/* $Id$ */ /** @file settings_gui.cpp */ #include "stdafx.h" #include "openttd.h" #include "currency.h" #include "functions.h" #include "string.h" #include "strings.h" // XXX GetCurrentCurrencyRate() #include "table/sprites.h" #include "table/strings.h" #include "window.h" #include "gui.h" #include "gfx.h" #include "command.h" #include "engine.h" #include "screenshot.h" #include "newgrf.h" #include "network/network.h" #include "town.h" #include "variables.h" #include "settings.h" #include "vehicle.h" #include "date.h" #include "helpers.hpp" static uint32 _difficulty_click_a; static uint32 _difficulty_click_b; static byte _difficulty_timeout; static const StringID _units_dropdown[] = { STR_UNITS_IMPERIAL, STR_UNITS_METRIC, STR_UNITS_SI, INVALID_STRING_ID }; static const StringID _driveside_dropdown[] = { STR_02E9_DRIVE_ON_LEFT, STR_02EA_DRIVE_ON_RIGHT, INVALID_STRING_ID }; static const StringID _autosave_dropdown[] = { STR_02F7_OFF, STR_AUTOSAVE_1_MONTH, STR_02F8_EVERY_3_MONTHS, STR_02F9_EVERY_6_MONTHS, STR_02FA_EVERY_12_MONTHS, INVALID_STRING_ID, }; static const StringID _designnames_dropdown[] = { STR_02BE_DEFAULT, STR_02BF_CUSTOM, INVALID_STRING_ID }; static StringID *BuildDynamicDropdown(StringID base, int num) { static StringID buf[32 + 1]; StringID *p = buf; while (--num>=0) *p++ = base++; *p = INVALID_STRING_ID; return buf; } static int GetCurRes() { int i; for (i = 0; i != _num_resolutions; i++) { if (_resolutions[i][0] == _screen.width && _resolutions[i][1] == _screen.height) { break; } } return i; } static inline bool RoadVehiclesAreBuilt() { const Vehicle* v; FOR_ALL_VEHICLES(v) { if (v->type == VEH_ROAD) return true; } return false; } static void ShowCustCurrency(); static void GameOptionsWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: { int i; StringID str = STR_02BE_DEFAULT; SetWindowWidgetDisabledState(w, 21, !(_vehicle_design_names & 1)); if (!IsWindowWidgetDisabled(w, 21)) str = STR_02BF_CUSTOM; SetDParam(0, str); SetDParam(1, _currency_specs[_opt_ptr->currency].name); SetDParam(2, STR_UNITS_IMPERIAL + _opt_ptr->units); SetDParam(3, STR_02E9_DRIVE_ON_LEFT + _opt_ptr->road_side); SetDParam(4, STR_TOWNNAME_ORIGINAL_ENGLISH + _opt_ptr->town_name); SetDParam(5, _autosave_dropdown[_opt_ptr->autosave]); SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr); i = GetCurRes(); SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i); SetDParam(8, SPECSTR_SCREENSHOT_START + _cur_screenshot_format); SetWindowWidgetLoweredState(w, 28, _fullscreen); DrawWindowWidgets(w); DrawString(20, 175, STR_OPTIONS_FULLSCREEN, 0); // fullscreen } break; case WE_CLICK: switch (e->we.click.widget) { case 4: case 5: /* Setup currencies dropdown */ ShowDropDownMenu(w, BuildCurrencyDropdown(), _opt_ptr->currency, 5, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);; return; case 7: case 8: /* Setup distance unit dropdown */ ShowDropDownMenu(w, _units_dropdown, _opt_ptr->units, 8, 0, 0); return; case 10: case 11: { /* Setup road-side dropdown */ int i = 0; /* You can only change the drive side if you are in the menu or ingame with * no vehicles present. In a networking game only the server can change it */ if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server)) i = (-1) ^ (1 << _opt_ptr->road_side); // disable the other value ShowDropDownMenu(w, _driveside_dropdown, _opt_ptr->road_side, 11, i, 0); } return; case 13: case 14: { /* Setup townname dropdown */ int i = _opt_ptr->town_name; ShowDropDownMenu(w, BuildDynamicDropdown(STR_TOWNNAME_ORIGINAL_ENGLISH, SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1), i, 14, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << i), 0); return; } case 16: case 17: /* Setup autosave dropdown */ ShowDropDownMenu(w, _autosave_dropdown, _opt_ptr->autosave, 17, 0, 0); return; case 19: case 20: /* Setup customized vehicle-names dropdown */ ShowDropDownMenu(w, _designnames_dropdown, (_vehicle_design_names & 1) ? 1 : 0, 20, (_vehicle_design_names & 2) ? 0 : 2, 0); return; case 21: /* Save customized vehicle-names to disk */ return; case 23: case 24: /* Setup interface language dropdown */ ShowDropDownMenu(w, _dynlang.dropdown, _dynlang.curr, 24, 0, 0); return; case 26: case 27: /* Setup resolution dropdown */ ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), 27, 0, 0); return; case 28: /* Click fullscreen on/off */ SetWindowWidgetLoweredState(w, 28, !