/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file newgrf_debug_gui.cpp GUIs for debugging NewGRFs. */
#include "stdafx.h"
#include "core/backup_type.hpp"
#include "window_gui.h"
#include "window_func.h"
#include "random_access_file_type.h"
#include "spritecache.h"
#include "string_func.h"
#include "strings_func.h"
#include "textbuf_gui.h"
#include "vehicle_gui.h"
#include "zoom_func.h"
#include "engine_base.h"
#include "industry.h"
#include "object_base.h"
#include "station_base.h"
#include "town.h"
#include "vehicle_base.h"
#include "train.h"
#include "roadveh.h"
#include "newgrf_airport.h"
#include "newgrf_airporttiles.h"
#include "newgrf_debug.h"
#include "newgrf_object.h"
#include "newgrf_spritegroup.h"
#include "newgrf_station.h"
#include "newgrf_town.h"
#include "newgrf_railtype.h"
#include "newgrf_industries.h"
#include "newgrf_industrytiles.h"
#include "widgets/newgrf_debug_widget.h"
#include "table/strings.h"
#include "safeguards.h"
/** The sprite picker. */
NewGrfDebugSpritePicker _newgrf_debug_sprite_picker = { SPM_NONE, nullptr, std::vector() };
/**
* Get the feature index related to the window number.
* @param window_number The window to get the feature index from.
* @return the feature index
*/
static inline uint GetFeatureIndex(uint window_number)
{
return GB(window_number, 0, 24);
}
/**
* Get the window number for the inspect window given a
* feature and index.
* @param feature The feature we want to inspect.
* @param index The index/identifier of the feature to inspect.
* @return the InspectWindow (Window)Number
*/
static inline uint GetInspectWindowNumber(GrfSpecFeature feature, uint index)
{
assert((index >> 24) == 0);
return (feature << 24) | index;
}
/**
* The type of a property to show. This is used to
* provide an appropriate representation in the GUI.
*/
enum NIType {
NIT_INT, ///< The property is a simple integer
NIT_CARGO, ///< The property is a cargo
};
typedef const void *NIOffsetProc(const void *b);
/** Representation of the data from a NewGRF property. */
struct NIProperty {
const char *name; ///< A (human readable) name for the property
NIOffsetProc *offset_proc; ///< Callback proc to get the actual variable address in memory
byte read_size; ///< Number of bytes (i.e. byte, word, dword etc)
byte prop; ///< The number of the property
byte type;
};
/**
* Representation of the available callbacks with
* information on when they actually apply.
*/
struct NICallback {
const char *name; ///< The human readable name of the callback
NIOffsetProc *offset_proc; ///< Callback proc to get the actual variable address in memory
byte read_size; ///< The number of bytes (i.e. byte, word, dword etc) to read
byte cb_bit; ///< The bit that needs to be set for this callback to be enabled
uint16_t cb_id; ///< The number of the callback
};
/** Mask to show no bit needs to be enabled for the callback. */
static const int CBM_NO_BIT = UINT8_MAX;
/** Representation on the NewGRF variables. */
struct NIVariable {
const char *name;
byte var;
};
/** Helper class to wrap some functionality/queries in. */
class NIHelper {
public:
/** Silence a warning. */
virtual ~NIHelper() = default;
/**
* Is the item with the given index inspectable?
* @param index the index to check.
* @return true iff the index is inspectable.
*/
virtual bool IsInspectable(uint index) const = 0;
/**
* Get the parent "window_number" of a given instance.
* @param index the instance to get the parent for.
* @return the parent's window_number or UINT32_MAX if there is none.
*/
virtual uint GetParent(uint index) const = 0;
/**
* Get the instance given an index.
* @param index the index to get the instance for.
* @return the instance.
*/
virtual const void *GetInstance(uint index) const = 0;
/**
* Get (NewGRF) specs given an index.
* @param index the index to get the specs for for.
* @return the specs.
*/
virtual const void *GetSpec(uint index) const = 0;
/**
* Set the string parameters to write the right data for a STRINGn.
* @param index the index to get the string parameters for.
*/
virtual void SetStringParameters(uint index) const = 0;
/**
* Get the GRFID of the file that includes this item.
* @param index index to check.
* @return GRFID of the item. 0 means that the item is not inspectable.
*/
virtual uint32_t GetGRFID(uint index) const = 0;
/**
* Resolve (action2) variable for a given index.
* @param index The (instance) index to resolve the variable for.
* @param var The variable to actually resolve.
* @param param The varaction2 0x60+x parameter to pass.
* @param avail Return whether the variable is available.
* @return The resolved variable's value.
*/
virtual uint Resolve(uint index, uint var, uint param, bool *avail) const = 0;
/**
* Used to decide if the PSA needs a parameter or not.
* @return True iff this item has a PSA that requires a parameter.
*/
virtual bool PSAWithParameter() const
{
return false;
}
/**
* Allows to know the size of the persistent storage.
* @param index Index of the item.
