/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file cocoa_v.mm Code related to the cocoa video driver(s). */ /****************************************************************************** * Cocoa video driver * * Known things left to do: * * Nothing at the moment. * ******************************************************************************/ #ifdef WITH_COCOA #include "../../stdafx.h" #include "../../os/macosx/macos.h" #define Rect OTTDRect #define Point OTTDPoint #import #undef Rect #undef Point #include "../../openttd.h" #include "../../debug.h" #include "../../core/geometry_type.hpp" #include "cocoa_v.h" #include "../../blitter/factory.hpp" #include "../../fileio_func.h" #include "../../gfx_func.h" #include "../../window_func.h" #include "../../window_gui.h" #import /* for MAXPATHLEN */ /** * Important notice regarding all modifications!!!!!!! * There are certain limitations because the file is objective C++. * gdb has limitations. * C++ and objective C code can't be joined in all cases (classes stuff). * Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information. */ @interface OTTDMain : NSObject @end static NSAutoreleasePool *_ottd_autorelease_pool; static OTTDMain *_ottd_main; static bool _cocoa_video_started = false; static bool _cocoa_video_dialog = false; CocoaSubdriver *_cocoa_subdriver = NULL; static NSString *OTTDMainLaunchGameEngine = @"ottdmain_launch_game_engine"; /** * The main class of the application, the application's delegate. */ @implementation OTTDMain /** * Stop the game engine. Must be called on main thread. */ - (void)stopEngine { [ NSApp stop:self ]; /* Send an empty event to return from the run loop. Without that, application is stuck waiting for an event. */ NSEvent *event = [ NSEvent otherEventWithType:NSApplicationDefined location:NSMakePoint(0, 0) modifierFlags:0 timestamp:0.0 windowNumber:0 context:nil subtype:0 data1:0 data2:0 ]; [ NSApp postEvent:event atStart:YES ]; } /** * Start the game loop. */ - (void)launchGameEngine: (NSNotification*) note { /* Setup cursor for the current _game_mode. */ [ _cocoa_subdriver->cocoaview resetCursorRects ]; /* Hand off to main application code. */ QZ_GameLoop(); /* We are done, thank you for playing. */ [ self performSelectorOnMainThread:@selector(stopEngine) withObject:nil waitUntilDone:FALSE ]; } /** * Called when the internal event loop has just started running. */ - (void) applicationDidFinishLaunching: (NSNotification*) note { /* Add a notification observer so we can restart the game loop later on if necessary. */ [ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(launchGameEngine:) name:OTTDMainLaunchGameEngine object:nil ]; /* Start game loop. */ [ [ NSNotificationCenter defaultCenter ] postNotificationName:OTTDMainLaunchGameEngine object:nil ]; } /** * Display the in game quit confirmation dialog. */ - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication*) sender { HandleExitGameRequest(); return NSTerminateCancel; // NSTerminateLater ? } /** * Remove ourself as a notification observer. */ - (void)unregisterObserver { [ [ NSNotificationCenter defaultCenter ] removeObserver:self ]; } @end /** * Initialize the application menu shown in top bar. */ static void setApplicationMenu() { NSString *appName = @"OpenTTD"; NSMenu *appleMenu = [ [ NSMenu alloc ] initWithTitle:appName ]; /* Add menu items */ NSString *title = [ @"About " stringByAppendingString:appName ]; [ appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@"" ]; [ appleMenu addItem:[ NSMenuItem separatorItem ] ]; title = [ @"Hide " stringByAppendingString:appName ]; [ appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h" ]; NSMenuItem *menuItem = [ appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h" ]; [ menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask | NSCommandKeyMask) ]; [ appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@"" ]; [ appleMenu addItem:[ NSMenuItem separatorItem ] ]; title = [ @"Quit " stringByAppendingString:appName ]; [ appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q" ]; /* Put menu into the menubar */ menuItem = [ [ NSMenuItem alloc ] initWithTitle:@"" action:nil keyEquivalent:@"" ]; [ menuItem setSubmenu:appleMenu ]; [ [ NSApp mainMenu ] addItem:menuItem ]; /* Tell the application object that this is now the application menu. * This interesting Objective-C construct is used because not all SDK * versions define this method publicly. */ [ NSApp performSelector:@selector(setAppleMenu:) withObject:appleMenu ]; /* Finally give up our references to the objects */ [ appleMenu release ]; [ menuItem release ]; } /** * Create a window menu. */ static void setupWindowMenu() { NSMenu *windowMenu = [ [ NSMenu alloc ] initWithTitle:@"Window" ]; /* "Minimize" item */ [ windowMenu addItemWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m" ]; /* Put menu into the menubar */ NSMenuItem *menuItem = [ [ NSMenuItem alloc ] initWithTitle:@"Window" action:nil keyEquivalent:@"" ]; [ menuItem setSubmenu:windowMenu ]; [ [ NSApp mainMenu ] addItem:menuItem ]; if (MacOSVersionIsAtLeast(10, 7, 0)) { /* The OS will change the name of this menu item automatically */ [ windowMenu addItemWithTitle:@"Fullscreen" action:@selector(toggleFullScreen:) keyEquivalent:@"^f" ]; } /* Tell the application object that this is now the window menu */ [ NSApp setWindowsMenu:windowMenu ]; /* Finally give up our references to the objects */ [ windowMenu release ]; [ menuItem release ]; } /** * Startup the application. */ static void setupApplication() { ProcessSerialNumber psn = { 0, kCurrentProcess }; /* Ensure the application object is initialised */ [ NSApplication sharedApplication ]; #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_3 /* Tell the dock about us */ if (MacOSVersionIsAtLeast(10, 3, 0)) { OSStatus returnCode = TransformProcessType(&psn, kProcessTransformToForegroundApplication); if (returnCode != 0) DEBUG(driver, 0, "Could not change to foreground application. Error %d", (int)returnCode); } #endif /* Become the front process, important when start from the command line. */ OSErr err = SetFrontProcess(&psn); if (err != 0) DEBUG(driver, 0, "Could not bring the application to front. Error %d", (int)err); /* Set up the menubar */ [ NSApp setMainMenu:[ [ NSMenu alloc ] init ] ]; setApplicationMenu(); setupWindowMenu(); /* Create OTTDMain and make it the app delegate */ _ottd_main = [ [ OTTDMain alloc ] init ]; [ NSApp setDelegate:_ottd_main ]; } /** * Update the video modus. * * @pre _cocoa_subdriver != NULL */ static void QZ_UpdateVideoModes() { assert(_cocoa_subdriver != NULL); OTTD_Point modes[32]; uint count = _cocoa_subdriver->ListModes(modes, lengthof(modes)); for (uint i = 0; i < count; i++) { _resolutions[i].width = modes[i].x; _resolutions[i].height = modes[i].y; } _num_resolutions = count; } /** * Handle a change of the display area. */ void QZ_GameSizeChanged() { if (_cocoa_subdriver == NULL) return; /* Tell the game that the resolution has changed */ _screen.width = _cocoa_subdriver->GetWidth(); _screen.height = _cocoa_subdriver->GetHeight(); _screen.pitch = _cocoa_subdriver->GetWidth(); _screen.dst_ptr = _cocoa_subdriver->GetPixelBuffer(); _fullscreen = _cocoa_subdriver->IsFullscreen(); BlitterFactoryBase::GetCurrentBlitter()->PostResize(); GameSizeChanged(); } /** * Find a suitable cocoa window subdriver. * * @param width