_fullscreen); ToggleFullScreen(!_fullscreen); // toggle full-screen on/off SetWindowDirty(w); return; case 30: case 31: /* Setup screenshot format dropdown */ ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, 31, 0, 0); return; } break; case WE_DROPDOWN_SELECT: switch (e->we.dropdown.button) { case 20: /* Vehicle design names */ if (e->we.dropdown.index == 0) { DeleteCustomEngineNames(); MarkWholeScreenDirty(); } else if (!(_vehicle_design_names & 1)) { LoadCustomEngineNames(); MarkWholeScreenDirty(); } break; case 5: /* Currency */ if (e->we.dropdown.index == CUSTOM_CURRENCY_ID) ShowCustCurrency(); _opt_ptr->currency = e->we.dropdown.index; MarkWholeScreenDirty(); break; case 8: /* Measuring units */ _opt_ptr->units = e->we.dropdown.index; MarkWholeScreenDirty(); break; case 11: /* Road side */ if (_opt_ptr->road_side != e->we.dropdown.index) { // only change if setting changed DoCommandP(0, e->we.dropdown.index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS)); MarkWholeScreenDirty(); } break; case 14: /* Town names */ if (_game_mode == GM_MENU) { _opt_ptr->town_name = e->we.dropdown.index; InvalidateWindow(WC_GAME_OPTIONS, 0); } break; case 17: /* Autosave options */ _opt.autosave = _opt_newgame.autosave = e->we.dropdown.index; SetWindowDirty(w); break; case 24: /* Change interface language */ ReadLanguagePack(e->we.dropdown.index); MarkWholeScreenDirty(); break; case 27: /* Change resolution */ if (e->we.dropdown.index < _num_resolutions && ChangeResInGame(_resolutions[e->we.dropdown.index][0],_resolutions[e->we.dropdown.index][1])) SetWindowDirty(w); break; case 31: /* Change screenshot format */ SetScreenshotFormat(e->we.dropdown.index); SetWindowDirty(w); break; } break; case WE_DESTROY: DeleteWindowById(WC_CUSTOM_CURRENCY, 0); break; } } /** Change the side of the road vehicles drive on (server only). * @param tile unused * @param flags operation to perform * @param p1 the side of the road; 0 = left side and 1 = right side * @param p2 unused */ int32 CmdSetRoadDriveSide(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { /* Check boundaries and you can only change this if NO vehicles have been built yet, * except in the intro-menu where of course it's always possible to do so. */ if (p1 > 1 || (_game_mode != GM_MENU && RoadVehiclesAreBuilt())) return CMD_ERROR; if (flags & DC_EXEC) { _opt_ptr->road_side = p1; InvalidateWindow(WC_GAME_OPTIONS,0); } return 0; } static const Widget _game_options_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 14, 11, 369, 0, 13, STR_00B1_GAME_OPTIONS, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_PANEL, RESIZE_NONE, 14, 0, 369, 14, 238, 0x0, STR_NULL}, { WWT_FRAME, RESIZE_NONE, 14, 10, 179, 20, 55, STR_02E0_CURRENCY_UNITS, STR_NULL}, { WWT_INSET, RESIZE_NONE, 14, 20, 169, 34, 45, STR_02E1, STR_02E2_CURRENCY_UNITS_SELECTION}, { WWT_TEXTBTN, RESIZE_NONE, 14, 158, 168, 35, 44, STR_0225, STR_02E2_CURRENCY_UNITS_SELECTION}, { WWT_FRAME, RESIZE_NONE, 14, 190, 359, 20, 55, STR_MEASURING_UNITS, STR_NULL}, { WWT_INSET, RESIZE_NONE, 14, 200, 349, 34, 45, STR_02E4, STR_MEASURING_UNITS_SELECTION}, { WWT_TEXTBTN, RESIZE_NONE, 14, 338, 348, 35, 44, STR_0225, STR_MEASURING_UNITS_SELECTION}, { WWT_FRAME, RESIZE_NONE, 14, 10, 179, 62, 97, STR_02E6_ROAD_VEHICLES, STR_NULL}, { WWT_INSET, RESIZE_NONE, 14, 20, 169, 76, 87, STR_02E7, STR_02E8_SELECT_SIDE_OF_ROAD_FOR}, { WWT_TEXTBTN, RESIZE_NONE, 14, 158, 168, 77, 86, STR_0225, STR_02E8_SELECT_SIDE_OF_ROAD_FOR}, { WWT_FRAME, RESIZE_NONE, 14, 190, 359, 62, 97, STR_02EB_TOWN_NAMES, STR_NULL}, { WWT_INSET, RESIZE_NONE, 14, 200, 349, 76, 87, STR_02EC, STR_02ED_SELECT_STYLE_OF_TOWN_NAMES}, { WWT_TEXTBTN, RESIZE_NONE, 14, 338, 348, 77, 86, STR_0225, STR_02ED_SELECT_STYLE_OF_TOWN_NAMES}, { WWT_FRAME, RESIZE_NONE, 14, 10, 179, 104, 139, STR_02F4_AUTOSAVE, STR_NULL}, { WWT_INSET, RESIZE_NONE, 14, 20, 169, 118, 129, STR_02F5, STR_02F6_SELECT_INTERVAL_BETWEEN}, { WWT_TEXTBTN, RESIZE_NONE, 14, 158, 168, 119, 128, STR_0225, STR_02F6_SELECT_INTERVAL_BETWEEN}, { WWT_FRAME, RESIZE_NONE, 14, 10, 359, 194, 228, STR_02BC_VEHICLE_DESIGN_NAMES, STR_NULL}, { WWT_INSET, RESIZE_NONE, 14, 20, 119, 207, 218, STR_02BD, STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION}, { WWT_TEXTBTN, RESIZE_NONE, 