* @param grfid Parameter for the PSA. Only required for items with parameters.
* @return Size of the persistent storage in indices.
*/
virtual uint GetPSASize([[maybe_unused]] uint index, [[maybe_unused]] uint32_t grfid) const
{
return 0;
}
/**
* Gets the first position of the array containing the persistent storage.
* @param index Index of the item.
* @param grfid Parameter for the PSA. Only required for items with parameters.
* @return Pointer to the first position of the storage array or nullptr if not present.
*/
virtual const int32_t *GetPSAFirstPosition([[maybe_unused]] uint index, [[maybe_unused]] uint32_t grfid) const
{
return nullptr;
}
protected:
/**
* Helper to make setting the strings easier.
* @param string the string to actually draw.
* @param index the (instance) index for the string.
*/
void SetSimpleStringParameters(StringID string, uint32_t index) const
{
SetDParam(0, string);
SetDParam(1, index);
}
/**
* Helper to make setting the strings easier for objects at a specific tile.
* @param string the string to draw the object's name
* @param index the (instance) index for the string.
* @param tile the tile the object is at
*/
void SetObjectAtStringParameters(StringID string, uint32_t index, TileIndex tile) const
{
SetDParam(0, STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT);
SetDParam(1, string);
SetDParam(2, index);
SetDParam(3, tile);
}
};
/** Container for all information for a given feature. */
struct NIFeature {
const NIProperty *properties; ///< The properties associated with this feature.
const NICallback *callbacks; ///< The callbacks associated with this feature.
const NIVariable *variables; ///< The variables associated with this feature.
const NIHelper *helper; ///< The class container all helper functions.
};
/* Load all the NewGRF debug data; externalised as it is just a huge bunch of tables. */
#include "table/newgrf_debug_data.h"
/**
* Get the feature number related to the window number.
* @param window_number The window to get the feature number for.
* @return The feature number.
*/
static inline GrfSpecFeature GetFeatureNum(uint window_number)
{
return (GrfSpecFeature)GB(window_number, 24, 8);
}
/**
* Get the NIFeature related to the window number.
* @param window_number The window to get the NIFeature for.
* @return the NIFeature, or nullptr is there isn't one.
*/
static inline const NIFeature *GetFeature(uint window_number)
{
GrfSpecFeature idx = GetFeatureNum(window_number);
return idx < GSF_FAKE_END ? _nifeatures[idx] : nullptr;
}
/**
* Get the NIHelper related to the window number.
* @param window_number The window to get the NIHelper for.
* @pre GetFeature(window_number) != nullptr
* @return the NIHelper
*/
static inline const NIHelper *GetFeatureHelper(uint window_number)
{
return GetFeature(window_number)->helper;
}
/** Window used for inspecting NewGRFs. */
struct NewGRFInspectWindow : Window {
/** The value for the variable 60 parameters. */
static uint32_t var60params[GSF_FAKE_END][0x20];
/** GRFID of the caller of this window, 0 if it has no caller. */
uint32_t caller_grfid;
/** For ground vehicles: Index in vehicle chain. */
uint chain_index;
/** The currently edited parameter, to update the right one. */
byte current_edit_param;
Scrollbar *vscroll;
/**
* Check whether the given variable has a parameter.
* @param variable the variable to check.
* @return true iff the variable has a parameter.
*/
static bool HasVariableParameter(uint variable)
{
return IsInsideBS(variable, 0x60, 0x20);
}
/**
* Set the GRFID of the item opening this window.
* @param grfid GRFID of the item opening this window, or 0 if not opened by other window.
*/
void SetCallerGRFID(uint32_t grfid)
{
this->caller_grfid = grfid;
this->SetDirty();
}
/**
* Check whether this feature has chain index, i.e. refers to ground vehicles.
*/
bool HasChainIndex() const
{
GrfSpecFeature f = GetFeatureNum(this->window_number);
return f == GSF_TRAINS || f == GSF_ROADVEHICLES;
}
/**
* Get the feature index.
* @return the feature index
*/
uint GetFeatureIndex() const
{
uint index = ::GetFeatureIndex(this->window_number);
if (this->chain_index > 0) {
assert(this->HasChainIndex());
const Vehicle *v = Vehicle::Get(index);
v = v->Move(this->chain_index);
if (v != nullptr) index = v->index;
}
return index;
}
/**
* Ensure that this->chain_index is in range.
