Additions to NewGRF Specifications in JGR's Patchpack in NML

This document describes non-standard additions to the Official OpenTTD NML Specifications which are present in this patchpack and the associated NML fork.

These additions MAY also be present in other patchpacks. They MAY be removed or moved in future, if necessary.

Not all standard NewGRF features are supported by NML, consequently not all non-standard additions to the specifications are supported by this patchpack's associated NML fork, or are listed in this document.
See the associated non-NML document for more details.

All of the non-standard features listed below will automatically emit suitable feature tests, conditionals, etc. such that NewGRFs which use these features will work correctly on OpenTTD versions which do not support these features, including standard trunk OpenTTD and older/other patchpack versions.

All of the non-standard variables listed below will return 0 on OpenTTD versions which do not support these features/variables, including standard trunk OpenTTD and older/other patchpack versions.

Features with separate pages

Builtin functions

extended_feature_test(feature_name[, min_version[, max_version]])

This returns true if the given extended feature is present and has a version within the specified minimum and maximum (inclusive).
This function should only be used after the grf{} block.
In most cases it is not necessary to use this function, as extended properties (listed below) which are not supported are simply skipped/ignored.

Railtypes properties

PropertyValue rangeComment
enable_programmable_pre_signals0 or 1 Enable programmable pre-signal graphics in railtype signals.
Programmable pre-signals have a signal type (getbits(extra_callback_info2, 16, 8)) of 6.
enable_no_entry_signals0 or 1 Enable no-entry signal graphics in railtype signals.
No-entry signals have a signal type (getbits(extra_callback_info2, 16, 8)) of 7.
No-entry signals always have a signal state of red.
enable_restricted_signals0 or 1 Enable restricted signal flag in railtype signals.
When enabled, bit 24 of variable extra_callback_info2 is set if the signal is restricted (has a routing restriction program attached).
When enabled, the "Show restricted electric signals using default graphics" client setting and signal post recolouring is not applied.
This flag must only be set if a different sprite is returned when bit 24 of extra_callback_info2 is set.
enable_signal_recolour0 or 1 Enable recolouring of graphics in railtype signals.
When enabled, in addition to returning a sprite, register 0x100 may be set to the following using STORE_TEMP:
BitsMeaning
0 - 23Recolour sprite to use. Set to 0 for no recolouring.
24 - 31Reserved, set to zero.

If recolouring is not optional, the feature name: action0_railtype_recolour should be checked using the extended_feature_test function and if necessary a suitable fallback used or error message shown.
If the OpenTTD version does not support this property/feature, then the property would ordinarily be ignored/skipped and no recolouring would be done.
extra_aspects0 - 6 The value is the number of additional signal aspects to use (e.g. 4-aspect signalling should use a value of 2).
When set, the lowest byte of extra_callback_info2 (signal state) may have the given number of additional values starting from 02:
ValueMeaning
00Red signal
01Green signal
021st extra aspect (e.g. yellow)
032nd extra aspect (e.g. double yellow)
...Further extra aspects...

The provided value is currently clamped to be within the range 0 - 6 (inclusive).
N.B. Realistic braking must be enabled for additional signal aspects to be used
disable_realistic_braking0 or 1 When this property is set realistic braking is disabled for trains of this railtype even when realistic braking is otherwise in effect.

Roadtype properties

PropertyValue rangeComment
roadtype_extra_flagsbitmask(ROADTYPE_EXTRA_FLAG_XXX, ...)
NO_SCRIPT_BUILD
Scripts (AI/GS) may not build this roadtype
NO_TOWN_MODIFY
Towns may not modify tiles of this roadtype in any way whatsoever

Tramtype properties

PropertyValue rangeComment
tramtype_extra_flagsbitmask(TRAMTYPE_EXTRA_FLAG_XXX, ...)
NO_SCRIPT_BUILD
Scripts (AI/GS) may not build this tramtype
NO_TOWN_MODIFY
Towns may not modify tiles of this tramtype in any way whatsoever

