This document describes the non-standard addition of the NewGRF road stops feature to the Official OpenTTD NML Specifications, as implemented in this patchpack, and the associated NML fork This feature does not match OpenTTD PR #7955 in a number of key areas, this feature may not necessarily match implementations of NewGRF road stops in other patches, branches, etc. This feature as implemented here MAY also be present in other patchpacks.
The feature identifier is FEAT_ROADSTOPS, (the PARENT scope for this feature is the road stop's station's town).
There is no permanent storage associated with this feature.
See the NewGRF additions (NML) document for background information on additions to NML.
See the associated non-NML document for more details on the NewGRF road stops feature.
This feature will be automatically skipped when loaded into a version of OpenTTD which does not support this feature.
If this feature is the only significant thing in this GRF, then extended_feature_test("road_stops") SHOULD be called and some message, error or other form of
signalling to the user used to inform the user that this version of OpenTTD does not support the feature, if the return value is false.
Otherwise the GRF could silently do nothing instead of the expected functionality, creating confusion for end users.
Sections:
A road stop is allocated by setting the 'class'-property, which should therefore be set first.
Road stop IDs are NewGRF-local and can be freely chosen in the 0..63999 range, as of version 7 of the road_stops feature.
When loaded into a version of OpenTTD with versions 1 to 6 of the road_stops feature, IDs are limited to the range: 0..254.
Any road stops with IDs outside this range will be skipped.
Property | Value range | Comment |
---|---|---|
class | String literal of length 4 |
This property must be set first, before any other properties or graphics. Characters allowed in the IDs are A-Z, 0-9. Predefined classes include:
|
classname | string | You only need to set this for one object in every class. |
name | string | |
availability_type | RST_AVAILABILITY_TYPE_XXX | XXX = PASSENGER | FREIGHT | ALL This is ignored for stops in the WAYP waypoint class |
draw_mode | bitmask(RST_DRAW_FLAG_XXX, ...) |
RST_DRAW_FLAG_BAY_ROAD RST_DRAW_FLAG_DRIVE_THROUGH_ROAD_OVERLAY RST_DRAW_FLAG_WAYPOINT_GROUND |
cargo_random_triggers | cargo bitmask | Cargo bitmask to use for random triggers |
animation_info | Array [ANIMATION_XXX, frame-count] | XXX = [LOOPING | NON_LOOPING], 1..253 frames |
animation_speed | 0..16 | Speed of animation, see animation speed table for the meaning of the values. |
animation_triggers | bitmask(ANIM_TRIGGER_ROAD_STOP_XXX, ...) | Bitmask of triggers that will trigger the anim_control callback, see the table below. |
general_flags | bitmask(RST_GENERAL_FLAG_XXX, ...) |
RST_GENERAL_FLAG_RANDOM_ANIMATION RST_GENERAL_FLAG_NO_ONE_WAY_OVERLAY RST_GENERAL_FLAG_NO_CATENARY RST_GENERAL_FLAG_DRIVE_THROUGH_ONLY RST_GENERAL_FLAG_NO_AUTO_ROAD_CONNECTION RST_GENERAL_FLAG_BUILD_MENU_ROAD_ONLY RST_GENERAL_FLAG_BUILD_MENU_TRAM_ONLY RST_GENERAL_FLAG_BUILD_MENU_DRAW_DISABLED_VIEWS RST_GENERAL_FLAG_DRAW_MODE_REGISTER |
minimum_bridge_height | Array of 6 items [0..255, ...] | Minimum clearances required for a bridge for each of the 6 views/rotations (or 0 to not allow any bridge). Values are given in height level units (1 level == 8px). |
disallowed_bridge_pillars | Array of 6 items [bitmask(RST_BRIDGE_PILLAR_FLAG_, ...), ...] |
Which bridge pillars are disallowed on the tile for each of the 6 views/rotations. RST_BRIDGE_PILLAR_FLAG_CORNER_W RST_BRIDGE_PILLAR_FLAG_CORNER_S RST_BRIDGE_PILLAR_FLAG_CORNER_E RST_BRIDGE_PILLAR_FLAG_CORNER_N RST_BRIDGE_PILLAR_FLAG_EDGE_NE RST_BRIDGE_PILLAR_FLAG_EDGE_SE RST_BRIDGE_PILLAR_FLAG_EDGE_SW RST_BRIDGE_PILLAR_FLAG_EDGE_NW |
cost_multipliers | [build_cost, clear_cost] | Build and clear cost multipliers, 16 is the same as a non-NewGRF road stop |
height | 0..255 | Road stop height (in the build window), in height level units (1 level == 8px), see also: object height property. |
A number of variables are shared between road stops and stations. These are listed on the stations page.
