/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file cocoa_v.h The Cocoa video driver. */ #ifndef VIDEO_COCOA_H #define VIDEO_COCOA_H #include "../video_driver.hpp" #include "../../core/geometry_type.hpp" extern bool _cocoa_video_started; @class OTTD_CocoaWindowDelegate; @class OTTD_CocoaWindow; @class OTTD_CocoaView; class VideoDriver_Cocoa : public VideoDriver { private: Dimension orig_res; ///< Saved window size for non-fullscreen mode. bool refresh_sys_sprites; ///< System sprites need refreshing. public: bool setup; ///< Window is currently being created. OTTD_CocoaWindow *window; ///< Pointer to window object OTTD_CocoaView *cocoaview; ///< Pointer to view object CGColorSpaceRef color_space; ///< Window color space OTTD_CocoaWindowDelegate *delegate; //!< Window delegate object public: VideoDriver_Cocoa(); void Stop() override; void MainLoop() override; void MakeDirty(int left, int top, int width, int height) override; bool AfterBlitterChange() override; bool ChangeResolution(int w, int h) override; bool ToggleFullscreen(bool fullscreen) override; void ClearSystemSprites() override; void PopulateSystemSprites() override; void EditBoxLostFocus() override; std::vector GetListOfMonitorRefreshRates() override; /* --- The following methods should be private, but can't be due to Obj-C limitations. --- */ void MainLoopReal(); virtual void AllocateBackingStore(bool force = false) = 0; protected: Rect dirty_rect; ///< Region of the screen that needs redrawing. bool buffer_locked; ///< Video buffer was locked by the main thread. Dimension GetScreenSize() const override; float GetDPIScale() override; void InputLoop() override; bool LockVideoBuffer() override; void UnlockVideoBuffer() override; bool PollEvent() override; void GameSizeChanged(); const char *Initialize(); void UpdateVideoModes(); bool MakeWindow(int width, int height); virtual NSView* AllocateDrawView() = 0; /** Get a pointer to the video buffer. */ virtual void *GetVideoPointer() = 0; /** Hand video buffer back to the drawing backend. */ virtual void ReleaseVideoPointer() {} private: bool IsFullscreen(); }; class VideoDriver_CocoaQuartz : public VideoDriver_Cocoa { private: int buffer_depth; ///< Colour depth of used frame buffer void *pixel_buffer; ///< used for direct pixel access void *window_buffer; ///< Colour translation from palette to screen int window_width; ///< Current window width in pixel int window_height; ///< Current window height in pixel int window_pitch; uint32 palette[256]; ///< Colour Palette void BlitIndexedToView32(int left, int top, int right, int bottom); void UpdatePalette(uint first_color, uint num_colors); public: CGContextRef cgcontext; ///< Context reference for Quartz subdriver VideoDriver_CocoaQuartz(); const char *Start(const StringList ¶m) override; void Stop() override; /** Return driver name */ const char *GetName() const override { return "cocoa"; } void AllocateBackingStore(bool force = false) override; protected: void Paint() override; void CheckPaletteAnim() override; NSView* AllocateDrawView() override; void *GetVideoPointer() override { return this->buffer_depth == 8 ? this->pixel_buffer : this->window_buffer; } }; class FVideoDriver_CocoaQuartz : public DriverFactoryBase { public: FVideoDriver_CocoaQuartz() : DriverFactoryBase(Driver::DT_VIDEO, 8, "cocoa", "Cocoa Video Driver") {} Driver *CreateInstance() const override { return new VideoDriver_CocoaQuartz(); } }; #endif /* VIDEO_COCOA_H */