/* $Id$ */ /** @file network_func.h Network functions used by other parts of OpenTTD. */ #ifndef NETWORK_FUNC_H #define NETWORK_FUNC_H #ifdef ENABLE_NETWORK #include "network_type.h" #include "../console_type.h" extern NetworkServerGameInfo _network_game_info; extern NetworkClientInfo _network_client_info[MAX_CLIENT_INFO]; extern NetworkCompanyState *_network_company_states; extern ClientID _network_own_client_id; extern ClientID _redirect_console_to_client; extern bool _network_need_advertise; extern uint32 _network_last_advertise_frame; extern uint8 _network_reconnect; extern char *_network_host_list[10]; extern char *_network_ban_list[25]; byte NetworkSpectatorCount(); void CheckMinActiveClients(); void NetworkUpdateClientName(); bool NetworkCompanyHasClients(CompanyID company); bool NetworkChangeCompanyPassword(byte argc, char *argv[]); void NetworkReboot(); void NetworkDisconnect(); void NetworkGameLoop(); void NetworkUDPGameLoop(); void NetworkUDPCloseAll(); void ParseConnectionString(const char **company, const char **port, char *connection_string); void NetworkStartDebugLog(const char *hostname, uint16 port); void NetworkPopulateCompanyStats(NetworkCompanyStats *stats); void NetworkUpdateClientInfo(ClientID client_id); bool NetworkClientConnectGame(const char *host, uint16 port); void NetworkClientSendRcon(const char *password, const char *command); void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg); void NetworkClientSetPassword(const char *password); bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio); void NetworkPrintClients(); /*** Commands ran by the server ***/ void NetworkServerMonthlyLoop(); void NetworkServerYearlyLoop(); void NetworkServerChangeOwner(Owner current_owner, Owner new_owner); void NetworkServerShowStatusToConsole(); bool NetworkServerStart(); NetworkClientInfo *NetworkFindClientInfoFromClientID(ClientID client_id); NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip); const char* GetClientIP(const NetworkClientInfo *ci); void NetworkServerSendRcon(ClientID client_id, ConsoleColour colour_code, const char *string); void NetworkServerSendError(ClientID client_id, NetworkErrorCode error); void NetworkServerSendChat(NetworkAction action, DestType type, int dest, const char *msg, ClientID from_id); void NetworkInitChatMessage(); void CDECL NetworkAddChatMessage(uint16 color, uint8 duration, const char *message, ...); void NetworkUndrawChatMessage(); void NetworkChatMessageDailyLoop(); #define FOR_ALL_ACTIVE_CLIENT_INFOS(ci) for (ci = _network_client_info; ci != endof(_network_client_info); ci++) if (ci->client_id != INVALID_CLIENT_ID) #endif /* ENABLE_NETWORK */ #endif /* NETWORK_FUNC_H */