {NUM} STR_VEHICLE_LIST_VALUE :{STRING2}, Value: {CURRENCY_LONG} STR_VEHICLE_LIST_LENGTH :{STRING2}, Length: {DECIMAL} tile{P "" s} STR_VEHICLE_LIST_TIME_TO_LIVE :{STRING2}, Lifetime: {COMMA} year{P "" s} remaining STR_VEHICLE_LIST_TIME_TO_LIVE_RED :{STRING2}, Lifetime: {RED}{COMMA} {BLACK}year{P "" s} remaining STR_VEHICLE_LIST_TIME_TO_LIVE_OVERDUE :{STRING2}, Lifetime: {RED}{COMMA} {BLACK}year{P "" s} overdue STR_VEHICLE_LIST_TIMETABLE_DELAY_LATE :{STRING2}, Timetable status: {RED}{STRING3} late STR_VEHICLE_LIST_TIMETABLE_DELAY_EARLY :{STRING2}, Timetable status: {STRING3} early STR_VEHICLE_LIST_TIMETABLE_DELAY_ON_TIME :{STRING2}, Timetable status: On time STR_VEHICLE_LIST_ORDER_OCCUPANCY_AVERAGE :{STRING2}, Average order occupancy: {COMMA}% STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR_LIFETIME :{STRING2} (lifetime: {CURRENCY_LONG}) STR_VEHICLE_LIST_CANCEL_DEPOT_SERVICE :Cancel Servicing/Send to STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT_SELL :Send to Depot and sell STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT_SELL :Send to Depot and sell STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT_SELL :Send to Depot and sell STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR_SELL :Send to Hangar and sell STR_VEHICLE_LIST_CHANGE_ORDER_STATION :Move order to another station STR_VEHICLE_LIST_CHANGE_ORDER_WAYPOINT :Move order to another waypoint STR_VEHICLE_LIST_CHANGE_ORDER_TRAIN_DEPOT :Move order to another depot STR_VEHICLE_LIST_CHANGE_ORDER_ROAD_VEHICLE_DEPOT :Move order to another depot STR_VEHICLE_LIST_CHANGE_ORDER_SHIP_DEPOT :Move order to another depot STR_VEHICLE_LIST_CHANGE_ORDER_AIRCRAFT_HANGAR :Move order to another hangar STR_VEHICLE_LIST_CREATE_GROUP :Create group from list STR_GROUP_EXPAND_ALL :{BLACK}Expand all STR_GROUP_COLLAPSE_ALL :{BLACK}Collapse all STR_BUY_VEHICLE_TRAIN_LOCOMOTIVES :Locomotives and Power Cars STR_BUY_VEHICLE_TRAIN_WAGONS :Wagons STR_PURCHASE_INFO_DESIGNED :{BLACK}Designed: {GOLD}{NUM} STR_BUY_REFIT_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Refit after buy STR_BUY_REFIT_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Automatically refit the highlighted vehicle after buying to selected cargo type STR_BUY_VEHICLE_TRAIN_BUY_LOCOMOTIVE_BUTTON :{BLACK}Buy Locomotive STR_BUY_VEHICLE_TRAIN_BUY_WAGON_BUTTON :{BLACK}Buy Wagon STR_BUY_VEHICLE_TRAIN_BUY_REFIT_LOCOMOTIVE_BUTTON :{BLACK}Buy and Refit Locomotive STR_BUY_VEHICLE_TRAIN_BUY_REFIT_WAGON_BUTTON :{BLACK}Buy and Refit Wagon STR_BUY_VEHICLE_TRAIN_BUY_LOCOMOTIVE_TOOLTIP :{BLACK}Buy the highlighted locomotive or power car. Shift+Click shows estimated cost without purchase STR_BUY_VEHICLE_TRAIN_BUY_WAGON_TOOLTIP :{BLACK}Buy the highlighted wagon. Shift+Click shows estimated cost without purchase STR_BUY_VEHICLE_TRAIN_BUY_REFIT_LOCOMOTIVE_TOOLTIP :{BLACK}Buy and refit the highlighted locomotive or power car. Shift+Click shows estimated cost without purchase STR_BUY_VEHICLE_TRAIN_BUY_REFIT_WAGON_TOOLTIP :{BLACK}Buy and refit the highlighted wagon. Shift+Click shows estimated cost without purchase STR_BUY_VEHICLE_TRAIN_RENAME_LOCOMOTIVE_BUTTON :{BLACK}Rename Locomotive STR_BUY_VEHICLE_TRAIN_RENAME_WAGON_BUTTON :{BLACK}Rename Wagon STR_BUY_VEHICLE_TRAIN_RENAME_LOCOMOTIVE_TOOLTIP :{BLACK}Rename locomotive or power car STR_BUY_VEHICLE_TRAIN_RENAME_WAGON_TOOLTIP :{BLACK}Rename wagon STR_QUERY_RENAME_TRAIN_TYPE_LOCOMOTIVE_CAPTION :{WHITE}Rename locomotive type STR_QUERY_RENAME_TRAIN_TYPE_WAGON_CAPTION :{WHITE}Rename wagon type STR_VEHICLE_VIEW_SEND_TO_DEPOT_TOOLTIP_SHIFT :{STRING}. Shift+Click to select which STR_VEHICLE_VIEW_SEND_TO_DEPOT_MENU :{BLACK}Cancel send vehicle to depot/hangar. Ctrl+Click for menu. Shift+Click to select depot/hangar STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP_EXTRA :{STRING}{BLACK}{}Shift+Click to toggle showing route overlay even when window is not focused STR_VEHICLE_STATUS_LOADING_UNLOADING_ADVANCE :{STRING}, {VELOCITY} STR_VEHICLE_STATUS_BROKEN_DOWN_VEL :{RED}Broken down - {STRING2}, {LTBLUE} {VELOCITY} STR_VEHICLE_STATUS_BROKEN_DOWN_VEL_SHORT :{RED}Broken down - {STRING2} STR_VEHICLE_STATUS_TRAIN_STUCK_WAIT_RESTRICTION :{ORANGE}Waiting due to routing restriction STR_VEHICLE_STATUS_TRAIN_WAITING_TIMETABLE :{ORANGE}Waiting due to timetable STR_VEHICLE_STATUS_TRAIN_REVERSING :{ORANGE}Reversing, {VELOCITY} STR_VEHICLE_STATUS_TRAIN_MOVING_DEPOT :{ORANGE}Moving in depot STR_BREAKDOWN_TYPE_CRITICAL :Mechanical failure STR_BREAKDOWN_TYPE_EM_STOP :Emergency stop STR_BREAKDOWN_TYPE_LOW_SPEED :Limited to {VELOCITY} STR_BREAKDOWN_TYPE_LOW_POWER :{COMMA}% Power STR_BREAKDOWN_TYPE_HIT_RV :Collided with road vehicle STR_BREAKDOWN_TYPE_BRAKES_OVERHEATED :Brakes overheated STR_BREAKDOWN_TYPE_DEPOT :Heading to {STATION} Hangar for repairs STR_BREAKDOWN_TYPE_LANDING :Heading to {STATION} for emergency landing STR_ERROR_TRAIN_TOO_HEAVY :{WHITE}{VEHICLE} is too heavy STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SELL_VEL :{CREAM}Heading for {PUSH_COLOUR}{RED}sale{POP_COLOUR} at {DEPOT}, {VELOCITY} STR_VEHICLE_LOAD_THROUGH_ABORTED_INSUFFICIENT_TRACK :{WHITE}{VEHICLE}: through load aborted due to insufficient track at {STATION} STR_VEHICLE_LOAD_THROUGH_ABORTED_DEPOT :{WHITE}{VEHICLE}: through load aborted due to depot at {STATION} STR_RUNNING :{LTBLUE}Running