Object properties

PropertyValue rangeComment
use_land_ground0 or 1 Sets whether to use the underlying ground as the object ground sprite, ignoring the ground sprite provided in the sprite layout.
When enabled, the ground sprite will be bare ground, grass, snow, desert, etc. as if it were a clear ground tile.
In edge foundation mode, the ground may be coast/shore when flooded.
edge_foundation_mode[mode0, mode1, mode2, mode3] Enables edge foundation mode for the object.
This property is intended for objects which are positioned at the edge of a tile, and only require a level edge, not a completely level tile.
Foundations will only be added as required to get a suitable level edge.
The format is one mode value per view. If the object has fewer than 4 views then some of the values provided in the property will not be used, and may be 0. All four values must be constants.
Each mode value should be one of:
ValueMeaning
DIAGDIR_NENorth-east edge
DIAGDIR_SESouth-east edge
DIAGDIR_SWSouth-west edge
DIAGDIR_NWNorth-west edge
combined with 0 or more flags using the | operator:
ValueMeaning
OBJECT_EF_FLAG_ADJUST_ZChange z-position for the building sprite to the height of the edge
OBJECT_EF_FLAG_FOUNDATION_LOWERIf the height of the edge is lower than the maximum height of the tile, build a foundation
OBJECT_EF_FLAG_INCLINE_FOUNDATIONUse inclined instead of a flat foundations where possible. (Slopes with one corner raised where the height of the edge is at the maximum height of the tile).
flood_resistant0 or 1 Sets whether the object is flood resistant.
Flood resistance is always enabled for objects which can be built on water.
This property can be used to enable flood resistance without enabling the object to be built on water.
map_tile_typeOBJECT_VIEWPORT_MAP_TILE_TYPE_XXX Set tile type used for display in viewport map mode and the small-map window.
The value should be one of:
ValueMeaningNotes
OBJECT_VIEWPORT_MAP_TILE_TYPE_DEFAULTDefault object
OBJECT_VIEWPORT_MAP_TILE_TYPE_CLEARClear/bare dirtIf use_land_ground is enabled, the underlying ground type will be used instead
OBJECT_VIEWPORT_MAP_TILE_TYPE_GRASSGrass
OBJECT_VIEWPORT_MAP_TILE_TYPE_ROUGHRough ground
OBJECT_VIEWPORT_MAP_TILE_TYPE_ROCKSRocky ground
OBJECT_VIEWPORT_MAP_TILE_TYPE_FIELDSFarm fieldsThe specific type of field can be set using map_tile_subtype
OBJECT_VIEWPORT_MAP_TILE_TYPE_SNOWSnow
OBJECT_VIEWPORT_MAP_TILE_TYPE_DESERTDesert
OBJECT_VIEWPORT_MAP_TILE_TYPE_TREESTreesThe specific tree count and ground type/density can be set using map_tile_subtype
OBJECT_VIEWPORT_MAP_TILE_TYPE_HOUSEHouse
OBJECT_VIEWPORT_MAP_TILE_TYPE_WATERWater
map_tile_subtype0 .. 65535

This can be used to further refine the type set in map_tile_type.

Farm fields:

BitMeaning
0 - 2 Which field type to use

Trees:

BitMeaning
0 - 3 Tree ground type
ValueMeaning
OBJECT_VIEWPORT_MAP_TILE_TYPE_TREE_GROUND_GRASSGrass
OBJECT_VIEWPORT_MAP_TILE_TYPE_TREE_GROUND_ROUGHRough ground
OBJECT_VIEWPORT_MAP_TILE_TYPE_TREE_GROUND_SNOW_DESERTSnow/desert
OBJECT_VIEWPORT_MAP_TILE_TYPE_TREE_GROUND_SHOREShore
OBJECT_VIEWPORT_MAP_TILE_TYPE_TREE_GROUND_ROUGH_SNOWRough snow
4 - 7 Tree ground density (clamped to: 0 - 3)
8 - 11 Number of trees on the tile (clamped to: 1 - 4)

Object variables

Variables in the table below which are not supported by the version of OpenTTD being used return a value of 0.

VariableValue rangeComment
foundation_tile_slopeSLOPE_XXX Slope of the tile after any foundation has been applied.
foundation_change_tile_slopeSLOPE_XXX Slope of the tile after any foundation has been applied xor the slope of the underlying tile.
If this variable is non-zero a foundation is present.
This is useful for xoring with the tile_slope variable, because if this variable is unavailable then the result is still the underlying tile slope.

Global variables properties

The variables listed below should set inside an item and property block of the form:

item (FEAT_GLOBALVARS) {
	property {
		...
	}
}

PropertyValue rangeComment
lighthouse_generate_amount0 .. 255Sets the frequency at which lighthouse objects are generated during map generation
transmitter_generate_amount0 .. 255Sets the frequency at which transmitter objects are generated during map generation
extra_station_name[string, bitmask(EXTRA_STATION_NAME_FLAG_XXX, ...)]

This adds an extra station name for use when all the available station names for a given town have been used.
This property may be used as many times as required.
Generally the referenced string should include a {STRING} string code, this is used for the town name.

EXTRA_STATION_NAME_FLAG_RAIL
May be used for rail stations
EXTRA_STATION_NAME_FLAG_ROAD
May be used for road stations
EXTRA_STATION_NAME_FLAG_AIRPORT
May be used for airport stations
EXTRA_STATION_NAME_FLAG_OIL_RIG
May be used for oil rig stations
EXTRA_STATION_NAME_FLAG_DOCK
May be used for dock stations
EXTRA_STATION_NAME_FLAG_HELIPORT
May be used for heliport stations
EXTRA_STATION_NAME_FLAG_TOWN_CENTRE_ONLY
May only be used for stations near the town centre
EXTRA_STATION_NAME_FLAG_NOT_TOWN_CENTRE
May not be used for stations near the town centre
EXTRA_STATION_NAME_FLAG_NEAR_WATER_ONLY
May only be used for stations near water
EXTRA_STATION_NAME_FLAG_NOT_NEAR_WATER
May not be used for stations near water
extra_station_names_probability0 .. 255 Sets the probability that an extra station name is used even when the available default names have not been exhausted.
Some station names are always used first even when this is non-zero.