14, 108, 118, 208, 217, STR_0225, STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION}, { WWT_TEXTBTN, RESIZE_NONE, 14, 130, 349, 207, 218, STR_02C0_SAVE_CUSTOM_NAMES, STR_02C2_SAVE_CUSTOMIZED_VEHICLE}, { WWT_FRAME, RESIZE_NONE, 14, 190, 359, 104, 139, STR_OPTIONS_LANG, STR_NULL}, { WWT_INSET, RESIZE_NONE, 14, 200, 349, 118, 129, STR_OPTIONS_LANG_CBO, STR_OPTIONS_LANG_TIP}, { WWT_TEXTBTN, RESIZE_NONE, 14, 338, 348, 119, 128, STR_0225, STR_OPTIONS_LANG_TIP}, { WWT_FRAME, RESIZE_NONE, 14, 10, 179, 146, 190, STR_OPTIONS_RES, STR_NULL}, { WWT_INSET, RESIZE_NONE, 14, 20, 169, 160, 171, STR_OPTIONS_RES_CBO, STR_OPTIONS_RES_TIP}, { WWT_TEXTBTN, RESIZE_NONE, 14, 158, 168, 161, 170, STR_0225, STR_OPTIONS_RES_TIP}, { WWT_TEXTBTN, RESIZE_NONE, 14, 149, 169, 176, 184, STR_EMPTY, STR_OPTIONS_FULLSCREEN_TIP}, { WWT_FRAME, RESIZE_NONE, 14, 190, 359, 146, 190, STR_OPTIONS_SCREENSHOT_FORMAT, STR_NULL}, { WWT_INSET, RESIZE_NONE, 14, 200, 349, 160, 171, STR_OPTIONS_SCREENSHOT_FORMAT_CBO, STR_OPTIONS_SCREENSHOT_FORMAT_TIP}, { WWT_TEXTBTN, RESIZE_NONE, 14, 338, 348, 161, 170, STR_0225, STR_OPTIONS_SCREENSHOT_FORMAT_TIP}, { WIDGETS_END}, }; static const WindowDesc _game_options_desc = { WDP_CENTER, WDP_CENTER, 370, 239, WC_GAME_OPTIONS, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _game_options_widgets, GameOptionsWndProc }; void ShowGameOptions() { DeleteWindowById(WC_GAME_OPTIONS, 0); AllocateWindowDesc(&_game_options_desc); } struct GameSettingData { int16 min; int16 max; int16 step; StringID str; }; static const GameSettingData _game_setting_info[] = { { 0, 7, 1, STR_NULL}, { 0, 3, 1, STR_6830_IMMEDIATE}, { 0, 2, 1, STR_6816_LOW}, { 0, 3, 1, STR_26816_NONE}, {100, 500, 50, STR_NULL}, { 2, 4, 1, STR_NULL}, { 0, 2, 1, STR_6820_LOW}, { 0, 4, 1, STR_681B_VERY_SLOW}, { 0, 2, 1, STR_6820_LOW}, { 0, 2, 1, STR_6823_NONE}, { 0, 3, 1, STR_6826_X1_5}, { 0, 2, 1, STR_6820_LOW}, { 0, 3, 1, STR_682A_VERY_FLAT}, { 0, 3, 1, STR_VERY_LOW}, { 0, 1, 1, STR_682E_STEADY}, { 0, 1, 1, STR_6834_AT_END_OF_LINE_AND_AT_STATIONS}, { 0, 1, 1, STR_6836_OFF}, { 0, 2, 1, STR_6839_PERMISSIVE}, }; /* * A: competitors * B: start time in months / 3 * C: town count (2 = high, 0 = low) * D: industry count (3 = high, 0 = none) * E: inital loan / 1000 (in GBP) * F: interest rate * G: running costs (0 = low, 2 = high) * H: construction speed of competitors (0 = very slow, 4 = very fast) * I: intelligence (0-2) * J: breakdowns (0 = off, 2 = normal) * K: subsidy multiplier (0 = 1.5, 3 = 4.0) * L: construction cost (0-2) * M: terrain type (0 = very flat, 3 = mountainous) * N: amount of water (0 = very low, 3 = high) * O: economy (0 = steady, 1 = fluctuating) * P: Train reversing (0 = end of line + stations, 1 = end of line) * Q: disasters * R: area restructuring (0 = permissive, 2 = hostile) */ static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /* A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R*/ {2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, ///< easy {4, 1, 1, 2, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, ///< medium {7, 0, 2, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, ///< hard }; void SetDifficultyLevel(int mode, GameOptions *gm_opt) { int i; assert(mode <= 3); gm_opt->diff_level = mode; if (mode != 3) { // not custom for (i = 0; i != GAME_DIFFICULTY_NUM; i++) ((int*)&gm_opt->diff)[i] = _default_game_diff[mode][i]; } } /** * Checks the difficulty levels read from the configuration and * forces them to be correct when invalid. */ void CheckDifficultyLevels() { if (_opt_newgame.diff_level != 3) { SetDifficultyLevel(_opt_newgame.diff_level, &_opt_newgame); } else { for (uint i = 0; i < GAME_DIFFICULTY_NUM; i++) { int *diff = ((int*)&_opt_newgame.diff) + i; *diff = clamp(*diff, _game_setting_info[i].min, _game_setting_info[i].max); *diff -= *diff % _game_setting_info[i].step; } } } extern void StartupEconomy(); enum { GAMEDIFF_WND_TOP_OFFSET = 45, GAMEDIFF_WND_ROWSIZE = 9 }; /* Temporary holding place of values in the difficulty window until 'Save' is clicked */ static GameOptions _opt_mod_temp; // 0x383E = (1 << 13) | (1 << 12) | (1 << 11) | (1 << 5) | (1 << 4) | (1 << 3) | (1 << 2) | (1 << 1) #define DIFF_INGAME_DISABLED_BUTTONS 0x383E static void GameDifficultyWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_CREATE: // Setup disabled buttons when creating window /* disable all other difficulty buttons during gameplay except for 'custom' */ SetWindowWidgetDisabledState(w, 3, _game_mode == GM_NORMAL); SetWindowWidgetDisabledState(w, 4, _game_mode == GM_NORMAL); SetWindowWidgetDisabledState(w, 5, _game_mode == GM_NORMAL); SetWindowWidgetDisabledState(w, 6, _game_mode == GM_NORMAL); SetWindowWidgetDisabledState(w, 7, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer SetWindowWidgetDisabledState(w, 10, _networking && !