/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file linkgraph_sl.cpp Code handling saving and loading of link graphs */ #include "../stdafx.h" #include "../linkgraph/linkgraph.h" #include "../linkgraph/linkgraphjob.h" #include "../linkgraph/linkgraphschedule.h" #include "../network/network.h" #include "../settings_internal.h" #include "saveload.h" #include "../safeguards.h" typedef LinkGraph::BaseNode Node; typedef LinkGraph::BaseEdge Edge; static uint16 _num_nodes; /** * Get a SaveLoad array for a link graph. * @return SaveLoad array for link graph. */ SaveLoadTable GetLinkGraphDesc() { static const SaveLoad link_graph_desc[] = { SLE_VAR(LinkGraph, last_compression, SLE_INT32), SLEG_VAR(_num_nodes, SLE_UINT16), SLE_VAR(LinkGraph, cargo, SLE_UINT8), }; return link_graph_desc; } /** * Get a SaveLoad array for a link graph job. The settings struct is derived from * the global settings saveload array. The exact entries are calculated when the function * is called the first time. * It's necessary to keep a copy of the settings for each link graph job so that you can * change the settings while in-game and still not mess with current link graph runs. * Of course the settings have to be saved and loaded, too, to avoid desyncs. * @return Array of SaveLoad structs. */ SaveLoadTable GetLinkGraphJobDesc() { static std::vector saveloads; static const char *prefix = "linkgraph."; static const SaveLoad job_desc[] = { SLE_VAR(LinkGraphJob, join_date, SLE_INT32), SLE_VAR(LinkGraphJob, link_graph.index, SLE_UINT16), }; /* The member offset arithmetic below is only valid if the types in question * are standard layout types. Otherwise, it would be undefined behaviour. */ static_assert(std::is_standard_layout::value, "LinkGraphSettings needs to be a standard layout type"); /* We store the offset of each member of the #LinkGraphSettings in the * extra data of the saveload struct. Use it together with the address * of the settings struct inside the job to find the final memory address. */ static SaveLoadAddrProc * const proc = [](void *b, size_t extra) -> void * { return const_cast(static_cast(reinterpret_cast(std::addressof(static_cast(b)->settings)) + extra)); }; /* Build the SaveLoad array on first call and don't touch it later on */ if (saveloads.size() == 0) { GetSettingSaveLoadByPrefix(prefix, saveloads); for (auto &sl : saveloads) { sl.address_proc = proc; } for (auto &sld : job_desc) { saveloads.push_back(sld); } } return saveloads; } /** * Get a SaveLoad array for the link graph schedule. * @return SaveLoad array for the link graph schedule. */ SaveLoadTable GetLinkGraphScheduleDesc() { static const SaveLoad schedule_desc[] = { SLE_LST(LinkGraphSchedule, schedule, REF_LINK_GRAPH), SLE_LST(LinkGraphSchedule, running, REF_LINK_GRAPH_JOB), }; return schedule_desc; } /* Edges and nodes are saved in the correct order, so we don't need to save their IDs. */ /** * SaveLoad desc for a link graph node. */ static const SaveLoad _node_desc[] = { SLE_CONDVAR(Node, xy, SLE_UINT32, SLV_191, SL_MAX_VERSION), SLE_VAR(Node, supply, SLE_UINT32), SLE_VAR(Node, demand, SLE_UINT32), SLE_VAR(Node, station, SLE_UINT16), SLE_VAR(Node, last_update, SLE_INT32), }; /** * SaveLoad desc for a link graph edge. */ static const SaveLoad _edge_desc[] = { SLE_CONDNULL(4, SL_MIN_VERSION, SLV_191), // distance SLE_VAR(Edge, capacity, SLE_UINT32), SLE_VAR(Edge, usage, SLE_UINT32), SLE_VAR(Edge, last_unrestricted_update, SLE_INT32), SLE_CONDVAR(Edge, last_restricted_update, SLE_INT32, SLV_187, SL_MAX_VERSION), SLE_VAR(Edge, next_edge, SLE_UINT16), }; /** * Save/load a link graph. * @param lg Link graph to be saved or loaded. */ void SaveLoad_LinkGraph(LinkGraph &lg) { uint16 size = lg.Size(); for (NodeID from = 0; from < size; ++from) { Node *node = &lg.nodes[from]; SlObject(node, _node_desc); if (IsSavegameVersionBefore(SLV_191)) { /* We used to save the full matrix ... */ for (NodeID to = 0; to < size; ++to) { SlObject(&lg.edges[from][to], _edge_desc); } } else { /* ... but as that wasted a lot of space we save a sparse matrix now. */ for (NodeID to = from; to != INVALID_NODE; to = lg.edges[from][to].next_edge) { if (to >= size) SlErrorCorrupt("Link graph structure overflow"); SlObject(&lg.edges[from][to], _edge_desc); } } } } /** * Save a link graph job. * @param lgj LinkGraphJob to be saved. */ static void DoSave_LGRJ(LinkGraphJob *lgj) { SlObject(lgj, GetLinkGraphJobDesc()); _num_nodes = lgj->Size(); SlObject(const_cast(&lgj->Graph()), GetLinkGraphDesc()); SaveLoad_LinkGraph(const_cast(lgj->Graph())); } /** * Save a link graph. * @param lg LinkGraph to be saved. */ static void DoSave_LGRP(LinkGraph *lg) { _num_nodes = lg->Size(); SlObject(lg, GetLinkGraphDesc()); SaveLoad_LinkGraph(*lg); } /** * Load all link graphs. */ static void Load_LGRP() { int index; while ((index = SlIterateArray()) != -1) { if (!LinkGraph::CanAllocateItem()) { /* Impossible as they have been present in previous game. */ NOT_REACHED(); } LinkGraph *lg = new (index) LinkGraph(); SlObject(lg, GetLinkGraphDesc()); lg->Init(_num_nodes); SaveLoad_LinkGraph(*lg); } } /** * Load all link graph jobs. */ static void Load_LGRJ() { int index; while ((index = SlIterateArray()) != -1) { if (!LinkGraphJob::CanAllocateItem()) { /* Impossible as they have been present in previous game. */ NOT_REACHED(); } LinkGraphJob *lgj = new (index) LinkGraphJob(); SlObject(lgj, GetLinkGraphJobDesc()); LinkGraph &lg = const_cast(lgj->Graph()); SlObject(&lg, GetLinkGraphDesc()); lg.Init(_num_nodes); SaveLoad_LinkGraph(lg); } } /** * Load the link graph schedule. */ static void Load_LGRS() { SlObject(&LinkGraphSchedule::instance, GetLinkGraphScheduleDesc()); } /** * Spawn the threads for running link graph calculations. * Has to be done after loading as the cargo classes might have changed. */ void AfterLoadLinkGraphs() { if (IsSavegameVersionBefore(SLV_191)) { for (LinkGraph *lg : LinkGraph::Iterate()) { for (NodeID node_id = 0; node_id < lg->Size(); ++node_id) { const Station *st = Station::GetIfValid((*lg)[node_id].Station()); if (st != nullptr) (*lg)[node_id].UpdateLocation(st->xy); } } for (LinkGraphJob *lgj : LinkGraphJob::Iterate()) { LinkGraph *lg = &(const_cast(lgj->Graph())); for (NodeID node_id = 0; node_id < lg->Size(); ++node_id) { const Station *st = Station::GetIfValid((*lg)[node_id].Station()); if (st != nullptr) (*lg)[node_id].UpdateLocation(st->xy); } } } LinkGraphSchedule::instance.SpawnAll(); if (!_networking || _network_server) { AfterLoad_LinkGraphPauseControl(); } } /** * Save all link graphs. */ static void Save_LGRP() { for (LinkGraph *lg : LinkGraph::Iterate()) { SlSetArrayIndex(lg->index); SlAutolength((AutolengthProc*)DoSave_LGRP, lg); } } /** * Save all link graph jobs. */ static void Save_LGRJ() { for (LinkGraphJob *lgj : LinkGraphJob::Iterate()) { SlSetArrayIndex(lgj->index); SlAutolength((AutolengthProc*)DoSave_LGRJ, lgj); } } /** * Save the link graph schedule. */ static void Save_LGRS() { SlObject(&LinkGraphSchedule::instance, GetLinkGraphScheduleDesc()); } /** * Substitute pointers in link graph schedule. */ static void Ptrs_LGRS() { SlObject(&LinkGraphSchedule::instance, GetLinkGraphScheduleDesc()); } extern const ChunkHandler _linkgraph_chunk_handlers[] = { { 'LGRP', Save_LGRP, Load_LGRP, nullptr, nullptr, CH_ARRAY }, { 'LGRJ', Save_LGRJ, Load_LGRJ, nullptr, nullptr, CH_ARRAY }, { 'LGRS', Save_LGRS, Load_LGRS, Ptrs_LGRS, nullptr, CH_LAST } };