/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file smallmap_gui.cpp GUI that shows a small map of the world with metadata like owner or height. */ #include "stdafx.h" #include "core/backup_type.hpp" #include "clear_map.h" #include "industry.h" #include "station_map.h" #include "landscape.h" #include "tree_map.h" #include "viewport_func.h" #include "town.h" #include "tunnelbridge_map.h" #include "core/endian_func.hpp" #include "vehicle_base.h" #include "sound_func.h" #include "window_func.h" #include "company_base.h" #include "screenshot.h" #include "guitimer_func.h" #include "zoom_func.h" #include "object_map.h" #include "newgrf_object.h" #include "blitter/factory.hpp" #include "smallmap_colours.h" #include "smallmap_gui.h" #include "table/strings.h" #include #include "safeguards.h" static int _smallmap_industry_count; ///< Number of used industries static int _smallmap_company_count; ///< Number of entries in the owner legend. static int _smallmap_cargo_count; ///< Number of cargos in the link stats legend. /** Link stat colours shown in legenda. */ static uint8_t _linkstat_colours_in_legenda[] = {0, 1, 3, 5, 7, 9, 11}; /** Macro for ordinary entry of LegendAndColour */ #define MK(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, false} /** Macro for a height legend entry with configurable colour. */ #define MC(col_break) {0, STR_TINY_BLACK_HEIGHT, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, col_break} /** Macro for non-company owned property entry of LegendAndColour */ #define MO(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, false} /** Macro used for forcing a rebuild of the owner legend the first time it is used. */ #define MOEND() {0, 0, INVALID_INDUSTRYTYPE, 0, OWNER_NONE, true, true, false} /** Macro for end of list marker in arrays of LegendAndColour */ #define MKEND() {0, STR_NULL, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, true, false} /** * Macro for break marker in arrays of LegendAndColour. * It will have valid data, though */ #define MS(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, true} /** Legend text giving the colours to look for on the minimap */ static LegendAndColour _legend_land_contours[] = { MK(PC_BLACK, STR_SMALLMAP_LEGENDA_ROADS), MK(PC_GREY, STR_SMALLMAP_LEGENDA_RAILROADS), MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS), MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES), MK(PC_WHITE, STR_SMALLMAP_LEGENDA_VEHICLES), /* Placeholders for the colours and heights of the legend. * The following values are set at BuildLandLegend() based * on each colour scheme and the maximum map height. */ MC(true), MC(false), MC(false), MC(false), MC(false), MC(false), MC(true), MC(false), MC(false), MC(false), MC(false), MC(false), MKEND() }; static const LegendAndColour _legend_vehicles[] = { MK(PC_RED, STR_SMALLMAP_LEGENDA_TRAINS), MK(PC_YELLOW, STR_SMALLMAP_LEGENDA_ROAD_VEHICLES), MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_SHIPS), MK(PC_WHITE, STR_SMALLMAP_LEGENDA_AIRCRAFT), MS(PC_BLACK, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES), MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES), MKEND() }; static const LegendAndColour _legend_routes[] = { MK(PC_BLACK, STR_SMALLMAP_LEGENDA_ROADS), MK(PC_GREY, STR_SMALLMAP_LEGENDA_RAILROADS), MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES), MS(PC_VERY_DARK_BROWN, STR_SMALLMAP_LEGENDA_RAILROAD_STATION), MK(PC_ORANGE, STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY), MK(PC_YELLOW, STR_SMALLMAP_LEGENDA_BUS_STATION), MK(PC_RED, STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT), MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_DOCK), MKEND() }; static const LegendAndColour _legend_vegetation[] = { MK(PC_ROUGH_LAND, STR_SMALLMAP_LEGENDA_ROUGH_LAND), MK(PC_GRASS_LAND, STR_SMALLMAP_LEGENDA_GRASS_LAND), MK(PC_BARE_LAND, STR_SMALLMAP_LEGENDA_BARE_LAND), MK(PC_RAINFOREST, STR_SMALLMAP_LEGENDA_RAINFOREST), MK(PC_FIELDS, STR_SMALLMAP_LEGENDA_FIELDS), MK(PC_TREES, STR_SMALLMAP_LEGENDA_TREES), MS(PC_GREEN, STR_SMALLMAP_LEGENDA_FOREST), MK(PC_GREY, STR_SMALLMAP_LEGENDA_ROCKS), MK(PC_ORANGE, STR_SMALLMAP_LEGENDA_DESERT), MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_SNOW), MK(PC_BLACK, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES), MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES), MKEND() }; LegendAndColour _legend_land_owners[NUM_NO_COMPANY_ENTRIES + MAX_COMPANIES + 1] = { MO(PC_WATER, STR_SMALLMAP_LEGENDA_WATER), MO(0x00, STR_SMALLMAP_LEGENDA_NO_OWNER), // This colour will vary depending on settings. MO(PC_DARK_RED, STR_SMALLMAP_LEGENDA_TOWNS), MO(PC_DARK_GREY, STR_SMALLMAP_LEGENDA_INDUSTRIES), /* The legend will be terminated the first time it is used. */ MOEND(), }; #undef MK #undef MC #undef MS #undef MO #undef MOEND #undef MKEND /** Legend entries for the link stats view. */ static LegendAndColour _legend_linkstats[NUM_CARGO + lengthof(_linkstat_colours_in_legenda) + 1]; /** * Allow room for all industries, plus a terminator entry * This is required in order to have the industry slots all filled up */ LegendAndColour _legend_from_industries[NUM_INDUSTRYTYPES + 1]; /** For connecting industry type to position in industries list(small map legend) */ uint _industry_to_list_pos[NUM_INDUSTRYTYPES]; /** Show heightmap in industry and owner mode of smallmap window. */ bool _smallmap_show_heightmap = false; /** Highlight a specific industry type */ static IndustryType _smallmap_industry_highlight = INVALID_INDUSTRYTYPE; /** State of highlight blinking */ static bool _smallmap_industry_highlight_state; /** For connecting company ID to position in owner list (small map legend) */ uint _company_to_list_pos[MAX_COMPANIES]; static void NotifyAllViewports(ViewportMapType map_type) { for (Window *w : Window::Iterate()) { if (w->viewport != nullptr) { if (w->viewport->zoom >= ZOOM_LVL_DRAW_MAP && w->viewport->map_type == map_type) { ClearViewportLandPixelCache(w->viewport); w->InvalidateData(); } } } } void UpdateSmallMapSelectedIndustries() { extern const std::bitset &GetIndustryLinkDisplayIndustries(); const std::bitset &displayed_industries = GetIndustryLinkDisplayIndustries(); for (int i = 0; i != _smallmap_industry_count; i++) { _legend_from_industries[i].show_on_map = displayed_industries.test(_legend_from_industries[i].type); } NotifyAllViewports(VPMT_INDUSTRY); /* Only notify the smallmap window if it exists. In particular, do not * bring it to the front to prevent messing up any nice layout of the user. */ InvalidateWindowClassesData(WC_SMALLMAP, 0); } /** * Fills an array for the industries legends. */ void BuildIndustriesLegend() { uint j = 0; /* Add each name */ for (IndustryType ind : _sorted_industry_types) { const IndustrySpec *indsp = GetIndustrySpec(ind); if (indsp->enabled) { _legend_from_industries[j].legend = indsp->name; _legend_from_industries[j].colour = indsp->map_colour; _legend_from_industries[j].type = ind; _legend_from_industries[j].show_on_map = true; _legend_from_industries[j].col_break = false; _legend_from_industries[j].end = false; /* Store widget number for this industry type. */ _industry_to_list_pos[ind] = j; j++; } } /* Terminate the list */ _legend_from_industries[j].end = true; /* Store number of enabled industries */ _smallmap_industry_count = j; } /** * Populate legend table for the link stat view. */ void BuildLinkStatsLegend() { /* Clear the legend */ memset(_legend_linkstats, 0, sizeof(_legend_linkstats)); uint i = 0; for (; i < _sorted_cargo_specs.size(); ++i) { const CargoSpec *cs = _sorted_cargo_specs[i]; _legend_linkstats[i].legend = cs->name; _legend_linkstats[i].colour = cs->legend_colour; _legend_linkstats[i].type = cs->Index(); _legend_linkstats[i].show_on_map = true; } _legend_linkstats[i].col_break = true; _smallmap_cargo_count = i; for (; i < _smallmap_cargo_count + lengthof(_linkstat_colours_in_legenda); ++i) { _legend_linkstats[i].legend = STR_EMPTY; _legend_linkstats[i].colour = LinkGraphOverlay::LINK_COLOURS[_settings_client.gui.linkgraph_colours][_linkstat_colours_in_legenda[i - _smallmap_cargo_count]]; _legend_linkstats[i].show_on_map = true; } _legend_linkstats[_smallmap_cargo_count].legend = STR_LINKGRAPH_LEGEND_UNUSED; _legend_linkstats[i - 1].legend = STR_LINKGRAPH_LEGEND_OVERLOADED; _legend_linkstats[(_smallmap_cargo_count + i - 1) / 2].legend = STR_LINKGRAPH_LEGEND_SATURATED; _legend_linkstats[i].end = true; } static const LegendAndColour * const _legend_table[] = { _legend_land_contours, _legend_vehicles, _legend_from_industries, _legend_linkstats, _legend_routes, _legend_vegetation, _legend_land_owners, }; /** Available colour schemes for height maps. */ SmallMapColourScheme _heightmap_schemes[] = { {nullptr, _green_map_heights, lengthof(_green_map_heights), MKCOLOUR_XXXX(0x5B)}, ///< Green colour scheme. {nullptr, _dark_green_map_heights, lengthof(_dark_green_map_heights), MKCOLOUR_XXXX(0x62)}, ///< Dark green colour scheme. {nullptr, _violet_map_heights, lengthof(_violet_map_heights), MKCOLOUR_XXXX(0x81)}, ///< Violet colour scheme. }; /** * (Re)build the colour tables for the legends. */ void BuildLandLegend() { /* The smallmap window has never been initialized, so no need to change the legend. */ if (_heightmap_schemes[0].height_colours == nullptr) return; /* * The general idea of this function is to fill the legend with an appropriate evenly spaced * selection of height levels. All entries with STR_TINY_BLACK_HEIGHT are reserved for this. * At the moment there are twelve of these. * * The table below defines up to which height level a particular delta in the legend should be * used. One could opt for just dividing the maximum height and use that as delta, but that * creates many "ugly" legend labels, e.g. once every 950 meter. As a result, this table will * reduce the number of deltas to 7: every 100m, 200m, 300m, 500m, 750m, 1000m and 1250m. The * deltas are closer together at the lower numbers because going from 12 entries to just 4, as * would happen when replacing 200m and 300m by 250m, would mean the legend would be short and * that might not be considered appropriate. * * The current method yields at least 7 legend entries and at most 12. It can be increased to * 8 by adding a 150m and 400m option, but especially 150m creates ugly heights. * * It tries to evenly space the legend items over the two columns that are there for the legend. */ /* Table for delta; if max_height is less than the first column, use the second column as value. */ uint deltas[][2] = { { 24, 2 }, { 48, 4 }, { 72, 6 }, { 120, 10 }, { 180, 15 }, { 240, 20 }, { MAX_TILE_HEIGHT + 1, 25 }}; uint i = 0; for (; _settings_game.construction.map_height_limit >= deltas[i][0]; i++) { /* Nothing to do here. */ } uint delta = deltas[i][1]; int total_entries = (_settings_game.construction.map_height_limit / delta) + 1; int rows = CeilDiv(total_entries, 2); int j = 0; for (i = 0; i < lengthof(_legend_land_contours) - 1 && j < total_entries; i++) { if (_legend_land_contours[i].legend != STR_TINY_BLACK_HEIGHT) continue; _legend_land_contours[i].col_break = j % rows == 0; _legend_land_contours[i].end = false; _legend_land_contours[i].height = j * delta; _legend_land_contours[i].colour = _heightmap_schemes[_settings_client.gui.smallmap_land_colour].height_colours[j * delta]; j++; } _legend_land_contours[i].end = true; } /** * Completes the array for the owned property legend. */ void BuildOwnerLegend() { _legend_land_owners[1].colour = _heightmap_schemes[_settings_client.gui.smallmap_land_colour].default_colour; int i = NUM_NO_COMPANY_ENTRIES; for (const Company *c : Company::Iterate()) { _legend_land_owners[i].colour = GetColourGradient(c->colour, SHADE_LIGHT); _legend_land_owners[i].company = c->index; _legend_land_owners[i].show_on_map = true; _legend_land_owners[i].col_break = false; _legend_land_owners[i].end = false; _company_to_list_pos[c->index] = i; i++; } /* Terminate the list */ _legend_land_owners[i].end = true; /* Store maximum amount of owner legend entries. */ _smallmap_company_count = i; } static TileType GetSmallMapTileType(TileIndex tile, TileType t) { if (t == MP_OBJECT && GetObjectHasViewportMapViewOverride(tile)) { ObjectViewportMapType vmtype = OVMT_DEFAULT; const ObjectSpec *spec = ObjectSpec::GetByTile(tile); if (spec->ctrl_flags & OBJECT_CTRL_FLAG_VPORT_MAP_TYPE) vmtype = spec->vport_map_type; if (vmtype == OVMT_CLEAR && spec->ctrl_flags & OBJECT_CTRL_FLAG_USE_LAND_GROUND) { if (IsTileOnWater(tile) && GetObjectGroundType(tile) != OBJECT_GROUND_SHORE) { vmtype = OVMT_WATER; } } switch (vmtype) { case OVMT_DEFAULT: break; case OVMT_TREES: t = MP_TREES; break; case OVMT_HOUSE: t = MP_HOUSE; break; case OVMT_WATER: t = MP_WATER; break; default: t = MP_CLEAR; break; } } return t; } /** * Return the colour a tile would be displayed with in the small map in mode "Contour". * @param tile The tile of which we would like to get the colour. * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours). * @return The colour of tile in the small map in mode "Contour" */ static inline uint32_t GetSmallMapContoursPixels(TileIndex tile, TileType t) { const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour]; return ApplyMask(cs->height_colours[TileHeight(tile)], &_smallmap_contours_andor[GetSmallMapTileType(tile, t)]); } /** * Return the colour a tile would be displayed with in the small map in mode "Vehicles". * * @param tile The tile of which we would like to get the colour. * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours). * @return The colour of tile in the small map in mode "Vehicles" */ static inline uint32_t GetSmallMapVehiclesPixels(TileIndex tile, TileType t) { const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour]; return ApplyMask(cs->default_colour, &_smallmap_vehicles_andor[GetSmallMapTileType(tile, t)]); } /** * Return the colour a tile would be displayed with in the small map in mode "Industries". * * @param tile The tile of which we would like to get the colour. * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours). * @return The colour of tile in the small map in mode "Industries" */ static inline uint32_t GetSmallMapIndustriesPixels(TileIndex tile, TileType t) { const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour]; return ApplyMask(_smallmap_show_heightmap ? cs->height_colours[TileHeight(tile)] : cs->default_colour, &_smallmap_vehicles_andor[GetSmallMapTileType(tile, t)]); } /** * Return the colour a tile would be displayed with in the small map in mode "Routes". * * @param tile The tile of which we would like to get the colour. * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours). * @return The colour of tile in the small map in mode "Routes" */ static inline uint32_t GetSmallMapRoutesPixels(TileIndex tile, TileType t) { switch (t) { case MP_STATION: switch (GetStationType(tile)) { case STATION_RAIL: return MKCOLOUR_XXXX(PC_VERY_DARK_BROWN); case STATION_AIRPORT: return MKCOLOUR_XXXX(PC_RED); case STATION_TRUCK: return MKCOLOUR_XXXX(PC_ORANGE); case STATION_BUS: return MKCOLOUR_XXXX(PC_YELLOW); case STATION_DOCK: return MKCOLOUR_XXXX(PC_LIGHT_BLUE); default: return MKCOLOUR_FFFF; } case MP_RAILWAY: { AndOr andor = { MKCOLOUR_0XX0(GetRailTypeInfo(GetRailType(tile))->map_colour), _smallmap_contours_andor[t].mand }; const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour]; return ApplyMask(cs->default_colour, &andor); } case MP_ROAD: { const RoadTypeInfo *rti = nullptr; if (GetRoadTypeRoad(tile) != INVALID_ROADTYPE) { rti = GetRoadTypeInfo(GetRoadTypeRoad(tile)); } else { rti = GetRoadTypeInfo(GetRoadTypeTram(tile)); } if (rti != nullptr) { AndOr andor = { MKCOLOUR_0XX0(rti->map_colour), _smallmap_contours_andor[t].mand }; const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour]; return ApplyMask(cs->default_colour, &andor); } [[fallthrough]]; } default: /* Ground colour */ const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour]; return ApplyMask(cs->default_colour, &_smallmap_contours_andor[GetSmallMapTileType(tile, t)]); } } /** * Return