/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file tilearea.cpp Handling of tile areas. */ #include "stdafx.h" #include "tilearea_type.h" #include "safeguards.h" /** * Construct this tile area based on two points. * @param start the start of the area * @param end the end of the area */ OrthogonalTileArea::OrthogonalTileArea(TileIndex start, TileIndex end) { dbg_assert(start < MapSize()); dbg_assert(end < MapSize()); uint sx = TileX(start); uint sy = TileY(start); uint ex = TileX(end); uint ey = TileY(end); if (sx > ex) Swap(sx, ex); if (sy > ey) Swap(sy, ey); this->tile = TileXY(sx, sy); this->w = ex - sx + 1; this->h = ey - sy + 1; } /** * Add a single tile to a tile area; enlarge if needed. * @param to_add The tile to add */ void OrthogonalTileArea::Add(TileIndex to_add) { if (this->tile == INVALID_TILE) { this->tile = to_add; this->w = 1; this->h = 1; return; } uint sx = TileX(this->tile); uint sy = TileY(this->tile); uint ex = sx + this->w - 1; uint ey = sy + this->h - 1; uint ax = TileX(to_add); uint ay = TileY(to_add); sx = std::min(ax, sx); sy = std::min(ay, sy); ex = std::max(ax, ex); ey = std::max(ay, ey); this->tile = TileXY(sx, sy); this->w = ex - sx + 1; this->h = ey - sy + 1; } /** * Does this tile area intersect with another? * @param ta the other tile area to check against. * @return true if they intersect. */ bool OrthogonalTileArea::Intersects(const OrthogonalTileArea &ta) const { if (ta.w == 0 || this->w == 0) return false; dbg_assert(ta.w != 0 && ta.h != 0 && this->w != 0 && this->h != 0); uint left1 = TileX(this->tile); uint top1 = TileY(this->tile); uint right1 = left1 + this->w - 1; uint bottom1 = top1 + this->h - 1; uint left2 = TileX(ta.tile); uint top2 = TileY(ta.tile); uint right2 = left2 + ta.w - 1; uint bottom2 = top2 + ta.h - 1; return !( left2 > right1 || right2 < left1 || top2 > bottom1 || bottom2 < top1 ); } /** * Does this tile area contain a tile? * @param tile Tile to test for. * @return True if the tile is inside the area. */ bool OrthogonalTileArea::Contains(TileIndex tile) const { if (this->w == 0) return false; dbg_assert(this->w != 0 && this->h != 0); uint left = TileX(this->tile); uint top = TileY(this->tile); uint tile_x = TileX(tile); uint tile_y = TileY(tile); return IsInsideBS(tile_x, left, this->w) && IsInsideBS(tile_y, top, this->h); } /** * Expand a tile area by rad tiles in each direction, keeping within map bounds. * @param rad Number of tiles to expand * @return The OrthogonalTileArea. */ OrthogonalTileArea &OrthogonalTileArea::Expand(int rad) { int x = TileX(this->tile); int y = TileY(this->tile); int sx = std::max(x - rad, 0); int sy = std::max(y - rad, 0); int ex = std::min(x + this->w + rad, MapSizeX()); int ey = std::min(y + this->h + rad, MapSizeY()); this->tile = TileXY(sx, sy); this->w = ex - sx; this->h = ey - sy; return *this; } /** * Clamp the tile area to map borders. */ void OrthogonalTileArea::ClampToMap() { dbg_assert(this->tile < MapSize()); this->w = std::min(this->w, MapSizeX() - TileX(this->tile)); this->h = std::min(this->h, MapSizeY() - TileY(this->tile)); } /** * Returns an iterator to the beginning of the tile area. * @return The OrthogonalTileIterator. */ OrthogonalTileIterator OrthogonalTileArea::begin() const { return OrthogonalTileIterator(*this); } /** * Returns an iterator to the end of the tile area. * @return The OrthogonalTileIterator. */ OrthogonalTileIterator OrthogonalTileArea::end() const { return OrthogonalTileIterator(OrthogonalTileArea()); } /** * Create a diagonal tile area from two corners. * @param start First corner of the area. * @param end Second corner of the area. */ DiagonalTileArea::DiagonalTileArea(TileIndex start, TileIndex end) : tile(start) { dbg_assert(start < MapSize()); dbg_assert(end < MapSize()); /* Unfortunately we can't find a new base and make all a and b positive because * the new base might be a "flattened" corner where there actually is no single * tile. If we try anyway the result is either inaccurate ("one off" half of the * time) or the code gets much more complex; * * We also need to increment/decrement a and b here to have one-past-end semantics * for a and b, just the way the orthogonal tile area does it for w and h. */ this->a = TileY(end) + TileX(end) - TileY(start) - TileX(start); this->b = TileY(end) - TileX(end) - TileY(start) + TileX(start); if (this->a > 0) { this->a++; } else { this->a--; } if (this->b > 0) { this->b++; } else { this->b--; } } /** * Does this tile area contain a tile? * @param tile Tile to test for. * @return True if the tile is inside the area. */ bool DiagonalTileArea::Contains(TileIndex tile) const { int a = TileY(tile) + TileX(tile); int b = TileY(tile) - TileX(tile); int start_a = TileY(this->tile) + TileX(this->tile); int start_b = TileY(this->tile) - TileX(this->tile); int end_a = start_a + this->a; int end_b = start_b + this->b; /* Swap if necessary, preserving the "one past end" semantics. */ if (start_a > end_a) { int tmp = start_a; start_a = end_a + 1; end_a = tmp + 1; } if (start_b > end_b) { int tmp = start_b; start_b = end_b + 1; end_b = tmp + 1; } return (a >= start_a && a < end_a && b >= start_b && b < end_b); } /** * Move ourselves to the next tile in the rectangle on the map. */ TileIterator &DiagonalTileIterator::operator++() { dbg_assert(this->tile != INVALID_TILE); /* Determine the next tile, while clipping at map borders */ bool new_line = false; do { /* Iterate using the rotated coordinates. */ if (this->a_max == 1 || this->a_max == -1) { /* Special case: Every second column has zero length, skip them completely */ this->a_cur = 0; if (this->b_max > 0) { this->b_cur = std::min(this->b_cur + 2, this->b_max); } else { this->b_cur = std::max(this->b_cur - 2, this->b_max); } } else { /* Every column has at least one tile to process */ if (this->a_max > 0) { this->a_cur += 2; new_line = this->a_cur >= this->a_max; } else { this->a_cur -= 2; new_line = this->a_cur <= this->a_max; } if (new_line) { /* offset of initial a_cur: one tile in the same direction as a_max * every second line. */ this->a_cur = abs(this->a_cur) % 2 ? 0 : (this->a_max > 0 ? 1 : -1); if (this->b_max > 0) { ++this->b_cur; } else { --this->b_cur; } } } /* And convert the coordinates back once we've gone to the next tile. */ uint x = this->base_x + (this->a_cur - this->b_cur) / 2; uint y = this->base_y + (this->b_cur + this->a_cur) / 2; /* Prevent wrapping around the map's borders. */ this->tile = x >= MapSizeX() || y >= MapSizeY() ? INVALID_TILE : TileXY(x, y); } while (this->tile > MapSize() && this->b_max != this->b_cur); if (this->b_max == this->b_cur) this->tile = INVALID_TILE; return *this; }