/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file linkgraph_sl.cpp Code handling saving and loading of link graphs */ #include "../stdafx.h" #include "saveload.h" #include "compat/linkgraph_sl_compat.h" #include "../linkgraph/linkgraph.h" #include "../linkgraph/linkgraphjob.h" #include "../linkgraph/linkgraphschedule.h" #include "../network/network.h" #include "../safeguards.h" namespace upstream_sl { typedef LinkGraph::BaseNode Node; typedef LinkGraph::BaseEdge Edge; static uint16 _num_nodes; static LinkGraph *_linkgraph; ///< Contains the current linkgraph being saved/loaded. static NodeID _linkgraph_from; ///< Contains the current "from" node being saved/loaded. static NodeID _edge_dest_node; static NodeID _edge_next_edge; class SlLinkgraphEdge : public DefaultSaveLoadHandler { public: inline static const SaveLoad description[] = { SLE_VAR(Edge, capacity, SLE_UINT32), SLE_VAR(Edge, usage, SLE_UINT32), SLE_CONDVAR(Edge, travel_time_sum, SLE_UINT64, SLV_LINKGRAPH_TRAVEL_TIME, SL_MAX_VERSION), SLE_VAR(Edge, last_unrestricted_update, SLE_INT32), SLE_CONDVAR(Edge, last_restricted_update, SLE_INT32, SLV_187, SL_MAX_VERSION), SLEG_VAR("dest_node", _edge_dest_node, SLE_UINT16), SLEG_CONDVAR("next_edge", _edge_next_edge, SLE_UINT16, SL_MIN_VERSION, SLV_LINKGRAPH_EDGES), }; inline const static SaveLoadCompatTable compat_description = _linkgraph_edge_sl_compat; void Save(Node *bn) const override { NOT_REACHED(); } void Load(Node *bn) const override { uint16 max_size = _linkgraph->Size(); if (IsSavegameVersionBefore(SLV_191)) { NOT_REACHED(); } if (IsSavegameVersionBefore(SLV_LINKGRAPH_EDGES)) { size_t used_size = IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) ? max_size : SlGetStructListLength(UINT16_MAX); /* ... but as that wasted a lot of space we save a sparse matrix now. */ for (NodeID to = _linkgraph_from; to != INVALID_NODE; to = _edge_next_edge) { if (used_size == 0) SlErrorCorrupt("Link graph structure overflow"); used_size--; if (to >= max_size) SlErrorCorrupt("Link graph structure overflow"); SlObject(&_linkgraph->edges[std::make_pair(_linkgraph_from, to)], this->GetLoadDescription()); } if (!IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) && used_size > 0) SlErrorCorrupt("Corrupted link graph"); } else { /* Edge data is now a simple vector and not any kind of matrix. */ size_t size = SlGetStructListLength(UINT16_MAX); for (size_t i = 0; i < size; i++) { Edge edge; SlObject(&edge, this->GetLoadDescription()); if (_edge_dest_node >= max_size) SlErrorCorrupt("Link graph structure overflow"); _linkgraph->edges[std::make_pair(_linkgraph_from, _edge_dest_node)] = edge; } } } }; class SlLinkgraphNode : public DefaultSaveLoadHandler { public: inline static const SaveLoad description[] = { SLE_CONDVAR(Node, xy, SLE_UINT32, SLV_191, SL_MAX_VERSION), SLE_VAR(Node, supply, SLE_UINT32), SLE_VAR(Node, demand, SLE_UINT32), SLE_VAR(Node, station, SLE_UINT16), SLE_VAR(Node, last_update, SLE_INT32), SLEG_STRUCTLIST("edges", SlLinkgraphEdge), }; inline const static SaveLoadCompatTable compat_description = _linkgraph_node_sl_compat; void Save(LinkGraph *lg) const override { _linkgraph = lg; SlSetStructListLength(lg->Size()); for (NodeID from = 0; from < lg->Size(); ++from) { _linkgraph_from = from; SlObject(&lg->nodes[from], this->GetDescription()); } } void Load(LinkGraph *lg) const override { _linkgraph = lg; uint16 length = IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) ? _num_nodes : (uint16)SlGetStructListLength(UINT16_MAX); lg->Init(length); for (NodeID from = 0; from < length; ++from) { _linkgraph_from = from; SlObject(&lg->nodes[from], this->GetLoadDescription()); } } }; /** * Get a SaveLoad array for a link graph. * @return SaveLoad array for link graph. */ SaveLoadTable GetLinkGraphDesc() { static const SaveLoad link_graph_desc[] = { SLE_VAR(LinkGraph, last_compression, SLE_INT32), SLEG_CONDVAR("num_nodes", _num_nodes, SLE_UINT16, SL_MIN_VERSION, SLV_SAVELOAD_LIST_LENGTH), SLE_VAR(LinkGraph, cargo, SLE_UINT8), SLEG_STRUCTLIST("nodes", SlLinkgraphNode), }; return link_graph_desc; } /** * Proxy to reuse LinkGraph to save/load a LinkGraphJob. * One of the members of a LinkGraphJob is a LinkGraph, but SLEG_STRUCT() * doesn't allow us to select a member. So instead, we add a bit of glue to * accept a LinkGraphJob, get the LinkGraph, and use that to call the * save/load routines for a regular LinkGraph. */ class SlLinkgraphJobProxy : public DefaultSaveLoadHandler { public: inline static const SaveLoad description[] = {{}}; // Needed to keep DefaultSaveLoadHandler happy. SaveLoadTable GetDescription() const override { return GetLinkGraphDesc(); } inline const static SaveLoadCompatTable compat_description = _linkgraph_sl_compat; void Save(LinkGraphJob *lgj) const override { SlObject(const_cast(&lgj->Graph()), this->GetDescription()); } void Load(LinkGraphJob *lgj) const override { SlObject(const_cast(&lgj->Graph()), this->GetLoadDescription()); } }; /** * Get a SaveLoad array for a link graph job. The settings struct is derived from * the global settings saveload array. The exact entries are calculated when the function * is called the first time. * It's necessary to keep a copy of the settings for each link graph job so that you can * change the settings while in-game and still not mess with current link graph runs. * Of course the settings have to be saved and loaded, too, to avoid desyncs. * @return Array of SaveLoad structs. */ SaveLoadTable GetLinkGraphJobDesc() { static const SaveLoad job_desc[] = { SLE_VAR2(LinkGraphJob, "linkgraph.recalc_interval", settings.recalc_interval, SLE_UINT16), SLE_VAR2(LinkGraphJob, "linkgraph.recalc_time", settings.recalc_time, SLE_UINT16), SLE_VAR2(LinkGraphJob, "linkgraph.distribution_pax", settings.distribution_pax, SLE_UINT8), SLE_VAR2(LinkGraphJob, "linkgraph.distribution_mail", settings.distribution_mail, SLE_UINT8), SLE_VAR2(LinkGraphJob, "linkgraph.distribution_armoured", settings.distribution_armoured, SLE_UINT8), SLE_VAR2(LinkGraphJob, "linkgraph.distribution_default", settings.distribution_default, SLE_UINT8), SLE_VAR2(LinkGraphJob, "linkgraph.accuracy", settings.accuracy, SLE_UINT8), SLE_VAR2(LinkGraphJob, "linkgraph.demand_distance", settings.demand_distance, SLE_UINT8), SLE_VAR2(LinkGraphJob, "linkgraph.demand_size", settings.demand_size, SLE_UINT8), SLE_VAR2(LinkGraphJob, "linkgraph.short_path_saturation", settings.short_path_saturation, SLE_UINT8), SLE_VAR2(LinkGraphJob, "join_date", join_date_ticks, SLE_INT32), SLE_VAR(LinkGraphJob, link_graph.index, SLE_UINT16), SLEG_STRUCT("linkgraph", SlLinkgraphJobProxy), }; return job_desc; } /** * Get a SaveLoad array for the link graph