the colour a tile would be displayed with in the small map in mode "link stats". * * @param tile The tile of which we would like to get the colour. * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours). * @return The colour of tile in the small map in mode "link stats" */ static inline uint32_t GetSmallMapLinkStatsPixels(TileIndex tile, TileType t) { return _smallmap_show_heightmap ? GetSmallMapContoursPixels(tile, t) : GetSmallMapRoutesPixels(tile, t); } /** * Return the colour a tile would be displayed with in the smallmap in mode "Vegetation". * * @param tile The tile of which we would like to get the colour. * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours). * @return The colour of tile in the smallmap in mode "Vegetation" */ static inline uint32_t GetSmallMapVegetationPixels(TileIndex tile, TileType t) { switch (t) { case MP_CLEAR: if (IsClearGround(tile, CLEAR_GRASS)) { if (GetClearDensity(tile) < 3) return MKCOLOUR_XXXX(PC_BARE_LAND); if (GetTropicZone(tile) == TROPICZONE_RAINFOREST) return MKCOLOUR_XXXX(PC_RAINFOREST); } return _vegetation_clear_bits[GetClearGround(tile)]; case MP_INDUSTRY: return IsTileForestIndustry(tile) ? MKCOLOUR_XXXX(PC_GREEN) : MKCOLOUR_XXXX(PC_DARK_RED); case MP_TREES: if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT || GetTreeGround(tile) == TREE_GROUND_ROUGH_SNOW) { return (_settings_game.game_creation.landscape == LT_ARCTIC) ? MKCOLOUR_XYYX(PC_LIGHT_BLUE, PC_TREES) : MKCOLOUR_XYYX(PC_ORANGE, PC_TREES); } return (GetTropicZone(tile) == TROPICZONE_RAINFOREST) ? MKCOLOUR_XYYX(PC_RAINFOREST, PC_TREES) : MKCOLOUR_XYYX(PC_GRASS_LAND, PC_TREES); case MP_OBJECT: { if (!GetObjectHasViewportMapViewOverride(tile)) return ApplyMask(MKCOLOUR_XXXX(PC_GRASS_LAND), &_smallmap_vehicles_andor[t]); ObjectViewportMapType vmtype = OVMT_DEFAULT; const ObjectSpec *spec = ObjectSpec::GetByTile(tile); if (spec->ctrl_flags & OBJECT_CTRL_FLAG_VPORT_MAP_TYPE) vmtype = spec->vport_map_type; switch (vmtype) { case OVMT_CLEAR: if (spec->ctrl_flags & OBJECT_CTRL_FLAG_USE_LAND_GROUND) { if (IsTileOnWater(tile) && GetObjectGroundType(tile) != OBJECT_GROUND_SHORE) { t = MP_WATER; } else { switch (GetObjectGroundType(tile)) { case OBJECT_GROUND_GRASS: if (GetObjectGroundDensity(tile) < 3) return MKCOLOUR_XXXX(PC_BARE_LAND); if (GetTropicZone(tile) == TROPICZONE_RAINFOREST) return MKCOLOUR_XXXX(PC_RAINFOREST); return _vegetation_clear_bits[CLEAR_GRASS]; case OBJECT_GROUND_SNOW_DESERT: return _vegetation_clear_bits[_settings_game.game_creation.landscape == LT_TROPIC ? CLEAR_DESERT : CLEAR_SNOW]; case OBJECT_GROUND_SHORE: t = MP_WATER; break; default: /* This should never be reached, just draw as normal as a fallback */ break; } } } else { return MKCOLOUR_XXXX(PC_BARE_LAND); } break; case OVMT_GRASS: if (GetTropicZone(tile) == TROPICZONE_RAINFOREST) return MKCOLOUR_XXXX(PC_RAINFOREST); return _vegetation_clear_bits[CLEAR_GRASS]; case OVMT_ROUGH: return _vegetation_clear_bits[CLEAR_ROUGH]; case OVMT_ROCKS: return _vegetation_clear_bits[CLEAR_ROCKS]; case OVMT_FIELDS: return _vegetation_clear_bits[CLEAR_FIELDS]; case OVMT_SNOW: return _vegetation_clear_bits[CLEAR_SNOW]; case OVMT_DESERT: return _vegetation_clear_bits[CLEAR_DESERT]; case OVMT_TREES: { const TreeGround tg = (TreeGround)GB(spec->vport_map_subtype, 0, 4); if (tg == TREE_GROUND_SNOW_DESERT || tg == TREE_GROUND_ROUGH_SNOW) { return (_settings_game.game_creation.landscape == LT_ARCTIC) ? MKCOLOUR_XYYX(PC_LIGHT_BLUE, PC_TREES) : MKCOLOUR_XYYX(PC_ORANGE, PC_TREES); } return (GetTropicZone(tile) == TROPICZONE_RAINFOREST) ? MKCOLOUR_XYYX(PC_RAINFOREST, PC_TREES) : MKCOLOUR_XYYX(PC_GRASS_LAND, PC_TREES); } case OVMT_HOUSE: t = MP_HOUSE; break; case OVMT_WATER: t = MP_WATER; break; default: break; } return ApplyMask(MKCOLOUR_XXXX(PC_GRASS_LAND), &_smallmap_vehicles_andor[t]); } default: return ApplyMask(MKCOLOUR_XXXX(PC_GRASS_LAND), &_smallmap_vehicles_andor[t]); } } /** * Return the colour a tile would be displayed with in the small map in mode "Owner". * * @param tile The tile of which we would like to get the colour. * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours). * @return The colour of tile in the small map in mode "Owner" */ static inline uint32_t GetSmallMapOwnerPixels(TileIndex tile, TileType t) { Owner o; switch (t) { case MP_INDUSTRY: return MKCOLOUR_XXXX(PC_DARK_GREY); case MP_HOUSE: return MKCOLOUR_XXXX(PC_DARK_RED); default: o = GetTileOwner(tile); break; /* FIXME: For MP_ROAD there are multiple owners. * GetTileOwner returns the rail owner (level crossing) resp. the owner of ROADTYPE_ROAD (normal road), * even if there are no ROADTYPE_ROAD bits on the tile. */ } if ((o < MAX_COMPANIES && !_legend_land_owners[_company_to_list_pos[o]].show_on_map) || o == OWNER_NONE || o == OWNER_WATER) { if (t == MP_WATER) return MKCOLOUR_XXXX(PC_WATER); const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour]; return _smallmap_show_heightmap ? cs->height_colours[TileHeight(tile)] : cs->default_colour; } else if (o == OWNER_TOWN) { return MKCOLOUR_XXXX(PC_DARK_RED); } return MKCOLOUR_XXXX(_legend_land_owners[_company_to_list_pos[o]].colour); } /** Vehicle colours in #SMT_VEHICLES mode. Indexed by #VehicleType. */ static const byte _vehicle_type_colours[6] = { PC_RED, PC_YELLOW, PC_LIGHT_BLUE, PC_WHITE, PC_BLACK, PC_RED }; /** Notify the industry chain window to stop sending newly selected industries. */ /* static */ void SmallMapWindow::BreakIndustryChainLink() { InvalidateWindowClassesData(WC_INDUSTRY_CARGOES, NUM_INDUSTRYTYPES); } inline Point SmallMapWindow::TileToPixel(int tx, int ty) const { return { (ty - tx) * 2 / this->zoom + this->scroll_x, (ty + tx) / this->zoom + this->scroll_y, }; } /** * Determine the tile relative to the base tile of the smallmap, and the pixel position at * that tile for a point in the smallmap. * @param px Horizontal coordinate of the pixel. * @param py Vertical coordinate of the pixel. */ inline Point SmallMapWindow::PixelToTile(int px, int py) const { px -= this->scroll_x; py -= this->scroll_y; return { (py * 2 - px) * this->zoom / 4, (py * 2 + px) * this->zoom / 4, }; } /** * Initialize or change the zoom level. * @param change Way to change the zoom level. * @param zoom_pt Position to keep fixed while zooming. * @pre \c *zoom_pt should contain a point in the smallmap display when zooming in or out. */ void SmallMapWindow::SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt) { static const int tile_zoomlevels[] = {1, 1, 1, 2, 4, 6, 8}; // Available zoom levels. Bigger number means more zoom-out (further away). static const int ui_zoomlevels[] = {4, 2, 1, 1, 1, 1, 1}; static const int MIN_ZOOM_INDEX = 0; static const int MAX_ZOOM_INDEX = lengthof(tile_zoomlevels) - 1; int new_index, cur_index; Point tile; switch (change) { case ZLC_INITIALIZE: cur_index = - 1; // Definitely different from new_index. new_index = Clamp((int)ZOOM_LVL_GUI, MIN_ZOOM_INDEX, MAX_ZOOM_INDEX); tile.x = tile.y = 0; break; case ZLC_ZOOM_IN: case ZLC_ZOOM_OUT: for (cur_index = MIN_ZOOM_INDEX; cur_index <= MAX_ZOOM_INDEX; cur_index++) { if (this->tile_zoom == tile_zoomlevels[cur_index] && this->ui_zoom == ui_zoomlevels[cur_index]) break; } assert(cur_index <= MAX_ZOOM_INDEX); tile = this->PixelToTile(zoom_pt->x, zoom_pt->y); new_index = Clamp(cur_index + ((change == ZLC_ZOOM_IN) ? -1 : 1), MIN_ZOOM_INDEX, MAX_ZOOM_INDEX); break; default: NOT_REACHED(); } if (new_index != cur_index) { this->tile_zoom = tile_zoomlevels[new_index]; this->ui_zoom = ui_zoomlevels[new_index]; this->zoom = this->tile_zoom * TILE_SIZE / this->ui_zoom; if (cur_index >= 0) { Point new_tile = this->TileToPixel(tile.x, tile.y); this->scroll_x += zoom_pt->x - new_tile.x; this->scroll_y += zoom_pt->y - new_tile.y; } this->SetWidgetDisabledState(WID_SM_ZOOM_IN, this->ui_zoom == ui_zoomlevels[MIN_ZOOM_INDEX]); this->SetWidgetDisabledState(WID_SM_ZOOM_OUT, this->tile_zoom == tile_zoomlevels[MAX_ZOOM_INDEX]); this->SetDirty(); } } /** * Decide