/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file schdispatch_cmd.cpp Commands related to scheduled dispatching. */
#include "stdafx.h"
#include "command_func.h"
#include "company_func.h"
#include "date_func.h"
#include "date_type.h"
#include "window_func.h"
#include "vehicle_base.h"
#include "settings_type.h"
#include "cmd_helper.h"
#include "company_base.h"
#include "settings_type.h"
#include "schdispatch.h"
#include "vehicle_gui.h"
#include
#include "table/strings.h"
#include "safeguards.h"
/**
* Enable or disable scheduled dispatch
* @param tile Not used.
* @param flags Operation to perform.
* @param p1 Vehicle index.
* @param p2 Various bitstuffed elements
* - p2 = (bit 0) - Set to 1 to enable, 0 to disable scheduled dispatch.
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdScheduledDispatch(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
VehicleID veh = GB(p1, 0, 20);
Vehicle *v = Vehicle::GetIfValid(veh);
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (flags & DC_EXEC) {
for (Vehicle *v2 = v->FirstShared(); v2 != nullptr; v2 = v2->NextShared()) {
if (HasBit(p2, 0)) {
SetBit(v2->vehicle_flags, VF_SCHEDULED_DISPATCH);
} else {
ClrBit(v2->vehicle_flags, VF_SCHEDULED_DISPATCH);
}
}
SetTimetableWindowsDirty(v, true);
}
return CommandCost();
}
/**
* Add scheduled dispatch time offset
* @param tile Not used.
* @param flags Operation to perform.
* @param p1 Vehicle index.
* @param p2 Offset time to add.
* @param p3 various bitstuffed elements
* - p3 = (bit 0 - 31) - the offset for additional slots
* - p3 = (bit 32 - 47) - the number of additional slots to add
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdScheduledDispatchAdd(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, uint64 p3, const char *text, uint32 binary_length)
{
VehicleID veh = GB(p1, 0, 20);
uint schedule_index = GB(p1, 20, 12);
uint32 offset = GB(p3, 0, 32);
uint32 extra_slots = GB(p3, 32, 16);
Vehicle *v = Vehicle::GetIfValid(veh);
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (v->orders == nullptr) return CMD_ERROR;
if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR;
if (extra_slots > 512) return_cmd_error(STR_ERROR_SCHDISPATCH_TRIED_TO_ADD_TOO_MANY_SLOTS);
if (extra_slots > 0 && offset == 0) return CMD_ERROR;
if (flags & DC_EXEC) {
DispatchSchedule &ds = v->orders->GetDispatchScheduleByIndex(schedule_index);
ds.AddScheduledDispatch(p2);
for (uint i = 0; i < extra_slots; i++) {
p2 += offset;
ds.AddScheduledDispatch(p2);
}
SetTimetableWindowsDirty(v, true);
}
return CommandCost();
}
/**
* Remove scheduled dispatch time offset
* @param tile Not used.
* @param flags Operation to perform.
* @param p1 Vehicle index.
* @param p2 Offset time to remove
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdScheduledDispatchRemove(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
VehicleID veh = GB(p1, 0, 20);
uint schedule_index = GB(p1, 20, 12);
Vehicle *v = Vehicle::GetIfValid(veh);
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (v->orders == nullptr) return CMD_ERROR;
if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR;
if (flags & DC_EXEC) {
v->orders->GetDispatchScheduleByIndex(schedule_index).RemoveScheduledDispatch(p2);
SetTimetableWindowsDirty(v, true);
}
return CommandCost();
}
/**
* Set scheduled dispatch duration
*
* @param tile Not used.
* @param flags Operation to perform.
* @param p1 Vehicle index
* @param p2 Duration, in scaled tick
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdScheduledDispatchSetDuration(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
VehicleID veh = GB(p1, 0, 20);
uint schedule_index = GB(p1, 20, 12);
Vehicle *v = Vehicle::GetIfValid(veh);
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (v->orders == nullptr) return CMD_ERROR;
if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR;
if (flags & DC_EXEC) {
DispatchSchedule &ds = v->orders->GetDispatchScheduleByIndex(schedule_index);
ds.SetScheduledDispatchDuration(p2);
ds.UpdateScheduledDispatch(nullptr);
SetTimetableWindowsDirty(v, true);
}
return CommandCost();
}
/**
* Set scheduled dispatch start date
*
* @param tile Not used.
* @param flags Operation to perform.
* @param p1 Vehicle index
* @param p2 Date to add.
