/* $Id$ */ #include "stdafx.h" #include "openttd.h" #include "debug.h" #include "functions.h" #include "player.h" #include "station.h" #include "strings.h" #include "table/sprites.h" #include "table/strings.h" #include "vehicle.h" #include "window.h" #include "engine.h" #include "gui.h" #include "command.h" #include "gfx.h" #include "variables.h" #include "vehicle_gui.h" #include "viewport.h" #include "train.h" #include "newgrf_callbacks.h" #include "newgrf_engine.h" #include "newgrf_text.h" #include "date.h" #include "ship.h" #include "aircraft.h" #include "roadveh.h" #include "depot.h" #include "resize_window_widgets.h" typedef struct Sorting { Listing aircraft; Listing roadveh; Listing ship; Listing train; } Sorting; static Sorting _sorting; typedef struct vehiclelist_d { const Vehicle** sort_list; // List of vehicles (sorted) Listing *_sorting; // pointer to the appropiate subcategory of _sorting uint16 length_of_sort_list; // Keeps track of how many vehicle pointers sort list got space for byte vehicle_type; // The vehicle type that is sorted list_d l; // General list struct } vehiclelist_d; assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(vehiclelist_d)); static uint32 _internal_name_sorter_id; // internal StringID for default vehicle-names static const Vehicle* _last_vehicle; // cached vehicle to hopefully speed up name-sorting static bool _internal_sort_order; // descending/ascending static RailType _railtype_selected_in_replace_gui; typedef int CDECL VehicleSortListingTypeFunction(const void*, const void*); static VehicleSortListingTypeFunction VehicleNumberSorter; static VehicleSortListingTypeFunction VehicleNameSorter; static VehicleSortListingTypeFunction VehicleAgeSorter; static VehicleSortListingTypeFunction VehicleProfitThisYearSorter; static VehicleSortListingTypeFunction VehicleProfitLastYearSorter; static VehicleSortListingTypeFunction VehicleCargoSorter; static VehicleSortListingTypeFunction VehicleReliabilitySorter; static VehicleSortListingTypeFunction VehicleMaxSpeedSorter; static VehicleSortListingTypeFunction VehicleModelSorter; static VehicleSortListingTypeFunction VehicleValueSorter; static VehicleSortListingTypeFunction* const _vehicle_sorter[] = { &VehicleNumberSorter, &VehicleNameSorter, &VehicleAgeSorter, &VehicleProfitThisYearSorter, &VehicleProfitLastYearSorter, &VehicleCargoSorter, &VehicleReliabilitySorter, &VehicleMaxSpeedSorter, &VehicleModelSorter, &VehicleValueSorter, }; static const StringID _vehicle_sort_listing[] = { STR_SORT_BY_NUMBER, STR_SORT_BY_DROPDOWN_NAME, STR_SORT_BY_AGE, STR_SORT_BY_PROFIT_THIS_YEAR, STR_SORT_BY_PROFIT_LAST_YEAR, STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE, STR_SORT_BY_RELIABILITY, STR_SORT_BY_MAX_SPEED, STR_SORT_BY_MODEL, STR_SORT_BY_VALUE, INVALID_STRING_ID }; static const StringID _rail_types_list[] = { STR_RAIL_VEHICLES, STR_ELRAIL_VEHICLES, STR_MONORAIL_VEHICLES, STR_MAGLEV_VEHICLES, INVALID_STRING_ID }; void RebuildVehicleLists(void) { Window *w; for (w = _windows; w != _last_window; ++w) switch (w->window_class) { case WC_TRAINS_LIST: case WC_ROADVEH_LIST: case WC_SHIPS_LIST: case WC_AIRCRAFT_LIST: WP(w, vehiclelist_d).l.flags |= VL_REBUILD; SetWindowDirty(w); break; default: break; } } void ResortVehicleLists(void) { Window *w; for (w = _windows; w != _last_window; ++w) switch (w->window_class) { case WC_TRAINS_LIST: case WC_ROADVEH_LIST: case WC_SHIPS_LIST: case WC_AIRCRAFT_LIST: WP(w, vehiclelist_d).l.flags |= VL_RESORT; SetWindowDirty(w); break; default: break; } } static void BuildVehicleList(vehiclelist_d* vl, PlayerID owner, StationID station, OrderID order, uint16 depot_airport_index, uint16 window_type) { if (!(vl->l.flags & VL_REBUILD)) return; DEBUG(misc, 1) ("Building vehicle list for player %d station %d...", owner, station); vl->l.list_length = GenerateVehicleSortList(&vl->sort_list, &vl->length_of_sort_list, vl->vehicle_type, owner, station, order, depot_airport_index, window_type); vl->l.flags &= ~VL_REBUILD; vl->l.flags |= VL_RESORT; } static void SortVehicleList(vehiclelist_d *vl) { if (!(vl->l.flags & VL_RESORT)) return; _internal_sort_order = vl->l.flags & VL_DESC; _internal_name_sorter_id = STR_SV_TRAIN_NAME; _last_vehicle = NULL; // used for "cache" in namesorting qsort((void*)vl->sort_list, vl->l.list_length, sizeof(vl->sort_list[0]), _vehicle_sorter[vl->l.sort_type]); vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; vl->l.flags &= ~VL_RESORT; } /* General Vehicle GUI based procedures that are independent of vehicle types */ void InitializeVehiclesGuiList(void) { _railtype_selected_in_replace_gui = RAILTYPE_RAIL; } // draw the vehicle profit button in the vehicle list window. void DrawVehicleProfitButton(const Vehicle *v, int x, int y) { uint32 ormod; // draw profit-based colored icons if (v->age <= 365 * 2) { ormod = PALETTE_TO_GREY; } else if (v->profit_last_year < 0) { ormod = PALETTE_TO_RED; } else if (v->profit_last_year < 10000) { ormod = PALETTE_TO_YELLOW; } else { ormod = PALETTE_TO_GREEN; } DrawSprite(SPR_BLOT | ormod, x, y); } typedef struct RefitOption { CargoID cargo; byte subtype; uint16 value; EngineID engine; } RefitOption; typedef struct RefitList { uint num_lines; RefitOption *items; } RefitList; static RefitList *BuildRefitList(const Vehicle *v) { uint max_lines = 256; RefitOption *refit = calloc(max_lines, sizeof(*refit)); RefitList *list = calloc(1, sizeof(*list)); Vehicle *u = (Vehicle*)v; uint num_lines = 0; uint i; do { CargoID cid; uint32 cmask = EngInfo(u->engine_type)->refit_mask; byte callbackmask = EngInfo(u->engine_type)->callbackmask; /* Loop through all cargos in the refit mask */ for (cid = 0; cmask != 0 && num_lines < max_lines; cmask >>= 1, cid++) { /* Skip cargo type if it's not listed */ if (!HASBIT(cmask, 0)) continue; /* Check the vehicle's callback mask for cargo suffixes */ if (HASBIT(callbackmask, CBM_CARGO_SUFFIX)) { /* Make a note of the original cargo type. It has to be * changed to test the cargo & subtype... */ CargoID temp_cargo = u->cargo_type; byte temp_subtype = u->cargo_subtype; byte refit_cyc; u->cargo_type = cid; for (refit_cyc = 0; refit_cyc < 16 && num_lines < max_lines; refit_cyc++) { bool duplicate = false; uint16 callback; u->cargo_subtype = refit_cyc; callback = GetVehicleCallback(CBID_VEHICLE_CARGO_SUFFIX, 0, 0, u->engine_type, u); if (callback == 0xFF) callback = CALLBACK_FAILED; if (refit_cyc != 0 && callback == CALLBACK_FAILED) break; /* Check if this cargo and subtype combination are listed */ for (i = 0; i < num_lines && !duplicate; i++) { if (refit[i].cargo == cid && refit[i].value == callback) duplicate = true; } if (duplicate) continue; refit[num_lines].cargo = cid; refit[num_lines].subtype = refit_cyc; refit[num_lines].value = callback; refit[num_lines].engine = u->engine_type; num_lines++; if (callback == CALLBACK_FAILED) break; } /* Reset the vehicle's cargo type */ u->cargo_type = temp_cargo; u->cargo_subtype = temp_subtype; } else { /* No cargo suffix callback -- use no subtype */ bool duplicate = false; for (i = 0; i < num_lines && !duplicate; i++) { if (refit[i].cargo == cid && refit[i].value == CALLBACK_FAILED) duplicate = true; } if (!duplicate) { refit[num_lines].cargo = cid; refit[num_lines].subtype = 0; refit[num_lines].value = CALLBACK_FAILED; refit[num_lines].engine = INVALID_ENGINE; num_lines++; } } } u = u->next; } while (v->type == VEH_Train && u != NULL && num_lines < max_lines); list->num_lines = num_lines; list->items = refit; return list; } /** Draw the list of available refit options for a consist. * Draw the list and highlight the selected refit option (if any) * @param *v first vehicle in consist to get the refit-options of * @param sel selected refit cargo-type in the window * @return the refit option that is hightlighted, NULL if none */ static RefitOption *DrawVehicleRefitWindow(const RefitList *list, int sel, uint pos, uint rows, uint delta) { RefitOption *refit = list->items; RefitOption *selected = NULL; uint num_lines = list->num_lines; uint y = 31; uint i; /* Draw the list, and find the selected cargo (by its position in list) */ for (i = pos; i < num_lines && i < pos + rows; i++) { byte colour = 16; if (sel == 0) { selected = &refit[i]; colour = 12; } if (i >= pos && y < rows * 10) { /* Draw the cargo name */ int last_x = DrawString(2, y, _cargoc.names_s[_local_cargo_id_ctype[refit[i].cargo]], colour); /* If the callback succeeded, draw the cargo suffix */ if (refit[i].value != CALLBACK_FAILED) { DrawString(last_x + 1, y, GetGRFStringID(GetEngineGRFID(refit[i].engine), 0xD000 + refit[i].value), colour); } y += delta; } sel--; } return selected; } static void VehicleRefitWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: { Vehicle *v = GetVehicle(w->window_number); if (v->type == VEH_Train) { uint length = CountVehiclesInChain(v); if (length != WP(w, refit_d).length) { /* Consist length has changed, so rebuild the refit list */ free(WP(w, refit_d).list->items); free(WP(w, refit_d).list); WP(w, refit_d).list = BuildRefitList(v); WP(w, refit_d).length = length; SetVScrollCount(w, WP(w, refit_d).list->num_lines); } } SetDParam(0, v->string_id); SetDParam(1, v->unitnumber); DrawWindowWidgets(w); WP(w,refit_d).cargo = DrawVehicleRefitWindow(WP(w, refit_d).list, WP(w, refit_d).sel, w->vscroll.pos, w->vscroll.cap, w->resize.step_height); if (WP(w,refit_d).cargo != NULL) { int32 cost = 0; switch (GetVehicle(w->window_number)->type) { case VEH_Train: cost = CMD_REFIT_RAIL_VEHICLE; break; case VEH_Road: cost = CMD_REFIT_ROAD_VEH; break; case VEH_Ship: cost = CMD_REFIT_SHIP; break; case VEH_Aircraft: cost = CMD_REFIT_AIRCRAFT; break; } cost = DoCommand(v->tile, v->index, WP(w,refit_d).cargo->cargo | WP(w,refit_d).cargo->subtype << 8, DC_QUERY_COST, cost); if (!CmdFailed(cost)) { SetDParam(0, _cargoc.names_long[WP(w,refit_d).cargo->cargo]); SetDParam(1, _returned_refit_capacity); SetDParam(2, cost); DrawString(2, w->widget[5].top + 1, STR_9840_NEW_CAPACITY_COST_OF_REFIT, 0); } } } break; case WE_CLICK: switch (e->we.click.widget) { case 3: { // listbox int y = e->we.click.pt.y - w->widget[3].top; if (y >= 0) { WP(w,refit_d).sel = y / (int)w->resize.step_height; SetWindowDirty(w); } } break; case 6: // refit button if (WP(w,refit_d).cargo != NULL) { const Vehicle *v = GetVehicle(w->window_number); int command = 0; switch (v->type) { case VEH_Train: command = CMD_REFIT_RAIL_VEHICLE | CMD_MSG(STR_RAIL_CAN_T_REFIT_VEHICLE); break; case VEH_Road: command = CMD_REFIT_ROAD_VEH | CMD_MSG(STR_REFIT_ROAD_VEHICLE_CAN_T); break; case VEH_Ship: command = CMD_REFIT_SHIP | CMD_MSG(STR_9841_CAN_T_REFIT_SHIP); break; case VEH_Aircraft: command = CMD_REFIT_AIRCRAFT | CMD_MSG(STR_A042_CAN_T_REFIT_AIRCRAFT); break; } if (DoCommandP(v->tile, v->index, WP(w,refit_d).cargo->cargo | WP(w,refit_d).cargo->subtype << 8, NULL, command)) DeleteWindow(w); } break; } break; case WE_RESIZE: w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height; w->widget[3].data = (w->vscroll.cap << 8) + 1; break; case WE_DESTROY: free(WP(w, refit_d).list->items); free(WP(w, refit_d).list); break; } } static const Widget _vehicle_refit_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 14, 11, 239, 0, 13, STR_983B_REFIT, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_TEXTBTN, RESIZE_NONE, 14, 0, 239, 14, 27, STR_983F_SELECT_CARGO_TYPE_TO_CARRY, STR_983D_SELECT_TYPE_OF_CARGO_FOR}, { WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 227, 28, 139, 0x801, STR_983D_SELECT_TYPE_OF_CARGO_FOR}, { WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 228, 239, 28, 139, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_IMGBTN, RESIZE_TB, 14, 0, 239, 140, 161, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 227, 162, 173, 0x0, STR_NULL}, { WWT_RESIZEBOX, RESIZE_TB, 14, 228, 239, 162, 173, 0x0, STR_RESIZE_BUTTON}, { WIDGETS_END}, }; static const WindowDesc _vehicle_refit_desc = { -1,-1, 240, 174, WC_VEHICLE_REFIT,WC_VEHICLE_VIEW, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE, _vehicle_refit_widgets, VehicleRefitWndProc, }; /** Show the refit window for a vehicle * @param *v The vehicle to show the refit window for */ void ShowVehicleRefitWindow(const Vehicle *v) { Window *w; DeleteWindowById(WC_VEHICLE_REFIT, v->index); _alloc_wnd_parent_num = v->index; w = AllocateWindowDesc(&_vehicle_refit_desc); w->window_number = v->index; w->caption_color = v->owner; w->vscroll.cap = 8; w->resize.step_height = 14; WP(w, refit_d).sel = -1; WP(w, refit_d).list = BuildRefitList(v); if (v->type == VEH_Train) WP(w, refit_d).length = CountVehiclesInChain(v); SetVScrollCount(w, WP(w, refit_d).list->num_lines); switch (v->type) { case VEH_Train: w->widget[6].data = STR_RAIL_REFIT_VEHICLE; w->widget[6].tooltips = STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED; break; case VEH_Road: w->widget[6].data = STR_REFIT_ROAD_VEHICLE; w->widget[6].tooltips = STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED; break; case VEH_Ship: w->widget[6].data = STR_983C_REFIT_SHIP; w->widget[6].tooltips = STR_983E_REFIT_SHIP_TO_CARRY_HIGHLIGHTED; break; case VEH_Aircraft: w->widget[6].data = STR_A03D_REFIT_AIRCRAFT; w->widget[6].tooltips = STR_A03F_REFIT_AIRCRAFT_TO_CARRY; break; default: NOT_REACHED(); } } /* Display additional text from NewGRF in the purchase information window */ int ShowAdditionalText(int x, int y, int w, EngineID engine) { uint16 callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, NULL); if (callback == CALLBACK_FAILED) return 0; DrawStringTruncated(x, y, GetGRFStringID(GetEngineGRFID(engine), 0xD000 + callback), 16, w); return 10; } // if the sorting criteria had the same value, sort vehicle by unitnumber #define VEHICLEUNITNUMBERSORTER(r, a, b) {if (r == 0) {r = a->unitnumber - b->unitnumber;}} static int CDECL VehicleNumberSorter(const void *a, const void *b) { const Vehicle* va = *(const Vehicle**)a; const Vehicle* vb = *(const Vehicle**)b; int r = va->unitnumber - vb->unitnumber; return (_internal_sort_order & 1) ? -r : r; } static char _bufcache[64]; // used together with _last_vehicle to hopefully speed up stringsorting static int CDECL VehicleNameSorter(const void *a, const void *b) { const Vehicle* va = *(const Vehicle**)a; const Vehicle* vb = *(const Vehicle**)b; char buf1[64] = "\0"; int r; if (va->string_id != _internal_name_sorter_id) { SetDParam(0, va->string_id); GetString(buf1, STR_JUST_STRING); } if (vb != _last_vehicle) { _last_vehicle = vb; _bufcache[0] = '\0'; if (vb->string_id != _internal_name_sorter_id) { SetDParam(0, vb->string_id); GetString(_bufcache, STR_JUST_STRING); } } r = strcmp(buf1, _bufcache); // sort by name VEHICLEUNITNUMBERSORTER(r, va, vb); return (_internal_sort_order & 1) ? -r : r; } static int CDECL VehicleAgeSorter(const void *a, const void *b) { const Vehicle* va = *(const Vehicle**)a; const Vehicle* vb = *(const Vehicle**)b; int r = va->age - vb->age; VEHICLEUNITNUMBERSORTER(r, va, vb); return (_internal_sort_order & 1) ? -r : r; } static int CDECL VehicleProfitThisYearSorter(const void *a, const void *b) { const Vehicle* va = *(const Vehicle**)a; const Vehicle* vb = *(const Vehicle**)b; int r = va->profit_this_year - vb->profit_this_year; VEHICLEUNITNUMBERSORTER(r, va, vb); return (_internal_sort_order & 1) ? -r : r; } static int CDECL VehicleProfitLastYearSorter(const void *a, const void *b) { const Vehicle* va = *(const Vehicle**)a; const Vehicle* vb = *(const Vehicle**)b; int r = va->profit_last_year - vb->profit_last_year; VEHICLEUNITNUMBERSORTER(r, va, vb); return (_internal_sort_order & 1) ? -r : r; } static int CDECL VehicleCargoSorter(const void *a, const void *b) { const Vehicle* va = *(const Vehicle**)a; const Vehicle* vb = *(const Vehicle**)b; const Vehicle* v; AcceptedCargo cargoa; AcceptedCargo cargob; int r = 0; int i; memset(cargoa, 0, sizeof(cargoa)); memset(cargob, 0, sizeof(cargob)); for (v = va; v != NULL; v = v->next) cargoa[v->cargo_type] += v->cargo_cap; for (v = vb; v != NULL; v = v->next) cargob[v->cargo_type] += v->cargo_cap; for (i = 0; i < NUM_CARGO; i++) { r = cargoa[i] - cargob[i]; if (r != 0) break; } VEHICLEUNITNUMBERSORTER(r, va, vb); return (_internal_sort_order & 1) ? -r : r; } static int CDECL VehicleReliabilitySorter(const void *a, const void *b) { const Vehicle* va = *(const Vehicle**)a; const Vehicle* vb = *(const Vehicle**)b; int r = va->reliability - vb->reliability; VEHICLEUNITNUMBERSORTER(r, va, vb); return (_internal_sort_order & 1) ? -r : r; } static int CDECL VehicleMaxSpeedSorter(const void *a, const void *b) { const Vehicle* va = *(const Vehicle**)a; const Vehicle* vb = *(const Vehicle**)b; int max_speed_a = 0xFFFF, max_speed_b = 0xFFFF; int r; const Vehicle *ua = va, *ub = vb; if (va->type == VEH_Train && vb->type == VEH_Train) { do { if (RailVehInfo(ua->engine_type)->max_speed != 0) max_speed_a = min(max_speed_a, RailVehInfo(ua->engine_type)->max_speed); } while ((ua = ua->next) != NULL); do { if (RailVehInfo(ub->engine_type)->max_speed != 0) max_speed_b = min(max_speed_b, RailVehInfo(ub->engine_type)->max_speed); } while ((ub = ub->next) != NULL); r = max_speed_a - max_speed_b; } else { r = va->max_speed - vb->max_speed; } VEHICLEUNITNUMBERSORTER(r, va, vb); return (_internal_sort_order & 1) ? -r : r; } static int CDECL VehicleModelSorter(const void *a, const void *b) { const Vehicle* va = *(const Vehicle**)a; const Vehicle* vb = *(const Vehicle**)b; int r = va->engine_type - vb->engine_type; VEHICLEUNITNUMBERSORTER(r, va, vb); return (_internal_sort_order & 1) ? -r : r; } static int CDECL VehicleValueSorter(const void *a, const void *b) { const Vehicle* va = *(const Vehicle**)a; const Vehicle* vb = *(const Vehicle**)b; const Vehicle *u; int valuea = 0, valueb = 0; int r; for (u = va; u != NULL; u = u->next) valuea += u->value; for (u = vb; u != NULL; u = u->next) valueb += u->value; r = valuea - valueb; VEHICLEUNITNUMBERSORTER(r, va, vb); return (_internal_sort_order & 1) ? -r : r; } // this define is to match engine.c, but engine.c keeps it to itself // ENGINE_AVAILABLE is used in ReplaceVehicleWndProc #define ENGINE_AVAILABLE ((e->flags & 1 && HASBIT(info->climates, _opt.landscape)) || HASBIT(e->player_avail, _local_player)) /* if show_outdated is selected, it do not sort psudo engines properly but it draws all engines * if used compined with show_cars set to false, it will work as intended. Replace window do it like that * this was a big hack even before show_outdated was added. Stupid newgrf :p */ static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, EngineID *selected_id, RailType railtype, uint8 lines_drawn, bool is_engine, bool show_cars, bool show_outdated, bool show_compatible) { EngineID j; byte colour; const Player *p = GetPlayer(_local_player); for (j = 0; j < NUM_TRAIN_ENGINES; j++) { EngineID i = GetRailVehAtPosition(j); const Engine *e = GetEngine(i); const RailVehicleInfo *rvi = RailVehInfo(i); const EngineInfo *info = EngInfo(i); if (!EngineHasReplacementForPlayer(p, i) && p->num_engines[i] == 0 && show_outdated) continue; if ((rvi->power == 0 && !show_cars) || (rvi->power != 0 && show_cars)) // show wagons or engines (works since wagons do not have power) continue; if (*sel == 0) *selected_id = j; colour = *sel == 0 ? 0xC : 0x10; if (!(ENGINE_AVAILABLE && show_outdated && RailVehInfo(i)->power && IsCompatibleRail(e->railtype, railtype))) { if ((!IsCompatibleRail(e->railtype, railtype) && show_compatible) || (e->railtype != railtype && !show_compatible) || !(rvi->flags & RVI_WAGON) != is_engine || !HASBIT(e->player_avail, _local_player)) continue; #if 0 } else { // TODO find a nice red colour for vehicles being replaced if ( _autoreplace_array[i] != i ) colour = *sel == 0 ? 0x44 : 0x45; #endif } if (IS_INT_INSIDE(--*pos, -lines_drawn, 0)) { DrawString(*x + 59, *y + 2, GetCustomEngineName(i), colour); // show_outdated is true only for left side, which is where we show old replacements DrawTrainEngine(*x + 29, *y + 6, i, (p->num_engines[i] == 0 && show_outdated) ? PALETTE_CRASH : GetEnginePalette(i, _local_player)); if ( show_outdated ) { SetDParam(0, p->num_engines[i]); DrawStringRightAligned(213, *y+5, STR_TINY_BLACK, 0); } *y += 14; } --*sel; } } static void SetupScrollStuffForReplaceWindow(Window *w) { EngineID selected_id[2] = { INVALID_ENGINE, INVALID_ENGINE }; const Player* p = GetPlayer(_local_player); uint sel[2]; uint count = 0; uint count2 = 0; EngineID i; sel[0] = WP(w,replaceveh_d).sel_index[0]; sel[1] = WP(w,replaceveh_d).sel_index[1]; switch (WP(w,replaceveh_d).vehicletype) { case VEH_Train: { RailType railtype = _railtype_selected_in_replace_gui; w->widget[13].color = _player_colors[_local_player]; // sets the colour of that art thing w->widget[16].color = _player_colors[_local_player]; // sets the colour of that art thing for (i = 0; i < NUM_TRAIN_ENGINES; i++) { EngineID eid = GetRailVehAtPosition(i); const Engine* e = GetEngine(eid); const EngineInfo* info = EngInfo(eid); // left window contains compatible engines while right window only contains engines of the selected type if (ENGINE_AVAILABLE && (RailVehInfo(eid)->power != 0) == (WP(w, replaceveh_d).wagon_btnstate != 0)) { if (IsCompatibleRail(e->railtype, railtype) && (p->num_engines[eid] > 0 || EngineHasReplacementForPlayer(p, eid))) { if (sel[0] == count) selected_id[0] = eid; count++; } if (e->railtype == railtype && HASBIT(e->player_avail, _local_player)) { if (sel[1] == count2) selected_id[1] = eid; count2++; } } } break; } case VEH_Road: { for (i = ROAD_ENGINES_INDEX; i < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; i++) { if (p->num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) { if (sel[0] == count) selected_id[0] = i; count++; } } if (selected_id[0] != INVALID_ENGINE) { // only draw right array if we have anything in the left one CargoID cargo = RoadVehInfo(selected_id[0])->cargo_type; for (i = ROAD_ENGINES_INDEX; i < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; i++) { if (cargo == RoadVehInfo(i)->cargo_type && HASBIT(GetEngine(i)->player_avail, _local_player)) { if (sel[1] == count2) selected_id[1] = i; count2++; } } } break; } case VEH_Ship: { for (i = SHIP_ENGINES_INDEX; i < SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES; i++) { if (p->num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) { if (sel[0] == count) selected_id[0] = i; count++; } } if (selected_id[0] != INVALID_ENGINE) { const ShipVehicleInfo* svi = ShipVehInfo(selected_id[0]); CargoID cargo = svi->cargo_type; byte refittable = svi->refittable; for (i = SHIP_ENGINES_INDEX; i < SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES; i++) { if (HASBIT(GetEngine(i)->player_avail, _local_player) && ( ShipVehInfo(i)->cargo_type == cargo || ShipVehInfo(i)->refittable & refittable )) { if (sel[1] == count2) selected_id[1] = i; count2++; } } } break; } case VEH_Aircraft: { for (i = AIRCRAFT_ENGINES_INDEX; i < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; i++) { if (p->num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) { if (sel[0] == count) selected_id[0] = i; count++; } } if (selected_id[0] != INVALID_ENGINE) { byte subtype = AircraftVehInfo(selected_id[0])->subtype; for (i = AIRCRAFT_ENGINES_INDEX; i < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; i++) { if (HASBIT(GetEngine(i)->player_avail, _local_player) && (subtype & AIR_CTOL) == (AircraftVehInfo(i)->subtype & AIR_CTOL)) { if (sel[1] == count2) selected_id[1] = i; count2++; } } } break; } } // sets up the number of items in each list SetVScrollCount(w, count); SetVScroll2Count(w, count2); WP(w,replaceveh_d).sel_engine[0] = selected_id[0]; WP(w,replaceveh_d).sel_engine[1] = selected_id[1]; WP(w,replaceveh_d).count[0] = count; WP(w,replaceveh_d).count[1] = count2; return; } static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int y2, int pos, int pos2, int sel1, int sel2, EngineID selected_id1, EngineID selected_id2) { int sel[2]; EngineID selected_id[2]; const Player *p = GetPlayer(_local_player); sel[0] = sel1; sel[1] = sel2; selected_id[0] = selected_id1; selected_id[1] = selected_id2; switch (WP(w,replaceveh_d).vehicletype) { case VEH_Train: { RailType railtype = _railtype_selected_in_replace_gui; DrawString(157, 99 + (14 * w->vscroll.cap), _rail_types_list[railtype], 0x10); /* draw sorting criteria string */ /* Ensure that custom engines which substituted wagons * are sorted correctly. * XXX - DO NOT EVER DO THIS EVER AGAIN! GRRR hacking in wagons as * engines to get more types.. Stays here until we have our own format * then it is exit!!! */ if (WP(w,replaceveh_d).wagon_btnstate) { train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, true, false, true, true); // True engines train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, true, false, false, false); // True engines train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, false, false, false); // Feeble wagons } else { train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, false, true, true, true); train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, true, false, true); } break; } case VEH_Road: { int num = NUM_ROAD_ENGINES; const Engine* e = GetEngine(ROAD_ENGINES_INDEX); EngineID engine_id = ROAD_ENGINES_INDEX; byte cargo; if (selected_id[0] >= ROAD_ENGINES_INDEX && selected_id[0] < SHIP_ENGINES_INDEX) { cargo = RoadVehInfo(selected_id[0])->cargo_type; do { if (p->num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) { if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) { DrawString(x+59, y+2, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10); DrawRoadVehEngine(x+29, y+6, engine_id, p->num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH); SetDParam(0, p->num_engines[engine_id]); DrawStringRightAligned(213, y+5, STR_TINY_BLACK, 0); y += 14; } sel[0]--; } if (RoadVehInfo(engine_id)->cargo_type == cargo && HASBIT(e->player_avail, _local_player)) { if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0) && RoadVehInfo(engine_id)->cargo_type == cargo) { DrawString(x2+59, y2+2, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10); DrawRoadVehEngine(x2+29, y2+6, engine_id, GetEnginePalette(engine_id, _local_player)); y2 += 14; } sel[1]--; } } while (++engine_id, ++e,--num); } break; } case VEH_Ship: { int num = NUM_SHIP_ENGINES; const Engine* e = GetEngine(SHIP_ENGINES_INDEX); EngineID engine_id = SHIP_ENGINES_INDEX; byte cargo, refittable; if (selected_id[0] != INVALID_ENGINE) { cargo = ShipVehInfo(selected_id[0])->cargo_type; refittable = ShipVehInfo(selected_id[0])->refittable; do { if (p->num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) { if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) { DrawString(x+75, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10); DrawShipEngine(x+35, y+10, engine_id, p->num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH); SetDParam(0, p->num_engines[engine_id]); DrawStringRightAligned(213, y+15, STR_TINY_BLACK, 0); y += 24; } sel[0]--; } if (selected_id[0] != INVALID_ENGINE) { if (HASBIT(e->player_avail, _local_player) && ( cargo == ShipVehInfo(engine_id)->cargo_type || refittable & ShipVehInfo(engine_id)->refittable)) { if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0)) { DrawString(x2+75, y2+7, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10); DrawShipEngine(x2+35, y2+10, engine_id, GetEnginePalette(engine_id, _local_player)); y2 += 24; } sel[1]--; } } } while (++engine_id, ++e,--num); } break; } //end of ship case VEH_Aircraft: { if (selected_id[0] != INVALID_ENGINE) { int num = NUM_AIRCRAFT_ENGINES; const Engine* e = GetEngine(AIRCRAFT_ENGINES_INDEX); EngineID engine_id = AIRCRAFT_ENGINES_INDEX; byte subtype = AircraftVehInfo(selected_id[0])->subtype; do { if (p->num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) { if (sel[0] == 0) selected_id[0] = engine_id; if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) { DrawString(x+62, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10); DrawAircraftEngine(x+29, y+10, engine_id, p->num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH); SetDParam(0, p->num_engines[engine_id]); DrawStringRightAligned(213, y+15, STR_TINY_BLACK, 0); y += 24; } sel[0]--; } if ((subtype & AIR_CTOL) == (AircraftVehInfo(engine_id)->subtype & AIR_CTOL) && HASBIT(e->player_avail, _local_player)) { if (sel[1] == 0) selected_id[1] = engine_id; if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0)) { DrawString(x2+62, y2+7, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10); DrawAircraftEngine(x2+29, y2+10, engine_id, GetEnginePalette(engine_id, _local_player)); y2 += 24; } sel[1]--; } } while (++engine_id, ++e,--num); } break; } // end of aircraft } } static void DrawVehiclePurchaseInfo(const int x, const int y, const EngineID engine_number, const bool draw_locomotive) { switch (GetEngine(engine_number)->type) { case VEH_Train: if (draw_locomotive) { DrawTrainEnginePurchaseInfo(x, y, engine_number); } else { DrawTrainWagonPurchaseInfo(x, y, engine_number); } break; case VEH_Road: DrawRoadVehPurchaseInfo(x, y, engine_number); break; case VEH_Ship: DrawShipPurchaseInfo(x, y, engine_number); break; case VEH_Aircraft: DrawAircraftPurchaseInfo(x, y, engine_number); break; default: NOT_REACHED(); } } static void ReplaceVehicleWndProc(Window *w, WindowEvent *e) { static const StringID _vehicle_type_names[] = { STR_019F_TRAIN, STR_019C_ROAD_VEHICLE, STR_019E_SHIP, STR_019D_AIRCRAFT }; switch (e->event) { case WE_PAINT: { Player *p = GetPlayer(_local_player); int pos = w->vscroll.pos; EngineID selected_id[2] = { INVALID_ENGINE, INVALID_ENGINE }; int x = 1; int y = 15; int pos2 = w->vscroll2.pos; int x2 = 1 + 228; int y2 = 15; int sel[2]; byte i; sel[0] = WP(w,replaceveh_d).sel_index[0]; sel[1] = WP(w,replaceveh_d).sel_index[1]; SetupScrollStuffForReplaceWindow(w); selected_id[0] = WP(w,replaceveh_d).sel_engine[0]; selected_id[1] = WP(w,replaceveh_d).sel_engine[1]; // Disable the "Start Replacing" button if: // Either list is empty // or Both lists have the same vehicle selected // or The selected replacement engine has a replacement (to prevent loops) // or The right list (new replacement) has the existing replacement vehicle selected if (selected_id[0] == INVALID_ENGINE || selected_id[1] == INVALID_ENGINE || selected_id[0] == selected_id[1] || EngineReplacementForPlayer(p, selected_id[1]) != INVALID_ENGINE || EngineReplacementForPlayer(p, selected_id[0]) == selected_id[1]) { SETBIT(w->disabled_state, 4); } else { CLRBIT(w->disabled_state, 4); } // Disable the "Stop Replacing" button if: // The left list (existing vehicle) is empty // or The selected vehicle has no replacement set up if (selected_id[0] == INVALID_ENGINE || !EngineHasReplacementForPlayer(p, selected_id[0])) { SETBIT(w->disabled_state, 6); } else { CLRBIT(w->disabled_state, 6); } // now the actual drawing of the window itself takes place SetDParam(0, _vehicle_type_names[WP(w, replaceveh_d).vehicletype - VEH_Train]); if (WP(w, replaceveh_d).vehicletype == VEH_Train) { // set on/off for renew_keep_length SetDParam(1, p->renew_keep_length ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF); // set wagon/engine button SetDParam(2, WP(w, replaceveh_d).wagon_btnstate ? STR_ENGINES : STR_WAGONS); } DrawWindowWidgets(w); // sets up the string for the vehicle that is being replaced to if (selected_id[0] != INVALID_ENGINE) { if (!EngineHasReplacementForPlayer(p, selected_id[0])) { SetDParam(0, STR_NOT_REPLACING); } else { SetDParam(0, GetCustomEngineName(EngineReplacementForPlayer(p, selected_id[0]))); } } else { SetDParam(0, STR_NOT_REPLACING_VEHICLE_SELECTED); } DrawString(145, 87 + w->resize.step_height * w->vscroll.cap, STR_02BD, 0x10); /* now we draw the two arrays according to what we just counted */ DrawEngineArrayInReplaceWindow(w, x, y, x2, y2, pos, pos2, sel[0], sel[1], selected_id[0], selected_id[1]); WP(w,replaceveh_d).sel_engine[0] = selected_id[0]; WP(w,replaceveh_d).sel_engine[1] = selected_id[1]; /* now we draw the info about the vehicles we selected */ for (i = 0 ; i < 2 ; i++) { if (selected_id[i] != INVALID_ENGINE) { DrawVehiclePurchaseInfo((i == 1) ? 230 : 2 , 15 + (w->resize.step_height * w->vscroll.cap), selected_id[i], WP(w, replaceveh_d).wagon_btnstate); } } } break; // end of paint case WE_CLICK: { // these 3 variables is used if any of the lists is clicked uint16 click_scroll_pos = w->vscroll2.pos; uint16 click_scroll_cap = w->vscroll2.cap; byte click_side = 1; switch (e->we.click.widget) { case 12: WP(w, replaceveh_d).wagon_btnstate = !(WP(w, replaceveh_d).wagon_btnstate); SetWindowDirty(w); break; case 14: case 15: /* Railtype selection dropdown menu */ ShowDropDownMenu(w, _rail_types_list, _railtype_selected_in_replace_gui, 15, 0, ~GetPlayer(_local_player)->avail_railtypes); break; case 17: /* toggle renew_keep_length */ DoCommandP(0, 5, GetPlayer(_local_player)->renew_keep_length ? 0 : 1, NULL, CMD_SET_AUTOREPLACE); break; case 4: { /* Start replacing */ EngineID veh_from = WP(w, replaceveh_d).sel_engine[0]; EngineID veh_to = WP(w, replaceveh_d).sel_engine[1]; DoCommandP(0, 3, veh_from + (veh_to << 16), NULL, CMD_SET_AUTOREPLACE); break; } case 6: { /* Stop replacing */ EngineID veh_from = WP(w, replaceveh_d).sel_engine[0]; DoCommandP(0, 3, veh_from + (INVALID_ENGINE << 16), NULL, CMD_SET_AUTOREPLACE); break; } case 7: // sets up that the left one was clicked. The default values are for the right one (9) // this way, the code for 9 handles both sides click_scroll_pos = w->vscroll.pos; click_scroll_cap = w->vscroll.cap; click_side = 0; /* FALL THROUGH */ case 9: { uint i = (e->we.click.pt.y - 14) / w->resize.step_height; if (i < click_scroll_cap) { WP(w,replaceveh_d).sel_index[click_side] = i + click_scroll_pos; SetWindowDirty(w); } break; } } break; } case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */ _railtype_selected_in_replace_gui = e->we.dropdown.index; /* Reset scrollbar positions */ w->vscroll.pos = 0; w->vscroll2.pos = 0; SetWindowDirty(w); break; case WE_RESIZE: w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height; w->vscroll2.cap += e->we.sizing.diff.y / (int)w->resize.step_height; w->widget[7].data = (w->vscroll.cap << 8) + 1; w->widget[9].data = (w->vscroll2.cap << 8) + 1; break; } } static const Widget _replace_rail_vehicle_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, STR_NULL, STR_STICKY_BUTTON}, { WWT_PANEL, RESIZE_TB, 14, 0, 227, 126, 197, STR_NULL, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 210, 221, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON}, { WWT_PANEL, RESIZE_TB, 14, 139, 316, 198, 209, STR_NULL, STR_REPLACE_HELP_REPLACE_INFO_TAB}, { WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 210, 221, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON}, { WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 125, 0x801, STR_REPLACE_HELP_LEFT_ARRAY}, { WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 125, 0x801, STR_REPLACE_HELP_RIGHT_ARRAY}, { WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_PANEL, RESIZE_TB, 14, 228, 455, 126, 197, STR_NULL, STR_NULL}, // train specific stuff { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 198, 209, STR_REPLACE_ENGINE_WAGON_SELECT, STR_REPLACE_ENGINE_WAGON_SELECT_HELP}, // widget 12 { WWT_PANEL, RESIZE_TB, 14, 139, 153, 210, 221, STR_NULL, STR_NULL}, { WWT_PANEL, RESIZE_TB, 14, 154, 277, 210, 221, STR_NULL, STR_REPLACE_HELP_RAILTYPE}, { WWT_TEXTBTN, RESIZE_TB, 14, 278, 289, 210, 221, STR_0225, STR_REPLACE_HELP_RAILTYPE}, { WWT_PANEL, RESIZE_TB, 14, 290, 305, 210, 221, STR_NULL, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_TB, 14, 317, 455, 198, 209, STR_REPLACE_REMOVE_WAGON, STR_REPLACE_REMOVE_WAGON_HELP}, // end of train specific stuff { WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 210, 221, STR_NULL, STR_RESIZE_BUTTON}, { WIDGETS_END}, }; static const Widget _replace_road_vehicle_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, STR_NULL, STR_STICKY_BUTTON}, { WWT_PANEL, RESIZE_TB, 14, 0, 227, 126, 197, STR_NULL, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 198, 209, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON}, { WWT_PANEL, RESIZE_TB, 