/* $Id$ */ /** @file main_gui.cpp */ #include "stdafx.h" #include "openttd.h" #include "currency.h" #include "spritecache.h" #include "gui.h" #include "window_gui.h" #include "window_func.h" #include "textbuf_gui.h" #include "viewport_func.h" #include "command_func.h" #include "news_gui.h" #include "console.h" #include "waypoint.h" #include "genworld.h" #include "transparency_gui.h" #include "date_func.h" #include "functions.h" #include "sound_func.h" #include "transparency.h" #include "strings_func.h" #include "zoom_func.h" #include "string_func.h" #include "player_base.h" #include "player_func.h" #include "player_gui.h" #include "settings_type.h" #include "toolbar_gui.h" #include "variables.h" #include "network/network.h" #include "network/network_data.h" #include "network/network_client.h" #include "network/network_server.h" #include "network/network_gui.h" #include "table/sprites.h" #include "table/strings.h" static int _rename_id = 1; static int _rename_what = -1; bool _draw_bounding_boxes = false; void CcGiveMoney(bool success, TileIndex tile, uint32 p1, uint32 p2) { #ifdef ENABLE_NETWORK if (!success || !_patches.give_money) return; char msg[20]; /* Inform the player of this action */ snprintf(msg, sizeof(msg), "%d", p1); if (!_network_server) { SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg); } else { NetworkServer_HandleChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, NETWORK_SERVER_INDEX); } #endif /* ENABLE_NETWORK */ } void HandleOnEditText(const char *str) { int id = _rename_id; _cmd_text = str; switch (_rename_what) { case 1: // Rename a waypoint if (*str == '\0') return; DoCommandP(0, id, 0, NULL, CMD_RENAME_WAYPOINT | CMD_MSG(STR_CANT_CHANGE_WAYPOINT_NAME)); break; #ifdef ENABLE_NETWORK case 3: { // Give money, you can only give money in excess of loan const Player *p = GetPlayer(_current_player); Money money = min(p->player_money - p->current_loan, (Money)(atoi(str) / _currency->rate)); uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0 /* Give 'id' the money, and substract it from ourself */ DoCommandP(0, money_c, id, CcGiveMoney, CMD_GIVE_MONEY | CMD_MSG(STR_INSUFFICIENT_FUNDS)); } break; #endif /* ENABLE_NETWORK */ default: NOT_REACHED(); } _rename_id = _rename_what = -1; } /** * This code is shared for the majority of the pushbuttons. * Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters * * @param w Window which called the function * @param widget ID of the widget (=button) that called this function * @param cursor How should the cursor image change? E.g. cursor with depot image in it * @param mode Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground * @param placeproc Procedure which will be called when someone clicks on the map * @return true if the button is clicked, false if it's unclicked */ bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, ViewportHighlightMode mode, PlaceProc *placeproc) { if (w->IsWidgetDisabled(widget)) return false; SndPlayFx(SND_15_BEEP); SetWindowDirty(w); if (w->IsWidgetLowered(widget)) { ResetObjectToPlace(); return false; } SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number); w->LowerWidget(widget); _place_proc = placeproc; return true; } void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2) { if (success) SndPlayTileFx(SND_12_EXPLOSION, tile); } #ifdef ENABLE_NETWORK void ShowNetworkGiveMoneyWindow(PlayerID player) { _rename_id = player; _rename_what = 3; ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, 180, NULL, CS_NUMERAL); } #endif /* ENABLE_NETWORK */ void ShowRenameWaypointWindow(const Waypoint *wp) { int id = wp->index; /* Are we allowed to change the name of the waypoint? */ if (!CheckTileOwnership(wp->xy)) { ShowErrorMessage(_error_message, STR_CANT_CHANGE_WAYPOINT_NAME, TileX(wp->xy) * TILE_SIZE, TileY(wp->xy) * TILE_SIZE); return; } _rename_id = id; _rename_what = 1; SetDParam(0, id); ShowQueryString(STR_WAYPOINT_RAW, STR_EDIT_WAYPOINT_NAME, 30, 180, NULL, CS_ALPHANUMERAL); } /* Zooms a viewport in a window in or out */ /* No button handling or what so ever */ bool DoZoomInOutWindow(int how, Window *w) { ViewPort *vp; assert(w != NULL); vp = w->viewport; switch (how) { case ZOOM_IN: if (vp->zoom == ZOOM_LVL_MIN) return false; vp->zoom = (ZoomLevel)((int)vp->zoom - 1); vp->virtual_width >>= 1; vp->virtual_height >>= 1; WP(w, vp_d).scrollpos_x += vp->virtual_width >> 1; WP(w, vp_d).scrollpos_y += vp->virtual_height >> 1; WP(w, vp_d).dest_scrollpos_x = WP(w,vp_d).scrollpos_x; WP(w, vp_d).dest_scrollpos_y = WP(w,vp_d).scrollpos_y; break; case ZOOM_OUT: if (vp->zoom == ZOOM_LVL_MAX) return false; vp->zoom = (ZoomLevel)((int)vp->zoom + 1); WP(w, vp_d).scrollpos_x -= vp->virtual_width >> 1; WP(w, vp_d).scrollpos_y -= vp->virtual_height >> 1; WP(w, vp_d).dest_scrollpos_x = WP(w,vp_d).scrollpos_x; WP(w, vp_d).dest_scrollpos_y = WP(w,vp_d).scrollpos_y; vp->virtual_width <<= 1; vp->virtual_height <<= 1; break; } if (vp != NULL) { // the vp can be null when how == ZOOM_NONE vp->virtual_left = WP(w, vp_d).scrollpos_x; vp->virtual_top = WP(w, vp_d).scrollpos_y; } SetWindowDirty(w); /* Update the windows that have zoom-buttons to perhaps disable their buttons */ SendWindowMessageClass(w->window_class, how, w->window_number, 0); return true; } void ZoomInOrOutToCursorWindow(bool in, Window *w) { assert(w != NULL); if (_game_mode != GM_MENU) { ViewPort *vp = w->viewport; if ((in && vp->zoom == ZOOM_LVL_MIN) || (!in && vp->zoom == ZOOM_LVL_MAX)) return; Point pt = GetTileZoomCenterWindow(in,w); if (pt.x != -1) { ScrollWindowTo(pt.x, pt.y, w, true); DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w); } } } extern void UpdateAllStationVirtCoord(); static void MainWindowWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: DrawWindowViewport(w); if (_game_mode == GM_MENU) { int off_x = _screen.width / 2; DrawSprite(SPR_OTTD_O, PAL_NONE, off_x - 120, 50); DrawSprite(SPR_OTTD_P, PAL_NONE, off_x - 86, 50); DrawSprite(SPR_OTTD_E, PAL_NONE, off_x - 53, 50); DrawSprite(SPR_OTTD_N, PAL_NONE, off_x - 22, 50); DrawSprite(SPR_OTTD_T, PAL_NONE, off_x + 34, 50); DrawSprite(SPR_OTTD_T, PAL_NONE, off_x + 65, 50); DrawSprite(SPR_OTTD_D, PAL_NONE, off_x + 96, 50); } break; case WE_KEYPRESS: switch (e->we.keypress.keycode) { case 'Q' | WKC_CTRL: case 'Q' | WKC_META: HandleExitGameRequest(); break; } /* Disable all key shortcuts, except quit shortcuts when * generating the world, otherwise they create threading * problem during the generating, resulting in random * assertions that are hard to trigger and debug */ if (IsGeneratingWorld()) break; if (e->we.keypress.keycode == WKC_BACKQUOTE) { IConsoleSwitch(); e->we.keypress.cont = false; break; } if (e->we.keypress.keycode == ('B' | WKC_CTRL)) { e->we.keypress.cont = false; _draw_bounding_boxes = !_draw_bounding_boxes; MarkWholeScreenDirty(); break; } if (_game_mode == GM_MENU) break; switch (e->we.keypress.keycode) { case 'C': case 'Z': { Point pt = GetTileBelowCursor(); if (pt.x != -1) { if (e->we.keypress.keycode == 'Z') MaxZoomInOut(ZOOM_IN, w); ScrollMainWindowTo(pt.x, pt.y); } break; } case WKC_ESC: ResetObjectToPlace(); break; case WKC_DELETE: DeleteNonVitalWindows(); break; case WKC_DELETE | WKC_SHIFT: DeleteAllNonVitalWindows(); break; case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break; #if defined(_DEBUG) case '0' | WKC_ALT: // Crash the game *(byte*)0 = 0; break; case '1' | WKC_ALT: // Gimme money /* Server can not cheat in advertise mode either! */ if (!_networking || !_network_server || !