/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file build_vehicle_gui.cpp GUI for building vehicles. */
#include "stdafx.h"
#include "engine_base.h"
#include "engine_func.h"
#include "station_base.h"
#include "network/network.h"
#include "articulated_vehicles.h"
#include "textbuf_gui.h"
#include "command_func.h"
#include "company_func.h"
#include "vehicle_gui.h"
#include "newgrf_engine.h"
#include "newgrf_text.h"
#include "group.h"
#include "string_func.h"
#include "strings_func.h"
#include "window_func.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "widgets/dropdown_func.h"
#include "engine_gui.h"
#include "cargotype.h"
#include "core/geometry_func.hpp"
#include "autoreplace_func.h"
#include "train.h"
#include "error.h"
#include "zoom_func.h"
#include "querystring_gui.h"
#include "stringfilter_type.h"
#include "hotkeys.h"
#include "widgets/build_vehicle_widget.h"
#include "table/strings.h"
#include
#include "safeguards.h"
/**
* Get the height of a single 'entry' in the engine lists.
* @param type the vehicle type to get the height of
* @return the height for the entry
*/
uint GetEngineListHeight(VehicleType type)
{
return std::max(GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.matrix.Vertical(), GetVehicleImageCellSize(type, EIT_PURCHASE).height);
}
/* Normal layout for roadvehicles, ships and airplanes. */
static constexpr NWidgetPart _nested_build_vehicle_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, WID_BV_CAPTION), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), SetTextStyle(TC_WHITE),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SORT_ASCENDING_DESCENDING), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_SORT_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDDEN_ENGINES),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_CARGO_FILTER_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_FILTER_CRITERIA),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_BV_FILTER), SetResize(1, 0), SetFill(1, 0), SetPadding(2), SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
EndContainer(),
EndContainer(),
/* Vehicle list. */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_GREY, WID_BV_LIST), SetResize(1, 1), SetFill(1, 0), SetMatrixDataTip(1, 0, STR_NULL), SetScrollbar(WID_BV_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_BV_SCROLLBAR),
EndContainer(),
/* Panel with details. */
NWidget(WWT_PANEL, COLOUR_GREY, WID_BV_PANEL), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(),
/* Build/rename buttons, resize button. */
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BV_BUILD_SEL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_BUILD), SetResize(1, 0), SetFill(1, 0),
EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDE), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_RENAME), SetResize(1, 0), SetFill(1, 0),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
};
/* Advanced layout for trains. */
static constexpr NWidgetPart _nested_build_vehicle_widgets_train_advanced[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, WID_BV_CAPTION), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), SetTextStyle(TC_WHITE),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(NWID_HORIZONTAL),
/* First half of the window contains locomotives. */
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 0),
NWidget(WWT_LABEL, COLOUR_GREY, WID_BV_CAPTION_LOCO), SetDataTip(STR_JUST_STRING, STR_NULL), SetTextStyle(TC_WHITE), SetResize(1, 0), SetFill(1, 0),
EndContainer(),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SORT_ASCENDING_DESCENDING_LOCO), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_SORT_DROPDOWN_LOCO), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDDEN_LOCOS),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_CARGO_FILTER_DROPDOWN_LOCO), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_FILTER_CRITERIA),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_BV_FILTER_LOCO), SetResize(1, 0), SetFill(1, 0), SetPadding(2), SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
EndContainer(),
EndContainer(),
/* Vehicle list for locomotives. */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_GREY, WID_BV_LIST_LOCO), SetResize(1, 1), SetFill(1, 0), SetMatrixDataTip(1, 0, STR_NULL), SetScrollbar(WID_BV_SCROLLBAR_LOCO),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_BV_SCROLLBAR_LOCO),
EndContainer(),
/* Panel with details for locomotives. */
NWidget(WWT_PANEL, COLOUR_GREY, WID_BV_PANEL_LOCO), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(),
/* Build/rename buttons, resize button for locomotives. */
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BV_LOCO_BUTTONS_SEL),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BV_BUILD_SEL_LOCO),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_BUILD_LOCO), SetMinimalSize(50, 1), SetResize(1, 0), SetFill(1, 0),
EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDE_LOCO), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_RENAME_LOCO), SetResize(1, 0), SetFill(1, 0),
EndContainer(),
EndContainer(),
EndContainer(),
/* Second half of the window contains wagons. */
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 0),
NWidget(WWT_LABEL, COLOUR_GREY, WID_BV_CAPTION_WAGON), SetDataTip(STR_JUST_STRING, STR_NULL), SetTextStyle(TC_WHITE), SetResize(1, 0), SetFill(1, 0),
EndContainer(),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SORT_ASCENDING_DESCENDING_WAGON), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_SORT_DROPDOWN_WAGON), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDDEN_WAGONS),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_CARGO_FILTER_DROPDOWN_WAGON), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_FILTER_CRITERIA),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_BV_FILTER_WAGON), SetResize(1, 0), SetFill(1, 0), SetPadding(2), SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
EndContainer(),
EndContainer(),
/* Vehicle list for wagons. */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_GREY, WID_BV_LIST_WAGON), SetResize(1, 1), SetFill(1, 0), SetMatrixDataTip(1, 0, STR_NULL), SetScrollbar(WID_BV_SCROLLBAR_WAGON),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_BV_SCROLLBAR_WAGON),
EndContainer(),
/* Panel with details for wagons. */
NWidget(WWT_PANEL, COLOUR_GREY, WID_BV_PANEL_WAGON), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(),
/* Build/rename buttons, resize button for wagons. */
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BV_WAGON_BUTTONS_SEL),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BV_BUILD_SEL_WAGON),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_BUILD_WAGON), SetMinimalSize(50, 1), SetResize(1, 0), SetFill(1, 0),
EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDE_WAGON), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_RENAME_WAGON), SetResize(1, 0), SetFill(1, 0),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
EndContainer(),
EndContainer(),
EndContainer(),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BV_COMB_BUTTONS_SEL),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BV_COMB_BUILD_SEL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_COMB_BUILD), SetMinimalSize(50, 1), SetResize(1, 0), SetFill(1, 0),
EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_COMB_SHOW_HIDE), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_COMB_RENAME), SetResize(1, 0), SetFill(1, 0),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
EndContainer(),
};
bool _engine_sort_direction; ///< \c false = descending, \c true = ascending.
byte _engine_sort_last_criteria[] = {0, 0, 0, 0}; ///< Last set sort criteria, for each vehicle type.
bool _engine_sort_last_order[] = {false, false, false, false}; ///< Last set direction of the sort order, for each vehicle type.
bool _engine_sort_show_hidden_engines[] = {false, false, false, false}; ///< Last set 'show hidden engines' setting for each vehicle type.
bool _engine_sort_show_hidden_locos = false; ///< Last set 'show hidden locos' setting.
bool _engine_sort_show_hidden_wagons = false; ///< Last set 'show hidden wagons' setting.
static CargoID _engine_sort_last_cargo_criteria[] = {CargoFilterCriteria::CF_ANY, CargoFilterCriteria::CF_ANY, CargoFilterCriteria::CF_ANY, CargoFilterCriteria::CF_ANY}; ///< Last set filter criteria, for each vehicle type.
static byte _last_sort_criteria_loco = 0;
static bool _last_sort_order_loco = false;
static CargoID _last_filter_criteria_loco = CargoFilterCriteria::CF_ANY;
static byte _last_sort_criteria_wagon = 0;
static bool _last_sort_order_wagon = false;
static CargoID _last_filter_criteria_wagon = CargoFilterCriteria::CF_ANY;
/**
* Determines order of engines by engineID
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineNumberSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
int r = Engine::Get(a.engine_id)->list_position - Engine::Get(b.engine_id)->list_position;
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of engines by introduction date
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineIntroDateSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
const auto va = Engine::Get(a.engine_id)->intro_date;
const auto vb = Engine::Get(b.engine_id)->intro_date;
const auto r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of engines by vehicle count
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineVehicleCountSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
const GroupStatistics &stats = GroupStatistics::Get(_local_company, ALL_GROUP, Engine::Get(a.engine_id)->type);
const int r = ((int) stats.GetNumEngines(a.engine_id)) - ((int) stats.GetNumEngines(b.engine_id));
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/* cached values for EngineNameSorter to spare many GetString() calls */
static EngineID _last_engine[2] = { INVALID_ENGINE, INVALID_ENGINE };
/**
* Determines order of engines by name
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineNameSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
static std::string last_name[2] = { {}, {} };
if (a.engine_id != _last_engine[0]) {
_last_engine[0] = a.engine_id;
SetDParam(0, PackEngineNameDParam(a.engine_id, EngineNameContext::PurchaseList));
last_name[0] = GetString(STR_ENGINE_NAME);
}
if (b.engine_id != _last_engine[1]) {
_last_engine[1] = b.engine_id;
SetDParam(0, PackEngineNameDParam(b.engine_id, EngineNameContext::PurchaseList));
last_name[1] = GetString(STR_ENGINE_NAME);
}
int r = StrNaturalCompare(last_name[0], last_name[1]); // Sort by name (natural sorting).
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of engines by reliability
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineReliabilitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
const int va = Engine::Get(a.engine_id)->reliability;
const int vb = Engine::Get(b.engine_id)->reliability;
const int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of engines by purchase cost
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
Money va = Engine::Get(a.engine_id)->GetCost();
Money vb = Engine::Get(b.engine_id)->GetCost();
int r = ClampTo(va - vb);
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of engines by speed
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineSpeedSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
int va = Engine::Get(a.engine_id)->GetDisplayMaxSpeed();
int vb = Engine::Get(b.engine_id)->GetDisplayMaxSpeed();
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of engines by power
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EnginePowerSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
int va = Engine::Get(a.engine_id)->GetPower();
int vb = Engine::Get(b.engine_id)->GetPower();
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of engines by tractive effort
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineTractiveEffortSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
int va = Engine::Get(a.engine_id)->GetDisplayMaxTractiveEffort();
int vb = Engine::Get(b.engine_id)->GetDisplayMaxTractiveEffort();
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of engines by running costs
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EngineRunningCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
Money va = Engine::Get(a.engine_id)->GetRunningCost();
Money vb = Engine::Get(b.engine_id)->GetRunningCost();
int r = ClampTo(va - vb);
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
static bool GenericEngineValueVsRunningCostSorter(const GUIEngineListItem &a, const uint value_a, const GUIEngineListItem &b, const uint value_b)
{
const Engine *e_a = Engine::Get(a.engine_id);
const Engine *e_b = Engine::Get(b.engine_id);
Money r_a = e_a->GetRunningCost();
Money r_b = e_b->GetRunningCost();
/* Check if running cost is zero in one or both engines.
* If only one of them is zero then that one has higher value,
* else if both have zero cost then compare powers. */
if (r_a == 0) {
if (r_b == 0) {
/* If it is ambiguous which to return go with their ID */
if (value_a == value_b) return EngineNumberSorter(a, b);
return _engine_sort_direction != (value_a < value_b);
}
return !_engine_sort_direction;
}
if (r_b == 0) return _engine_sort_direction;
/* Using double for more precision when comparing close values.
* This shouldn't have any major effects in performance nor in keeping
* the game in sync between players since it's used in GUI only in client side */
double v_a = (double)value_a / (double)r_a;
double v_b = (double)value_b / (double)r_b;
/* Use EngineID to sort if both have same power/running cost,
* since we want consistent sorting.
* Also if both have no power then sort with reverse of running cost to simulate
* previous sorting behaviour for wagons. */
if (v_a == 0 && v_b == 0) return EngineRunningCostSorter(b, a);
if (v_a == v_b) return EngineNumberSorter(a, b);
return _engine_sort_direction != (v_a < v_b);
}
/**
* Determines order of engines by power / running costs
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool EnginePowerVsRunningCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
return GenericEngineValueVsRunningCostSorter(a, Engine::Get(a.engine_id)->GetPower(), b, Engine::Get(b.engine_id)->GetPower());
}
/* Train sorting functions */
/**
* Determines order of train engines by capacity
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool TrainEngineCapacitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
const RailVehicleInfo *rvi_a = RailVehInfo(a.engine_id);
const RailVehicleInfo *rvi_b = RailVehInfo(b.engine_id);
int va = GetTotalCapacityOfArticulatedParts(a.engine_id) * (rvi_a->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
int vb = GetTotalCapacityOfArticulatedParts(b.engine_id) * (rvi_b->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of train engines by cargo capacity / running costs
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool TrainEngineCapacityVsRunningCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
const RailVehicleInfo *rvi_a = RailVehInfo(a.engine_id);
const RailVehicleInfo *rvi_b = RailVehInfo(b.engine_id);
uint va = GetTotalCapacityOfArticulatedParts(a.engine_id) * (rvi_a->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
uint vb = GetTotalCapacityOfArticulatedParts(b.engine_id) * (rvi_b->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
return GenericEngineValueVsRunningCostSorter(a, va, b, vb);
}
/**
* Determines order of train engines by engine / wagon
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool TrainEnginesThenWagonsSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
int val_a = (RailVehInfo(a.engine_id)->railveh_type == RAILVEH_WAGON ? 1 : 0);
int val_b = (RailVehInfo(b.engine_id)->railveh_type == RAILVEH_WAGON ? 1 : 0);
int r = val_a - val_b;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/* Road vehicle sorting functions */
/**
* Determines order of road vehicles by capacity
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool RoadVehEngineCapacitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
int va = GetTotalCapacityOfArticulatedParts(a.engine_id);
int vb = GetTotalCapacityOfArticulatedParts(b.engine_id);
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of road vehicles by cargo capacity / running costs
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool RoadVehEngineCapacityVsRunningCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
return GenericEngineValueVsRunningCostSorter(a, GetTotalCapacityOfArticulatedParts(a.engine_id), b, GetTotalCapacityOfArticulatedParts(b.engine_id));
}
/* Ship vehicle sorting functions */
/**
* Determines order of ships by capacity
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool ShipEngineCapacitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
int va = GetTotalCapacityOfArticulatedParts(a.engine_id);
int vb = GetTotalCapacityOfArticulatedParts(b.engine_id);
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of ships by cargo capacity / running costs
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool ShipEngineCapacityVsRunningCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
return GenericEngineValueVsRunningCostSorter(a, GetTotalCapacityOfArticulatedParts(a.engine_id), b, GetTotalCapacityOfArticulatedParts(b.engine_id));
}
/* Aircraft sorting functions */
/**
* Determines order of aircraft by cargo
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool AircraftEngineCargoSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
const Engine *e_a = Engine::Get(a.engine_id);
const Engine *e_b = Engine::Get(b.engine_id);
uint16_t mail_a, mail_b;
int va = e_a->GetDisplayDefaultCapacity(&mail_a);
int vb = e_b->GetDisplayDefaultCapacity(&mail_b);
int r = va - vb;
if (r == 0) {
/* The planes have the same passenger capacity. Check mail capacity instead */
r = mail_a - mail_b;
if (r == 0) {
/* Use EngineID to sort instead since we want consistent sorting */
return EngineNumberSorter(a, b);
}
}
return _engine_sort_direction ? r > 0 : r < 0;
}
/**
* Determines order of aircraft by cargo capacity / running costs
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool AircraftEngineCapacityVsRunningCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
const Engine *e_a = Engine::Get(a.engine_id);
const Engine *e_b = Engine::Get(b.engine_id);
uint16_t mail_a, mail_b;
int va = e_a->GetDisplayDefaultCapacity(&mail_a);
int vb = e_b->GetDisplayDefaultCapacity(&mail_b);
return GenericEngineValueVsRunningCostSorter(a, va + mail_a, b, vb + mail_b);
}
/**
* Determines order of aircraft by range.