14, 139, 305, 198, 209, STR_NULL, STR_REPLACE_HELP_REPLACE_INFO_TAB}, { WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 198, 209, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON}, { WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 125, 0x801, STR_REPLACE_HELP_LEFT_ARRAY}, { WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 125, 0x801, STR_REPLACE_HELP_RIGHT_ARRAY}, { WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_PANEL, RESIZE_TB, 14, 228, 455, 126, 197, STR_NULL, STR_NULL}, { WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 198, 209, STR_NULL, STR_RESIZE_BUTTON}, { WIDGETS_END}, }; static const Widget _replace_ship_aircraft_vehicle_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, STR_NULL, STR_STICKY_BUTTON}, { WWT_PANEL, RESIZE_TB, 14, 0, 227, 110, 181, STR_NULL, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 182, 193, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON}, { WWT_PANEL, RESIZE_TB, 14, 139, 305, 182, 193, STR_NULL, STR_REPLACE_HELP_REPLACE_INFO_TAB}, { WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 182, 193, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON}, { WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 109, 0x401, STR_REPLACE_HELP_LEFT_ARRAY}, { WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 109, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 109, 0x401, STR_REPLACE_HELP_RIGHT_ARRAY}, { WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 109, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_PANEL, RESIZE_TB, 14, 228, 455, 110, 181, STR_NULL, STR_NULL}, { WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 182, 193, STR_NULL, STR_RESIZE_BUTTON}, { WIDGETS_END}, }; static const WindowDesc _replace_rail_vehicle_desc = { -1, -1, 456, 222, WC_REPLACE_VEHICLE,0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _replace_rail_vehicle_widgets, ReplaceVehicleWndProc }; static const WindowDesc _replace_road_vehicle_desc = { -1, -1, 456, 210, WC_REPLACE_VEHICLE,0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _replace_road_vehicle_widgets, ReplaceVehicleWndProc }; static const WindowDesc _replace_ship_aircraft_vehicle_desc = { -1, -1, 456, 194, WC_REPLACE_VEHICLE,0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _replace_ship_aircraft_vehicle_widgets, ReplaceVehicleWndProc }; static void ShowReplaceVehicleWindow(byte vehicletype) { Window *w; DeleteWindowById(WC_REPLACE_VEHICLE, vehicletype); switch (vehicletype) { case VEH_Train: w = AllocateWindowDescFront(&_replace_rail_vehicle_desc, vehicletype); w->vscroll.cap = 8; w->resize.step_height = 14; WP(w, replaceveh_d).wagon_btnstate = true; break; case VEH_Road: w = AllocateWindowDescFront(&_replace_road_vehicle_desc, vehicletype); w->vscroll.cap = 8; w->resize.step_height = 14; break; case VEH_Ship: case VEH_Aircraft: w = AllocateWindowDescFront(&_replace_ship_aircraft_vehicle_desc, vehicletype); w->vscroll.cap = 4; w->resize.step_height = 24; break; default: return; } w->caption_color = _local_player; WP(w, replaceveh_d).vehicletype = vehicletype; w->vscroll2.cap = w->vscroll.cap; // these two are always the same } void InitializeGUI(void) { memset(&_sorting, 0, sizeof(_sorting)); } /** Assigns an already open vehicle window to a new vehicle. * Assigns an already open vehicle window to a new vehicle. If the vehicle got * any sub window open (orders and so on) it will change owner too. * @param *from_v the current owner of the window * @param *to_v the new owner of the window */ void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v) { Window *w; w = FindWindowById(WC_VEHICLE_VIEW, from_v->index); if (w != NULL) { w->window_number = to_v->index; WP(w, vp_d).follow_vehicle = to_v->index; SetWindowDirty(w); w = FindWindowById(WC_VEHICLE_ORDERS, from_v->index); if (w != NULL) { w->window_number = to_v->index; SetWindowDirty(w); } w = FindWindowById(WC_VEHICLE_REFIT, from_v->index); if (w != NULL) { w->window_number = to_v->index; SetWindowDirty(w); } w = FindWindowById(WC_VEHICLE_DETAILS, from_v->index); if (w != NULL) { w->window_number = to_v->index; SetWindowDirty(w); } } } /* * Start of functions regarding vehicle list windows */ enum { PLY_WND_PRC__OFFSET_TOP_WIDGET = 26, PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26, PLY_WND_PRC__SIZE_OF_ROW_BIG = 36, }; typedef enum VehicleListWindowWidgets { VLW_WIDGET_CLOSEBOX = 0, VLW_WIDGET_CAPTION, VLW_WIDGET_STICKY, VLW_WIDGET_SORT_ORDER, VLW_WIDGET_SORT_BY_TEXT, VLW_WIDGET_SORT_BY_PULLDOWN, VLW_WIDGET_EMPTY_SPACE_TOP_RIGHT, VLW_WIDGET_LIST, VLW_WIDGET_SCROLLBAR, VLW_WIDGET_OTHER_PLAYER_FILLER, VLW_WIDGET_SEND_TO_DEPOT, VLW_WIDGET_AUTOREPLACE, VLW_WIDGET_STOP_ALL, VLW_WIDGET_START_ALL, VLW_WIDGET_RESIZE, } VehicleListWindowWidget; static const byte vehicle_list_widget_moves[] = { WIDGET_MOVE_NONE, // VLW_WIDGET_CLOSEBOX WIDGET_STRETCH_RIGHT, // VLW_WIDGET_CAPTION WIDGET_MOVE_RIGHT, // VLW_WIDGET_STICKY WIDGET_MOVE_NONE, // VLW_WIDGET_SORT_ORDER WIDGET_MOVE_NONE, // VLW_WIDGET_SORT_BY_TEXT WIDGET_MOVE_NONE, // VLW_WIDGET_SORT_BY_PULLDOWN WIDGET_STRETCH_RIGHT, // VLW_WIDGET_EMPTY_SPACE_TOP_RIGHT WIDGET_STRETCH_DOWN_RIGHT, // VLW_WIDGET_LIST WIDGET_MOVE_RIGHT_STRETCH_DOWN, // VLW_WIDGET_SCROLLBAR WIDGET_MOVE_DOWN_STRETCH_RIGHT, // VLW_WIDGET_OTHER_PLAYER_FILLER WIDGET_MOVE_DOWN, // VLW_WIDGET_SEND_TO_DEPOT WIDGET_MOVE_DOWN, // VLW_WIDGET_AUTOREPLACE WIDGET_MOVE_DOWN_RIGHT, // VLW_WIDGET_STOP_ALL WIDGET_MOVE_DOWN_RIGHT, // VLW_WIDGET_START_ALL WIDGET_MOVE_DOWN_RIGHT, // VLW_WIDGET_RESIZE }; static const Widget _vehicle_list_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_RIGHT, 14, 11, 247, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_LR, 14, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON}, { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 80, 14, 25, STR_SORT_BY, STR_SORT_ORDER_TIP}, { WWT_PANEL, RESIZE_NONE, 14, 81, 235, 14, 25, 0x0, STR_SORT_CRITERIA_TIP}, { WWT_TEXTBTN, RESIZE_NONE, 14, 236, 247, 14, 25, STR_0225, STR_SORT_CRITERIA_TIP}, { WWT_PANEL, RESIZE_RIGHT, 14, 248, 259, 14, 25, 0x0, STR_NULL}, { WWT_MATRIX, RESIZE_RB, 14, 0, 247, 26, 169, 0x0, STR_NULL}, { WWT_SCROLLBAR, RESIZE_LRB, 14, 248, 259, 26, 169, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_PANEL, RESIZE_RTB, 14, 0, 247, 170, 181, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 124, 170, 181, STR_SEND_TO_DEPOTS, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_TB, 14, 125, 247, 170, 181, STR_REPLACE_VEHICLES, STR_REPLACE_HELP}, { WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 224, 235, 170, 181, SPR_FLAG_VEH_STOPPED, STR_MASS_STOP_LIST_TIP}, { WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 236, 247, 170, 181, SPR_FLAG_VEH_RUNNING, STR_MASS_START_LIST_TIP}, { WWT_RESIZEBOX, RESIZE_LRTB, 14, 248, 259, 170, 181, 0x0, STR_RESIZE_BUTTON}, { WIDGETS_END}, }; /* Resize the bottom row of buttons to make them equal in size when resizing */ static void ResizeVehicleListWidgets(Window *w) { w->widget[VLW_WIDGET_AUTOREPLACE].right = w->widget[VLW_WIDGET_STOP_ALL].left - 1; w->widget[VLW_WIDGET_SEND_TO_DEPOT].right = w->widget[VLW_WIDGET_AUTOREPLACE].right / 2; w->widget[VLW_WIDGET_AUTOREPLACE].left = w->widget[VLW_WIDGET_SEND_TO_DEPOT].right + 1; } static void CreateVehicleListWindow(Window *w) { vehiclelist_d *vl = &WP(w, vehiclelist_d); uint16 window_type = w->window_number & VLW_MASK; PlayerID player = GB(w->window_number, 0, 8); vl->vehicle_type = GB(w->window_number, 11, 5); vl->length_of_sort_list = 0; vl->sort_list = NULL; w->caption_color = player; /* Hide the widgets that we will not use in this window * Some windows contains actions only fit for the owner */ if (player == _local_player) { SETBIT(w->hidden_state, VLW_WIDGET_OTHER_PLAYER_FILLER); } else { SETBIT(w->hidden_state, VLW_WIDGET_SEND_TO_DEPOT); SETBIT(w->hidden_state, VLW_WIDGET_AUTOREPLACE); SETBIT(w->hidden_state, VLW_WIDGET_STOP_ALL); SETBIT(w->hidden_state, VLW_WIDGET_START_ALL); } /* Set up the window widgets */ switch (vl->vehicle_type) { case VEH_Train: w->widget[VLW_WIDGET_LIST].