/* $Id$ */ /** @file gfxinit.cpp */ #include "stdafx.h" #include "openttd.h" #include "debug.h" #include "functions.h" #include "gfx.h" #include "gfxinit.h" #include "spritecache.h" #include "table/sprites.h" #include "fileio.h" #include "fios.h" #include "string.h" #include "newgrf.h" #include "md5.h" #include "variables.h" #include "fontcache.h" #include struct MD5File { const char * filename; ///< filename md5_byte_t hash[16]; ///< md5 sum of the file }; struct FileList { MD5File basic[2]; ///< GRF files that always have to be loaded MD5File landscape[3]; ///< Landscape specific grf files MD5File sound; ///< Sound samples MD5File chars; ///< GRF File with character replacements MD5File openttd; ///< GRF File with OTTD specific graphics }; #include "table/files.h" #include "table/landscape_sprite.h" static const SpriteID * const _landscape_spriteindexes[] = { _landscape_spriteindexes_1, _landscape_spriteindexes_2, _landscape_spriteindexes_3, }; static uint LoadGrfFile(const char *filename, uint load_index, int file_index) { uint load_index_org = load_index; uint sprite_id = 0; FioOpenFile(file_index, filename); DEBUG(sprite, 2, "Reading grf-file '%s'", filename); while (LoadNextSprite(load_index, file_index, sprite_id)) { load_index++; sprite_id++; if (load_index >= MAX_SPRITES) { error("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files."); } } DEBUG(sprite, 2, "Currently %i sprites are loaded", load_index); return load_index - load_index_org; } void LoadSpritesIndexed(int file_index, uint *sprite_id, const SpriteID *index_tbl) { uint start; while ((start = *index_tbl++) != END) { uint end = *index_tbl++; if (start == SKIP) { // skip sprites (amount in second var) SkipSprites(end); (*sprite_id) += end; } else { // load sprites and use indexes from start to end do { #ifdef NDEBUG LoadNextSprite(start, file_index, *sprite_id); #else bool b = LoadNextSprite(start, file_index, *sprite_id); assert(b); #endif (*sprite_id)++; } while (++start <= end); } } } static void LoadGrfIndexed(const char* filename, const SpriteID* index_tbl, int file_index) { uint sprite_id = 0; FioOpenFile(file_index, filename); DEBUG(sprite, 2, "Reading indexed grf-file '%s'", filename); LoadSpritesIndexed(file_index, &sprite_id, index_tbl); } /** * Calculate and check the MD5 hash of the supplied filename. * @param file filename and expected MD5 hash for the given filename. * @return true if the checksum is correct. */ static bool FileMD5(const MD5File file) { size_t size; FILE *f = FioFOpenFile(file.filename, "rb", DATA_DIR, &size); if (f != NULL) { md5_state_t filemd5state; md5_byte_t buffer[1024]; md5_byte_t digest[16]; size_t len; md5_init(&filemd5state); while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, f)) != 0 && size != 0) { size -= len; md5_append(&filemd5state, buffer, len); } FioFCloseFile(f); md5_finish(&filemd5state, digest); return memcmp(file.hash, digest, sizeof(file.hash)) == 0; } else { // file not found return false; } } /** * Determine the palette that has to be used. * - forced DOS palette via command line -> leave it that way * - all Windows files present -> Windows palette * - all DOS files present -> DOS palette * - no Windows files present and any DOS file present -> DOS palette * - otherwise -> Windows palette */ static void DeterminePalette() { if (_use_dos_palette) return; /* Count of files from the different versions. */ uint dos = 0; uint win = 0; for (uint i = 0; i < lengthof(files_dos.basic); i++) if (FioCheckFileExists(files_dos.basic[i].filename)) dos++; for (uint i = 0; i < lengthof(files_dos.landscape); i++) if (FioCheckFileExists(files_dos.landscape[i].filename)) dos++; for (uint i = 0; i < lengthof(files_win.basic); i++) if (FioCheckFileExists(files_win.basic[i].filename)) win++; for (uint i = 0; i < lengthof(files_win.landscape); i++) if (FioCheckFileExists(files_win.landscape[i].filename)) win++; if (win == 5) { _use_dos_palette = false; } else if (dos == 5 || (win == 0 && dos > 0)) { _use_dos_palette = true; } else { _use_dos_palette = false; } } /** * Checks whether the MD5 checksums of the files are correct. * * @note Also checks sample.cat and other required non-NewGRF GRFs for corruption. */ void CheckExternalFiles() { DeterminePalette(); static const size_t ERROR_MESSAGE_LENGTH = 128; const FileList *files = _use_dos_palette ? &files_dos : &files_win; char error_msg[ERROR_MESSAGE_LENGTH * (lengthof(files->basic) + lengthof(files->landscape) + 3)]; error_msg[0] = '\0'; char *add_pos = error_msg; for (uint i = 0; i < lengthof(files->basic); i++) { if (!FileMD5(files->basic[i])) { add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! You can find '%s' on your Transport Tycoon Deluxe CD-ROM.\n", files->basic[i].filename, files->basic[i].filename); } } for (uint i = 0; i < lengthof(files->landscape); i++) { if (!FileMD5(files->landscape[i])) { add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! You can find '%s' on your Transport Tycoon Deluxe CD-ROM.