/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file linkgraph_sl.cpp Code handling saving and loading of link graphs */
#include "../stdafx.h"
#include "saveload.h"
#include "compat/linkgraph_sl_compat.h"
#include "../linkgraph/linkgraph.h"
#include "../linkgraph/linkgraphjob.h"
#include "../linkgraph/linkgraphschedule.h"
#include "../network/network.h"
#include "../safeguards.h"
namespace upstream_sl {
typedef LinkGraph::BaseNode Node;
typedef LinkGraph::BaseEdge Edge;
static uint16 _num_nodes;
static LinkGraph *_linkgraph; ///< Contains the current linkgraph being saved/loaded.
static NodeID _linkgraph_from; ///< Contains the current "from" node being saved/loaded.
static NodeID _edge_dest_node;
static NodeID _edge_next_edge;
class SlLinkgraphEdge : public DefaultSaveLoadHandler {
public:
inline static const SaveLoad description[] = {
SLE_VAR(Edge, capacity, SLE_UINT32),
SLE_VAR(Edge, usage, SLE_UINT32),
SLE_CONDVAR(Edge, travel_time_sum, SLE_UINT64, SLV_LINKGRAPH_TRAVEL_TIME, SL_MAX_VERSION),
SLE_VAR(Edge, last_unrestricted_update, SLE_INT32),
SLE_CONDVAR(Edge, last_restricted_update, SLE_INT32, SLV_187, SL_MAX_VERSION),
SLEG_VAR("dest_node", _edge_dest_node, SLE_UINT16),
SLEG_CONDVAR("next_edge", _edge_next_edge, SLE_UINT16, SL_MIN_VERSION, SLV_LINKGRAPH_EDGES),
};
inline const static SaveLoadCompatTable compat_description = _linkgraph_edge_sl_compat;
void Save(Node *bn) const override
{
NOT_REACHED();
}
void Load(Node *bn) const override
{
uint16 max_size = _linkgraph->Size();
if (IsSavegameVersionBefore(SLV_191)) {
NOT_REACHED();
}
if (IsSavegameVersionBefore(SLV_LINKGRAPH_EDGES)) {
size_t used_size = IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) ? max_size : SlGetStructListLength(UINT16_MAX);
/* ... but as that wasted a lot of space we save a sparse matrix now. */
for (NodeID to = _linkgraph_from; to != INVALID_NODE; to = _edge_next_edge) {
if (used_size == 0) SlErrorCorrupt("Link graph structure overflow");
used_size--;
if (to >= max_size) SlErrorCorrupt("Link graph structure overflow");
SlObject(&_linkgraph->edges[std::make_pair(_linkgraph_from, to)], this->GetLoadDescription());
}
if (!IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) && used_size > 0) SlErrorCorrupt("Corrupted link graph");
} else {
/* Edge data is now a simple vector and not any kind of matrix. */
size_t size = SlGetStructListLength(UINT16_MAX);
for (size_t i = 0; i < size; i++) {
Edge edge;
SlObject(&edge, this->GetLoadDescription());
if (_edge_dest_node >= max_size) SlErrorCorrupt("Link graph structure overflow");
_linkgraph->edges[std::make_pair(_linkgraph_from, _edge_dest_node)] = edge;
}
}
}
};
class SlLinkgraphNode : public DefaultSaveLoadHandler {
public:
inline static const SaveLoad description[] = {
SLE_CONDVAR(Node, xy, SLE_UINT32, SLV_191, SL_MAX_VERSION),
SLE_VAR(Node, supply, SLE_UINT32),
SLE_VAR(Node, demand, SLE_UINT32),
SLE_VAR(Node, station, SLE_UINT16),
SLE_VAR(Node, last_update, SLE_INT32),
SLEG_STRUCTLIST("edges", SlLinkgraphEdge),
};
inline const static SaveLoadCompatTable compat_description = _linkgraph_node_sl_compat;
void Save(LinkGraph *lg) const override
{
_linkgraph = lg;
SlSetStructListLength(lg->Size());
for (NodeID from = 0; from < lg->Size(); ++from) {
_linkgraph_from = from;
SlObject(&lg->nodes[from], this->GetDescription());
}
}
void Load(LinkGraph *lg) const override
{
_linkgraph = lg;
uint16 length = IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) ? _num_nodes : (uint16)SlGetStructListLength(UINT16_MAX);
lg->Init(length);
for (NodeID from = 0; from < length; ++from) {
_linkgraph_from = from;
SlObject(&lg->nodes[from], this->GetLoadDescription());
}
}
};
/**
* Get a SaveLoad array for a link graph.