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns true if a < b. Vice versa for ascending order
*/
static bool AircraftRangeSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
uint16_t r_a = Engine::Get(a.engine_id)->GetRange();
uint16_t r_b = Engine::Get(b.engine_id)->GetRange();
int r = r_a - r_b;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _engine_sort_direction ? r > 0 : r < 0;
}
/** Sort functions for the vehicle sort criteria, for each vehicle type. */
EngList_SortTypeFunction * const _engine_sort_functions[][13] = {{
/* Trains */
&EngineNumberSorter,
&EngineCostSorter,
&EngineSpeedSorter,
&EnginePowerSorter,
&EngineTractiveEffortSorter,
&EngineIntroDateSorter,
&EngineNameSorter,
&EngineRunningCostSorter,
&EnginePowerVsRunningCostSorter,
&EngineReliabilitySorter,
&TrainEngineCapacitySorter,
&TrainEngineCapacityVsRunningCostSorter,
&EngineVehicleCountSorter,
}, {
/* Road vehicles */
&EngineNumberSorter,
&EngineCostSorter,
&EngineSpeedSorter,
&EnginePowerSorter,
&EngineTractiveEffortSorter,
&EngineIntroDateSorter,
&EngineNameSorter,
&EngineRunningCostSorter,
&EnginePowerVsRunningCostSorter,
&EngineReliabilitySorter,
&RoadVehEngineCapacitySorter,
&RoadVehEngineCapacityVsRunningCostSorter,
&EngineVehicleCountSorter,
}, {
/* Ships */
&EngineNumberSorter,
&EngineCostSorter,
&EngineSpeedSorter,
&EngineIntroDateSorter,
&EngineNameSorter,
&EngineRunningCostSorter,
&EngineReliabilitySorter,
&ShipEngineCapacitySorter,
&ShipEngineCapacityVsRunningCostSorter,
&EngineVehicleCountSorter,
}, {
/* Aircraft */
&EngineNumberSorter,
&EngineCostSorter,
&EngineSpeedSorter,
&EngineIntroDateSorter,
&EngineNameSorter,
&EngineRunningCostSorter,
&EngineReliabilitySorter,
&AircraftEngineCargoSorter,
&AircraftEngineCapacityVsRunningCostSorter,
&EngineVehicleCountSorter,
&AircraftRangeSorter,
}};
/** Dropdown menu strings for the vehicle sort criteria. */
const StringID _engine_sort_listing[][14] = {{
/* Trains */
STR_SORT_BY_ENGINE_ID,
STR_SORT_BY_COST,
STR_SORT_BY_MAX_SPEED,
STR_SORT_BY_POWER,
STR_SORT_BY_TRACTIVE_EFFORT,
STR_SORT_BY_INTRO_DATE,
STR_SORT_BY_NAME,
STR_SORT_BY_RUNNING_COST,
STR_SORT_BY_POWER_VS_RUNNING_COST,
STR_SORT_BY_RELIABILITY,
STR_SORT_BY_CARGO_CAPACITY,
STR_SORT_BY_CARGO_CAPACITY_VS_RUNNING_COST,
STR_SORT_BY_VEHICLE_COUNT,
INVALID_STRING_ID
}, {
/* Road vehicles */
STR_SORT_BY_ENGINE_ID,
STR_SORT_BY_COST,
STR_SORT_BY_MAX_SPEED,
STR_SORT_BY_POWER,
STR_SORT_BY_TRACTIVE_EFFORT,
STR_SORT_BY_INTRO_DATE,
STR_SORT_BY_NAME,
STR_SORT_BY_RUNNING_COST,
STR_SORT_BY_POWER_VS_RUNNING_COST,
STR_SORT_BY_RELIABILITY,
STR_SORT_BY_CARGO_CAPACITY,
STR_SORT_BY_CARGO_CAPACITY_VS_RUNNING_COST,
STR_SORT_BY_VEHICLE_COUNT,
INVALID_STRING_ID
}, {
/* Ships */
STR_SORT_BY_ENGINE_ID,
STR_SORT_BY_COST,
STR_SORT_BY_MAX_SPEED,
STR_SORT_BY_INTRO_DATE,
STR_SORT_BY_NAME,
STR_SORT_BY_RUNNING_COST,
STR_SORT_BY_RELIABILITY,
STR_SORT_BY_CARGO_CAPACITY,
STR_SORT_BY_CARGO_CAPACITY_VS_RUNNING_COST,
STR_SORT_BY_VEHICLE_COUNT,
INVALID_STRING_ID
}, {
/* Aircraft */
STR_SORT_BY_ENGINE_ID,
STR_SORT_BY_COST,
STR_SORT_BY_MAX_SPEED,
STR_SORT_BY_INTRO_DATE,
STR_SORT_BY_NAME,
STR_SORT_BY_RUNNING_COST,
STR_SORT_BY_RELIABILITY,
STR_SORT_BY_CARGO_CAPACITY,
STR_SORT_BY_CARGO_CAPACITY_VS_RUNNING_COST,
STR_SORT_BY_VEHICLE_COUNT,
STR_SORT_BY_RANGE,
INVALID_STRING_ID
}};
/** Filters vehicles by cargo and engine (in case of rail vehicle). */
static bool CargoAndEngineFilter(const GUIEngineListItem *item, const CargoID cid)
{
if (cid == CargoFilterCriteria::CF_ANY) {
return true;
} else if (cid == CargoFilterCriteria::CF_ENGINES) {
return Engine::Get(item->engine_id)->GetPower() != 0;
} else {
CargoTypes refit_mask = GetUnionOfArticulatedRefitMasks(item->engine_id, true) & _standard_cargo_mask;
return (cid == CargoFilterCriteria::CF_NONE ? refit_mask == 0 : HasBit(refit_mask, cid));
}
}
static GUIEngineList::FilterFunction * const _filter_funcs[] = {
&CargoAndEngineFilter,
};
static uint GetCargoWeight(const CargoArray &cap, VehicleType vtype)
{
uint weight = 0;
for (CargoID c = 0; c < NUM_CARGO; c++) {
if (cap[c] != 0) {
if (vtype == VEH_TRAIN) {
weight += CargoSpec::Get(c)->WeightOfNUnitsInTrain(cap[c]);
} else {
weight += CargoSpec::Get(c)->WeightOfNUnits(cap[c]);
}
}
}
return weight;
}
static int DrawCargoCapacityInfo(int left, int right, int y, TestedEngineDetails &te, bool refittable)
{
for (const CargoSpec *cs : _sorted_cargo_specs) {
CargoID cid = cs->Index();
if (te.all_capacities[cid] == 0) continue;
SetDParam(0, cid);
SetDParam(1, te.all_capacities[cid]);
SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
y += GetCharacterHeight(FS_NORMAL);
}
return y;
}
static StringID GetRunningCostString()
{
if (EconTime::UsingWallclockUnits()) {
return STR_PURCHASE_INFO_RUNNINGCOST_PERIOD;
} else if (DayLengthFactor() > 1 && !_settings_client.gui.show_running_costs_calendar_year) {
return STR_PURCHASE_INFO_RUNNINGCOST_ORIG_YEAR;
} else {
return STR_PURCHASE_INFO_RUNNINGCOST_YEAR;
}
}
/* Draw rail wagon specific details */
static int DrawRailWagonPurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi, TestedEngineDetails &te)
{
const Engine *e = Engine::Get(engine_number);
/* Purchase cost */
if (te.cost != 0) {
SetDParam(0, e->GetCost() + te.cost);
SetDParam(1, te.cost);
DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT);
} else {
SetDParam(0, e->GetCost());
DrawString(left, right, y, STR_PURCHASE_INFO_COST);
}
y += GetCharacterHeight(FS_NORMAL);
/* Wagon weight - (including cargo) */
uint weight = e->GetDisplayWeight();
SetDParam(0, weight);
SetDParam(1, GetCargoWeight(te.all_capacities, VEH_TRAIN) + weight);
DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT);
y += GetCharacterHeight(FS_NORMAL);
/* Wagon speed limit, displayed if above zero */
if (_settings_game.vehicle.wagon_speed_limits) {
uint max_speed = e->GetDisplayMaxSpeed();
if (max_speed > 0) {
SetDParam(0, PackVelocity(max_speed, e->type));
DrawString(left, right, y, STR_PURCHASE_INFO_SPEED);
y += GetCharacterHeight(FS_NORMAL);
}
}
/* Running cost */
if (rvi->running_cost_class != INVALID_PRICE) {
SetDParam(0, e->GetDisplayRunningCost());
DrawString(left, right, y, GetRunningCostString());
y += GetCharacterHeight(FS_NORMAL);
}
return y;
}
/* Draw locomotive specific details */
static int DrawRailEnginePurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi, TestedEngineDetails &te)
{
const Engine *e = Engine::Get(engine_number);
/* Purchase Cost - Engine weight */
if (te.cost != 0) {
SetDParam(0, e->GetCost() + te.cost);
SetDParam(1, te.cost);
SetDParam(2, e->GetDisplayWeight());
DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_WEIGHT);
} else {
SetDParam(0, e->GetCost());
SetDParam(1, e->GetDisplayWeight());
DrawString(left, right, y, STR_PURCHASE_INFO_COST_WEIGHT);
}
y += GetCharacterHeight(FS_NORMAL);
/* Max speed - Engine power */
SetDParam(0, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
SetDParam(1, e->GetPower());
DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_POWER);
y += GetCharacterHeight(FS_NORMAL);
/* Max tractive effort - not applicable if old acceleration or maglev */
if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && GetRailTypeInfo(rvi->railtype)->acceleration_type != 2) {
SetDParam(0, e->GetDisplayMaxTractiveEffort());
DrawString(left, right, y, STR_PURCHASE_INFO_MAX_TE);
y += GetCharacterHeight(FS_NORMAL);
}
/* Running cost */
if (rvi->running_cost_class != INVALID_PRICE) {
SetDParam(0, e->GetDisplayRunningCost());
DrawString(left, right, y, GetRunningCostString());
y += GetCharacterHeight(FS_NORMAL);
}
/* Powered wagons power - Powered wagons extra weight */
if (rvi->pow_wag_power != 0) {
SetDParam(0, rvi->pow_wag_power);
SetDParam(1, rvi->pow_wag_weight);
DrawString(left, right, y, STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT);
y += GetCharacterHeight(FS_NORMAL);
}
return y;
}
/* Draw road vehicle specific details */
static int DrawRoadVehPurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te)
{
const Engine *e = Engine::Get(engine_number);
if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
/* Purchase Cost */
if (te.cost != 0) {
SetDParam(0, e->GetCost() + te.cost);
SetDParam(1, te.cost);
DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT);
} else {
SetDParam(0, e->GetCost());
DrawString(left, right, y, STR_PURCHASE_INFO_COST);
}
y += GetCharacterHeight(FS_NORMAL);
/* Road vehicle weight - (including cargo) */
int16_t weight = e->GetDisplayWeight();
SetDParam(0, weight);
SetDParam(1, GetCargoWeight(te.all_capacities, VEH_ROAD) + weight);
DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT);
y += GetCharacterHeight(FS_NORMAL);
/* Max speed - Engine power */
SetDParam(0, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
SetDParam(1, e->GetPower());
DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_POWER);
y += GetCharacterHeight(FS_NORMAL);
/* Max tractive effort */
SetDParam(0, e->GetDisplayMaxTractiveEffort());
DrawString(left, right, y, STR_PURCHASE_INFO_MAX_TE);
y += GetCharacterHeight(FS_NORMAL);
} else {
/* Purchase cost - Max speed */
if (te.cost != 0) {
SetDParam(0, e->GetCost() + te.cost);
SetDParam(1, te.cost);
SetDParam(2, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_SPEED);
} else {
SetDParam(0, e->GetCost());
SetDParam(1, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
}
y += GetCharacterHeight(FS_NORMAL);
}
/* Running cost */
SetDParam(0, e->GetDisplayRunningCost());
DrawString(left, right, y, GetRunningCostString());
y += GetCharacterHeight(FS_NORMAL);
return y;
}
/* Draw ship specific details */
static int DrawShipPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable, TestedEngineDetails &te)
{
const Engine *e = Engine::Get(engine_number);
/* Purchase cost - Max speed */
uint raw_speed = e->GetDisplayMaxSpeed();
uint ocean_speed = e->u.ship.ApplyWaterClassSpeedFrac(raw_speed, true);
uint canal_speed = e->u.ship.ApplyWaterClassSpeedFrac(raw_speed, false);
if (ocean_speed == canal_speed) {
if (te.cost != 0) {
SetDParam(0, e->GetCost() + te.cost);
SetDParam(1, te.cost);
SetDParam(2, PackVelocity(ocean_speed, e->type));
DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_SPEED);
} else {
SetDParam(0, e->GetCost());
SetDParam(1, PackVelocity(ocean_speed, e->type));
DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
}
y += GetCharacterHeight(FS_NORMAL);
} else {
if (te.cost != 0) {
SetDParam(0, e->GetCost() + te.cost);
SetDParam(1, te.cost);
DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT);
} else {
SetDParam(0, e->GetCost());
DrawString(left, right, y, STR_PURCHASE_INFO_COST);
}
y += GetCharacterHeight(FS_NORMAL);
SetDParam(0, PackVelocity(ocean_speed, e->type));
DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_OCEAN);
y += GetCharacterHeight(FS_NORMAL);
SetDParam(0, PackVelocity(canal_speed, e->type));
DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_CANAL);
y += GetCharacterHeight(FS_NORMAL);
}
/* Running cost */
SetDParam(0, e->GetDisplayRunningCost());
DrawString(left, right, y, GetRunningCostString());
y += GetCharacterHeight(FS_NORMAL);
if (!IsArticulatedEngine(engine_number)) {
/* Cargo type + capacity */
SetDParam(0, te.cargo);
SetDParam(1, te.capacity);
SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
y += GetCharacterHeight(FS_NORMAL);
}
return y;
}
/**
* Draw aircraft specific details in the buy window.
* @param left Left edge of the window to draw in.
* @param right Right edge of the window to draw in.
* @param y Top of the area to draw in.
* @param engine_number Engine to display.
* @param refittable If set, the aircraft can be refitted.
* @return Bottom of the used area.