Width of display area. * @param height Height of display area. * @param bpp Colour depth of display area. * @return Pointer to window subdriver. */ static CocoaSubdriver *QZ_CreateWindowSubdriver(int width, int height, int bpp) { #if defined(ENABLE_COCOA_QUARTZ) || defined(ENABLE_COCOA_QUICKDRAW) CocoaSubdriver *ret; #endif #if defined(ENABLE_COCOA_QUARTZ) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4) /* The reason for the version mismatch is due to the fact that the 10.4 binary needs to work on 10.5 as well. */ if (MacOSVersionIsAtLeast(10, 5, 0)) { ret = QZ_CreateWindowQuartzSubdriver(width, height, bpp); if (ret != NULL) return ret; } #endif #ifdef ENABLE_COCOA_QUICKDRAW ret = QZ_CreateWindowQuickdrawSubdriver(width, height, bpp); if (ret != NULL) return ret; #endif #if defined(ENABLE_COCOA_QUARTZ) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4) /* * If we get here we are running 10.4 or earlier and either openttd was compiled without the QuickDraw driver * or it failed to load for some reason. Fall back to Quartz if possible even though that driver is slower. */ if (MacOSVersionIsAtLeast(10, 4, 0)) { ret = QZ_CreateWindowQuartzSubdriver(width, height, bpp); if (ret != NULL) return ret; } #endif return NULL; } /** * Find a suitable cocoa subdriver. * * @param width Width of display area. * @param height Height of display area. * @param bpp Colour depth of display area. * @param fullscreen Whether a fullscreen mode is requested. * @param fallback Whether we look for a fallback driver. * @return Pointer to window subdriver. */ static CocoaSubdriver *QZ_CreateSubdriver(int width, int height, int bpp, bool fullscreen, bool fallback) { CocoaSubdriver *ret = NULL; /* OSX 10.7 allows to toggle fullscreen mode differently */ if (MacOSVersionIsAtLeast(10, 7, 0)) { ret = QZ_CreateWindowSubdriver(width, height, bpp); if (ret != NULL && fullscreen) ret->ToggleFullscreen(); } else { ret = fullscreen ? QZ_CreateFullscreenSubdriver(width, height, bpp) : QZ_CreateWindowSubdriver(width, height, bpp); } if (ret != NULL) return ret; if (!fallback) return NULL; /* Try again in 640x480 windowed */ DEBUG(driver, 0, "Setting video mode failed, falling back to 640x480 windowed mode."); ret = QZ_CreateWindowSubdriver(640, 480, bpp); if (ret != NULL) return ret; #ifdef _DEBUG /* This Fullscreen mode crashes on OSX 10.7 */ if (!MacOSVersionIsAtLeast(10, 7, 0)) { /* Try fullscreen too when in debug mode */ DEBUG(driver, 0, "Setting video mode failed, falling back to 640x480 fullscreen mode."); ret = QZ_CreateFullscreenSubdriver(640, 480, bpp); if (ret != NULL) return ret; } #endif return NULL; } static FVideoDriver_Cocoa iFVideoDriver_Cocoa; /** * Stop the cocoa video subdriver. */ void VideoDriver_Cocoa::Stop() { if (!_cocoa_video_started) return; [ _ottd_main unregisterObserver ]; delete _cocoa_subdriver; _cocoa_subdriver = NULL; [ _ottd_main release ]; _cocoa_video_started = false; } /** * Initialize a cocoa video subdriver. */ const char *VideoDriver_Cocoa::Start(const char * const *parm) { if (!MacOSVersionIsAtLeast(10, 3, 0)) return "The Cocoa video driver requires Mac OS X 10.3 or later."; if (_cocoa_video_started) return "Already started"; _cocoa_video_started = true; setupApplication(); /* Don't create a window or enter fullscreen if we're just going to show a dialog. */ if (_cocoa_video_dialog) return NULL; int width = _cur_resolution.width; int height = _cur_resolution.height; int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(); _cocoa_subdriver = QZ_CreateSubdriver(width, height, bpp, _fullscreen, true); if (_cocoa_subdriver == NULL) { Stop(); return "Could not create subdriver"; } QZ_GameSizeChanged(); QZ_UpdateVideoModes(); return