/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file town_sl.cpp Code handling saving and loading of towns and houses */ #include "../stdafx.h" #include "../newgrf_house.h" #include "../town.h" #include "../landscape.h" #include "../subsidy_func.h" #include "../strings_func.h" #include "saveload.h" #include "newgrf_sl.h" #include "../safeguards.h" /** * Rebuild all the cached variables of towns. */ void RebuildTownCaches() { Town *town; InitializeBuildingCounts(); /* Reset town population and num_houses */ FOR_ALL_TOWNS(town) { town->cache.population = 0; town->cache.num_houses = 0; } for (TileIndex t = 0; t < MapSize(); t++) { if (!IsTileType(t, MP_HOUSE)) continue; HouseID house_id = GetHouseType(t); town = Town::GetByTile(t); IncreaseBuildingCount(town, house_id); if (IsHouseCompleted(t)) town->cache.population += HouseSpec::Get(house_id)->population; /* Increase the number of houses for every house, but only once. */ if (GetHouseNorthPart(house_id) == 0) town->cache.num_houses++; } /* Update the population and num_house dependent values */ FOR_ALL_TOWNS(town) { UpdateTownRadius(town); UpdateTownCargoes(town); } UpdateTownCargoBitmap(); } /** * Check and update town and house values. * * Checked are the HouseIDs. Updated are the * town population the number of houses per * town, the town radius and the max passengers * of the town. */ void UpdateHousesAndTowns() { for (TileIndex t = 0; t < MapSize(); t++) { if (!IsTileType(t, MP_HOUSE)) continue; HouseID house_id = GetCleanHouseType(t); if (!HouseSpec::Get(house_id)->enabled && house_id >= NEW_HOUSE_OFFSET) { /* The specs for this type of house are not available any more, so * replace it with the substitute original house type. */ house_id = _house_mngr.GetSubstituteID(house_id); SetHouseType(t, house_id); } } /* Check for cases when a NewGRF has set a wrong house substitute type. */ for (TileIndex t = 0; t < MapSize(); t++) { if (!IsTileType(t, MP_HOUSE)) continue; HouseID house_type = GetCleanHouseType(t); TileIndex north_tile = t + GetHouseNorthPart(house_type); // modifies 'house_type'! if (t == north_tile) { const HouseSpec *hs = HouseSpec::Get(house_type); bool valid_house = true; if (hs->building_flags & TILE_SIZE_2x1) { TileIndex tile = t + TileDiffXY(1, 0); if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 1) valid_house = false; } else if (hs->building_flags & TILE_SIZE_1x2) { TileIndex tile = t + TileDiffXY(0, 1); if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 1) valid_house = false; } else if (hs->building_flags & TILE_SIZE_2x2) { TileIndex tile = t + TileDiffXY(0, 1); if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 1) valid_house = false; tile = t + TileDiffXY(1, 0); if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 2) valid_house = false; tile = t + TileDiffXY(1, 1); if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 3) valid_house = false; } /* If not all tiles of this house are present remove the house. * The other tiles will get removed later in this loop because * their north tile is not the correct type anymore. */ if (!valid_house) DoClearSquare(t); } else if (!IsTileType(north_tile, MP_HOUSE) || GetCleanHouseType(north_tile) != house_type) { /* This tile should be part of a multi-tile building but the * north tile of this house isn't on the map. */ DoClearSquare(t); } } RebuildTownCaches(); } /** Save and load of towns. */ static const SaveLoad _town_desc[] = { SLE_CONDVAR(Town, xy, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6), SLE_CONDVAR(Town, xy, SLE_UINT32, SLV_6, SL_MAX_VERSION), SLE_CONDNULL(2, SL_MIN_VERSION, SLV_3), ///< population, no longer in use SLE_CONDNULL(4, SLV_3, SLV_85), ///< population, no longer in use SLE_CONDNULL(2, SL_MIN_VERSION, SLV_92), ///< num_houses, no longer in use