/* $Id$ */ #include "stdafx.h" #include "openttd.h" #include "gui.h" #include "window_gui.h" #include "variables.h" #include "transparency.h" #include "sound_func.h" #include "table/sprites.h" #include "table/strings.h" TransparencyOptionBits _transparency_opt; TransparencyOptionBits _transparency_lock; enum TransparencyToolbarWidgets{ TTW_WIDGET_SIGNS = 3, ///< Make signs background transparent TTW_WIDGET_TREES, ///< Make trees transparent TTW_WIDGET_HOUSES, ///< Make houses transparent TTW_WIDGET_INDUSTRIES, ///< Make Industries transparent TTW_WIDGET_BUILDINGS, ///< Make player buildings and structures transparent TTW_WIDGET_BRIDGES, ///< Make bridges transparent TTW_WIDGET_STRUCTURES, ///< Make unmovable structures transparent TTW_WIDGET_CATENARY, ///< Make catenary transparent TTW_WIDGET_LOADING, ///< Make loading indicators transperent TTW_WIDGET_END, ///< End of toggle buttons }; static void TransparencyToolbWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: /* must be sure that the widgets show the transparency variable changes * also when we use shortcuts */ for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_END; i++) { w->SetWidgetLoweredState(i, IsTransparencySet((TransparencyOption)(i - TTW_WIDGET_SIGNS))); } DrawWindowWidgets(w); for (uint i = TO_SIGNS; i < TO_END; i++) { if (HasBit(_transparency_lock, i)) DrawSprite(SPR_LOCK, PAL_NONE, w->widget[TTW_WIDGET_SIGNS + i].left + 1, w->widget[TTW_WIDGET_SIGNS + i].top + 1); } break; case WE_CLICK: if (e->we.click.widget >= TTW_WIDGET_SIGNS && e->we.click.widget < TTW_WIDGET_END) { if (_ctrl_pressed) { /* toggle the bit of the transparencies lock variable */ ToggleTransparencyLock((TransparencyOption)(e->we.click.widget - TTW_WIDGET_SIGNS)); SetWindowDirty(w); } else { /* toggle the bit of the transparencies variable and play a sound */ ToggleTransparency((TransparencyOption)(e->we.click.widget - TTW_WIDGET_SIGNS)); SndPlayFx(SND_15_BEEP); MarkWholeScreenDirty(); } } break; } } static const Widget _transparency_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 7, 11, 206, 0, 13, STR_TRANSPARENCY_TOOLB, STR_018C_WINDOW_TITLE_DRAG_THIS}, {WWT_STICKYBOX, RESIZE_NONE, 7, 207, 218, 0, 13, STR_NULL, STR_STICKY_BUTTON}, /* transparency widgets: * transparent signs, trees, houses, industries, player's buildings, bridges, unmovable structures and loading indicators */ { WWT_IMGBTN, RESIZE_NONE, 7, 0, 21, 14, 35, SPR_IMG_SIGN, STR_TRANSPARENT_SIGNS_DESC}, { WWT_IMGBTN, RESIZE_NONE, 7, 22, 43, 14, 35, SPR_IMG_PLANTTREES, STR_TRANSPARENT_TREES_DESC}, { WWT_IMGBTN, RESIZE_NONE, 7, 44, 65, 14, 35, SPR_IMG_TOWN, STR_TRANSPARENT_HOUSES_DESC}, { WWT_IMGBTN, RESIZE_NONE, 7, 66, 87, 14, 35, SPR_IMG_INDUSTRY, STR_TRANSPARENT_INDUSTRIES_DESC}, { WWT_IMGBTN, RESIZE_NONE, 7, 88, 109, 14, 35, SPR_IMG_COMPANY_LIST, STR_TRANSPARENT_BUILDINGS_DESC}, { WWT_IMGBTN, RESIZE_NONE, 7, 110, 152, 14, 35, SPR_IMG_BRIDGE, STR_TRANSPARENT_BRIDGES_DESC}, { WWT_IMGBTN, RESIZE_NONE, 7, 153, 174, 14, 35, SPR_IMG_TRANSMITTER, STR_TRANSPARENT_STRUCTURES_DESC}, { WWT_IMGBTN, RESIZE_NONE, 7, 175, 196, 14, 35, SPR_BUILD_X_ELRAIL, STR_TRANSPARENT_CATENARY_DESC}, { WWT_IMGBTN, RESIZE_NONE, 7, 197, 218, 14, 35, SPR_IMG_TRAINLIST, STR_TRANSPARENT_LOADING_DESC}, { WIDGETS_END}, }; static const WindowDesc _transparency_desc = { WDP_ALIGN_TBR, 58+36, 219, 36, 219, 36, WC_TRANSPARENCY_TOOLBAR, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, _transparency_widgets, TransparencyToolbWndProc }; void ShowTransparencyToolbar(void) { AllocateWindowDescFront(&_transparency_desc, 0); }