/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file network_content.h Part of the network protocol handling content distribution. */ #ifndef NETWORK_CONTENT_H #define NETWORK_CONTENT_H #include "core/tcp_content.h" #include "core/tcp_http.h" /** Vector with content info */ typedef SmallVector ContentVector; /** Vector with constant content info */ typedef SmallVector ConstContentVector; /** Iterator for the content vector */ typedef ContentInfo **ContentIterator; /** Iterator for the constant content vector */ typedef const ContentInfo * const * ConstContentIterator; /** Callbacks for notifying others about incoming data */ struct ContentCallback { /** * Callback for when the connection has finished * @param success whether the connection was made or that we failed to make it */ virtual void OnConnect(bool success) {} /** * Callback for when the connection got disconnected. */ virtual void OnDisconnect() {} /** * We received a content info. * @param ci the content info */ virtual void OnReceiveContentInfo(const ContentInfo *ci) {} /** * We have progress in the download of a file * @param ci the content info of the file * @param bytes the number of bytes downloaded since the previous call */ virtual void OnDownloadProgress(const ContentInfo *ci, int bytes) {} /** * We have finished downloading a file * @param cid the ContentID of the downloaded file */ virtual void OnDownloadComplete(ContentID cid) {} /** Silentium */ virtual ~ContentCallback() {} }; /** * Socket handler for the content server connection */ class ClientNetworkContentSocketHandler : public NetworkContentSocketHandler, ContentCallback, HTTPCallback { protected: typedef SmallVector ContentIDList; ///< List of content IDs to (possibly) select. SmallVector callbacks; ///< Callbacks to notify "the world" ContentIDList requested; ///< ContentIDs we already requested (so we don't do it again) ContentVector infos; ///< All content info we received SmallVector http_response; ///< The HTTP response to the requests we've been doing int http_response_index; ///< Where we are, in the response, with handling it FILE *curFile; ///< Currently downloaded file ContentInfo *curInfo; ///< Information about the currently downloaded file bool isConnecting; ///< Whether we're connecting uint32 lastActivity; ///< The last time there was network activity friend class NetworkContentConnecter; bool Receive_SERVER_INFO(Packet *p) override; bool Receive_SERVER_CONTENT(Packet *p) override; ContentInfo *GetContent(ContentID cid); void DownloadContentInfo(ContentID cid); void OnConnect(bool success) override; void OnDisconnect() override; void OnReceiveContentInfo(const ContentInfo *ci) override; void OnDownloadProgress(const ContentInfo *ci, int bytes) override; void OnDownloadComplete(ContentID cid) override; void OnFailure() override; void OnReceiveData(const char *data, size_t length) override; bool BeforeDownload(); void AfterDownload(); void DownloadSelectedContentHTTP(const ContentIDList &content); void DownloadSelectedContentFallback(const ContentIDList &content); public: /** The idle timeout; when to close the connection because it's idle. */ static const int IDLE_TIMEOUT = 60 * 1000; ClientNetworkContentSocketHandler(); ~ClientNetworkContentSocketHandler(); void Connect(); void SendReceive(); void Close() override; void RequestContentList(ContentType type); void RequestContentList(uint count, const ContentID *content_ids); void RequestContentList(ContentVector *cv, bool send_md5sum = true); void DownloadSelectedContent(uint &files, uint &bytes, bool fallback = false); void Select(ContentID cid); void Unselect(ContentID cid); void SelectAll(); void SelectUpgrade(); void UnselectAll(); void ToggleSelectedState(const ContentInfo *ci); void ReverseLookupDependency(ConstContentVector &parents, const ContentInfo *child) const; void ReverseLookupTreeDependency(ConstContentVector &tree, const ContentInfo *child) const; void CheckDependencyState(ContentInfo *ci); /** Get the number of content items we know locally. */ uint Length() const { return this->infos.size(); } /** Get the begin of the content inf iterator. */ ConstContentIterator Begin() const { return this->infos.Begin(); } /** Get the nth position of the content inf iterator. */ ConstContentIterator Get(uint32 index) const { return this->infos.data() + index; } /** Get the end of the content inf iterator. */ ConstContentIterator End() const { return this->infos.End(); } void Clear(); /** Add a callback to this class */ void AddCallback(ContentCallback *cb) { include(this->callbacks, cb); } /** Remove a callback */ void RemoveCallback(ContentCallback *cb) { this->callbacks.erase(std::find(this->callbacks.begin(), this->callbacks.end(), cb)); } }; extern ClientNetworkContentSocketHandler _network_content_client; void ShowNetworkContentListWindow(ContentVector *cv = NULL, ContentType type1 = CONTENT_TYPE_END, ContentType type2 = CONTENT_TYPE_END); void ShowMissingContentWindow(const struct GRFConfig *list); #endif /* NETWORK_CONTENT_H */