/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file schdispatch_cmd.cpp Commands related to scheduled dispatching. */ #include "stdafx.h" #include "command_func.h" #include "company_func.h" #include "date_func.h" #include "date_type.h" #include "window_func.h" #include "vehicle_base.h" #include "settings_type.h" #include "cmd_helper.h" #include "company_base.h" #include "settings_type.h" #include "schdispatch.h" #include "vehicle_gui.h" #include #include "table/strings.h" #include "safeguards.h" /* We squeeze this amount into 14 bit of data, so we must guarantee that DAY_TICKS * (max_day_length_factor+1) can fit in 14-bit See CmdScheduledDispatchSetStartDate */ static_assert(DAY_TICKS * 126 < 16384); /** * Enable or disable scheduled dispatch * @param tile Not used. * @param flags Operation to perform. * @param p1 Vehicle index. * @param p2 Various bitstuffed elements * - p2 = (bit 0) - Set to 1 to enable, 0 to disable scheduled dispatch. * @param text unused * @return the cost of this operation or an error */ CommandCost CmdScheduledDispatch(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { VehicleID veh = GB(p1, 0, 20); Vehicle *v = Vehicle::GetIfValid(veh); if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; if (flags & DC_EXEC) { for (Vehicle *v2 = v->FirstShared(); v2 != nullptr; v2 = v2->NextShared()) { if (HasBit(p2, 0)) { SetBit(v2->vehicle_flags, VF_SCHEDULED_DISPATCH); } else { ClrBit(v2->vehicle_flags, VF_SCHEDULED_DISPATCH); } SetWindowDirty(WC_VEHICLE_TIMETABLE, v2->index); SetWindowDirty(WC_SCHDISPATCH_SLOTS, v2->index); } } return CommandCost(); } /** * Add scheduled dispatch time offset * @param tile Not used. * @param flags Operation to perform. * @param p1 Vehicle index. * @param p2 Offset time to add. * @param text unused * @return the cost of this operation or an error */ CommandCost CmdScheduledDispatchAdd(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { VehicleID veh = GB(p1, 0, 20); Vehicle *v = Vehicle::GetIfValid(veh); if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; if (v->orders.list == nullptr) return CMD_ERROR; if (flags & DC_EXEC) { v->orders.list->AddScheduledDispatch(p2); SetWindowDirty(WC_SCHDISPATCH_SLOTS, v->index); } return CommandCost(); } /** * Remove scheduled dispatch time offset * @param tile Not used. * @param flags Operation to perform. * @param p1 Vehicle index. * @param p2 Offset time to remove * @param text unused * @return the cost of this operation or an error */ CommandCost CmdScheduledDispatchRemove(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { VehicleID veh = GB(p1, 0, 20); Vehicle *v = Vehicle::GetIfValid(veh); if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; if (v->orders.list == nullptr) return CMD_ERROR; if (flags & DC_EXEC) { v->orders.list->RemoveScheduledDispatch(p2); SetWindowDirty(WC_SCHDISPATCH_SLOTS, v->index); } return CommandCost(); } /** * Set scheduled dispatch duration * * @param tile Not used. * @param flags Operation to perform. * @param p1 Vehicle index * @param p2 Duration, in scaled tick * @param text unused * @return the cost of this operation or an error */ CommandCost CmdScheduledDispatchSetDuration(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { VehicleID veh = GB(p1, 0, 20); Vehicle *v = Vehicle::GetIfValid(veh); if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; if (v->orders.list == nullptr) return CMD_ERROR; if (flags & DC_EXEC) { v->orders.list->SetScheduledDispatchDuration(p2); v->orders.list->UpdateScheduledDispatch(); SetWindowDirty(WC_SCHDISPATCH_SLOTS, v->index); } return CommandCost(); } /** * Set scheduled dispatch start date * * The parameter is quite tricky. The default maximum of daylength factor is 125, * and with DAY_TICKS of 74 the result (maximum scaled tick per day) fits in 14 bit. * Vehicle index