* @return SaveLoad array for link graph.
*/
SaveLoadTable GetLinkGraphDesc()
{
static const SaveLoad link_graph_desc[] = {
SLE_VAR(LinkGraph, last_compression, SLE_INT32),
SLEG_CONDVAR("num_nodes", _num_nodes, SLE_UINT16, SL_MIN_VERSION, SLV_SAVELOAD_LIST_LENGTH),
SLE_VAR(LinkGraph, cargo, SLE_UINT8),
SLEG_STRUCTLIST("nodes", SlLinkgraphNode),
};
return link_graph_desc;
}
/**
* Proxy to reuse LinkGraph to save/load a LinkGraphJob.
* One of the members of a LinkGraphJob is a LinkGraph, but SLEG_STRUCT()
* doesn't allow us to select a member. So instead, we add a bit of glue to
* accept a LinkGraphJob, get the LinkGraph, and use that to call the
* save/load routines for a regular LinkGraph.
*/
class SlLinkgraphJobProxy : public DefaultSaveLoadHandler {
public:
inline static const SaveLoad description[] = {{}}; // Needed to keep DefaultSaveLoadHandler happy.
SaveLoadTable GetDescription() const override { return GetLinkGraphDesc(); }
inline const static SaveLoadCompatTable compat_description = _linkgraph_sl_compat;
void Save(LinkGraphJob *lgj) const override
{
SlObject(const_cast(&lgj->Graph()), this->GetDescription());
}
void Load(LinkGraphJob *lgj) const override
{
SlObject(const_cast(&lgj->Graph()), this->GetLoadDescription());
}
};
/**
* Get a SaveLoad array for a link graph job. The settings struct is derived from
* the global settings saveload array. The exact entries are calculated when the function
* is called the first time.
* It's necessary to keep a copy of the settings for each link graph job so that you can
* change the settings while in-game and still not mess with current link graph runs.
* Of course the settings have to be saved and loaded, too, to avoid desyncs.
* @return Array of SaveLoad structs.
*/
SaveLoadTable GetLinkGraphJobDesc()
{
static const SaveLoad job_desc[] = {
SLE_VAR2(LinkGraphJob, "linkgraph.recalc_interval", settings.recalc_interval, SLE_UINT16),
SLE_VAR2(LinkGraphJob, "linkgraph.recalc_time", settings.recalc_time, SLE_UINT16),
SLE_VAR2(LinkGraphJob, "linkgraph.distribution_pax", settings.distribution_pax, SLE_UINT8),
SLE_VAR2(LinkGraphJob, "linkgraph.distribution_mail", settings.distribution_mail, SLE_UINT8),
SLE_VAR2(LinkGraphJob, "linkgraph.distribution_armoured", settings.distribution_armoured, SLE_UINT8),
SLE_VAR2(LinkGraphJob, "linkgraph.distribution_default", settings.distribution_default, SLE_UINT8),
SLE_VAR2(LinkGraphJob, "linkgraph.accuracy", settings.accuracy, SLE_UINT8),
SLE_VAR2(LinkGraphJob, "linkgraph.demand_distance", settings.demand_distance, SLE_UINT8),
SLE_VAR2(LinkGraphJob, "linkgraph.demand_size", settings.demand_size, SLE_UINT8),
SLE_VAR2(LinkGraphJob, "linkgraph.short_path_saturation", settings.short_path_saturation, SLE_UINT8),
SLE_VAR2(LinkGraphJob, "join_date", join_date_ticks, SLE_INT32),
SLE_VAR(LinkGraphJob, link_graph.index, SLE_UINT16),
SLEG_STRUCT("linkgraph", SlLinkgraphJobProxy),
};
return job_desc;
}
/**
* Get a SaveLoad array for the link graph schedule.
