/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file network_base.h Base core network types and some helper functions to access them. */ #ifndef NETWORK_BASE_H #define NETWORK_BASE_H #ifdef ENABLE_NETWORK #include "network_type.h" #include "core/address.h" #include "../core/pool_type.hpp" #include "../company_type.h" typedef Pool NetworkClientInfoPool; extern NetworkClientInfoPool _networkclientinfo_pool; struct NetworkClientInfo : NetworkClientInfoPool::PoolItem<&_networkclientinfo_pool> { ClientID client_id; ///< Client identifier (same as ClientState->client_id) char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< Name of the client byte client_lang; ///< The language of the client CompanyID client_playas; ///< As which company is this client playing (CompanyID) NetworkAddress client_address; ///< IP-address of the client (so he can be banned) Date join_date; ///< Gamedate the client has joined NetworkClientInfo(ClientID client_id = INVALID_CLIENT_ID) : client_id(client_id) {} ~NetworkClientInfo(); }; #define FOR_ALL_CLIENT_INFOS_FROM(var, start) FOR_ALL_ITEMS_FROM(NetworkClientInfo, clientinfo_index, var, start) #define FOR_ALL_CLIENT_INFOS(var) FOR_ALL_CLIENT_INFOS_FROM(var, 0) #endif /* ENABLE_NETWORK */ #endif /* NETWORK_BASE_H */