/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file 32bpp_sse2.hpp SSE2 32 bpp blitter. */ #ifndef BLITTER_32BPP_SSE2_HPP #define BLITTER_32BPP_SSE2_HPP #ifdef WITH_SSE #ifndef SSE_VERSION #define SSE_VERSION 2 #endif #include "32bpp_sse_func.hpp" /** Base methods for 32bpp SSE blitters. */ class Blitter_32bppSSE_Base { public: virtual ~Blitter_32bppSSE_Base() {} struct MapValue { uint8 m; uint8 v; }; assert_compile(sizeof(MapValue) == 2); /** Helper for creating specialised functions for specific optimisations. */ enum ReadMode { RM_WITH_SKIP, ///< Use normal code for skipping empty pixels. RM_WITH_MARGIN, ///< Use cached number of empty pixels at begin and end of line to reduce work. RM_NONE, ///< No specialisation. }; /** Helper for creating specialised functions for the case where the sprite width is odd or even. */ enum BlockType { BT_EVEN, ///< An even number of pixels in the width; no need for a special case for the last pixel. BT_ODD, ///< An odd number of pixels in the width; special case for the last pixel. BT_NONE, ///< No specialisation for either case. }; /** Data stored about a (single) sprite. */ struct SpriteInfo { uint32 sprite_offset; ///< The offset to the sprite data. uint32 mv_offset; ///< The offset to the map value data. uint16 sprite_line_size; ///< The size of a single line (pitch). uint16 sprite_width; ///< The width of the sprite. }; struct SpriteData { SpriteInfo infos[ZOOM_LVL_COUNT]; byte data[]; ///< Data, all zoomlevels. }; Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator); }; /** The SSE2 32 bpp blitter (without palette animation). */ class Blitter_32bppSSE2 : public Blitter_32bppSimple, public Blitter_32bppSSE_Base { public: /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); template void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom); /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) { return Blitter_32bppSSE_Base::Encode(sprite, allocator); } /* virtual */ const char *GetName() { return "32bpp-sse2"; } }; /** Factory for the SSE2 32 bpp blitter (without palette animation). */ class FBlitter_32bppSSE2 : public BlitterFactory { public: FBlitter_32bppSSE2() : BlitterFactory("32bpp-sse2", "32bpp SSE2 Blitter (no palette animation)", HasCPUIDFlag(1, 3, 26)) {} /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE2(); } }; #endif /* WITH_SSE */ #endif /* BLITTER_32BPP_SSE2_HPP */