/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file spritecache.h Functions to cache sprites in memory. */
#ifndef SPRITECACHE_H
#define SPRITECACHE_H
#include "gfx_type.h"
#include "spriteloader/spriteloader.hpp"
#include "3rdparty/cpp-btree/btree_map.h"
/** Data structure describing a sprite. */
struct Sprite {
uint16 height; ///< Height of the sprite.
uint16 width; ///< Width of the sprite.
int16 x_offs; ///< Number of pixels to shift the sprite to the right.
int16 y_offs; ///< Number of pixels to shift the sprite downwards.
byte data[]; ///< Sprite data.
};
enum SpriteCacheCtrlFlags {
SCCF_WARNED = 0, ///< True iff the user has been warned about incorrect use of this sprite.
SCCF_HAS_NON_PALETTE = 1, ///< True iff there is at least one non-paletter sprite present (such that 32bpp mode can be used).
SCCF_ALLOW_ZOOM_MIN_1X_PAL = 2, ///< Allow use of sprite min zoom setting at 1x in palette mode.
SCCF_ALLOW_ZOOM_MIN_1X_32BPP = 3, ///< Allow use of sprite min zoom setting at 1x in 32bpp mode.
SCCF_ALLOW_ZOOM_MIN_2X_PAL = 4, ///< Allow use of sprite min zoom setting at 2x in palette mode.
SCCF_ALLOW_ZOOM_MIN_2X_32BPP = 5, ///< Allow use of sprite min zoom setting at 2x in 32bpp mode.
};
extern uint _sprite_cache_size;
typedef void *AllocatorProc(size_t size);
void *SimpleSpriteAlloc(size_t size);
void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator = nullptr, SpriteEncoder *encoder = nullptr);
bool SpriteExists(SpriteID sprite);
SpriteType GetSpriteType(SpriteID sprite);
SpriteFile *GetOriginFile(SpriteID sprite);
uint32 GetSpriteLocalID(SpriteID sprite);
uint GetSpriteCountForFile(const std::string &filename, SpriteID begin, SpriteID end);
uint GetMaxSpriteID();
static inline const Sprite *GetSprite(SpriteID sprite, SpriteType type)
{
dbg_assert(type != ST_RECOLOUR);
return (Sprite*)GetRawSprite(sprite, type);
}
static inline const byte *GetNonSprite(SpriteID sprite, SpriteType type)
{
dbg_assert(type == ST_RECOLOUR);
return (byte*)GetRawSprite(sprite, type);
}
void GfxInitSpriteMem();
void GfxClearSpriteCache();
void IncreaseSpriteLRU();
SpriteFile &OpenCachedSpriteFile(const std::string &filename, Subdirectory subdir, bool palette_remap);
void ReadGRFSpriteOffsets(SpriteFile &file);
size_t GetGRFSpriteOffset(uint32 id);
bool LoadNextSprite(int load_index, SpriteFile &file, uint file_sprite_id);
bool SkipSpriteData(SpriteFile &file, byte type, uint16 num);
void DupSprite(SpriteID old_spr, SpriteID new_spr);
uint32 GetSpriteMainColour(SpriteID sprite_id, PaletteID palette_id);
struct SpritePointerHolder {
private:
btree::btree_map cache;
public:
inline const Sprite *GetSprite(SpriteID sprite, SpriteType type) const
{
return (const Sprite*)(this->cache.find(sprite | (type << 29))->second);
}
inline const byte *GetRecolourSprite(SpriteID sprite) const
{
return (const byte*)(this->cache.find(sprite | (ST_RECOLOUR << 29))->second);
}
void Clear()
{
this->cache.clear();
}
inline void CacheSprite(SpriteID sprite, SpriteType type)
{
this->cache[sprite | (type << 29)] = GetRawSprite(sprite, type);
}
};
#endif /* SPRITECACHE_H */