_network_advertise) DoCommandP(0, 10000000, 0, NULL, CMD_MONEY_CHEAT); break; case '2' | WKC_ALT: // Update the coordinates of all station signs UpdateAllStationVirtCoord(); break; #endif case '1' | WKC_CTRL: case '2' | WKC_CTRL: case '3' | WKC_CTRL: case '4' | WKC_CTRL: case '5' | WKC_CTRL: case '6' | WKC_CTRL: case '7' | WKC_CTRL: case '8' | WKC_CTRL: case '9' | WKC_CTRL: /* Transparency toggle hot keys */ ToggleTransparency((TransparencyOption)(e->we.keypress.keycode - ('1' | WKC_CTRL))); MarkWholeScreenDirty(); break; case '1' | WKC_CTRL | WKC_SHIFT: case '2' | WKC_CTRL | WKC_SHIFT: case '3' | WKC_CTRL | WKC_SHIFT: case '4' | WKC_CTRL | WKC_SHIFT: case '5' | WKC_CTRL | WKC_SHIFT: case '6' | WKC_CTRL | WKC_SHIFT: case '7' | WKC_CTRL | WKC_SHIFT: case '8' | WKC_CTRL | WKC_SHIFT: /* Invisibility toggle hot keys */ ToggleInvisibilityWithTransparency((TransparencyOption)(e->we.keypress.keycode - ('1' | WKC_CTRL | WKC_SHIFT))); MarkWholeScreenDirty(); break; case 'X' | WKC_CTRL: ShowTransparencyToolbar(); break; case 'X': ResetRestoreAllTransparency(); break; #ifdef ENABLE_NETWORK case WKC_RETURN: case 'T': // smart chat; send to team if any, otherwise to all if (_networking) { const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index); bool teamchat = false; if (cio == NULL) break; /* Only players actually playing can speak to team. Eg spectators cannot */ if (_patches.prefer_teamchat && IsValidPlayer(cio->client_playas)) { const NetworkClientInfo *ci; FOR_ALL_ACTIVE_CLIENT_INFOS(ci) { if (ci->client_playas == cio->client_playas && ci != cio) { teamchat = true; break; } } } ShowNetworkChatQueryWindow(teamchat ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas); } break; case WKC_SHIFT | WKC_RETURN: case WKC_SHIFT | 'T': // send text message to all players if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0); break; case WKC_CTRL | WKC_RETURN: case WKC_CTRL | 'T': // send text to all team mates if (_networking) { const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index); if (cio == NULL) break; ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas); } break; #endif default: return; } e->we.keypress.cont = false; break; case WE_SCROLL: { ViewPort *vp = IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y); if (vp == NULL) { _cursor.fix_at = false; _scrolling_viewport = false; } WP(w, vp_d).scrollpos_x += ScaleByZoom(e->we.scroll.delta.x, vp->zoom); WP(w, vp_d).scrollpos_y += ScaleByZoom(e->we.scroll.delta.y, vp->zoom); WP(w, vp_d).dest_scrollpos_x = WP(w, vp_d).scrollpos_x; WP(w, vp_d).dest_scrollpos_y = WP(w, vp_d).scrollpos_y; } break; case WE_MOUSEWHEEL: ZoomInOrOutToCursorWindow(e->we.wheel.wheel < 0, w); break; case WE_MESSAGE: /* Forward the message to the appropiate toolbar (ingame or scenario editor) */ SendWindowMessage(WC_MAIN_TOOLBAR, 0, e->we.message.msg, e->we.message.wparam, e->we.message.lparam); break; } } void ShowSelectGameWindow(); void SetupColorsAndInitialWindow() { for (uint i = 0; i != 16; i++) { const byte *b = GetNonSprite(PALETTE_RECOLOR_START + i); assert(b); memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i])); } int width = _screen.width; int height = _screen.height; Window *w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL); AssignWindowViewport(w, 0, 0, width, height, TileXY(32, 32), ZOOM_LVL_VIEWPORT); /* XXX: these are not done */ switch (_game_mode) { default: NOT_REACHED(); case GM_MENU: ShowSelectGameWindow(); break; case GM_NORMAL: case GM_EDITOR: ShowVitalWindows(); break; } } extern void ShowStatusBar(); void ShowVitalWindows() { Window *w = AllocateToolbar(); DoZoomInOutWindow(ZOOM_NONE, w); /* Status bad only for normal games */ if (_game_mode == GM_EDITOR) return; ShowStatusBar(); } /** * Size of the application screen changed. * Adapt the game screen-size, re-allocate the open windows, and repaint everything */ void GameSizeChanged() { _cur_resolution[0] = _screen.width; _cur_resolution[1] = _screen.height; RelocateAllWindows(_screen.width, _screen.height); ScreenSizeChanged(); MarkWholeScreenDirty(); }