NULL; } /** * Set dirty a rectangle managed by a cocoa video subdriver. * * @param left Left x cooordinate of the dirty rectangle. * @param top Uppder y coordinate of the dirty rectangle. * @param width Width of the dirty rectangle. * @param height Height of the dirty rectangle. */ void VideoDriver_Cocoa::MakeDirty(int left, int top, int width, int height) { assert(_cocoa_subdriver != NULL); _cocoa_subdriver->MakeDirty(left, top, width, height); } /** * Start the main programme loop when using a cocoa video driver. */ void VideoDriver_Cocoa::MainLoop() { /* Restart game loop if it was already running (e.g. after bootstrapping), * otherwise this call is a no-op. */ [ [ NSNotificationCenter defaultCenter ] postNotificationName:OTTDMainLaunchGameEngine object:nil ]; /* Start the main event loop. */ [ NSApp run ]; } /** * Change the resolution when using a cocoa video driver. * * @param w New window width. * @param h New window height. * @return Whether the video driver was successfully updated. */ bool VideoDriver_Cocoa::ChangeResolution(int w, int h) { assert(_cocoa_subdriver != NULL); bool ret = _cocoa_subdriver->ChangeResolution(w, h, BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth()); QZ_GameSizeChanged(); QZ_UpdateVideoModes(); return ret; } /** * Toggle between windowed and full screen mode for cocoa display driver. * * @param full_screen Whether to switch to full screen or not. * @return Whether the mode switch was successful. */ bool VideoDriver_Cocoa::ToggleFullscreen(bool full_screen) { assert(_cocoa_subdriver != NULL); /* For 10.7 and later, we try to toggle using the quartz subdriver. */ if (_cocoa_subdriver->ToggleFullscreen()) return true; bool oldfs = _cocoa_subdriver->IsFullscreen(); if (full_screen != oldfs) { int width = _cocoa_subdriver->GetWidth(); int height = _cocoa_subdriver->GetHeight(); int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(); delete _cocoa_subdriver; _cocoa_subdriver = NULL; _cocoa_subdriver = QZ_CreateSubdriver(width, height, bpp, full_screen, false); if (_cocoa_subdriver == NULL) { _cocoa_subdriver = QZ_CreateSubdriver(width, height, bpp, oldfs, true); if (_cocoa_subdriver == NULL) error("Cocoa: Failed to create subdriver"); } } QZ_GameSizeChanged(); QZ_UpdateVideoModes(); return _cocoa_subdriver->IsFullscreen() == full_screen; } /** * Callback invoked after the blitter was changed. * * @return True if no error. */ bool VideoDriver_Cocoa::AfterBlitterChange() { return this->ChangeResolution(_screen.width, _screen.height); } /** * An edit box lost the input focus. Abort character compositing if necessary. */ void VideoDriver_Cocoa::EditBoxLostFocus() { if (_cocoa_subdriver != NULL) { if ([ _cocoa_subdriver->cocoaview respondsToSelector:@selector(inputContext) ]) { [ [ _cocoa_subdriver->cocoaview performSelector:@selector(inputContext) ] performSelector:@selector(discardMarkedText) ]; } else { [ [ NSInputManager currentInputManager ] markedTextAbandoned:_cocoa_subdriver->cocoaview ]; } } } /** * Catch asserts prior to initialization of the videodriver. * * @param title Window title. * @param message Message text. * @param buttonLabel Button text. * * @note This is needed since sometimes assert is called before the videodriver is initialized . */ void CocoaDialog(const char *title, const char *message, const char *buttonLabel) { _cocoa_video_dialog = true; bool wasstarted = _cocoa_video_started; if (_video_driver == NULL) { setupApplication(); // Setup application before showing dialog } else if (!