* @param p3 various bitstuffed elements
* - p3 = (bit 0 - 15) - Full date fraction
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdScheduledDispatchSetStartDate(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, uint64 p3, const char *text, uint32 binary_length)
{
VehicleID veh = GB(p1, 0, 20);
uint schedule_index = GB(p1, 20, 12);
Vehicle *v = Vehicle::GetIfValid(veh);
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (v->orders == nullptr) return CMD_ERROR;
if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR;
int32 date = (int32)p2;
uint16 full_date_fract = GB(p3, 0, 16);
if (flags & DC_EXEC) {
DispatchSchedule &ds = v->orders->GetDispatchScheduleByIndex(schedule_index);
ds.SetScheduledDispatchStartDate(date, full_date_fract);
ds.UpdateScheduledDispatch(nullptr);
SetTimetableWindowsDirty(v, true);
}
return CommandCost();
}
/**
* Set scheduled dispatch maximum allow delay
*
* @param tile Not used.
* @param flags Operation to perform.
* @param p1 Vehicle index
* @param p2 Maximum Delay, in scaled tick
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdScheduledDispatchSetDelay(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
VehicleID veh = GB(p1, 0, 20);
uint schedule_index = GB(p1, 20, 12);
Vehicle *v = Vehicle::GetIfValid(veh);
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (v->orders == nullptr) return CMD_ERROR;
if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR;
if (flags & DC_EXEC) {
v->orders->GetDispatchScheduleByIndex(schedule_index).SetScheduledDispatchDelay(p2);
SetTimetableWindowsDirty(v, true);
}
return CommandCost();
}
/**
* Reset scheduled dispatch last dispatch vehicle time
*
* This is useful when the current duration is high, and the vehicle get dispatched at time in far future.
* Thus, the last dispatch time stays high so no new vehicle are dispatched between now and that time.
* By resetting this you set the last dispatch time to the current timetable start time,
* allowing new vehicle to be dispatched immediately.
*
* @param tile Not used.
* @param flags Operation to perform.
* @param p1 Vehicle index
* @param p2 Not used
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdScheduledDispatchResetLastDispatch(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
VehicleID veh = GB(p1, 0, 20);
uint schedule_index = GB(p1, 20, 12);
Vehicle *v = Vehicle::GetIfValid(veh);
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (v->orders == nullptr) return CMD_ERROR;
if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR;
if (flags & DC_EXEC) {
v->orders->GetDispatchScheduleByIndex(schedule_index).SetScheduledDispatchLastDispatch(0);
SetTimetableWindowsDirty(v, true);
}
return CommandCost();
}
/**
* Clear scheduled dispatch schedule
*
* @param tile Not used.
* @param flags Operation to perform.
* @param p1 Vehicle index
* @param p2 Not used
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdScheduledDispatchClear(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
VehicleID veh = GB(p1, 0, 20);
uint schedule_index = GB(p1, 20, 12);
Vehicle *v = Vehicle::GetIfValid(veh);
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (v->orders == nullptr) return CMD_ERROR;
if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR;
if (flags & DC_EXEC) {
v->orders->GetDispatchScheduleByIndex(schedule_index).ClearScheduledDispatch();
SetTimetableWindowsDirty(v, true);
}
return CommandCost();
}
/**
* Add a new scheduled dispatch schedule
*
* @param tile Not used.
* @param flags Operation to perform.
* @param p1 Vehicle index
* @param p2 Duration, in scaled tick
* @param p3 various bitstuffed elements
* - p3 = (bit 0 - 31) - Start date
* - p3 = (bit 32 - 47) - Full date fraction
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdScheduledDispatchAddNewSchedule(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, uint64 p3, const char *text, uint32 binary_length)
{
VehicleID veh = GB(p1, 0, 20);
Vehicle *v = Vehicle::GetIfValid(veh);
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (v->orders == nullptr) return CMD_ERROR;
if (v->orders->GetScheduledDispatchScheduleCount() >= 4096) return CMD_ERROR;
int32 date = GB(p3, 0, 32);
uint16 full_date_fract = GB(p3, 32, 16);
if (flags & DC_EXEC) {
v->orders->GetScheduledDispatchScheduleSet().emplace_back();
DispatchSchedule &ds = v->orders->GetScheduledDispatchScheduleSet().back();
ds.SetScheduledDispatchDuration(p2);
ds.SetScheduledDispatchStartDate(date, full_date_fract);
ds.UpdateScheduledDispatch(nullptr);
SetTimetableWindowsDirty(v, true);
}
return CommandCost();
}
/**
* Remove scheduled dispatch schedule
*
* @param tile Not used.
* @param flags Operation to perform.