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR; w->widget[VLW_WIDGET_SEND_TO_DEPOT].tooltips = STR_SEND_TO_DEPOTS_TRAIN_TIP; break; case VEH_Road: w->widget[VLW_WIDGET_LIST].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON; w->widget[VLW_WIDGET_SEND_TO_DEPOT].tooltips = STR_SEND_TO_DEPOTS_ROADVEH_TIP; break; case VEH_Ship: w->widget[VLW_WIDGET_LIST].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR; w->widget[VLW_WIDGET_SEND_TO_DEPOT].tooltips = STR_SEND_TO_DEPOTS_SHIP_TIP; break; case VEH_Aircraft: w->widget[VLW_WIDGET_CAPTION].data = STR_A009_AIRCRAFT; w->widget[VLW_WIDGET_LIST].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT; w->widget[VLW_WIDGET_SEND_TO_DEPOT].tooltips = STR_SEND_TO_DEPOTS_AIRCRAFT_TIP; break; default: NOT_REACHED(); break; } switch (window_type) { case VLW_SHARED_ORDERS: w->widget[VLW_WIDGET_CAPTION].data = STR_VEH_WITH_SHARED_ORDERS_LIST; break; case VLW_STANDARD: /* Company Name - standard widget setup */ switch (vl->vehicle_type) { case VEH_Train: w->widget[VLW_WIDGET_CAPTION].data = STR_881B_TRAINS; break; case VEH_Road: w->widget[VLW_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES; break; case VEH_Ship: w->widget[VLW_WIDGET_CAPTION].data = STR_9805_SHIPS; break; case VEH_Aircraft: w->widget[VLW_WIDGET_CAPTION].data = STR_A009_AIRCRAFT; break; default: NOT_REACHED(); break; } break; case VLW_STATION_LIST: /* Station Name */ switch (vl->vehicle_type) { case VEH_Train: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_TRAINS; break; case VEH_Road: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_ROAD_VEHICLES; break; case VEH_Ship: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_SHIPS; break; case VEH_Aircraft: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_AIRCRAFT; break; default: NOT_REACHED(); break; } break; case VLW_DEPOT_LIST: switch (vl->vehicle_type) { case VEH_Train: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_TRAIN_DEPOT; break; case VEH_Road: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_ROADVEH_DEPOT; break; case VEH_Ship: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_SHIP_DEPOT; break; case VEH_Aircraft: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_AIRCRAFT_DEPOT; break; default: NOT_REACHED(); break; } break; default: NOT_REACHED(); break; } switch (vl->vehicle_type) { case VEH_Train: w->hscroll.cap = 10 * 29; w->resize.step_width = 1; /* Fallthrough */ case VEH_Road: w->vscroll.cap = 7; w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL; w->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); // Minimum of 4 vehicles break; case VEH_Ship: case VEH_Aircraft: w->vscroll.cap = 4; w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG; break; default: NOT_REACHED(); } w->widget[VLW_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1; /* Set up sorting. Make the window-specific _sorting variable * point to the correct global _sorting struct so we are freed * from having conditionals during window operation */ switch (vl->vehicle_type) { case VEH_Train: vl->_sorting = &_sorting.train; break; case VEH_Road: vl->_sorting = &_sorting.roadveh; break; case VEH_Ship: vl->_sorting = &_sorting.ship; break; case VEH_Aircraft: vl->_sorting = &_sorting.aircraft; break; default: NOT_REACHED(); break; } vl->l.flags = VL_REBUILD | (vl->_sorting->order << (VL_DESC - 1)); vl->l.sort_type = vl->_sorting->criteria; vl->sort_list = NULL; vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer /* Resize the widgets to fit the window size. * Aircraft and ships already got the right size widgets */ if (w->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_SMALL) { ResizeWindowWidgets(w, vehicle_list_widget_moves, lengthof(vehicle_list_widget_moves), vl->vehicle_type == VEH_Train ? 65 : 0, 38); } ResizeVehicleListWidgets(w); } static void DrawVehicleListWindow(Window *w) { vehiclelist_d *vl = &WP(w, vehiclelist_d); int x = 2; int y = PLY_WND_PRC__OFFSET_TOP_WIDGET; int max; int i; const PlayerID owner = (PlayerID)w->caption_color; const Player *p = GetPlayer(owner); const uint16 window_type = w->window_number & VLW_MASK; const StationID station = (window_type == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION; const OrderID order = (window_type == VLW_SHARED_ORDERS) ? GB(w->window_number, 16, 16) : INVALID_ORDER; const uint16 depot_airport_index = (window_type == VLW_DEPOT_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION; BuildVehicleList(vl, owner, station, order, depot_airport_index, window_type); SortVehicleList(vl); SetVScrollCount(w, vl->l.list_length); /* draw the widgets */ switch (window_type) { case VLW_SHARED_ORDERS: /* Shared Orders */ if (vl->l.list_length == 0) { /* The list is empty, so the last vehicle is sold or crashed */ /* Delete the window because the order is now not in use anymore */ DeleteWindow(w); return; } SetDParam(0, w->vscroll.count); break; case VLW_STANDARD: /* Company Name */ SetDParam(0, p->name_1); SetDParam(1, p->name_2); SetDParam(2, w->vscroll.count); break; case VLW_STATION_LIST: /* Station Name */ SetDParam(0, station); SetDParam(1, w->vscroll.count); break; case VLW_DEPOT_LIST: switch (vl->vehicle_type) { case VEH_Train: SetDParam(0, STR_8800_TRAIN_DEPOT); break; case VEH_Road: SetDParam(0, STR_9003_ROAD_VEHICLE_DEPOT); break; case VEH_Ship: SetDParam(0, STR_9803_SHIP_DEPOT); break; case VEH_Aircraft: SetDParam(0, STR_A002_AIRCRAFT_HANGAR); break; default: NOT_REACHED(); break; } if (vl->vehicle_type == VEH_Aircraft) { SetDParam(1, depot_airport_index); // Airport name } else { SetDParam(1, GetDepot(depot_airport_index)->town_index); } SetDParam(2, w->vscroll.count); break; default: NOT_REACHED(); break; } switch (vl->vehicle_type) { case VEH_Train: SetDParam(3, STR_TRAIN_DEPOTS__DEPOT_ONLY); break; case VEH_Road: SetDParam(3, STR_ROAD_VEHICLE_DEPOTS__DEPOT_ONLY); break; case VEH_Ship: SetDParam(3, STR_SHIP_DEPOTS__DEPOT_ONLY); break; case VEH_Aircraft: SetDParam(3, STR_AIRCRAFT_HANGARS__DEPOT_ONLY); break; default: NOT_REACHED(); } DrawWindowWidgets(w); if (owner == _local_player && vl->l.list_length == 0) SETBIT(w->disabled_state, 9); /* draw sorting criteria string */ DrawString(85, 15, _vehicle_sort_listing[vl->l.sort_type], 0x10); /* draw arrow pointing up/down for ascending/descending sorting */ DoDrawString(vl->l.flags & VL_DESC ? DOWNARROW : UPARROW, 69, 15, 0x10); max = min(w->vscroll.pos + w->vscroll.cap, vl->l.list_length); for (i = w->vscroll.pos; i < max; ++i) { const Vehicle *v = vl->sort_list[i]; StringID str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2; SetDParam(0, v->profit_this_year); SetDParam(1, v->profit_last_year); switch (vl->vehicle_type) { case VEH_Train: DrawTrainImage(v, x + 21, y + 6, w->hscroll.cap, 0, INVALID_VEHICLE); DrawString(x + 21, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0); if (IsTileDepotType(v->tile, TRANSPORT_RAIL) && (v->vehstatus & VS_HIDDEN)) str = STR_021F; if (v->string_id != STR_SV_TRAIN_NAME) { SetDParam(0, v->string_id); DrawString(x + 21, y, STR_01AB, 0); } break; case VEH_Road: DrawRoadVehImage(v, x + 22, y + 6, INVALID_VEHICLE); DrawString(x + 24, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0); if (IsRoadVehInDepot(v)) str = STR_021F; if (v->string_id != STR_SV_ROADVEH_NAME) { SetDParam(0, v->string_id); DrawString(x + 24, y, STR_01AB, 0); } break; case VEH_Ship: DrawShipImage(v, x + 19, y + 6, INVALID_VEHICLE); DrawString(x + 12, y + 28, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0); if (IsShipInDepot(v)) str = STR_021F; if (v->string_id != STR_SV_SHIP_NAME) { SetDParam(0, v->string_id); DrawString(x + 12, y, STR_01AB, 0); } DrawSmallOrderListShip(v, x + 138, y); break; case VEH_Aircraft: DrawAircraftImage(v, x + 19, y + 6, INVALID_VEHICLE); DrawString(x + 19, y + 28, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0); if (IsAircraftInHangar(v)) str = STR_021F; if (v->string_id != STR_SV_AIRCRAFT_NAME) { SetDParam(0, v->string_id); DrawString(x + 19, y, STR_01AB, 0); } DrawSmallOrderListAircraft(v, x + 136, y); break; default: NOT_REACHED(); break; } SetDParam(0, v->unitnumber); DrawString(x, y + 2, str, 0); DrawVehicleProfitButton(v, x, y + 13); y += w->resize.step_height; } } /* * bitmask for w->window_number * 0-7 PlayerID (owner) * 8-10 window type (use flags in vehicle_gui.h) * 11-15 vehicle type (using VEH_, but can be compressed to fewer bytes if needed) * 16-31 StationID or OrderID depending on window type (bit 8-10) **/ void PlayerVehWndProc(Window *w, WindowEvent *e) { vehiclelist_d *vl = &WP(w, vehiclelist_d); switch (e->event) { case WE_CREATE: CreateVehicleListWindow(w); break; case WE_PAINT: DrawVehicleListWindow(w); break; case WE_CLICK: { switch (e->we.click.widget) { case VLW_WIDGET_SORT_ORDER: /* Flip sorting method ascending/descending */ vl->l.flags ^= VL_DESC; vl->l.flags |= VL_RESORT; vl->_sorting->order = !!(vl->l.flags & VL_DESC); SetWindowDirty(w); break; case VLW_WIDGET_SORT_BY_TEXT: case VLW_WIDGET_SORT_BY_PULLDOWN:/* Select sorting criteria dropdown menu */ ShowDropDownMenu(w, _vehicle_sort_listing, vl->l.sort_type, VLW_WIDGET_SORT_BY_PULLDOWN, 0, 0); return; case VLW_WIDGET_LIST: { /* Matrix to show vehicles */ uint32 id_v = (e->we.click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / w->resize.step_height; const Vehicle *v; if (id_v >= w->vscroll.cap) return; // click out of bounds id_v += w->vscroll.pos; if (id_v >= vl->l.list_length) return; // click out of list bound v = vl->sort_list[id_v]; switch (vl->vehicle_type) { case VEH_Train: ShowTrainViewWindow(v); break; case VEH_Road: ShowRoadVehViewWindow(v); break; case VEH_Ship: ShowShipViewWindow(v); break; case VEH_Aircraft: ShowAircraftViewWindow(v); break; default: NOT_REACHED(); break; } } break; case VLW_WIDGET_SEND_TO_DEPOT: assert(vl->l.list_length != 0); DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW). Nomatter which one it is, it's needed here */, (w->window_number & VLW_MASK) | DEPOT_MASS_SEND | (_ctrl_pressed ? DEPOT_SERVICE : 0), NULL, CMD_SEND_TO_DEPOT(vl->vehicle_type)); break; case VLW_WIDGET_AUTOREPLACE: ShowReplaceVehicleWindow(vl->vehicle_type); break; case VLW_WIDGET_STOP_ALL: case VLW_WIDGET_START_ALL: DoCommandP(0, vl->vehicle_type, (w->window_number & VLW_MASK) | (1 << 1) | (e->we.click.widget == VLW_WIDGET_START_ALL ? 1 : 0), NULL, CMD_MASS_START_STOP); break; } } break; case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */ if (vl->l.sort_type != e->we.dropdown.index) { // value has changed -> resort vl->l.flags |= VL_RESORT; vl->l.sort_type = e->we.dropdown.index; vl->_sorting->criteria = vl->l.sort_type; } SetWindowDirty(w); break; case WE_DESTROY: free((void*)vl->sort_list); break; case WE_TICK: /* resort the list every 20 seconds orso (10 days) */ if (--vl->l.resort_timer == 0) { StationID station = ((w->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION; PlayerID owner = (PlayerID)w->caption_color; DEBUG(misc, 1) ("Periodic resort %d list player %d station %d", vl->vehicle_type, owner, station); vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; vl->l.flags |= VL_RESORT; SetWindowDirty(w); } break; case WE_RESIZE: /* Update the scroll + matrix */ if (vl->vehicle_type == VEH_Train) w->hscroll.cap += e->we.sizing.diff.x; w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height; w->widget[VLW_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1; ResizeVehicleListWidgets(w); break; } } static const WindowDesc _player_vehicle_list_large_desc = { -1, -1, 260, 182, WC_SHIPS_LIST,0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _vehicle_list_widgets, PlayerVehWndProc }; static const WindowDesc _player_vehicle_list_train_desc = { -1, -1, 325, 220, WC_TRAINS_LIST,0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _vehicle_list_widgets, PlayerVehWndProc }; static const WindowDesc _player_vehicle_list_road_veh_desc = { -1, -1, 260, 220, WC_TRAINS_LIST,0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _vehicle_list_widgets, PlayerVehWndProc }; static void ShowVehicleListWindowLocal(PlayerID player, byte vehicle_type, StationID station, OrderID order, uint16 depot_airport_index) { Window *w; WindowNumber num = (vehicle_type << 11) | player; if (order != INVALID_ORDER) { num |= (order << 16) | VLW_SHARED_ORDERS; } else if (depot_airport_index != INVALID_STATION) { num |= (depot_airport_index << 16) | VLW_DEPOT_LIST; } else if (station == INVALID_STATION) { num |= VLW_STANDARD; } else { num |= (station << 16) | VLW_STATION_LIST; } if (vehicle_type == VEH_Train) { w = AllocateWindowDescFront(&_player_vehicle_list_train_desc, num); } else if (vehicle_type == VEH_Road) { w = AllocateWindowDescFront(&_player_vehicle_list_road_veh_desc, num); } else { w = AllocateWindowDescFront(&_player_vehicle_list_large_desc, num); } } void ShowVehicleListWindow(PlayerID player, StationID station, byte vehicle_type) { ShowVehicleListWindowLocal(player, vehicle_type, station, INVALID_ORDER, INVALID_STATION); } void ShowVehWithSharedOrders(Vehicle *v, byte vehicle_type) { if (v->orders == NULL) return; // no shared list to show ShowVehicleListWindowLocal(v->owner, vehicle_type, INVALID_STATION, v->orders->index, INVALID_STATION); } void ShowVehDepotOrders(PlayerID player, byte vehicle_type, TileIndex depot_tile) { uint16 depot_airport_index; if (vehicle_type == VEH_Aircraft) { depot_airport_index = GetStationIndex(depot_tile); } else { Depot *depot = GetDepotByTile(depot_tile); if (depot == NULL) return; // no depot to show depot_airport_index = depot->index; } ShowVehicleListWindowLocal(player, vehicle_type, INVALID_STATION, INVALID_ORDER, depot_airport_index); }