/* $Id$ */ /** @file company_base.h Definition of stuff that is very close to a company, like the company struct itself. */ #ifndef COMPANY_BASE_H #define COMPANY_BASE_H #include "company_type.h" #include "oldpool.h" #include "road_type.h" #include "rail_type.h" #include "date_type.h" #include "engine_type.h" #include "livery.h" #include "autoreplace_type.h" #include "economy_type.h" #include "tile_type.h" #include "settings_type.h" struct CompanyEconomyEntry { Money income; Money expenses; int32 delivered_cargo; int32 performance_history; ///< company score (scale 0-1000) Money company_value; }; /* The third parameter and the number after >> MUST be the same, * otherwise more (or less) companies will be allowed to be * created than what MAX_COMPANIES specifies! */ DECLARE_OLD_POOL(Company, Company, 1, (MAX_COMPANIES + 1) >> 1) struct Company : PoolItem { Company(uint16 name_1 = 0, bool is_ai = false); ~Company(); uint32 name_2; uint16 name_1; char *name; uint16 president_name_1; uint32 president_name_2; char *president_name; CompanyManagerFace face; Money money; byte money_fraction; Money current_loan; byte colour; Livery livery[LS_END]; RailTypes avail_railtypes; RoadTypes avail_roadtypes; byte block_preview; uint32 cargo_types; ///< which cargo types were transported the last year TileIndex location_of_HQ; ///< northern tile of HQ ; INVALID_TILE when there is none TileIndex last_build_coordinate; OwnerByte share_owners[4]; Year inaugurated_year; byte num_valid_stat_ent; byte quarters_of_bankrupcy; CompanyMask bankrupt_asked; ///< which companies were asked about buying it? int16 bankrupt_timeout; Money bankrupt_value; bool is_ai; class AIInstance *ai_instance; class AIInfo *ai_info; Money yearly_expenses[3][EXPENSES_END]; CompanyEconomyEntry cur_economy; CompanyEconomyEntry old_economy[24]; EngineRenewList engine_renew_list; ///< Defined later CompanySettings settings; ///< settings specific for each company uint16 *num_engines; ///< caches the number of engines of each type the company owns (no need to save this) inline bool IsValid() const { return this->name_1 != 0; } static inline bool IsValidID(CompanyID company) { return company < MAX_COMPANIES && (uint)company < Company::GetPoolSize() && Company::Get(company)->IsValid(); } }; #define FOR_ALL_COMPANIES_FROM(var, start) FOR_ALL_ITEMS_FROM(Company, company_index, var, start) #define FOR_ALL_COMPANIES(var) FOR_ALL_COMPANIES_FROM(var, 0) static inline byte ActiveCompanyCount() { const Company *c; byte count = 0; FOR_ALL_COMPANIES(c) count++; return count; } Money CalculateCompanyValue(const Company *c); extern uint _next_competitor_start; extern uint _cur_company_tick_index; #endif /* COMPANY_BASE_H */