*/
static int DrawAircraftPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable, TestedEngineDetails &te)
{
const Engine *e = Engine::Get(engine_number);
/* Purchase cost - Max speed */
if (te.cost != 0) {
SetDParam(0, e->GetCost() + te.cost);
SetDParam(1, te.cost);
SetDParam(2, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_SPEED);
} else {
SetDParam(0, e->GetCost());
SetDParam(1, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
}
y += GetCharacterHeight(FS_NORMAL);
/* Cargo capacity */
if (te.mail_capacity > 0) {
SetDParam(0, te.cargo);
SetDParam(1, te.capacity);
SetDParam(2, GetCargoIDByLabel(CT_MAIL));
SetDParam(3, te.mail_capacity);
DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_CAPACITY);
} else {
/* Note, if the default capacity is selected by the refit capacity
* callback, then the capacity shown is likely to be incorrect. */
SetDParam(0, te.cargo);
SetDParam(1, te.capacity);
SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
}
y += GetCharacterHeight(FS_NORMAL);
/* Running cost */
SetDParam(0, e->GetDisplayRunningCost());
DrawString(left, right, y, GetRunningCostString());
y += GetCharacterHeight(FS_NORMAL);
/* Aircraft type */
SetDParam(0, e->GetAircraftTypeText());
DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_TYPE);
y += GetCharacterHeight(FS_NORMAL);
/* Aircraft range, if available. */
uint16_t range = e->GetRange();
if (range != 0) {
SetDParam(0, range);
DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_RANGE);
y += GetCharacterHeight(FS_NORMAL);
}
return y;
}
/**
* Try to get the NewGRF engine additional text callback as an optional std::string.
* @param engine The engine whose additional text to get.
* @return The std::string if present, otherwise std::nullopt.
*/
static std::optional GetNewGRFAdditionalText(EngineID engine)
{
uint16_t callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, nullptr);
if (callback == CALLBACK_FAILED || callback == 0x400) return std::nullopt;
const GRFFile *grffile = Engine::Get(engine)->GetGRF();
assert(grffile != nullptr);
if (callback > 0x400) {
ErrorUnknownCallbackResult(grffile->grfid, CBID_VEHICLE_ADDITIONAL_TEXT, callback);
return std::nullopt;
}
StartTextRefStackUsage(grffile, 6);
std::string result = GetString(GetGRFStringID(grffile->grfid, 0xD000 + callback));
StopTextRefStackUsage();
return result;
}
/**
* Display additional text from NewGRF in the purchase information window
* @param left Left border of text bounding box
* @param right Right border of text bounding box
* @param y Top border of text bounding box
* @param engine Engine to query the additional purchase information for
* @return Bottom border of text bounding box
*/
static uint ShowAdditionalText(int left, int right, int y, EngineID engine)
{
auto text = GetNewGRFAdditionalText(engine);
if (!text) return y;
return DrawStringMultiLine(left, right, y, INT32_MAX, *text, TC_BLACK);
}
void TestedEngineDetails::FillDefaultCapacities(const Engine *e)
{
this->cargo = e->GetDefaultCargoType();
if (e->type == VEH_TRAIN || e->type == VEH_ROAD || e->type == VEH_SHIP) {
this->all_capacities = GetCapacityOfArticulatedParts(e->index);
this->capacity = this->all_capacities[this->cargo];
this->mail_capacity = 0;
} else {
this->capacity = e->GetDisplayDefaultCapacity(&this->mail_capacity);
this->all_capacities[this->cargo] = this->capacity;
if (IsValidCargoID(GetCargoIDByLabel(CT_MAIL))) {
this->all_capacities[GetCargoIDByLabel(CT_MAIL)] = this->mail_capacity;
} else {
this->mail_capacity = 0;
}
}
if (this->all_capacities.GetCount() == 0) this->cargo = INVALID_CARGO;
}
/**
* Draw the purchase info details of a vehicle at a given location.
* @param left,right,y location where to draw the info
* @param engine_number the engine of which to draw the info of
* @return y after drawing all the text
*/
int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te)
{
const Engine *e = Engine::Get(engine_number);
CalTime::YearMonthDay ymd = CalTime::ConvertDateToYMD(e->intro_date);
bool refittable = IsArticulatedVehicleRefittable(engine_number);
bool articulated_cargo = false;
switch (e->type) {
default: NOT_REACHED();
case VEH_TRAIN:
if (e->u.rail.railveh_type == RAILVEH_WAGON) {
y = DrawRailWagonPurchaseInfo(left, right, y, engine_number, &e->u.rail, te);
} else {
y = DrawRailEnginePurchaseInfo(left, right, y, engine_number, &e->u.rail, te);
}
articulated_cargo = true;
break;
case VEH_ROAD:
y = DrawRoadVehPurchaseInfo(left, right, y, engine_number, te);
articulated_cargo = true;
break;
case VEH_SHIP:
y = DrawShipPurchaseInfo(left, right, y, engine_number, refittable, te);
if (IsArticulatedEngine(engine_number)) articulated_cargo = true;
break;
case VEH_AIRCRAFT:
y = DrawAircraftPurchaseInfo(left, right, y, engine_number, refittable, te);
break;
}
if (articulated_cargo) {
/* Cargo type + capacity, or N/A */
int new_y = DrawCargoCapacityInfo(left, right, y, te, refittable);
if (new_y == y) {
SetDParam(0, INVALID_CARGO);
SetDParam(2, STR_EMPTY);
DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
y += GetCharacterHeight(FS_NORMAL);
} else {
y = new_y;
}
}
/* Draw details that apply to all types except rail wagons. */
if (e->type != VEH_TRAIN || e->u.rail.railveh_type != RAILVEH_WAGON) {
/* Design date - Life length */
SetDParam(0, ymd.year);
SetDParam(1, DateDeltaToYearDelta(e->GetLifeLengthInDays()));
DrawString(left, right, y, STR_PURCHASE_INFO_DESIGNED_LIFE);
y += GetCharacterHeight(FS_NORMAL);
/* Reliability */
SetDParam(0, ToPercent16(e->reliability));
DrawString(left, right, y, STR_PURCHASE_INFO_RELIABILITY);
y += GetCharacterHeight(FS_NORMAL);
} else if (_settings_client.gui.show_wagon_intro_year) {
SetDParam(0, ymd.year);
DrawString(left, right, y, STR_PURCHASE_INFO_DESIGNED);
y += GetCharacterHeight(FS_NORMAL);
}
if (refittable) y = ShowRefitOptionsList(left, right, y, engine_number);
/* Additional text from NewGRF */
y = ShowAdditionalText(left, right, y, engine_number);
/* The NewGRF's name which the vehicle comes from */
const GRFConfig *config = GetGRFConfig(e->GetGRFID());
if (_settings_client.gui.show_newgrf_name && config != nullptr)
{
DrawString(left, right, y, config->GetName(), TC_BLACK);
y += GetCharacterHeight(FS_NORMAL);
}
return y;
}
/**
* Engine drawing loop
* @param type Type of vehicle (VEH_*)
* @param r The Rect of the list
* @param eng_list What engines to draw
* @param sb Scrollbar of list.
* @param selected_id what engine to highlight as selected, if any
* @param show_count Whether to show the amount of engines or not
* @param selected_group the group to list the engines of
*/
void DrawEngineList(VehicleType type, const Rect &r, const GUIEngineList &eng_list, const Scrollbar &sb, EngineID selected_id, bool show_count, GroupID selected_group)
{
static const int sprite_y_offsets[] = { -1, -1, -2, -2 };
auto [first, last] = sb.GetVisibleRangeIterators(eng_list);
bool rtl = _current_text_dir == TD_RTL;
int step_size = GetEngineListHeight(type);
int sprite_left = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_left;
int sprite_right = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_right;
int sprite_width = sprite_left + sprite_right;
int circle_width = std::max(GetScaledSpriteSize(SPR_CIRCLE_FOLDED).width, GetScaledSpriteSize(SPR_CIRCLE_UNFOLDED).width);
int linecolour = GetColourGradient(COLOUR_ORANGE, SHADE_NORMAL);
Rect ir = r.WithHeight(step_size).Shrink(WidgetDimensions::scaled.matrix);
int sprite_y_offset = ScaleSpriteTrad(sprite_y_offsets[type]) + ir.Height() / 2;
Dimension replace_icon = {0, 0};
int count_width = 0;
if (show_count) {
replace_icon = GetSpriteSize(SPR_GROUP_REPLACE_ACTIVE);
uint biggest_num_engines = 0;
for (auto it = first; it != last; ++it) {
const uint num_engines = GetGroupNumEngines(_local_company, selected_group, it->engine_id);
biggest_num_engines = std::max(biggest_num_engines, num_engines);
}
SetDParam(0, biggest_num_engines);
count_width = GetStringBoundingBox(STR_JUST_COMMA, FS_SMALL).width;
}
Rect tr = ir.Indent(circle_width + WidgetDimensions::scaled.hsep_normal + sprite_width + WidgetDimensions::scaled.hsep_wide, rtl); // Name position
Rect cr = tr.Indent(replace_icon.width + WidgetDimensions::scaled.hsep_wide, !rtl).WithWidth(count_width, !rtl); // Count position
Rect rr = tr.WithWidth(replace_icon.width, !rtl); // Replace icon position
if (show_count) tr = tr.Indent(count_width + WidgetDimensions::scaled.hsep_normal + replace_icon.width + WidgetDimensions::scaled.hsep_wide, !rtl);
int normal_text_y_offset = (ir.Height() - GetCharacterHeight(FS_NORMAL)) / 2;
int small_text_y_offset = ir.Height() - GetCharacterHeight(FS_SMALL);
int replace_icon_y_offset = (ir.Height() - replace_icon.height) / 2;
int y = ir.top;
for (auto it = first; it != last; ++it) {
const auto &item = *it;
uint indent = item.indent * WidgetDimensions::scaled.hsep_indent;
bool has_variants = (item.flags & EngineDisplayFlags::HasVariants) != EngineDisplayFlags::None;
bool is_folded = (item.flags & EngineDisplayFlags::IsFolded) != EngineDisplayFlags::None;
bool shaded = (item.flags & EngineDisplayFlags::Shaded) != EngineDisplayFlags::None;
/* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_company here. */
const uint num_engines = GetGroupNumEngines(_local_company, selected_group, item.engine_id);
const Engine *e = Engine::Get(item.engine_id);
bool hidden = HasBit(e->company_hidden, _local_company);
StringID str = hidden ? STR_HIDDEN_ENGINE_NAME : STR_ENGINE_NAME;
TextColour tc = (item.engine_id == selected_id) ? TC_WHITE : ((hidden | shaded) ? (TC_GREY | TC_FORCED | TC_NO_SHADE) : TC_BLACK);
if (show_count) {
/* relies on show_count to find 'Vehicle in use' panel of autoreplace window */
SetDParam(0, PackEngineNameDParam(item.engine_id, EngineNameContext::AutoreplaceVehicleInUse, item.indent));
} else {
SetDParam(0, PackEngineNameDParam(item.engine_id, EngineNameContext::PurchaseList, item.indent));
}
Rect itr = tr.Indent(indent, rtl);
DrawString(itr.left, itr.right, y + normal_text_y_offset, str, tc);
int sprite_x = ir.Indent(indent + circle_width + WidgetDimensions::scaled.hsep_normal, rtl).WithWidth(sprite_width, rtl).left + sprite_left;
DrawVehicleEngine(r.left, r.right, sprite_x, y + sprite_y_offset, item.engine_id, (show_count && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(item.engine_id, _local_company), EIT_PURCHASE);
if (show_count) {
SetDParam(0, num_engines);
DrawString(cr.left, cr.right, y + small_text_y_offset, STR_JUST_COMMA, TC_BLACK, SA_RIGHT | SA_FORCE, false, FS_SMALL);
if (EngineHasReplacementForCompany(Company::Get(_local_company), item.engine_id, selected_group)) DrawSprite(SPR_GROUP_REPLACE_ACTIVE, num_engines == 0 ? PALETTE_CRASH : PAL_NONE, rr.left, y + replace_icon_y_offset);
}
if (has_variants) {
Rect fr = ir.Indent(indent, rtl).WithWidth(circle_width, rtl);
DrawSpriteIgnorePadding(is_folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED, PAL_NONE, {fr.left, y, fr.right, y + ir.Height() - 1}, SA_CENTER);
}
if (indent > 0) {
/* Draw tree lines */
Rect fr = ir.Indent(indent - WidgetDimensions::scaled.hsep_indent, rtl).WithWidth(circle_width, rtl);
int ycenter = y + normal_text_y_offset + GetCharacterHeight(FS_NORMAL) / 2;
bool continues = std::next(it) != std::end(eng_list) && std::next(it)->indent == item.indent;
GfxDrawLine(fr.left + circle_width / 2, y - WidgetDimensions::scaled.matrix.top, fr.left + circle_width / 2, continues ? y - WidgetDimensions::scaled.matrix.top + step_size - 1 : ycenter, linecolour, WidgetDimensions::scaled.fullbevel.top);
GfxDrawLine(fr.left + circle_width / 2, ycenter, fr.right, ycenter, linecolour, WidgetDimensions::scaled.fullbevel.top);
}
y += step_size;
}
}
/**
* Display the dropdown for the vehicle sort criteria.
* @param w Parent window (holds the dropdown button).
* @param vehicle_type %Vehicle type being sorted.
* @param selected Currently selected sort criterion.
* @param button Widget button.
*/
void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selected, WidgetID button)
{
uint32_t hidden_mask = 0;
/* Disable sorting by power or tractive effort when the original acceleration model for road vehicles is being used. */
if (vehicle_type == VEH_ROAD && _settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) {
SetBit(hidden_mask, 3); // power
SetBit(hidden_mask, 4); // tractive effort
SetBit(hidden_mask, 8); // power by running costs
}
/* Disable sorting by tractive effort when the original acceleration model for trains is being used. */
if (vehicle_type == VEH_TRAIN && _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) {
SetBit(hidden_mask, 4); // tractive effort
}
ShowDropDownMenu(w, _engine_sort_listing[vehicle_type], selected, button, 0, hidden_mask);
}
/** Enum referring to the Hotkeys in the build vehicle window */
enum BuildVehicleHotkeys {
BVHK_FOCUS_FILTER_BOX, ///< Focus the edit box for editing the filter string
};
struct BuildVehicleWindowBase : Window {
VehicleType vehicle_type; ///< Type of vehicles shown in the window.
bool virtual_train_mode; ///< Are we building a virtual train?
Train **virtual_train_out; ///< Virtual train ptr
bool listview_mode; ///< If set, only display the available vehicles and do not show a 'build' button.