Name | Value range | Comment |
---|---|---|
view | 0..5 | The view/rotation of the road stop |
stop_type | RST_TYPE_XXX | XXX = BUS | TRUCK | WAYPOINT |
terrain_type | TILETYPE_XXX | XXX = NORMAL | DESERT | RAIN_FOREST | SNOW |
tile_slope | SLOPE_XXX | See tile slopes for an overview of possible values |
has_road | 0 | 1 | 1 is this road stop has road |
has_tram | 0 | 1 | 1 is this road stop has tram |
road_type | road type | 0xFF | Road type. If there is no road the value will be 0xFF. If the roadtype has no entry in the roadtype translation table of the GRF, this value will be 0xFF. If no translation table is present, the raw value will be returned. |
tram_type | tram type | 0xFF | Tram type. If there is no tram the value will be 0xFF. If the tramtype has no entry in the tramtype translation table of the GRF, this value will be 0xFF. If no translation table is present, the raw value will be returned. |
town_manhattan_dist | Manhattan distance to the associated town | |
town_euclidean_dist | Squared euclidean distance to the associated town | |
town_zone | town zone | The town zone of the current tile in the associated town. |
company_num | 0..14 | Company number of the road stop owner |
company_type | PLAYERTYPE_XX | |
company_colour1 | COLOUR_XXX | |
company_colour2 | COLOUR_XXX | |
animation_frame | 0..255 | Animation frame of the current tile |
waiting_triggers | 0..255 | Waiting triggers |
random_bits | 0..16777215 | All random bits |
random_bits_tile | 0..255 | Random bits (per tile), see also random_bits_station |
one_way_info | RST_OWI_XXX | One-way road information of drive-through stop tile XXX = TWO_WAY | WEST_BOUND | EAST_BOUND | NO_ENTRY |
one_way_info_inferred | RST_OWI_XXX | Inferred one-way road information of drive-through stop tile XXX = TWO_WAY | WEST_BOUND | EAST_BOUND | NO_ENTRY |
drawn_in_gui | 0 | 1 | 1 if this road stop is being drawn in the build window |
Name | Arguments | Value range | Comment |
---|---|---|---|
nearby_tile_slope | x, y offset (-8..7) | SLOPE_XXX | Slope of a nearby tile |
nearby_tile_is_water | x, y offset (-8..7) | 0 | 1 | Is nearby tile a water tile? |
nearby_tile_terrain_type | x, y offset (-8..7) | See terrain_type | |
nearby_tile_water_class | x, y offset (-8..7) | WATER_CLASS_XXX | XXX = [NONE | SEA | CANAL | RIVER] Note that tiles for which nearby_tile_is_water is 0 may still have a water class, e.g. industry tiles with water beneath them. |
nearby_tile_height | x, y offset (-8..7) | The minimum height of the given tile in height level units | |
nearby_tile_class | x, y offset (-8..7) | tile class | |
nearby_tile_info | x, y offset (-8..7) | Above nearby tile variables in one variable (all of variable 0x67) | |
nearby_tile_animation_frame | x, y offset (-8..7) | 0..255 | Animation frame of a nearby road stop tile |
nearby_tile_is_road_stop | x, y offset (-8..7) | 0 | 1 | Is nearby tile a road stop? |
nearby_tile_road_stop_id | x, y offset (-8..7) | Is nearby_tile_same_grf is true, ID of a road stop on a nearby tile | |
nearby_tile_same_grf | x, y offset (-8..7) | 0 | 1 | Is a road stop on a nearby tile defined by the same GRF? |
nearby_tile_other_grf | x, y offset (-8..7) | 0 | 1 | Is a road stop on a nearby tile defined by another GRF? |
nearby_tile_original_gfx | x, y offset (-8..7) | 0 | 1 | Is a road stop on a nearby tile using original graphics? |
nearby_tile_same_station | x, y offset (-8..7) | 0 | 1 | Is a road stop on a nearby tile the same station as this? |
nearby_tile_view | x, y offset (-8..7) | 0..5 | The view/rotation of a nearby road stop tile |
nearby_tile_different_view | x, y offset (-8..7) | 0 | 1 | Is the view/rotation of a road stop on a nearby tile different to that of this tile? |
nearby_tile_is_drive_through | x, y offset (-8..7) | 0 | 1 | Is nearby road stop tile a drive-through road stop? |
nearby_tile_stop_type | x, y offset (-8..7) | RST_TYPE_XXX | See stop_type |
nearby_tile_same_stop_type | x, y offset (-8..7) | 0 | 1 | Is the stop type of a nearby road stop tile the same as this tile? |
nearby_tile_one_way_info | x, y offset (-8..7) | RST_OWI_XXX | One-way state of nearby drive-through road stop tile |
nearby_tile_road_stop_info | x, y offset (-8..7) | Above nearby road stop tile variables in one variable (all of variable 0x68) | |
nearby_tile_grfid | x, y offset (-8..7) | -1, 0 or a GRFID | Return value is -1 if the tile is not a road stop, 0 if the tile is a non-custom road stop, or else the GRFID of the NewGRF defining the road stop |