\n", files->landscape[i].filename, files->landscape[i].filename); } } if (!FileMD5(files_win.sound) && !FileMD5(files_dos.sound)) { add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your 'sample.cat' file is corrupted or missing! You can find 'sample.cat' on your Transport Tycoon Deluxe CD-ROM.\n"); } if (!FileMD5(files->chars)) { add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! The file was part of your installation.\n", files->chars.filename); } if (!FileMD5(files->openttd)) { add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! The file was part of your installation.\n", files->openttd.filename); } if (add_pos != error_msg) ShowInfoF(error_msg); } static const SpriteID trg1idx[] = { 0, 1, ///< Mouse cursor, ZZZ /* Medium font */ 2, 92, ///< ' ' till 'z' SKIP, 36, 160, 160, ///< Move Ÿ to the correct position 98, 98, ///< Up arrow 131, 133, SKIP, 1, ///< skip currency sign 135, 135, SKIP, 1, 137, 137, SKIP, 1, 139, 139, 140, 140, ///< @todo Down arrow 141, 141, 142, 142, ///< @todo Check mark 143, 143, ///< @todo Cross 144, 144, 145, 145, ///< @todo Right arrow 146, 149, 118, 122, ///< Transport markers SKIP, 2, 157, 157, 114, 115, ///< Small up/down arrows SKIP, 1, 161, 225, /* Small font */ 226, 316, ///< ' ' till 'z' SKIP, 36, 384, 384, ///< Move Ÿ to the correct position 322, 322, ///< Up arrow 355, 357, SKIP, 1, ///< skip currency sign 359, 359, SKIP, 1, 361, 361, SKIP, 1, 363, 363, 364, 364, ////< @todo Down arrow 365, 366, SKIP, 1, 368, 368, 369, 369, ///< @todo Right arrow 370, 373, SKIP, 7, 381, 381, SKIP, 3, 385, 449, /* Big font */ 450, 540, ///< ' ' till 'z' SKIP, 36, 608, 608, ///< Move Ÿ to the correct position SKIP, 1, 579, 581, SKIP, 1, 583, 583, SKIP, 5, 589, 589, SKIP, 15, 605, 605, SKIP, 3, 609, 625, SKIP, 1, 627, 632, SKIP, 1, 634, 639, SKIP, 1, 641, 657, SKIP, 1, 659, 664, SKIP, 2, 667, 671, SKIP, 1, 673, 673, /* Graphics */ 674, 4792, END }; /** Replace some letter sprites with some other letters */ static const SpriteID _chars_grf_indexes[] = { 134, 134, ///< euro symbol medium size 582, 582, ///< euro symbol large size 358, 358, ///< euro symbol tiny 648, 648, ///< nordic char: æ 616, 616, ///< nordic char: Æ 666, 666, ///< nordic char: ø 634, 634, ///< nordic char: Ø 382, 383, ///< Œ œ tiny 158, 159, ///< Œ œ medium 606, 607, ///< Œ œ large 360, 360, ///< Š tiny 362, 362, ///< š tiny 136, 136, ///< Š medium 138, 138, ///< š medium 584, 584, ///< Š large 586, 586, ///< š large 626, 626, ///< Ð large 658, 658, ///< ð large 374, 374, ///< Ž tiny 378, 378, ///< ž tiny 150, 150, ///< Ž medium 154, 154, ///< ž medium 598, 598, ///< Ž large 602, 602, ///< ž large 640, 640, ///< Þ large 672, 672, ///< þ large 380, 380, ///< º tiny 156, 156, ///< º medium 604, 604, ///< º large 317, 320, ///< { | } ~ tiny 93, 96, ///< { | } ~ medium 541, 544, ///< { | } ~ large 585, 585, ///< § large 587, 587, ///< © large 592, 592, ///< ® large 594, 597, ///< ° ± ² ³ large 633, 633, ///< × large 665, 665, ///< ÷ large 377, 377, ///< · small 153, 153, ///< · medium 601, 601, ///< · large END }; static void LoadSpriteTables() { const FileList *files = _use_dos_palette ? &files_dos : &files_win; uint i = FIRST_GRF_SLOT; LoadGrfIndexed(files->basic[0].filename, trg1idx, i++); DupSprite( 2, 130); // non-breaking space medium DupSprite(226, 354); // non-breaking space tiny DupSprite(450, 578); // non-breaking space large /* * The second basic file always starts at the given location and does * contain a different amount of sprites depending on the "type"; DOS * has a few sprites less. However, we do not care about those missing * sprites as they are not shown anyway (logos in intro game). */ LoadGrfFile(files->basic[1].filename, 4793, i++); /* * Load additional sprites for climates other than temperate. * This overwrites some of the temperate sprites, such as foundations * and the ground sprites. */ if (_opt.landscape != LT_TEMPERATE) { LoadGrfIndexed( files->landscape[_opt.landscape - 1].filename, _landscape_spriteindexes[_opt.landscape - 1], i++ ); } LoadGrfIndexed(files->chars.filename, _chars_grf_indexes, i++); /* Initialize the unicode to sprite mapping table */ InitializeUnicodeGlyphMap(); /* * Load the base NewGRF with OTTD required graphics as first NewGRF. * However, we do not want it to show up in the list of used NewGRFs, * so we have to manually add it, and then remove it later. */ GRFConfig *top = _grfconfig; GRFConfig *master = CallocT(1); master->filename = strdup(files->openttd.filename); FillGRFDetails(master, false); ClrBitT(master->flags, GCF_INIT_ONLY); master->next = top; _grfconfig = master; LoadNewGRF(SPR_NEWGRFS_BASE, i); /* Free and remove the top element. */ ClearGRFConfig(&master); _grfconfig = top; } void GfxLoadSprites() { DEBUG(sprite, 2, "Loading sprite set %d", _opt.landscape); GfxInitSpriteMem(); LoadSpriteTables(); GfxInitPalettes(); }