_network_server); // Save-button in multiplayer (and if client) LowerWindowWidget(w, _opt_mod_temp.diff_level + 3); break; case WE_PAINT: { uint32 click_a, click_b, disabled; int i; int y, value; DrawWindowWidgets(w); click_a = _difficulty_click_a; click_b = _difficulty_click_b; /* XXX - Disabled buttons in normal gameplay. Bitshifted for each button to see if * that bit is set. If it is set, the button is disabled */ disabled = (_game_mode == GM_NORMAL) ? DIFF_INGAME_DISABLED_BUTTONS : 0; y = GAMEDIFF_WND_TOP_OFFSET; for (i = 0; i != GAME_DIFFICULTY_NUM; i++) { DrawFrameRect( 5, y, 5 + 8, y + 8, 3, HASBIT(click_a, i) ? FR_LOWERED : FR_NONE); DrawFrameRect(15, y, 15 + 8, y + 8, 3, HASBIT(click_b, i) ? FR_LOWERED : FR_NONE); if (HASBIT(disabled, i) || (_networking && !_network_server)) { int color = (1 << PALETTE_MODIFIER_GREYOUT) | _colour_gradient[COLOUR_YELLOW][2]; GfxFillRect( 6, y + 1, 6 + 8, y + 8, color); GfxFillRect(16, y + 1, 16 + 8, y + 8, color); } DrawStringCentered(10, y, STR_6819, 0); DrawStringCentered(20, y, STR_681A, 0); value = _game_setting_info[i].str + ((int*)&_opt_mod_temp.diff)[i]; if (i == 4) value *= 1000; // XXX - handle currency option SetDParam(0, value); DrawString(30, y, STR_6805_MAXIMUM_NO_COMPETITORS + i, 0); y += GAMEDIFF_WND_ROWSIZE + 2; // space items apart a bit } } break; case WE_CLICK: switch (e->we.click.widget) { case 8: { /* Difficulty settings widget, decode click */ const GameSettingData *info; int x, y; uint btn, dis; int16 val; /* Don't allow clients to make any changes */ if (_networking && !_network_server) return; x = e->we.click.pt.x - 5; if (!IS_INT_INSIDE(x, 0, 21)) // Button area return; y = e->we.click.pt.y - GAMEDIFF_WND_TOP_OFFSET; if (y < 0) return; /* Get button from Y coord. */ btn = y / (GAMEDIFF_WND_ROWSIZE + 2); if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9) return; /* Clicked disabled button? */ dis = (_game_mode == GM_NORMAL) ? DIFF_INGAME_DISABLED_BUTTONS : 0; if (HASBIT(dis, btn)) return; _difficulty_timeout = 5; val = ((int*)&_opt_mod_temp.diff)[btn]; info = &_game_setting_info[btn]; // get information about the difficulty setting if (x >= 10) { // Increase button clicked val = min(val + info->step, info->max); SETBIT(_difficulty_click_b, btn); } else { // Decrease button clicked val -= info->step; val = max(val, info->min); SETBIT(_difficulty_click_a, btn); } // save value in temporary variable ((int*)&_opt_mod_temp.diff)[btn] = val; RaiseWindowWidget(w, _opt_mod_temp.diff_level + 3); SetDifficultyLevel(3, &_opt_mod_temp); // set difficulty level to custom LowerWindowWidget(w, _opt_mod_temp.diff_level + 3); SetWindowDirty(w); } break; case 3: case 4: case 5: case 6: /* Easy / Medium / Hard / Custom */ // temporarily change difficulty level RaiseWindowWidget(w, _opt_mod_temp.diff_level + 3); SetDifficultyLevel(e->we.click.widget - 3, &_opt_mod_temp); LowerWindowWidget(w, _opt_mod_temp.diff_level + 3); SetWindowDirty(w); break; case 7: /* Highscore Table */ ShowHighscoreTable(_opt_mod_temp.diff_level, -1); break; case 10: { /* Save button - save changes */ int btn, val; for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) { val = ((int*)&_opt_mod_temp.diff)[btn]; // if setting has changed, change it if (val != ((int*)&_opt_ptr->diff)[btn]) DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); } DoCommandP(0, UINT_MAX, _opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); DeleteWindow(w); // If we are in the editor, we should reload the economy. // This way when you load a game, the max loan and interest rate // are loaded correctly. if (_game_mode == GM_EDITOR) StartupEconomy(); break; } case 11: /* Cancel button - close window, abandon changes */ DeleteWindow(w); break; } break; case WE_MOUSELOOP: /* Handle the visual 'clicking' of the buttons */ if (_difficulty_timeout != 0 && !