*/
void ValidateChainIndex()
{
if (this->chain_index == 0) return;
assert(this->HasChainIndex());
const Vehicle *v = Vehicle::Get(::GetFeatureIndex(this->window_number));
v = v->Move(this->chain_index);
if (v == nullptr) this->chain_index = 0;
}
NewGRFInspectWindow(WindowDesc *desc, WindowNumber wno) : Window(desc)
{
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_NGRFI_SCROLLBAR);
this->FinishInitNested(wno);
this->vscroll->SetCount(0);
this->SetWidgetDisabledState(WID_NGRFI_PARENT, GetFeatureHelper(this->window_number)->GetParent(this->GetFeatureIndex()) == UINT32_MAX);
this->OnInvalidateData(0, true);
}
void SetStringParameters(int widget) const override
{
if (widget != WID_NGRFI_CAPTION) return;
GetFeatureHelper(this->window_number)->SetStringParameters(this->GetFeatureIndex());
}
void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
{
switch (widget) {
case WID_NGRFI_VEH_CHAIN: {
assert(this->HasChainIndex());
GrfSpecFeature f = GetFeatureNum(this->window_number);
size->height = std::max(size->height, GetVehicleImageCellSize((VehicleType)(VEH_TRAIN + (f - GSF_TRAINS)), EIT_IN_DEPOT).height + 2 + WidgetDimensions::scaled.bevel.Vertical());
break;
}
case WID_NGRFI_MAINPANEL:
resize->height = std::max(11, FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_normal);
resize->width = 1;
size->height = 5 * resize->height + WidgetDimensions::scaled.frametext.Vertical();
break;
}
}
/**
* Helper function to draw a string (line) in the window.
* @param r The (screen) rectangle we must draw within
* @param offset The offset (in lines) we want to draw for
* @param string The string to draw
*/
void DrawString(const Rect &r, int offset, const std::string &string) const
{
offset -= this->vscroll->GetPosition();
if (offset < 0 || offset >= this->vscroll->GetCapacity()) return;
::DrawString(r.Shrink(WidgetDimensions::scaled.frametext).Shrink(0, offset * this->resize.step_height, 0, 0), string, TC_BLACK);
}
/**
* Helper function to draw the vehicle chain widget.
* @param r The rectangle to draw within.
*/
void DrawVehicleChainWidget(const Rect& r) const
{
const Vehicle *v = Vehicle::Get(this->GetFeatureIndex());
int total_width = 0;
int sel_start = 0;
int sel_end = 0;
for (const Vehicle *u = v->First(); u != nullptr; u = u->Next()) {
if (u == v) sel_start = total_width;
switch (u->type) {
case VEH_TRAIN: total_width += Train::From(u)->GetDisplayImageWidth(); break;
case VEH_ROAD: total_width += RoadVehicle::From(u)->GetDisplayImageWidth(); break;
default: NOT_REACHED();
}
if (u == v) sel_end = total_width;
}
Rect br = r.Shrink(WidgetDimensions::scaled.bevel);
int width = br.Width();
int skip = 0;
if (total_width > width) {
int sel_center = (sel_start + sel_end) / 2;
if (sel_center > width / 2) skip = std::min(total_width - width, sel_center - width / 2);
}
GrfSpecFeature f = GetFeatureNum(this->window_number);
int h = GetVehicleImageCellSize((VehicleType)(VEH_TRAIN + (f - GSF_TRAINS)), EIT_IN_DEPOT).height;
int y = CenterBounds(br.top, br.bottom, h);
DrawVehicleImage(v->First(), br, INVALID_VEHICLE, EIT_IN_DETAILS, skip);
/* Highlight the articulated part (this is different to the whole-vehicle highlighting of DrawVehicleImage */
if (_current_text_dir == TD_RTL) {
DrawFrameRect(r.right - sel_end + skip, y, r.right - sel_start + skip, y + h, COLOUR_WHITE, FR_BORDERONLY);
} else {
DrawFrameRect(r.left + sel_start - skip, y, r.left + sel_end - skip, y + h, COLOUR_WHITE, FR_BORDERONLY);
}
}
/**
* Helper function to draw the main panel widget.
* @param r The rectangle to draw within.
