/* $Id$ */ #include "stdafx.h" #include "openttd.h" #include "tile.h" #include "tunnel_map.h" TileIndex GetOtherTunnelEnd(TileIndex tile) { DiagDirection dir = GetTunnelDirection(tile); TileIndexDiff delta = TileOffsByDir(dir); uint z = GetTileZ(tile); dir = ReverseDiagDir(dir); do { tile += delta; } while ( !IsTileType(tile, MP_TUNNELBRIDGE) || GB(_m[tile].m5, 4, 4) != 0 || GetTunnelDirection(tile) != dir || GetTileZ(tile) != z ); return tile; } static bool IsTunnelInWayDir(TileIndex tile, uint z, DiagDirection dir) { TileIndexDiff delta = TileOffsByDir(dir); uint height; do { tile -= delta; height = GetTileZ(tile); } while (z < height); return z == height && IsTileType(tile, MP_TUNNELBRIDGE) && GB(_m[tile].m5, 4, 4) == 0 && GetTunnelDirection(tile) == dir; } bool IsTunnelInWay(TileIndex tile, uint z) { return IsTunnelInWayDir(tile, z, DIAGDIR_NE) || IsTunnelInWayDir(tile, z, DIAGDIR_SE) || IsTunnelInWayDir(tile, z, DIAGDIR_SW) || IsTunnelInWayDir(tile, z, DIAGDIR_NW); }