BuildVehicleWindowBase(WindowDesc *desc, TileIndex tile, VehicleType type, Train **virtual_train_out) : Window(desc)
{
this->vehicle_type = type;
this->window_number = tile == INVALID_TILE ? (int)type : tile;
this->virtual_train_out = virtual_train_out;
this->virtual_train_mode = (virtual_train_out != nullptr);
if (this->virtual_train_mode) this->window_number = 0;
this->listview_mode = (tile == INVALID_TILE) && !virtual_train_mode;
}
void AddChildren(GUIEngineList &eng_list, const GUIEngineList &source, EngineID parent, int indent)
{
for (const auto &item : source) {
if (item.variant_id != parent || item.engine_id == parent) continue;
const Engine *e = Engine::Get(item.engine_id);
EngineDisplayFlags flags = item.flags;
if (e->display_last_variant != INVALID_ENGINE) flags &= ~EngineDisplayFlags::Shaded;
eng_list.emplace_back(e->display_last_variant == INVALID_ENGINE ? item.engine_id : e->display_last_variant, item.engine_id, flags, indent);
/* Add variants if not folded */
if ((item.flags & (EngineDisplayFlags::HasVariants | EngineDisplayFlags::IsFolded)) == EngineDisplayFlags::HasVariants) {
/* Add this engine again as a child */
if ((item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None) {
eng_list.emplace_back(item.engine_id, item.engine_id, EngineDisplayFlags::None, indent + 1);
}
AddChildren(eng_list, source, item.engine_id, indent + 1);
}
}
}
void AddVirtualEngine(Train *toadd)
{
if (this->virtual_train_out == nullptr) return;
if (*(this->virtual_train_out) == nullptr) {
*(this->virtual_train_out) = toadd;
InvalidateWindowClassesData(WC_CREATE_TEMPLATE);
} else {
VehicleID target = (*(this->virtual_train_out))->GetLastUnit()->index;
DoCommandP(0, (1 << 23) | (1 << 21) | toadd->index, target, CMD_MOVE_VIRTUAL_RAIL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_MOVE_VEHICLE), CcMoveNewVirtualEngine);
}
}
StringID GetCargoFilterLabel(CargoID cid) const
{
switch (cid) {
case CargoFilterCriteria::CF_ANY: return STR_PURCHASE_INFO_ALL_TYPES;
case CargoFilterCriteria::CF_ENGINES: return STR_PURCHASE_INFO_ENGINES_ONLY;
case CargoFilterCriteria::CF_NONE: return STR_PURCHASE_INFO_NONE;
default: return CargoSpec::Get(cid)->name;
}
}
DropDownList BuildCargoDropDownList(bool hide_engines = false) const
{
DropDownList list;
/* Add item for disabling filtering. */
list.push_back(std::make_unique(this->GetCargoFilterLabel(CargoFilterCriteria::CF_ANY), CargoFilterCriteria::CF_ANY, false));
/* Specific filters for trains. */
if (this->vehicle_type == VEH_TRAIN) {
if (!hide_engines) {
/* Add item for locomotives only in case of trains. */
list.push_back(std::make_unique(this->GetCargoFilterLabel(CargoFilterCriteria::CF_ENGINES), CargoFilterCriteria::CF_ENGINES, false));
}
/* Add item for vehicles not carrying anything, e.g. train engines.
* This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */
list.push_back(std::make_unique(this->GetCargoFilterLabel(CargoFilterCriteria::CF_NONE), CargoFilterCriteria::CF_NONE, false));
}
/* Add cargos */
Dimension d = GetLargestCargoIconSize();
for (const CargoSpec *cs : _sorted_standard_cargo_specs) {
list.push_back(std::make_unique(d, cs->GetCargoIcon(), PAL_NONE, cs->name, cs->Index(), false));
}
return list;
}
};
/** GUI for building vehicles. */
struct BuildVehicleWindow : BuildVehicleWindowBase {
union {
RailType railtype; ///< Rail type to show, or #INVALID_RAILTYPE.
RoadType roadtype; ///< Road type to show, or #INVALID_ROADTYPE.
} filter; ///< Filter to apply.
bool descending_sort_order; ///< Sort direction, @see _engine_sort_direction
byte sort_criteria; ///< Current sort criterium.
bool show_hidden_engines; ///< State of the 'show hidden engines' button.
EngineID sel_engine; ///< Currently selected engine, or #INVALID_ENGINE
EngineID rename_engine; ///< Engine being renamed.
GUIEngineList eng_list;
CargoID cargo_filter_criteria; ///< Selected cargo filter
int details_height; ///< Minimal needed height of the details panels, in text lines (found so far).
Scrollbar *vscroll;
TestedEngineDetails te; ///< Tested cost and capacity after refit.
StringFilter string_filter; ///< Filter for vehicle name
QueryString vehicle_editbox; ///< Filter editbox
void SetBuyVehicleText()
{
NWidgetCore *widget = this->GetWidget(WID_BV_BUILD);
bool refit = this->sel_engine != INVALID_ENGINE && this->cargo_filter_criteria != CargoFilterCriteria::CF_ANY && this->cargo_filter_criteria != CargoFilterCriteria::CF_NONE && this->cargo_filter_criteria != CargoFilterCriteria::CF_ENGINES;
if (refit) refit = Engine::Get(this->sel_engine)->GetDefaultCargoType() != this->cargo_filter_criteria;
if (this->virtual_train_mode) {
if (refit) {
widget->widget_data = STR_TMPL_ADD_VEHICLE_REFIT;
widget->tool_tip = STR_TMPL_ADD_REFIT_TOOLTIP;
} else {
widget->widget_data = STR_TMPL_ADD_VEHICLE;
widget->tool_tip = STR_TMPL_ADD_TOOLTIP;
}
} else {
if (refit) {
widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON + this->vehicle_type;
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP + this->vehicle_type;
} else {
widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + this->vehicle_type;
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP + this->vehicle_type;
}
}
}
BuildVehicleWindow(WindowDesc *desc, TileIndex tile, VehicleType type, Train **virtual_train_out) : BuildVehicleWindowBase(desc, tile, type, virtual_train_out), vehicle_editbox(MAX_LENGTH_VEHICLE_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_VEHICLE_NAME_CHARS)
{
this->sel_engine = INVALID_ENGINE;
this->sort_criteria = _engine_sort_last_criteria[type];
this->descending_sort_order = _engine_sort_last_order[type];
this->show_hidden_engines = _engine_sort_show_hidden_engines[type];
this->UpdateFilterByTile();
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_BV_SCROLLBAR);
/* If we are just viewing the list of vehicles, we do not need the Build button.
* So we just hide it, and enlarge the Rename button by the now vacant place. */
if (this->listview_mode) {
this->GetWidget(WID_BV_BUILD_SEL)->SetDisplayedPlane(SZSP_NONE);
}
NWidgetCore *widget = this->GetWidget(WID_BV_LIST);
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP + type;
widget = this->GetWidget(WID_BV_SHOW_HIDE);
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP + type;
widget = this->GetWidget(WID_BV_RENAME);
widget->widget_data = STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON + type;
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP + type;
widget = this->GetWidget(WID_BV_SHOW_HIDDEN_ENGINES);
widget->widget_data = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN + type;
widget->tool_tip = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP + type;
widget->SetLowered(this->show_hidden_engines);
this->details_height = ((this->vehicle_type == VEH_TRAIN) ? 10 : 9);
this->FinishInitNested(this->window_number);
this->querystrings[WID_BV_FILTER] = &this->vehicle_editbox;
this->vehicle_editbox.cancel_button = QueryString::ACTION_CLEAR;
this->owner = (tile != INVALID_TILE) ? GetTileOwner(tile) : _local_company;
this->eng_list.ForceRebuild();
this->GenerateBuildList(); // generate the list, since we need it in the next line
this->vscroll->SetCount(this->eng_list.size());
/* Select the first unshaded engine in the list as default when opening the window */
EngineID engine = INVALID_ENGINE;
auto it = std::find_if(this->eng_list.begin(), this->eng_list.end(), [&](GUIEngineListItem &item){ return (item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None; });
if (it != this->eng_list.end()) engine = it->engine_id;
this->SelectEngine(engine);
}
/** Set the filter type according to the depot type */
void UpdateFilterByTile()
{
switch (this->vehicle_type) {
default: NOT_REACHED();
case VEH_TRAIN:
if (this->listview_mode || this->virtual_train_mode) {
this->filter.railtype = INVALID_RAILTYPE;
} else {
this->filter.railtype = GetRailType(this->window_number);
}
break;
case VEH_ROAD:
if (this->listview_mode || this->virtual_train_mode) {
this->filter.roadtype = INVALID_ROADTYPE;
} else {
this->filter.roadtype = GetRoadTypeRoad(this->window_number);
if (this->filter.roadtype == INVALID_ROADTYPE) {
this->filter.roadtype = GetRoadTypeTram(this->window_number);
}
}
break;
case VEH_SHIP:
case VEH_AIRCRAFT:
break;
}
}
/** Populate the filter list and set the cargo filter criteria. */
void SetCargoFilterArray()
{
/* Set the last cargo filter criteria. */
this->cargo_filter_criteria = _engine_sort_last_cargo_criteria[this->vehicle_type];
if (this->cargo_filter_criteria < NUM_CARGO && !HasBit(_standard_cargo_mask, this->cargo_filter_criteria)) this->cargo_filter_criteria = CargoFilterCriteria::CF_ANY;
this->eng_list.SetFilterFuncs(_filter_funcs);
this->eng_list.SetFilterState(this->cargo_filter_criteria != CargoFilterCriteria::CF_ANY);
}
void SelectEngine(EngineID engine)
{
CargoID cargo = this->cargo_filter_criteria;
if (cargo == CargoFilterCriteria::CF_ANY || cargo == CargoFilterCriteria::CF_ENGINES || cargo == CargoFilterCriteria::CF_NONE) cargo = INVALID_CARGO;
this->sel_engine = engine;
this->SetBuyVehicleText();
if (this->sel_engine == INVALID_ENGINE) return;
const Engine *e = Engine::Get(this->sel_engine);
if (!e->CanPossiblyCarryCargo()) {
this->te.cost = 0;
this->te.cargo = INVALID_CARGO;
this->te.all_capacities.Clear();
return;
}
if (this->virtual_train_mode) {
if (cargo != INVALID_CARGO && cargo != e->GetDefaultCargoType()) {
SavedRandomSeeds saved_seeds;
SaveRandomSeeds(&saved_seeds);
StringID err;
Train *t = BuildVirtualRailVehicle(this->sel_engine, err, 0, false);
if (t != nullptr) {
const CommandCost ret = CmdRefitVehicle(0, DC_QUERY_COST, t->index, cargo | (1 << 16), nullptr);
this->te.cost = ret.GetCost();
this->te.capacity = _returned_refit_capacity;
this->te.mail_capacity = _returned_mail_refit_capacity;
this->te.cargo = (cargo == INVALID_CARGO) ? e->GetDefaultCargoType() : cargo;
this->te.all_capacities = _returned_vehicle_capacities;
delete t;
RestoreRandomSeeds(saved_seeds);
return;
} else {
RestoreRandomSeeds(saved_seeds);
}
}
} else if (!this->listview_mode) {
/* Query for cost and refitted capacity */
CommandCost ret = DoCommand(this->window_number, this->sel_engine | (cargo << 24), 0, DC_QUERY_COST, GetCmdBuildVeh(this->vehicle_type), nullptr);
if (ret.Succeeded()) {
this->te.cost = ret.GetCost() - e->GetCost();
this->te.capacity = _returned_refit_capacity;
this->te.mail_capacity = _returned_mail_refit_capacity;
this->te.cargo = (cargo == INVALID_CARGO) ? e->GetDefaultCargoType() : cargo;
this->te.all_capacities = _returned_vehicle_capacities;
return;
}
}
/* Purchase test was not possible or failed, fill in the defaults instead. */
this->te = {};
this->te.FillDefaultCapacities(e);
}
void OnInit() override
{
this->SetCargoFilterArray();
this->vscroll->SetCount(this->eng_list.size());
}
/** Filter the engine list against the currently selected cargo filter */
void FilterEngineList()
{
this->eng_list.Filter(this->cargo_filter_criteria);
if (0 == this->eng_list.size()) { // no engine passed through the filter, invalidate the previously selected engine
this->SelectEngine(INVALID_ENGINE);
} else if (std::find(this->eng_list.begin(), this->eng_list.end(), this->sel_engine) == this->eng_list.end()) { // previously selected engine didn't pass the filter, select the first engine of the list
this->SelectEngine(this->eng_list[0].engine_id);
}
}
/** Filter a single engine */
bool FilterSingleEngine(EngineID eid)
{
GUIEngineListItem item = {eid, eid, EngineDisplayFlags::None, 0};
return CargoAndEngineFilter(&item, this->cargo_filter_criteria);
}
/** Filter by name and NewGRF extra text */
bool FilterByText(const Engine *e)
{
/* Do not filter if the filter text box is empty */
if (this->string_filter.IsEmpty()) return true;
/* Filter engine name */
this->string_filter.ResetState();
SetDParam(0, PackEngineNameDParam(e->index, EngineNameContext::PurchaseList));
this->string_filter.AddLine(GetString(STR_ENGINE_NAME));
/* Filter NewGRF extra text */
auto text = GetNewGRFAdditionalText(e->index);
if (text) this->string_filter.AddLine(*text);
return this->string_filter.GetState();
}
/* Figure out what train EngineIDs to put in the list */
void GenerateBuildTrainList(GUIEngineList &list)
{
std::vector variants;
EngineID sel_id = INVALID_ENGINE;
size_t num_engines = 0;
list.clear();
/* Make list of all available train engines and wagons.
* Also check to see if the previously selected engine is still available,
* and if not, reset selection to INVALID_ENGINE. This could be the case
* when engines become obsolete and are removed */
for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
EngineID eid = e->index;
const RailVehicleInfo *rvi = &e->u.rail;
if (this->filter.railtype != INVALID_RAILTYPE && !HasPowerOnRail(rvi->railtype, this->filter.railtype)) continue;
if (!IsEngineBuildable(eid, VEH_TRAIN, _local_company)) continue;
/* Filter now! So num_engines and num_wagons is valid */
if (!FilterSingleEngine(eid)) continue;
/* Filter by name or NewGRF extra text */
if (!FilterByText(e)) continue;
list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
if (rvi->railveh_type != RAILVEH_WAGON) num_engines++;
/* Add all parent variants of this engine to the variant list */
EngineID parent = e->info.variant_id;
while (parent != INVALID_ENGINE) {
variants.push_back(parent);
parent = Engine::Get(parent)->info.variant_id;
}
if (eid == this->sel_engine) sel_id = eid;
}
/* ensure primary engine of variant group is in list */
for (const auto &variant : variants) {
if (std::find(list.begin(), list.end(), variant) == list.end()) {
const Engine *e = Engine::Get(variant);
list.emplace_back(variant, e->info.variant_id, e->display_flags | EngineDisplayFlags::Shaded, 0);
if (e->u.rail.railveh_type != RAILVEH_WAGON) num_engines++;
}
}
this->SelectEngine(sel_id);
/* invalidate cached values for name sorter - engine names could change */
_last_engine[0] = _last_engine[1] = INVALID_ENGINE;
/* make engines first, and then wagons, sorted by selected sort_criteria */
_engine_sort_direction = false;
EngList_Sort(list, TrainEnginesThenWagonsSorter);
/* and then sort engines */
_engine_sort_direction = this->descending_sort_order;
EngList_SortPartial(list, _engine_sort_functions[0][this->sort_criteria], 0, num_engines);
/* and finally sort wagons */
EngList_SortPartial(list, _engine_sort_functions[0][this->sort_criteria], num_engines, list.size() - num_engines);
}
/* Figure out what road vehicle EngineIDs to put in the list */
void GenerateBuildRoadVehList()
{
EngineID sel_id = INVALID_ENGINE;
this->eng_list.clear();
for (const Engine *e : Engine::IterateType(VEH_ROAD)) {
if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
EngineID eid = e->index;
if (!IsEngineBuildable(eid, VEH_ROAD, _local_company)) continue;
if (this->filter.roadtype != INVALID_ROADTYPE && !HasPowerOnRoad(e->u.road.roadtype, this->filter.roadtype)) continue;
/* Filter by name or NewGRF extra text */
if (!FilterByText(e)) continue;
this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
if (eid == this->sel_engine) sel_id = eid;
}
this->SelectEngine(sel_id);
}
/* Figure out what ship EngineIDs to put in the list */
void GenerateBuildShipList()
{
EngineID sel_id = INVALID_ENGINE;
this->eng_list.clear();
for (const Engine *e : Engine::IterateType(VEH_SHIP)) {
if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
EngineID eid = e->index;
if (!IsEngineBuildable(eid, VEH_SHIP, _local_company)) continue;
/* Filter by name or NewGRF extra text */
if (!FilterByText(e)) continue;
this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
if (eid == this->sel_engine) sel_id = eid;
}
this->SelectEngine(sel_id);
}
/* Figure out what aircraft EngineIDs to put in the list */
void GenerateBuildAircraftList()
{
EngineID sel_id = INVALID_ENGINE;
this->eng_list.clear();
const Station *st = this->listview_mode ? nullptr : Station::GetByTile(this->window_number);
/* Make list of all available planes.