which colours to show to the user for a group of tiles. * @param ta Tile area to investigate. * @return Colours to display. */ inline uint32_t SmallMapWindow::GetTileColours(const TileArea &ta) const { int importance = 0; TileIndex tile = INVALID_TILE; // Position of the most important tile. TileType et = MP_VOID; // Effective tile type at that position. for (TileIndex ti : ta) { TileType ttype = GetTileType(ti); switch (ttype) { case MP_TUNNELBRIDGE: { TransportType tt = GetTunnelBridgeTransportType(ti); switch (tt) { case TRANSPORT_RAIL: ttype = MP_RAILWAY; break; case TRANSPORT_ROAD: ttype = MP_ROAD; break; default: ttype = MP_WATER; break; } break; } case MP_INDUSTRY: /* Special handling of industries while in "Industries" smallmap view. */ if (this->map_type == SMT_INDUSTRY) { /* If industry is allowed to be seen, use its colour on the map. * This has the highest priority above any value in _tiletype_importance. */ IndustryType type = Industry::GetByTile(ti)->type; if (_legend_from_industries[_industry_to_list_pos[type]].show_on_map) { if (type == _smallmap_industry_highlight) { if (_smallmap_industry_highlight_state) return MKCOLOUR_XXXX(PC_WHITE); } else { return GetIndustrySpec(type)->map_colour * 0x01010101; } } /* Otherwise make it disappear */ ttype = IsTileOnWater(ti) ? MP_WATER : MP_CLEAR; } break; default: break; } if (_tiletype_importance[ttype] > importance) { importance = _tiletype_importance[ttype]; tile = ti; et = ttype; } } switch (this->map_type) { case SMT_CONTOUR: return GetSmallMapContoursPixels(tile, et); case SMT_VEHICLES: return GetSmallMapVehiclesPixels(tile, et); case SMT_INDUSTRY: return GetSmallMapIndustriesPixels(tile, et); case SMT_LINKSTATS: return GetSmallMapLinkStatsPixels(tile, et); case SMT_ROUTES: return GetSmallMapRoutesPixels(tile, et); case SMT_VEGETATION: return GetSmallMapVegetationPixels(tile, et); case SMT_OWNER: return GetSmallMapOwnerPixels(tile, et); default: NOT_REACHED(); } } /** * Draws one column of tiles of the small map in a certain mode onto the screen buffer, skipping the shifted rows in between. * * @param dst Pointer to a part of the screen buffer to write to. * @param xc The X coordinate of the first tile in the column. * @param yc The Y coordinate of the first tile in the column * @param pitch Number of pixels to advance in the screen buffer each time a pixel is written. * @param reps Number of lines to draw * @param start_pos Position of first pixel to draw. * @param end_pos Position of last pixel to draw (exclusive). * @param blitter current blitter * @note If pixel position is below \c 0, skip drawing. */ void SmallMapWindow::DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, int y, int end_y, Blitter *blitter) const { void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height); uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0; int hidden_x = std::max(0, -start_pos); int hidden_idx = hidden_x / this->ui_zoom; int hidden_mod = hidden_x % this->ui_zoom; do { /* Check if the tile (xc,yc) is within the map range */ if (xc >= MapMaxX() || yc >= MapMaxY()) continue; /* Check if the dst pointer points to a pixel inside the screen buffer */ if (dst < _screen.dst_ptr) continue; if (dst >= dst_ptr_abs_end) continue; /* Construct tilearea covered by (xc, yc, xc + this->zoom, yc + this->zoom) such that it is within min_xy limits. */ TileArea ta; if (min_xy == 1 && (xc == 0 || yc == 0)) { if (this->tile_zoom == 1) continue; // The tile area is empty, don't draw anything. ta = TileArea(TileXY(std::max(min_xy, xc), std::max(min_xy, yc)), this->tile_zoom - (xc == 0), this->tile_zoom - (yc == 0)); } else { ta = TileArea(TileXY(xc, yc), this->tile_zoom, this->tile_zoom); } ta.ClampToMap(); // Clamp to map boundaries (may contain MP_VOID tiles!). uint32_t val = this->GetTileColours(ta); uint8_t *val8 = (uint8_t *)&val; if (this->ui_zoom == 1) { int idx = std::max(0, -start_pos); if (y >= 0 && y < end_y) { for (int pos = std::max(0, start_pos); pos < end_pos; pos++) { blitter->SetPixel(dst, idx, 0, val8[idx]); idx++; } } } else { auto ndst = dst; auto ny = y; for (auto i = 0; i < this->ui_zoom; i++) { if (ny >= 0 && ny < end_y) { int idx = hidden_idx; int j = hidden_mod; int x = hidden_x; for (int pos = std::max(0, start_pos); pos < end_pos; pos++) { blitter->SetPixel(ndst, x, 0, val8[idx]); j++; x++; if (j == this->ui_zoom) { idx++; j = 0; } } } ndst = blitter->MoveTo(ndst, pitch, 0); ny++; } } /* Switch to next tile in the column */ } while (xc += this->tile_zoom, yc += this->tile_zoom, dst = blitter->MoveTo(dst, pitch * this->ui_zoom * 2, 0), y += 2 * this->ui_zoom, --reps != 0); } /** * Adds vehicles to the smallmap. * @param dpi the part of the smallmap to be drawn into * @param blitter current blitter */ void SmallMapWindow::DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const { for (const Vehicle *v : Vehicle::Iterate()) { if (v->type == VEH_EFFECT) continue; if (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) continue; /* Remap into flat coordinates. */ Point pt = this->TileToPixel(v->x_pos & ~TILE_UNIT_MASK, v->y_pos & ~TILE_UNIT_MASK); int y = pt.y - dpi->top; int x = pt.x - 1 * this->ui_zoom - dpi->left; // Offset X coordinate. if (!IsInsideMM(y, -this->ui_zoom + 1, dpi->height)) continue; // y is out of bounds. /* Calculate pointer to pixel and the colour */ byte colour = (this->map_type == SMT_VEHICLES) ? _vehicle_type_colours[v->type] : PC_WHITE; /* And draw either one or two pixels depending on clipping */ auto min_i = std::max(0, -y); auto max_i = std::min(this->ui_zoom, dpi->height - y); auto min_j = std::max(0, -x); auto max_j = std::min(2 * this->ui_zoom, dpi->width - x); if (min_i < max_i && min_j < max_j) { blitter->DrawRectAt(dpi->dst_ptr, x + min_j, y + min_i, max_j - min_j, max_i - min_i, colour); } } } /** * Adds town names to the smallmap. * @param dpi the part of the smallmap to be drawn into */ void SmallMapWindow::DrawTowns(const DrawPixelInfo *dpi) const { for (const Town *t : Town::Iterate()) { /* Remap the town coordinate */ Point pt = this->TileToPixel(TileX(t->xy) * TILE_SIZE, TileY(t->xy) * TILE_SIZE); int x = pt.x - (t->cache.sign.width_small >> 1); int y = pt.y; /* Check if the town sign is within bounds */ if (x + t->cache.sign.width_small > dpi->left && x < dpi->left + dpi->width && y + GetCharacterHeight(FS_SMALL) > dpi->top && y < dpi->top + dpi->height) { /* And draw it. */ SetDParam(0, t->index); DrawString(x, x + t->cache.sign.width_small, y, STR_SMALLMAP_TOWN); } } } /** * Adds map indicators to the smallmap. */ void SmallMapWindow::DrawMapIndicators() const { /* Find main viewport. */ const Viewport *vp = GetMainWindow()->viewport; Point upper_left_smallmap_coord = InverseRemapCoords2(vp->virtual_left, vp->virtual_top); Point lower_right_smallmap_coord = InverseRemapCoords2(vp->virtual_left + vp->virtual_width - 1, vp->virtual_top + vp->virtual_height - 1); Point upper_left = this->TileToPixel(upper_left_smallmap_coord.x, upper_left_smallmap_coord.y); Point lower_right = this->TileToPixel(lower_right_smallmap_coord.x, lower_right_smallmap_coord.y); SmallMapWindow::DrawVertMapIndicator(upper_left.x, upper_left.y, lower_right.y); SmallMapWindow::DrawVertMapIndicator(lower_right.x, upper_left.y, lower_right.y); SmallMapWindow::DrawHorizMapIndicator(upper_left.x, lower_right.x, upper_left.y); SmallMapWindow::DrawHorizMapIndicator(upper_left.x, lower_right.x, lower_right.y); } /** * Draws the small map. * * Basically, the small map is draw column of pixels by column of pixels. The pixels * are drawn directly into the screen buffer. The final map is drawn in multiple passes. * The passes are: *
  1. The colours of tiles in the different modes.
  2. *
  3. Town names (optional)