*/
void DrawMainPanelWidget(const Rect& r) const
{
uint index = this->GetFeatureIndex();
const NIFeature *nif = GetFeature(this->window_number);
const NIHelper *nih = nif->helper;
const void *base = nih->GetInstance(index);
const void *base_spec = nih->GetSpec(index);
uint i = 0;
if (nif->variables != nullptr) {
this->DrawString(r, i++, "Variables:");
for (const NIVariable *niv = nif->variables; niv->name != nullptr; niv++) {
bool avail = true;
uint param = HasVariableParameter(niv->var) ? NewGRFInspectWindow::var60params[GetFeatureNum(this->window_number)][niv->var - 0x60] : 0;
uint value = nih->Resolve(index, niv->var, param, &avail);
if (!avail) continue;
if (HasVariableParameter(niv->var)) {
this->DrawString(r, i++, fmt::format(" {:02x}[{:02x}]: {:08x} ({})", niv->var, param, value, niv->name));
} else {
this->DrawString(r, i++, fmt::format(" {:02x}: {:08x} ({})", niv->var, value, niv->name));
}
}
}
uint psa_size = nih->GetPSASize(index, this->caller_grfid);
const int32_t *psa = nih->GetPSAFirstPosition(index, this->caller_grfid);
if (psa_size != 0 && psa != nullptr) {
if (nih->PSAWithParameter()) {
this->DrawString(r, i++, fmt::format("Persistent storage [{:08X}]:", BSWAP32(this->caller_grfid)));
} else {
this->DrawString(r, i++, "Persistent storage:");
}
assert(psa_size % 4 == 0);
for (uint j = 0; j < psa_size; j += 4, psa += 4) {
this->DrawString(r, i++, fmt::format(" {}: {} {} {} {}", j, psa[0], psa[1], psa[2], psa[3]));
}
}
if (nif->properties != nullptr) {
this->DrawString(r, i++, "Properties:");
for (const NIProperty *nip = nif->properties; nip->name != nullptr; nip++) {
const void *ptr = nip->offset_proc(base);
uint value;
switch (nip->read_size) {
case 1: value = *(const uint8_t *)ptr; break;
case 2: value = *(const uint16_t *)ptr; break;
case 4: value = *(const uint32_t *)ptr; break;
default: NOT_REACHED();
}
StringID string;
SetDParam(0, value);
switch (nip->type) {
case NIT_INT:
string = STR_JUST_INT;
break;
case NIT_CARGO:
string = IsValidCargoID(value) ? CargoSpec::Get(value)->name : STR_QUANTITY_N_A;
break;
default:
NOT_REACHED();
}
this->DrawString(r, i++, fmt::format(" {:02x}: {} ({})", nip->prop, GetString(string), nip->name));
}
}
if (nif->callbacks != nullptr) {
this->DrawString(r, i++, "Callbacks:");
for (const NICallback *nic = nif->callbacks; nic->name != nullptr; nic++) {
if (nic->cb_bit != CBM_NO_BIT) {
const void *ptr = nic->offset_proc(base_spec);
uint value;
switch (nic->read_size) {
case 1: value = *(const uint8_t *)ptr; break;
case 2: value = *(const uint16_t *)ptr; break;
case 4: value = *(const uint32_t *)ptr; break;
default: NOT_REACHED();
}
if (!HasBit(value, nic->cb_bit)) continue;
this->DrawString(r, i++, fmt::format(" {:03x}: {}", nic->cb_id, nic->name));
} else {
this->DrawString(r, i++, fmt::format(" {:03x}: {} (unmasked)", nic->cb_id, nic->name));
}
}
}
/* Not nice and certainly a hack, but it beats duplicating
* this whole function just to count the actual number of
* elements. Especially because they need to be redrawn. */
const_cast(this)->vscroll->SetCount(i);
}
void DrawWidget(const Rect &r, int widget) const override
{
switch (widget) {
case WID_NGRFI_VEH_CHAIN:
this->DrawVehicleChainWidget(r);
break;
case WID_NGRFI_MAINPANEL:
this->DrawMainPanelWidget(r);
break;
}
}
void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
{
switch (widget) {
case WID_NGRFI_PARENT: {
const NIHelper *nih = GetFeatureHelper(this->window_number);
uint index = nih->GetParent(this->GetFeatureIndex());
::ShowNewGRFInspectWindow(GetFeatureNum(index), ::GetFeatureIndex(index), nih->GetGRFID(this->GetFeatureIndex()));
break;
}
case WID_NGRFI_VEH_PREV:
if (this->chain_index > 0) {
this->chain_index--;
this->InvalidateData();
}
break;
case WID_NGRFI_VEH_NEXT:
if (this->HasChainIndex()) {
uint index = this->GetFeatureIndex();
Vehicle *v = Vehicle::Get(index);
if (v != nullptr && v->Next() != nullptr) {
this->chain_index++;
this->InvalidateData();
}
}
break;
case WID_NGRFI_MAINPANEL: {
/* Does this feature have variables? */
const NIFeature *nif = GetFeature(this->window_number);
if (nif->variables == nullptr) return;
/* Get the line, make sure it's within the boundaries. */
int line = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_NGRFI_MAINPANEL, WidgetDimensions::scaled.frametext.top);
if (line == INT_MAX) return;
/* Find the variable related to the line */
for (const NIVariable *niv = nif->variables; niv->name != nullptr; niv++, line--) {
if (line != 1) continue; // 1 because of the "Variables:" line
if (!HasVariableParameter(niv->var)) break;
this->current_edit_param = niv->var;
ShowQueryString(STR_EMPTY, STR_NEWGRF_INSPECT_QUERY_CAPTION, 9, this, CS_HEXADECIMAL, QSF_NONE);
}
}
}
}
void OnQueryTextFinished(char *str) override
{
if (StrEmpty(str)) return;
NewGRFInspectWindow::var60params[GetFeatureNum(this->window_number)][this->current_edit_param - 0x60] = std::strtol(str, nullptr, 16);
this->SetDirty();
}
void OnResize() override
