#ifndef DEPOT_H #define DEPOT_H /** @file depot.h Header files for depots (not hangars) * @see depot.c */ #include "pool.h" #include "tile.h" #include "variables.h" struct Depot { TileIndex xy; uint16 town_index; uint16 index; }; extern MemoryPool _depot_pool; /** * Get the pointer to the depot with index 'index' */ static inline Depot *GetDepot(uint index) { return (Depot*)GetItemFromPool(&_depot_pool, index); } /** * Get the current size of the DepotPool */ static inline uint16 GetDepotPoolSize(void) { return _depot_pool.total_items; } static inline bool IsDepotIndex(uint index) { return index < GetDepotPoolSize(); } #define FOR_ALL_DEPOTS_FROM(d, start) for (d = GetDepot(start); d != NULL; d = (d->index + 1 < GetDepotPoolSize()) ? GetDepot(d->index + 1) : NULL) #define FOR_ALL_DEPOTS(d) FOR_ALL_DEPOTS_FROM(d, 0) #define MIN_SERVINT_PERCENT 5 #define MAX_SERVINT_PERCENT 90 #define MIN_SERVINT_DAYS 30 #define MAX_SERVINT_DAYS 800 /** Get the service interval domain. * Get the new proposed service interval for the vehicle is indeed, clamped * within the given bounds. @see MIN_SERVINT_PERCENT ,etc. * @param index proposed service interval */ static inline uint16 GetServiceIntervalClamped(uint index) { return (_patches.servint_ispercent) ? clamp(index, MIN_SERVINT_PERCENT, MAX_SERVINT_PERCENT) : clamp(index, MIN_SERVINT_DAYS, MAX_SERVINT_DAYS); } VARDEF TileIndex _last_built_train_depot_tile; VARDEF TileIndex _last_built_road_depot_tile; VARDEF TileIndex _last_built_aircraft_depot_tile; VARDEF TileIndex _last_built_ship_depot_tile; /** * Check if a depot really exists. */ static inline bool IsValidDepot(const Depot* depot) { return depot->xy != 0; /* XXX: Replace by INVALID_TILE someday */ } /** * Check if a tile is a depot of the given type. */ static inline bool IsTileDepotType(TileIndex tile, TransportType type) { switch(type) { case TRANSPORT_RAIL: return IsTileType(tile, MP_RAILWAY) && (_m[tile].m5 & 0xFC) == 0xC0; case TRANSPORT_ROAD: return IsTileType(tile, MP_STREET) && (_m[tile].m5 & 0xF0) == 0x20; case TRANSPORT_WATER: return IsTileType(tile, MP_WATER) && (_m[tile].m5 & ~3) == 0x80; default: assert(0); return false; } } /** * Returns the direction the exit of the depot on the given tile is facing. */ static inline DiagDirection GetDepotDirection(TileIndex tile, TransportType type) { assert(IsTileDepotType(tile, type)); switch (type) { case TRANSPORT_RAIL: case TRANSPORT_ROAD: /* Rail and road store a diagonal direction in bits 0 and 1 */ return (DiagDirection)(_m[tile].m5 & 3); case TRANSPORT_WATER: /* Water is stubborn, it stores the directions in a different order. */ switch (_m[tile].m5 & 3) { case 0: return DIAGDIR_NE; case 1: return DIAGDIR_SW; case 2: return DIAGDIR_NW; case 3: return DIAGDIR_SE; } default: return INVALID_DIAGDIR; /* Not reached */ } } /** Find out if the slope of the tile is suitable to build a depot of given direction @param direction The direction in which the depot's exit points. Starts with 0 as NE and goes Clockwise @param tileh The slope of the tile in question @return true if the construction is possible This is checked by the ugly 0x4C >> direction magic, which does the following: 0x4C is 0100 1100 and tileh has only bits 0..3 set (steep tiles are ruled out) So: for direction (only the significant bits are shown)
00 (exit towards NE) we need either bit 2 or 3 set in tileh: 0x4C >> 0 = 1100
01 (exit towards SE) we need either bit 1 or 2 set in tileh: 0x4C >> 1 = 0110
02 (exit towards SW) we need either bit 0 or 1 set in tileh: 0x4C >> 2 = 0011
03 (exit towards NW) we need either bit 0 or 4 set in tileh: 0x4C >> 3 = 1001
So ((0x4C >> p2) & tileh) determines whether the depot can be built on the current tileh */ static inline bool CanBuildDepotByTileh(uint32 direction, uint tileh) { return (0x4C >> direction) & tileh; } Depot *GetDepotByTile(TileIndex tile); void InitializeDepot(void); Depot *AllocateDepot(void); void DoDeleteDepot(TileIndex tile); #endif /* DEPOT_H */