/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file tunnel_base.h Base for all tunnels */ #ifndef TUNNEL_BASE_H #define TUNNEL_BASE_H #include "tunnel_map.h" #include "core/pool_type.hpp" struct Tunnel; typedef Pool TunnelPool; extern TunnelPool _tunnel_pool; struct Tunnel : TunnelPool::PoolItem<&_tunnel_pool> { TileIndex tile_n; // North tile of tunnel. TileIndex tile_s; // South tile of tunnel. uint8 height; // Tunnel height bool is_chunnel; // Whether this tunnel is a chunnel uint8 style; // Style (new signals) of tunnel. Tunnel() {} ~Tunnel(); Tunnel(TileIndex tile_n, TileIndex tile_s, uint8 height, bool is_chunnel) : tile_n(tile_n), tile_s(tile_s), height(height), is_chunnel(is_chunnel) { this->UpdateIndexes(); } void UpdateIndexes(); static inline Tunnel *GetByTile(TileIndex tile) { return Tunnel::Get(GetTunnelIndex(tile)); } static void PreCleanPool(); }; #endif /* TUNNEL_BASE_H */