* * @param dpi pointer to pixel to write onto */ void SmallMapWindow::DrawSmallMap(DrawPixelInfo *dpi, bool draw_indicators) const { Blitter *blitter = BlitterFactory::GetCurrentBlitter(); AutoRestoreBackup dpi_backup(_cur_dpi, dpi); /* Clear it */ GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, PC_BLACK); /* Which tile is displayed at (dpi->left, dpi->top)? */ Point tile = this->PixelToTile(dpi->left, dpi->top); int tile_x = tile.x / (int)TILE_SIZE + this->tile_zoom; int tile_y = tile.y / (int)TILE_SIZE - 2 * this->tile_zoom; tile_x -= tile_x % this->tile_zoom; tile_y -= tile_y % this->tile_zoom; Point tile_pos = this->TileToPixel(tile_x * TILE_SIZE, tile_y * TILE_SIZE); int dx = tile_pos.x - dpi->left; int dy = tile_pos.y - dpi->top; int x = dx - 2 * this->ui_zoom; int y = dy; void *ptr = blitter->MoveTo(dpi->dst_ptr, x, y); bool even = true; for (;;) { /* Distance from left edge */ if (x > -4 * this->ui_zoom) { if (x >= dpi->width) break; // Exit the loop. int end_pos = std::min(dpi->width, x + 4 * this->ui_zoom); int reps = (dpi->height - y + 3 * this->ui_zoom - 1) / 2 / this->ui_zoom; // Number of lines. if (reps > 0) { this->DrawSmallMapColumn(ptr, tile_x, tile_y, dpi->pitch, reps, x, end_pos, y, dpi->height, blitter); } } if (even) { tile_y += this->tile_zoom; y += this->ui_zoom; ptr = blitter->MoveTo(ptr, 0, this->ui_zoom); } else { tile_x -= this->tile_zoom; y -= this->ui_zoom; ptr = blitter->MoveTo(ptr, 0, -this->ui_zoom); } even = !even; ptr = blitter->MoveTo(ptr, 2 * this->ui_zoom, 0); x += 2 * this->ui_zoom; } /* Draw vehicles */ if (this->map_type == SMT_CONTOUR || this->map_type == SMT_VEHICLES) this->DrawVehicles(dpi, blitter); /* Draw link stat overlay */ if (this->map_type == SMT_LINKSTATS) { this->overlay->PrepareDraw(); this->overlay->Draw(BlitterFactory::GetCurrentBlitter(), dpi); } /* Draw town names */ if (this->show_towns) this->DrawTowns(dpi); /* Draw map indicators */ if (draw_indicators) this->DrawMapIndicators(); } /** * Function to set up widgets depending on the information being shown on the smallmap. */ void SmallMapWindow::SetupWidgetData() { StringID legend_tooltip; StringID enable_all_tooltip; StringID disable_all_tooltip; int plane; switch (this->map_type) { case SMT_INDUSTRY: legend_tooltip = STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION; enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES; disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES; plane = 0; break; case SMT_OWNER: legend_tooltip = STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION; enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES; disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES; plane = 0; break; case SMT_LINKSTATS: legend_tooltip = STR_SMALLMAP_TOOLTIP_CARGO_SELECTION; enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS; disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS; plane = 0; break; default: legend_tooltip = STR_NULL; enable_all_tooltip = STR_NULL; disable_all_tooltip = STR_NULL; plane = 1; break; } this->GetWidget(WID_SM_LEGEND)->SetDataTip(STR_NULL, legend_tooltip); this->GetWidget(WID_SM_ENABLE_ALL)->SetDataTip(STR_SMALLMAP_ENABLE_ALL, enable_all_tooltip); this->GetWidget(WID_SM_DISABLE_ALL)->SetDataTip(STR_SMALLMAP_DISABLE_ALL, disable_all_tooltip); this->GetWidget(WID_SM_SELECT_BUTTONS)->SetDisplayedPlane(plane); } SmallMapWindow::SmallMapWindow(WindowDesc *desc, int window_number) : Window(desc), refresh(GUITimer()) { _smallmap_industry_highlight = INVALID_INDUSTRYTYPE; this->overlay = std::make_unique(this, WID_SM_MAP, 0, this->GetOverlayCompanyMask(), 1); this->InitNested(window_number); this->LowerWidget(WID_SM_CONTOUR + this->map_type); this->RebuildColourIndexIfNecessary(); this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT, _smallmap_show_heightmap); this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns); this->SetupWidgetData(); this->SetZoomLevel(ZLC_INITIALIZE, nullptr); this->SmallMapCenterOnCurrentPos(); this->SetOverlayCargoMask(); this->refresh.SetInterval(this->GetRefreshPeriod()); } /* virtual */ void SmallMapWindow::Close([[maybe_unused]] int data) { this->BreakIndustryChainLink(); this->Window::Close(); } /** * Rebuilds the colour indices used for fast access to the smallmap contour colours based on the heightlevel. */ void SmallMapWindow::RebuildColourIndexIfNecessary() { /* Rebuild colour indices if necessary. */ if (SmallMapWindow::map_height_limit == _settings_game.construction.map_height_limit) return; for (uint n = 0; n < lengthof(_heightmap_schemes); n++) { /* The heights go from 0 up to and including maximum. */ int heights = _settings_game.construction.map_height_limit + 1; _heightmap_schemes[n].height_colours = ReallocT(_heightmap_schemes[n].height_colours, heights); for (int z = 0; z < heights; z++) { size_t access_index = (_heightmap_schemes[n].colour_count * z) / heights; /* Choose colour by mapping the range (0..max heightlevel) on the complete colour table. */ _heightmap_schemes[n].height_colours[z] = _heightmap_schemes[n].height_colours_base[access_index]; } } SmallMapWindow::map_height_limit = _settings_game.construction.map_height_limit; BuildLandLegend(); } /* virtual */ void SmallMapWindow::SetStringParameters(WidgetID widget) const { switch (widget) { case WID_SM_CAPTION: SetDParam(0, STR_SMALLMAP_TYPE_CONTOURS + this->map_type); break; } } /* virtual */ void SmallMapWindow::OnInit() { uint min_width = 0; this->min_number_of_columns = INDUSTRY_MIN_NUMBER_OF_COLUMNS; this->min_number_of_fixed_rows = lengthof(_linkstat_colours_in_legenda); for (uint i = 0; i < lengthof(_legend_table); i++) { uint height = 0; uint num_columns = 1; for (const LegendAndColour *tbl = _legend_table[i]; !tbl->end; ++tbl) { StringID str; if (i == SMT_INDUSTRY) { SetDParam(0, tbl->legend); SetDParam(1, IndustryPool::MAX_SIZE); str = STR_SMALLMAP_INDUSTRY; } else if (i == SMT_LINKSTATS) { SetDParam(0, tbl->legend); str = STR_SMALLMAP_LINKSTATS; } else if (i == SMT_OWNER) { if (tbl->company != INVALID_COMPANY) { if (!Company::IsValidID(tbl->company)) { /* Rebuild the owner legend. */ BuildOwnerLegend(); this->OnInit(); return; } /* Non-fixed legend entries for the owner view. */ SetDParam(0, tbl->company); str = STR_SMALLMAP_COMPANY; } else { str = tbl->legend; } } else { if (tbl->col_break) { this->min_number_of_fixed_rows = std::max(this->min_number_of_fixed_rows, height); height = 0; num_columns++; } height++; str = tbl->legend; } min_width = std::max(GetStringBoundingBox(str).width, min_width); } this->min_number_of_fixed_rows = std::max(this->min_number_of_fixed_rows, height); this->min_number_of_columns = std::max(this->min_number_of_columns, num_columns); } /* Width of the legend blob. */ this->legend_width = (GetCharacterHeight(FS_SMALL) - ScaleGUITrad(1)) * 9 / 6; /* The width of a column is the minimum width of all texts + the size of the blob + some spacing */ this->column_width = min_width + WidgetDimensions::scaled.hsep_normal + this->legend_width + WidgetDimensions::scaled.framerect.Horizontal(); } /* virtual */ void SmallMapWindow::OnPaint() { if (this->map_type == SMT_OWNER) { for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) { if (tbl->company != INVALID_COMPANY && !Company::IsValidID(tbl->company)) { /* Rebuild the owner legend. */ BuildOwnerLegend(); this->InvalidateData(1); break; } } } this->DrawWidgets(); } /* virtual */ void SmallMapWindow::DrawWidget(const Rect &r, WidgetID widget) const { switch (widget) { case WID_SM_MAP: { Rect ir = r.Shrink(WidgetDimensions::scaled.bevel); DrawPixelInfo new_dpi; if (!FillDrawPixelInfo(&new_dpi, ir)) return; this->DrawSmallMap(&new_dpi); break; } case WID_SM_LEGEND: { uint columns = this->GetNumberColumnsLegend(r.Width()); uint number_of_rows = this->GetNumberRowsLegend(columns); bool rtl = _current_text_dir == TD_RTL; uint i = 0; // Row counter for industry legend. uint row_height = GetCharacterHeight(FS_SMALL); int padding = ScaleGUITrad(1); Rect origin = r.WithWidth(this->column_width, rtl).Shrink(WidgetDimensions::scaled.framerect).WithHeight(row_height); Rect text = origin.Indent(this->legend_width + WidgetDimensions::scaled.hsep_normal, rtl); Rect icon = origin.WithWidth(this->legend_width, rtl).Shrink(0, padding, 0, 0); StringID