in p1 takes 20 bit, so we have 12 bit here. The MSB of the fraction is stored here. * The 2-bit LSB is stored in MSB of p2, which is start date. The default date is stored in int32, * which only have topmost bit available. However, if the date reached 31 bits, that means it is over 1,000,000 years, * so I think it is safe to steal another bit here. * * See also the static_assert at the top of the file. * * @param tile Not used. * @param flags Operation to perform. * @param p1 MSB of Start Full Date Fraction || Vehicle index * @param p2 LSB of Start Full Date Fraction || Date to add. * @param text unused * @return the cost of this operation or an error */ CommandCost CmdScheduledDispatchSetStartDate(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { VehicleID veh = GB(p1, 0, 20); Vehicle *v = Vehicle::GetIfValid(veh); if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; if (v->orders.list == nullptr) return CMD_ERROR; int32 date = (int32) GB(p2, 0, 30); uint16 full_date_fract = (GB(p1, 20, 12) << 2) + GB(p2, 30, 2); if (flags & DC_EXEC) { v->orders.list->SetScheduledDispatchStartDate(date, full_date_fract); v->orders.list->UpdateScheduledDispatch(); SetWindowDirty(WC_SCHDISPATCH_SLOTS, v->index); } return CommandCost(); } /** * Set scheduled dispatch maximum allow delay * * @param tile Not used. * @param flags Operation to perform. * @param p1 Vehicle index * @param p2 Maximum Delay, in scaled tick * @param text unused * @return the cost of this operation or an error */ CommandCost CmdScheduledDispatchSetDelay(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { VehicleID veh = GB(p1, 0, 20); Vehicle *v = Vehicle::GetIfValid(veh); if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; if (v->orders.list == nullptr) return CMD_ERROR; if (flags & DC_EXEC) { v->orders.list->SetScheduledDispatchDelay(p2); SetWindowDirty(WC_SCHDISPATCH_SLOTS, v->index); } return CommandCost(); } /** * Reset scheduled dispatch last dispatch vehicle time * * This is useful when the current duration is high, and the vehicle get dispatched at time in far future. * Thus, the last dispatch time stays high so no new vehicle are dispatched between now and that time. * By resetting this you set the last dispatch time to the current timetable start time, * allowing new vehicle to be dispatched immediately. * * @param tile Not used. * @param flags Operation to perform. * @param p1 Vehicle index * @param p2 Not used * @param text unused * @return the cost of this operation or an error */ CommandCost CmdScheduledDispatchResetLastDispatch(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { VehicleID veh = GB(p1, 0, 20); Vehicle *v = Vehicle::GetIfValid(veh); if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; if (v->orders.list == nullptr) return CMD_ERROR; if (flags & DC_EXEC) { v->orders.list->SetScheduledDispatchLastDispatch(0); SetWindowDirty(WC_SCHDISPATCH_SLOTS, v->index); } return CommandCost(); } /** * Set scheduled dispatch slot list. * @param dispatch_list The offset time list, must be correctly sorted. */ void OrderList::SetScheduledDispatch(std::vector dispatch_list) { this->scheduled_dispatch = std::move(dispatch_list); assert(std::is_sorted(this->scheduled_dispatch.begin(), this->scheduled_dispatch.end())); if (this->IsScheduledDispatchValid()) this->UpdateScheduledDispatch(); } /** * Add new scheduled dispatch slot at offsets time. * @param offset The offset time to add. */ void OrderList::AddScheduledDispatch(uint32 offset) { /* Maintain sorted list status */ auto insert_position = std::lower_bound(this->scheduled_dispatch.begin(), this->scheduled_dispatch.end(), offset); if (insert_position != this->scheduled_dispatch.end() && *insert_position == offset) { return; } this->scheduled_dispatch.insert(insert_position, offset); this->UpdateScheduledDispatch(); } /** * Remove