STR_NEED_REPAIR :{ORANGE}Vehicle needs repair - max speed reduced to {VELOCITY} STR_CURRENT_STATUS :{BLACK}Current status: {STRING3} STR_VEHICLE_INFO_TRAIN_LENGTH :{BLACK}Train length {LTBLUE}{DECIMAL} tile{P "" s} {STRING4} STR_VEHICLE_INFO_WEIGHT_RATIOS :{STRING1} {STRING1} STR_VEHICLE_INFO_POWER_WEIGHT_RATIO :{BLACK}Power / weight: {LTBLUE}{POWER_WEIGHT_RATIO} STR_VEHICLE_INFO_TE_WEIGHT_RATIO :{BLACK}Max. T.E / weight: {LTBLUE}{FORCE_WEIGHT_RATIO} STR_VEHICLE_INFO_FULL_WEIGHT_WITH_RATIOS :{BLACK}Full weight: {LTBLUE}{WEIGHT_SHORT} {STRING4} STR_VEHICLE_INFO_MAX_SPEED_LOADED :{BLACK}Max. speed (full): {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_LIFETIME :{STRING2} (lifetime: {CURRENCY_LONG}) STR_VEHICLE_INFO_GROUP :{BLACK}Group: {LTBLUE}{GROUP} STR_VEHICLE_AUTO_GROUP_ROUTE :{TOWN} to {TOWN}{STRING1} STR_VEHICLE_AUTO_GROUP_LOCAL_ROUTE :{TOWN} Local{STRING1} STR_VEHICLE_AUTO_GROUP_CARGO_LIST : ({CARGO_LIST}) STR_VEHICLE_INFO_SPEED_RESTRICTION :{BLACK}Speed restriction: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_SPEED_ADAPTATION_EXEMPT :{BLACK}Exempt from speed adaptation STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE_AND_SPEED :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY_LONG} {BLACK}Max. speed: {LTBLUE}{VELOCITY} STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE_AND_SPEED :{LTBLUE}{ENGINE}{BLACK} Value: {LTBLUE}{CURRENCY_LONG} {BLACK}Max. speed: {LTBLUE}{VELOCITY} STR_VEHICLE_DETAILS_TRAIN_TOTAL_WEIGHT :{BLACK}Total weight: {LTBLUE}{WEIGHT_SHORT} {BLACK}(empty) - {LTBLUE}{WEIGHT_SHORT} {BLACK}(loaded) STR_VEHICLE_DETAILS_TRAIN_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY} {BLACK}(empty) - {LTBLUE}{VELOCITY} {BLACK}(loaded) STR_ORDERS_TOGGLE_MANAGEMENT_BUTTON_TOOLTIP :{BLACK}Toggle showing order management button STR_ORDER_DROP_CARGO_TYPE_LOAD :Load by cargo type STR_ORDER_DROP_CARGO_TYPE_UNLOAD :Unload by cargo type STR_ORDER_REVERSE :{BLACK}Reverse STR_ORDER_REVERSE_TOOLTIP :{BLACK}Change the reversing behaviour of the highlighted order. STR_ORDER_DROP_SELL_DEPOT :Sell vehicle STR_ORDER_CONDITIONAL_VEHICLE_IN_SLOT :Vehicle in slot STR_ORDER_CONDITIONAL_REQUIRES_SERVICE_ORDER :Requires service {STRING} STR_ORDER_CONDITIONAL_CARGO_WAITING_ORDER :Next station {STRING} {STRING} waiting STR_ORDER_CONDITIONAL_ACCEPTANCE :Next station {STRING} {STRING} STR_CONDITIONAL_FREE_PLATFORMS :Jump to order {COMMA} when Next station {STRING} {COMMA} free platform{P "" s} STR_CONDITIONAL_PERCENT :Jump to order {COMMA} {COMMA} percent of times STR_ORDER_CONDITIONAL_NEXT_STATION :Next station STR_ORDER_CONDITIONAL_CARGO_TOOLTIP :{BLACK}The cargo to compare the station data against STR_ORDER_CONDITIONAL_SLOT_TOOLTIP :{BLACK}The train slot to check the occupancy of STR_ORDER_CONDITIONAL_COUNTER_TOOLTIP :{BLACK}The counter to check the value of STR_ORDER_CONDITIONAL_TIME_DATE_TOOLTIP :{BLACK}The current time/date field to check the value of STR_ORDER_CONDITIONAL_TIMETABLE_TOOLTIP :{BLACK}The timetable field to check the value of STR_ORDER_CONDITIONAL_SCHED_SELECT_TOOLTIP :{BLACK}The dispatch schedule to use STR_ORDER_CONDITIONAL_SCHED_TEST_TOOLTIP :{BLACK}The dispatch schedule condition to test STR_ORDER_CONDITIONAL_VIA :{BLACK}Via STR_ORDER_CONDITIONAL_VIA_TOOLTIP :{BLACK}The via station to check the waiting cargo amount for STR_ORDER_CONDITIONAL_COMPARATOR_ACCEPTS :accepts STR_ORDER_CONDITIONAL_COMPARATOR_DOES_NOT_ACCEPT :does not accept STR_ORDER_CONDITIONAL_COMPARATOR_HAS :has STR_ORDER_CONDITIONAL_COMPARATOR_HAS_NO :does not have STR_ORDER_CONDITIONAL_COMPARATOR_HAS_LESS_THAN :has less than STR_ORDER_CONDITIONAL_COMPARATOR_HAS_LESS_EQUALS :has less than or exactly STR_ORDER_CONDITIONAL_COMPARATOR_HAS_MORE_THAN :has more than STR_ORDER_CONDITIONAL_COMPARATOR_HAS_MORE_EQUALS :has more than or exactly STR_ORDER_CONDITIONAL_COMPARATOR_FULLY_OCCUPIED :is fully occupied STR_ORDER_CONDITIONAL_COMPARATOR_NOT_YET_FULLY_OCCUPIED :is not fully occupied STR_ORDER_CONDITIONAL_COMPARATOR_TRAIN_IN_SLOT :train is in STR_ORDER_CONDITIONAL_COMPARATOR_TRAIN_NOT_IN_SLOT :train is not in STR_ORDER_CONDITIONAL_COMPARATOR_TRAIN_IN_ACQUIRE_SLOT :train is in/acquire STR_ORDER_CONDITIONAL_COMPARATOR_TRAIN_NOT_IN_ACQUIRE_SLOT :train is not in/can't acquire STR_ORDER_CONDITIONAL_COMPARATOR_VEHICLE_IN_SLOT :vehicle is in STR_ORDER_CONDITIONAL_COMPARATOR_VEHICLE_NOT_IN_SLOT :vehicle is not in STR_ORDER_CONDITIONAL_COMPARATOR_VEHICLE_IN_ACQUIRE_SLOT :vehicle is in/acquire STR_ORDER_CONDITIONAL_COMPARATOR_VEHICLE_NOT_IN_ACQUIRE_SLOT :vehicle is not in/can't acquire STR_ORDER_CONDITIONAL_COMPARATOR_DISPATCH_SLOT_IS_FIRST :is first slot STR_ORDER_CONDITIONAL_COMPARATOR_DISPATCH_SLOT_IS_NOT_FIRST :is not first slot STR_ORDER_CONDITIONAL_COMPARATOR_DISPATCH_SLOT_IS_LAST :is last slot STR_ORDER_CONDITIONAL_COMPARATOR_DISPATCH_SLOT_IS_NOT_LAST :is not last slot STR_ORDERS_MANAGE_LIST :{BLACK}Manage List STR_ORDERS_MANAGE_LIST_TOOLTIP :{BLACK}Manage this order list STR_ORDERS_MANAGE_ORDER :{BLACK}Manage Order STR_ORDERS_MANAGE_ORDER_TOOLTIP :{BLACK}Manage this order STR_ORDER_REVERSE_ORDER_LIST :Reverse order list STR_ORDER_APPEND_REVERSED_ORDER_LIST :Append reversed order list STR_ORDER_DUPLICATE_ORDER :Duplicate order STR_ORDER_CHANGE_JUMP_TARGET :Change jump target STR_ORDER_RELEASE_SLOT_BUTTON :Release slot STR_ORDER_CHANGE_COUNTER_BUTTON :Change counter STR_ORDER_RELEASE_SLOT_TOOLTIP :{BLACK}The train slot to release STR_ORDER_CHANGE_COUNTER_TOOLTIP :{BLACK}The counter to change STR_ORDER_LABEL_TEXT :Label: {RAW_STRING} STR_ORDER_LABEL_TEXT_CAPTION :{WHITE}Label STR_ORDER_LABEL_TEXT_BUTTON :Label STR_ORDER_LABEL_TEXT_BUTTON_TOOLTIP :{BLACK}Change label text STR_ORDER_LABEL_DEPARTURES_VIA_BUTTON :Departure board via STR_ORDER_LABEL_DEPARTURES_VIA :Departure board: {STRING}: {STRING1} STR_ORDER_LABEL_DEPARTURES_SHOW_AS_VIA :Show as via STR_ORDER_LABEL_DEPARTURES_REMOVE_VIA :Remove via for prior terminus STR_ORDER_LABEL_DEPARTURES_REMOVE_VIA_SHORT :Remove via STR_ORDER_LABEL_DEPARTURES_VIA_TYPE_TOOLTIP :{BLACK}Show as via: Show this station/waypoint as the via station in the departure board for departures from stations before this order to terminuses after this order.{}Use two in a row for a double via.{}{}Remove via for prior terminus: Do not show this station as a via station, when showing a calling point before this order as the terminus. STR_ORDERS_OCCUPANCY_BUTTON :{BLACK}{STRING2}% STR_ORDERS_OCCUPANCY_BUTTON_TOOLTIP :{BLACK}Show occupancy running averages{}The percentage shown is the overall average of the order occupancies STR_ORDERS_OCCUPANCY_LIST_TOOLTIP :{BLACK}Order occupancy - this shows running averages of recent occupancy levels when leaving a station, for all vehicles sharing these orders STR_ORDERS_OCCUPANCY_PERCENT :{NUM}% STR_ORDERS_NEW_GROUP_TOOLTIP :{BLACK}Create group from single vehicle STR_ORDER_GO_TO_WAYPOINT_REVERSE :Go via and reverse at {WAYPOINT} STR_ORDER_GO_NON_STOP_TO_WAYPOINT_REVERSE :Go non-stop via and reverse at {WAYPOINT} STR_ORDER_SELL_ORDER :(Sell vehicle) STR_ORDER_CARGO_TYPE_LOAD :(Load by cargo type) STR_ORDER_UNLOAD_CARGO_TYPE_LOAD :(Unload and load by cargo type) STR_ORDER_TRANSFER_CARGO_TYPE_LOAD :(Transfer and load by cargo type) STR_ORDER_NO_UNLOAD_CARGO_TYPE_LOAD :(No unloading and load by cargo type) STR_ORDER_CARGO_TYPE_UNLOAD :(Unload by cargo type) STR_ORDER_CARGO_TYPE_UNLOAD_FULL_LOAD :(Unload by cargo type and wait for full load) STR_ORDER_CARGO_TYPE_UNLOAD_FULL_LOAD_ANY :(Unload by cargo type and wait for any full load) STR_ORDER_CARGO_TYPE_UNLOAD_NO_LOAD :(Unload by cargo type and leave empty) STR_ORDER_CARGO_TYPE_UNLOAD_CARGO_TYPE_LOAD :(Unload by cargo type and load by cargo type) STR_ORDER_CARGO_TYPE_LOAD_REFIT :(Load by cargo type with refit to {STRING}) STR_ORDER_UNLOAD_CARGO_TYPE_LOAD_REFIT :(Unload and load by cargo type with refit to {STRING}) STR_ORDER_TRANSFER_CARGO_TYPE_LOAD_REFIT :(Transfer and load by cargo type with refit to {STRING}) STR_ORDER_NO_UNLOAD_CARGO_TYPE_LOAD_REFIT :(No unloading and load by cargo type with refit to {STRING}) STR_ORDER_CARGO_TYPE_UNLOAD_REFIT :(Unload by cargo type and take cargo with refit to {STRING}) STR_ORDER_CARGO_TYPE_UNLOAD_FULL_LOAD_REFIT :(Unload by cargo type and wait for full load with refit to {STRING}) STR_ORDER_CARGO_TYPE_UNLOAD_FULL_LOAD_ANY_REFIT :(Unload by cargo type and wait for any full load with refit to {STRING}) STR_ORDER_CARGO_TYPE_UNLOAD_CARGO_TYPE_LOAD_REFIT :(Unload by cargo type and load by cargo type with refit to {STRING}) STR_ORDER_RV_DIR_NE :[north-east direction] STR_ORDER_RV_DIR_SE :[south-east direction] STR_ORDER_RV_DIR_SW :[south-west direction] STR_ORDER_RV_DIR_NW :[north-west direction] STR_ORDER_CONDITIONAL_CARGO_ACCEPTANCE :Jump to order {COMMA} when Next station {STRING} {STRING} STR_ORDER_CONDITIONAL_CARGO_WAITING_DISPLAY :Jump to order {COMMA} when Next station {STRING} {STRING} STR_ORDER_CONDITIONAL_SLOT :Jump to order {COMMA} when {TRSLOT} {STRING} STR_ORDER_CONDITIONAL_INVALID_SLOT :Jump to order {COMMA} when {PUSH_COLOUR}{RED}{STRING} {POP_COLOUR}{STRING} STR_ORDER_CONDITIONAL_IN_SLOT :Jump to order {COMMA} when {STRING} slot: {TRSLOT} STR_ORDER_CONDITIONAL_IN_INVALID_SLOT :Jump to order {COMMA} when {STRING} {PUSH_COLOUR}{RED}{STRING} {POP_COLOUR} STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE_DISPLAY :Jump to order {COMMA} when Load percentage of {STRING} {STRING} {COMMA} STR_ORDER_CONDITIONAL_CARGO_WAITING_AMOUNT_DISPLAY :Jump to order {COMMA} when {STRING} at next station {STRING} {CARGO_SHORT} STR_ORDER_CONDITIONAL_CARGO_WAITING_AMOUNT_VIA_DISPLAY :Jump to order {COMMA} when {STRING} at next station via {STATION} {STRING} {CARGO_SHORT} STR_ORDER_CONDITIONAL_COUNTER :Jump to order {COMMA} when value of {TRCOUNTER} {STRING} {COMMA} STR_ORDER_CONDITIONAL_INVALID_COUNTER :Jump to order {COMMA} when value of {PUSH_COLOUR}{RED}{STRING}{POP_COLOUR} {STRING} {COMMA} STR_ORDER_CONDITIONAL_TIME_HHMM :Jump to order {COMMA} when {STRING} {STRING} {TIME_HHMM} STR_ORDER_CONDITIONAL_TIMETABLE :Jump to order {COMMA} when {STRING} {STRING} {TT_TICKS} STR_ORDER_CONDITIONAL_DISPATCH_SLOT_DISPLAY :Jump to order {COMMA} when {STRING} {STRING} {STRING} STR_ORDER_RELEASE_SLOT :Release slot: {STRING1} STR_TIMETABLE_MINUTES :{COMMA}{NBSP}minute{P "" s} STR_TIMETABLE_HOURS :{COMMA}{NBSP}hour{P "" s} STR_TIMETABLE_HOURS_MINUTES :{COMMA}{NBSP}hour{P "" s} and {COMMA}{NBSP}minute{P "" s} STR_TIMETABLE_LEFTOVER_TICKS :{STRING1} + {COMMA} tick{P "" s} STR_TIMETABLE_MINUTES_LONG :{COMMA}{NBSP}minute{P "" s} ({STRING2}){STRING3} STR_TIMETABLE_AUTOMATE :{BLACK}Automate