/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file unicode.h Character mapping for using Unicode characters in OTTD. */ struct DefaultUnicodeMapping { WChar code; ///< Unicode value byte key; ///< Character index of sprite }; static const byte CLRA = 0; ///< Identifier to clear all glyphs at this codepoint /* Default unicode mapping table for sprite based glyphs. * This table allows us use unicode characters even though the glyphs don't * exist, or are in the wrong place, in the standard sprite fonts. * This is not used for TrueType rendering */ static const DefaultUnicodeMapping _default_unicode_map[] = { { 0x00A0, 0x20 }, // Non-breaking space / Up arrow { 0x00AA, CLRA }, // Feminine ordinal indicator / Down arrow { 0x00AC, CLRA }, // Not sign / Tick mark { 0x00AD, 0x20 }, // Soft hyphen / X mark { 0x00AF, CLRA }, // Macron / Right arrow { 0x00B4, CLRA }, // Acute accent / Train symbol { 0x00B5, CLRA }, // Micro sign / Truck symbol { 0x00B6, CLRA }, // Pilcrow sign / Bus symbol { 0x00B7, CLRA }, // Middle dot / Aircraft symbol { 0x00B8, CLRA }, // Cedilla / Ship symbol { 0x00B9, CLRA }, // Superscript 1 / Superscript -1 { 0x00BC, CLRA }, // One quarter / Small up arrow { 0x00BD, CLRA }, // One half / Small down arrow { 0x0178, 0x9F }, // Capital letter Y with diaeresis { 0x010D, 0x63 }, // Small letter c with caron };