/* $Id$ */ /** @file water.h Functions related to water (management) */ #ifndef WATER_H #define WATER_H void TileLoop_Water(TileIndex tile); void DrawShipDepotSprite(int x, int y, int image); void DrawCanalWater(TileIndex tile); void MakeWaterOrCanalDependingOnOwner(TileIndex tile, Owner o); void MakeWaterOrCanalDependingOnSurroundings(TileIndex t, Owner o); void FloodHalftile(TileIndex t); #endif /* WATER_H */