nearby_tile_is_plain_road | x, y offset (-8..7) | 0 | 1 | Is nearby tile a plain road tile |
nearby_tile_road_bits | x, y offset (-8..7) | bitmask(ROADBIT_XXX, ...) | XXX = [NW | SW | SE | NE] Present road bits on nearby tile |
nearby_tile_tram_bits | x, y offset (-8..7) | bitmask(ROADBIT_XXX, ...) | XXX = [NW | SW | SE | NE] Present tram bits on nearby tile |
nearby_tile_road_piece | x, y offset (-8..7) | 0..18 | 0xFF | Present road piece and slope in sprite order, or 0xFF if none |
nearby_tile_tram_piece | x, y offset (-8..7) | 0..18 | 0xFF | Present tram piece and slope in sprite order, or 0xFF if none |
nearby_tile_road_stop_info | x, y offset (-8..7) | Above nearby road tile variables in one variable (all of variable 0x6B) | |
nearby_tile_road_stop_info_v2 | x, y offset (-8..7) | Above nearby road tile variables in one variable (all of variable roadstop_road_stop_info_nearby_tiles_v2) |
Callback | Return value | Comment |
---|---|---|
default | Sprite layout | Normal graphics for a road stop placed on the map |
purchase | Sprite layout | Graphics shown in the build menu |
availability | 0 | 1 | Whether this road stop type is available in the build menu, 1 is available, 0 is unavailable |
anim_control | Next animation frame or CB_RESULT_XXX |
Called whenever an animation trigger happens. Return the animation frame to show, or CB_RESULT_XXX with XXX = [CB_RESULT_START_ANIMATION | STOP_ANIMATION | DO_NOTHING] to respectively start the animation in its current frame, stop the animation or do nothing. Returning a sound effect in the high byte will cause that sound effect to be played. extra_callback_info1: 32 random bits, if the general flag RST_GENERAL_FLAG_RANDOM_ANIMATION is set. getbits(extra_callback_info2, 0, 8): Reason for the callback trigger, see the table below. |
anim_next_frame | Next animation frame or CB_RESULT_XXX |
Called for every animation frame, returns the next frame to display. Alternatively, return CB_RESULT_NEXT_FRAME or CB_RESULT_STOP_ANIMATION to show the next frame or stop animation, respectively. Returning a sound effect in the high byte will cause that sound effect to be played (e.g. return (sound("mysound.wav") << 8) | CB_RESULT_NEXT_FRAME;). extra_callback_info1: 32 random bits, if the general flag RST_GENERAL_FLAG_RANDOM_ANIMATION is set. |
anim_speed | 0 .. 16 | Decide the time an animation frame should last. Return value is interpreted as (num_ticks = 2^anim_speed), which each tick lasting 30 ms. Avoid using this callback if possible, since it has to be called each tick for every animated tile. This can be used to create animation frames that last between 30 ms and 33 minutes. |
Animation trigger | Description | Happens on | extra_callback_info2 |
---|---|---|---|
ANIM_TRIGGER_ROAD_STOP_BUILT | Road stop is built | newly built tile | |
ANIM_TRIGGER_ROAD_STOP_NEW_CARGO | New cargo arrives at station | all tiles | Bits 8..15 contain the triggering cargo type |
ANIM_TRIGGER_ROAD_STOP_CARGO_TAKEN | Cargo removed from station | all tiles | Bits 8..15 contain the triggering cargo type |
ANIM_TRIGGER_ROAD_STOP_VEH_ENTER | Road vehicle enters stop (starts loading/unloading) | tile where the vehicle is | |
ANIM_TRIGGER_ROAD_STOP_VEH_LEAVE | Road vehicle leaves stop (done loading/unloading) | tile where the vehicle is | |
ANIM_TRIGGER_ROAD_STOP_VEH_LOAD | Road vehicle loads/unloads cargo | tile where the vehicle is | |
ANIM_TRIGGER_ROAD_STOP_250_TICKS | Every 250 ticks | all tiles |
Views/rotation | Value | Type | Description |
---|---|---|---|
RST_VIEW_BAY_NE | 0 | Bay | Facing north-east |
RST_VIEW_BAY_SE | 1 | Bay | Facing south-east |
RST_VIEW_BAY_SW | 2 | Bay | Facing south-west |
RST_VIEW_BAY_NW | 3 | Bay | Facing north-west |
RST_VIEW_DRIVE_THROUGH_X | 4 | Drive-through | X-axis: north-east to south-west |
RST_VIEW_DRIVE_THROUGH_Y | 5 | Drive-through | Y-axis: north-west to south-east |
grf { ... } if (!extended_feature_test("road_stops")) { error(FATAL, string(STR_UNSUPPORTED_VERSION)); } spritelayout spritelayout_roadstop { ground { ... } building { ... } } switch (FEAT_ROADSTOPS, SELF, switch_roadstop, ...) { ... } item (FEAT_ROADSTOPS, item_roadstop) { property { class: "TEST"; availability_type: RST_AVAILABILITY_TYPE_PASSENGER; name: string(STR_ROADSTOP_NAME); classname: string(STR_ROADSTOP_TEST_CLASS_NAME); } graphics { default: switch_roadstop; } }