* @param p1 Vehicle index
* @param p2 Not used
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdScheduledDispatchRemoveSchedule(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
VehicleID veh = GB(p1, 0, 20);
uint schedule_index = GB(p1, 20, 12);
Vehicle *v = Vehicle::GetIfValid(veh);
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (v->orders == nullptr) return CMD_ERROR;
if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR;
if (flags & DC_EXEC) {
std::vector &scheds = v->orders->GetScheduledDispatchScheduleSet();
scheds.erase(scheds.begin() + schedule_index);
for (Order *o = v->GetFirstOrder(); o != nullptr; o = o->next) {
int idx = o->GetDispatchScheduleIndex();
if (idx == (int)schedule_index) {
o->SetDispatchScheduleIndex(-1);
} else if (idx > (int)schedule_index) {
o->SetDispatchScheduleIndex(idx - 1);
}
}
SchdispatchInvalidateWindows(v);
}
return CommandCost();
}
/**
* Set scheduled dispatch slot list.
* @param dispatch_list The offset time list, must be correctly sorted.
*/
void DispatchSchedule::SetScheduledDispatch(std::vector dispatch_list)
{
this->scheduled_dispatch = std::move(dispatch_list);
assert(std::is_sorted(this->scheduled_dispatch.begin(), this->scheduled_dispatch.end()));
if (this->IsScheduledDispatchValid()) this->UpdateScheduledDispatch(nullptr);
}
/**
* Add new scheduled dispatch slot at offsets time.
* @param offset The offset time to add.
*/
void DispatchSchedule::AddScheduledDispatch(uint32 offset)
{
/* Maintain sorted list status */
auto insert_position = std::lower_bound(this->scheduled_dispatch.begin(), this->scheduled_dispatch.end(), offset);
if (insert_position != this->scheduled_dispatch.end() && *insert_position == offset) {
return;
}
this->scheduled_dispatch.insert(insert_position, offset);
this->UpdateScheduledDispatch(nullptr);
}
/**
* Remove scheduled dispatch slot at offsets time.
* @param offset The offset time to remove.
*/
void DispatchSchedule::RemoveScheduledDispatch(uint32 offset)
{
/* Maintain sorted list status */
auto erase_position = std::lower_bound(this->scheduled_dispatch.begin(), this->scheduled_dispatch.end(), offset);
if (erase_position == this->scheduled_dispatch.end() || *erase_position != offset) {
return;
}
this->scheduled_dispatch.erase(erase_position);
}
bool DispatchSchedule::UpdateScheduledDispatchToDate(DateTicksScaled now)
{
bool update_windows = false;
if (this->GetScheduledDispatchStartTick() == 0) {
int64 start = now - (now % this->GetScheduledDispatchDuration());
SchdispatchConvertToFullDateFract(
start,
&this->scheduled_dispatch_start_date, &this->scheduled_dispatch_start_full_date_fract);
int64 last_dispatch = -start;
if (last_dispatch < INT_MIN && _settings_game.game_time.time_in_minutes) {
/* Advance by multiples of 24 hours */
const int64 day = 24 * 60 * _settings_game.game_time.ticks_per_minute;
this->scheduled_dispatch_last_dispatch = last_dispatch + (CeilDivT(INT_MIN - last_dispatch, day) * day);
} else {
this->scheduled_dispatch_last_dispatch = ClampToI32(last_dispatch);
}
}
/* Most of the time this loop does not runs. It makes sure start date in in past */
while (this->GetScheduledDispatchStartTick() > now) {
OverflowSafeInt32 last_dispatch = this->scheduled_dispatch_last_dispatch;
last_dispatch += this->GetScheduledDispatchDuration();
this->scheduled_dispatch_last_dispatch = last_dispatch;
SchdispatchConvertToFullDateFract(
this->GetScheduledDispatchStartTick() - this->GetScheduledDispatchDuration(),
&this->scheduled_dispatch_start_date, &this->scheduled_dispatch_start_full_date_fract);
update_windows = true;
}
/* Most of the time this loop runs once. It makes sure the start date is as close to current time as possible. */
while (this->GetScheduledDispatchStartTick() + this->GetScheduledDispatchDuration() <= now) {
OverflowSafeInt32 last_dispatch = this->scheduled_dispatch_last_dispatch;
last_dispatch -= this->GetScheduledDispatchDuration();
this->scheduled_dispatch_last_dispatch = last_dispatch;
SchdispatchConvertToFullDateFract(
this->GetScheduledDispatchStartTick() + this->GetScheduledDispatchDuration(),
&this->scheduled_dispatch_start_date, &this->scheduled_dispatch_start_full_date_fract);
update_windows = true;
}
return update_windows;
}
/**
* Update the scheduled dispatch start time to be the most recent possible.
*/
void DispatchSchedule::UpdateScheduledDispatch(const Vehicle *v)
{
if (this->UpdateScheduledDispatchToDate(_scaled_date_ticks) && v != nullptr) {
SetTimetableWindowsDirty(v, true);
}
}