schedule. * @return SaveLoad array for the link graph schedule. */ SaveLoadTable GetLinkGraphScheduleDesc() { static const SaveLoad schedule_desc[] = { SLE_REFLIST(LinkGraphSchedule, schedule, REF_LINK_GRAPH), SLE_REFLIST(LinkGraphSchedule, running, REF_LINK_GRAPH_JOB), }; return schedule_desc; } /** * Spawn the threads for running link graph calculations. * Has to be done after loading as the cargo classes might have changed. */ void AfterLoadLinkGraphs() { if (IsSavegameVersionBefore(SLV_191)) { for (LinkGraph *lg : LinkGraph::Iterate()) { for (NodeID node_id = 0; node_id < lg->Size(); ++node_id) { const Station *st = Station::GetIfValid((*lg)[node_id].Station()); if (st != nullptr) (*lg)[node_id].UpdateLocation(st->xy); } } for (LinkGraphJob *lgj : LinkGraphJob::Iterate()) { LinkGraph *lg = &(const_cast(lgj->Graph())); for (NodeID node_id = 0; node_id < lg->Size(); ++node_id) { const Station *st = Station::GetIfValid((*lg)[node_id].Station()); if (st != nullptr) (*lg)[node_id].UpdateLocation(st->xy); } } } for (LinkGraphJob *lgj : LinkGraphJob::Iterate()) { GetLinkGraphJobDayLengthScaleAfterLoad(lgj); } LinkGraphSchedule::instance.SpawnAll(); if (!_networking || _network_server) { AfterLoad_LinkGraphPauseControl(); } } /** * All link graphs. */ struct LGRPChunkHandler : ChunkHandler { LGRPChunkHandler() : ChunkHandler('LGRP', CH_TABLE) {} void Save() const override { SlTableHeader(GetLinkGraphDesc()); for (LinkGraph *lg : LinkGraph::Iterate()) { SlSetArrayIndex(lg->index); SlObject(lg, GetLinkGraphDesc()); } } void Load() const override { const std::vector slt = SlCompatTableHeader(GetLinkGraphDesc(), _linkgraph_sl_compat); int index; while ((index = SlIterateArray()) != -1) { LinkGraph *lg = new (index) LinkGraph(); SlObject(lg, slt); } } }; /** * All link graph jobs. */ struct LGRJChunkHandler : ChunkHandler { LGRJChunkHandler() : ChunkHandler('LGRJ', CH_TABLE) {} void Save() const override { SlTableHeader(GetLinkGraphJobDesc()); for (LinkGraphJob *lgj : LinkGraphJob::Iterate()) { SlSetArrayIndex(lgj->index); SlObject(lgj, GetLinkGraphJobDesc()); } } void Load() const override { const std::vector slt = SlCompatTableHeader(GetLinkGraphJobDesc(), _linkgraph_job_sl_compat); int index; while ((index = SlIterateArray()) != -1) { LinkGraphJob *lgj = new (index) LinkGraphJob(); SlObject(lgj, slt); } } }; /** * Link graph schedule. */ struct LGRSChunkHandler : ChunkHandler { LGRSChunkHandler() : ChunkHandler('LGRS', CH_TABLE) {} void Save() const override { SlTableHeader(GetLinkGraphScheduleDesc()); SlSetArrayIndex(0); SlObject(&LinkGraphSchedule::instance, GetLinkGraphScheduleDesc()); } void Load() const override { const std::vector slt = SlCompatTableHeader(GetLinkGraphScheduleDesc(), _linkgraph_schedule_sl_compat); if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return; SlObject(&LinkGraphSchedule::instance, slt); if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many LGRS entries"); } void FixPointers() const override { SlObject(&LinkGraphSchedule::instance, GetLinkGraphScheduleDesc()); } }; static const LGRPChunkHandler LGRP; static const LGRJChunkHandler LGRJ; static const LGRSChunkHandler LGRS; static const ChunkHandlerRef linkgraph_chunk_handlers[] = { LGRP, LGRJ, LGRS, }; extern const ChunkHandlerTable _linkgraph_chunk_handlers(linkgraph_chunk_handlers); }