/* $Id$ */ /** @file null.cpp A blitter that doesn't blit. */ #include "../stdafx.h" #include "null.hpp" static FBlitter_Null iFBlitter_Null; Sprite *Blitter_Null::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) { Sprite *dest_sprite; dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite)); dest_sprite->height = sprite->height; dest_sprite->width = sprite->width; dest_sprite->x_offs = sprite->x_offs; dest_sprite->y_offs = sprite->y_offs; return dest_sprite; }