* Also check to see if the previously selected plane is still available,
* and if not, reset selection to INVALID_ENGINE. This could be the case
* when planes become obsolete and are removed */
for (const Engine *e : Engine::IterateType(VEH_AIRCRAFT)) {
if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
EngineID eid = e->index;
if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_company)) continue;
/* First VEH_END window_numbers are fake to allow a window open for all different types at once */
if (!this->listview_mode && !CanVehicleUseStation(eid, st)) continue;
/* Filter by name or NewGRF extra text */
if (!FilterByText(e)) continue;
this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
if (eid == this->sel_engine) sel_id = eid;
}
this->SelectEngine(sel_id);
}
/* Generate the list of vehicles */
void GenerateBuildList()
{
if (!this->eng_list.NeedRebuild()) return;
/* Update filter type in case the road/railtype of the depot got converted */
this->UpdateFilterByTile();
this->eng_list.clear();
GUIEngineList list;
switch (this->vehicle_type) {
default: NOT_REACHED();
case VEH_TRAIN:
this->GenerateBuildTrainList(list);
AddChildren(this->eng_list, list, INVALID_ENGINE, 0);
this->eng_list.shrink_to_fit();
this->eng_list.RebuildDone();
return;
case VEH_ROAD:
this->GenerateBuildRoadVehList();
break;
case VEH_SHIP:
this->GenerateBuildShipList();
break;
case VEH_AIRCRAFT:
this->GenerateBuildAircraftList();
break;
}
this->FilterEngineList();
/* ensure primary engine of variant group is in list after filtering */
std::vector variants;
for (const auto &item : this->eng_list) {
EngineID parent = item.variant_id;
while (parent != INVALID_ENGINE) {
variants.push_back(parent);
parent = Engine::Get(parent)->info.variant_id;
}
}
for (const auto &variant : variants) {
if (std::find(this->eng_list.begin(), this->eng_list.end(), variant) == this->eng_list.end()) {
const Engine *e = Engine::Get(variant);
this->eng_list.emplace_back(variant, e->info.variant_id, e->display_flags | EngineDisplayFlags::Shaded, 0);
}
}
_engine_sort_direction = this->descending_sort_order;
EngList_Sort(this->eng_list, _engine_sort_functions[this->vehicle_type][this->sort_criteria]);
this->eng_list.swap(list);
AddChildren(this->eng_list, list, INVALID_ENGINE, 0);
this->eng_list.shrink_to_fit();
this->eng_list.RebuildDone();
}
void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
{
switch (widget) {
case WID_BV_SORT_ASCENDING_DESCENDING:
this->descending_sort_order ^= true;
_engine_sort_last_order[this->vehicle_type] = this->descending_sort_order;
this->eng_list.ForceRebuild();
this->SetDirty();
break;
case WID_BV_SHOW_HIDDEN_ENGINES:
this->show_hidden_engines ^= true;
_engine_sort_show_hidden_engines[this->vehicle_type] = this->show_hidden_engines;
this->eng_list.ForceRebuild();
this->SetWidgetLoweredState(widget, this->show_hidden_engines);
this->SetDirty();
break;
case WID_BV_LIST: {
EngineID e = INVALID_ENGINE;
const auto it = this->vscroll->GetScrolledItemFromWidget(this->eng_list, pt.y, this, WID_BV_LIST);
if (it != this->eng_list.end()) {
const auto &item = *it;
const Rect r = this->GetWidget(widget)->GetCurrentRect().Shrink(WidgetDimensions::scaled.matrix).WithWidth(WidgetDimensions::scaled.hsep_indent * (item.indent + 1), _current_text_dir == TD_RTL);
if ((item.flags & EngineDisplayFlags::HasVariants) != EngineDisplayFlags::None && IsInsideMM(r.left, r.right, pt.x)) {
/* toggle folded flag on engine */
assert(item.variant_id != INVALID_ENGINE);
Engine *engine = Engine::Get(item.variant_id);
engine->display_flags ^= EngineDisplayFlags::IsFolded;
InvalidateWindowData(WC_REPLACE_VEHICLE, this->vehicle_type, 0); // Update the autoreplace window
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
InvalidateWindowClassesData(WC_BUILD_VIRTUAL_TRAIN);
return;
}
if ((item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None) e = item.engine_id;
}
this->SelectEngine(e);
this->SetDirty();
if (_ctrl_pressed) {
this->OnClick(pt, WID_BV_SHOW_HIDE, 1);
} else if (click_count > 1 && !this->listview_mode) {
this->OnClick(pt, WID_BV_BUILD, 1);
}
break;
}
case WID_BV_SORT_DROPDOWN: // Select sorting criteria dropdown menu
DisplayVehicleSortDropDown(this, this->vehicle_type, this->sort_criteria, WID_BV_SORT_DROPDOWN);
break;
case WID_BV_CARGO_FILTER_DROPDOWN: // Select cargo filtering criteria dropdown menu
ShowDropDownList(this, this->BuildCargoDropDownList(), this->cargo_filter_criteria, widget);
break;
case WID_BV_SHOW_HIDE: {
const Engine *e = (this->sel_engine == INVALID_ENGINE) ? nullptr : Engine::Get(this->sel_engine);
if (e != nullptr) {
DoCommandP(0, 0, this->sel_engine | (e->IsHidden(_current_company) ? 0 : (1u << 31)), CMD_SET_VEHICLE_VISIBILITY);
}
break;
}
case WID_BV_BUILD: {
EngineID sel_eng = this->sel_engine;
if (sel_eng != INVALID_ENGINE) {
CommandCallback *callback;
uint32_t cmd;
if (this->virtual_train_mode) {
callback = CcAddVirtualEngine;
cmd = CMD_BUILD_VIRTUAL_RAIL_VEHICLE;
} else {
callback = (this->vehicle_type == VEH_TRAIN && RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON)
? CcBuildWagon : CcBuildPrimaryVehicle;
cmd = GetCmdBuildVeh(this->vehicle_type);
}
CargoID cargo = this->cargo_filter_criteria;
if (cargo == CargoFilterCriteria::CF_ANY || cargo == CargoFilterCriteria::CF_ENGINES || cargo == CargoFilterCriteria::CF_NONE) cargo = INVALID_CARGO;
DoCommandP(this->window_number, sel_eng | (cargo << 24), 0, cmd, callback);
/* Update last used variant in hierarchy and refresh if necessary. */
bool refresh = false;
EngineID parent = sel_eng;
while (parent != INVALID_ENGINE) {
Engine *e = Engine::Get(parent);
refresh |= (e->display_last_variant != sel_eng);
e->display_last_variant = sel_eng;
parent = e->info.variant_id;
}
if (refresh) {
InvalidateWindowData(WC_REPLACE_VEHICLE, this->vehicle_type, 0); // Update the autoreplace window
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
InvalidateWindowClassesData(WC_BUILD_VIRTUAL_TRAIN);
return;
}
}
break;
}
case WID_BV_RENAME: {
EngineID sel_eng = this->sel_engine;
if (sel_eng != INVALID_ENGINE) {
this->rename_engine = sel_eng;
SetDParam(0, PackEngineNameDParam(sel_eng, EngineNameContext::Generic));
ShowQueryString(STR_ENGINE_NAME, STR_QUERY_RENAME_TRAIN_TYPE_CAPTION + this->vehicle_type, MAX_LENGTH_ENGINE_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
}
break;
}
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
{
if (!gui_scope) return;
/* When switching to original acceleration model for road vehicles, clear the selected sort criteria if it is not available now. */
if (this->vehicle_type == VEH_ROAD &&
_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL &&
this->sort_criteria > 7) {
this->sort_criteria = 0;
_engine_sort_last_criteria[VEH_ROAD] = 0;
}
this->eng_list.ForceRebuild();
}
void SetStringParameters(WidgetID widget) const override
{
switch (widget) {
case WID_BV_CAPTION:
if (this->vehicle_type == VEH_TRAIN && !this->listview_mode && !this->virtual_train_mode) {
const RailTypeInfo *rti = GetRailTypeInfo(this->filter.railtype);
SetDParam(0, rti->strings.build_caption);
} else if (this->vehicle_type == VEH_ROAD && !this->listview_mode) {
const RoadTypeInfo *rti = GetRoadTypeInfo(this->filter.roadtype);
SetDParam(0, rti->strings.build_caption);
} else {
SetDParam(0, (this->listview_mode ? STR_VEHICLE_LIST_AVAILABLE_TRAINS : STR_BUY_VEHICLE_TRAIN_ALL_CAPTION) + this->vehicle_type);
}
break;
case WID_BV_SORT_DROPDOWN:
SetDParam(0, _engine_sort_listing[this->vehicle_type][this->sort_criteria]);
break;
case WID_BV_CARGO_FILTER_DROPDOWN:
SetDParam(0, this->GetCargoFilterLabel(this->cargo_filter_criteria));
break;
case WID_BV_SHOW_HIDE: {
const Engine *e = (this->sel_engine == INVALID_ENGINE) ? nullptr : Engine::Get(this->sel_engine);
if (e != nullptr && e->IsHidden(_local_company)) {
SetDParam(0, STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type);
} else {
SetDParam(0, STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
}
break;
}
}
}
void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
{
switch (widget) {
case WID_BV_LIST:
resize->height = GetEngineListHeight(this->vehicle_type);
size->height = 3 * resize->height;
size->width = std::max(size->width, GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_left + GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_right + 165) + padding.width;
break;
case WID_BV_PANEL:
size->height = GetCharacterHeight(FS_NORMAL) * this->details_height + padding.height;
break;
case WID_BV_SORT_ASCENDING_DESCENDING: {
Dimension d = GetStringBoundingBox(this->GetWidget(widget)->widget_data);
d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
case WID_BV_CARGO_FILTER_DROPDOWN:
size->width = std::max(size->width, GetDropDownListDimension(this->BuildCargoDropDownList()).width + padding.width);
break;
case WID_BV_BUILD:
*size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + this->vehicle_type);
*size = maxdim(*size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON + this->vehicle_type));
size->width += padding.width;
size->height += padding.height;
break;
case WID_BV_SHOW_HIDE:
*size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
*size = maxdim(*size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type));
size->width += padding.width;
size->height += padding.height;
break;
}
}
void DrawWidget(const Rect &r, WidgetID widget) const override
{
switch (widget) {
case WID_BV_LIST:
DrawEngineList(
this->vehicle_type,
r,
this->eng_list,
*this->vscroll,
this->sel_engine,
false,
DEFAULT_GROUP
);
break;
case WID_BV_SORT_ASCENDING_DESCENDING:
this->DrawSortButtonState(WID_BV_SORT_ASCENDING_DESCENDING, this->descending_sort_order ? SBS_DOWN : SBS_UP);
break;
}
}
void OnPaint() override
{
this->GenerateBuildList();
this->vscroll->SetCount(this->eng_list.size());
this->SetWidgetsDisabledState(this->sel_engine == INVALID_ENGINE, WID_BV_SHOW_HIDE, WID_BV_BUILD);
/* Disable renaming engines in network games if you are not the server. */
this->SetWidgetDisabledState(WID_BV_RENAME, this->sel_engine == INVALID_ENGINE || IsNonAdminNetworkClient());
this->DrawWidgets();
if (!this->IsShaded()) {
int needed_height = this->details_height;
/* Draw details panels. */
if (this->sel_engine != INVALID_ENGINE) {
const Rect r = this->GetWidget(WID_BV_PANEL)->GetCurrentRect().Shrink(WidgetDimensions::scaled.framerect);
int text_end = DrawVehiclePurchaseInfo(r.left, r.right, r.top, this->sel_engine, this->te);
needed_height = std::max(needed_height, (text_end - r.top) / GetCharacterHeight(FS_NORMAL));
}
if (needed_height != this->details_height) { // Details window are not high enough, enlarge them.
int resize = needed_height - this->details_height;
this->details_height = needed_height;
this->ReInit(0, resize * GetCharacterHeight(FS_NORMAL));
return;
}
}
}
void OnQueryTextFinished(char *str) override
{
if (str == nullptr) return;
DoCommandP(0, this->rename_engine, 0, CMD_RENAME_ENGINE | CMD_MSG(STR_ERROR_CAN_T_RENAME_TRAIN_TYPE + this->vehicle_type), nullptr, str);
}
void OnDropdownSelect(WidgetID widget, int index) override
{
switch (widget) {
case WID_BV_SORT_DROPDOWN:
if (this->sort_criteria != index) {
this->sort_criteria = index;
_engine_sort_last_criteria[this->vehicle_type] = this->sort_criteria;
this->eng_list.ForceRebuild();
}
break;
case WID_BV_CARGO_FILTER_DROPDOWN: // Select a cargo filter criteria
if (this->cargo_filter_criteria != index) {
this->cargo_filter_criteria = index;
_engine_sort_last_cargo_criteria[this->vehicle_type] = this->cargo_filter_criteria;
/* deactivate filter if criteria is 'Show All', activate it otherwise */
this->eng_list.SetFilterState(this->cargo_filter_criteria != CargoFilterCriteria::CF_ANY);
this->eng_list.ForceRebuild();
this->SelectEngine(this->sel_engine);
}
break;
}
this->SetDirty();
}
void OnResize() override
{
this->vscroll->SetCapacityFromWidget(this, WID_BV_LIST);
}
void OnEditboxChanged(WidgetID wid) override
{
if (wid == WID_BV_FILTER) {
this->string_filter.SetFilterTerm(this->vehicle_editbox.text.buf);
this->InvalidateData();
}
}
EventState OnHotkey(int hotkey) override
{
switch (hotkey) {
case BVHK_FOCUS_FILTER_BOX:
this->SetFocusedWidget(WID_BV_FILTER);
SetFocusedWindow(this); // The user has asked to give focus to the text box, so make sure this window is focused.
return ES_HANDLED;
default:
return ES_NOT_HANDLED;
}
return ES_HANDLED;
}
static HotkeyList hotkeys;
};
static Hotkey buildvehicle_hotkeys[] = {
Hotkey('F', "focus_filter_box", BVHK_FOCUS_FILTER_BOX),
HOTKEY_LIST_END
};
HotkeyList BuildVehicleWindow::hotkeys("buildvehicle", buildvehicle_hotkeys);
static EngList_SortTypeFunction * const _sorter_loco[11] = {
/* Locomotives */
&EngineNumberSorter,
&EngineCostSorter,
&EngineSpeedSorter,
&EnginePowerSorter,
&EngineTractiveEffortSorter,
&EngineIntroDateSorter,
&EngineNameSorter,
&EngineRunningCostSorter,
&EnginePowerVsRunningCostSorter,
&EngineReliabilitySorter,
&TrainEngineCapacitySorter
};
static EngList_SortTypeFunction * const _sorter_wagon[7] = {
/* Wagons */
&EngineNumberSorter,
&EngineCostSorter,
&EngineSpeedSorter,
&EngineIntroDateSorter,
&EngineNameSorter,
&EngineRunningCostSorter,
&TrainEngineCapacitySorter
};
static const StringID _sort_listing_loco[12] = {
/* Locomotives */
STR_SORT_BY_ENGINE_ID,
STR_SORT_BY_COST,
STR_SORT_BY_MAX_SPEED,
STR_SORT_BY_POWER,
STR_SORT_BY_TRACTIVE_EFFORT,
STR_SORT_BY_INTRO_DATE,
STR_SORT_BY_NAME,
STR_SORT_BY_RUNNING_COST,
STR_SORT_BY_POWER_VS_RUNNING_COST,
STR_SORT_BY_RELIABILITY,
STR_SORT_BY_CARGO_CAPACITY,
INVALID_STRING_ID
};
static const StringID _sort_listing_wagon[8] = {
/* Wagons */
STR_SORT_BY_ENGINE_ID,
STR_SORT_BY_COST,
STR_SORT_BY_MAX_SPEED,
STR_SORT_BY_INTRO_DATE,
STR_SORT_BY_NAME,
STR_SORT_BY_RUNNING_COST,
STR_SORT_BY_CARGO_CAPACITY,
INVALID_STRING_ID
};
/**
* Display the dropdown for the locomotive sort criteria.