{
this->vscroll->SetCapacityFromWidget(this, WID_NGRFI_MAINPANEL, WidgetDimensions::scaled.frametext.Vertical());
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
{
if (!gui_scope) return;
if (this->HasChainIndex()) {
this->ValidateChainIndex();
this->SetWidgetDisabledState(WID_NGRFI_VEH_PREV, this->chain_index == 0);
Vehicle *v = Vehicle::Get(this->GetFeatureIndex());
this->SetWidgetDisabledState(WID_NGRFI_VEH_NEXT, v == nullptr || v->Next() == nullptr);
}
}
};
/* static */ uint32_t NewGRFInspectWindow::var60params[GSF_FAKE_END][0x20] = { {0} }; // Use spec to have 0s in whole array
static const NWidgetPart _nested_newgrf_inspect_chain_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, WID_NGRFI_CAPTION), SetDataTip(STR_NEWGRF_INSPECT_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_NGRFI_VEH_PREV), SetDataTip(AWV_DECREASE, STR_NULL),
NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_NGRFI_VEH_NEXT), SetDataTip(AWV_INCREASE, STR_NULL),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_NGRFI_VEH_CHAIN), SetFill(1, 0), SetResize(1, 0),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_GREY, WID_NGRFI_MAINPANEL), SetMinimalSize(300, 0), SetScrollbar(WID_NGRFI_SCROLLBAR), EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_NGRFI_SCROLLBAR),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
EndContainer(),
};
static const NWidgetPart _nested_newgrf_inspect_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, WID_NGRFI_CAPTION), SetDataTip(STR_NEWGRF_INSPECT_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_NGRFI_PARENT), SetDataTip(STR_NEWGRF_INSPECT_PARENT_BUTTON, STR_NEWGRF_INSPECT_PARENT_TOOLTIP),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_GREY, WID_NGRFI_MAINPANEL), SetMinimalSize(300, 0), SetScrollbar(WID_NGRFI_SCROLLBAR), EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_NGRFI_SCROLLBAR),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
EndContainer(),
};
static WindowDesc _newgrf_inspect_chain_desc(
WDP_AUTO, "newgrf_inspect_chain", 400, 300,
WC_NEWGRF_INSPECT, WC_NONE,
0,
std::begin(_nested_newgrf_inspect_chain_widgets), std::end(_nested_newgrf_inspect_chain_widgets)
);
static WindowDesc _newgrf_inspect_desc(
WDP_AUTO, "newgrf_inspect", 400, 300,
WC_NEWGRF_INSPECT, WC_NONE,
0,
std::begin(_nested_newgrf_inspect_widgets), std::end(_nested_newgrf_inspect_widgets)
);
/**
* Show the inspect window for a given feature and index.
* The index is normally an in-game location/identifier, such
* as a TileIndex or an IndustryID depending on the feature
* we want to inspect.
* @param feature The feature we want to inspect.
* @param index The index/identifier of the feature to inspect.
* @param grfid GRFID of the item opening this window, or 0 if not opened by other window.
*/
void ShowNewGRFInspectWindow(GrfSpecFeature feature, uint index, const uint32_t grfid)
{
if (!IsNewGRFInspectable(feature, index)) return;
WindowNumber wno = GetInspectWindowNumber(feature, index);
WindowDesc *desc = (feature == GSF_TRAINS || feature == GSF_ROADVEHICLES) ? &_newgrf_inspect_chain_desc : &_newgrf_inspect_desc;
NewGRFInspectWindow *w = AllocateWindowDescFront(desc, wno, true);
w->SetCallerGRFID(grfid);
}
/**
* Invalidate the inspect window for a given feature and index.
* The index is normally an in-game location/identifier, such
* as a TileIndex or an IndustryID depending on the feature
* we want to inspect.
* @param feature The feature we want to invalidate the window for.
* @param index The index/identifier of the feature to invalidate.
*/
void InvalidateNewGRFInspectWindow(GrfSpecFeature feature, uint index)
{
if (feature == GSF_INVALID) return;
WindowNumber wno = GetInspectWindowNumber(feature, index);
InvalidateWindowData(WC_NEWGRF_INSPECT, wno);
}
/**
* Delete inspect window for a given feature and index.
* The index is normally an in-game location/identifier, such
* as a TileIndex or an IndustryID depending on the feature
* we want to inspect.
* @param feature The feature we want to delete the window for.
* @param index The index/identifier of the feature to delete.
*/
void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
{
if (feature == GSF_INVALID) return;
WindowNumber wno = GetInspectWindowNumber(feature, index);
CloseWindowById(WC_NEWGRF_INSPECT, wno);
/* Reinitialise the land information window to remove the "debug" sprite if needed.
* Note: Since we might be called from a command here, it is important to not execute
* the invalidation immediately. The landinfo window tests commands itself. */
InvalidateWindowData(WC_LAND_INFO, 0, 1);
}
/**
* Can we inspect the data given a certain feature and index.
* The index is normally an in-game location/identifier, such
* as a TileIndex or an IndustryID depending on the feature
* we want to inspect.
* @param feature The feature we want to inspect.
* @param index The index/identifier of the feature to inspect.
* @return true if there is something to show.