string = STR_NULL; switch (this->map_type) { case SMT_INDUSTRY: string = STR_SMALLMAP_INDUSTRY; break; case SMT_LINKSTATS: string = STR_SMALLMAP_LINKSTATS; break; case SMT_OWNER: string = STR_SMALLMAP_COMPANY; break; default: break; } for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) { if (tbl->col_break || ((this->map_type == SMT_INDUSTRY || this->map_type == SMT_OWNER || this->map_type == SMT_LINKSTATS) && i++ >= number_of_rows)) { /* Column break needed, continue at top, COLUMN_WIDTH pixels * (one "row") to the right. */ int x = rtl ? -(int)this->column_width : this->column_width; int y = origin.top - text.top; text = text.Translate(x, y); icon = icon.Translate(x, y); i = 1; } uint8_t legend_colour = tbl->colour; switch (this->map_type) { case SMT_INDUSTRY: /* Industry name must be formatted, since it's not in tiny font in the specs. * So, draw with a parameter and use the STR_SMALLMAP_INDUSTRY string, which is tiny font */ SetDParam(0, tbl->legend); SetDParam(1, Industry::GetIndustryTypeCount(tbl->type)); if (tbl->show_on_map && tbl->type == _smallmap_industry_highlight) { legend_colour = _smallmap_industry_highlight_state ? PC_WHITE : PC_BLACK; } [[fallthrough]]; case SMT_LINKSTATS: SetDParam(0, tbl->legend); [[fallthrough]]; case SMT_OWNER: if (this->map_type != SMT_OWNER || tbl->company != INVALID_COMPANY) { if (this->map_type == SMT_OWNER) SetDParam(0, tbl->company); if (!tbl->show_on_map) { /* Simply draw the string, not the black border of the legend colour. * This will enforce the idea of the disabled item */ DrawString(text, string, TC_GREY); } else { DrawString(text, string, TC_BLACK); GfxFillRect(icon, PC_BLACK); // Outer border of the legend colour } break; } [[fallthrough]]; default: if (this->map_type == SMT_CONTOUR) SetDParam(0, tbl->height * TILE_HEIGHT_STEP); /* Anything that is not an industry or a company is using normal process */ GfxFillRect(icon, PC_BLACK); DrawString(text, tbl->legend); break; } GfxFillRect(icon.Shrink(WidgetDimensions::scaled.bevel), legend_colour); // Legend colour text = text.Translate(0, row_height); icon = icon.Translate(0, row_height); } } } } /** * Select a new map type. * @param map_type New map type. */ void SmallMapWindow::SwitchMapType(SmallMapType map_type) { this->RaiseWidget(WID_SM_CONTOUR + this->map_type); this->map_type = map_type; this->LowerWidget(WID_SM_CONTOUR + this->map_type); this->SetupWidgetData(); if (map_type == SMT_LINKSTATS) this->overlay->SetDirty(); if (map_type != SMT_INDUSTRY) this->BreakIndustryChainLink(); this->SetDirty(); this->refresh.SetInterval(this->GetRefreshPeriod()); } /** * Get the number of rows in the legend from the number of columns. Those * are at least min_number_of_fixed_rows and possibly more if there are so * many cargoes, industry types or companies that they won't fit in the * available space. * @param columns Number of columns in the legend. * @return Number of rows needed for everything to fit in. */ inline uint SmallMapWindow::GetNumberRowsLegend(uint columns) const { /* Reserve one column for link colours */ uint num_rows_linkstats = CeilDiv(_smallmap_cargo_count, columns - 1); uint num_rows_others = CeilDiv(std::max(_smallmap_industry_count, _smallmap_company_count), columns); return std::max({this->min_number_of_fixed_rows, num_rows_linkstats, num_rows_others}); } /** * Select and toggle a legend item. When CTRL is pressed, disable all other * items in the group defined by begin_legend_item and end_legend_item and * keep the clicked one enabled even if it was already enabled before. If * the other items in the group are all disabled already and CTRL is pressed * enable them instead. * @param click_pos the index of the item being selected * @param legend the legend from which we select * @param end_legend_item index one past the last item in the group to be inverted * @param begin_legend_item index of the first item in the group to be inverted */ void SmallMapWindow::SelectLegendItem(int click_pos, LegendAndColour *legend, int end_legend_item, int begin_legend_item) { if (_ctrl_pressed) { /* Disable all, except the clicked one */ bool changes = false; for (int i = begin_legend_item; i != end_legend_item; i++) { bool new_state = (i == click_pos); if (legend[i].show_on_map != new_state) { changes = true; legend[i].show_on_map = new_state; } } if (!changes) { /* Nothing changed? Then show all (again). */ for (int i = begin_legend_item; i != end_legend_item; i++) { legend[i].show_on_map = true; } } } else { legend[click_pos].show_on_map = !legend[click_pos].show_on_map; } if (this->map_type == SMT_INDUSTRY) this->BreakIndustryChainLink(); } /** * Set the link graph overlay cargo mask from the legend. */ void SmallMapWindow::SetOverlayCargoMask() { CargoTypes cargo_mask = 0; for (int i = 0; i != _smallmap_cargo_count; ++i) { if (_legend_linkstats[i].show_on_map) SetBit(cargo_mask, _legend_linkstats[i].type); } this->overlay->SetCargoMask(cargo_mask); } /** * Determines the mouse position on the legend. * @param pt Mouse position. * @return Legend item under the mouse. */ int SmallMapWindow::GetPositionOnLegend(Point pt) { const NWidgetBase *wi = this->GetWidget(WID_SM_LEGEND); uint line = (pt.y - wi->pos_y - WidgetDimensions::scaled.framerect.top) / GetCharacterHeight(FS_SMALL); uint columns = this->GetNumberColumnsLegend(wi->current_x); uint number_of_rows = this->GetNumberRowsLegend(columns); if (line >= number_of_rows) return -1; bool rtl = _current_text_dir == TD_RTL; int x = pt.x - wi->pos_x; if (rtl) x = wi->current_x - x; uint column = (x - WidgetDimensions::scaled.framerect.left) / this->column_width; return (column * number_of_rows) + line; } /* virtual */ void SmallMapWindow::OnMouseOver([[maybe_unused]] Point pt, WidgetID widget) { IndustryType new_highlight = INVALID_INDUSTRYTYPE; if (widget == WID_SM_LEGEND && this->map_type == SMT_INDUSTRY) { int industry_pos = GetPositionOnLegend(pt); if (industry_pos >= 0 && industry_pos < _smallmap_industry_count) { new_highlight = _legend_from_industries[industry_pos].type; } } if (new_highlight != _smallmap_industry_highlight) { _smallmap_industry_highlight = new_highlight; this->refresh.SetInterval(this->GetRefreshPeriod()); _smallmap_industry_highlight_state = true; this->SetDirty(); } } /* virtual */ void SmallMapWindow::OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) { switch (widget) { case WID_SM_MAP: { // Map window if (click_count > 0) this->mouse_capture_widget = widget; const NWidgetBase *wid = this->GetWidget(WID_SM_MAP); Window *w = GetMainWindow(); pt = this->PixelToTile(pt.x - wid->pos_x, pt.y - wid->pos_y); ScrollWindowTo(pt.x, pt.y, -1, w); this->SetDirty(); break; } case WID_SM_ZOOM_IN: case WID_SM_ZOOM_OUT: { const NWidgetBase *wid = this->GetWidget(WID_SM_MAP); Point zoom_pt = { (int)wid->current_x / 2, (int)wid->current_y / 2}; this->SetZoomLevel((widget == WID_SM_ZOOM_IN) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &zoom_pt); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); break; } case WID_SM_CONTOUR: // Show land contours case WID_SM_VEHICLES: // Show vehicles case WID_SM_INDUSTRIES: // Show industries case WID_SM_LINKSTATS: // Show route map case WID_SM_ROUTES: // Show transport routes case WID_SM_VEGETATION: // Show vegetation case WID_SM_OWNERS: // Show land owners this->SwitchMapType((SmallMapType)(widget - WID_SM_CONTOUR)); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); break; case WID_SM_CENTERMAP: // Center the smallmap again this->SmallMapCenterOnCurrentPos(); this->HandleButtonClick(WID_SM_CENTERMAP); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); break; case WID_SM_TOGGLETOWNNAME: // Toggle town names this->show_towns = !this->show_towns; this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns); this->SetDirty(); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); break; case WID_SM_LEGEND: // Legend if (this->map_type == SMT_INDUSTRY || this->map_type == SMT_LINKSTATS || this->map_type == SMT_OWNER) { int