/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file viewport_sprite_sorter_sse4.cpp Sprite sorter that uses SSE4.1. */ #ifdef WITH_SSE #include "stdafx.h" #include "cpu.h" #include "smmintrin.h" #include "viewport_sprite_sorter.h" #include "safeguards.h" assert_compile((sizeof(ParentSpriteToDraw) % 16) == 0); #define LOAD_128 _mm_load_si128 /** Sort parent sprites pointer array using SSE4.1 optimizations. */ void ViewportSortParentSpritesSSE41(ParentSpriteToSortVector *psdv) { const __m128i mask_ptest = _mm_setr_epi8(-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0); auto const psdvend = psdv->end(); auto psd = psdv->begin(); while (psd != psdvend) { ParentSpriteToDraw * const ps = *psd; if (ps->IsComparisonDone()) { psd++; continue; } ps->SetComparisonDone(true); for (auto psd2 = psd + 1; psd2 != psdvend; psd2++) { ParentSpriteToDraw * const ps2 = *psd2; if (ps2->IsComparisonDone()) continue; /* * Decide which comparator to use, based on whether the bounding boxes overlap * * Original code: * if (ps->xmax >= ps2->xmin && ps->xmin <= ps2->xmax && // overlap in X? * ps->ymax >= ps2->ymin && ps->ymin <= ps2->ymax && // overlap in Y? * ps->zmax >= ps2->zmin && ps->zmin <= ps2->zmax) { // overlap in Z? * * Above conditions are equivalent to: * 1/ !( (ps->xmax >= ps2->xmin) && (ps->ymax >= ps2->ymin) && (ps->zmax >= ps2->zmin) && (ps->xmin <= ps2->xmax) && (ps->ymin <= ps2->ymax) && (ps->zmin <= ps2->zmax) ) * 2/ !( (ps->xmax >= ps2->xmin) && (ps->ymax >= ps2->ymin) && (ps->zmax >= ps2->zmin) && (ps2->xmax >= ps->xmin) && (ps2->ymax >= ps->ymin) && (ps2->zmax >= ps->zmin) ) * 3/ !( ( (ps->xmax >= ps2->xmin) && (ps->ymax >= ps2->ymin) && (ps->zmax >= ps2->zmin) ) && ( (ps2->xmax >= ps->xmin) && (ps2->ymax >= ps->ymin) && (ps2->zmax >= ps->zmin) ) ) * 4/ !( !( (ps->xmax < ps2->xmin) || (ps->ymax < ps2->ymin) || (ps->zmax < ps2->zmin) ) && !( (ps2->xmax < ps->xmin) || (ps2->ymax < ps->ymin) || (ps2->zmax < ps->zmin) ) ) * 5/ PTEST <---------------------------------- rslt1 ----------------------------------> <------------------------------ rslt2 --------------------------------------> */ __m128i ps1_max = LOAD_128((__m128i*) &ps->xmax); __m128i ps2_min = LOAD_128((__m128i*) &ps2->xmin); __m128i rslt1 = _mm_cmplt_epi32(ps1_max, ps2_min); if (!_mm_testz_si128(mask_ptest, rslt1)) continue; __m128i ps1_min = LOAD_128((__m128i*) &ps->xmin); __m128i ps2_max = LOAD_128((__m128i*) &ps2->xmax); __m128i rslt2 = _mm_cmplt_epi32(ps2_max, ps1_min); if (_mm_testz_si128(mask_ptest, rslt2)) { /* Use X+Y+Z as the sorting order, so sprites closer to the bottom of * the screen and with higher Z elevation, are drawn in front. * Here X,Y,Z are the coordinates of the "center of mass" of the sprite, * i.e. X=(left+right)/2, etc. * However, since we only care about order, don't actually divide / 2 */ if (ps->xmin + ps->xmax + ps->ymin + ps->ymax + ps->zmin + ps->zmax <= ps2->xmin + ps2->xmax + ps2->ymin + ps2->ymax + ps2->zmin + ps2->zmax) { continue; } } /* Move ps2 in front of ps */ ParentSpriteToDraw * const temp = ps2; for (auto psd3 = psd2; psd3 > psd; psd3--) { *psd3 = *(psd3 - 1); } *psd = temp; } } } /** * Check whether the current CPU supports SSE 4.1. * @return True iff the CPU supports SSE 4.1. */ bool ViewportSortParentSpritesSSE41Checker() { return HasCPUIDFlag(1, 2, 19); } #endif /* WITH_SSE */