*/
bool IsNewGRFInspectable(GrfSpecFeature feature, uint index)
{
const NIFeature *nif = GetFeature(GetInspectWindowNumber(feature, index));
if (nif == nullptr) return false;
return nif->helper->IsInspectable(index);
}
/**
* Get the GrfSpecFeature associated with the tile.
* @param tile The tile to get the feature from.
* @return the GrfSpecFeature.
*/
GrfSpecFeature GetGrfSpecFeature(TileIndex tile)
{
switch (GetTileType(tile)) {
default: return GSF_INVALID;
case MP_RAILWAY: return GSF_RAILTYPES;
case MP_ROAD: return IsLevelCrossing(tile) ? GSF_RAILTYPES : GSF_ROADTYPES;
case MP_HOUSE: return GSF_HOUSES;
case MP_INDUSTRY: return GSF_INDUSTRYTILES;
case MP_OBJECT: return GSF_OBJECTS;
case MP_STATION:
switch (GetStationType(tile)) {
case STATION_RAIL: return GSF_STATIONS;
case STATION_AIRPORT: return GSF_AIRPORTTILES;
case STATION_BUS: return GSF_ROADSTOPS;
case STATION_TRUCK: return GSF_ROADSTOPS;
default: return GSF_INVALID;
}
}
}
/**
* Get the GrfSpecFeature associated with the vehicle.
* @param type The vehicle type to get the feature from.
* @return the GrfSpecFeature.
*/
GrfSpecFeature GetGrfSpecFeature(VehicleType type)
{
switch (type) {
case VEH_TRAIN: return GSF_TRAINS;
case VEH_ROAD: return GSF_ROADVEHICLES;
case VEH_SHIP: return GSF_SHIPS;
case VEH_AIRCRAFT: return GSF_AIRCRAFT;
default: return GSF_INVALID;
}
}
/**** Sprite Aligner ****/
/** Window used for aligning sprites. */
struct SpriteAlignerWindow : Window {
typedef std::pair XyOffs; ///< Pair for x and y offsets of the sprite before alignment. First value contains the x offset, second value y offset.
SpriteID current_sprite; ///< The currently shown sprite.
Scrollbar *vscroll;
std::map offs_start_map; ///< Mapping of starting offsets for the sprites which have been aligned in the sprite aligner window.
static bool centre;
static bool crosshair;
SpriteAlignerWindow(WindowDesc *desc, WindowNumber wno) : Window(desc)
{
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_SA_SCROLLBAR);
this->FinishInitNested(wno);
this->SetWidgetLoweredState(WID_SA_CENTRE, SpriteAlignerWindow::centre);
this->SetWidgetLoweredState(WID_SA_CROSSHAIR, SpriteAlignerWindow::crosshair);
/* Oh yes, we assume there is at least one normal sprite! */
while (GetSpriteType(this->current_sprite) != SpriteType::Normal) this->current_sprite++;
}
void SetStringParameters(int widget) const override
{
const Sprite *spr = GetSprite(this->current_sprite, SpriteType::Normal);
switch (widget) {
case WID_SA_CAPTION:
SetDParam(0, this->current_sprite);
SetDParamStr(1, GetOriginFile(this->current_sprite)->GetSimplifiedFilename());
break;
case WID_SA_OFFSETS_ABS:
SetDParam(0, spr->x_offs);
SetDParam(1, spr->y_offs);
break;
case WID_SA_OFFSETS_REL: {
/* Relative offset is new absolute offset - starting absolute offset.
* Show 0, 0 as the relative offsets if entry is not in the map (meaning they have not been changed yet).
