/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file script_controller.hpp The controller of the AI. */ #ifndef SCRIPT_CONTROLLER_HPP #define SCRIPT_CONTROLLER_HPP #include "../../core/string_compare_type.hpp" #include /** * The Controller, the class each Script should extend. It creates the Script, * makes sure the logic kicks in correctly, and that GetTick() has a valid * value. */ class ScriptController { friend class AIScanner; friend class AIInstance; public: /** * Initializer of the ScriptController. */ ScriptController(); /** * Destructor of the ScriptController. */ ~ScriptController(); /** * This function is called to start your AI. Your AI starts here. If you * return from this function, your AI dies, so make sure that doesn't * happen. * @note Cannot be called from within your AI. */ void Start(); /** * Find at which tick your AI currently is. * @return returns the current tick. */ static uint GetTick(); /** * Get the number of operations the AI may still execute this tick. * @return The amount of operations left to execute. * @note This number can go negative when certain uninteruptable * operations are executed. The amount of operations that you go * over the limit will be deducted from the next tick you would * be allowed to run. */ static int GetOpsTillSuspend(); /** * Get the value of one of your settings you set via info.nut. * @param name The name of the setting. * @return the value for the setting, or -1 if the setting is not known. */ static int GetSetting(const char *name); /** * Get the OpenTTD version of this executable. The version is formatted * with the bits having the following meaning: * 28-31 major version * 24-27 minor version * 20-23 build * 19 1 if it is a release, 0 if it is not. * 0-18 revision number; 0 when the revision is unknown. * @return The version in newgrf format. */ static uint GetVersion(); /** * Change the minimum amount of time the AI should be put in suspend mode * when you execute a command. Normally in SP this is 1, and in MP it is * what ever delay the server has been programmed to delay commands * (normally between 1 and 5). To give a more 'real' effect to your AI, * you can control that number here. * @param ticks The minimum amount of ticks to wait. * @pre Ticks should be positive. Too big values will influence performance of the AI. * @note If the number is lower than the MP setting, the MP setting wins. */ static void SetCommandDelay(int ticks); /** * Sleep for X ticks. The code continues after this line when the X AI ticks * are passed. Mind that an AI tick is different from in-game ticks and * differ per AI speed. * @param ticks the ticks to wait * @pre ticks > 0. * @post the value of GetTick() will be changed exactly 'ticks' in value after * calling this. */ static void Sleep(int ticks); /** * When Squirrel triggers a print, this function is called. * Squirrel calls this when 'print' is used, or when the script made an error. * @param error_msg If true, it is a Squirrel error message. * @param message The message Squirrel logged. * @note Use ScriptLog.Info/Warning/Error instead of 'print'. */ static void Print(bool error_msg, const char *message); /** * Import a library. * @param library The name of the library to import. * @param class_name Under which name you want it to be available (or "" if you just want the returning object). * @param version Which version you want specificly. * @return The loaded library object. If class_name is set, it is also available (under the scope of the import) under that name. * @note This command can be called from the global space, and does not need an instance. */ static HSQOBJECT Import(const char *library, const char *class_name, int version); private: typedef std::map LoadedLibraryList; ///< The type for loaded libraries. uint ticks; ///< The amount of ticks we're sleeping. LoadedLibraryList loaded_library; ///< The libraries we loaded. int loaded_library_count; ///< The amount of libraries. /** * Register all classes that are known inside the NoAI API. */ void RegisterClasses(); }; #endif /* SCRIPT_CONTROLLER_HPP */