/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file opf_ship.h Original pathfinder for ships; very simple. */ #ifndef OPF_SHIP_H #define OPF_SHIP_H #include "../../direction_type.h" #include "../../tile_type.h" #include "../../track_type.h" #include "../../vehicle_type.h" /** * Finds the best path for given ship using OPF. * @param v the ship that needs to find a path * @param tile the tile to find the path from (should be next tile the ship is about to enter) * @param enterdir diagonal direction which the ship will enter this new tile from * @param tracks available tracks on the new tile (to choose from) * @param path_found [out] Whether a path has been found (true) or has been guessed (false) * @return the best trackdir for next turn or INVALID_TRACK if the path could not be found */ Track OPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found); #endif /* OPF_SHIP_H */