STR_TIMETABLE_AUTOMATE_TOOLTIP :{BLACK}Manage the timetables automatically by updating the values for each journey STR_TIMETABLE_AUTO_SEPARATION :{BLACK}Auto Separation STR_TIMETABLE_AUTO_SEPARATION_TOOLTIP :{BLACK}Automatically adjust timetable start times to ensure vehicle separation STR_TIMETABLE_SCHEDULED_DISPATCH :{BLACK}Scheduled Dispatch STR_TIMETABLE_SCHEDULED_DISPATCH_TOOLTIP :{BLACK}Open scheduled dispatch windows for automatic setting of timetable start time STR_TIMETABLE_SCHEDULED_DISPATCH_ORDER :{PUSH_COLOUR}{YELLOW}[{STRING1}scheduled dispatch]{POP_COLOUR} STR_TIMETABLE_SCHEDULED_DISPATCH_ORDER_NO_WAIT_TIME :{PUSH_COLOUR}{RED}[{STRING1}scheduled dispatch - no wait time timetabled]{POP_COLOUR} STR_TIMETABLE_SCHEDULED_DISPATCH_ORDER_SCHEDULE_INDEX :{NUM}{NBSP}-{NBSP} STR_TIMETABLE_SCHEDULED_DISPATCH_ORDER_NAMED_SCHEDULE :{RAW_STRING}{NBSP}-{NBSP} STR_TIMETABLE_LOCK_ORDER_TIME_TOOLTIP :{BLACK}Lock/unlock the amount of time for the highlighted order (Ctrl+Click set lock state for all orders).{}When locked the time will not be changed by timetable autofill or automate. STR_TIMETABLE_LEAVE_EARLY_ORDER :[leave early] STR_TIMETABLE_LEAVE_EARLY_ORDER_FULL_ANY :[leave early if any cargo full] STR_TIMETABLE_LEAVE_EARLY_ORDER_FULL_ALL :[leave early if all cargoes full] STR_TIMETABLE_LEAVE_NORMAL :Leave as timetabled STR_TIMETABLE_LEAVE_EARLY :Leave early STR_TIMETABLE_LEAVE_EARLY_FULL_ANY :Leave early if any full STR_TIMETABLE_LEAVE_EARLY_FULL_ALL :Leave early if all full STR_TIMETABLE_EXTRA_DROP_DOWN :{BLACK}Extra STR_TIMETABLE_EXTRA_DROP_DOWN_TOOLTIP :{BLACK}Extra Options{}{}Leave as timetabled: Vehicles wait until their timetabled departure time before leaving (default).{}Leave Early: Vehicles leave as soon as loading/unloading is done, possibly before the timetabled departure time.{}Leave Early if Any Full: As above, if any cargo is fully loaded.{}Leave Early if All Full: As above, if all cargoes are fully loaded. STR_TIMETABLE_ASSIGN_SCHEDULE_DROP_DOWN :{BLACK}Assign Schedule STR_TIMETABLE_ASSIGN_SCHEDULE_DROP_DOWN_TOOLTIP :{BLACK}Assign or unassign a scheduled dispatch schedule to the selected order STR_TIMETABLE_ASSIGN_SCHEDULE_NONE :No Schedule STR_TIMETABLE_ASSIGN_SCHEDULE_ID :Schedule {NUM} STR_TIMETABLE_AUTOSEP_TIMETABLE_INCOMPLETE :{BLACK}This timetable is not being auto separated because it is incomplete STR_TIMETABLE_AUTOSEP_OK :{BLACK}This timetable is being auto separated STR_TIMETABLE_AUTOSEP_SINGLE_VEH :{BLACK}This timetable is not being auto separated because there is only 1 vehicle STR_TIMETABLE_WARNING_AUTOSEP_CONDITIONAL :{BLACK}Cannot auto separate timetable: conditional order(s) present STR_TIMETABLE_WARNING_AUTOSEP_MISSING_TIMINGS :{BLACK}Cannot auto separate timetable: wait or travel time(s) missing STR_TIMETABLE_WARNING_FULL_LOAD :{BLACK}Timetabling full-load orders is not recommended STR_TIMETABLE_WARNING_AUTOFILL_CONDITIONAL :{BLACK}Autofill will only update taken branch of conditional orders STR_TIMETABLE_NON_TIMETABLED_BRANCH :{BLACK}Not all conditional order branch-taken travel times are timetabled STR_TIMETABLE_WARNING_NO_SCHEDULED_DISPATCH_ORDER_ASSIGNED :{BLACK}The dispatch schedule is not assigned to an order STR_TIMETABLE_WARNING_SCHEDULED_DISPATCH_ORDER_NO_WAIT_TIME :{BLACK}The scheduled dispatch order should have a timetabled wait time STR_TIMETABLE_WARNING_SCHEDULE_ID :{BLACK}Schedule {NUM}: {STRING} STR_TIMETABLE_FILL_TIMETABLE_SUGGESTION :{BLACK}Enable 'Automate' to automatically fill in and update the wait and travel times. STR_TIMETABLE_FILL_TIMETABLE_SUGGESTION_2 :{BLACK}(Alternatively, enable 'Autofill' or manually fill in all the timetable fields). STR_TIMETABLE_WARNINGS_OMITTED :{BLACK}{NUM} further warnings omitted... STR_DATE_MINUTES_MINUTE_TOOLTIP :{BLACK}Select minute STR_DATE_MINUTES_HOUR_TOOLTIP :{BLACK}Select hour STR_TIME_CAPTION :{WHITE}Set time # Cargo type orders Window STR_CARGO_TYPE_ORDERS_LOAD_CAPTION :{WHITE}{VEHICLE} ({NUM}: Load at {STATION}) STR_CARGO_TYPE_ORDERS_UNLOAD_CAPTION :{WHITE}{VEHICLE} ({NUM}: Unload at {STATION}) STR_CARGO_TYPE_ORDERS_LOAD_TITLE :{GOLD}Select load order per cargo type: STR_CARGO_TYPE_ORDERS_UNLOAD_TITLE :{GOLD}Select unload order per cargo type: STR_CARGO_TYPE_ORDERS_CLOSE_BUTTON :{BLACK}Close STR_CARGO_TYPE_ORDERS_DROP_FULL_LOAD :Full load STR_CARGO_TYPE_LOAD_ORDERS_DROP_TOOLTIP :{BLACK}Change the loading behaviour for this cargo type STR_CARGO_TYPE_UNLOAD_ORDERS_DROP_TOOLTIP :{BLACK}Change the unloading behaviour for this cargo type STR_CARGO_TYPE_ORDERS_SET_TO_ALL_LABEL :{BLACK}Set all to: STR_CARGO_TYPE_ORDERS_SET_TO_ALL_TOOLTIP :{BLACK}Set all cargo type orders to the one selected by the dropdown ##default-translation STR_SCREENSHOT_WORLD_SCREENSHOT STR_SCREENSHOT_WORLD_SCREENSHOT_DEFAULT_ZOOM :{BLACK}Whole map default zoom screenshot STR_SCREENSHOT_WORLD_SCREENSHOT_CURRENT_ZOOM :{BLACK}Whole map current zoom screenshot STR_SCREENSHOT_TOPOGRAPHY_SCREENSHOT :{BLACK}Topography screenshot STR_SCREENSHOT_INDUSTRY_SCREENSHOT :{BLACK}Industries screenshot # Plans window STR_PLANS_CAPTION :{WHITE}Plans STR_PLANS_NEW_PLAN :{BLACK}New STR_PLANS_NEW_PLAN_TOOLTIP :{BLACK}Create a new plan STR_PLANS_ADD_LINES :{BLACK}Add lines STR_PLANS_ADDING_LINES :{BLACK}Adding... STR_PLANS_HIDE_ALL :{BLACK}Hide all STR_PLANS_HIDE_ALL_TOOLTIP :{BLACK}Set the visibility of all the plans and all their lines to false STR_PLANS_SHOW_ALL :{BLACK}Show all STR_PLANS_SHOW_ALL_TOOLTIP :{BLACK}Set the visibility of all the plans and all their lines to true STR_PLANS_VISIBILITY_PRIVATE :{BLACK}Make private STR_PLANS_VISIBILITY_PUBLIC :{BLACK}Make public STR_PLANS_VISIBILITY_TOOLTIP :{BLACK}Toggle the visibility of a plan. A public plan will be displayed in the plan window of the other companies but only its owner can add lines to it. STR_PLANS_COLOUR :{BLACK}Colour STR_PLANS_COLOUR_TOOLTIP :{BLACK}Set the colour of a plan. STR_PLANS_DELETE :{BLACK}Delete STR_PLANS_DELETE_TOOLTIP :{BLACK}Delete the selected item in the list STR_PLANS_LIST_ITEM_PLAN_PRIVATE :[Private]: {STRING3} STR_PLANS_LIST_ITEM_PLAN :Plan #{NUM}: {NUM} line{P "" s} ({DATE_SHORT}) STR_PLANS_LIST_ITEM_NAMED_PLAN :{RAW_STRING}: {NUM} line{P "" s} ({DATE_SHORT}) STR_PLANS_LIST_ITEM_LINE : -- Line #{NUM}: {NUM} segment{P "" s} STR_PLANS_LIST_TOOLTIP :{BLACK}Double click any item in the list to (un)fold the related plan.{}Ctrl+Click to scroll to. STR_PLANS_QUERY_RENAME_PLAN :{WHITE}Rename plan STR_WARNING_LOADGAME_REMOVED_UNCORRECTABLE_VEHICLES :{WHITE}Removed {NUM} vehicles found to be uncorrectably invalid during load STR_GAME_SAVELOAD_FROM_VERSION : from version {PUSH_COLOUR}{ORANGE}{RAW_STRING}{POP_COLOUR}{} STR_GAME_SAVELOAD_ERROR_TOO_NEW_FEATURE_VERSION :Savegame{0:STRING1} has version {PUSH_COLOUR}{ORANGE}{2:NUM}{POP_COLOUR} of feature '{PUSH_COLOUR}{ORANGE}{1:RAW_STRING}{POP_COLOUR}', but the maximum supported version is {PUSH_COLOUR}{ORANGE}{3:NUM}{POP_COLOUR} STR_GAME_SAVELOAD_ERROR_UNKNOWN_FEATURE :Savegame{0:STRING1} has an unknown feature '{PUSH_COLOUR}{ORANGE}{1:RAW_STRING}{POP_COLOUR}' (version: {PUSH_COLOUR}{ORANGE}{2:NUM}{POP_COLOUR}), which is not supported STR_GAME_SAVELOAD_ERROR_HUGE_AIRPORTS_PRESENT :Savegame uses huge airports STR_GAME_SAVELOAD_ERROR_HELI_OILRIG_BUG :Savegame has a helicopter on approach to a buggy oil rig # Clear area query STR_QUERY_CLEAR_AREA_CAPTION :{WHITE}Clear area STR_CLEAR_AREA_CONFIRMATION_TEXT :{YELLOW}You are about to destroy an important structure. Are you sure? STR_ERROR_CAN_T_BUILD_HOUSE_HERE :{WHITE}Can't build house here... STR_ERROR_BUILDING_NOT_ALLOWED_IN_THIS_TOWN_ZONE :{WHITE}... not allowed in this town zone. STR_ERROR_BUILDING_NOT_ALLOWED_ABOVE_SNOW_LINE :{WHITE}... not allowed above the snow line. STR_ERROR_BUILDING_NOT_ALLOWED_BELOW_SNOW_LINE :{WHITE}... not allowed below the snow line. STR_ERROR_TOO_MANY_HOUSE_SETS :{WHITE}... too many house sets in the town STR_ERROR_TOO_MANY_HOUSE_TYPES :{WHITE}... too many house types in the town STR_ERROR_BUILDING_IS_TOO_OLD :{WHITE}... building is too old. STR_ERROR_BUILDING_IS_TOO_MODERN :{WHITE}... building is too modern. STR_ERROR_ONLY_ONE_BUILDING_ALLOWED_PER_TOWN :{WHITE}... only one building of this type is allowed in a town. STR_ERROR_NO_MORE_BUILDINGS_ALLOWED_PER_TOWN :{WHITE}... too many buildings of this type in the town. STR_ERROR_BUILDING_NOT_ALLOWED :{WHITE}... the building is not allowed. STR_ERROR_TOO_MANY_DOCKS :{WHITE}Too many docks STR_ERROR_CAN_T_BUILD_ROAD_WAYPOINT :{WHITE}Can't build road waypoint here... STR_ERROR_CAN_T_REMOVE_ROAD_WAYPOINT :{WHITE}Can't remove road waypoint here... STR_ERROR_MUST_REMOVE_ROADWAYPOINT_FIRST :{WHITE}Must remove road waypoint first STR_ERROR_UNSUITABLE_SIGNAL_TYPE :{WHITE}... unsuitable signal type STR_ERROR_SIGNAL_CHANGES :{WHITE}Number of programmable pre-signal evaluations exceeded limit STR_ERROR_BRIDGE_TOO_LOW_FOR_STATION :{WHITE}Bridge is too low for station STR_ERROR_BRIDGE_PILLARS_OBSTRUCT_STATION :{WHITE}Bridge pillars obstruct station STR_ERROR_CHUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel under water would end out of the map STR_ERROR_CHUNNEL_RAMP :{WHITE}... only ramp length between 5 and {NUM} tiles is allowed for tunnels under water. STR_ERROR_TUNNEL_TOO_MANY :{WHITE}... too many tunnels STR_ERROR_NO_DRILLING_ABOVE_CHUNNEL :{WHITE}No oil rigs allowed above underwater tunnels. STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY_FOR_CHUNNEL :{WHITE}Three tiles are needed to pass under the other tunnel. STR_ERROR_CHUNNEL_ONLY_OVER_SEA :{WHITE}Underwater tunnels are only allowed to cross sea... STR_ERROR_PURCHASE_LAND_LIMIT_REACHED :{WHITE}... land area purchasing limit reached STR_ERROR_CANT_PURCHASE_OTHER_COMPANY_DEPOT :{WHITE}Depot is owned by another company, and building vehicles there is not allowed. STR_ERROR_DEPOT_HAS_WRONG_RAIL_TYPE :{WHITE}Depot cannot be used to build trains with this rail type. STR_ERROR_CANNOT_MODIFY_TRACK_TRAIN_APPROACHING :{WHITE}Moving train approaching... STR_ERROR_NO_ROAD_WAYPOINT :{WHITE}There is no road waypoint # Plan related errors STR_ERROR_TOO_MANY_PLANS :{WHITE}... too many plans STR_ERROR_TOO_MANY_NODES :{WHITE}... too many nodes in plan line STR_ERROR_NO_MORE_SPACE_FOR_LINES :{WHITE}No more space for lines STR_ERROR_CAN_T_RENAME_PLAN :{WHITE}Can't rename plan... STR_TRADITIONAL_TRAIN_NAME :Train {COMMA} STR_TRADITIONAL_ROAD_VEHICLE_NAME :Road Vehicle {COMMA} STR_TRADITIONAL_SHIP_NAME :Ship {COMMA} STR_TRADITIONAL_AIRCRAFT_NAME :Aircraft {COMMA} STR_FORMAT_DATE_MINUTES :{0:RAW_STRING}:{1:RAW_STRING} STR_FORMAT_DATE_MINUTES_WITH_Y :{0:RAW_STRING}:{1:RAW_STRING} / {2:NUM} STR_FORMAT_DATE_MINUTES_WITH_YM :{0:RAW_STRING}:{1:RAW_STRING} / {2:DATE_SHORT} STR_FORMAT_DATE_MINUTES_WITH_YMD :{0:RAW_STRING}:{1:RAW_STRING} / {2:DATE_LONG} STR_FORMAT_GROUP_VEHICLE_NAME_LONG :{GROUP} - {STRING1} STR_VIEWPORT_SHOW_VEHICLE_ROUTE_STEP :{BROWN}{NUM} {STRING} STR_VIEWPORT_SHOW_VEHICLE_ROUTE_STEP_STATION :{BLACK}ST STR_VIEWPORT_SHOW_VEHICLE_ROUTE_STEP_WAYPOINT :{GRAY}WP STR_VIEWPORT_SHOW_VEHICLE_ROUTE_STEP_IMPLICIT :{GRAY}IM STR_VIEWPORT_SHOW_VEHICLE_ROUTE_STEP_DEPOT :{RED}DE STR_VIEWPORT_SHOW_VEHICLE_ROUTE_STEP_OVERFLOW :{RED}{NUM}x STR_JUST_DECIMAL :{DECIMAL} STR_JUST_DECIMAL1 :{DECIMAL1} STR_JUST_DATE_WALLCLOCK_TINY :{DATE_WALLCLOCK_TINY} STR_JUST_DATE_WALLCLOCK_SHORT :{DATE_WALLCLOCK_SHORT} STR_JUST_DATE_WALLCLOCK_LONG :{DATE_WALLCLOCK_LONG} STR_JUST_DATE_WALLCLOCK_ISO :{DATE_WALLCLOCK_ISO} STR_JUST_TIME_HHMM :{TIME_HHMM} STR_JUST_STRING1 :{STRING1} STR_JUST_STRING2 :{STRING2} STR_JUST_STRING3 :{STRING3} STR_JUST_VELOCITY :{VELOCITY} STR_BLACK_DECIMAL :{BLACK}{DECIMAL} STR_WHITE_DATE_WALLCLOCK_LONG :{WHITE}{DATE_WALLCLOCK_LONG} STR_WHITE_DATE_WALLCLOCK_SHORT :{WHITE}{DATE_WALLCLOCK_SHORT} STR_BLACK_TIME_HHMM :{BLACK}{TIME_HHMM} STR_RED_INT :{RED}{NUM} STR_BLACK_STRING1 :{BLACK}{STRING1} STR_BLACK_PLUS :{BLACK}+ STR_WHITE :{WHITE} STR_BLACK :{BLACK} STR_DECIMAL1_WITH_SCALE :{DECIMAL1} ({DECIMAL}x) STR_HIERARCHY_SEPARATOR :{SP}/{SP} STR_ZONING_TOOLBAR :{WHITE}Zoning toolbar STR_ZONING_OUTER :{BLACK}Outer tile borders: STR_ZONING_INNER :{BLACK}Inner tile borders: STR_ZONING_OUTER_INFO :{BLACK}Select which type of zoning you want on the outer border of a tile. STR_ZONING_INNER_INFO :{BLACK}Select which type of zoning you want on the inner border of a tile. STR_ZONING_NO_ZONING :Nothing STR_ZONING_AUTHORITY :Authority STR_ZONING_CAN_BUILD :Where I can't build STR_ZONING_STA_CATCH :Station catchment STR_ZONING_STA_CATCH_OPEN :Station catchment (window open) STR_ZONING_BUL_UNSER :Unserved buildings STR_ZONING_IND_UNSER :Unserved industries STR_ZONING_TRACERESTRICT :Restricted signals STR_ZONING_2x2_GRID :2x2 town road grid STR_ZONING_3x3_GRID :3x3 town road grid STR_ZONING_ONE_WAY_ROAD :One way roads STR_STATION_RATING_TOOLTIP_RATING_DETAILS :{STRING} Rating Details STR_STATION_RATING_TOOLTIP_TOTAL_RATING :Total target rating: {LTBLUE}{NUM}% STR_STATION_RATING_TOOLTIP_USING_CHEAT :Cheat active STR_STATION_RATING_TOOLTIP_NEWGRF_RATING :NewGRF station rating: {STRING1} {BLACK}based on STR_STATION_RATING_TOOLTIP_NEWGRF_RATING_0 :{GOLD}{PLUS_NUM}% STR_STATION_RATING_TOOLTIP_NEWGRF_RATING_1 :{LTBLUE}{PLUS_NUM}% STR_STATION_RATING_TOOLTIP_NEWGRF_SPEED :Max speed of last vehicle: {LTBLUE}{VELOCITY} ({STRING2}) STR_STATION_RATING_TOOLTIP_NEWGRF_WAITUNITS :Cargo waiting (on average per next stop): {LTBLUE}{NUM} STR_STATION_RATING_TOOLTIP_NEWGRF_WAITTIME :Time since last pickup: {LTBLUE}{NUM} day{P "" s} STR_STATION_RATING_MAX_PERCENTAGE : (max {PLUS_NUM}%) STR_STATION_RATING_MAX_PERCENTAGE_COMMA :, max {PLUS_NUM}% STR_STATION_RATING_PERCENTAGE_COMMA :, {PLUS_NUM}% STR_STATION_RATING_TOOLTIP_SPEED :Max speed of last vehicle{STRING1}: {STRING3} ({STRING}) STR_STATION_RATING_TOOLTIP_SPEED_ZERO :{RED}{VELOCITY}{STRING1} STR_STATION_RATING_TOOLTIP_SPEED_0 :{ORANGE}{VELOCITY}{STRING1} STR_STATION_RATING_TOOLTIP_SPEED_1 :{GOLD}{VELOCITY}{STRING1} STR_STATION_RATING_TOOLTIP_SPEED_2 :{YELLOW}{VELOCITY}{STRING1} STR_STATION_RATING_TOOLTIP_SPEED_3 :{GREEN}{VELOCITY}{STRING1} STR_STATION_RATING_TOOLTIP_AGE :Age of last vehicle{STRING1}: {STRING3} STR_STATION_RATING_TOOLTIP_AGE_0 :{ORANGE}{NUM} year{P "" s}{STRING1} STR_STATION_RATING_TOOLTIP_AGE_1 :{GOLD}{NUM} year{P "" s}{STRING1} STR_STATION_RATING_TOOLTIP_AGE_2 :{YELLOW}{NUM} year{P "" s}{STRING1} STR_STATION_RATING_TOOLTIP_AGE_3 :{GREEN}{NUM} year{P "" s}{STRING1} STR_STATION_RATING_TOOLTIP_WAITTIME :Time since last pickup{STRING1}: {STRING3} STR_STATION_RATING_TOOLTIP_WAITTIME_SHIP :Time since last pickup{STRING1}: {STRING3} (by ship) STR_STATION_RATING_TOOLTIP_WAITTIME_0 :{RED}{NUM} day{P "" s}{STRING1} STR_STATION_RATING_TOOLTIP_WAITTIME_1 :{ORANGE}{NUM} day{P "" s}{STRING1} STR_STATION_RATING_TOOLTIP_WAITTIME_2 :{GOLD}{NUM} day{P "" s}{STRING1} STR_STATION_RATING_TOOLTIP_WAITTIME_3 :{YELLOW}{NUM} day{P "" s}{STRING1} STR_STATION_RATING_TOOLTIP_WAITTIME_4 :{GREEN}{NUM} day{P "" s}{STRING1} STR_STATION_RATING_TOOLTIP_WAITUNITS :Cargo waiting (on average per next stop{STRING1}): {STRING3} STR_STATION_RATING_TOOLTIP_WAITUNITS_0 :{RED}{NUM}{STRING1} STR_STATION_RATING_TOOLTIP_WAITUNITS_1 :{ORANGE}{NUM}{STRING1} STR_STATION_RATING_TOOLTIP_WAITUNITS_2 :{GOLD}{NUM}{STRING1} STR_STATION_RATING_TOOLTIP_WAITUNITS_3 :{YELLOW}{NUM}{STRING1} STR_STATION_RATING_TOOLTIP_WAITUNITS_4 :{YELLOW}{NUM}{STRING1} STR_STATION_RATING_TOOLTIP_WAITUNITS_5 :{GREEN}{NUM}{STRING1} STR_STATION_RATING_TOOLTIP_STATUE :Statue in town{STRING1}: {STRING2} STR_STATION_RATING_TOOLTIP_STATUE_NO :{GOLD}no{STRING1} STR_STATION_RATING_TOOLTIP_STATUE_YES :{GREEN}yes{STRING1} STR_STATION_RATING_TOOLTIP_TRAIN :Train STR_STATION_RATING_TOOLTIP_ROAD_VEHICLE :Road Vehicle STR_STATION_RATING_TOOLTIP_SHIP :Ship STR_STATION_RATING_TOOLTIP_AIRCRAFT :Aircraft STR_STATION_RATING_TOOLTIP_INVALID :N/A STR_TMPL_RPL_TITLE :{WHITE}Template Replacement STR_TMPL_TEMPLATE_REPLACEMENT :Template Replacement STR_TMPL_TRAINS_IN_GROUP :{BLACK}Trains in group STR_TMPL_AVAILABLE_TEMPLATES :{BLACK}Available Templates STR_TMPL_DEFINE_TEMPLATE :{BLACK}New STR_TMPL_EDIT_TEMPLATE :{BLACK}Edit STR_TMPL_CREATE_CLONE_VEH :{BLACK}Clone STR_TMPL_DELETE_TEMPLATE :{BLACK}Delete STR_TMPL_RENAME_TEMPLATE :{BLACK}Rename template STR_TMPL_RPL_ALL_TMPL :{BLACK}Replace All Templates STR_TMPL_NEW_VEHICLE :{BLACK}New Vehicle STR_TMPL_CONFIRM :{BLACK}Ok STR_TMPL_CANCEL :{BLACK}Cancel STR_TMPL_NEW :{BLACK}New Template Vehicle STR_TMPL_REFIT :{BLACK}Refit STR_TMPL_GROUP_INFO :{BLACK}Group Info: {ORANGE} STR_TMPL_TEMPLATE_INFO :{BLACK}Template Info: {ORANGE} STR_TMPL_RPL_START :{BLACK}Start replacing STR_TMPL_RPL_START_TOOLTIP :{BLACK}Press to start replacement of trains in the selected group with the selected template STR_TMPL_RPL_STOP :{BLACK}Stop replacing STR_TMPL_RPL_STOP_TOOLTIP :{BLACK}Press to stop replacement of trains in the selected group STR_TMPL_TEMPLATE_OVR_VALUE :{BLACK}Buying Cost: {GOLD}{CURRENCY_LONG} STR_TMPL_TEMPLATE_OVR_VALUE_LTBLUE :{BLACK}Buying Cost: {LTBLUE}{CURRENCY_LONG} STR_TMPL_TEMPLATE_OVR_RUNNING_COST :{BLACK}Estimated Running Cost: {LTBLUE}{CURRENCY_LONG} STR_TMPL_TEMPLATE_OVR_MULTIPLE :{BLACK}{STRING1}{BLACK} {STRING1} STR_TMPL_WARNING_FREE_WAGON :{RED}Free Chain: not runnable! STR_TMPL_WARNING_VEH_UNAVAILABLE :{RED}Train not buildable: vehicle unavailable! STR_TMPL_WARNING_VEH_NO_COMPATIBLE_RAIL_TYPE :{RED}Train not buildable: chain not compatible with any rail type STR_TMPL_GROUP_USES_TEMPLATE :{BLACK}Template in use: {STRING2} STR_TMPL_NAME :{NUM}: {RAW_STRING} STR_TMP_TEMPLATE_IN_USE :Template is in use STR_TMP_TEMPLATE_FROM_PARENT_GROUP :Using template from parent group STR_TMPL_GROUP_NUM_TRAINS :{BLACK}{NUM} STR_TMPL_CREATEGUI_TITLE :{WHITE}Create/Edit Template Vehicle STR_TMPL_MAINGUI_DEFINEDGROUPS :{BLACK}Defined Groups for Company STR_TMPL_TMPLRPL_EX_DIFF_RAILTYPE :Uses Template of different rail type STR_TMPL_ADD_LOCOMOTIVE :{BLACK}Add locomotive STR_TMPL_ADD_WAGON :{BLACK}Add wagon STR_TMPL_ADD_VEHICLE :{BLACK}Add vehicle STR_TMPL_ADD_LOCOMOTIVE_REFIT :{BLACK}Add and refit locomotive STR_TMPL_ADD_WAGON_REFIT :{BLACK}Add and refit wagon STR_TMPL_ADD_VEHICLE_REFIT :{BLACK}Add and refit vehicle STR_TMPL_ADD_TOOLTIP :{BLACK}Add the highlighted vehicle to the template. STR_TMPL_ADD_REFIT_TOOLTIP :{BLACK}Add and refit the highlighted vehicle to the template. STR_TMPL_SET_USEDEPOT :{BLACK}Use vehicles in depot STR_TMPL_SET_USEDEPOT_TIP :{BLACK}Use vehicles inside the depot that are in a neutral and idle state to compose trains on template replacement in order to reduce buying costs STR_TMPL_SET_KEEPREMAINDERS :{BLACK}Keep remainders STR_TMPL_SET_KEEPREMAINDERS_TIP :{BLACK}After finishing template replacement keep all remaining vehicles from the old train in a neutral and idle state for later use STR_TMPL_SET_REFIT :{BLACK}Use Refit STR_TMPL_SET_REFIT_TIP :{BLACK}If set, the train will use exactly the cargo refit specified by the template. If not every wagon that is to be newly bought or retrieved from the depot, will *attempt* to be refitted as the old one was. Standard refit if this is impossible. STR_TMPL_SET_OLD_ONLY :{BLACK}Old Only STR_TMPL_SET_OLD_ONLY_TIP :{BLACK}If set, only vehicles which are old and due for automatic replacement will be replaced STR_TMPL_CONFIG_USEDEPOT :use depot STR_TMPL_CONFIG_KEEPREMAINDERS :keep rem STR_TMPL_CONFIG_REFIT :refit STR_TMPL_CONFIG_OLD_ONLY :old only STR_TMPL_NUM_TRAINS_NEED_RPL :# trains to replace: STR_TMPL_CARGO_SUMMARY :{CARGO_LONG} STR_TMPL_CARGO_SUMMARY_MULTI :{CARGO_LONG} (x{NUM}) STR_TMPL_RPLALLGUI_TITLE :{WHITE}Replace all Templace Vehicles STR_TMPL_RPLALLGUI_INSET_TOP :{BLACK}Choose Vehicle Type and Replacement STR_TMPL_RPLALLGUI_INSET_TOP_1 :{BLACK}Template Engines STR_TMPL_RPLALLGUI_INSET_TOP_2 :{BLACK}Buyable Engines STR_TMPL_RPLALLGUI_INSET_BOTTOM :{BLACK}Current Template List (updated only after replacement) STR_TMPL_RPLALLGUI_BUTTON_RPLALL :{BLACK}Replace All STR_TMPL_RPLALLGUI_BUTTON_APPLY :{BLACK}Apply STR_TMPL_RPLALLGUI_BUTTON_CANCEL :{BLACK}Cancel STR_TMPL_RPLALLGUI_USE_TIP :{BLACK}Select a vehicle type from each list and press 'Replace All'. If you are happy with the result displayed in the template list, press 'Apply' to actually apply these changes. STR_TMPL_CANT_CREATE :{WHITE}Can't create template or virtual vehicle... STR_TMPL_CANT_RENAME :{WHITE}Can't rename template... # Scheduled Dispatch STR_SCHDISPATCH_CAPTION :{WHITE}{VEHICLE} (Scheduled Dispatch) STR_SCHDISPATCH_ENABLED :{BLACK}Enable STR_SCHDISPATCH_ENABLED_TOOLTIP :{BLACK}Enable scheduled dispatching for this order. Requires automatic separation to be off. STR_SCHDISPATCH_ADD :{BLACK}Add Departure Slot STR_SCHDISPATCH_ADD_TOOLTIP :{BLACK}Add new departure slot for this schedule. STR_SCHDISPATCH_ADD_TOOLTIP_EXTRA :{BLACK}{STRING} Ctrl+Click to add multiple departure slots at once. STR_SCHDISPATCH_ADD_CAPTION :{BLACK}Departure slot STR_SCHDISPATCH_DURATION :{BLACK}Duration STR_SCHDISPATCH_DURATION_TOOLTIP :{BLACK}Set duration of this schedule. STR_SCHDISPATCH_DURATION_CAPTION_MINUTE :{BLACK}Duration (minutes) STR_SCHDISPATCH_DURATION_CAPTION_DAY :{BLACK}Duration (days) STR_SCHDISPATCH_DURATION_CAPTION_TICKS :{BLACK}Duration (ticks) STR_SCHDISPATCH_START :{BLACK}Start Date STR_SCHDISPATCH_SET_START :{BLACK}Set