/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file debug.cpp Handling of printing debug messages. */ #include "stdafx.h" #include #include "console_func.h" #include "debug.h" #include "string_func.h" #include "fileio_func.h" #include "settings_type.h" #include "date_func.h" #include "thread.h" #include #include #if defined(__MINGW32__) #include "3rdparty/mingw-std-threads/mingw.mutex.h" #endif #if defined(_WIN32) #include "os/windows/win32.h" #endif #include "walltime_func.h" #include "network/network_admin.h" SOCKET _debug_socket = INVALID_SOCKET; #if defined(RANDOM_DEBUG) && defined(UNIX) && defined(__GLIBC__) #include #endif #include "safeguards.h" /** Element in the queue of debug messages that have to be passed to either NetworkAdminConsole or IConsolePrint.*/ struct QueuedDebugItem { std::string level; ///< The used debug level. std::string message; ///< The actual formatted message. }; std::atomic _debug_remote_console; ///< Whether we need to send data to either NetworkAdminConsole or IConsolePrint. std::mutex _debug_remote_console_mutex; ///< Mutex to guard the queue of debug messages for either NetworkAdminConsole or IConsolePrint. std::vector _debug_remote_console_queue; ///< Queue for debug messages to be passed to NetworkAdminConsole or IConsolePrint. std::vector _debug_remote_console_queue_spare; ///< Spare queue to swap with _debug_remote_console_queue. int _debug_driver_level; int _debug_grf_level; int _debug_map_level; int _debug_misc_level; int _debug_net_level; int _debug_sprite_level; int _debug_oldloader_level; int _debug_npf_level; int _debug_yapf_level; int _debug_freetype_level; int _debug_script_level; int _debug_sl_level; int _debug_gamelog_level; int _debug_desync_level; int _debug_yapfdesync_level; int _debug_console_level; int _debug_linkgraph_level; int _debug_sound_level; #ifdef RANDOM_DEBUG int _debug_random_level; int _debug_statecsum_level; #endif const char *_savegame_DBGL_data = nullptr; std::string _loadgame_DBGL_data; bool _save_DBGC_data = false; std::string _loadgame_DBGC_data; uint32 _misc_debug_flags; struct DebugLevel { const char *name; int *level; }; #define DEBUG_LEVEL(x) { #x, &_debug_##x##_level } static const DebugLevel debug_level[] = { DEBUG_LEVEL(driver), DEBUG_LEVEL(grf), DEBUG_LEVEL(map), DEBUG_LEVEL(misc), DEBUG_LEVEL(net), DEBUG_LEVEL(sprite), DEBUG_LEVEL(oldloader), DEBUG_LEVEL(npf), DEBUG_LEVEL(yapf), DEBUG_LEVEL(freetype), DEBUG_LEVEL(script), DEBUG_LEVEL(sl), DEBUG_LEVEL(gamelog), DEBUG_LEVEL(desync), DEBUG_LEVEL(yapfdesync), DEBUG_LEVEL(console), DEBUG_LEVEL(linkgraph), DEBUG_LEVEL(sound), #ifdef RANDOM_DEBUG DEBUG_LEVEL(random), DEBUG_LEVEL(statecsum), #endif }; #undef DEBUG_LEVEL /** * Dump the available debug facility names in the help text. * @param buf Start address for storing the output. * @param last Last valid address for storing the output. * @return Next free position in the output. */ char *DumpDebugFacilityNames(char *buf, char *last) { size_t length = 0; for (const DebugLevel *i = debug_level; i != endof(debug_level); ++i) { if (length == 0) { buf = strecpy(buf, "List of debug facility names:\n", last); } else { buf = strecpy(buf, ", ", last); length += 2; } buf = strecpy(buf, i->name, last); length += strlen(i->name); } if (length > 0) { buf = strecpy(buf, "\n\n", last); } return buf; } /** * Internal function for outputting the debug line. * @param dbg Debug category. * @param buf Text line to output. */ static void debug_print(const char *dbg, const char *buf) { if (_debug_socket != INVALID_SOCKET) { char buf2[1024 + 32]; seprintf(buf2, lastof(buf2), "%sdbg: [%s] %s\n", GetLogPrefix(), dbg, buf); /* Prevent sending a message concurrently, as that might cause interleaved messages. */ static std::mutex _debug_socket_mutex; std::lock_guard lock(_debug_socket_mutex); /* Sending out an error when this fails would be nice, however... the error * would have to be send over this failing socket which won't work. */ send(_debug_socket, buf2, (int)strlen(buf2), 0); return; } if (strcmp(dbg, "desync") == 0) { static FILE *f = FioFOpenFile("commands-out.log", "wb", AUTOSAVE_DIR); if (f != nullptr) { fprintf(f, "%s%s\n", GetLogPrefix(), buf); fflush(f); } #ifdef RANDOM_DEBUG } else if (strcmp(dbg, "random") == 0 || strcmp(dbg, "statecsum") == 0) { #if defined(UNIX) && defined(__GLIBC__) static bool have_inited = false; static FILE *f = nullptr; if (!have_inited) { have_inited = true; unsigned int num = 0; int pid = getpid(); const char *fn = nullptr; for(;;) { free(fn); fn = str_fmt("random-out-%d-%u.log", pid, num); f = FioFOpenFile(fn, "wx", AUTOSAVE_DIR); if (f == nullptr && errno == EEXIST) { num++; continue; } break; } free(fn); } #else static FILE *f = FioFOpenFile("random-out.log", "wb", AUTOSAVE_DIR); #endif if (f != nullptr) { fprintf(f, "%s\n", buf); return; } #endif } char buffer[512]; seprintf(buffer, lastof(buffer), "%sdbg: [%s] %s\n", GetLogPrefix(), dbg, buf); str_strip_colours(buffer); /* do not write desync messages to the console on Windows platforms, as they do * not seem able to handle text direction change characters in a console without * crashing, and NetworkTextMessage includes these */ #if defined(_WIN32) if (strcmp(dbg, "desync") != 0) { fputs(buffer, stderr); } #else fputs(buffer, stderr); #endif if (_debug_remote_console.load()) { /* Only add to the queue when there is at least one consumer of the data. */ if (IsNonGameThread()) { std::lock_guard lock(_debug_remote_console_mutex); _debug_remote_console_queue.push_back({ dbg, buf }); } else { NetworkAdminConsole(dbg, buf); if (_settings_client.gui.developer >= 2) IConsolePrintF(CC_DEBUG, "dbg: [%s] %s", dbg, buf); } } } /** * Output a debug line. * @note Do not call directly, use the #DEBUG macro instead. * @param dbg Debug category. * @param format Text string a la printf, with optional arguments. */ void CDECL debug(const char *dbg, const char *format, ...) { char buf[1024]; va_list va; va_start(va, format); vseprintf(buf, lastof(buf), format, va); va_end(va); debug_print(dbg, buf); } /** * Set debugging levels by parsing the text in \a s. * For setting individual levels a string like \c "net=3,grf=6" should be used. * If the string starts with a number, the number is used as global debugging level. * @param s Text describing the wanted debugging levels. */ void SetDebugString(const char *s) { int v; char *end; const char *t; /* global debugging level? */ if (*s >= '0' && *s <= '9') { const DebugLevel *i; v = strtoul(s, &end, 0); s = end; for (i = debug_level; i != endof(debug_level); ++i) *i->level = v; } /* individual levels */ for (;;) { const DebugLevel *i; int *p; /* skip delimiters */ while (*s == ' ' || *s == ',' || *s == '\t') s++; if (*s == '\0') break; t = s; while (*s >= 'a' && *s <= 'z') s++; /* check debugging levels */ p = nullptr; for (i = debug_level; i != endof(debug_level); ++i) { if (s == t + strlen(i->name) && strncmp(t, i->name, s - t) == 0) { p = i->level; break; } } if (*s == '=') s++; v = strtoul(s, &end, 0); s = end; if (p != nullptr) { *p = v; } else { ShowInfoF("Unknown debug level '%.*s'", (int)(s - t), t); return; } } } /** * Print out the current debug-level. * Just return a string with the values of all the debug categories. * @return string with debug-levels */ const char *GetDebugString() { const DebugLevel *i; static char dbgstr[150]; char dbgval[20]; memset(dbgstr, 0, sizeof(dbgstr)); i = debug_level; seprintf(dbgstr, lastof(dbgstr), "%s=%d", i->name, *i->level); for (i++; i != endof(debug_level); i++) { seprintf(dbgval, lastof(dbgval), ", %s=%d", i->name, *i->level); strecat(dbgstr, dbgval, lastof(dbgstr)); } return dbgstr; } /** * Get the prefix for logs; if show_date_in_logs is enabled it returns * the date, otherwise it returns nothing. * @return the prefix for logs (do not free), never nullptr */ const char *GetLogPrefix() { static char _log_prefix[24]; if (_settings_client.gui.show_date_in_logs) { LocalTime::Format(_log_prefix, lastof(_log_prefix), "[%Y-%m-%d %H:%M:%S] "); } else { *_log_prefix = '\0'; } return _log_prefix; } struct DesyncMsgLogEntry { Date date; DateFract date_fract; uint8 tick_skip_counter; uint32 src_id; std::string