_cocoa_video_started && _video_driver->Start(NULL) != NULL) { fprintf(stderr, "%s: %s\n", title, message); return; } NSRunAlertPanel([ NSString stringWithUTF8String:title ], [ NSString stringWithUTF8String:message ], [ NSString stringWithUTF8String:buttonLabel ], nil, nil); if (!wasstarted && _video_driver != NULL) _video_driver->Stop(); _cocoa_video_dialog = false; } /** Set the application's bundle directory. * * This is needed since OS X application bundles do not have a * current directory and the data files are 'somewhere' in the bundle. */ void cocoaSetApplicationBundleDir() { char tmp[MAXPATHLEN]; CFURLRef url = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle()); if (CFURLGetFileSystemRepresentation(url, true, (unsigned char*)tmp, MAXPATHLEN)) { AppendPathSeparator(tmp, lengthof(tmp)); _searchpaths[SP_APPLICATION_BUNDLE_DIR] = strdup(tmp); } else { _searchpaths[SP_APPLICATION_BUNDLE_DIR] = NULL; } CFRelease(url); } /** * Setup autorelease for the application pool. * * These are called from main() to prevent a _NSAutoreleaseNoPool error when * exiting before the cocoa video driver has been loaded */ void cocoaSetupAutoreleasePool() { _ottd_autorelease_pool = [ [ NSAutoreleasePool alloc ] init ]; } /** * Autorelease the application pool. */ void cocoaReleaseAutoreleasePool() { [ _ottd_autorelease_pool release ]; } /** * Re-implement the system cursor in order to allow hiding and showing it nicely */ @implementation NSCursor (OTTD_CocoaCursor) + (NSCursor *) clearCocoaCursor { /* RAW 16x16 transparent GIF */ unsigned char clearGIFBytes[] = { 0x47, 0x49, 0x46, 0x38, 0x37, 0x61, 0x10, 0x00, 0x10, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x21, 0xF9, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x2C, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x10, 0x00, 0x00, 0x02, 0x0E, 0x8C, 0x8F, 0xA9, 0xCB, 0xED, 0x0F, 0xA3, 0x9C, 0xB4, 0xDA, 0x8B, 0xB3, 0x3E, 0x05, 0x00, 0x3B}; NSData *clearGIFData = [ NSData dataWithBytesNoCopy:&clearGIFBytes[0] length:55 freeWhenDone:NO ]; NSImage *clearImg = [ [ NSImage alloc ] initWithData:clearGIFData ]; return [ [ NSCursor alloc ] initWithImage:clearImg hotSpot:NSMakePoint(0.0,0.0) ]; } @end @implementation OTTD_CocoaWindow - (void)setDriver:(CocoaSubdriver*)drv { driver = drv; } /** * Minimize the window */ - (void)miniaturize:(id)sender { /* make the alpha channel opaque so anim won't have holes in it */ driver->SetPortAlphaOpaque(); /* window is hidden now */ driver->active = false; [ super miniaturize:sender ]; } /** * This method fires just before the window deminaturizes from the Dock. * We'll save the current visible surface, let the window manager redraw any * UI elements, and restore the surface. This way, no expose event * is required, and the deminiaturize works perfectly. */ - (void)display { driver->SetPortAlphaOpaque(); /* save current visible surface */ [ self cacheImageInRect:[ driver->cocoaview frame ] ]; /* let the window manager redraw controls, border, etc */ [ super display ]; /* restore visible surface */ [ self restoreCachedImage ]; /* window is visible again */ driver->active = true; } /** * Define the rectangle we draw our window in */ - (void)setFrame:(NSRect)frameRect display:(BOOL)flag { [ super setFrame:frameRect display:flag ]; /* Don't do anything if the window is currently being created */ if (driver->setup) return; if (!driver->WindowResized()) error("Cocoa: Failed to resize window."); } /** * Handle hiding of the application */ - (void)appDidHide:(NSNotification*)note { driver->active = false; } /** * Fade-in the application and restore display plane */ - (void)appWillUnhide:(NSNotification*)note { driver->SetPortAlphaOpaque (); } /** * Unhide and restore display plane and re-activate driver */ - (void)appDidUnhide:(NSNotification*)note { driver->active = true; } /** * Initialize