* @param w Parent window (holds the dropdown button).
* @param selected Currently selected sort criterion.
*/
void DisplayLocomotiveSortDropDown(Window *w, int selected)
{
uint32_t hidden_mask = 0;
/* Disable sorting by tractive effort when the original acceleration model for trains is being used. */
if (_settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) {
SetBit(hidden_mask, 4); // tractive effort
}
ShowDropDownMenu(w, _sort_listing_loco, selected, WID_BV_SORT_DROPDOWN_LOCO, 0, hidden_mask);
}
/**
* Display the dropdown for the wagon sort criteria.
* @param w Parent window (holds the dropdown button).
* @param selected Currently selected sort criterion.
*/
void DisplayWagonSortDropDown(Window *w, int selected)
{
uint32_t hidden_mask = 0;
/* Disable sorting by maximum speed when wagon speed is disabled. */
if (!_settings_game.vehicle.wagon_speed_limits) {
SetBit(hidden_mask, 2); // maximum speed
}
ShowDropDownMenu(w, _sort_listing_wagon, selected, WID_BV_SORT_DROPDOWN_WAGON, 0, hidden_mask);
}
/** Advanced window for trains. It is divided into two parts, one for locomotives and one for wagons. */
struct BuildVehicleWindowTrainAdvanced final : BuildVehicleWindowBase {
/* Locomotives and wagons */
RailType railtype; ///< Filter to apply.
struct PanelState {
bool descending_sort_order; ///< Sort direction, @see _engine_sort_direction
byte sort_criteria; ///< Current sort criterium.
EngineID sel_engine; ///< Currently selected engine, or #INVALID_ENGINE
EngineID rename_engine {}; ///< Engine being renamed.
GUIEngineList eng_list;
Scrollbar *vscroll;
CargoID cargo_filter_criteria; ///< Selected cargo filter
bool show_hidden; ///< State of the 'show hidden' button.
int details_height; ///< Minimal needed height of the details panels (found so far).
TestedEngineDetails te; ///< Tested cost and capacity after refit.
StringFilter string_filter; ///< Filter for vehicle name
QueryString vehicle_editbox { MAX_LENGTH_VEHICLE_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_VEHICLE_NAME_CHARS }; ///< Filter editbox
};
PanelState loco {};
PanelState wagon {};
bool wagon_selected = false;
bool dual_button_mode = false;
bool GetRefitButtonMode(const PanelState &state) const
{
bool refit = state.sel_engine != INVALID_ENGINE && state.cargo_filter_criteria != CargoFilterCriteria::CF_ANY && state.cargo_filter_criteria != CargoFilterCriteria::CF_NONE && state.cargo_filter_criteria != CargoFilterCriteria::CF_ENGINES;
if (refit) refit = Engine::Get(state.sel_engine)->GetDefaultCargoType() != state.cargo_filter_criteria;
return refit;
}
void SetBuyLocomotiveText(int widget_id = WID_BV_BUILD_LOCO)
{
const auto widget = this->GetWidget(widget_id);
if (this->virtual_train_mode) {
if (GetRefitButtonMode(this->loco)) {
widget->widget_data = STR_TMPL_ADD_LOCOMOTIVE_REFIT;
widget->tool_tip = STR_TMPL_ADD_REFIT_TOOLTIP;
} else {
widget->widget_data = STR_TMPL_ADD_LOCOMOTIVE;
widget->tool_tip = STR_TMPL_ADD_TOOLTIP;
}
} else {
if (GetRefitButtonMode(this->loco)) {
widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_REFIT_LOCOMOTIVE_BUTTON;
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_BUY_REFIT_LOCOMOTIVE_TOOLTIP;
} else {
widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_LOCOMOTIVE_BUTTON;
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_BUY_LOCOMOTIVE_TOOLTIP;
}
}
}
void SetBuyWagonText(int widget_id = WID_BV_BUILD_WAGON)
{
const auto widget = this->GetWidget(widget_id);
if (this->virtual_train_mode) {
if (GetRefitButtonMode(this->wagon)) {
widget->widget_data = STR_TMPL_ADD_WAGON_REFIT;
widget->tool_tip = STR_TMPL_ADD_REFIT_TOOLTIP;
} else {
widget->widget_data = STR_TMPL_ADD_WAGON;
widget->tool_tip = STR_TMPL_ADD_TOOLTIP;
}
} else {
if (GetRefitButtonMode(this->wagon)) {
widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_REFIT_WAGON_BUTTON;
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_BUY_REFIT_WAGON_TOOLTIP;
} else {
widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_WAGON_BUTTON;
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_BUY_WAGON_TOOLTIP;
}
}
}
BuildVehicleWindowTrainAdvanced(WindowDesc *desc, TileIndex tile, Train **virtual_train_out) : BuildVehicleWindowBase(desc, tile, VEH_TRAIN, virtual_train_out)
{
this->loco.sel_engine = INVALID_ENGINE;
this->loco.sort_criteria = _last_sort_criteria_loco;
this->loco.descending_sort_order = _last_sort_order_loco;
this->loco.show_hidden = _engine_sort_show_hidden_locos;
this->wagon.sel_engine = INVALID_ENGINE;
this->wagon.sort_criteria = _last_sort_criteria_wagon;
this->wagon.descending_sort_order = _last_sort_order_wagon;
this->wagon.show_hidden = _engine_sort_show_hidden_wagons;
this->railtype = (tile == INVALID_TILE) ? RAILTYPE_END : GetRailType(tile);
this->UpdateFilterByTile();
this->CreateNestedTree();
this->loco.vscroll = this->GetScrollbar(WID_BV_SCROLLBAR_LOCO);
this->wagon.vscroll = this->GetScrollbar(WID_BV_SCROLLBAR_WAGON);
/* If we are just viewing the list of vehicles, we do not need the Build button.
* So we just hide it, and enlarge the Rename button by the now vacant place. */
if (this->listview_mode) this->GetWidget(WID_BV_BUILD_SEL_LOCO)->SetDisplayedPlane(SZSP_NONE);
if (this->listview_mode) this->GetWidget(WID_BV_BUILD_SEL_WAGON)->SetDisplayedPlane(SZSP_NONE);
if (this->listview_mode) this->GetWidget(WID_BV_COMB_BUILD_SEL)->SetDisplayedPlane(SZSP_NONE);
/* Locomotives */
auto widget_loco = this->GetWidget(WID_BV_LIST_LOCO);
widget_loco->tool_tip = STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP + VEH_TRAIN;
widget_loco = this->GetWidget(WID_BV_SHOW_HIDE_LOCO);
widget_loco->tool_tip = STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP + VEH_TRAIN;
widget_loco = this->GetWidget(WID_BV_RENAME_LOCO);
widget_loco->widget_data = STR_BUY_VEHICLE_TRAIN_RENAME_LOCOMOTIVE_BUTTON;
widget_loco->tool_tip = STR_BUY_VEHICLE_TRAIN_RENAME_LOCOMOTIVE_TOOLTIP;
widget_loco = this->GetWidget(WID_BV_SHOW_HIDDEN_LOCOS);
widget_loco->widget_data = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN + VEH_TRAIN;
widget_loco->tool_tip = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP + VEH_TRAIN;
widget_loco->SetLowered(this->loco.show_hidden);
/* Wagons */
auto widget_wagon = this->GetWidget(WID_BV_LIST_WAGON);
widget_wagon->tool_tip = STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP + VEH_TRAIN;
widget_wagon = this->GetWidget(WID_BV_SHOW_HIDE_WAGON);
widget_wagon->tool_tip = STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP + VEH_TRAIN;
widget_wagon = this->GetWidget(WID_BV_RENAME_WAGON);
widget_wagon->widget_data = STR_BUY_VEHICLE_TRAIN_RENAME_WAGON_BUTTON;
widget_wagon->tool_tip = STR_BUY_VEHICLE_TRAIN_RENAME_WAGON_TOOLTIP;
widget_wagon = this->GetWidget(WID_BV_SHOW_HIDDEN_WAGONS);
widget_wagon->widget_data = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN + VEH_TRAIN;
widget_wagon->tool_tip = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP + VEH_TRAIN;
widget_wagon->SetLowered(this->wagon.show_hidden);
this->UpdateButtonMode();
this->loco.details_height = this->wagon.details_height = 10 * GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.framerect.Vertical();
this->FinishInitNested(this->window_number);
this->querystrings[WID_BV_FILTER_LOCO] = &this->loco.vehicle_editbox;
this->querystrings[WID_BV_FILTER_WAGON] = &this->wagon.vehicle_editbox;
this->loco.vehicle_editbox.cancel_button = QueryString::ACTION_CLEAR;
this->wagon.vehicle_editbox.cancel_button = QueryString::ACTION_CLEAR;
this->owner = (tile != INVALID_TILE) ? GetTileOwner(tile) : _local_company;
this->loco.eng_list.ForceRebuild();
this->wagon.eng_list.ForceRebuild();
this->GenerateBuildList(); // generate the list, since we need it in the next line
/* Select the first engine in the list as default when opening the window */
this->SelectFirstEngine(this->loco);
this->SelectFirstEngine(this->wagon);
this->SetBuyLocomotiveText();
this->SetBuyWagonText();
this->SelectColumn(false);
}
/** Set the filter type according to the depot type */
void UpdateFilterByTile()
{
if (this->listview_mode || this->virtual_train_mode) {
this->railtype = INVALID_RAILTYPE;
} else {
this->railtype = GetRailType(this->window_number);
}
}
/** Populate the filter list and set the cargo filter criteria. */
void SetCargoFilterArray(PanelState &state, const CargoID last_filter)
{
/* Set the last cargo filter criteria. */
state.cargo_filter_criteria = last_filter;
if (state.cargo_filter_criteria < NUM_CARGO && !HasBit(_standard_cargo_mask, state.cargo_filter_criteria)) state.cargo_filter_criteria = CargoFilterCriteria::CF_ANY;
state.eng_list.SetFilterFuncs(_filter_funcs);
state.eng_list.SetFilterState(state.cargo_filter_criteria != CargoFilterCriteria::CF_ANY);
}
void SelectFirstEngine(PanelState &state)
{
EngineID engine = INVALID_ENGINE;
auto it = std::find_if(state.eng_list.begin(), state.eng_list.end(), [&](GUIEngineListItem &item){ return (item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None; });
if (it != state.eng_list.end()) engine = it->engine_id;
this->SelectEngine(state, engine);
}
void SelectEngine(PanelState &state, const EngineID engine)
{
CargoID cargo = state.cargo_filter_criteria;
if (cargo == CargoFilterCriteria::CF_ANY || cargo == CargoFilterCriteria::CF_ENGINES || cargo == CargoFilterCriteria::CF_NONE) cargo = INVALID_CARGO;
state.sel_engine = engine;
if (state.sel_engine == INVALID_ENGINE) return;
const Engine *e = Engine::Get(state.sel_engine);
if (!e->CanPossiblyCarryCargo()) {
state.te.cost = 0;
state.te.cargo = INVALID_CARGO;
state.te.all_capacities.Clear();
return;
}
if (this->virtual_train_mode) {
if (cargo != INVALID_CARGO && cargo != e->GetDefaultCargoType()) {
SavedRandomSeeds saved_seeds;
SaveRandomSeeds(&saved_seeds);
StringID err;
Train *t = BuildVirtualRailVehicle(state.sel_engine, err, 0, false);
if (t != nullptr) {
const CommandCost ret = CmdRefitVehicle(0, DC_QUERY_COST, t->index, cargo | (1 << 16), nullptr);
state.te.cost = ret.GetCost();
state.te.capacity = _returned_refit_capacity;
state.te.mail_capacity = _returned_mail_refit_capacity;
state.te.cargo = (cargo == INVALID_CARGO) ? e->GetDefaultCargoType() : cargo;
state.te.all_capacities = _returned_vehicle_capacities;
delete t;
RestoreRandomSeeds(saved_seeds);
return;
} else {
RestoreRandomSeeds(saved_seeds);
}
}
} else if (!this->listview_mode) {
/* Query for cost and refitted capacity */
const CommandCost ret = DoCommand(this->window_number, state.sel_engine | (cargo << 24), 0, DC_QUERY_COST, GetCmdBuildVeh(this->vehicle_type), nullptr);
if (ret.Succeeded()) {
state.te.cost = ret.GetCost() - e->GetCost();
state.te.capacity = _returned_refit_capacity;
state.te.mail_capacity = _returned_mail_refit_capacity;
state.te.cargo = (cargo == INVALID_CARGO) ? e->GetDefaultCargoType() : cargo;
state.te.all_capacities = _returned_vehicle_capacities;
return;
}
}
/* Purchase test was not possible or failed, fill in the defaults instead. */
state.te = {};
state.te.FillDefaultCapacities(e);
}
void SelectColumn(bool wagon)
{
this->wagon_selected = wagon;
if (wagon) {
this->SetBuyWagonText(WID_BV_COMB_BUILD);
} else {
this->SetBuyLocomotiveText(WID_BV_COMB_BUILD);
}
NWidgetCore *rename = this->GetWidget(WID_BV_COMB_RENAME);
rename->widget_data = wagon ? STR_BUY_VEHICLE_TRAIN_RENAME_WAGON_BUTTON : STR_BUY_VEHICLE_TRAIN_RENAME_LOCOMOTIVE_BUTTON;
rename->tool_tip = wagon ? STR_BUY_VEHICLE_TRAIN_RENAME_WAGON_TOOLTIP : STR_BUY_VEHICLE_TRAIN_RENAME_LOCOMOTIVE_TOOLTIP;
}
void UpdateButtonMode()
{
this->dual_button_mode = _settings_client.gui.dual_pane_train_purchase_window_dual_buttons;
this->GetWidget(WID_BV_LOCO_BUTTONS_SEL)->SetDisplayedPlane(this->dual_button_mode ? 0 : SZSP_HORIZONTAL);
this->GetWidget(WID_BV_WAGON_BUTTONS_SEL)->SetDisplayedPlane(this->dual_button_mode ? 0 : SZSP_HORIZONTAL);
this->GetWidget(WID_BV_COMB_BUTTONS_SEL)->SetDisplayedPlane(this->dual_button_mode ? SZSP_HORIZONTAL : 0);
}
void OnInit() override
{
this->SetCargoFilterArray(this->loco, _last_filter_criteria_loco);
this->SetCargoFilterArray(this->wagon, _last_filter_criteria_wagon);
this->loco.vscroll->SetCount(this->loco.eng_list.size());
this->wagon.vscroll->SetCount(this->wagon.eng_list.size());
}
/* Filter a single engine */
bool FilterSingleEngine(PanelState &state, EngineID eid)
{
GUIEngineListItem item = {eid, eid, EngineDisplayFlags::None, 0};
return state.cargo_filter_criteria == CargoFilterCriteria::CF_ANY || CargoAndEngineFilter(&item, state.cargo_filter_criteria);
}
/** Filter by name and NewGRF extra text */
bool FilterByText(PanelState &state, const Engine *e)
{
/* Do not filter if the filter text box is empty */
if (state.string_filter.IsEmpty()) return true;
/* Filter engine name */
state.string_filter.ResetState();
state.string_filter.AddLine(GetString(e->info.string_id));
/* Filter NewGRF extra text */
auto text = GetNewGRFAdditionalText(e->index);
if (text) state.string_filter.AddLine(*text);
return state.string_filter.GetState();
}
/* Figure out what train EngineIDs to put in the list */
void GenerateBuildTrainList(GUIEngineList &list, PanelState &state, const bool wagon, EngList_SortTypeFunction * const sorters[])
{
std::vector variants;
EngineID sel_id = INVALID_ENGINE;
list.clear();
/* Make list of all available train engines and wagons.
