/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file tilearea_type.h Type for storing the 'area' of something uses on the map. */ #ifndef TILEAREA_TYPE_H #define TILEAREA_TYPE_H #include "map_func.h" /** Represents the covered area of e.g. a rail station */ struct TileArea { TileIndex tile; ///< The base tile of the area uint16 w; ///< The width of the area uint16 h; ///< The height of the area /** Just construct this tile area */ TileArea() {} /** * Construct this tile area with some set values * @param tile the base tile * @param w the width * @param h the height */ TileArea(TileIndex tile, uint8 w, uint8 h) : tile(tile), w(w), h(h) {} TileArea(TileIndex start, TileIndex end); void Add(TileIndex to_add); /** * Clears the 'tile area', i.e. make the tile invalid. */ void Clear() { this->tile = INVALID_TILE; this->w = 0; this->h = 0; } bool Intersects(const TileArea &ta) const; void ClampToMap(); /** * Get the center tile. * @return The tile at the center, or just north of it. */ TileIndex GetCenterTile() const { return TILE_ADDXY(this->tile, this->w / 2, this->h / 2); } }; /** Iterator to iterate over a tile area (rectangle) of the map. */ class TileIterator { private: TileIndex tile; ///< The current tile we are at. int w; ///< The width of the iterated area. int x; ///< The current 'x' position in the rectangle. int y; ///< The current 'y' position in the rectangle. public: /** * Construct the iterator. * @param ta Area, i.e. begin point and width/height of to-be-iterated area. */ TileIterator(const TileArea &ta) : tile(ta.tile), w(ta.w), x(ta.w), y(ta.h) { if (ta.w == 0 || ta.h == 0) this->tile = INVALID_TILE; } /** * Get the tile we are currently at. * @return The tile we are at, or INVALID_TILE when we're done. */ FORCEINLINE operator TileIndex () const { return this->tile; } /** * Move ourselves to the next tile in the rectange on the map. */ FORCEINLINE TileIterator& operator ++() { assert(this->tile != INVALID_TILE); if (--this->x > 0) { this->tile++; } else if (--this->y > 0) { this->x = this->w; this->tile += TileDiffXY(1, 1) - this->w; } else { this->tile = INVALID_TILE; } return *this; } }; /** * A loop which iterates over the tiles of a TileArea. * @param var The name of the variable which contains the current tile. * This variable will be allocated in this \c for of this loop. * @param ta The tile area to search over. */ #define TILE_AREA_LOOP(var, ta) for (TileIterator var(ta); var != INVALID_TILE; ++var) #endif /* TILEAREA_TYPE_H */