Start Date STR_SCHDISPATCH_START_TOOLTIP :{BLACK}Select a date to start this schedule. STR_SCHDISPATCH_START_CAPTION_MINUTE :{BLACK}Start time (hhmm) STR_SCHDISPATCH_DELAY :{BLACK}Delay STR_SCHDISPATCH_DELAY_TOOLTIP :{BLACK}Set maximum delay until a slot is skipped. STR_SCHDISPATCH_DELAY_CAPTION_MINUTE :{BLACK}Delay (minutes) STR_SCHDISPATCH_DELAY_CAPTION_DAY :{BLACK}Delay (days) STR_SCHDISPATCH_DELAY_CAPTION_TICKS :{BLACK}Delay (ticks) STR_SCHDISPATCH_ADJUST :{BLACK}Adjust Departure Slots STR_SCHDISPATCH_ADJUST_TOOLTIP :{BLACK}Adjust all departure slots in this schedule. STR_SCHDISPATCH_ADJUST_CAPTION_MINUTE :{BLACK}Adjustment to add (minutes) STR_SCHDISPATCH_ADJUST_CAPTION_DAY :{BLACK}Adjustment to add (days) STR_SCHDISPATCH_ADJUST_CAPTION_TICKS :{BLACK}Adjustment to add (ticks) STR_SCHDISPATCH_RESET_LAST_DISPATCH :{BLACK}Reset Last Dispatched STR_SCHDISPATCH_RESET_LAST_DISPATCH_TOOLTIP :{BLACK}Reset when a vehicle was last dispatched from the schedule. STR_SCHDISPATCH_CLEAR :{BLACK}Clear Departure Slots STR_SCHDISPATCH_CLEAR_TOOLTIP :{BLACK}Clear all departure slots from the schedule. STR_SCHDISPATCH_MANAGE :{BLACK}Manage Schedule STR_SCHDISPATCH_MANAGE_TOOLTIP_SUFFIX :{}{}{STRING} STR_SCHDISPATCH_PREV_SCHEDULE :{BLACK}Previous STR_SCHDISPATCH_PREV_SCHEDULE_TOOLTIP :{BLACK}Go to previous dispatch schedule STR_SCHDISPATCH_NEXT_SCHEDULE :{BLACK}Next STR_SCHDISPATCH_NEXT_SCHEDULE_TOOLTIP :{BLACK}Go to next dispatch schedule STR_SCHDISPATCH_ADD_SCHEDULE :{BLACK}Add STR_SCHDISPATCH_ADD_SCHEDULE_TOOLTIP :{BLACK}Add a new dispatch schedule STR_SCHDISPATCH_REMOVE_SCHEDULE :{BLACK}Remove Current Schedule STR_SCHDISPATCH_REMOVE_SCHEDULE_TOOLTIP :{BLACK}Remove this dispatch schedule entirely. STR_SCHDISPATCH_DUPLICATE_SCHEDULE :{BLACK}Duplicate Current Schedule STR_SCHDISPATCH_DUPLICATE_SCHEDULE_TOOLTIP :{BLACK}Create a copy of this dispatch schedule. STR_SCHDISPATCH_APPEND_VEHICLE_SCHEDULES :{BLACK}Append Schedules From Vehicle STR_SCHDISPATCH_APPEND_VEHICLE_SCHEDULES_TOOLTIP :{BLACK}Append the dispatch schedules from another vehicle. STR_SCHDISPATCH_NO_SCHEDULES :{BLACK}No Schedules STR_SCHDISPATCH_SCHEDULE_ID :{BLACK}Schedule {NUM} of {NUM} STR_SCHDISPATCH_NAMED_SCHEDULE_ID :{BLACK}{RAW_STRING} ({NUM} of {NUM}) STR_SCHDISPATCH_RENAME_SCHEDULE_TOOLTIP :{BLACK}Name schedule STR_SCHDISPATCH_RENAME_SCHEDULE_CAPTION :{WHITE}Name schedule STR_ERROR_CAN_T_RENAME_SCHEDULE :{WHITE}Can't name schedule... STR_SCHDISPATCH_SUMMARY_LAST_DEPARTURE_PAST :{BLACK}Last departure at {DATE_WALLCLOCK_TINY}. STR_SCHDISPATCH_SUMMARY_LAST_DEPARTURE_FUTURE :{BLACK}Last departure has not left yet, it will depart at {DATE_WALLCLOCK_TINY}. STR_SCHDISPATCH_SUMMARY_L1 :{BLACK}This schedule requires {COMMA} vehicle{P "" s}. STR_SCHDISPATCH_SUMMARY_L2 :{BLACK}This schedule repeats every {STRING8}. STR_SCHDISPATCH_SUMMARY_L3 :{BLACK}This schedule began at {DATE_WALLCLOCK_TINY}, and ends at {DATE_WALLCLOCK_TINY}. STR_SCHDISPATCH_SUMMARY_L4 :{BLACK}Maximum delay of {STRING3} is allowed before the slot is skipped. STR_SCHDISPATCH_SUMMARY_NOT_ENABLED :{BLACK}This schedule is not active. STR_SCHDISPATCH_SLOT_OUTSIDE_SCHEDULE :{BLACK}One or more departure slots are outside the schedule duration. STR_SCHDISPATCH_NOT_ASSIGNED_TO_ORDER :{BLACK}This dispatch schedule is not assigned to an order. STR_SCHDISPATCH_ASSIGNED_TO_ORDER :{BLACK}This dispatch schedule is assigned to order {NUM}: {STRING2}. STR_SCHDISPATCH_ADD_DEPARTURE_SLOTS_START :{BLACK}Start: STR_SCHDISPATCH_ADD_DEPARTURE_SLOTS_STEP :{BLACK}Period: STR_SCHDISPATCH_ADD_DEPARTURE_SLOTS_END :{BLACK}End: STR_SCHDISPATCH_QUERY_CLEAR_SCHEDULE_CAPTION :{WHITE}Clear Departure Slots STR_SCHDISPATCH_QUERY_CLEAR_SCHEDULE_TEXT :{WHITE}Are you sure you want to clear all {NUM} departure slot{P "" s} from this schedule? STR_SCHDISPATCH_QUERY_REMOVE_SCHEDULE_CAPTION :{WHITE}Delete Schedule STR_SCHDISPATCH_QUERY_REMOVE_SCHEDULE_TEXT :{WHITE}Are you sure you want to delete this schedule (containing {NUM} departure slot{P "" s})? STR_ERROR_SCHDISPATCH_TRIED_TO_ADD_TOO_MANY_SLOTS :{WHITE}Tried to add too many departure slots at once STR_ERROR_SCHDISPATCH_ADJUSTMENT_TOO_LARGE :{WHITE}Departure slot adjustment is too large # Modifier key toggle window STR_MODIFIER_KEY_TOGGLE_CAPTION :{WHITE}Modifier keys STR_SHIFT_KEY_NAME :{BLACK}Shift STR_CTRL_KEY_NAME :{BLACK}Ctrl STR_MODIFIER_TOGGLE_SHIFT_TOOLTIP :{BLACK}Click to invert state of Shift key STR_MODIFIER_TOGGLE_CTRL_TOOLTIP :{BLACK}Click to invert state of Ctrl key STR_ERROR_TUNNEL_DISALLOWED_ROAD :{WHITE}Tunnels not allowed for this road type STR_REFIT_SHIP_PART_DROPDOWN_TOOLTIP :{BLACK}Select which part of this ship to refit STR_REFIT_WHOLE_SHIP :Whole ship STR_REFIT_SHIP_PART :Part {NUM} STR_VERY_REDUCED :Very reduced STR_STATION_VIEW_RENAME_TOOLTIP_EXTRA :{BLACK}{STRING}{}(Ctrl+Click "{STRING}" button to generate new default name).{}{}Ctrl+Click to exchange name with another station. STR_ERROR_CAN_T_EXCHANGE_STATION_NAMES :{WHITE}Can't exchange station names... STR_ERROR_STATIONS_NOT_IN_SAME_TOWN :{WHITE}... stations are not in the same town STR_ERROR_STATION_ATTACHED_TO_INDUSTRY :{WHITE}... station is attached to an industry STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_EXTRA :{STRING}{}{BLACK}Ctrl+Click to convert track pieces instead of whole tiles.