* Also check to see if the previously selected engine is still available,
* and if not, reset selection to INVALID_ENGINE. This could be the case
* when engines become obsolete and are removed */
for (const Engine *engine : Engine::IterateType(VEH_TRAIN)) {
if (!state.show_hidden && engine->IsVariantHidden(_local_company)) continue;
EngineID eid = engine->index;
const RailVehicleInfo *rvi = &engine->u.rail;
if (this->railtype != RAILTYPE_END && !HasPowerOnRail(rvi->railtype, this->railtype)) continue;
if (!IsEngineBuildable(eid, VEH_TRAIN, _local_company)) continue;
if (!FilterSingleEngine(state, eid)) continue;
const Engine *top_engine = engine;
for (int depth = 0; depth < 16; depth++) {
if (top_engine->info.variant_id == INVALID_ENGINE) break;
top_engine = Engine::Get(top_engine->info.variant_id);
}
if ((top_engine->u.rail.railveh_type == RAILVEH_WAGON) != wagon) continue;
/* Filter by name or NewGRF extra text */
if (!FilterByText(state, engine)) continue;
list.emplace_back(eid, engine->info.variant_id, engine->display_flags, 0);
/* Add all parent variants of this engine to the variant list */
EngineID parent = engine->info.variant_id;
while (parent != INVALID_ENGINE) {
variants.push_back(parent);
parent = Engine::Get(parent)->info.variant_id;
}
if (eid == state.sel_engine) sel_id = eid;
}
/* ensure primary engine of variant group is in list */
for (const auto &variant : variants) {
if (std::find(list.begin(), list.end(), variant) == list.end()) {
const Engine *e = Engine::Get(variant);
list.emplace_back(variant, e->info.variant_id, e->display_flags | EngineDisplayFlags::Shaded, 0);
}
}
this->SelectEngine(state, sel_id);
/* invalidate cached values for name sorter - engine names could change */
_last_engine[0] = _last_engine[1] = INVALID_ENGINE;
/* Sort */
_engine_sort_direction = state.descending_sort_order;
EngList_Sort(list, sorters[state.sort_criteria]);
}
/* Generate the list of vehicles */
void GenerateBuildList()
{
if (!this->loco.eng_list.NeedRebuild() && !this->wagon.eng_list.NeedRebuild()) return;
/* Update filter type in case the rail type of the depot got converted */
this->UpdateFilterByTile();
this->railtype = (this->listview_mode || this->virtual_train_mode) ? RAILTYPE_END : GetRailType(this->window_number);
this->loco.eng_list.clear();
this->wagon.eng_list.clear();
GUIEngineList list;
this->GenerateBuildTrainList(list, this->loco, false, _sorter_loco);
AddChildren(this->loco.eng_list, list, INVALID_ENGINE, 0);
this->GenerateBuildTrainList(list, this->wagon, true, _sorter_wagon);
AddChildren(this->wagon.eng_list, list, INVALID_ENGINE, 0);
this->loco.eng_list.shrink_to_fit();
this->loco.eng_list.RebuildDone();
this->wagon.eng_list.shrink_to_fit();
this->wagon.eng_list.RebuildDone();
}
void BuildEngine(const EngineID selected, CargoID cargo)
{
if (selected != INVALID_ENGINE) {
CommandCallback *callback;
uint32_t cmd;
if (this->virtual_train_mode) {
callback = CcAddVirtualEngine;
cmd = CMD_BUILD_VIRTUAL_RAIL_VEHICLE;
} else {
callback = (this->vehicle_type == VEH_TRAIN && RailVehInfo(selected)->railveh_type == RAILVEH_WAGON)
? CcBuildWagon : CcBuildPrimaryVehicle;
cmd = GetCmdBuildVeh(this->vehicle_type);
}
if (cargo == CargoFilterCriteria::CF_ANY || cargo == CargoFilterCriteria::CF_ENGINES || cargo == CargoFilterCriteria::CF_NONE) cargo = INVALID_CARGO;
DoCommandP(this->window_number, selected | (cargo << 24), 0, cmd, callback);
/* Update last used variant in hierarchy and refresh if necessary. */
bool refresh = false;
EngineID parent = selected;
while (parent != INVALID_ENGINE) {
Engine *e = Engine::Get(parent);
refresh |= (e->display_last_variant != selected);
e->display_last_variant = selected;
parent = e->info.variant_id;
}
if (refresh) {
InvalidateWindowData(WC_REPLACE_VEHICLE, this->vehicle_type, 0); // Update the autoreplace window
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
InvalidateWindowClassesData(WC_BUILD_VIRTUAL_TRAIN);
return;
}
}
}
bool OnClickList(Point pt, WidgetID widget, PanelState &state, bool column)
{
const uint i = state.vscroll->GetScrolledRowFromWidget(pt.y, this, widget);
const size_t num_items = state.eng_list.size();
EngineID e = INVALID_ENGINE;
if (i < num_items) {
const auto &item = state.eng_list[i];
const Rect r = this->GetWidget(widget)->GetCurrentRect().Shrink(WidgetDimensions::scaled.matrix).WithWidth(WidgetDimensions::scaled.hsep_indent * (item.indent + 1), _current_text_dir == TD_RTL);
if ((item.flags & EngineDisplayFlags::HasVariants) != EngineDisplayFlags::None && IsInsideMM(r.left, r.right, pt.x)) {
/* toggle folded flag on engine */
assert(item.variant_id != INVALID_ENGINE);
Engine *engine = Engine::Get(item.variant_id);
engine->display_flags ^= EngineDisplayFlags::IsFolded;
InvalidateWindowData(WC_REPLACE_VEHICLE, this->vehicle_type, 0); // Update the autoreplace window
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
InvalidateWindowClassesData(WC_BUILD_VIRTUAL_TRAIN);
return true;
}
if ((item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None) e = item.engine_id;
}
this->SelectEngine(state, e);
this->SelectColumn(column);
this->SetDirty();
return false;
}
void OnClick(Point pt, WidgetID widget, int click_count) override
{
if (widget == WID_BV_COMB_BUILD) {
widget = !this->wagon_selected ? WID_BV_BUILD_LOCO : WID_BV_BUILD_WAGON;
} else if (widget == WID_BV_COMB_SHOW_HIDE) {
widget = !this->wagon_selected ? WID_BV_SHOW_HIDE_LOCO : WID_BV_SHOW_HIDE_WAGON;
} else if (widget == WID_BV_COMB_RENAME) {
widget = !this->wagon_selected ? WID_BV_RENAME_LOCO : WID_BV_RENAME_WAGON;
}
switch (widget) {
/* Locomotives */
case WID_BV_SORT_ASCENDING_DESCENDING_LOCO: {
this->loco.descending_sort_order ^= true;
_last_sort_order_loco = this->loco.descending_sort_order;
this->loco.eng_list.ForceRebuild();
this->SetDirty();
break;
}
case WID_BV_SHOW_HIDDEN_LOCOS: {
this->loco.show_hidden ^= true;
_engine_sort_show_hidden_locos = this->loco.show_hidden;
this->loco.eng_list.ForceRebuild();
this->SetWidgetLoweredState(widget, this->loco.show_hidden);
this->SetDirty();
break;
}
case WID_BV_LIST_LOCO: {
if (this->OnClickList(pt, widget, this->loco, false)) return;
if (_ctrl_pressed) {
this->OnClick(pt, WID_BV_SHOW_HIDE_LOCO, 1);
} else if (click_count > 1 && !this->listview_mode) {
this->OnClick(pt, WID_BV_BUILD_LOCO, 1);
}
break;
}
case WID_BV_SORT_DROPDOWN_LOCO: {
DisplayLocomotiveSortDropDown(this, this->loco.sort_criteria);
break;
}
case WID_BV_CARGO_FILTER_DROPDOWN_LOCO: { // Select cargo filtering criteria dropdown menu
ShowDropDownList(this, this->BuildCargoDropDownList(true), this->loco.cargo_filter_criteria, widget);
break;
}
case WID_BV_SHOW_HIDE_LOCO: {
const Engine *engine = (this->loco.sel_engine == INVALID_ENGINE) ? nullptr : Engine::GetIfValid(this->loco.sel_engine);
if (engine != nullptr) {
DoCommandP(0, 0, this->loco.sel_engine | (engine->IsHidden(_current_company) ? 0 : (1u << 31)), CMD_SET_VEHICLE_VISIBILITY);
}
break;
}
case WID_BV_BUILD_LOCO: {
this->BuildEngine(this->loco.sel_engine, this->loco.cargo_filter_criteria);
break;
}
case WID_BV_RENAME_LOCO: {
const EngineID selected_loco = this->loco.sel_engine;
if (selected_loco != INVALID_ENGINE) {
this->loco.rename_engine = selected_loco;
this->wagon.rename_engine = INVALID_ENGINE;
SetDParam(0, PackEngineNameDParam(selected_loco, EngineNameContext::Generic));
ShowQueryString(STR_ENGINE_NAME, STR_QUERY_RENAME_TRAIN_TYPE_LOCOMOTIVE_CAPTION + this->vehicle_type, MAX_LENGTH_ENGINE_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
}
break;
}
/* Wagons */
case WID_BV_SORT_ASCENDING_DESCENDING_WAGON: {
this->wagon.descending_sort_order ^= true;
_last_sort_order_wagon = this->wagon.descending_sort_order;
this->wagon.eng_list.ForceRebuild();
this->SetDirty();
break;
}
case WID_BV_SHOW_HIDDEN_WAGONS: {
this->wagon.show_hidden ^= true;
_engine_sort_show_hidden_wagons = this->wagon.show_hidden;
this->wagon.eng_list.ForceRebuild();
this->SetWidgetLoweredState(widget, this->wagon.show_hidden);
this->SetDirty();
break;
}
case WID_BV_LIST_WAGON: {
if (this->OnClickList(pt, widget, this->wagon, true)) return;
if (_ctrl_pressed) {
this->OnClick(pt, WID_BV_SHOW_HIDE_WAGON, 1);
} else if (click_count > 1 && !this->listview_mode) {
this->OnClick(pt, WID_BV_BUILD_WAGON, 1);
}
break;
}
case WID_BV_SORT_DROPDOWN_WAGON: {
DisplayWagonSortDropDown(this, this->wagon.sort_criteria);
break;
}
case WID_BV_CARGO_FILTER_DROPDOWN_WAGON: { // Select cargo filtering criteria dropdown menu
ShowDropDownList(this, this->BuildCargoDropDownList(true), this->wagon.cargo_filter_criteria, widget);
break;
}
case WID_BV_SHOW_HIDE_WAGON: {
const Engine *engine = (this->wagon.sel_engine == INVALID_ENGINE) ? nullptr : Engine::GetIfValid(this->wagon.sel_engine);
if (engine != nullptr) {
DoCommandP(0, 0, this->wagon.sel_engine | (engine->IsHidden(_current_company) ? 0 : (1u << 31)), CMD_SET_VEHICLE_VISIBILITY);
}
break;
}
case WID_BV_BUILD_WAGON: {
this->BuildEngine(this->wagon.sel_engine, this->wagon.cargo_filter_criteria);
break;
}
case WID_BV_RENAME_WAGON: {
const EngineID selected_wagon = this->wagon.sel_engine;
if (selected_wagon != INVALID_ENGINE) {
this->loco.rename_engine = INVALID_ENGINE;
this->wagon.rename_engine = selected_wagon;
SetDParam(0, PackEngineNameDParam(selected_wagon, EngineNameContext::Generic));
ShowQueryString(STR_ENGINE_NAME, STR_QUERY_RENAME_TRAIN_TYPE_WAGON_CAPTION + this->vehicle_type, MAX_LENGTH_ENGINE_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
}
break;
}
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
if (!gui_scope) return;
/* When switching to original acceleration model for road vehicles, clear the selected sort criteria if it is not available now. */
this->loco.eng_list.ForceRebuild();
this->wagon.eng_list.ForceRebuild();
if (this->dual_button_mode != _settings_client.gui.dual_pane_train_purchase_window_dual_buttons) {
this->UpdateButtonMode();
this->ReInit();
}
}
void SetStringParameters(WidgetID widget) const override
{
switch (widget) {
case WID_BV_CAPTION: {
if (!this->listview_mode && !this->virtual_train_mode) {
const RailTypeInfo *rti = GetRailTypeInfo(this->railtype);
SetDParam(0, rti->strings.build_caption);
} else {
SetDParam(0, (this->listview_mode ? STR_VEHICLE_LIST_AVAILABLE_TRAINS : STR_BUY_VEHICLE_TRAIN_ALL_CAPTION) + this->vehicle_type);
}
break;
}
case WID_BV_CAPTION_LOCO: {
SetDParam(0, STR_BUY_VEHICLE_TRAIN_LOCOMOTIVES);
break;
}
case WID_BV_SHOW_HIDE_LOCO: {
const Engine *engine = (this->loco.sel_engine == INVALID_ENGINE) ? nullptr : Engine::GetIfValid(this->loco.sel_engine);
if (engine != nullptr && engine->IsHidden(_local_company)) {
SetDParam(0, STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type);
} else {
SetDParam(0, STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
}
break;
}
case WID_BV_CAPTION_WAGON: {
SetDParam(0, STR_BUY_VEHICLE_TRAIN_WAGONS);
break;
}
case WID_BV_SORT_DROPDOWN_LOCO: {
SetDParam(0, _sort_listing_loco[this->loco.sort_criteria]);
break;
}
case WID_BV_CARGO_FILTER_DROPDOWN_LOCO: {
SetDParam(0, this->GetCargoFilterLabel(this->loco.cargo_filter_criteria));
break;
}
case WID_BV_SORT_DROPDOWN_WAGON: {
SetDParam(0, _sort_listing_wagon[this->wagon.sort_criteria]);
break;
}
case WID_BV_CARGO_FILTER_DROPDOWN_WAGON: {
SetDParam(0, this->GetCargoFilterLabel(this->wagon.cargo_filter_criteria));