*/
const auto key_offs_pair = this->offs_start_map.find(this->current_sprite);
if (key_offs_pair != this->offs_start_map.end()) {
SetDParam(0, spr->x_offs - key_offs_pair->second.first);
SetDParam(1, spr->y_offs - key_offs_pair->second.second);
} else {
SetDParam(0, 0);
SetDParam(1, 0);
}
break;
}
default:
break;
}
}
void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
{
switch (widget) {
case WID_SA_SPRITE:
size->height = ScaleGUITrad(200);
break;
case WID_SA_LIST:
SetDParamMaxDigits(0, 6);
size->width = GetStringBoundingBox(STR_JUST_COMMA).width + padding.width;
resize->height = FONT_HEIGHT_NORMAL + padding.height;
resize->width = 1;
fill->height = resize->height;
break;
default:
break;
}
}
void DrawWidget(const Rect &r, int widget) const override
{
switch (widget) {
case WID_SA_SPRITE: {
/* Center the sprite ourselves */
const Sprite *spr = GetSprite(this->current_sprite, SpriteType::Normal);
Rect ir = r.Shrink(WidgetDimensions::scaled.bevel);
int x;
int y;
if (SpriteAlignerWindow::centre) {
x = -UnScaleGUI(spr->x_offs) + (ir.Width() - UnScaleGUI(spr->width)) / 2;
y = -UnScaleGUI(spr->y_offs) + (ir.Height() - UnScaleGUI(spr->height)) / 2;
} else {
x = ir.Width() / 2;
y = ir.Height() / 2;
}
DrawPixelInfo new_dpi;
if (!FillDrawPixelInfo(&new_dpi, ir.left, ir.top, ir.Width(), ir.Height())) break;
AutoRestoreBackup dpi_backup(_cur_dpi, &new_dpi);
DrawSprite(this->current_sprite, PAL_NONE, x, y, nullptr, ZOOM_LVL_GUI);
if (this->crosshair) {
GfxDrawLine(x, 0, x, ir.Height() - 1, PC_WHITE, 1, 1);
GfxDrawLine(0, y, ir.Width() - 1, y, PC_WHITE, 1, 1);
}
break;
}
case WID_SA_LIST: {
const NWidgetBase *nwid = this->GetWidget(widget);
int step_size = nwid->resize_y;
std::vector &list = _newgrf_debug_sprite_picker.sprites;
int max = std::min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), (uint)list.size());
Rect ir = r.Shrink(WidgetDimensions::scaled.matrix);
for (int i = this->vscroll->GetPosition(); i < max; i++) {
SetDParam(0, list[i]);
DrawString(ir, STR_JUST_COMMA, TC_BLACK, SA_RIGHT | SA_FORCE);
ir.top += step_size;
}
break;
}
}
}
void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
{
switch (widget) {
case WID_SA_PREVIOUS:
do {
this->current_sprite = (this->current_sprite == 0 ? GetMaxSpriteID() : this->current_sprite) - 1;
} while (GetSpriteType(this->current_sprite) != SpriteType::Normal);
this->SetDirty();
break;
case WID_SA_GOTO:
ShowQueryString(STR_EMPTY, STR_SPRITE_ALIGNER_GOTO_CAPTION, 7, this, CS_NUMERAL, QSF_NONE);
break;
case WID_SA_NEXT:
do {
this->current_sprite = (this->current_sprite + 1) % GetMaxSpriteID();
} while (GetSpriteType(this->current_sprite) != SpriteType::Normal);
this->SetDirty();
break;
case WID_SA_PICKER:
this->LowerWidget(WID_SA_PICKER);
_newgrf_debug_sprite_picker.mode = SPM_WAIT_CLICK;
this->SetDirty();
break;
case WID_SA_LIST: {
auto it = this->vscroll->GetScrolledItemFromWidget(_newgrf_debug_sprite_picker.sprites, pt.y, this, widget);
if (it != _newgrf_debug_sprite_picker.sprites.end()) {
SpriteID spr = *it;
if (GetSpriteType(spr) == SpriteType::Normal) this->current_sprite = spr;
}
this->SetDirty();
break;
}
case WID_SA_UP:
case WID_SA_DOWN:
case WID_SA_LEFT:
case WID_SA_RIGHT: {
/*
* Yes... this is a hack.
*
* No... I don't think it is useful to make this less of a hack.
*
* If you want to align sprites, you just need the number. Generally
* the sprite caches are big enough to not remove the sprite from the
* cache. If that's not the case, just let the NewGRF developer
* increase the cache size instead of storing thousands of offsets
* for the incredibly small chance that it's actually going to be
* used by someone and the sprite cache isn't big enough for that
* particular NewGRF developer.
*/
Sprite *spr = const_cast(GetSprite(this->current_sprite, SpriteType::Normal));
/* Remember the original offsets of the current sprite, if not already in mapping. */
if (this->offs_start_map.count(this->current_sprite) == 0) {
this->offs_start_map[this->current_sprite] = XyOffs(spr->x_offs, spr->y_offs);
}
switch (widget) {
/* Move eight units at a time if ctrl is pressed. */
case WID_SA_UP: spr->y_offs -= _ctrl_pressed ? 8 : 1; break;
case WID_SA_DOWN: spr->y_offs += _ctrl_pressed ? 8 : 1; break;
case WID_SA_LEFT: spr->x_offs -= _ctrl_pressed ? 8 : 1; break;
case WID_SA_RIGHT: spr->x_offs += _ctrl_pressed ? 8 : 1; break;
}
/* Of course, we need to redraw the sprite, but where is it used?
