Compiling OpenTTD using Microsoft Visual C++ 6.0 ---Step 1 Download the following files: * Useful.zip (http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633) * SDL-1.2.8-VC6.zip (http://www.libsdl.org/release/SDL-devel-1.2.8-VC6.zip) * DirectX7.0 SDK (http://www.tt-forums.net/download.php?id=15989) (or alternatively the latest DirectX SDK from Microsoft) * afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H) ...and of course the newest source from svn://svn.openttd.com/trunk (The alpha version of the new map array can be found at svn://svn.openttd.com/branch/map) You have to have and SVN-client to download the source: * Command line version (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91) * TortoiseSVN (http://tortoisesvn.tigris.org/download.html) ---Step 2 Put the newly downloaded files in the VC lib and include directories (Where C:\program files\ is your local location of VC) * zconf.h [useful.zip] * zlib.h [useful.zip] * png.h [useful.zip] * pngconf.h [useful.zip] * afxres.h in C:\Program Files\Microsoft Visual Studio\VC98\Include and * zlibstat.lib [useful.zip] * SDL.lib [SDL.zip] * libpng.lib [useful.zip] in C:\Program Files\Microsoft Visual Studio\VC98\Lib ---Step 3: DirectX SDK (This should work with the latest DirectX SDK as well.) The installation with DirectX 7 was odd, so you'd better use the version available via the forum, see also the download link on top. There are 2 folder in the compressed file: Include and Lib Copy all files from Include folder to C:\Program Files\Microsoft Visual Studio\VC98\Include and all files from Lib folder to C:\Program Files\Microsoft Visual Studio\VC98\Lib You can also make custom directories, for libraries (.lib) and includes/header files (.h) and add it to the VC paths via: Tools -> Options -> Directories -> show directories for: a) include files (the include dir: C:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include ) b) library files (the lib dir, C:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib ) ---Step 4 Copy the following files from Transport Tycoon Deluxe to the data folder * sample.cat * trg1r.grf * trgcr.grf * trghr.grf * trgir.grf * trgtr.grf ---Step 5 Open trunk/ttd.dsw Build menu > Set active configuration > Select: "ttd - Win32 Release with PNG" Compile... Now it should work, it worked for me :) From r1319 you can compile branch/map in Debug mode (by Bociusz) If it's not working, and you checked that you using the newest SVN (!) report to Bociusz on IRC (irc://irc.freenode.net/#openttd) Go ahead and make that patch! Happy Hacking! :) Originally written by Dribbel Project file updating by Bociusz