scheduled dispatch slot at offsets time. * @param offset The offset time to remove. */ void OrderList::RemoveScheduledDispatch(uint32 offset) { /* Maintain sorted list status */ auto erase_position = std::lower_bound(this->scheduled_dispatch.begin(), this->scheduled_dispatch.end(), offset); if (erase_position == this->scheduled_dispatch.end() || *erase_position != offset) { return; } this->scheduled_dispatch.erase(erase_position); } /** * Update the scheduled dispatch start time to be the most recent possible. */ void OrderList::UpdateScheduledDispatch() { bool update_windows = false; if (this->GetScheduledDispatchStartTick() == 0) { int64 start = _scaled_date_ticks - (_scaled_date_ticks % this->GetScheduledDispatchDuration()); SchdispatchConvertToFullDateFract( start, &this->scheduled_dispatch_start_date, &this->scheduled_dispatch_start_full_date_fract); int64 last_dispatch = -start; if (last_dispatch < INT_MIN && _settings_game.game_time.time_in_minutes) { /* Advance by multiples of 24 hours */ const int64 day = 24 * 60 * _settings_game.game_time.ticks_per_minute; this->scheduled_dispatch_last_dispatch = last_dispatch + (CeilDivT(INT_MIN - last_dispatch, day) * day); } else { this->scheduled_dispatch_last_dispatch = ClampToI32(last_dispatch); } } /* Most of the time this loop does not runs. It makes sure start date in in past */ while (this->GetScheduledDispatchStartTick() > _scaled_date_ticks) { OverflowSafeInt32 last_dispatch = this->scheduled_dispatch_last_dispatch; last_dispatch += this->GetScheduledDispatchDuration(); this->scheduled_dispatch_last_dispatch = last_dispatch; SchdispatchConvertToFullDateFract( this->GetScheduledDispatchStartTick() - this->GetScheduledDispatchDuration(), &this->scheduled_dispatch_start_date, &this->scheduled_dispatch_start_full_date_fract); update_windows = true; } /* Most of the time this loop runs once. It makes sure the start date is as close to current time as possible. */ while (this->GetScheduledDispatchStartTick() + this->GetScheduledDispatchDuration() <= _scaled_date_ticks) { OverflowSafeInt32 last_dispatch = this->scheduled_dispatch_last_dispatch; last_dispatch -= this->GetScheduledDispatchDuration(); this->scheduled_dispatch_last_dispatch = last_dispatch; SchdispatchConvertToFullDateFract( this->GetScheduledDispatchStartTick() + this->GetScheduledDispatchDuration(), &this->scheduled_dispatch_start_date, &this->scheduled_dispatch_start_full_date_fract); update_windows = true; } if (update_windows) InvalidateWindowClassesData(WC_SCHDISPATCH_SLOTS, VIWD_MODIFY_ORDERS); } /** * Reset the scheduled dispatch schedule. * * This only occurs during initialization of the scheduled dispatch for each shared order. Basically we set * proper default value for start time and duration */ void OrderList::ResetScheduledDispatch() { uint32 windex = this->first_shared->index; Date start_date; uint16 start_full_date_fract; uint32 duration; if (_settings_time.time_in_minutes) { /* Set to 00:00 of today, and 1 day */ DateTicksScaled val; val = MINUTES_DATE(MINUTES_DAY(CURRENT_MINUTE), 0, 0); val -= _settings_time.clock_offset; val *= _settings_time.ticks_per_minute; SchdispatchConvertToFullDateFract(val, &start_date, &start_full_date_fract); duration = 24 * 60 * _settings_time.ticks_per_minute; } else { /* Set Jan 1st and 365 day */ start_date = DAYS_TILL(_cur_year); start_full_date_fract = 0; duration = 365*DAY_TICKS; } DoCommandP(0, windex, duration, CMD_SCHEDULED_DISPATCH_SET_DURATION | CMD_MSG(STR_ERROR_CAN_T_TIMETABLE_VEHICLE)); uint32 p1 = 0, p2 = 0; SB(p1, 0, 20, windex); SB(p1, 20, 12, GB(start_full_date_fract, 2, 12)); SB(p2, 0, 30, start_date); SB(p2, 30, 2, GB(start_full_date_fract, 0, 2)); DoCommandP(0, p1, p2, CMD_SCHEDULED_DISPATCH_SET_START_DATE | CMD_MSG(STR_ERROR_CAN_T_TIMETABLE_VEHICLE)); }