* Everywhere is a safe bet. */
MarkWholeScreenDirty();
break;
}
case WID_SA_RESET_REL:
/* Reset the starting offsets for the current sprite. */
this->offs_start_map.erase(this->current_sprite);
this->SetDirty();
break;
case WID_SA_CENTRE:
SpriteAlignerWindow::centre = !SpriteAlignerWindow::centre;
this->SetWidgetLoweredState(widget, SpriteAlignerWindow::centre);
this->SetDirty();
break;
case WID_SA_CROSSHAIR:
SpriteAlignerWindow::crosshair = !SpriteAlignerWindow::crosshair;
this->SetWidgetLoweredState(widget, SpriteAlignerWindow::crosshair);
this->SetDirty();
break;
}
}
void OnQueryTextFinished(char *str) override
{
if (StrEmpty(str)) return;
this->current_sprite = atoi(str);
if (this->current_sprite >= GetMaxSpriteID()) this->current_sprite = 0;
while (GetSpriteType(this->current_sprite) != SpriteType::Normal) {
this->current_sprite = (this->current_sprite + 1) % GetMaxSpriteID();
}
this->SetDirty();
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
{
if (!gui_scope) return;
if (data == 1) {
/* Sprite picker finished */
this->RaiseWidget(WID_SA_PICKER);
this->vscroll->SetCount(_newgrf_debug_sprite_picker.sprites.size());
}
}
void OnResize() override
{
this->vscroll->SetCapacityFromWidget(this, WID_SA_LIST);
}
};
bool SpriteAlignerWindow::centre = true;
bool SpriteAlignerWindow::crosshair = true;
static const NWidgetPart _nested_sprite_aligner_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, WID_SA_CAPTION), SetDataTip(STR_SPRITE_ALIGNER_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 10),
NWidget(NWID_VERTICAL), SetPIP(10, 5, 10),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 5, 10),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SA_PREVIOUS), SetDataTip(STR_SPRITE_ALIGNER_PREVIOUS_BUTTON, STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SA_GOTO), SetDataTip(STR_SPRITE_ALIGNER_GOTO_BUTTON, STR_SPRITE_ALIGNER_GOTO_TOOLTIP), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SA_NEXT), SetDataTip(STR_SPRITE_ALIGNER_NEXT_BUTTON, STR_SPRITE_ALIGNER_NEXT_TOOLTIP), SetFill(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
NWidget(NWID_SPACER), SetFill(1, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_SA_UP), SetDataTip(SPR_ARROW_UP, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0), SetMinimalSize(11, 11),
NWidget(NWID_SPACER), SetFill(1, 1),
EndContainer(),
NWidget(NWID_HORIZONTAL_LTR), SetPIP(10, 5, 10),
NWidget(NWID_VERTICAL),
NWidget(NWID_SPACER), SetFill(1, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_SA_LEFT), SetDataTip(SPR_ARROW_LEFT, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0), SetMinimalSize(11, 11),
NWidget(NWID_SPACER), SetFill(1, 1),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_DARK_BLUE, WID_SA_SPRITE), SetDataTip(STR_NULL, STR_SPRITE_ALIGNER_SPRITE_TOOLTIP),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(NWID_SPACER), SetFill(1, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_SA_RIGHT), SetDataTip(SPR_ARROW_RIGHT, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0), SetMinimalSize(11, 11),
NWidget(NWID_SPACER), SetFill(1, 1),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
NWidget(NWID_SPACER), SetFill(1, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_SA_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0), SetMinimalSize(11, 11),
NWidget(NWID_SPACER), SetFill(1, 1),
EndContainer(),
NWidget(WWT_LABEL, COLOUR_GREY, WID_SA_OFFSETS_ABS), SetDataTip(STR_SPRITE_ALIGNER_OFFSETS_ABS, STR_NULL), SetFill(1, 0), SetPadding(0, 10, 0, 10),
NWidget(WWT_LABEL, COLOUR_GREY, WID_SA_OFFSETS_REL), SetDataTip(STR_SPRITE_ALIGNER_OFFSETS_REL, STR_NULL), SetFill(1, 0), SetPadding(0, 10, 0, 10),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 5, 10),
NWidget(WWT_TEXTBTN_2, COLOUR_GREY, WID_SA_CENTRE), SetDataTip(STR_SPRITE_ALIGNER_CENTRE_OFFSET, STR_NULL), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SA_RESET_REL), SetDataTip(STR_SPRITE_ALIGNER_RESET_BUTTON, STR_SPRITE_ALIGNER_RESET_TOOLTIP), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_SA_CROSSHAIR), SetDataTip(STR_SPRITE_ALIGNER_CROSSHAIR, STR_NULL), SetFill(1, 0),
EndContainer(),
EndContainer(),
NWidget(NWID_VERTICAL), SetPIP(10, 5, 10),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_SA_PICKER), SetDataTip(STR_SPRITE_ALIGNER_PICKER_BUTTON, STR_SPRITE_ALIGNER_PICKER_TOOLTIP), SetFill(1, 0),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_GREY, WID_SA_LIST), SetResize(1, 1), SetMatrixDataTip(1, 0, STR_NULL), SetFill(1, 1), SetScrollbar(WID_SA_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_SA_SCROLLBAR),
EndContainer(),
EndContainer(),
EndContainer(),
EndContainer(),
};
static WindowDesc _sprite_aligner_desc(
WDP_AUTO, "sprite_aligner", 400, 300,
WC_SPRITE_ALIGNER, WC_NONE,
0,
std::begin(_nested_sprite_aligner_widgets), std::end(_nested_sprite_aligner_widgets)
);
/**
* Show the window for aligning sprites.
*/
void ShowSpriteAlignerWindow()
{
AllocateWindowDescFront(&_sprite_aligner_desc, 0);
}