/* $Id$ */ #ifdef ENABLE_NETWORK #include "../../stdafx.h" #include "../../debug.h" #include "../../macros.h" #include "../../helpers.hpp" #include "packet.h" #include "udp.h" /** * @file core/udp.cpp Basic functions to receive and send UDP packets. */ /** * Start listening on the given host and port. * @param host the host (ip) to listen on * @param port the port to listen on * @param broadcast whether to allow broadcast sending/receiving * @return true if the listening succeeded */ bool NetworkUDPSocketHandler::Listen(const uint32 host, const uint16 port, const bool broadcast) { struct sockaddr_in sin; /* Make sure socket is closed */ this->Close(); this->sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); if (!this->IsConnected()) { DEBUG(net, 0, "[udp] failed to start UDP listener"); return false; } /* set nonblocking mode for socket */ { unsigned long blocking = 1; #ifndef BEOS_NET_SERVER ioctlsocket(this->sock, FIONBIO, &blocking); #else setsockopt(this->sock, SOL_SOCKET, SO_NONBLOCK, &blocking, NULL); #endif } sin.sin_family = AF_INET; /* Listen on all IPs */ sin.sin_addr.s_addr = host; sin.sin_port = htons(port); if (bind(this->sock, (struct sockaddr*)&sin, sizeof(sin)) != 0) { DEBUG(net, 0, "[udp] bind failed on %s:%i", inet_ntoa(*(struct in_addr *)&host), port); return false; } if (broadcast) { /* Enable broadcast */ unsigned long val = 1; #ifndef BEOS_NET_SERVER // will work around this, some day; maybe. setsockopt(this->sock, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val)); #endif } DEBUG(net, 1, "[udp] listening on port %s:%d", inet_ntoa(*(struct in_addr *)&host), port); return true; } /** * Close the given UDP socket */ void NetworkUDPSocketHandler::Close() { if (!this->IsConnected()) return; closesocket(this->sock); this->sock = INVALID_SOCKET; } NetworkRecvStatus NetworkUDPSocketHandler::CloseConnection() { this->has_quit = true; return NETWORK_RECV_STATUS_OKAY; } /** * Send a packet over UDP * @param p the packet to send * @param recv the receiver (target) of the packet */ void NetworkUDPSocketHandler::SendPacket(Packet *p, const struct sockaddr_in *recv) { int res; p->PrepareToSend(); /* Send the buffer */ res = sendto(this->sock, (const char*)p->buffer, p->size, 0, (struct sockaddr *)recv, sizeof(*recv)); /* Check for any errors, but ignore it otherwise */ if (res == -1) DEBUG(net, 1, "[udp] sendto failed with: %i", GET_LAST_ERROR()); } /** * Receive a packet at UDP level */ void NetworkUDPSocketHandler::ReceivePackets() { struct sockaddr_in client_addr; socklen_t client_len; int nbytes; Packet p(this); int packet_len; if (!this->IsConnected()) return; packet_len = sizeof(p.buffer); client_len = sizeof(client_addr); /* Try to receive anything */ nbytes = recvfrom(this->sock, (char*)p.buffer, packet_len, 0, (struct sockaddr *)&client_addr, &client_len); /* We got some bytes for the base header of the packet. */ if (nbytes > 2) { p.PrepareToRead(); /* If the size does not match the packet must be corrupted. * Otherwise it will be marked as corrupted later on. */ if (nbytes != p.size) { DEBUG(net, 1, "received a packet with mismatching size from %s:%d", inet_ntoa(client_addr.sin_addr), ntohs(client_addr.sin_port)); return; } /* Handle the packet */ this->HandleUDPPacket(&p, &client_addr); } } /** * Serializes the NetworkGameInfo struct to the packet * @param p the packet to write the data to * @param info the NetworkGameInfo struct to serialize */ void NetworkUDPSocketHandler::Send_NetworkGameInfo(Packet *p, const NetworkGameInfo *info) { NetworkSend_uint8 (p, NETWORK_GAME_INFO_VERSION); /* * Please observe the order. * The parts must be read in the same order as they are sent! */ /* Update the documentation in udp.h on changes * to the NetworkGameInfo wire-protocol! */ /* NETWORK_GAME_INFO_VERSION = 4 */ { /* Only send the GRF Identification (GRF_ID and MD5 checksum) of * the GRFs that are needed, i.e. the ones that the server has * selected in the NewGRF GUI and not the ones that are used due * to the fact that they are in [newgrf-static] in openttd.cfg */ const GRFConfig *c; uint count = 0; /* Count number of GRFs to send information about */ for (c = info->grfconfig; c != NULL; c = c->next) { if (!HASBIT(c->flags, GCF_STATIC)) count++; } NetworkSend_uint8 (p, count); // Send number of GRFs /* Send actual GRF Identifications */ for (c = info->grfconfig; c != NULL; c = c->next) { if (!HASBIT(c->flags, GCF_STATIC)) this->Send_GRFIdentifier(p, c); } } /* NETWORK_GAME_INFO_VERSION = 3 */ NetworkSend_uint32(p, info->game_date); NetworkSend_uint32(p, info->start_date); /* NETWORK_GAME_INFO_VERSION = 2 */ NetworkSend_uint8 (p, info->companies_max); NetworkSend_uint8 (p, info->companies_on); NetworkSend_uint8 (p, info->spectators_max); /* NETWORK_GAME_INFO_VERSION = 1 */ NetworkSend_string(p, info->server_name); NetworkSend_string(p, info->server_revision); NetworkSend_uint8 (p, info->server_lang); NetworkSend_uint8 (p, info->use_password); NetworkSend_uint8 (p, info->clients_max); NetworkSend_uint8 (p, info->clients_on); NetworkSend_uint8 (p, info->spectators_on); NetworkSend_string(p, info->map_name); NetworkSend_uint16(p, info->map_width); NetworkSend_uint16(p, info->map_height); NetworkSend_uint8 (p, info->map_set); NetworkSend_uint8 (p, info->dedicated); } /** * Deserializes the NetworkGameInfo struct from the packet * @param p the packet to read the data from * @param info the NetworkGameInfo to deserialize into */ void NetworkUDPSocketHandler::Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *info) { static const Date MAX_DATE = ConvertYMDToDate(MAX_YEAR, 11, 31); // December is month 11 info->game_info_version = NetworkRecv_uint8(this, p); /* * Please observe the order. * The parts must be read in the same order as they are sent! */ /* Update the documentation in udp.h on changes * to the NetworkGameInfo wire-protocol! */ switch (info->game_info_version) { case 4: { GRFConfig **dst = &info->grfconfig; uint i; uint num_grfs = NetworkRecv_uint8(this, p); for (i = 0; i < num_grfs; i++) { GRFConfig *c = CallocT(1); this->Recv_GRFIdentifier(p, c); this->HandleIncomingNetworkGameInfoGRFConfig(c); /* Append GRFConfig to the list */ *dst = c; dst = &c->next; } } /* Fallthrough */ case 3: info->game_date = clamp(NetworkRecv_uint32(this, p), 0, MAX_DATE); info->start_date = clamp(NetworkRecv_uint32(this, p), 0, MAX_DATE); /* Fallthrough */ case 2: info->companies_max = NetworkRecv_uint8 (this, p); info->companies_on = NetworkRecv_uint8 (this, p); info->spectators_max = NetworkRecv_uint8 (this, p); /* Fallthrough */ case 1: NetworkRecv_string(this, p, info->server_name, sizeof(info->server_name)); NetworkRecv_string(this, p, info->server_revision, sizeof(info->server_revision)); info->server_lang = NetworkRecv_uint8 (this, p); info->use_password = (NetworkRecv_uint8 (this, p) != 0); info->clients_max = NetworkRecv_uint8 (this, p); info->clients_on = NetworkRecv_uint8 (this, p); info->spectators_on = NetworkRecv_uint8 (this, p); if (info->game_info_version < 3) { // 16 bits dates got scrapped and are read earlier info->game_date = NetworkRecv_uint16(this, p) + DAYS_TILL_ORIGINAL_BASE_YEAR; info->start_date = NetworkRecv_uint16(this, p) + DAYS_TILL_ORIGINAL_BASE_YEAR; } NetworkRecv_string(this, p, info->map_name, sizeof(info->map_name)); info->map_width = NetworkRecv_uint16(this, p); info->map_height = NetworkRecv_uint16(this, p); info->map_set = NetworkRecv_uint8 (this, p); info->dedicated = (NetworkRecv_uint8(this, p) != 0); if (info->server_lang >= NETWORK_NUM_LANGUAGES) info->server_lang = 0; if (info->map_set >= NETWORK_NUM_LANDSCAPES) info->map_set = 0; } } /** * Defines a simple (switch) case for each network packet * @param type the packet type to create the case for */ #define UDP_COMMAND(type) case type: this->NetworkPacketReceive_ ## type ## _command(p, client_addr); break; /** * Handle an incoming packets by sending it to the correct function. * @param p the received packet * @param client_addr the sender of the packet */ void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, const struct sockaddr_in *client_addr) { PacketUDPType type; /* New packet == new client, which has not quit yet */ this->has_quit = false; type = (PacketUDPType)NetworkRecv_uint8(this, p); switch (this->HasClientQuit() ? PACKET_UDP_END : type) { UDP_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER); UDP_COMMAND(PACKET_UDP_SERVER_RESPONSE); UDP_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO); UDP_COMMAND(PACKET_UDP_SERVER_DETAIL_INFO); UDP_COMMAND(PACKET_UDP_SERVER_REGISTER); UDP_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER); UDP_COMMAND(PACKET_UDP_CLIENT_GET_LIST); UDP_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST); UDP_COMMAND(PACKET_UDP_SERVER_UNREGISTER); UDP_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS); UDP_COMMAND(PACKET_UDP_SERVER_NEWGRFS); default: if (this->HasClientQuit()) { DEBUG(net, 0, "[udp] received invalid packet type %d from %s:%d", type, inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port)); } else { DEBUG(net, 0, "[udp] received illegal packet from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port)); } break; } } /** * Create stub implementations for all receive commands that only * show a warning that the given command is not available for the * socket where the packet came from. * @param type the packet type to create the stub for */ #define DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(type) \ void NetworkUDPSocketHandler::NetworkPacketReceive_## type ##_command(\ Packet *p, const struct sockaddr_in *client_addr) { \ DEBUG(net, 0, "[udp] received packet type %d on wrong port from %s:%d", \ type, inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port)); \ } DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER); DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE); DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO); DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_DETAIL_INFO); DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_REGISTER); DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER); DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_LIST); DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST); DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_UNREGISTER); DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS); DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS); #endif /* ENABLE_NETWORK */