* @return SaveLoad array for the link graph schedule.
*/
SaveLoadTable GetLinkGraphScheduleDesc()
{
static const SaveLoad schedule_desc[] = {
SLE_REFLIST(LinkGraphSchedule, schedule, REF_LINK_GRAPH),
SLE_REFLIST(LinkGraphSchedule, running, REF_LINK_GRAPH_JOB),
};
return schedule_desc;
}
/**
* Spawn the threads for running link graph calculations.
* Has to be done after loading as the cargo classes might have changed.
*/
void AfterLoadLinkGraphs()
{
if (IsSavegameVersionBefore(SLV_191)) {
for (LinkGraph *lg : LinkGraph::Iterate()) {
for (NodeID node_id = 0; node_id < lg->Size(); ++node_id) {
const Station *st = Station::GetIfValid((*lg)[node_id].Station());
if (st != nullptr) (*lg)[node_id].UpdateLocation(st->xy);
}
}
for (LinkGraphJob *lgj : LinkGraphJob::Iterate()) {
LinkGraph *lg = &(const_cast(lgj->Graph()));
for (NodeID node_id = 0; node_id < lg->Size(); ++node_id) {
const Station *st = Station::GetIfValid((*lg)[node_id].Station());
if (st != nullptr) (*lg)[node_id].UpdateLocation(st->xy);
}
}
}
for (LinkGraphJob *lgj : LinkGraphJob::Iterate()) {
GetLinkGraphJobDayLengthScaleAfterLoad(lgj);
}
LinkGraphSchedule::instance.SpawnAll();
if (!_networking || _network_server) {
AfterLoad_LinkGraphPauseControl();
}
}
/**
* All link graphs.
*/
struct LGRPChunkHandler : ChunkHandler {
LGRPChunkHandler() : ChunkHandler('LGRP', CH_TABLE) {}
void Save() const override
{
SlTableHeader(GetLinkGraphDesc());
for (LinkGraph *lg : LinkGraph::Iterate()) {
SlSetArrayIndex(lg->index);
SlObject(lg, GetLinkGraphDesc());
}
}
void Load() const override
{
const std::vector slt = SlCompatTableHeader(GetLinkGraphDesc(), _linkgraph_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
LinkGraph *lg = new (index) LinkGraph();
SlObject(lg, slt);
}
}
};
/**
* All link graph jobs.
*/
struct LGRJChunkHandler : ChunkHandler {
LGRJChunkHandler() : ChunkHandler('LGRJ', CH_TABLE) {}
void Save() const override
{
SlTableHeader(GetLinkGraphJobDesc());
for (LinkGraphJob *lgj : LinkGraphJob::Iterate()) {
SlSetArrayIndex(lgj->index);
SlObject(lgj, GetLinkGraphJobDesc());
}
}
void Load() const override
{
const std::vector slt = SlCompatTableHeader(GetLinkGraphJobDesc(), _linkgraph_job_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
LinkGraphJob *lgj = new (index) LinkGraphJob();
SlObject(lgj, slt);
}
}
};
/**
* Link graph schedule.
*/
struct LGRSChunkHandler : ChunkHandler {
LGRSChunkHandler() : ChunkHandler('LGRS', CH_TABLE) {}
void Save() const override
{
SlTableHeader(GetLinkGraphScheduleDesc());
SlSetArrayIndex(0);
SlObject(&LinkGraphSchedule::instance, GetLinkGraphScheduleDesc());
}
void Load() const override
{
const std::vector slt = SlCompatTableHeader(GetLinkGraphScheduleDesc(), _linkgraph_schedule_sl_compat);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
SlObject(&LinkGraphSchedule::instance, slt);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many LGRS entries");
}
void FixPointers() const override
{
SlObject(&LinkGraphSchedule::instance, GetLinkGraphScheduleDesc());
}
};
static const LGRPChunkHandler LGRP;
static const LGRJChunkHandler LGRJ;
static const LGRSChunkHandler LGRS;
static const ChunkHandlerRef linkgraph_chunk_handlers[] = {
LGRP,
LGRJ,
LGRS,
};
extern const ChunkHandlerTable _linkgraph_chunk_handlers(linkgraph_chunk_handlers);
}