--_difficulty_timeout) { _difficulty_click_a = 0; _difficulty_click_b = 0; SetWindowDirty(w); } break; } } #undef DIFF_INGAME_DISABLED_BUTTONS static const Widget _game_difficulty_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 10, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 10, 11, 369, 0, 13, STR_6800_DIFFICULTY_LEVEL, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_PANEL, RESIZE_NONE, 10, 0, 369, 14, 29, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_NONE, 3, 10, 96, 16, 27, STR_6801_EASY, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_NONE, 3, 97, 183, 16, 27, STR_6802_MEDIUM, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_NONE, 3, 184, 270, 16, 27, STR_6803_HARD, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_NONE, 3, 271, 357, 16, 27, STR_6804_CUSTOM, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, 10, 0, 369, 30, 41, STR_6838_SHOW_HI_SCORE_CHART, STR_NULL}, { WWT_PANEL, RESIZE_NONE, 10, 0, 369, 42, 262, 0x0, STR_NULL}, { WWT_PANEL, RESIZE_NONE, 10, 0, 369, 263, 278, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_NONE, 3, 105, 185, 265, 276, STR_OPTIONS_SAVE_CHANGES, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_NONE, 3, 186, 266, 265, 276, STR_012E_CANCEL, STR_NULL}, { WIDGETS_END}, }; static const WindowDesc _game_difficulty_desc = { WDP_CENTER, WDP_CENTER, 370, 279, WC_GAME_OPTIONS, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, _game_difficulty_widgets, GameDifficultyWndProc }; void ShowGameDifficulty() { DeleteWindowById(WC_GAME_OPTIONS, 0); /* Copy current settings (ingame or in intro) to temporary holding place * change that when setting stuff, copy back on clicking 'OK' */ _opt_mod_temp = *_opt_ptr; AllocateWindowDesc(&_game_difficulty_desc); } static const char *_patches_ui[] = { "vehicle_speed", "status_long_date", "show_finances", "autoscroll", "reverse_scroll", "errmsg_duration", "toolbar_pos", "measure_tooltip", "window_snap_radius", "invisible_trees", "population_in_label", "link_terraform_toolbar", "liveries", "prefer_teamchat", /* While the horizontal scrollwheel scrolling is written as general code, only * the cocoa (OSX) driver generates input for it. * Since it's also able to completely disable the scrollwheel will we display it on all platforms anyway */ "scrollwheel_scrolling", "scrollwheel_multiplier", "pause_on_newgame", }; static const char *_patches_construction[] = { "build_on_slopes", "extra_dynamite", "longbridges", "signal_side", "always_small_airport", "drag_signals_density", "oil_refinery_limit", "semaphore_build_before", }; static const char *_patches_stations[] = { "join_stations", "full_load_any", "improved_load", "selectgoods", "new_nonstop", "nonuniform_stations", "station_spread", "serviceathelipad", "modified_catchment", "gradual_loading", "road_stop_on_town_road", }; static const char *_patches_economy[] = { "inflation", "build_rawmaterial_ind", "multiple_industry_per_town", "same_industry_close", "bribe", "colored_news_year", "ending_year", "smooth_economy", "allow_shares", "town_growth_rate", "larger_towns", "initial_city_size", }; static const char *_patches_ai[] = { "ainew_active", "ai_in_multiplayer", "ai_disable_veh_train", "ai_disable_veh_roadveh", "ai_disable_veh_aircraft", "ai_disable_veh_ship", }; static const char *_patches_vehicles[] = { "realistic_acceleration", "forbid_90_deg", "mammoth_trains", "gotodepot", "roadveh_queue", "new_pathfinding_all", "yapf.ship_use_yapf", "yapf.road_use_yapf", "yapf.rail_use_yapf", "train_income_warn", "order_review_system", "never_expire_vehicles", "lost_train_warn", "autorenew", "autorenew_months", "autorenew_money", "max_trains", "max_roadveh", "max_aircraft", "max_ships", "servint_ispercent", "servint_trains", "servint_roadveh", "servint_ships", "servint_aircraft", "no_servicing_if_no_breakdowns", "wagon_speed_limits", "disable_elrails", "freight_trains", }; struct PatchEntry { const SettingDesc *setting; uint index; }; struct PatchPage { const char **names; PatchEntry *entries; byte num; }; /* PatchPage holds the categories, the number of elements in each category * and (in NULL) a dynamic array of settings based on the string-representations * of the settings. This way there is no worry about indeces, and