/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file tree_gui.cpp GUIs for building trees. */ #include "stdafx.h" #include "window_gui.h" #include "gfx_func.h" #include "tilehighlight_func.h" #include "company_func.h" #include "company_base.h" #include "command_func.h" #include "sound_func.h" #include "tree_map.h" #include "widgets/tree_widget.h" #include "table/sprites.h" #include "table/strings.h" #include "table/tree_land.h" #include "safeguards.h" void PlaceTreesRandomly(); void RemoveAllTrees(); /** * The build trees window. */ class BuildTreesWindow : public Window { uint16 base; ///< Base tree number used for drawing the window. uint16 count; ///< Number of different trees available. TreeType tree_to_plant; ///< Tree number to plant, \c TREE_INVALID for a random tree. public: BuildTreesWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc) { this->InitNested(window_number); ResetObjectToPlace(); } /** * Calculate the maximum size of all tree sprites * @return Dimension of the largest tree sprite */ Dimension GetMaxTreeSpriteSize() { Dimension size, this_size; Point offset; /* Avoid to use it uninitialized */ size.width = 32; // default width - 2 size.height = 39; // default height - 7 offset.x = 0; offset.y = 0; for (int i = this->base; i < this->base + this->count; i++) { if (i >= (int)lengthof(_tree_sprites)) return size; this_size = GetSpriteSize(_tree_sprites[i].sprite, &offset); size.width = max(size.width, 2 * max(this_size.width, -offset.x)); size.height = max(size.height, max(this_size.height, -offset.y)); } return size; } void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget >= WID_BT_TYPE_11 && widget <= WID_BT_TYPE_34) { Dimension d = GetMaxTreeSpriteSize(); /* Allow some pixels extra width and height */ size->width = d.width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT; size->height = d.height + WD_FRAMERECT_RIGHT + WD_FRAMERECT_BOTTOM + 7; // we need some more space return; } if (widget != WID_BT_MANY_RANDOM && widget != WID_BT_REMOVE_ALL) return; if (_game_mode != GM_EDITOR) { size->width = 0; size->height = 0; } } void DrawWidget(const Rect &r, int widget) const override { if (widget < WID_BT_TYPE_11 || widget > WID_BT_TYPE_34 || widget - WID_BT_TYPE_11 >= this->count) return; int i = this->base + widget - WID_BT_TYPE_11; /* Trees "grow" in the centre on the bottom line of the buttons */ DrawSprite(_tree_sprites[i].sprite, _tree_sprites[i].pal, (r.left + r.right) / 2 + WD_FRAMERECT_LEFT, r.bottom - 7); } void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_BT_TYPE_11: case WID_BT_TYPE_12: case WID_BT_TYPE_13: case WID_BT_TYPE_14: case WID_BT_TYPE_21: case WID_BT_TYPE_22: case WID_BT_TYPE_23: case WID_BT_TYPE_24: case WID_BT_TYPE_31: case WID_BT_TYPE_32: case WID_BT_TYPE_33: case WID_BT_TYPE_34: if (widget - WID_BT_TYPE_11 >= this->count) break; if (HandlePlacePushButton(this, widget, SPR_CURSOR_TREE, HT_RECT)) { this->tree_to_plant = (TreeType)(this->base + widget - WID_BT_TYPE_11); } break; case WID_BT_TYPE_RANDOM: // tree of random type. if (HandlePlacePushButton(this, WID_BT_TYPE_RANDOM, SPR_CURSOR_TREE, HT_RECT)) { this->tree_to_plant = TREE_INVALID; } break; case WID_BT_MANY_RANDOM: // place trees randomly over the landscape if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP); PlaceTreesRandomly(); MarkWholeScreenDirty(); break; case WID_BT_REMOVE_ALL: // remove all trees over the landscape if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP); RemoveAllTrees(); MarkWholeScreenDirty(); break; } } void OnPlaceObject(Point pt, TileIndex tile) override { VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_PLANT_TREES); } void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override { VpSelectTilesWithMethod(pt.x, pt.y, select_method); } void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override { if (pt.x != -1 && select_proc == DDSP_PLANT_TREES) { DoCommandP(end_tile, this->tree_to_plant, start_tile, CMD_PLANT_TREE | CMD_MSG(STR_ERROR_CAN_T_PLANT_TREE_HERE)); } } /** * Initialize the window data */ void OnInit() override { this->base = _tree_base_by_landscape[_settings_game.game_creation.landscape]; this->count = _tree_count_by_landscape[_settings_game.game_creation.landscape]; } void OnPlaceObjectAbort() override { this->RaiseButtons(); } }; static const NWidgetPart _nested_build_trees_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN), NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_PLANT_TREE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN), NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN), EndContainer(), NWidget(WWT_PANEL, COLOUR_DARK_GREEN), NWidget(NWID_SPACER), SetMinimalSize(0, 2), NWidget(NWID_HORIZONTAL), NWidget(NWID_SPACER), SetMinimalSize(2, 0), NWidget(NWID_VERTICAL), NWidget(NWID_HORIZONTAL), NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_11), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(1, 0), NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_12), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(1, 0), NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_13), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(1, 0), NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_14), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), EndContainer(), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 1), NWidget(NWID_HORIZONTAL), NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_21), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(1, 0), NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_22), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(1, 0), NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_23), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(1, 0), NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_24), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), EndContainer(), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 1), NWidget(NWID_HORIZONTAL), NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_31), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(1, 0), NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_32), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(1, 0), NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_33), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(1, 0), NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_34), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), EndContainer(), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 1), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BT_TYPE_RANDOM), SetMinimalSize(139, 12), SetDataTip(STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TOOLTIP), NWidget(NWID_SPACER), SetMinimalSize(0, 1), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BT_MANY_RANDOM), SetMinimalSize(139, 12), SetDataTip(STR_TREES_RANDOM_TREES_BUTTON, STR_TREES_RANDOM_TREES_TOOLTIP), NWidget(NWID_SPACER), SetMinimalSize(0, 1), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BT_REMOVE_ALL), SetMinimalSize(139, 12), SetDataTip(STR_TREES_REMOVE_TREES_BUTTON, STR_TREES_REMOVE_TREES_TOOLTIP), NWidget(NWID_SPACER), SetMinimalSize(0, 2), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(2, 0), EndContainer(), EndContainer(), }; static WindowDesc _build_trees_desc( WDP_AUTO, "build_tree", 0, 0, WC_BUILD_TREES, WC_NONE, WDF_CONSTRUCTION, _nested_build_trees_widgets, lengthof(_nested_build_trees_widgets) ); void ShowBuildTreesToolbar() { if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return; AllocateWindowDescFront(&_build_trees_desc, 0); }