/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file engine_gui.cpp GUI to show engine related information. */ #include "stdafx.h" #include "window_gui.h" #include "gfx_func.h" #include "engine_func.h" #include "engine_base.h" #include "command_func.h" #include "strings_func.h" #include "engine_gui.h" #include "articulated_vehicles.h" #include "vehicle_func.h" #include "company_func.h" #include "rail.h" #include "settings_type.h" #include "table/strings.h" /** Return the category of an engine. * @param engine Engine to examine. * @return String describing the category ("road veh", "train". "airplane", or "ship") of the engine. */ StringID GetEngineCategoryName(EngineID engine) { const Engine *e = Engine::Get(engine); switch (e->type) { default: NOT_REACHED(); case VEH_ROAD: return STR_ENGINE_PREVIEW_ROAD_VEHICLE; case VEH_AIRCRAFT: return STR_ENGINE_PREVIEW_AIRCRAFT; case VEH_SHIP: return STR_ENGINE_PREVIEW_SHIP; case VEH_TRAIN: return GetRailTypeInfo(e->u.rail.railtype)->strings.new_loco; } } /** Widgets used for the engine preview window */ enum EnginePreviewWidgets { EPW_BACKGROUND, ///< Background EPW_QUESTION, ///< The container for the question EPW_NO, ///< No button EPW_YES, ///< Yes button }; static const NWidgetPart _nested_engine_preview_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_LIGHT_BLUE), NWidget(WWT_CAPTION, COLOUR_LIGHT_BLUE), SetDataTip(STR_ENGINE_PREVIEW_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), EndContainer(), NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, EPW_BACKGROUND), NWidget(WWT_EMPTY, INVALID_COLOUR, EPW_QUESTION), SetMinimalSize(300, 0), SetPadding(8, 8, 8, 8), SetFill(1, 0), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(85, 10, 85), NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, EPW_NO), SetDataTip(STR_QUIT_NO, STR_NULL), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, EPW_YES), SetDataTip(STR_QUIT_YES, STR_NULL), SetFill(1, 0), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 8), EndContainer(), }; struct EnginePreviewWindow : Window { static const int VEHICLE_SPACE = 40; // The space to show the vehicle image EnginePreviewWindow(const WindowDesc *desc, WindowNumber window_number) : Window() { this->InitNested(desc, window_number); } virtual void OnPaint() { this->DrawWidgets(); } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { if (widget != EPW_QUESTION) return; EngineID engine = this->window_number; SetDParam(0, GetEngineCategoryName(engine)); size->height = GetStringHeight(STR_ENGINE_PREVIEW_MESSAGE, size->width) + WD_PAR_VSEP_WIDE + FONT_HEIGHT_NORMAL + VEHICLE_SPACE; SetDParam(0, engine); size->height += GetStringHeight(GetEngineInfoString(engine), size->width); } virtual void DrawWidget(const Rect &r, int widget) const { if (widget != EPW_QUESTION) return; EngineID engine = this->window_number; SetDParam(0, GetEngineCategoryName(engine)); int y = r.top + GetStringHeight(STR_ENGINE_PREVIEW_MESSAGE, r.right - r.top + 1); y = DrawStringMultiLine(r.left, r.right, r.top, y, STR_ENGINE_PREVIEW_MESSAGE, TC_FROMSTRING, SA_CENTER) + WD_PAR_VSEP_WIDE; SetDParam(0, engine); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_ENGINE_NAME, TC_BLACK, SA_CENTER); y += FONT_HEIGHT_NORMAL; DrawVehicleEngine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, this->width >> 1, y + VEHICLE_SPACE / 2, engine, GetEnginePalette(engine, _local_company)); y += VEHICLE_SPACE; DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, r.bottom, GetEngineInfoString(engine), TC_FROMSTRING, SA_CENTER); } virtual void OnClick(Point pt, int widget) { switch (widget) { case EPW_YES: DoCommandP(0, this->window_number, 0, CMD_WANT_ENGINE_PREVIEW); /* Fallthrough */ case EPW_NO: delete this; break; } } }; static const WindowDesc _engine_preview_desc( WDP_CENTER, WDP_CENTER, 300, 192, WC_ENGINE_PREVIEW, WC_NONE, WDF_CONSTRUCTION, _nested_engine_preview_widgets, lengthof(_nested_engine_preview_widgets) ); void ShowEnginePreviewWindow(EngineID engine) { AllocateWindowDescFront(&_engine_preview_desc, engine); } uint GetTotalCapacityOfArticulatedParts(EngineID engine) { uint total = 0; CargoArray cap = GetCapacityOfArticulatedParts(engine); for (CargoID c = 0; c < NUM_CARGO; c++) { total += cap[c]; } return total; } static StringID GetTrainEngineInfoString(const Engine *e) { SetDParam(0, e->GetCost()); SetDParam(2, e->GetDisplayMaxSpeed()); SetDParam(3, e->GetPower()); SetDParam(1, e->GetDisplayWeight()); SetDParam(7, e->GetDisplayMaxTractiveEffort()); SetDParam(4, e->GetRunningCost()); uint capacity = GetTotalCapacityOfArticulatedParts(e->index); if (capacity != 0) { SetDParam(5, e->GetDefaultCargoType()); SetDParam(6, capacity); } else { SetDParam(5, CT_INVALID); } return (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && e->u.rail.railtype != RAILTYPE_MAGLEV) ? STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE : STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER; } static StringID GetAircraftEngineInfoString(const Engine *e) { CargoID cargo = e->GetDefaultCargoType(); uint16 mail_capacity; uint capacity = e->GetDisplayDefaultCapacity(&mail_capacity); if (mail_capacity > 0) { SetDParam(0, e->GetCost()); SetDParam(1, e->GetDisplayMaxSpeed()); SetDParam(2, cargo); SetDParam(3, capacity); SetDParam(4, CT_MAIL); SetDParam(5, mail_capacity); SetDParam(6, e->GetRunningCost()); return STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST; } else { SetDParam(0, e->GetCost()); SetDParam(1, e->GetDisplayMaxSpeed()); SetDParam(2, cargo); SetDParam(3, capacity); SetDParam(4, e->GetRunningCost()); return STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST; } } static StringID GetRoadVehEngineInfoString(const Engine *e) { SetDParam(0, e->GetCost()); SetDParam(1, e->GetDisplayMaxSpeed()); uint capacity = GetTotalCapacityOfArticulatedParts(e->index); if (capacity != 0) { SetDParam(2, e->GetDefaultCargoType()); SetDParam(3, capacity); } else { SetDParam(2, CT_INVALID); } SetDParam(4, e->GetRunningCost()); return STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST; } static StringID GetShipEngineInfoString(const Engine *e) { SetDParam(0, e->GetCost()); SetDParam(1, e->GetDisplayMaxSpeed()); SetDParam(2, e->GetDefaultCargoType()); SetDParam(3, e->GetDisplayDefaultCapacity()); SetDParam(4, e->GetRunningCost()); return STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST; } /** * Get a multi-line string with some technical data, describing the engine. * @param engine Engine to describe. * @return String describing the engine. * @post \c DParam array is set up for printing the string. */ StringID GetEngineInfoString(EngineID engine) { const Engine *e = Engine::Get(engine); switch (e->type) { case VEH_TRAIN: return GetTrainEngineInfoString(e); case VEH_ROAD: return GetRoadVehEngineInfoString(e); case VEH_SHIP: return GetShipEngineInfoString(e); case VEH_AIRCRAFT: return GetAircraftEngineInfoString(e); default: NOT_REACHED(); } } /** * Draw an engine. * @param left Minimum horizontal position to use for drawing the engine * @param right Maximum horizontal position to use for drawing the engine * @param preferred_x Horizontal position to use for drawing the engine. * @param y Vertical position to use for drawing the engine. * @param engine Engine to draw. * @param pal Palette to use for drawing. */ void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, SpriteID pal) { const Engine *e = Engine::Get(engine); switch (e->type) { case VEH_TRAIN: DrawTrainEngine(left, right, preferred_x, y, engine, pal); break; case VEH_ROAD: DrawRoadVehEngine(left, right, preferred_x, y, engine, pal); break; case VEH_SHIP: DrawShipEngine(left, right, preferred_x, y, engine, pal); break; case VEH_AIRCRAFT: DrawAircraftEngine(left, right, preferred_x, y, engine, pal); break; default: NOT_REACHED(); } } /** Sort all items using quick sort and given 'CompareItems' function * @param el list to be sorted * @param compare function for evaluation of the quicksort */ void EngList_Sort(GUIEngineList *el, EngList_SortTypeFunction compare) { uint size = el->Length(); /* out-of-bounds access at the next line for size == 0 (even with operator[] at some systems) * generally, do not sort if there are less than 2 items */ if (size < 2) return; QSortT(el->Begin(), size, compare); } /** Sort selected range of items (on indices @ ) * @param el list to be sorted * @param compare function for evaluation of the quicksort * @param begin start of sorting * @param num_items count of items to be sorted */ void EngList_SortPartial(GUIEngineList *el, EngList_SortTypeFunction compare, uint begin, uint num_items) { if (num_items < 2) return; assert(begin < el->Length()); assert(begin + num_items <= el->Length()); QSortT(el->Get(begin), num_items, compare); }