click_pos = this->GetPositionOnLegend(pt); if (click_pos < 0) break; /* If industry type small map*/ if (this->map_type == SMT_INDUSTRY) { /* If click on industries label, find right industry type and enable/disable it. */ if (click_pos < _smallmap_industry_count) { this->SelectLegendItem(click_pos, _legend_from_industries, _smallmap_industry_count); NotifyAllViewports(VPMT_INDUSTRY); } } else if (this->map_type == SMT_LINKSTATS) { if (click_pos < _smallmap_cargo_count) { this->SelectLegendItem(click_pos, _legend_linkstats, _smallmap_cargo_count); this->SetOverlayCargoMask(); } } else if (this->map_type == SMT_OWNER) { if (click_pos < _smallmap_company_count) { this->SelectLegendItem(click_pos, _legend_land_owners, _smallmap_company_count, NUM_NO_COMPANY_ENTRIES); NotifyAllViewports(VPMT_OWNER); } } this->SetDirty(); } break; case WID_SM_ENABLE_ALL: case WID_SM_DISABLE_ALL: { LegendAndColour *tbl = nullptr; switch (this->map_type) { case SMT_INDUSTRY: tbl = _legend_from_industries; NotifyAllViewports(VPMT_INDUSTRY); this->BreakIndustryChainLink(); break; case SMT_OWNER: tbl = &(_legend_land_owners[NUM_NO_COMPANY_ENTRIES]); NotifyAllViewports(VPMT_OWNER); break; case SMT_LINKSTATS: tbl = _legend_linkstats; break; default: NOT_REACHED(); } for (;!tbl->end && tbl->legend != STR_LINKGRAPH_LEGEND_UNUSED; ++tbl) { tbl->show_on_map = (widget == WID_SM_ENABLE_ALL); } if (this->map_type == SMT_LINKSTATS) this->SetOverlayCargoMask(); this->SetDirty(); break; } case WID_SM_SHOW_HEIGHT: // Enable/disable showing of heightmap. _smallmap_show_heightmap = !_smallmap_show_heightmap; this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT, _smallmap_show_heightmap); this->SetDirty(); break; case WID_SM_SCREENSHOT: TakeScreenshot(); break; } } /** * Some data on this window has become invalid. * @param data Information about the changed data. * - data = 0: Displayed industries at the industry chain window have changed. * - data = 1: Companies have changed. * - data = 2: Cheat changing the maximum heightlevel has been used, rebuild our heightlevel-to-colour index * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ /* virtual */ void SmallMapWindow::OnInvalidateData(int data, bool gui_scope) { if (!gui_scope) return; switch (data) { case 1: /* The owner legend has already been rebuilt. */ this->ReInit(); break; case 0: { if (this->map_type != SMT_INDUSTRY) this->SwitchMapType(SMT_INDUSTRY); break; } case 2: this->RebuildColourIndexIfNecessary(); break; default: NOT_REACHED(); } this->SetDirty(); } /* virtual */ bool SmallMapWindow::OnRightClick([[maybe_unused]] Point pt, WidgetID widget) { if (widget != WID_SM_MAP || _scrolling_viewport) return false; _scrolling_viewport = this; return true; } /* virtual */ void SmallMapWindow::OnMouseWheel(int wheel) { if (_settings_client.gui.scrollwheel_scrolling != 2) { const NWidgetBase *wid = this->GetWidget(WID_SM_MAP); int cursor_x = _cursor.pos.x - this->left - wid->pos_x; int cursor_y = _cursor.pos.y - this->top - wid->pos_y; if (IsInsideMM(cursor_x, 0, wid->current_x) && IsInsideMM(cursor_y, 0, wid->current_y)) { Point pt = {cursor_x, cursor_y}; this->SetZoomLevel((wheel < 0) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt); } } } /* virtual */ void SmallMapWindow::OnRealtimeTick(uint delta_ms) { if (_pause_mode != PM_UNPAUSED) delta_ms = this->PausedAdjustRefreshTimeDelta(delta_ms); /* Update the window every now and then */ if (!this->refresh.Elapsed(delta_ms)) return; if (this->map_type == SMT_LINKSTATS) { CompanyMask company_mask = this->GetOverlayCompanyMask(); if (this->overlay->GetCompanyMask() != company_mask) { this->overlay->SetCompanyMask(company_mask); } else { this->overlay->SetDirty(); } } _smallmap_industry_highlight_state = !_smallmap_industry_highlight_state; this->refresh.SetInterval(this->GetRefreshPeriod()); this->SetDirty(); } uint SmallMapWindow::GetRefreshPeriod() const { if (_smallmap_industry_highlight != INVALID_INDUSTRYTYPE) return BLINK_PERIOD; switch (map_type) { case SMT_CONTOUR: case SMT_VEHICLES: return FORCE_REFRESH_PERIOD_VEH * (1 + (this->tile_zoom / 2)); case SMT_LINKSTATS: return FORCE_REFRESH_PERIOD_LINK_GRAPH * (1 + (this->tile_zoom / 6)); default: return FORCE_REFRESH_PERIOD * (1 + (this->tile_zoom / 6)); } } uint SmallMapWindow::PausedAdjustRefreshTimeDelta(uint delta_ms) const { if (_smallmap_industry_highlight != INVALID_INDUSTRYTYPE) return delta_ms; switch (map_type) { case SMT_CONTOUR: case SMT_VEHICLES: return CeilDivT(delta_ms, 4); case SMT_LINKSTATS: return delta_ms; default: return CeilDivT(delta_ms, 2); } } /* virtual */ void SmallMapWindow::OnScroll(Point delta) { if (_settings_client.gui.scroll_mode == VSM_VIEWPORT_RMB_FIXED || _settings_client.gui.scroll_mode == VSM_MAP_RMB_FIXED) _cursor.fix_at = true; this->scroll_x -= delta.x; this->scroll_y -= delta.y; this->SetDirty(); } /** * Center the small map on the current center of the viewport. */ void SmallMapWindow::SmallMapCenterOnCurrentPos() { const Viewport *vp = GetMainWindow()->viewport; Point viewport_center = InverseRemapCoords2(vp->virtual_left + vp->virtual_width / 2, vp->virtual_top + vp->virtual_height / 2); const NWidgetBase *wid = this->GetWidget(WID_SM_MAP); auto pt = this->TileToPixel(viewport_center.x, viewport_center.y); this->scroll_x += std::max(0, (int)wid->current_x / 2 - 2) - pt.x; this->scroll_y += wid->current_y / 2 - pt.y; this->SetDirty(); } /** * Get the center of the given station as point on the screen in the smallmap window. * @param st Station to find in the smallmap. * @return Point with coordinates of the station. */ Point SmallMapWindow::GetStationMiddle(const Station *st) const { int x = (st->rect.right + st->rect.left + 1) * TILE_SIZE / 2; int y = (st->rect.bottom + st->rect.top + 1) * TILE_SIZE / 2; Point ret = this->TileToPixel(x, y); /* Same magic 3 as in DrawVehicles; that's where I got it from. * No idea what it is, but without it the result looks bad. */ ret.x -= 3; return ret; } /** * Take a screenshot of the contents of the smallmap window, at the current zoom level and mode * This calls MakeSmallMapScreenshot which uses ScreenshotCallbackHandler as the screenshot callback */ void SmallMapWindow::TakeScreenshot() { int32_t width = (((MapMaxX() + MapMaxY()) * 2) * this->ui_zoom) / this->tile_zoom; int32_t height = ((MapMaxX() + MapMaxY() + 1) * this->ui_zoom) / this->tile_zoom; int32_t saved_scroll_x = this->scroll_x; int32_t saved_scroll_y = this->scroll_y; MakeSmallMapScreenshot(width, height, this); this->scroll_x = saved_scroll_x; this->scroll_y = saved_scroll_y; } /** * Callback called by the screenshot code to draw a section of the smallmap to the output buffer * @param buf Videobuffer with same bitdepth as current blitter * @param y First line to render * @param pitch Pitch of the videobuffer * @param n Number of lines to render */ void SmallMapWindow::ScreenshotCallbackHandler(void *buf, uint y, uint pitch, uint n) { DrawPixelInfo dpi; AutoRestoreBackup dpi_backup(_cur_dpi, &dpi); /* We are no longer rendering to the screen */ AutoRestoreBackup screen_backup(_screen, AutoRestoreBackupNoNewValueTag{}); AutoRestoreBackup screen_disable_anim_backup(_screen_disable_anim, true); _screen.dst_ptr = buf; _screen.width = pitch; _screen.height = n; _screen.pitch = pitch; dpi.dst_ptr = buf; dpi.height = n; dpi.width = (((MapMaxX() + MapMaxY()) * 2) * this->ui_zoom) / this->tile_zoom; dpi.pitch = pitch; dpi.zoom = ZOOM_LVL_NORMAL; dpi.left = 0; dpi.top = y; this->scroll_x = (dpi.width / 2) - ((16 * ((int)MapSizeY() - (int)MapSizeX())) / this->zoom); this->scroll_y = 0; /* make the screenshot */ this->DrawSmallMap(&dpi, false); } SmallMapType SmallMapWindow::map_type = SMT_CONTOUR; bool SmallMapWindow::show_towns = true; int SmallMapWindow::map_height_limit = -1; /** * Custom container class for displaying smallmap with a vertically resizing legend panel. * The legend panel has a smallest height that depends on its width. Standard containers cannot handle this case. * * @note