break;
}
case WID_BV_SHOW_HIDE_WAGON: {
const Engine *engine = (this->wagon.sel_engine == INVALID_ENGINE) ? nullptr : Engine::GetIfValid(this->wagon.sel_engine);
if (engine != nullptr && engine->IsHidden(_local_company)) {
SetDParam(0, STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type);
} else {
SetDParam(0, STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
}
break;
}
case WID_BV_COMB_SHOW_HIDE: {
const PanelState &state = this->wagon_selected ? this->wagon : this->loco;
const Engine *engine = (state.sel_engine == INVALID_ENGINE) ? nullptr : Engine::GetIfValid(state.sel_engine);
if (engine != nullptr && engine->IsHidden(_local_company)) {
SetDParam(0, STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type);
} else {
SetDParam(0, STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
}
break;
}
}
}
void UpdateWidgetSize(WidgetID widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
switch (widget) {
case WID_BV_LIST_LOCO: {
resize->height = GetEngineListHeight(this->vehicle_type);
size->height = 3 * resize->height;
break;
}
case WID_BV_PANEL_LOCO: {
size->height = this->loco.details_height;
break;
}
case WID_BV_SORT_ASCENDING_DESCENDING_LOCO: {
Dimension d = GetStringBoundingBox(this->GetWidget(widget)->widget_data);
d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
case WID_BV_LIST_WAGON: {
resize->height = GetEngineListHeight(this->vehicle_type);
size->height = 3 * resize->height;
break;
}
case WID_BV_PANEL_WAGON: {
size->height = this->wagon.details_height;
break;
}
case WID_BV_SORT_ASCENDING_DESCENDING_WAGON: {
Dimension d = GetStringBoundingBox(this->GetWidget(widget)->widget_data);
d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
case WID_BV_SHOW_HIDE_LOCO: // Fallthrough
case WID_BV_SHOW_HIDE_WAGON:
case WID_BV_COMB_SHOW_HIDE: {
*size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
*size = maxdim(*size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type));
size->width += padding.width;
size->height += padding.height;
break;
}
case WID_BV_RENAME_LOCO: {
*size = maxdim(*size, NWidgetLeaf::GetResizeBoxDimension());
break;
}
}
}
void DrawWidget(const Rect &r, WidgetID widget) const override
{
switch (widget) {
case WID_BV_LIST_LOCO: {
DrawEngineList(this->vehicle_type, r,
this->loco.eng_list, *(this->loco.vscroll), this->loco.sel_engine, false,
DEFAULT_GROUP);
break;
}
case WID_BV_SORT_ASCENDING_DESCENDING_LOCO: {
this->DrawSortButtonState(WID_BV_SORT_ASCENDING_DESCENDING_LOCO, this->loco.descending_sort_order ? SBS_DOWN : SBS_UP);
break;
}
case WID_BV_LIST_WAGON: {
DrawEngineList(this->vehicle_type, r,
this->wagon.eng_list, *(this->wagon.vscroll), this->wagon.sel_engine, false,
DEFAULT_GROUP);
break;
}
case WID_BV_SORT_ASCENDING_DESCENDING_WAGON: {
this->DrawSortButtonState(WID_BV_SORT_ASCENDING_DESCENDING_WAGON, this->wagon.descending_sort_order ? SBS_DOWN : SBS_UP);
break;
}
}
}
bool DrawDetailsPanel(PanelState &state, int widget_id)
{
int needed_height = state.details_height;
/* Draw details panels. */
if (state.sel_engine != INVALID_ENGINE) {
const auto widget = this->GetWidget(widget_id);
const int text_end = DrawVehiclePurchaseInfo(widget->pos_x + WidgetDimensions::scaled.framerect.left,
static_cast(
widget->pos_x + widget->current_x -
WidgetDimensions::scaled.framerect.right), widget->pos_y + WidgetDimensions::scaled.framerect.top,
state.sel_engine, state.te);
needed_height = std::max(needed_height, text_end - widget->pos_y + WidgetDimensions::scaled.framerect.bottom);
}
if (needed_height != state.details_height) { // Details window are not high enough, enlarge them.
const int resize = needed_height - state.details_height;
state.details_height = needed_height;
this->ReInit(0, resize);
return true;
}
return false;
}
void OnPaint() override
{
this->GenerateBuildList();
this->SetBuyLocomotiveText();
this->SetBuyWagonText();
this->loco.vscroll->SetCount(this->loco.eng_list.size());
this->wagon.vscroll->SetCount(this->wagon.eng_list.size());
this->SetWidgetDisabledState(WID_BV_SHOW_HIDE_LOCO, this->loco.sel_engine == INVALID_ENGINE);
this->SetWidgetDisabledState(WID_BV_SHOW_HIDE_WAGON, this->wagon.sel_engine == INVALID_ENGINE);
/* disable renaming engines in network games if you are not the server */
this->SetWidgetDisabledState(WID_BV_RENAME_LOCO, (this->loco.sel_engine == INVALID_ENGINE) || (_networking && !_network_server));
this->SetWidgetDisabledState(WID_BV_BUILD_LOCO, this->loco.sel_engine == INVALID_ENGINE);
/* disable renaming engines in network games if you are not the server */
this->SetWidgetDisabledState(WID_BV_RENAME_WAGON, (this->wagon.sel_engine == INVALID_ENGINE) || (_networking && !_network_server));
this->SetWidgetDisabledState(WID_BV_BUILD_WAGON, this->wagon.sel_engine == INVALID_ENGINE);
this->DrawWidgets();
if (!this->IsShaded()) {
if (this->DrawDetailsPanel(this->loco, WID_BV_PANEL_LOCO)) return;
if (this->DrawDetailsPanel(this->wagon, WID_BV_PANEL_WAGON)) return;
}
}
void OnQueryTextFinished(char *str) override
{
if (str == nullptr) return;
if (this->loco.rename_engine != INVALID_ENGINE) {
DoCommandP(0, this->loco.rename_engine, 0, CMD_RENAME_ENGINE | CMD_MSG(STR_ERROR_CAN_T_RENAME_TRAIN_TYPE + this->vehicle_type), nullptr, str);
} else {
DoCommandP(0, this->wagon.rename_engine, 0, CMD_RENAME_ENGINE | CMD_MSG(STR_ERROR_CAN_T_RENAME_TRAIN_TYPE + this->vehicle_type), nullptr, str);
}
}
void OnDropdownSelect(WidgetID widget, int index) override
{
switch (widget) {
case WID_BV_SORT_DROPDOWN_LOCO: {
if (this->loco.sort_criteria != index) {
this->loco.sort_criteria = static_cast(index);
_last_sort_criteria_loco = this->loco.sort_criteria;
this->loco.eng_list.ForceRebuild();
}
break;
}
case WID_BV_CARGO_FILTER_DROPDOWN_LOCO: { // Select a cargo filter criteria
if (this->loco.cargo_filter_criteria != index) {
this->loco.cargo_filter_criteria = static_cast(index);
_last_filter_criteria_loco = this->loco.cargo_filter_criteria;
/* deactivate filter if criteria is 'Show All', activate it otherwise */
this->loco.eng_list.SetFilterState(this->loco.cargo_filter_criteria != CargoFilterCriteria::CF_ANY);
this->loco.eng_list.ForceRebuild();
}
break;
}
case WID_BV_SORT_DROPDOWN_WAGON: {
if (this->wagon.sort_criteria != index) {
this->wagon.sort_criteria = static_cast(index);
_last_sort_criteria_wagon = this->wagon.sort_criteria;
this->wagon.eng_list.ForceRebuild();
}
break;
}
case WID_BV_CARGO_FILTER_DROPDOWN_WAGON: { // Select a cargo filter criteria
if (this->wagon.cargo_filter_criteria != index) {
this->wagon.cargo_filter_criteria = static_cast(index);
_last_filter_criteria_wagon = this->wagon.cargo_filter_criteria;
/* deactivate filter if criteria is 'Show All', activate it otherwise */
this->wagon.eng_list.SetFilterState(this->wagon.cargo_filter_criteria != CargoFilterCriteria::CF_ANY);
this->wagon.eng_list.ForceRebuild();
}
break;
}
}
this->SetDirty();
}
void OnResize() override
{
this->loco.vscroll->SetCapacityFromWidget(this, WID_BV_LIST_LOCO);
this->wagon.vscroll->SetCapacityFromWidget(this, WID_BV_LIST_WAGON);
}
void OnEditboxChanged(WidgetID wid) override
{
if (wid == WID_BV_FILTER_LOCO) {
this->loco.string_filter.SetFilterTerm(this->loco.vehicle_editbox.text.buf);
this->loco.eng_list.ForceRebuild();
this->SetDirty();
}
if (wid == WID_BV_FILTER_WAGON) {
this->wagon.string_filter.SetFilterTerm(this->wagon.vehicle_editbox.text.buf);
this->wagon.eng_list.ForceRebuild();
this->SetDirty();
}
}
EventState OnHotkey(int hotkey) override
{
switch (hotkey) {
case BVHK_FOCUS_FILTER_BOX:
this->SetFocusedWidget(this->wagon_selected ? WID_BV_FILTER_WAGON : WID_BV_FILTER_LOCO);
SetFocusedWindow(this); // The user has asked to give focus to the text box, so make sure this window is focused.
return ES_HANDLED;
default:
return ES_NOT_HANDLED;
}
return ES_HANDLED;
}
};
void CcAddVirtualEngine(const CommandCost &result, TileIndex tile, uint32_t p1, uint32_t p2, uint64_t p3, uint32_t cmd)
{
if (result.Failed()) return;
Window *window = FindWindowById(WC_BUILD_VIRTUAL_TRAIN, 0);
if (window != nullptr) {
Train *train = Train::From(Vehicle::Get(_new_vehicle_id));
dynamic_cast(window)->AddVirtualEngine(train);
} else {
DoCommandP(0, _new_vehicle_id | (1 << 21), 0, CMD_SELL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_SELL_TRAIN));
}
}
void CcMoveNewVirtualEngine(const CommandCost &result, TileIndex tile, uint32_t p1, uint32_t p2, uint64_t p3, uint32_t cmd)
{
if (result.Failed()) return;
Window *window = FindWindowById(WC_BUILD_VIRTUAL_TRAIN, 0);
if (window != nullptr) {
if (result.IsSuccessWithMessage()) {
const CommandCost res = result.UnwrapSuccessWithMessage();
ShowErrorMessage(STR_ERROR_CAN_T_MOVE_VEHICLE, res.GetErrorMessage(), WL_INFO, 0, 0, res.GetTextRefStackGRF(), res.GetTextRefStackSize(), res.GetTextRefStack(), res.GetExtraErrorMessage());
}
}
InvalidateWindowClassesData(WC_CREATE_TEMPLATE);
}
static WindowDesc _build_vehicle_desc(__FILE__, __LINE__,
WDP_AUTO, "build_vehicle", 240, 268,
WC_BUILD_VEHICLE, WC_NONE,
WDF_CONSTRUCTION,
std::begin(_nested_build_vehicle_widgets), std::end(_nested_build_vehicle_widgets),
&BuildVehicleWindow::hotkeys
);
static WindowDesc _build_template_vehicle_desc(__FILE__, __LINE__,
WDP_AUTO, "build_template_vehicle", 240, 268,
WC_BUILD_VIRTUAL_TRAIN, WC_CREATE_TEMPLATE,
WDF_CONSTRUCTION,
std::begin(_nested_build_vehicle_widgets), std::end(_nested_build_vehicle_widgets),
&BuildVehicleWindow::hotkeys, &_build_vehicle_desc
);
static WindowDesc _build_vehicle_desc_train_advanced(__FILE__, __LINE__,
WDP_AUTO, "build_vehicle_dual", 480, 268,
WC_BUILD_VEHICLE, WC_NONE,
WDF_CONSTRUCTION,
std::begin(_nested_build_vehicle_widgets_train_advanced), std::end(_nested_build_vehicle_widgets_train_advanced),
&BuildVehicleWindow::hotkeys
);
static WindowDesc _build_template_vehicle_desc_advanced(__FILE__, __LINE__,
WDP_AUTO, "build_template_vehicle_dual", 480, 268,
WC_BUILD_VIRTUAL_TRAIN, WC_CREATE_TEMPLATE,
WDF_CONSTRUCTION,
std::begin(_nested_build_vehicle_widgets_train_advanced), std::end(_nested_build_vehicle_widgets_train_advanced),
&BuildVehicleWindow::hotkeys, &_build_vehicle_desc_train_advanced
);
void ShowBuildVehicleWindow(const TileIndex tile, const VehicleType type)
{
/* We want to be able to open both Available Train as Available Ships,
* so if tile == INVALID_TILE (Available XXX Window), use 'type' as unique number.
* As it always is a low value, it won't collide with any real tile
* number. */
const uint num = (tile == INVALID_TILE) ? static_cast(type) : tile;
assert(IsCompanyBuildableVehicleType(type));
CloseWindowById(WC_BUILD_VEHICLE, num);
if (type == VEH_TRAIN && _settings_client.gui.dual_pane_train_purchase_window) {
new BuildVehicleWindowTrainAdvanced(&_build_vehicle_desc_train_advanced, tile, nullptr);
} else {
new BuildVehicleWindow(&_build_vehicle_desc, tile, type, nullptr);
}
}
void ShowTemplateTrainBuildVehicleWindow(Train **virtual_train)
{
assert(IsCompanyBuildableVehicleType(VEH_TRAIN));
CloseWindowById(WC_BUILD_VIRTUAL_TRAIN, 0);
if (_settings_client.gui.dual_pane_train_purchase_window) {
new BuildVehicleWindowTrainAdvanced(&_build_template_vehicle_desc_advanced, INVALID_TILE, virtual_train);
} else {
new BuildVehicleWindow(&_build_template_vehicle_desc, INVALID_TILE, VEH_TRAIN, virtual_train);
}
}