/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file 40bpp_optimized.hpp Optimized 40 bpp blitter. */ #ifndef BLITTER_40BPP_OPTIMIZED_HPP #define BLITTER_40BPP_OPTIMIZED_HPP #include "32bpp_optimized.hpp" #include "../video/video_driver.hpp" /** The optimized 40 bpp blitter (for OpenGL video driver). */ class Blitter_40bppAnim : public Blitter_32bppOptimized { public: void SetPixel(void *video, int x, int y, uint8 colour) override; void SetPixel32(void *video, int x, int y, uint8 colour, uint32 colour32) override; void SetRect(void *video, int x, int y, const uint8 *colours, uint lines, uint width, uint pitch) override; void SetRect32(void *video, int x, int y, const uint32 *colours, uint lines, uint width, uint pitch) override; void DrawRect(void *video, int width, int height, uint8 colour) override; void DrawRectAt(void *video, int x, int y, int width, int height, uint8 colour) override; void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash) override; void CopyFromBuffer(void *video, const void *src, int width, int height) override; void CopyToBuffer(const void *video, void *dst, int width, int height) override; void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) override; void ScrollBuffer(void *video, int left, int top, int width, int height, int scroll_x, int scroll_y) override; void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override; void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override; Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override; size_t BufferSize(uint width, uint height) override; Blitter::PaletteAnimation UsePaletteAnimation() override; bool NeedsAnimationBuffer() override; const char *GetName() override { return "40bpp-anim"; } template void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom); protected: static inline Colour RealizeBlendedColour(uint8 anim, Colour c) { return anim != 0 ? AdjustBrightness(LookupColourInPalette(anim), GetColourBrightness(c)) : c; } }; /** Factory for the 40 bpp animated blitter (for OpenGL). */ class FBlitter_40bppAnim : public BlitterFactory { protected: bool IsUsable() const override { return VideoDriver::GetInstance() == nullptr || VideoDriver::GetInstance()->HasAnimBuffer(); } public: FBlitter_40bppAnim() : BlitterFactory("40bpp-anim", "40bpp Animation Blitter (OpenGL)") {} Blitter *CreateInstance() override { return new Blitter_40bppAnim(); } }; #endif /* BLITTER_40BPP_OPTIMIZED_HPP */