such */ static PatchPage _patches_page[] = { {_patches_ui, NULL, lengthof(_patches_ui)}, {_patches_construction, NULL, lengthof(_patches_construction)}, {_patches_vehicles, NULL, lengthof(_patches_vehicles)}, {_patches_stations, NULL, lengthof(_patches_stations)}, {_patches_economy, NULL, lengthof(_patches_economy)}, {_patches_ai, NULL, lengthof(_patches_ai)}, }; /** The main patches window. Shows a number of categories on top and * a selection of patches in that category. * Uses WP(w, def_d) macro - data_1, data_2, data_3 */ static void PatchesSelectionWndProc(Window *w, WindowEvent *e) { static Patches *patches_ptr; switch (e->event) { case WE_CREATE: { static bool first_time = true; patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches; /* Build up the dynamic settings-array only once per OpenTTD session */ if (first_time) { PatchPage *page; for (page = &_patches_page[0]; page != endof(_patches_page); page++) { uint i; page->entries = MallocT(page->num); for (i = 0; i != page->num; i++) { uint index; const SettingDesc *sd = GetPatchFromName(page->names[i], &index); assert(sd != NULL); page->entries[i].setting = sd; page->entries[i].index = index; } } first_time = false; } LowerWindowWidget(w, 4); } break; case WE_PAINT: { int x, y; const PatchPage *page = &_patches_page[WP(w,def_d).data_1]; uint i; /* Set up selected category */ DrawWindowWidgets(w); x = 5; y = 47; for (i = 0; i != page->num; i++) { const SettingDesc *sd = page->entries[i].setting; const SettingDescBase *sdb = &sd->desc; const void *var = GetVariableAddress(patches_ptr, &sd->save); bool editable = true; bool disabled = false; // We do not allow changes of some items when we are a client in a networkgame if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) editable = false; if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false; if (sdb->cmd == SDT_BOOLX) { static const int _bool_ctabs[2][2] = {{9, 4}, {7, 6}}; /* Draw checkbox for boolean-value either on/off */ bool on = (*(bool*)var); DrawFrameRect(x, y, x + 19, y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE); SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF); } else { int32 value; value = (int32)ReadValue(var, sd->save.conv); /* Draw [<][>] boxes for settings of an integer-type */ DrawArrowButtons(x, y, 3, WP(w,def_d).data_2 - (i * 2), (editable && value != sdb->min), (editable && value != sdb->max)); disabled = (value == 0) && (sdb->flags & SGF_0ISDISABLED); if (disabled) { SetDParam(0, STR_CONFIG_PATCHES_DISABLED); } else { if (sdb->flags & SGF_CURRENCY) { SetDParam(0, STR_CONFIG_PATCHES_CURRENCY); } else if (sdb->flags & SGF_MULTISTRING) { SetDParam(0, sdb->str + value + 1); } else { SetDParam(0, (sdb->flags & SGF_NOCOMMA) ? STR_CONFIG_PATCHES_INT32 : STR_7024); } SetDParam(1, value); } } DrawString(30, y, (sdb->str) + disabled, 0); y += 11; } break; } case WE_CLICK: switch (e->we.click.widget) { case 3: { const PatchPage *page = &_patches_page[WP(w,def_d).data_1]; const SettingDesc *sd; void *var; int32 value; int x, y; byte btn; y = e->we.click.pt.y - 46 - 1; if (y < 0) return; x = e->we.click.pt.x - 5; if (x < 0) return; btn = y / 11; if (y % 11 > 9) return; if (btn >= page->num) return; sd = page->entries[btn].setting; /* return if action is only active in network, or only settable by server */ if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return; if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) return; var = GetVariableAddress(patches_ptr, &sd->save); value = (int32)ReadValue(var, sd->save.conv); /* clicked on the icon on the left side. Either scroller or bool on/off */ if (x < 21) { const SettingDescBase *sdb = &sd->desc; int32 oldvalue = value; switch (sdb->cmd) { case SDT_BOOLX: value ^= 1; break; case SDT_NUMX: { /* Add a dynamic step-size to the scroller. In a maximum of * 50-steps you should be able to get from min to max, * unless specified otherwise in the 'interval' variable * of the current patch. */ uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval; if (step == 0) step = 1; // don't allow too fast scrolling if ((w->flags4 & WF_TIMEOUT_MASK) > 2 << WF_TIMEOUT_SHL) { _left_button_clicked = false; return; } /* Increase or decrease the value and clamp it to extremes */ if (x >= 10) { value += step; if (value > sdb->max) value = sdb->max; } else { value -= step; if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min; } /* Set up scroller timeout for numeric values */ if (value != oldvalue && !