/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file script_townlist.hpp List all the towns. */ #ifndef SCRIPT_TOWNLIST_HPP #define SCRIPT_TOWNLIST_HPP #include "script_list.hpp" /** * Creates a list of towns that are currently on the map. * @api ai game * @ingroup ScriptList */ class ScriptTownList : public ScriptList { public: #ifdef DOXYGEN_API ScriptTownList(); /** * Apply a filter when building the list. * @param filter_function The function which will be doing the filtering. * @param params The params to give to the filters (minus the first param, * which is always the index-value). * @note You can write your own filters and use them. Just remember that * the first parameter should be the index-value, and it should return * a bool. * @note Example: * ScriptTownList(ScriptTown.IsActionAvailable, ScriptTown.TOWN_ACTION_BRIBE); * function MinPopulation(town_id, pop) * { * return ScriptTown.GetPopulation(town_id) >= pop; * } * ScriptTownList(MinPopulation, 1000); */ ScriptTownList(void *filter_function, int params, ...); #else ScriptTownList(HSQUIRRELVM vm); #endif /* DOXYGEN_API */ }; /** * Creates a list of all TownEffects known in the game. * @api ai game * @ingroup ScriptList */ class ScriptTownEffectList : public ScriptList { public: ScriptTownEffectList(); }; #endif /* SCRIPT_TOWNLIST_HPP */