The container assumes it has two children, the first is the display, the second is the bar with legends and selection image buttons. * Both children should be both horizontally and vertically resizable and horizontally fillable. * The bar should have a minimal size with a zero-size legends display. Child padding is not supported. */ class NWidgetSmallmapDisplay : public NWidgetContainer { const SmallMapWindow *smallmap_window; ///< Window manager instance. public: NWidgetSmallmapDisplay() : NWidgetContainer(NWID_VERTICAL) { this->smallmap_window = nullptr; } void SetupSmallestSize(Window *w) override { assert(this->children.size() == 2); NWidgetBase *display = this->children.front().get(); NWidgetBase *bar = this->children.back().get(); display->SetupSmallestSize(w); bar->SetupSmallestSize(w); this->smallmap_window = dynamic_cast(w); assert(this->smallmap_window != nullptr); this->smallest_x = std::max(display->smallest_x, bar->smallest_x + smallmap_window->GetMinLegendWidth()); this->smallest_y = display->smallest_y + std::max(bar->smallest_y, smallmap_window->GetLegendHeight(smallmap_window->min_number_of_columns)); this->fill_x = std::max(display->fill_x, bar->fill_x); this->fill_y = (display->fill_y == 0 && bar->fill_y == 0) ? 0 : std::min(display->fill_y, bar->fill_y); this->resize_x = std::max(display->resize_x, bar->resize_x); this->resize_y = std::min(display->resize_y, bar->resize_y); } void AssignSizePosition(SizingType sizing, int x, int y, uint given_width, uint given_height, bool rtl) override { this->pos_x = x; this->pos_y = y; this->current_x = given_width; this->current_y = given_height; assert(this->children.size() == 2); NWidgetBase *display = this->children.front().get(); NWidgetBase *bar = this->children.back().get(); if (sizing == ST_SMALLEST) { this->smallest_x = given_width; this->smallest_y = given_height; /* Make display and bar exactly equal to their minimal size. */ display->AssignSizePosition(ST_SMALLEST, x, y, display->smallest_x, display->smallest_y, rtl); bar->AssignSizePosition(ST_SMALLEST, x, y + display->smallest_y, bar->smallest_x, bar->smallest_y, rtl); } uint bar_height = std::max(bar->smallest_y, this->smallmap_window->GetLegendHeight(this->smallmap_window->GetNumberColumnsLegend(given_width - bar->smallest_x))); uint display_height = given_height - bar_height; display->AssignSizePosition(ST_RESIZE, x, y, given_width, display_height, rtl); bar->AssignSizePosition(ST_RESIZE, x, y + display_height, given_width, bar_height, rtl); } }; /** Widget parts of the smallmap display. */ static constexpr NWidgetPart _nested_smallmap_display[] = { NWidget(WWT_PANEL, COLOUR_BROWN, WID_SM_MAP_BORDER), NWidget(WWT_INSET, COLOUR_BROWN, WID_SM_MAP), SetMinimalSize(346, 140), SetResize(1, 1), SetPadding(2, 2, 2, 2), EndContainer(), EndContainer(), }; /** Widget parts of the smallmap legend bar + image buttons. */ static constexpr NWidgetPart _nested_smallmap_bar[] = { NWidget(WWT_PANEL, COLOUR_BROWN), NWidget(NWID_HORIZONTAL), NWidget(WWT_EMPTY, INVALID_COLOUR, WID_SM_LEGEND), SetResize(1, 1), NWidget(NWID_VERTICAL), /* Top button row. */ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_ZOOM_IN), SetDataTip(SPR_IMG_ZOOMIN, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN), SetFill(1, 1), NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_CENTERMAP), SetDataTip(SPR_IMG_SMALLMAP, STR_SMALLMAP_CENTER), SetFill(1, 1), NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_BLANK), SetDataTip(SPR_EMPTY, STR_NULL), SetFill(1, 1), NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_CONTOUR), SetDataTip(SPR_IMG_SHOW_COUNTOURS, STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP), SetFill(1, 1), NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_VEHICLES), SetDataTip(SPR_IMG_SHOW_VEHICLES, STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP), SetFill(1, 1), NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_INDUSTRIES), SetDataTip(SPR_IMG_INDUSTRY, STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP), SetFill(1, 1), EndContainer(), /* Bottom button row. */ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_ZOOM_OUT), SetDataTip(SPR_IMG_ZOOMOUT, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT), SetFill(1, 1), NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_TOGGLETOWNNAME), SetDataTip(SPR_IMG_TOWN, STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF), SetFill(1, 1), NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_LINKSTATS), SetDataTip(SPR_IMG_CARGOFLOW, STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP), SetFill(1, 1), NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_ROUTES), SetDataTip(SPR_IMG_SHOW_ROUTES, STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON), SetFill(1, 1), NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_VEGETATION), SetDataTip(SPR_IMG_PLANTTREES, STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP), SetFill(1, 1), NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_OWNERS), SetDataTip(SPR_IMG_COMPANY_GENERAL, STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP), SetFill(1, 1), EndContainer(), NWidget(NWID_SPACER), SetResize(0, 1), EndContainer(), EndContainer(), EndContainer(), }; static std::unique_ptr SmallMapDisplay() { std::unique_ptr map_display = std::make_unique(); map_display = MakeNWidgets(std::begin(_nested_smallmap_display), std::end(_nested_smallmap_display), std::move(map_display)); map_display = MakeNWidgets(std::begin(_nested_smallmap_bar), std::end(_nested_smallmap_bar), std::move(map_display)); return map_display; } static constexpr NWidgetPart _nested_smallmap_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_BROWN), NWidget(WWT_CAPTION, COLOUR_BROWN, WID_SM_CAPTION), SetDataTip(STR_SMALLMAP_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_SHADEBOX, COLOUR_BROWN), NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN), NWidget(WWT_STICKYBOX, COLOUR_BROWN), EndContainer(), NWidgetFunction(SmallMapDisplay), // Smallmap display and legend bar + image buttons. /* Bottom button row and resize box. */ NWidget(NWID_HORIZONTAL), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_SM_SCREENSHOT), SetDataTip(STR_SMALLMAP_SCREENSHOT, STR_NULL), NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SM_SELECT_BUTTONS), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_SM_ENABLE_ALL), SetDataTip(STR_SMALLMAP_ENABLE_ALL, STR_NULL), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_SM_DISABLE_ALL), SetDataTip(STR_SMALLMAP_DISABLE_ALL, STR_NULL), NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SM_SHOW_HEIGHT), SetDataTip(STR_SMALLMAP_SHOW_HEIGHT, STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT), NWidget(WWT_PANEL, COLOUR_BROWN), SetFill(1, 0), SetResize(1, 0), EndContainer(), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN), SetFill(1, 0), SetResize(1, 0), EndContainer(), EndContainer(), NWidget(WWT_RESIZEBOX, COLOUR_BROWN), EndContainer(), }; static WindowDesc _smallmap_desc(__FILE__, __LINE__, WDP_AUTO, "smallmap", 484, 314, WC_SMALLMAP, WC_NONE, 0, std::begin(_nested_smallmap_widgets), std::end(_nested_smallmap_widgets) ); /** * Show the smallmap window. */ void ShowSmallMap() { AllocateWindowDescFront(&_smallmap_desc, 0); } /** * Scrolls the main window to given coordinates. * @param x x coordinate * @param y y coordinate * @param z z coordinate; -1 to scroll to terrain height * @param instant scroll instantly (meaningful only when smooth_scrolling is active) * @return did the viewport position change? */ bool ScrollMainWindowTo(int x, int y, int z, bool instant) { bool res = ScrollWindowTo(x, y, z, GetMainWindow(), instant); /* If a user scrolls to a tile (via what way what so ever) and already is on * that tile (e.g.: pressed twice), move the smallmap to that location, * so you directly see where you are on the smallmap. */ if (res) return res; SmallMapWindow *w = dynamic_cast(FindWindowById(WC_SMALLMAP, 0)); if (w != nullptr) w->SmallMapCenterOnCurrentPos(); return res; }