(sd->desc.flags & SGF_MULTISTRING)) { WP(w,def_d).data_2 = btn * 2 + 1 + ((x >= 10) ? 1 : 0); w->flags4 |= 5 << WF_TIMEOUT_SHL; _left_button_clicked = false; } } break; default: NOT_REACHED(); } if (value != oldvalue) { SetPatchValue(page->entries[btn].index, patches_ptr, value); SetWindowDirty(w); } } else { /* only open editbox for types that its sensible for */ if (sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) { /* Show the correct currency-translated value */ if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate; WP(w,def_d).data_3 = btn; SetDParam(0, value); ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_PATCHES_QUERY_CAPT, 10, 100, w, CS_NUMERAL); } } break; } case 4: case 5: case 6: case 7: case 8: case 9: RaiseWindowWidget(w, WP(w, def_d).data_1 + 4); WP(w, def_d).data_1 = e->we.click.widget - 4; LowerWindowWidget(w, WP(w, def_d).data_1 + 4); DeleteWindowById(WC_QUERY_STRING, 0); SetWindowDirty(w); break; } break; case WE_TIMEOUT: WP(w,def_d).data_2 = 0; SetWindowDirty(w); break; case WE_ON_EDIT_TEXT: { if (e->we.edittext.str != NULL) { const PatchEntry *pe = &_patches_page[WP(w,def_d).data_1].entries[WP(w,def_d).data_3]; const SettingDesc *sd = pe->setting; int32 value = atoi(e->we.edittext.str); /* Save the correct currency-translated value */ if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate; SetPatchValue(pe->index, patches_ptr, value); SetWindowDirty(w); } break; } case WE_DESTROY: DeleteWindowById(WC_QUERY_STRING, 0); break; } } static const Widget _patches_selection_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 10, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 10, 11, 369, 0, 13, STR_CONFIG_PATCHES_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_PANEL, RESIZE_NONE, 10, 0, 369, 14, 41, 0x0, STR_NULL}, { WWT_PANEL, RESIZE_NONE, 10, 0, 369, 42, 370, 0x0, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, 3, 10, 96, 16, 27, STR_CONFIG_PATCHES_GUI, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, 3, 97, 183, 16, 27, STR_CONFIG_PATCHES_CONSTRUCTION, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, 3, 184, 270, 16, 27, STR_CONFIG_PATCHES_VEHICLES, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, 3, 271, 357, 16, 27, STR_CONFIG_PATCHES_STATIONS, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, 3, 10, 96, 28, 39, STR_CONFIG_PATCHES_ECONOMY, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, 3, 97, 183, 28, 39, STR_CONFIG_PATCHES_AI, STR_NULL}, { WIDGETS_END}, }; static const WindowDesc _patches_selection_desc = { WDP_CENTER, WDP_CENTER, 370, 371, WC_GAME_OPTIONS, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, _patches_selection_widgets, PatchesSelectionWndProc, }; void ShowPatchesSelection() { DeleteWindowById(WC_GAME_OPTIONS, 0); AllocateWindowDesc(&_patches_selection_desc); } /** * Draw [<][>] boxes. * @param x the x position to draw * @param y the y position to draw * @param ctab the color of the buttons * @param state 0 = none clicked, 1 = first clicked, 2 = second clicked * @param clickable_left is the left button clickable? * @param clickable_right is the right button clickable? */ void DrawArrowButtons(int x, int y, int ctab, byte state, bool clickable_left, bool clickable_right) { int color = (1 << PALETTE_MODIFIER_GREYOUT) | _colour_gradient[COLOUR_YELLOW][2]; DrawFrameRect(x, y + 1, x + 9, y + 9, ctab, (state == 1) ? FR_LOWERED : FR_NONE); DrawFrameRect(x + 10, y + 1, x + 19, y + 9, ctab, (state == 2) ? FR_LOWERED : FR_NONE); DrawStringCentered(x + 5, y + 1, STR_6819, 0); // [<] DrawStringCentered(x + 15, y + 1, STR_681A, 0); // [>] /* Grey out the buttons that aren't clickable */ if (!clickable_left) GfxFillRect(x + 1, y + 1, x + 1 + 8, y + 8, color); if (!clickable_right) GfxFillRect(x + 11, y + 1, x + 11 + 8, y + 8, color); } static char _str_separator[2]; static void CustCurrencyWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: { int x; int y = 20; int clk = WP(w,def_d).data_1; DrawWindowWidgets(w); // exchange rate DrawArrowButtons(10, y, 3, GB(clk, 0, 2), true, true); SetDParam(0, 1); SetDParam(1, 1); DrawString(35, y + 1, STR_CURRENCY_EXCHANGE_RATE, 0); y += 12; // separator DrawFrameRect(10, y + 1, 29, y + 9, 0, GB(clk, 2, 2) ? FR_LOWERED : FR_NONE); x = DrawString(35, y + 1, STR_CURRENCY_SEPARATOR, 0); DoDrawString(_str_separator, x + 4, y + 1, 6); y += 12; // prefix DrawFrameRect(10, y + 1, 29, y + 9, 0, GB(clk, 4, 2) ? FR_LOWERED : FR_NONE); x = DrawString(35, y + 1, STR_CURRENCY_PREFIX, 0); DoDrawString(_custom_currency.prefix, x + 4, y + 1, 6); y += 12; // suffix DrawFrameRect(10, y + 1, 29, y + 9, 0, GB(clk, 6, 2) ? FR_LOWERED : FR_NONE); x = DrawString(35, y + 1, STR_CURRENCY_SUFFIX, 0); DoDrawString(_custom_currency.suffix, x + 4, y + 1, 6); y += 12; // switch to euro DrawArrowButtons(10, y, 3, GB(clk, 8, 2), true, true); SetDParam(0, _custom_currency.to_euro); DrawString(35, y + 1, (_custom_currency.to_euro != CF_NOEURO) ? STR_CURRENCY_SWITCH_TO_EURO : STR_CURRENCY_SWITCH_TO_EURO_NEVER, 0); y += 12; // Preview y += 12; SetDParam(0, 10000); DrawString(35, y + 1, STR_CURRENCY_PREVIEW, 0); break; } case WE_CLICK: { int line = (e->we.click.pt.y - 20) / 12; int len = 0; int x = e->we.click.pt.x; StringID str = 0; CharSetFilter afilter = CS_ALPHANUMERAL; switch (line) { case 0: // rate if (IS_INT_INSIDE(x, 10, 30)) { // clicked buttons if (x < 20) { if (_custom_currency.rate > 1) _custom_currency.rate--; WP(w,def_d).data_1 = 1 << (line * 2 + 0); } else { if (_custom_currency.rate < 5000) _custom_currency.rate++; WP(w,def_d).data_1 = 1 << (line * 2 + 1); } } else { // enter text SetDParam(0, _custom_currency.rate); str = STR_CONFIG_PATCHES_INT32; len = 4; afilter = CS_NUMERAL; } break; case 1: // separator if (IS_INT_INSIDE(x, 10, 30)) { // clicked button WP(w,def_d).data_1 = 1 << (line * 2 + 1); } str = BindCString(_str_separator); len = 1; break; case 2: // prefix if (IS_INT_INSIDE(x, 10, 30)) { // clicked button WP(w,def_d).data_1 = 1 << (line * 2 + 1); } str = BindCString(_custom_currency.prefix); len = 12; break; case 3: // suffix if (IS_INT_INSIDE(x, 10, 30)) { // clicked button WP(w,def_d).data_1 = 1 << (line * 2 + 1); } str = BindCString(_custom_currency.suffix); len = 12; break; case 4: // to euro if (IS_INT_INSIDE(x, 10, 30)) { // clicked buttons if (x < 20) { _custom_currency.to_euro = (_custom_currency.to_euro <= 2000) ? CF_NOEURO : _custom_currency.to_euro - 1; WP(w,def_d).data_1 = 1 << (line * 2 + 0); } else { _custom_currency.to_euro = clamp(_custom_currency.to_euro + 1, 2000, MAX_YEAR); WP(w,def_d).data_1 = 1 << (line * 2 + 1); } } else { // enter text SetDParam(0, _custom_currency.to_euro); str = STR_CONFIG_PATCHES_INT32; len = 4; afilter = CS_NUMERAL; } break; } if (len != 0) { WP(w, def_d).data_2 = line; ShowQueryString(str, STR_CURRENCY_CHANGE_PARAMETER, len + 1, 250, w, afilter); } w->flags4 |= 5 << WF_TIMEOUT_SHL; SetWindowDirty(w); break; } case WE_ON_EDIT_TEXT: { const char *b = e->we.edittext.str; switch (WP(w,def_d).data_2) { case 0: /* Exchange rate */ _custom_currency.rate = clamp(atoi(b), 1, 5000); break; case 1: /* Thousands seperator */ _custom_currency.separator = (b[0] == '\0') ? ' ' : b[0]; ttd_strlcpy(_str_separator, b, lengthof(_str_separator)); break; case 2: /* Currency prefix */ ttd_strlcpy(_custom_currency.prefix, b, lengthof(_custom_currency.prefix)); break; case 3: /* Currency suffix */ ttd_strlcpy(_custom_currency.suffix, b, lengthof(_custom_currency.suffix)); break; case 4: { /* Year to switch to euro */ int val = atoi(b); _custom_currency.to_euro = (val < 2000 ? CF_NOEURO : min(val, MAX_YEAR)); break; } } MarkWholeScreenDirty(); break; } case WE_TIMEOUT: WP(w,def_d).data_1 = 0; SetWindowDirty(w); break; case WE_DESTROY: DeleteWindowById(WC_QUERY_STRING, 0); MarkWholeScreenDirty(); break; } } static const Widget _cust_currency_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 14, 11, 229, 0, 13, STR_CURRENCY_WINDOW, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_PANEL, RESIZE_NONE, 14, 0, 229, 14, 119, 0x0, STR_NULL}, { WIDGETS_END}, }; static const WindowDesc _cust_currency_desc = { WDP_CENTER, WDP_CENTER, 230, 120, WC_CUSTOM_CURRENCY, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _cust_currency_widgets, CustCurrencyWndProc, }; static void ShowCustCurrency() { _str_separator[0] = _custom_currency.separator; _str_separator[1] = '\0'; DeleteWindowById(WC_CUSTOM_CURRENCY, 0); AllocateWindowDesc(&_cust_currency_desc); }