SLE_CONDVAR(Town, townnamegrfid, SLE_UINT32, SLV_66, SL_MAX_VERSION), SLE_VAR(Town, townnametype, SLE_UINT16), SLE_VAR(Town, townnameparts, SLE_UINT32), SLE_CONDSTR(Town, name, SLE_STR | SLF_ALLOW_CONTROL, 0, SLV_84, SL_MAX_VERSION), SLE_VAR(Town, flags, SLE_UINT8), SLE_CONDVAR(Town, statues, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_104), SLE_CONDVAR(Town, statues, SLE_UINT16, SLV_104, SL_MAX_VERSION), SLE_CONDNULL(1, SL_MIN_VERSION, SLV_2), ///< sort_index, no longer in use SLE_CONDVAR(Town, have_ratings, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_104), SLE_CONDVAR(Town, have_ratings, SLE_UINT16, SLV_104, SL_MAX_VERSION), SLE_CONDARR(Town, ratings, SLE_INT16, 8, SL_MIN_VERSION, SLV_104), SLE_CONDARR(Town, ratings, SLE_INT16, MAX_COMPANIES, SLV_104, SL_MAX_VERSION), /* failed bribe attempts are stored since savegame format 4 */ SLE_CONDARR(Town, unwanted, SLE_INT8, 8, SLV_4, SLV_104), SLE_CONDARR(Town, unwanted, SLE_INT8, MAX_COMPANIES, SLV_104, SL_MAX_VERSION), SLE_CONDVAR(Town, supplied[CT_PASSENGERS].old_max, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9), SLE_CONDVAR(Town, supplied[CT_MAIL].old_max, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9), SLE_CONDVAR(Town, supplied[CT_PASSENGERS].new_max, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9), SLE_CONDVAR(Town, supplied[CT_MAIL].new_max, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9), SLE_CONDVAR(Town, supplied[CT_PASSENGERS].old_act, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9), SLE_CONDVAR(Town, supplied[CT_MAIL].old_act, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9), SLE_CONDVAR(Town, supplied[CT_PASSENGERS].new_act, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9), SLE_CONDVAR(Town, supplied[CT_MAIL].new_act, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9), SLE_CONDVAR(Town, supplied[CT_PASSENGERS].old_max, SLE_UINT32, SLV_9, SLV_165), SLE_CONDVAR(Town, supplied[CT_MAIL].old_max, SLE_UINT32, SLV_9, SLV_165), SLE_CONDVAR(Town, supplied[CT_PASSENGERS].new_max, SLE_UINT32, SLV_9, SLV_165), SLE_CONDVAR(Town, supplied[CT_MAIL].new_max, SLE_UINT32, SLV_9, SLV_165), SLE_CONDVAR(Town, supplied[CT_PASSENGERS].old_act, SLE_UINT32, SLV_9, SLV_165), SLE_CONDVAR(Town, supplied[CT_MAIL].old_act, SLE_UINT32, SLV_9, SLV_165), SLE_CONDVAR(Town, supplied[CT_PASSENGERS].new_act, SLE_UINT32, SLV_9, SLV_165), SLE_CONDVAR(Town, supplied[CT_MAIL].new_act, SLE_UINT32, SLV_9, SLV_165), SLE_CONDNULL(2, SL_MIN_VERSION, SLV_164), ///< pct_pass_transported / pct_mail_transported, now computed on the fly SLE_CONDVAR(Town, received[TE_FOOD].old_act, SLE_UINT16, SL_MIN_VERSION, SLV_165), SLE_CONDVAR(Town, received[TE_WATER].old_act, SLE_UINT16, SL_MIN_VERSION, SLV_165), SLE_CONDVAR(Town, received[TE_FOOD].new_act, SLE_UINT16, SL_MIN_VERSION, SLV_165), SLE_CONDVAR(Town, received[TE_WATER].new_act, SLE_UINT16, SL_MIN_VERSION, SLV_165), SLE_CONDARR(Town, goal, SLE_UINT32, NUM_TE, SLV_165, SL_MAX_VERSION), SLE_CONDSTR(Town, text, SLE_STR | SLF_ALLOW_CONTROL, 0, SLV_168, SL_MAX_VERSION), SLE_CONDVAR(Town, time_until_rebuild, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_54), SLE_CONDVAR(Town, grow_counter, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_54), SLE_CONDVAR(Town, growth_rate, SLE_FILE_U8 | SLE_VAR_I16, SL_MIN_VERSION, SLV_54), SLE_CONDVAR(Town, time_until_rebuild, SLE_UINT16, SLV_54, SL_MAX_VERSION), SLE_CONDVAR(Town, grow_counter, SLE_UINT16, SLV_54, SL_MAX_VERSION), SLE_CONDVAR(Town, growth_rate, SLE_FILE_I16 | SLE_VAR_U16, SLV_54, SLV_165), SLE_CONDVAR(Town, growth_rate, SLE_UINT16, SLV_165, SL_MAX_VERSION), SLE_VAR(Town, fund_buildings_months, SLE_UINT8), SLE_VAR(Town, road_build_months, SLE_UINT8), SLE_CONDVAR(Town, exclusivity, SLE_UINT8, SLV_2, SL_MAX_VERSION), SLE_CONDVAR(Town, exclusive_counter, SLE_UINT8, SLV_2, SL_MAX_VERSION), SLE_CONDVAR(Town, larger_town, SLE_BOOL, SLV_56, SL_MAX_VERSION), SLE_CONDVAR(Town, layout, SLE_UINT8, SLV_113, SL_MAX_VERSION), SLE_CONDLST(Town, psa_list, REF_STORAGE, SLV_161, SL_MAX_VERSION), SLE_CONDVAR(Town, cargo_produced, SLE_FILE_U32 | SLE_VAR_U64, SLV_166, SLV_EXTEND_CARGOTYPES), SLE_CONDVAR(Town, cargo_produced, SLE_UINT64, SLV_EXTEND_CARGOTYPES, SL_MAX_VERSION), /* reserve extra space in savegame here. (currently 30 bytes) */ SLE_CONDNULL(30, SLV_2, SL_MAX_VERSION), SLE_END() }; static const SaveLoad _town_supplied_desc[] = { SLE_CONDVAR(TransportedCargoStat, old_max, SLE_UINT32, SLV_165, SL_MAX_VERSION), SLE_CONDVAR(TransportedCargoStat, new_max, SLE_UINT32, SLV_165, SL_MAX_VERSION), SLE_CONDVAR(TransportedCargoStat, old_act, SLE_UINT32, SLV_165, SL_MAX_VERSION), SLE_CONDVAR(TransportedCargoStat, new_act, SLE_UINT32, SLV_165, SL_MAX_VERSION), SLE_END() }; static const SaveLoad _town_received_desc[] = { SLE_CONDVAR(TransportedCargoStat, old_max, SLE_UINT16, SLV_165, SL_MAX_VERSION), SLE_CONDVAR(TransportedCargoStat, new_max, SLE_UINT16, SLV_165, SL_MAX_VERSION), SLE_CONDVAR(TransportedCargoStat, old_act, SLE_UINT16, SLV_165, SL_MAX_VERSION), SLE_CONDVAR(TransportedCargoStat, new_act, SLE_UINT16, SLV_165, SL_MAX_VERSION), SLE_END() }; static void Save_HIDS() { Save_NewGRFMapping(_house_mngr); } static void Load_HIDS() { Load_NewGRFMapping(_house_mngr); } const SaveLoad *GetTileMatrixDesc() { /* Here due to private member vars. */ static const SaveLoad _tilematrix_desc[] = { SLE_VAR(AcceptanceMatrix, area.tile, SLE_UINT32), SLE_VAR(AcceptanceMatrix, area.w, SLE_UINT16), SLE_VAR(AcceptanceMatrix, area.h, SLE_UINT16), SLE_END() }; return _tilematrix_desc; } static void RealSave_Town(Town *t) { SlObject(t, _town_desc); for (CargoID i = 0; i < NUM_CARGO; i++) { SlObject(&t->supplied[i], _town_supplied_desc); } for (int i = TE_BEGIN; i < NUM_TE; i++) { SlObject(&t->received[i], _town_received_desc); } if (IsSavegameVersionBefore(SLV_166)) return; SlObject(&t->cargo_accepted, GetTileMatrixDesc()); if (t->cargo_accepted.area.w != 0) { uint arr_len = t->cargo_accepted.area.w / AcceptanceMatrix::GRID * t->cargo_accepted.area.h / AcceptanceMatrix::GRID; SlArray(t->cargo_accepted.data, arr_len, SLE_UINT32); } } static void Save_TOWN() { Town *t; FOR_ALL_TOWNS(t) { SlSetArrayIndex(t->index); SlAutolength((AutolengthProc*)RealSave_Town, t); } } static void Load_TOWN() { int index; uint num_cargo = IsSavegameVersionBefore(SLV_EXTEND_CARGOTYPES) ? 32 : NUM_CARGO; while ((index = SlIterateArray()) != -1) { Town *t = new (index) Town(); SlObject(t, _town_desc); for (CargoID i = 0; i < num_cargo; i++) { SlObject(&t->supplied[i], _town_supplied_desc); } for (int i = TE_BEGIN; i < TE_END; i++) { SlObject(&t->received[i], _town_received_desc); } if (t->townnamegrfid == 0 && !IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1) && GetStringTab(t->townnametype) != TEXT_TAB_OLD_CUSTOM) { SlErrorCorrupt("Invalid town name generator"); } if (IsSavegameVersionBefore(SLV_166)) continue; SlObject(&t->cargo_accepted, GetTileMatrixDesc()); if (t->cargo_accepted.area.w != 0) { uint arr_len = t->cargo_accepted.area.w / AcceptanceMatrix::GRID * t->cargo_accepted.area.h / AcceptanceMatrix::GRID; t->cargo_accepted.data = MallocT(arr_len); SlArray(t->cargo_accepted.data, arr_len, SLE_UINT32); /* Rebuild total cargo acceptance. */ UpdateTownCargoTotal(t); } } } /** Fix pointers when loading town data. */ static void Ptrs_TOWN() { /* Don't run when savegame version lower than 161. */ if (IsSavegameVersionBefore(SLV_161)) return; Town *t; FOR_ALL_TOWNS(t) { SlObject(t, _town_desc); } } /** Chunk handler for towns. */ extern const ChunkHandler _town_chunk_handlers[] = { { 'HIDS', Save_HIDS, Load_HIDS, NULL, NULL, CH_ARRAY }, { 'CITY', Save_TOWN, Load_TOWN, Ptrs_TOWN, NULL, CH_ARRAY | CH_LAST}, };