event system for the application rectangle */ - (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag { /* Make our window subclass receive these application notifications */ [ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ]; [ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ]; [ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ]; return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ]; } @end /** * Count the number of UTF-16 code points in a range of an UTF-8 string. * @param from Start of the range. * @param to End of the range. * @return Number of UTF-16 code points in the range. */ static NSUInteger CountUtf16Units(const char *from, const char *to) { NSUInteger i = 0; while (from < to) { WChar c; size_t len = Utf8Decode(&c, from); i += len < 4 ? 1 : 2; // Watch for surrogate pairs. from += len; } return i; } /** * Advance an UTF-8 string by a number of equivalent UTF-16 code points. * @param str UTF-8 string. * @param count Number of UTF-16 code points to advance the string by. * @return Advanced string pointer. */ static const char *Utf8AdvanceByUtf16Units(const char *str, NSUInteger count) { for (NSUInteger i = 0; i < count && *str != '\0'; ) { WChar c; size_t len = Utf8Decode(&c, str); i += len < 4 ? 1 : 2; // Watch for surrogates. str += len; } return str; } @implementation OTTD_CocoaView /** * Initialize the driver */ - (void)setDriver:(CocoaSubdriver*)drv { driver = drv; } /** * Define the opaqueness of the window / screen * @return opaqueness of window / screen */ - (BOOL)isOpaque { return YES; } /** * Draws a rectangle on the screen. * It's overwritten by the individual drivers but must be defined */ - (void)drawRect:(NSRect)invalidRect { return; } /** * Allow to handle events */ - (BOOL)acceptsFirstResponder { return YES; } /** * Actually handle events */ - (BOOL)becomeFirstResponder { return YES; } /** * Define the rectangle where we draw our application window */ - (void)setTrackingRect { NSPoint loc = [ self convertPoint:[ [ self window ] mouseLocationOutsideOfEventStream ] fromView:nil ]; BOOL inside = ([ self hitTest:loc ]==self); if (inside) [ [ self window ] makeFirstResponder:self ]; trackingtag = [ self addTrackingRect:[ self visibleRect ] owner:self userData:nil assumeInside:inside ]; } /** * Return responsibility for the application window to system */ - (void)clearTrackingRect { [ self removeTrackingRect:trackingtag ]; } /** * Declare responsibility for the cursor within our application rect */ - (void)resetCursorRects { [ super resetCursorRects ]; [ self clearTrackingRect ]; [ self setTrackingRect ]; [ self addCursorRect:[ self bounds ] cursor:(_game_mode == GM_BOOTSTRAP ? [ NSCursor arrowCursor ] : [ NSCursor clearCocoaCursor ]) ]; } /** * Prepare for moving the application window */ - (void)viewWillMoveToWindow:(NSWindow *)win { if (!win && [ self window ]) [ self clearTrackingRect ]; } /** * Restore our responsibility for our application window after moving */ - (void)viewDidMoveToWindow { if ([ self window ]) [ self setTrackingRect ]; } /** * Make OpenTTD aware that it has control over the mouse */ - (void)mouseEntered:(NSEvent *)theEvent { _cursor.in_window = true; } /** * Make OpenTTD aware that it has NOT control over the mouse */ - (void)mouseExited:(NSEvent *)theEvent { if (_cocoa_subdriver != NULL) UndrawMouseCursor(); _cursor.in_window = false; } /** Insert the given text at the given range. */ - (void)insertText:(id)aString replacementRange:(NSRange)replacementRange { if (!EditBoxInGlobalFocus()) return; NSString *s = [ aString isKindOfClass:[ NSAttributedString class ] ] ? [ aString string ] : (NSString *)aString; const char *insert_point = NULL; const