/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ #include "../script_gamesettings.hpp" #include "../template/template_gamesettings.hpp.sq" template <> const char *GetClassName() { return "AIGameSettings"; } void SQAIGameSettings_Register(Squirrel *engine) { DefSQClass SQAIGameSettings("AIGameSettings"); SQAIGameSettings.PreRegister(engine); SQAIGameSettings.AddConstructor(engine, "x"); SQAIGameSettings.DefSQStaticMethod(engine, &ScriptGameSettings::IsValid, "IsValid", 2, ".."); SQAIGameSettings.DefSQStaticMethod(engine, &ScriptGameSettings::GetValue, "GetValue", 2, ".."); SQAIGameSettings.DefSQStaticMethod(engine, &ScriptGameSettings::IsDisabledVehicleType, "IsDisabledVehicleType", 2, ".i"); SQAIGameSettings.PostRegister(engine); }