Syntax example:

item (FEAT_GLOBALVARS) {
	property {
		lighthouse_generate_amount: 255;
		transmitter_generate_amount: 0;
		extra_station_name: [string(STR_STATION_NAME1), bitmask(EXTRA_STATION_NAME_FLAG_RAIL)];
		extra_station_name: [string(STR_STATION_NAME2), bitmask(EXTRA_STATION_NAME_FLAG_ROAD, EXTRA_STATION_NAME_FLAG_TOWN_CENTRE_ONLY)];
	}
}
		

Replace new sprites

TypeNumber of sprites Comment
PROGRAMMABLE_PRE_SIGNAL32 Programmable pre-signals

Signal graphics come in groups of 16. These groups contain sprites in the same order as sprites 1275-1290 in trg1[r].grf and Action 5 type 4 (signals); red, then green, for each of: SW-facing, NE-facing, NW-facing, SE-facing, E-facing, W-facing, S-facing, N-facing.

GroupContents
0Semaphore programmable pre-signals
1Lighted programmable pre-signals
NO_ENTRY_SIGNAL16 No-entry signals

No-entry signal graphics come in groups of 8. These groups contain sprites in the same order as the red sprites of 1275-1290 in trg1[r].grf and Action 5 type 4 (signals); red only, for each of: SW-facing, NE-facing, NW-facing, SE-facing, E-facing, W-facing, S-facing, N-facing.

GroupContents
0Semaphore no-entry signals
1Lighted no-entry signals
MISC_GUI1 Miscellaneous GUI graphics

There is currently one misc GUI sprite.

ROAD_WAYPOINTS4 Road waypoint graphics

This is the same order and format as the drive-through bus/truck road stop sprites.

Signal graphics using switches

This feature allows signal sprites to be specified using switches in a very similar manner to railtype signals in item (FEAT_RAILTYPES) { graphics { signals: ... } } blocks.
However this applies to all signals, not only those of a particular rail type.
Railtype signal graphics have a higher priority than general signal graphics as set here.

Variables: extra_callback_info1, extra_callback_info2, and terrain_type are the same as for railtype signals.

This feature is not supported by standard OpenTTD or by standard NML.
If the use of this feature is not optional, the feature name: action3_signals_custom_signal_sprites should be checked using the extended_feature_test function and if necessary a suitable fallback used or error message shown.

An item (FEAT_SIGNALS, custom_signals, 0) { } block should be used to define properties and graphics.
The graphics block should contain a single default switch.

PropertyValue rangeComment
enable_programmable_pre_signals0 or 1 Enable programmable pre-signal graphics.
Programmable pre-signals have a signal type (getbits(extra_callback_info2, 16, 8)) of 6.
enable_no_entry_signals0 or 1 Enable no-entry signal graphics.
No-entry signals have a signal type (getbits(extra_callback_info2, 16, 8)) of 7.
No-entry signals always have a signal state of red.
enable_restricted_signals0 or 1 Enable restricted signal flag.
When enabled, bit 24 of variable extra_callback_info2 is set if the signal is restricted (has a routing restriction program attached).
When enabled, the "Show restricted electric signals using default graphics" client setting and signal post recolouring is not applied.
This flag must only be set if a different sprite is returned when bit 24 of extra_callback_info2 is set.
enable_signal_recolour0 or 1 Enable recolouring of graphics
When enabled, in addition to returning a sprite, register 0x100 may be set to the following using STORE_TEMP:
BitsMeaning
0 - 23Recolour sprite to use. Set to 0 for no recolouring.
24 - 31Reserved, set to zero.
extra_aspects0 - 6 The value is the number of additional signal aspects to use (e.g. 4-aspect signalling should use a value of 2).
When set, the lowest byte of extra_callback_info2 (signal state) may have the given number of additional values starting from 02:
ValueMeaning
00Red signal
01Green signal
021st extra aspect (e.g. yellow)
032nd extra aspect (e.g. double yellow)
...Further extra aspects...

The provided value is currently clamped to be within the range 0 - 6 (inclusive).
N.B. Realistic braking must be enabled for additional signal aspects to be used

Custom signal sprites example:

grf {
	...
}

if (!extended_feature_test("action3_signals_custom_signal_sprites")) {
	error(FATAL, string(STR_UNSUPPORTED_VERSION));
}

switch (FEAT_SIGNALS, SELF, switch_signals, ...) {
	...
}


item (FEAT_SIGNALS, custom_signals, 0) {
	property {
		enable_signal_recolour: 1;
	}

	graphics {
		switch_signals;
	}
}