char *replace_range = NULL; if (replacementRange.location != NSNotFound) { /* Calculate the part to be replaced. */ insert_point = Utf8AdvanceByUtf16Units(_focused_window->GetFocusedText(), replacementRange.location); replace_range = Utf8AdvanceByUtf16Units(insert_point, replacementRange.length); } HandleTextInput(NULL, true); HandleTextInput([ s UTF8String ], false, NULL, insert_point, replace_range); } /** Insert the given text at the caret. */ - (void)insertText:(id)aString { [ self insertText:aString replacementRange:NSMakeRange(NSNotFound, 0) ]; } /** Set a new marked text and reposition the caret. */ - (void)setMarkedText:(id)aString selectedRange:(NSRange)selRange replacementRange:(NSRange)replacementRange { if (!EditBoxInGlobalFocus()) return; NSString *s = [ aString isKindOfClass:[ NSAttributedString class ] ] ? [ aString string ] : (NSString *)aString; const char *utf8 = [ s UTF8String ]; if (utf8 != NULL) { const char *insert_point = NULL; const char *replace_range = NULL; if (replacementRange.location != NSNotFound) { /* Calculate the part to be replaced. */ NSRange marked = [ self markedRange ]; insert_point = Utf8AdvanceByUtf16Units(_focused_window->GetFocusedText(), replacementRange.location + (marked.location != NSNotFound ? marked.location : 0u)); replace_range = Utf8AdvanceByUtf16Units(insert_point, replacementRange.length); } /* Convert caret index into a pointer in the UTF-8 string. */ const char *selection = Utf8AdvanceByUtf16Units(utf8, selRange.location); HandleTextInput(utf8, true, selection, insert_point, replace_range); } } /** Set a new marked text and reposition the caret. */ - (void)setMarkedText:(id)aString selectedRange:(NSRange)selRange { [ self setMarkedText:aString selectedRange:selRange replacementRange:NSMakeRange(NSNotFound, 0) ]; } /** Unmark the current marked text. */ - (void)unmarkText { HandleTextInput(NULL, true); } /** Get the caret position. */ - (NSRange)selectedRange { if (!EditBoxInGlobalFocus()) return NSMakeRange(NSNotFound, 0); NSUInteger start = CountUtf16Units(_focused_window->GetFocusedText(), _focused_window->GetCaret()); return NSMakeRange(start, 0); } /** Get the currently marked range. */ - (NSRange)markedRange { if (!EditBoxInGlobalFocus()) return NSMakeRange(NSNotFound, 0); size_t mark_len; const char *mark = _focused_window->GetMarkedText(&mark_len); if (mark != NULL) { NSUInteger start = CountUtf16Units(_focused_window->GetFocusedText(), mark); NSUInteger len = CountUtf16Units(mark, mark + mark_len); return NSMakeRange(start, len); } return NSMakeRange(NSNotFound, 0); } /** Is any text marked? */ - (BOOL)hasMarkedText { if (!EditBoxInGlobalFocus()) return NO; size_t len; return _focused_window->GetMarkedText(&len) != NULL; } /** Get a string corresponding to the given range. */ - (NSAttributedString *)attributedSubstringForProposedRange:(NSRange)theRange actualRange:(NSRangePointer)actualRange { if (!EditBoxInGlobalFocus()) return nil; NSString *s = [ NSString stringWithUTF8String:_focused_window->GetFocusedText() ]; NSRange valid_range = NSIntersectionRange(NSMakeRange(0, [ s length ]), theRange); if (actualRange != NULL) *actualRange = valid_range; if (valid_range.length == 0) return nil; return [ [ [ NSAttributedString alloc ] initWithString:[ s substringWithRange:valid_range ] ] autorelease ]; } /** Get a string corresponding to the given range. */ - (NSAttributedString *)attributedSubstringFromRange:(NSRange)theRange { return [ self attributedSubstringForProposedRange:theRange actualRange:NULL ]; } /** Get the current edit box string. */ - (NSAttributedString *)attributedString { if (!EditBoxInGlobalFocus()) return [ [ [ NSAttributedString alloc ] initWithString:@"" ] autorelease ]; return [ [ [ NSAttributedString alloc ] initWithString:[ NSString stringWithUTF8String:_focused_window->GetFocusedText() ] ] autorelease ]; } /** Get the character that is rendered at the given point. */ - (NSUInteger)characterIndexForPoint:(NSPoint)thePoint { if (!EditBoxInGlobalFocus()) return NSNotFound; NSPoint view_pt = [ self convertPoint:[ [ self window ] convertScreenToBase:thePoint ] fromView:nil ]; Point pt = { (int)view_pt.x, (int)[ self frame ].size.height - (int)view_pt.y }; const char *ch = _focused_window->GetTextCharacterAtPosition(pt); if (ch == NULL) return NSNotFound; return CountUtf16Units(_focused_window->GetFocusedText(), ch); } /** Get the bounding rect for the given range. */ - (NSRect)firstRectForCharacterRange:(NSRange)aRange { if (!EditBoxInGlobalFocus()) return NSMakeRect(0, 0, 0, 0); /* Convert range to UTF-8 string pointers. */ const char *start = Utf8AdvanceByUtf16Units(_focused_window->GetFocusedText(), aRange.location); const char *end = aRange.length != 0 ? Utf8AdvanceByUtf16Units(_focused_window->GetFocusedText(), aRange.location + aRange.length) : start; /* Get the bounding rect for the text range.*/ Rect r = _focused_window->GetTextBoundingRect(start, end); NSRect view_rect = NSMakeRect(_focused_window->left + r.left, [ self frame ].size.height - _focused_window->top - r.bottom, r.right - r.left, r.bottom - r.top); #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_7 if ([ [ self window ] respondsToSelector:@selector(convertRectToScreen:) ]) { return [ [ self window ] convertRectToScreen:[ self convertRect:view_rect toView:nil ] ]; } #endif NSRect window_rect = [ self convertRect:view_rect toView:nil ]; NSPoint origin = [ [ self window ] convertBaseToScreen:window_rect.origin ]; return NSMakeRect(origin.x, origin.y, window_rect.size.width, window_rect.size.height); } /** Get the bounding rect for the given range. */ - (NSRect)firstRectForCharacterRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange { return [ self firstRectForCharacterRange:aRange ]; } /** Get all string attributes that we can process for marked text. */ - (NSArray*)validAttributesForMarkedText { return [ NSArray array ]; } /** Identifier for this text input instance. */ #if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_5 - (long)conversationIdentifier #else - (NSInteger)conversationIdentifier #endif { return 0; } /** Invoke the selector if we implement it. */ - (void)doCommandBySelector:(SEL)aSelector { if ([ self respondsToSelector:aSelector ]) [ self performSelector:aSelector ]; } @end @implementation OTTD_CocoaWindowDelegate /** Initialize the video driver */ - (void)setDriver:(CocoaSubdriver*)drv { driver = drv; } /** Handle closure requests */ - (BOOL)windowShouldClose:(id)sender { HandleExitGameRequest(); return NO; } /** Handle key acceptance */ - (void)windowDidBecomeKey:(NSNotification*)aNotification { driver->active = true; } /** Resign key acceptance */ - (void)windowDidResignKey:(NSNotification*)aNotification { driver->active = false; } /** Handle becoming main window */ - (void)windowDidBecomeMain:(NSNotification*)aNotification { driver->active = true; } /** Resign being main window */ - (void)windowDidResignMain:(NSNotification*)aNotification { driver->active = false; } /** Window entered fullscreen mode (10.7). */ - (void)windowDidEnterFullScreen:(NSNotification *)aNotification { NSPoint loc = [ driver->cocoaview convertPoint:[ [ aNotification object ] mouseLocationOutsideOfEventStream ] fromView:nil ]; BOOL inside = ([ driver->cocoaview hitTest:loc ] == driver->cocoaview); if (inside) [ driver->cocoaview mouseEntered:NULL ]; } @end #endif /* WITH_COCOA */