msg; DesyncMsgLogEntry() { } DesyncMsgLogEntry(std::string msg) : date(_date), date_fract(_date_fract), tick_skip_counter(_tick_skip_counter), src_id(0), msg(msg) { } }; struct DesyncMsgLog { std::array log; unsigned int count = 0; unsigned int next = 0; void Clear() { this->count = 0; this->next = 0; } void LogMsg(DesyncMsgLogEntry entry) { this->log[this->next] = std::move(entry); this->next = (this->next + 1) % this->log.size(); this->count++; } template char *Dump(char *buffer, const char *last, const char *prefix, F handler) { if (!this->count) return buffer; const unsigned int count = std::min(this->count, (uint)this->log.size()); unsigned int log_index = (this->next + (uint)this->log.size() - count) % (uint)this->log.size(); unsigned int display_num = this->count - count; buffer += seprintf(buffer, last, "%s:\n Showing most recent %u of %u messages\n", prefix, count, this->count); for (unsigned int i = 0 ; i < count; i++) { const DesyncMsgLogEntry &entry = this->log[log_index]; buffer += handler(display_num, buffer, last, entry); log_index = (log_index + 1) % this->log.size(); display_num++; } buffer += seprintf(buffer, last, "\n"); return buffer; } }; static DesyncMsgLog _desync_msg_log; static DesyncMsgLog _remote_desync_msg_log; void ClearDesyncMsgLog() { _desync_msg_log.Clear(); } char *DumpDesyncMsgLog(char *buffer, const char *last) { buffer = _desync_msg_log.Dump(buffer, last, "Desync Msg Log", [](int display_num, char *buffer, const char *last, const DesyncMsgLogEntry &entry) -> int { YearMonthDay ymd; ConvertDateToYMD(entry.date, &ymd); return seprintf(buffer, last, "%5u | %4i-%02i-%02i, %2i, %3i | %s\n", display_num, ymd.year, ymd.month + 1, ymd.day, entry.date_fract, entry.tick_skip_counter, entry.msg.c_str()); }); buffer = _remote_desync_msg_log.Dump(buffer, last, "Remote Client Desync Msg Log", [](int display_num, char *buffer, const char *last, const DesyncMsgLogEntry &entry) -> int { YearMonthDay ymd; ConvertDateToYMD(entry.date, &ymd); return seprintf(buffer, last, "%5u | Client %5u | %4i-%02i-%02i, %2i, %3i | %s\n", display_num, entry.src_id, ymd.year, ymd.month + 1, ymd.day, entry.date_fract, entry.tick_skip_counter, entry.msg.c_str()); }); return buffer; } void LogDesyncMsg(std::string msg) { if (_networking && !_network_server) { NetworkClientSendDesyncMsg(msg.c_str()); } _desync_msg_log.LogMsg(DesyncMsgLogEntry(std::move(msg))); } void LogRemoteDesyncMsg(Date date, DateFract date_fract, uint8 tick_skip_counter, uint32 src_id, std::string msg) { DesyncMsgLogEntry entry(std::move(msg)); entry.date = date; entry.date_fract = date_fract; entry.tick_skip_counter = tick_skip_counter; entry.src_id = src_id; _remote_desync_msg_log.LogMsg(std::move(entry)); } /** * Send the queued Debug messages to either NetworkAdminConsole or IConsolePrint from the * GameLoop thread to prevent concurrent accesses to both the NetworkAdmin's packet queue * as well as IConsolePrint's buffers. * * This is to be called from the GameLoop thread. */ void DebugSendRemoteMessages() { if (!_debug_remote_console.load()) return; { std::lock_guard lock(_debug_remote_console_mutex); std::swap(_debug_remote_console_queue, _debug_remote_console_queue_spare); } for (auto &item : _debug_remote_console_queue_spare) { NetworkAdminConsole(item.level.c_str(), item.message.c_str()); if (_settings_client.gui.developer >= 2) IConsolePrintF(CC_DEBUG, "dbg: [%s] %s", item.level.c_str(), item.message.c_str()); } _debug_remote_console_queue_spare.clear(); } /** * Reconsider whether we need to send debug messages to either NetworkAdminConsole * or IConsolePrint. The former is when they have enabled console handling whereas * the latter depends on the gui.developer setting's value. * * This is to be called from the GameLoop thread. */ void DebugReconsiderSendRemoteMessages() { bool enable = _settings_client.gui.developer >= 2; if (!enable) { for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) { if (as->update_frequency[ADMIN_UPDATE_CONSOLE] & ADMIN_FREQUENCY_AUTOMATIC) { enable = true; break; } } } _debug_remote_console.store(enable); }